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DrPsy

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About DrPsy

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  1. I believe fiki is right that many people don't play because they wait for the reset to happen. Maybe enough to cause a problem if they all want to play after the reset, maybe not. I've seen triple A games having problems with a big spike after a big patch or release... so even if it causes problems the first days or weeks after the big reset i wouldn't think bad about it. Spikes go, people adjust, and the devs have proven to be able to adjust. I'll be waiting to find out On the other hand... the devs said many times before it's not to make money. If few people or thousands play or millio
  2. It's coming, the day we have all been waiting for Amazing seeing the progress in the last months. Thougt it would take a lot of time after loosing Kubik, for working into what he did and maybe slowing down because one that took big effort and time into it is never easy to replace... but the opposite happend. You worked fast into it, didn't go low on morale and pushed on, even faster and better. Got a lot of respect for that. Strange sometimes how some negative looking events can do a positive effect sometimes Now i wait this little time left, beeing excited and gratefull that i wil
  3. Thanks Kubik for all your hard work. You did a great job as far as i have heard. We all know if you work together in a team there are always times you don't get along together, and as everyone in the team do this as a hobby (we as players are happy and thankful for that), everyone has his own ideas how to make it right. If those opinions drift too far away from each other and it get's to the point it can't go on this way, than there is no reason to push the hobby till the team breaks. Telling you to come back won't help in any way. Blaming anyone won't help either. It is as it is. There i
  4. Long post so short version ahead: TL;DR -- The Short Version -Slowly card and BFP gain is good for pve, fast gain is good for pvp. It depends on focus whats good (i like pve btw... :P) -No specific like colour based daily quests. Daily quests all can achieve please __________________________________________________________________________________ Long version: Getting BFP for playing sounds good. I know i wouldn't play everyday and i loose the max amount of BFP i could get... but honestly if you play every now and than only you don't have to expect to get everythi
  5. Gold, upgrades, chances to get a card from a booster pack... probably everything you get for playing missions. Refer to saying for PVE players with friends both only there won't be a change for not doing a reset as far as i can see it (i might be wrong or miss something here). And before someone says: He might be right, devs go release the game with no reset: If i'm right it still only count for a small group of player base and devs can't act only for them. They could make 2 servers (PVP and PVE): The PVE only could start now, but that would mean deactivating some quests the devs put
  6. I can understand that someone really wants the game to come out without progress reset. The loot count and table won't change as far as i have read it. The point of not doing it is for the sake of PVP for balancing non cheat fair games (I may be incorrect, sry in that case). I don't want to play PVP. I don't want to play with random people, because I got some friends that will never cheat and i plan playing only with them PVE. The reset is not good for me and my friends that are waiting and want to start after no more reset. But if i keep thinking that way i go full ego mode. The devs hav
  7. Just wanted to say thanks for the good work. Games getting more stable, chance to connect to server is getting higher. You can feel the progress and hard work of the devs. Thank you.
  8. thx and yes i know. You're probably right that i most of the time log in on overpopulated times as i have work and than log in as many other after prime work times , there's no wonder i get the full server time. It was not the intention to mememe i just wanted to give a feedback for devs to adjust, hoping every experience counts. yeah sure that. all the time i read the weekly dev progress i see the effort and heart of the devs flowing into the game it's amazing. Btw.. missing the weekly monday dev post after the open stress test started. i loved reading the progress this projekt make
  9. well i tested for a week and my progress is: played succesfull the tutorial map and the first single player map on the first 2 days... the second single player map i tried for 5 days and trying different times at day and with respect to the 1 minute waiting before a new login attempt several times a day but only managed to login 2 times to try the map and got a game freeze both. I would love to test and find out the cause of the freeze but if you can't login to test you can't try to test the reason for freeze and can't help... but the server is full = meaning many players trying to test a
  10. Like many said: You guys are just great for giving the chance to play no matter the time. And even if it is dissapointing that the release date wasn't in time there are some things need to be said: 1. I (and as i read most other) are neither mad or sad or angry at the development team because I know you give it your best and if it isn't in said time than there is a reason for it and there's no doubt about it. I know the team giving it's all, that's why i have only deep respect and nothing bad against the team on setbacks. Don't overwork, stay healthy. I will love to count on you
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