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DrPsy

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  1. DrPsy liked a post in a topic by Ladadoos in UPDATE: BFP Reserves and Boosters   
    Or we realize that achievements are supposed to remain what they are: achievements. Not every achievement is for everyone and just because some players cannot finish it, is absolutely no reason to get rid of them. If anything, I would consider the reserves achievement to be the best achievement we have thus far. I have read so many players who had as goal to complete this achievement and felt rewarded once they did so. If achievements are too easy they stop being rewarding or have any meaningful impact. Plus you totally defeat the purpose of having said achievements.

    There are different achievements for different people. Calling this achievement not achievable is very unfair, especially considering more than 15% of players have already completed it.
  2. Newsom liked a post in a topic by DrPsy in We have a release date: December 18, 2020!   
    I log in nearly everyday in this forum, look at the release date, and than smile
    Thank you so much for this to happen.
  3. MephistoRoss liked a post in a topic by DrPsy in Release schedule and server downtime   
    Yeah they stay true to their words from the beginning and make a fair start for all... how annoying, couldn't predict that. How dare they not lie!
    But honestly i can't wait. Makes the best christmas present there is for me.
  4. Yhwach liked a post in a topic by DrPsy in We have a release date: December 18, 2020!   
    I log in nearly everyday in this forum, look at the release date, and than smile
    Thank you so much for this to happen.
  5. DrPsy liked a post in a topic by Cocofang in We have a release date: December 18, 2020!   
    Those are the most incoherently rambling posts that I have ever read, no joke. So many completely irrelevant if not downright cringe remarks. Actually this song in written form.
    Okay, so let's take this seriously for a moment.
    No doubt some people that were previously banned for multi accounting would actually embrace a new chance after release and never do it again. But for others it would just be an additional incentive because now any progress they make by farming BFP on multiple accounts would be permanent.
    People squeezing the most amount of BFP they can out of one account is one thing. But imagine what it would do to the crucial early days after release if you invited people back in again that massively inflate BFP amounts on the server by grinding multiple accounts, even if only for a few days. There will definitely be a surge of multi accounting after release, why give chances to previous multi accounters too? It's just more workload for the moderation to ban most of them again.
    If anything, somewhere down the line, a few months after release after the economy got more stable, the team could lift pre-1.0 multi account bans to give them that chance. But they are busy enough at launch as it is. No need to also invite known offenders back in, a lot of them will try either way.
  6. DrPsy liked a post in a topic by Volin in We have a release date: December 18, 2020!   
    Missing the dislike button, regarding the above post.
    You knowed about the rules, you accepted them and then you broke the rules -willingly and knowingly
     
    Imo it would be unfair to reset bans and I see NO reason for it.
    This alone is rude - and reason enough...
     
  7. DrPsy liked a post in a topic by fiki574 in We have a release date: December 18, 2020!   
    This is the best you've come up with? Ask us for forgiveness, and proceed to be utmost rude and insulting?
    200 IQ play.
  8. gemeiner Lauch liked a post in a topic by DrPsy in We have a release date: December 18, 2020!   
    I log in nearly everyday in this forum, look at the release date, and than smile
    Thank you so much for this to happen.
  9. Metagross31 liked a post in a topic by DrPsy in We have a release date: December 18, 2020!   
    I log in nearly everyday in this forum, look at the release date, and than smile
    Thank you so much for this to happen.
  10. VolvoxGlobator liked a post in a topic by DrPsy in We're Releasing Q4!   
    I believe fiki is right that many people don't play because they wait for the reset to happen. Maybe enough to cause a problem if they all want to play after the reset, maybe not. I've seen triple A games having problems with a big spike after a big patch or release... so even if it causes problems the first days or weeks after the big reset i wouldn't think bad about it. Spikes go, people adjust, and the devs have proven to be able to adjust. I'll be waiting to find out
    On the other hand... the devs said many times before it's not to make money. If few people or thousands play or millions is not the point. It's nice to have a big community for better matchmaking. But to be able to play it properly not bugy is the main point. Not to make money or impress a CEO of a company or making the game one of the most played or famous games. Every single one being able to play this is a sucess. It doesn't need big numbers. It ain't a press many like buttons project. Why is anyone focused on big numbers anyway these days? Get the feeling we loose sight of what's important, the inside, but that a big topic going outside this topic XD
    Anyway this project is a huge sucess anyway. The few times i played it, it was more stable than the original game and that is above being a simple revival. Great work and my deepest respect... or a billion inflation likes worth for you guys if that's how you roll
  11. fiki574 liked a post in a topic by DrPsy in We're Releasing Q4!   
