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wanky

Beta Tester
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  1. Metagross31 liked a post in a topic by wanky in Proposed Unity Change - Poll   
    if u worry about trolling u have to remoce Shadow compleatly
  2. wanky liked a post in a topic by Donaar in All-time fastest speedrun rankings (October 2013-September 2022)   
    New record for Insane God Solo 10.27.1

  3. Ca7 liked a post in a topic by wanky in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    I never wantet to discourage other players. But most of the time more than 50% of participate players are speedrunners. 
    Figuring out a tactic with maximum speed sould not be that hard, but i see only little options for this, so it can be boring maby because top point players will have similar strat.

    Ofc i do not aim for the tutorialdeck challange, its not a pure deck and it have t2 tower in it.  Surving camps is duable. My tutorialdeck run was already showed to the community from the twitch streamer "TheWeltHerr" back in days. 
     
    My comment was mainly intended because this challange for creation of the strategy will not be very exciting. At least as far as the top runs are concerned. 
    In my opinion, the whole thing could have been made more exciting if you get a certain amount of minus points per x minutes that you have longer. Then the speed is not completely off the board. Because in the current situation you can be in the map as long as you can (or the server allows it, which I think is 3h) and can still get to the top 3. but if you make penalty points for being slow, the whole thing becomes much more "exciting" because then you really want to think: how much time do I want to sacrifice for points, how fast can I be with as many points as possible. 
    I think you understand what I mean. TBH PVE is almost always about the speed, no matter what game. 
     
    /wanky
  4. Flasonios liked a post in a topic by wanky in rPvE 9(10) - Lost Ships   
    i also would swap to Forsaken motivate and soul splicer in t1. Also i would recoment using just the Red LSS, an add Fire Crystal for the DMG buff u can get, with motivate u can keep buffed flying around (for this u also need to add Offering and RIffle-Cultists to get the LSS charches) I think in moste cases u do not need the Ashbone at all, so u can replace him with f.e. Offering.
     
    I play Lss witout any t4 XL ground unit, i just use the riffle cultis as ground presence, just hold them back out of danger to keep spawning more LSS. 

    But all for all i think moste important thing is: Never stop flying around with the lss, they deal more dmg if they are flying around (and also not get many hits for enemys  )
     
    just some ideas. 

    Btw: Shadow start in BG10 is hard witout any suport, but possible, i think it hard depens on the map. For BG10 i recoment Fire or Nature (also here it depens on the map, random generatet i play 70% fire start)
     
    /wanky
  5. wanky liked a post in a topic by Metagross31 in Community map Challenge #3: "King's Ridge" until May 31 2021   
    Hey everyone,
    just a quick reminder, that there are only 3 days left in the King's Ridge challenge. So if you did not finish your run(s) yet, this is the time! Good luck further!
  6. wanky liked a post in a topic by Minashigo Hiko in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    For the first event we wanted to keep it simple and fun at the same time, we expected we can't please everyone and never will, but I am positive we will bring you someday an event that will include your feedback.

    Thank you very much for your feedback.

    The more feedback I get, the better events can become in the future.
  7. Metagross31 liked a post in a topic by wanky in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    glad i do not see all reaplays for taking out the points where made. Maby i will submit a ~3h run and still have Max Points (- the points for speed)

    If there any spezial reward if its played with the Tutorial deck? And yes it is possible
  8. Kapo liked a post in a topic by wanky in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    glad i do not see all reaplays for taking out the points where made. Maby i will submit a ~3h run and still have Max Points (- the points for speed)

    If there any spezial reward if its played with the Tutorial deck? And yes it is possible
  9. wanky liked a post in a topic by WindHunter in Pls more than 1 reroll dailys with specific maps   
    We like this suggestion and are currently looking into implementing something similar in the near future.
  10. Majora liked a post in a topic by wanky in New game modes   
    not quite sure, but when poking around in the map scrippts, you can at least see things on the map that are not in the game on expert (and also not on easier difficulty levels).
    The most obvious is Crusade from my point of view, because there should definitely be 2 more ways, and also at the way from the center up, to the middle of the map (actually no one goes there tbh), has the whole, I call them marks stamps, which have the other 2 teleporters also. So assume that there was also once another teleporter planned, in whatever form.
  11. DrunkenGummyBear liked a post in a topic by wanky in New game modes   
    I) there sould be some gamemodes already, just watch into the community maps

    II) sounds intresting. But maby hard to creat. (tetris have similar things if u play 1 vs 1 tetris)

