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wanky

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  1. Majora liked a post in a topic by wanky in What is your favourite card and why?   
    lightblade ofc. Noone eles have this cool voicelines. 

    And Blight himself (non player card unit) just cause the voice actor is on german the same guy voice acting Kevin James 😄
  2. Metagross31 liked a post in a topic by wanky in What is your favourite card and why?   
    lightblade ofc. Noone eles have this cool voicelines. 

    And Blight himself (non player card unit) just cause the voice actor is on german the same guy voice acting Kevin James 😄
  3. wanky liked a post in a topic by Pritstift in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    Due to unfair treatment of one of our speedrunning team member which is connected to a ban for the 3 next official pve/pvp events I will not participate in this event. 
  4. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    absolutely no problehm. I rly enjoy the map. would try to make another game today on Adv. do you have a wish for a deck to be used on which position? Think Pur frost you have slowly seen from me on the map 😄
    bzl. the cliff strat. Is indeed a mechanic that you can use. but think that can stay inside. However, you could make the whole thing a little more difficult by making vision block on the walls. Was just a spontaneous thought.
    Can also like times in the discord sit together to look at details and diffrend tactics to brainstorm how that would feel. Think by the few replays things can be "forgotten" or remain inside without attention that are completely broken.
    My Discord you have on my profile
  5. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Played on Expert. 
    From the current difficulty I would definitely count it as expert. Defending is about the same difficulty as GoL with the detail that you have 3 walls to defend. 
    That you are now forced to make the camp in the upper left first to get to t4 makes the whole thing really tough. But doable. 
    Northern attack wave is closely timed and almost only with units to defend, because the time is too short to build up buildings. In addition, the units also seem to pull no aggro and run strait through on the gold wagon which has made the whole thing a bit tight. 
    In the meantime it was a bit tight in the defense, because you defend for a long time only with t2 but camp after camp cleart and thus stronger waves come. 
    In comparison, the last Endwave was rather "weak". Could imagine there 2-3 XL units more inside. Maby even a 2nd Dragon. 
    The whole thing was played with PUR Frost. Both positions. 
    To "simplify" the thing we used cliffing, but only time savings, the bases could have done so. It was played randomly without consultation, without voice. 
    Enclosed is the replay
     
    I will try to play Std and Adv aswell. Take a bit long to find party memebers. 😄
     
    /wanky
    Restorin Lyr 30min Pur Frost Expert.pmv
  6. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Have played the whole thing again. 
    My part: Again the defense, this time with Pur frost. 
    Treim has played the map for the first time, have told him hardly noteworthy things about the map. 
    Played the map Casual, and First try with 14minutes 41 seconds finished. 
    The defensive part is relatively easy with Pur frost. 
    The attacking part in the north I quote from treim: "the attacking part was very easy. You can cliff extremely well with e.g. white hunters. It is relatively unclear where to go first. From t3 it is then much too easy. The attack in the north is very small, there should definitely be more. The energy level is massively too high due to the many wells. If both players have made the first camp is one already T3 that is almost absurdly fast, on expert I would see an abomination there. The other camps should be adjusted with units that you can tackle it with t3.
    Possible changes: 
    -More patrullia in the north, so you have to use the energy (like Insane God).
    -Adapt the camps to the corresponding orbs. (There can be much stronger units in the camp, take examples from Crusade, Nightmares maps Titans etc.)
    -Attack in the north take a few XL units with purely
     
     
    UPDATE: We played the map with feed speedrun 1 time, only with the knowlage of this 1 run u have the replay. We managed first try easy below 9 minutes. Got a little scripot error, cause we killd everythink in north first, after this the south base, the missin kill 3 spawncamps in north, was broken then. Anyways endwave got triggert even bevor one single atk wave appears
     
     
    This time with Replay
    Restoring Lyr Treim Wanky 14.41 FIRST TRY Treim Pur Frost defence.pmv
  7. Metagross31 liked a post in a topic by wanky in Offering(b)   
    Offering Easter Egg to get an extra charche for Asbone f.e. There are ways to use it. But most of the time all use Green Aff, just it gets also back CHarches on Spells and buildings
     