    I believe fiki is right that many people don't play because they wait for the reset to happen. Maybe enough to cause a problem if they all want to play after the reset, maybe not. I've seen triple A games having problems with a big spike after a big patch or release... so even if it causes problems the first days or weeks after the big reset i wouldn't think bad about it. Spikes go, people adjust, and the devs have proven to be able to adjust. I'll be waiting to find out
    On the other hand... the devs said many times before it's not to make money. If few people or thousands play or millions is not the point. It's nice to have a big community for better matchmaking. But to be able to play it properly not bugy is the main point. Not to make money or impress a CEO of a company or making the game one of the most played or famous games. Every single one being able to play this is a sucess. It doesn't need big numbers. It ain't a press many like buttons project. Why is anyone focused on big numbers anyway these days? Get the feeling we loose sight of what's important, the inside, but that a big topic going outside this topic XD
    Anyway this project is a huge sucess anyway. The few times i played it, it was more stable than the original game and that is above being a simple revival. Great work and my deepest respect... or a billion inflation likes worth for you guys if that's how you roll
  12. Aviat0r liked a post in a topic by DrPsy in We're Releasing Q4!   
    It's coming, the day we have all been waiting for
    Amazing seeing the progress in the last months. Thougt it would take a lot of time after loosing Kubik, for working into what he did and maybe slowing down because one that took big effort and time into it is never easy to replace... but the opposite happend. You worked fast into it, didn't go low on morale and pushed on, even faster and better. Got a lot of respect for that. Strange sometimes how some negative looking events can do a positive effect sometimes
    Now i wait this little time left, beeing excited and gratefull that i will see this day. Thank you so much for the great news.
  13. Ultrakool liked a post in a topic by DrPsy in We're Releasing Q4!   
    It's coming, the day we have all been waiting for
    Amazing seeing the progress in the last months. Thougt it would take a lot of time after loosing Kubik, for working into what he did and maybe slowing down because one that took big effort and time into it is never easy to replace... but the opposite happend. You worked fast into it, didn't go low on morale and pushed on, even faster and better. Got a lot of respect for that. Strange sometimes how some negative looking events can do a positive effect sometimes
    Now i wait this little time left, beeing excited and gratefull that i will see this day. Thank you so much for the great news.
  14. Zyna liked a post in a topic by DrPsy in We're Releasing Q4!   
    It's coming, the day we have all been waiting for
    Amazing seeing the progress in the last months. Thougt it would take a lot of time after loosing Kubik, for working into what he did and maybe slowing down because one that took big effort and time into it is never easy to replace... but the opposite happend. You worked fast into it, didn't go low on morale and pushed on, even faster and better. Got a lot of respect for that. Strange sometimes how some negative looking events can do a positive effect sometimes
    Now i wait this little time left, beeing excited and gratefull that i will see this day. Thank you so much for the great news.
  15. fiki574 liked a post in a topic by DrPsy in We're Releasing Q4!   
    It's coming, the day we have all been waiting for
    Amazing seeing the progress in the last months. Thougt it would take a lot of time after loosing Kubik, for working into what he did and maybe slowing down because one that took big effort and time into it is never easy to replace... but the opposite happend. You worked fast into it, didn't go low on morale and pushed on, even faster and better. Got a lot of respect for that. Strange sometimes how some negative looking events can do a positive effect sometimes
    Now i wait this little time left, beeing excited and gratefull that i will see this day. Thank you so much for the great news.
  16. Ladadoos liked a post in a topic by DrPsy in We're Releasing Q4!   
    It's coming, the day we have all been waiting for
    Amazing seeing the progress in the last months. Thougt it would take a lot of time after loosing Kubik, for working into what he did and maybe slowing down because one that took big effort and time into it is never easy to replace... but the opposite happend. You worked fast into it, didn't go low on morale and pushed on, even faster and better. Got a lot of respect for that. Strange sometimes how some negative looking events can do a positive effect sometimes
    Now i wait this little time left, beeing excited and gratefull that i will see this day. Thank you so much for the great news.
  17. MephistoRoss liked a post in a topic by DrPsy in We're Releasing Q4!   
    It's coming, the day we have all been waiting for
    Amazing seeing the progress in the last months. Thougt it would take a lot of time after loosing Kubik, for working into what he did and maybe slowing down because one that took big effort and time into it is never easy to replace... but the opposite happend. You worked fast into it, didn't go low on morale and pushed on, even faster and better. Got a lot of respect for that. Strange sometimes how some negative looking events can do a positive effect sometimes
    Now i wait this little time left, beeing excited and gratefull that i will see this day. Thank you so much for the great news.