    III) some maps have a *extra difficulty", but not finisched. f.e. crusade have on top 4 lines to defend on Expert. but if u watch the map in editor, there seems to be even 2 lines more to defend. Sadly this "extra hard" mode was never implementet. I rly would like to get a ultra hard mode for the CPVE maps, but probely only a rly smal playerbase would even able to finisch them. 
  12. Metagross31 liked a post in a topic by wanky in New game modes   
    I) there sould be some gamemodes already, just watch into the community maps

    II) sounds intresting. But maby hard to creat. (tetris have similar things if u play 1 vs 1 tetris)

    III) some maps have a *extra difficulty", but not finisched. f.e. crusade have on top 4 lines to defend on Expert. but if u watch the map in editor, there seems to be even 2 lines more to defend. Sadly this "extra hard" mode was never implementet. I rly would like to get a ultra hard mode for the CPVE maps, but probely only a rly smal playerbase would even able to finisch them. 
  13. Volin liked a post in a topic by wanky in QoL Change: Community Maps Naming (Conventions), Categories and Rating-System   
    I think the idea that you can rate communitymaps after completion is very good. What you could possibly additionally include is an "average playing time" Especially with the COmmunity maps, has some in the process that partly take 1h + even for speedruns.  Again, others are played through in 5 minutes, even if you take it comfortably. So you would have a nice overview 
    Or is even a general sorting possible?
    e.g.
    -Rpve
    -TD
    -PVE short (0-10min)
    -PVE medium (10-30min)
    -PVE long (30+ min)
    -Special mods 
    (from my point of view, special mods would be e.g. the community schmide, the Tiktakto etc.)
    /wanky
  14. Metagross31 liked a post in a topic by wanky in Pls more than 1 reroll dailys with specific maps   
    usualy with your rank u have playd this game for -+ 1 year. This happens if u only Grind Feeder in Bad harvest and then get Rank PVE 17+. Witout this Bad harvest grind u did, u would know every map very well, and all of them can bi done Solo (exept of Empire and 12player maps) So i do not rly understand ur anger. Its your own fault. 
     
    and just to notice: If u have trouble finding  people to play with, just join into discord. There are many times player online who play with u, and carry u trough the maps. 
     
    sorry for the harsh choice of words, by the way. but there's really no other way than to say: it's your own fault. 
  15. Loriens liked a post in a topic by wanky in Pls more than 1 reroll dailys with specific maps   
    usualy with your rank u have playd this game for -+ 1 year. This happens if u only Grind Feeder in Bad harvest and then get Rank PVE 17+. Witout this Bad harvest grind u did, u would know every map very well, and all of them can bi done Solo (exept of Empire and 12player maps) So i do not rly understand ur anger. Its your own fault. 
     
    and just to notice: If u have trouble finding  people to play with, just join into discord. There are many times player online who play with u, and carry u trough the maps. 
     
    sorry for the harsh choice of words, by the way. but there's really no other way than to say: it's your own fault. 
  16. Metagross31 liked a post in a topic by wanky in Community map Challenge #3: "King's Ridge" until May 31 2021   
    update for the Gold challange: After Shadow and Nature also frost is done, Pretty shure fire is also duable. I just missing a lot of charches for fire cards.
     
    Little notiz: I hade some runs did not get the amii-operator switch at the First Banditcamp on left side. This makes it impossible to get T3 before reaching the top middle orb (after the 4 Bandig camps with tortugun and ship any many more)
     
    Happend in ~9run 2 Times.
     
    /wanky
  17. LEBOVIN liked a post in a topic by wanky in Shrine of War   
    Just to know. As example: in Ocean ADv community challange, i decidet to NOT use the Shrine, just cause its not even Worth to use. In this map, like i many otheres, there are just not enough units around to Freeze in a effectiv way. The 8% is maby ok for Rpve, but in cPVE its just not usefull in most cases.
     
    if u intrestet, i can show replays after challange is done, with and without this crappy Shrine 
     
    /wanky
  18. wanky liked a post in a topic by Toggy in PvE Contest#3 Ocean until 30.04.21   
    Hey,
    I got ~25 replays, keep them coming! Pretty cool to see how many people want to participate :-) .
    The winners will be shown this Sunday evening on a stream, so on the 02.05. ~7pm. See you there!
     
    Greetings,
    Toggy
  19. Loriens liked a post in a topic by wanky in Shrine of War   
    Just to know. As example: in Ocean ADv community challange, i decidet to NOT use the Shrine, just cause its not even Worth to use. In this map, like i many otheres, there are just not enough units around to Freeze in a effectiv way. The 8% is maby ok for Rpve, but in cPVE its just not usefull in most cases.
     
    if u intrestet, i can show replays after challange is done, with and without this crappy Shrine 
     
    /wanky
  20. wanky liked a post in a topic by DieToPlay in Decomposer   
    How on earth did you interpretant of everything we wrote - this. We literally told you that the gold system should be adjusted.
    I'm honestly very done with defending every single day against people who barely even read what I write.
     