     
  8. Ultralord liked a post in a topic by wanky in Passage to Darkness - Discussion Thread   
    I think that these percentages were an unconsidered example. Just for the reason that the Wrath also affects buildings, these 100% are absolutely not sustainable, because you would lose EVERYTHING (units / buildings) amii structures are fortunately not affected by this. It should be chosen a number where you with normal repair can keep everything alive. am absolutely the same opinion that this flat dmg to percent dmg should be, so that this scenario at all brings something where you have to pay attention. In the current station you can ignore it more or less completely.
  9. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    played the map again duo without voiuce. This time used a pure nature deck. 
    Difficulty over all seen unchanged. Endwave I would not make stronger for my taste on expert, and weaken a little in adv. 
    The attack on top of the wagon is still way too easy in my opinion. 
    The map is very fun to play but you realize relatively quickly: Without agreement and a look at each other, it can be very fast that the deffensive player below is completely overrun. 
    All in all, there are also a bit many powerwells on the map for my taste. 
    would like to assess the map from the speedrun perspactiv. but need a mate who has discord and preferably speaks German. Large map pool and playskill of advantage, but you can learn.
    An assessment of how the map feels solo comes at a later time certainly still. Currently did not have much time. 
  10. wanky liked a post in a topic by Metagross31 in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    I played this map yesterday and tried to condense my thoughts about it into a video, I hope it is helpful to you:
     

    Also, here is the replay file, in case you need it:
     
    20210905_132222_restoringlyr.pmv
  11. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    have discovered the map by chance. First impression was: oh beautiful.
    Found the map not too difficult (maybe adv diff?) 
    Have the part below done with the defend, but paralel above helped with the clean. 
    Have the map "played through" if the endbosstimer would not be on 9999minuten. a whole week on the map defend without a break was then a bit too long for me 😄
    Have looked in the scripts to what it is missing then that it does not end. 
    I for my taste think the wave above the runs against the gold car may be quiet a little heavier. We have killed relatively carefree. 
    The waves at the bottom of the 3 walls is nice and crisp, not too hard, not too easy. But think that just if you look at it so that this is the middle difficulty, on expert still some fernkämpfer should be there in the first waves. 3 mele S troops are then but something "easy" to defend.
    Furthermore, I would welcome it if the towers that are placed on the map around the initial base, also have a use. So if they could shoot as you know it from other maps. 
    The whole thing was played with a random, without any agreement, without amii, without enlightenment. 
    I had down natural start, then shadow to defend with time vortex in addition to the windweavers. When I reached the top then t3 I have built at each wall still 1 necroblaster. 
    I played the whole thing without void manipulation because it was my 4 color allraunder map deck.  What exactly my mate had played I can not say, have that no longer exactly in memory. However, at t3 we both had asbone pyro, which had "simplified" the clearing of the strongest base at the top left. Together with motivate it went relatively well. 
    Unfortunately, I have not saved the replay, because as I said I did not know that the map was presented here in the forum. 
    Hope you can do something with this feedback
    /wanky
  12. wanky liked a post in a topic by WolvenX in Community update #10 - August 28th 2021   
    Hi, I have played this game since it's inception.   I love it and think it was revolutionary.   I think all you guys have done is awesome and I and others can't thank you enough.  I think all the update changes are pretty good.   My concerns: (and these are only concerns).   1.  I think you as a development team need to be very careful changing current maps.  Old add age: if it ain't broke don't fix it.  The problem with many new games on the market is that many players complain and said games get Nerfed, just because they can't win it.  Balance changes are obviously good for any game as long and they are not popularity based.    2. New cards or even new factions will keep making the game fresh.  I believe, and this is only my belief.......that this is the reason many leave the game because after you have done everything there is not much of a challenge.  So new cards and factions will give new life to the game.  I could never understand with the cards that they had:  Fire, nature, Frost, and shadow, why they never added Water?  lol  It would seem to be a logical progression.   3. The sooner we can get a fully functional new PvE map or Maps/campaign, the faster we will also get a return of, (shall we say.....less interested older players).   This is what was originally promised by EA, and of course it never came.  I believe you are working on these things, so this is not criticism.....but, these are my ideas as to how we can get a thriving player base.   4.  If there is any possibility of writing a code to allow players/friends to create a clan,  (perhaps like World of Warships, with letters in front of a players name), this would be a simple way of having friends quickly join a clan and by allowing that clan to have it's own tournaments as you are already trying to implement, this would also increase play ability!.   
    I realize that some of these ideas if not all of these ideas you have thought about and may be trying implement.  As I said these are only my ideas and suggestions.  But I believe they would greatly increase the return of players and game play.    
    Thanks for all you do.  Cheers!   😄
  13. wanky liked a post in a topic by Pritstift in Official PvE Contest#2 Back to the roots - Slave Master UNTIL 28.07.2021   
    This are the rules and so in consequence it needs to be checked. What would help is to give extra information of the used decks - so its more clear what could be casted from each player.
  14. wanky liked a post in a topic by Pritstift in Official PvE Contest#2 Back to the roots - Slave Master UNTIL 28.07.2021   
    Will all the submitted replays-files shared to the community after the challenge is over? Would be nice not just to see some replays in the stream - i prefer to have the replays to check and analyse in detail.  This was part of all  the non official pve challenges before - so would be nice if you can upload after.
     