  18. Kubik liked a post in a topic by DrPsy in New BFP Earning System: Playtime and Reserves   
    Long post so short version ahead:
    TL;DR -- The Short Version
    -Slowly card and BFP gain is good for pve, fast gain is good for pvp. It depends on focus whats good (i like pve btw... :P)
    -No specific like colour based daily quests. Daily quests all can achieve please
    __________________________________________________________________________________
    Long version:
    Getting BFP for playing sounds good. I know i wouldn't play everyday and i loose the max amount of BFP i could get... but honestly if you play every now and than only you don't have to expect to get everything.
    The thing about buying card packs or just use the AH is: It will balance itself i guess. If the cardprizes get too high you can buy packs and sell them. If the cardprizes get too low you buy cards at AH instead of packs... The question is more for the real rare cards and how hard to get they will become. And that brings me to another question for the focus:
    How important ist min/maxing for the player and how important it is to collect and and develop your deck.
     
    For min/maxing focus it would be good to make it possible to get easy and fast to a ultimate deck by giving much card packs/BFP:
    Pro:
    +It is vital for pvp because it would be bad loosing because the enemy has better cards.
    +You can fast get to the high challenging pve missions for those loving to get fast through a game
    Negative:
    -Fast getting boring for many because if you have everything the motivation to play and collect more drops
    -Fast getting boring if you win the hard maps too fast / early because the deck gets too strong too fast
    -resulting in the loss of longevity exspecially for those playing pve
    All in all: Good for PVP, bad for PVE (expect you are one of those that love to rush threw a game and than don't play it anymore but those are not good for a community)
     
    For collector and deckdeveloper focus it would be good to slowly (how slowly depends on the player) getting card packs/BFP:
    Pro:
    + The fun if you get a good card you spend much time to get, either it be for selling, giving your friend that needs it for his deck or for your own deck
    + Long time motivation of collectiing and expand your collection
    + Having fun seeing you get better and better as you get stronger cards over time
    + Having motivation to become stronger with time, thus wanting to spend time playing the game
    + (for those funny little mad guys among us like me XD) Having fun to try the missions with the crapdeck you only have early and find ways to make missions possibly with it (yeah you could make a crapdeck even with good cards available and not using them but this doesn't feel good), than making this missions with the slighty better cards you collected than and enjoying seeing how smoother it gets but still having to find unorthodox ways to be able to win with those cards, than with the next upgrade of cards enjoy getting it smoother and smoother etc.
    Negative:
    - Bad for pvp as you get beaten by guys that just have better cards than you do
    - Bad for those that want to complete the game as fast as possible to jump to the next game.
    - Bad for those loving to be imba and steamroll things
    All in all: Good for pve (expect for those fast/easy win loving guys) and bad for pvp
    _______________________________________________________________________________________
    The last thing is that i didn't find and wonder if it's only me and my friends:
    We love playing together and thus taking the decision to share the cards. One play fire deck, one frost, one nature, one shadow and than with the mixed cards coming in changing depeding on what we have, leading to the mix of the cards (nature/frost, fire/shadow). The result is everyone gets to have good cards because if you play an element you get all the cards from 3 different players in addition to your own and that is for your friends too. Teamplay rocks and yeah you need good friends you can depend on to do this.
    But with this i plead: Stay with the quests everone can make. No colour based quests destroying friends sharing and those having no good cards of one colour. No expert only or difficulty 9 or higher quests that lead to people not helping the weak or letting the strong dominate the market even more. One time achievements okay, but not daily quests. Daily quest should motivate all to play. And keep the roll new function for those that don't play pvp to change to pve quest and vice versa or just the quest win/play 3pve or pvp mission quest (or to make it fair as pve you can more easily win if you want to, make it win 3pvp or 5pve missions, something like this), that would be nice.
    _________________________________________________________________________________________
    As i am a coop pve loving player i don't need to say what i prefer. But no matter the decision at the end: Thank you making the final reset (when it comes) and letting me and my friends enjoying this game. As far as i seen it you listen to the community, so the result will be a good one, even though it can't be the right for everyone and it will be a hard decision. Realy don't want to be in your shoes there devs ^^
  19. fiki574 liked a post in a topic by DrPsy in Open Stress Test Information   
    Gold, upgrades, chances to get a card from a booster pack... probably everything you get for playing missions.
