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Loriens

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  1. Loriens liked a post in a topic by Treim in Community update #4 - June 5th 2021   
    easiest 3 upvotes in anyones life xD
  2. Loriens liked a post in a topic by LEBOVIN in Shrine of Martyrs   
    if you like shielding more than freezing then have a look at winter witch that got changed alongside it, providing you all the shields you need
  3. Loriens liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    At the moment the only way to find out which maps you have left to complete on a certain difficulty, is to check the achievement , but even that does not display all of them.
    Now looking at the indicator for a player's rank, a simple idea came up, although not sure if it's easy to implement given the limit of the development tools.
    When a player completes a campaign map, a small dot or any other indicator that comes to mind can be used to show his progress on that map.
    A clearer way of understanding the idea is in the picture below. Each map will have 3 Dots (in my example) for each difficulty completed a dot will appear, with a maximum of 3, making it easier for everyone to understand which maps they have left to play and on which difficulty.

     
    Can be anything from a dot, to a star to w/e would fit.
  4. Loriens liked a post in a topic by Majora in UI Suggestion - Quest Tab while within a game   
    Let me check with the devs if this would be easy to implement  
    Edit: So its not possible to show live progress because we only update quest progression at the end of the match. It would probably be possible to show the quest you currently have however. We would first need to check if there would be any weird bugs if quests are rerolled and stuff like that however. 
    Would this feature still be of help to you, or was it mostly about the progression bar (which isnt possible)? 
     
  5. Loriens liked a post in a topic by JustCoco in UI Suggestion - Quest Tab while within a game   
    There were moments where i had brain farts and  forgot what daily quests i had, and the first thing that came to mind was why not have a tab button at the top to allows you to access your quest progress , as it can be shown below.
    This will allow every player to track his progress while in a game.

  6. Loriens liked a post in a topic by Ladadoos in Test Server Patch - Iteration 14 - 29 May 2021   
    Iteration 14
    Greetings Skylords, Skyladies and other Skyfolk!
    Iteration 14 of our test server is here. It contains with it a very promising change for the future of rPvE: the ability to have all presets on all rPvE maps regardless of player amount. Alongside that, numerous regenerations were made stackable and some PvE cards were changed. 
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Where are balance changes discussed? 
    For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
    How can I join the test server?
    To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server. 
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    General changes
    Made all presets available for each game mode in random PvE. This means e.g. that you can now face the Lost Souls faction in single player! Attached below is an image showcasing the current 10 presets in the game.
    Prior to this change you could only receive: Luminousland, Jungleland, Winterland and Lavaland in 4 player rPvE Bushland, Ghostland and Twilightland in 2 player rPvE Greenland, Frostland and Cactusland in 1 player rPvE
    PvE card changes
    Frost Shard Added the ability to freeze buildings to the normal one and the green affinity. Frost Shard (green) Reduced dmg per target by 170 on all upgrades but increased the max dmg by 20 on all upgrades. Increased freeze duration by 5 seconds on all upgrades. Kobold Engineer Added purple affinity with separate repair mode and combat mode.
    Also changed the internal specification of his normal attacks from ranged to melee (This removes the weird delay when he attacks, gives him the default S knockback that every L melee unit has with their normal attacks and fixes several interactions with for example Mark of the Keeper etc.).  
    Bug Fixes
    Made the following Regeneration stackable Fountain of Rebirth, Healing Garden, Wheel of Gifts, Forest Elder, Crystal Fiend, Nether Warp (green), Revenant's Blessing (green), Lost Spirit Ship (green), Infernal Chain (green), Rioter's Retreat (green), Twilight Hag (green), Viridya and Promo Viridya. Unstable Demon Fixed missing U3 Description for Raging Demon ability.
  7. Loriens liked a post in a topic by Metagross31 in Community map Challenge #3: "King's Ridge" until May 31 2021   
    Short update:
    I increased the total prize fund for the silver challenge by a bit, especially boosting the prizes for ranks 3-10.
    I also plan to increase the prize pool for the gold challenge, once I grinded some more money
    Edit:
    Also increased the Gold challenge prizes a little.
  8. Loriens liked a post in a topic by Ladadoos in Patch #400029 - 23 May 2021   
    Patch #400029
    Greetings Skylords, Skyladies, and Skyfolks,

    this is a minor update that contains mostly behind the scenes changes that were required for our maintenance we had on the 22nd of May. It also contains a new feature that allows players to see all of the boosters they have opened in the past!