  21. wanky liked a post in a topic by Metagross31 in Skylords Ultimate Battle Simulator (SUBS)   
    Here you go:
    https://www.youtube.com/watch?v=KTYzSFVB-98
  22. wanky liked a post in a topic by Ponni in Decomposer   
    Addressing the symptoms rather than the "disease" will not help in this case as @wanky points out above. Please ask yourself the question, why do people resort to these gold runs on BH? My answers to this question are the following:
    - Quick gold is needed to enjoy the game with fully upgraded cards. I suppose then a 3 minute run (a common BH gold farm time) is preferable to a 15 minute run (a common casual rpve 9 run) to get ~4000 gold. You will get 5 times the amount of gold doing this, case closed.
    - If you have a deck consisting of 3 UR, 3 R, 3 UC and 11 C cards, it will require 185525 gold, this is then either 2h19mins of BH play or 11h40mins of rpve9. One of my favourite decks consist 4 UR, 7 R, 4 UC, 5 C, which equals BH time, 3h18 mins or rpve9 time, 16h40mins. That is then for 20 cards, then there are another 500+ cards to upgraded, on top of my head then I take the 185525x25 and then you end up with a shitload of time spent to upgrade cards, case closed.
    If you wanna fight stuff then fight this, it takes too long to get places in this game. Fighting Decomposer will only lead to other ways to get quick gold. Then in the end everyone will reach a threshold when gold becomes useless and then farming runs on BH (and other maps) will be obsolete.
    For the card then and for me personally, without a few runs in BH as a feeder, some runs on other maps as a "runner" I have hardly ever used Decomposer. To me it is generally a pretty useless card, still I defend it as it brings a nice niche use in extreme speedruns with the feature "power sharing". For the void manipulation factor there will always be better solutions, I believe, as T1 usually is over in a matter of minutes...
    In fact, it would be interesting to see the usage of this card in the total number of matches played. I asked @Zyna for these stats in Discord but have not received any replies to it yet. So, I go back in time a bit with a reference that Kubik posted like a year ago (before the reset yes...) where card usage was shown in matches played:
    https://gist.github.com/Kubikx/189d173c337e4d996382cc59b0bf7919
    There Decomposer is on place ~115 of most played cards in matches. I guess that figure is roughly the same today so what is the problem here really? People are not playing the game how it is "intended" to be played? How is it then intended to be played? Until we see proof of this card being used in every match played every day all the time, only then I could start agreeing we have a problem card. Now it is only a niche card, viable for a limited set of activities, such as speedrunning for best times and farming gold, as it was "intended"...
    // Ponni
  23. BlueBerryBoy liked a post in a topic by wanky in Decomposer   
    Introduce that not completing all quests on a map no longer gives 100% of the gold and XP, in BH as an example, you will do the cannons nor the deffence on the wagon, so skipping a large part of the map. If you assume that 100% is 4k gold, you could say 10% is the minimum you would get if you skipped everything, and for every quest you do you get a percentage more gold. In BH, I think it's 4 cannons, 1 wagon deffence, 3 stone lords, 1 jorne.
    So 9 quests in total. 
    10% if you do nothing and win
    spoeedrun (3 lords 1 jorne) 50%
    all cannons and defence are also 5 quests, so also 50%.
    So the speedrun would still give 2k gold, which i think is still too much to stop goldfarms from playing zombie mode on BH. 
    Therefore my suggestion: what has to be done for a map (at BH the 3 lords and jorne) give a maximum of 25% of the reward, everything else that is "voluntary", which can be skipped by a tactic, give 75%.
    This is how you have regulated it not only for BH, but for all maps. Because we all know that if BH can no longer be made, the next map will come, probably GoL, and then the map will be destroyed for speedruns by map changes or cards. After GoL comes the next map that can simply be used for gold farms, then the next, and this until it is no longer fun to play any map because you have to clear any map completely for getting done, which is just boring from a speedrunner's point of view, apart from RPVE perhaps.
     
    In my point of view it would be good, if speedruns themself get nerved that rewards are way more smaler by  skipping things on map who are not 100% nessesery (like the cannons in BH), but still is playable for the Fastest time. 
     
    /wanky
     
     
    edit: btw, this is what we are talking about since weeks/months, we startet talking about rework reward system after some streamers start to farm gold and Xp live on twitch, cause we clearly saw this abuse coming für gold/XP farm.
  24. Damo liked a post in a topic by wanky in Decomposer   
    if pos3 is to hard for a single one, pos 4 can suport him verry well.  As always for expert maps, if it seems to hard, communication will help.
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