    Refer to saying for PVE players with friends both only there won't be a change for not doing a reset as far as i can see it (i might be wrong or miss something here). And before someone says: He might be right, devs go release the game with no reset: If i'm right it still only count for a small group of player base and devs can't act only for them.
    They could make 2 servers (PVP and PVE): The PVE only could start now, but that would mean deactivating some quests the devs put into the game (good for me i don't want pvp daily quests) and deactivate PVP on this server (yeah also good for me and those PVP hater like me XD). Sounds nice and simple... if not every change like deactivate PVP on a server could cause more bugs and problems. Also it means splitting ressources for taking care of 2 different servers with different settings, which is not good for a small dev team (remember they ain't a big gaming factory with hundreds of employees and millions of dollars flying around).
    Conclusion: The best thing for the people that want to play the game without reset like me is: Do what you don't like. Wait for it to be finished, trust the devs, stay nice to motivate them (yeah being nice = boosting morale of people working for free = working better/faster thats how morale works... -> doing the opposite: flame and rage = demotivate the devs = you get it and if not simply don't make a post in the forum, it will help i assure you, thx).
    And now i want to say something that doesn't sound like i wanted to become a preacher: I want a cute little turtle riding on the construct (the t4 stone siege turtle) for giggles. Theres a small open temple on it, how adorable it would be if there was a happy turtle inside XD (devs don't do i would feel more and even too sad if one of my construct dies)
  20. Lavos2018 liked a post in a topic by DrPsy in Open Stress Test Information   
    I can understand that someone really wants the game to come out without progress reset. The loot count and table won't change as far as i have read it. The point of not doing it is for the sake of PVP for balancing non cheat fair games (I may be incorrect, sry in that case). I don't want to play PVP. I don't want to play with random people, because I got some friends that will never cheat and i plan playing only with them PVE. The reset is not good for me and my friends that are waiting and want to start after no more reset.
    But if i keep thinking that way i go full ego mode. The devs have a reason. They can't and won't make decisions for some individual, but for the sake of the whole game that they are working on unpaid for. If I want it another way the answer is: Do it yourself! And i won't be able to it. And without you devs i would never be able to play this great game ever again. Yeah i have to wait, yeah i don't like it but that's my personell problem. There will be people that want to play PVP and this game mode will be bad and frustrating if it is full of cheater. I have to respect that, even if i don't care to play it. Decisions can't be made only for me but for the whole. Keep up your good work devs i keep on waiting for release
  21. Kiwi liked a post in a topic by DrPsy in Open Stress Test Information   
    I can understand that someone really wants the game to come out without progress reset. The loot count and table won't change as far as i have read it. The point of not doing it is for the sake of PVP for balancing non cheat fair games (I may be incorrect, sry in that case). I don't want to play PVP. I don't want to play with random people, because I got some friends that will never cheat and i plan playing only with them PVE. The reset is not good for me and my friends that are waiting and want to start after no more reset.
    But if i keep thinking that way i go full ego mode. The devs have a reason. They can't and won't make decisions for some individual, but for the sake of the whole game that they are working on unpaid for. If I want it another way the answer is: Do it yourself! And i won't be able to it. And without you devs i would never be able to play this great game ever again. Yeah i have to wait, yeah i don't like it but that's my personell problem. There will be people that want to play PVP and this game mode will be bad and frustrating if it is full of cheater. I have to respect that, even if i don't care to play it. Decisions can't be made only for me but for the whole. Keep up your good work devs i keep on waiting for release
  22. fiki574 liked a post in a topic by DrPsy in Open Stress Test Information   
    I can understand that someone really wants the game to come out without progress reset. The loot count and table won't change as far as i have read it. The point of not doing it is for the sake of PVP for balancing non cheat fair games (I may be incorrect, sry in that case). I don't want to play PVP. I don't want to play with random people, because I got some friends that will never cheat and i plan playing only with them PVE. The reset is not good for me and my friends that are waiting and want to start after no more reset.
    But if i keep thinking that way i go full ego mode. The devs have a reason. They can't and won't make decisions for some individual, but for the sake of the whole game that they are working on unpaid for. If I want it another way the answer is: Do it yourself! And i won't be able to it. And without you devs i would never be able to play this great game ever again. Yeah i have to wait, yeah i don't like it but that's my personell problem. There will be people that want to play PVP and this game mode will be bad and frustrating if it is full of cheater. I have to respect that, even if i don't care to play it. Decisions can't be made only for me but for the whole. Keep up your good work devs i keep on waiting for release
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