    General fixes
    Fixed postgame screen (after a match) showing a negative BFP gain occasionally.  Players will no longer receive a warning in the middle of their screen that their in-game mailbox is full while in-game. Improved numerous tooltips in the in-game Rankings page. General changes
    The selected auction duration will not reset to its default after placing the auction. Instead it will stay at the last selected auction duration. All Snapjaws Promo are now tradeable. They still cannot be obtained from boosters. Changed the `Complete Quests` achievement to reward an All-Editions booster every 20 completed quests. Removed the `Latest Booster` button and replaced it with a `History` button that will open a window showing the complete history of opened boosters for that player.
  9. Loriens liked a post in a topic by Ladadoos in Server Maintenance - 22nd May 2021   
    I am sorry: everyone works on this in their free time and the weekend is a good time for us because then most developers have time to help.


    With that being said, servers are up and running again!
    @XT2RY4
  10. Loriens liked a post in a topic by Chronopie in Encounters with Twilight Tweak   
    Basically just a QoL for the map.
     
    Reduce the Amii Screaming Stone's initial cooldown. It doesn't really need to take two minutes after Viridya's dialogue ends. 
  11. Loriens liked a post in a topic by Ladadoos in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    Everyone submits their replay in which they show how they achieved a certain amount of points. Instead of looking at all submissions as one pool, we will divide the submissions into two pools (Novice and Expert) depending on the points. We will not disclose in what group you are in with a certain amount of points. Primary goal of this is to avoid having very good players claim all the rewards, as now we will also look at the "top" novice players.
  12. Loriens liked a post in a topic by Minashigo Hiko in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    Hello Skylords, Skyladies and other Skybeings.
    It has been a long time, but we are finally about to start the first official PvE event since release.
    We hope you will have a lot of fun with this event!

    What will the event be?
    PvE - Siege of Hope - Expert Challenge with a point system. 

    When will it start?
    We will accept entries starting from 25.05.2021 00:00 CEST.

    The event will run for 3 weeks, you have time until mid June. To be specific: 15.06.2021 23:59 CEST.
    You can send your replays through DM to me in Discord (Minashigo Hiko#1126) or through a PM to me on the forum.

    How can I participate?

    No need to sign-up, just send in your best replay including the categories (see below) you think you have achieved. Note: you can only participate with a victory.
    For example: "Low points: a, c, d Total: 800; Medium points: h, i Total: 1200; High points: all Total: 2200"

    Please note: we will only accept the first won replay you send in, so make sure it's your best try!

    You can find your replays here: Documents=>Battleforge=>replays

    Nice and where is the difficulty?

    This event will have a point system: points will be rewarded by completing the following challenges. The goal is to get as many points as possible!
    You don't have to complete them all, but of course you should aim for as many points as you can in a single run. 
    ---------------------------------------------------------------------------------------------------------------------------------
    Low points:

    A:   Kill the 2 small western camp buildings before the first timer runs out.                                                            200

    B:   Build at least one tower that can attack  in every refugee camp.
          (The building has to be completely constructed)                                                                                                200

    C:   Don’t build any walls.                                                                                                                                           200

    D:   Don't take any wells in the refugee camps.                                                                                                         400

    E:    Don't destroy buildings from the final camp until the Twilight Infester has spawned.                                     400

    F:    Kill all enemy units/buildings from the final camp after the Twilight Infester spawns and before he dies.      400

    G:    Don't use any swift units.                                                                                                                                    400
    ---------------------------------------------------------------------------------------------------------------------------------
    Maximum low points:                                                                                                                      2200
    ---------------------------------------------------------------------------------------------------------------------------------

