
DrPsy
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About DrPsy
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Fighter
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Hope pvp focus doesn't kill pve, as most people play pve as far as i know and only a few pvp. When i look at 2vs2 ranking it seems dead, but dryads gets teamplaynerf for 2vs2 that no one is playing (last time i look into ranking the winning team had 1 match only). Nothing too serious at the moment and i still be happy to be able to play the game but i get a bad feeling for balancing focus. Hope i'm wrong.
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NAME: Perma buff lost DESCRIPTION: I found out that if a unit dispells a buff that is permanent like the wheel buffs they will never come back on the unit, even if the debuff spell should only dispell it an block it for a short time (like from lost soul dancer unit i think it was even in their discription). It is annoying playing support and than find out your support is wasted energy. REPRODUCIBILITY: Always. ADDITIONAL INFORMATION: Could be stoped if the perma buffs would refresh themselfs once in while. NAME: Need/Greed bug DESCRIPTION: I played many t
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I understand giving no BFP, because people would go afk to farm them. For quests like summon cards/spending energy to not exploid it is okay. But for the achievement to have cleared all maps on X diffuculy i think it would be quite annoying. If you play a map that takes long, have to make a short brake (your team mate keeps def running in that time) and than go back, finish the map together and have to do it all again because it didn't count would be realy sad. I didn't see an achievement where going afk would have an positive effect. But maybe there are exploids i don't see here yet
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DrPsy liked a post in a topic: UPDATE: BFP Reserves and Boosters
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Newsom liked a post in a topic: We have a release date: December 18, 2020!
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MephistoRoss liked a post in a topic: Release schedule and server downtime
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Yeah they stay true to their words from the beginning and make a fair start for all... how annoying, couldn't predict that. How dare they not lie! But honestly i can't wait. Makes the best christmas present there is for me.
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Yhwach liked a post in a topic: We have a release date: December 18, 2020!
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DrPsy liked a post in a topic: We have a release date: December 18, 2020!
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DrPsy liked a post in a topic: We have a release date: December 18, 2020!
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DrPsy liked a post in a topic: We have a release date: December 18, 2020!
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gemeiner Lauch liked a post in a topic: We have a release date: December 18, 2020!
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Metagross31 liked a post in a topic: We have a release date: December 18, 2020!
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I log in nearly everyday in this forum, look at the release date, and than smile Thank you so much for this to happen.
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VolvoxGlobator liked a post in a topic: We're Releasing Q4!
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fiki574 liked a post in a topic: We're Releasing Q4!
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I believe fiki is right that many people don't play because they wait for the reset to happen. Maybe enough to cause a problem if they all want to play after the reset, maybe not. I've seen triple A games having problems with a big spike after a big patch or release... so even if it causes problems the first days or weeks after the big reset i wouldn't think bad about it. Spikes go, people adjust, and the devs have proven to be able to adjust. I'll be waiting to find out On the other hand... the devs said many times before it's not to make money. If few people or thousands play or millio
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Aviat0r liked a post in a topic: We're Releasing Q4!
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Ultrakool liked a post in a topic: We're Releasing Q4!
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Zyna liked a post in a topic: We're Releasing Q4!
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It's coming, the day we have all been waiting for Amazing seeing the progress in the last months. Thougt it would take a lot of time after loosing Kubik, for working into what he did and maybe slowing down because one that took big effort and time into it is never easy to replace... but the opposite happend. You worked fast into it, didn't go low on morale and pushed on, even faster and better. Got a lot of respect for that. Strange sometimes how some negative looking events can do a positive effect sometimes Now i wait this little time left, beeing excited and gratefull that i wil
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Long post so short version ahead: TL;DR -- The Short Version -Slowly card and BFP gain is good for pve, fast gain is good for pvp. It depends on focus whats good (i like pve btw... :P) -No specific like colour based daily quests. Daily quests all can achieve please __________________________________________________________________________________ Long version: Getting BFP for playing sounds good. I know i wouldn't play everyday and i loose the max amount of BFP i could get... but honestly if you play every now and than only you don't have to expect to get everythi
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Gold, upgrades, chances to get a card from a booster pack... probably everything you get for playing missions. Refer to saying for PVE players with friends both only there won't be a change for not doing a reset as far as i can see it (i might be wrong or miss something here). And before someone says: He might be right, devs go release the game with no reset: If i'm right it still only count for a small group of player base and devs can't act only for them. They could make 2 servers (PVP and PVE): The PVE only could start now, but that would mean deactivating some quests the devs put
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I can understand that someone really wants the game to come out without progress reset. The loot count and table won't change as far as i have read it. The point of not doing it is for the sake of PVP for balancing non cheat fair games (I may be incorrect, sry in that case). I don't want to play PVP. I don't want to play with random people, because I got some friends that will never cheat and i plan playing only with them PVE. The reset is not good for me and my friends that are waiting and want to start after no more reset. But if i keep thinking that way i go full ego mode. The devs hav
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Just wanted to say thanks for the good work. Games getting more stable, chance to connect to server is getting higher. You can feel the progress and hard work of the devs. Thank you.
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thx and yes i know. You're probably right that i most of the time log in on overpopulated times as i have work and than log in as many other after prime work times , there's no wonder i get the full server time. It was not the intention to mememe i just wanted to give a feedback for devs to adjust, hoping every experience counts. yeah sure that. all the time i read the weekly dev progress i see the effort and heart of the devs flowing into the game it's amazing. Btw.. missing the weekly monday dev post after the open stress test started. i loved reading the progress this projekt make
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well i tested for a week and my progress is: played succesfull the tutorial map and the first single player map on the first 2 days... the second single player map i tried for 5 days and trying different times at day and with respect to the 1 minute waiting before a new login attempt several times a day but only managed to login 2 times to try the map and got a game freeze both. I would love to test and find out the cause of the freeze but if you can't login to test you can't try to test the reason for freeze and can't help... but the server is full = meaning many players trying to test a
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Like many said: You guys are just great for giving the chance to play no matter the time. And even if it is dissapointing that the release date wasn't in time there are some things need to be said: 1. I (and as i read most other) are neither mad or sad or angry at the development team because I know you give it your best and if it isn't in said time than there is a reason for it and there's no doubt about it. I know the team giving it's all, that's why i have only deep respect and nothing bad against the team on setbacks. Don't overwork, stay healthy. I will love to count on you