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Navarr

Beta Tester
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Everything posted by Navarr

  1. Navarr

    Church of negation

    Sunstriders work. They DO have longer range than church if you activate them from the correct spot. If you use the ability and let them move without additional micro, they will sometimes run into the church range, but if you place them at firedancer range and then use the ability, the will shoot without moving => ez hard counter
  2. Navarr

    Pure shadow pvp

    Nox Carrier can be quite ok in 2v2 though on small generated maps with huge clusters of wells+orbs.
  3. Maybe a wider prize pool range could help (eg including the 7 best players instead of only 4). Also higher bfp amounts could raise motivation - one obvious way to do this is for example charging Radical 1k bfp joining fee to stock up the prizes.
  4. Might sound obvious but maybe it's not. Did you try to relog?
  5. Drag all the Stonekin into the towers with LB spam? Enlighten us @Treim :3
  6. Probably: Firebomb+Mine for the start Shadow Phoenix + Lava Field for the stonekin
  7. These are 6 cards :'D At the moment I like these the most: - Darkelf Assassins - Nightblade - Shadow Phoenix - Forsaken - Motivate
  8. Navarr

    Undead Army

    You have a lot of options to prevent your opponent from wasting power, if that's what you want to do. You can for example attack him so he needs to spend power on defending.
  9. Navarr

    Undead Army

    Undead Army isn't really worth the slot for the reasons already stated above. In a lot of matchups it will almost always be wasted power. Corpse Explosion would be a much better use of a deckslot if you can afford one in a pure shadow deck.
  10. I agree with the vast majority of these buff ideas but I think it's worth to mention that a lot of these cards would really need a rework instead of a simple buff. Still really nice ideas which also hold up to the principle you stated in the introduction. Good job Radical. Some criticism tho: Emberstrike - This is a too huge buff. I would even argue this could make t4 viable on big 2v2 maps in some matchups, no kidding. Earthshaker + this insane ability spamming Emberstrike after a very defensive t2-3 could definetly work. I mean it would be far from OP due to deckslot efficiency but I could see some games taking very long because of this change. Shatter Ice - Imo this card needs a power reduction or less cooldown so it can be easily used after the relatively expensive freeze spells/abilities. It's damage is neat already, just gotta spam it more. Maelstrom has only 20s CD while Shatter Ice is on 30s so why not synchronize the synergy instead of buffing dmg numbers.
  11. May I ask what you did to try and save the original Battleforge?
  12. Navarr

    servers ....

    I totally understand your feeling thats why I think we should all do our best to create a relaxed atmosphere for the devs so they can concentrate on the server issues instead of some forum rage
  13. Navarr

    servers ....

    We can really all feel the tension now! But seems like we gotta take a deep breath and dont let the emotions take over. Devs will get stuff to work when they figured out how. Its all right bois :p
  14. Ability/Card Specific: - Destroy 20 units with a single Shadow Worm - Destroy 20 units with a single Church of Negation
  15. Navarr

    Favorite Worm

    Cuz they have extreme trample range+dmg and strong abilities Shadow Worm is the one and only worm imo. Mobile church Edit: and M knockback !
  16. In high elo, Pure Fire and LS are objectively the best 2 decks, mainly cuz they dont have a lot of disadvantageous matchups. FN, pFrost, pNature, pShadow and SN are very viable but will have a hard time with some matchups. Stonekin and Fire/Frost can be good because they work pretty well vs meta decks + have a slight suprise factor. Also some tactics like ice shield spam are good to catch inexperienced players off guard.
  17. Ability/Card Specific: - Destroy 5 or more buildings with a single Worldbreaker Gun shot - Destroy 5 or more buildings using a Stampede ability - Kill a Boss using only Termite Hills - Kill 3 enemy units with an enemy unit (by using Amazon, Parasite Swarm etc) - Let a Tortugun eat 120 population or more in 1 match - Get 1000 power from your void within 3 seconds - Decompose units worth 666 power with a single Decomposer - Use Phase Tower abilty while there is a Bandit Sorceress inside - Use a healing spell to revive at least 35 squad members at once - Have at least 10 units/towers connected via root network - Travel through a Deepcoil Worm with another Deepcoil Worm - Deconstruct a unit that has more than 6k health (by using Wrathgazer, Grigori, Shadow Worm, etc) - Break the population limit - Kill a Nightguard that was once yours with a Nox Trooper ability - Build all 4 Affinity Crystals in 1 match - Complete a difficulty 5 BG only using Manawing and Deathglider - Kill 3 Skyfire Drakes with an Eruption - Make a Shadow Phoenix come back 10 times or more - Summon all legendary cards in 1 match - Kill at least 5 units while playing an Aura of Corruption into another Aura of Corruption - Grab a paralyzed target with a Deep One - Use Enlightenment to build an Ice Barrier
  18. https://dev.skylords.eu/ This should answer your question.
  19. Wish corrutped, but actually it was granted. Or not? I wish I was a Twilight Brute.
  20. Probably a booster he opened on https://allcards.skylords.eu/deck.html?d=Qm9vc3Rlcj4zMDV8MzU4fDUwNnw3NnwxMzd8MjE4fDI3NHwzNDZ8 Funnily when I checked if it was really 8 cards, I got a promo swamp drake. Guess I'm rich now
  21. Welcome @Kubik ! Extremely important question: If you played BaFo back in the day, what were your favorite cards and why?
  22. 20 pages of "takes ur time devz" and it's not gonna stop here. Take it easy & see you in the forge :))
  23. Imho cliff dancers are part of the game and should be used the way they are intended: as a long-ranged sieging tool. Obviously they're counterable but they are simply overpowered and have to be balanced without removing them from the "must have" pure fire equip. A power cost increase could be an option.
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