    Also remark from my side --> for this challenge there are  a way to much different kind of runs you can do and get prices for sure. I understand that you want to realize that more players are able to get prices - but at the end you are just lowering the quality of the submitted replays because nobody (or at least at me :-D) has the time to play and optimize every possible run for each category. I prefer to have high quality speedruns / challenging runs that were pushed to the limit against the best - part of this can be that you get no prices but still had a lot of fun while working out and testing different strategies. And this was for sure not a waste of time --> dont like this way of thinking that we need to overhelm the community with a lot of different categories for a challenge just to ensure that nearly everybody is getting prices. 
     
  15. wanky liked a post in a topic by Ultimatecomicsman in Forest Elder fanart   
    I really wanted to play the original battleforge, but for some reason I didn't have the opportunity. I am very glad that now there is a Skylords Reborn and I was finally able to play.
    I'm a beginner and here's a fan art of my favorite card.

  16. wanky liked a post in a topic by gam3over in All-time fastest speedrun rankings (October 2013-September 2022)   
    New record for The Insane God

  17. Metagross31 liked a post in a topic by wanky in Proposed Unity Change - Poll   
    if u worry about trolling u have to remoce Shadow compleatly
  18. wanky liked a post in a topic by Donaar in All-time fastest speedrun rankings (October 2013-September 2022)   
    New record for Insane God Solo 10.27.1

  19. Ca7 liked a post in a topic by wanky in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    I never wantet to discourage other players. But most of the time more than 50% of participate players are speedrunners. 
    Figuring out a tactic with maximum speed sould not be that hard, but i see only little options for this, so it can be boring maby because top point players will have similar strat.

    Ofc i do not aim for the tutorialdeck challange, its not a pure deck and it have t2 tower in it.  Surving camps is duable. My tutorialdeck run was already showed to the community from the twitch streamer "TheWeltHerr" back in days. 
     
    My comment was mainly intended because this challange for creation of the strategy will not be very exciting. At least as far as the top runs are concerned. 
    In my opinion, the whole thing could have been made more exciting if you get a certain amount of minus points per x minutes that you have longer. Then the speed is not completely off the board. Because in the current situation you can be in the map as long as you can (or the server allows it, which I think is 3h) and can still get to the top 3. but if you make penalty points for being slow, the whole thing becomes much more "exciting" because then you really want to think: how much time do I want to sacrifice for points, how fast can I be with as many points as possible. 
    I think you understand what I mean. TBH PVE is almost always about the speed, no matter what game. 
     
    /wanky
  20. Flasonios liked a post in a topic by wanky in rPvE 9(10) - Lost Ships   
    i also would swap to Forsaken motivate and soul splicer in t1. Also i would recoment using just the Red LSS, an add Fire Crystal for the DMG buff u can get, with motivate u can keep buffed flying around (for this u also need to add Offering and RIffle-Cultists to get the LSS charches) I think in moste cases u do not need the Ashbone at all, so u can replace him with f.e. Offering.
     
    I play Lss witout any t4 XL ground unit, i just use the riffle cultis as ground presence, just hold them back out of danger to keep spawning more LSS. 

    But all for all i think moste important thing is: Never stop flying around with the lss, they deal more dmg if they are flying around (and also not get many hits for enemys  )
     
    just some ideas. 

    Btw: Shadow start in BG10 is hard witout any suport, but possible, i think it hard depens on the map. For BG10 i recoment Fire or Nature (also here it depens on the map, random generatet i play 70% fire start)
     
    /wanky
  21. wanky liked a post in a topic by Metagross31 in Community map Challenge #3: "King's Ridge" until May 31 2021   
    Hey everyone,
    just a quick reminder, that there are only 3 days left in the King's Ridge challenge. So if you did not finish your run(s) yet, this is the time! Good luck further!
  22. wanky liked a post in a topic by Minashigo Hiko in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    For the first event we wanted to keep it simple and fun at the same time, we expected we can't please everyone and never will, but I am positive we will bring you someday an event that will include your feedback.

    Thank you very much for your feedback.

    The more feedback I get, the better events can become in the future.
  23. Metagross31 liked a post in a topic by wanky in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    glad i do not see all reaplays for taking out the points where made. Maby i will submit a ~3h run and still have Max Points (- the points for speed)

    If there any spezial reward if its played with the Tutorial deck? And yes it is possible
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