    Medium points:

    H:   Don't destroy buildings of the center camp until the first timer runs out.                                                          600

    I:    Don't build any buildings that are tier 2 or higher.                                                                                               600

    J:   Run 2 rounds around the 2 small western camps with 3 different kind of units (see clarification).                                600

    K:    Don't use more than three Orbs at the same time (don't go tier 4).                                                                   600
    ---------------------------------------------------------------------------------------------------------------------------------
    Maximum medium points:                                                                                                               2400
    ---------------------------------------------------------------------------------------------------------------------------------

    High points:

    L:    Use a pure deck (colorless cards like Santa are allowed).                                                                                   800
    M:      Use only Uncommon and Common cards.                                                                                                        800
    N:     Reach the fastest time among all participants.                                                                                                  800
    --------------------------------------------------------------------------------------------------------------------------------
    Maximum high points:                                                                                                                    2400
    --------------------------------------------------------------------------------------------------------------------------------
    Maximum earnable points:                                                                                                             7000
    --------------------------------------------------------------------------------------------------------------------------------

    Penalty points:

    O:   Using Enlightenment                                                                                                                                         -1200

    P:   Each dead refugee                                                                                                                                             -1000

    Q:   Using Necrofury                                                                                                                                                -1000

    R:   Using Batariel                                                                                                                                                     -1000

    S:    Using Bloodhorn                                                                                                                                               -1000

    T:    Using Lost Banestone                                                                                                                                         -800
    --------------------------------------------------------------------------------------------------------------------------------
    Total penalty points:                                                                                                                       -6000
    --------------------------------------------------------------------------------------------------------------------------------



    Sounds fun and what's the prize pool?

    There will be two prize pools: Novice and Expert. Submissions will be categorized in one of those two groups depending on how many points the submission has: if the submission has a low amount of points it will be in the Novice group and if it has a high amount of points it will be in the Expert group. We will not disclose in what category a submission belongs, in the case of a draw, the faster time ranks higher. Each group has different rewards and all booster packs are the standard (all-editions) booster packs.

    Expert prize pool 

    1st place              Promo of your choice   + 4 Booster packs
    2nd place             Promo Razorleaf          + 2 Booster packs
    3rd- 8th place     3 Booster packs

    Novice prize pool 

    1st place             4 Booster packs
    2nd place            3 Booster packs
    3rd- 8th place    1 Booster packs

    Wait, there is more!
    The following award will be given out by the community at the end of the challenge.
    Every participant can nominate themselves for the Community Award (only those who apply for the award will be able to win it).

    The voting for the winner will take place on Twitch, where we will reveal the contest winners as well.

    The Community Award:

    The Creative Kill
     
    The One who showed the Twilight Infester their dominance.
    --> Kill the final boss as uniquely as possible.
           For example: try not to use the same units as another participant for the final kill.
           This will decrease the chance for both of you to win this category.
     4 Booster packs

     

    Some Clarification

    Map Clarification
    GREEN(A):    2 small western camps
    YELLOW(B):  Center camp
    PURPLE(C):   Southern camp
    BLUE(D):       Northern camp
    ORANGE(E): Final camp

     
     
     

     
    Card Clarification
    (YELLOW(A)) A tower is mainly recognizable by its damage number.
    (GREEN(B)) The rarity of a card can be found at the bottom right corner.
    The lost Launcher is common (bronze). The color is important and not the symbol!
    You can find all card rarities here.
     
     
     
     
     
     
    In conclusion
    This event is unlike anything we have done so far, so it might be a bit overwhelming. Here is in simple steps what you must do to participate:
    - The map to play on is Siege of Hope on Expert Difficulty
    - Look at the categories and points you wish to achieve and do your best to clear the map earning as many points as possible.
    - Once you are satisfied with your result, DM (Minashigo Hiko#1126 in Discord) or PM (in forum) your best replay to me. You can only send in once.
    - Make sure to add a description of the categories (points) you went for and completed!
    - If you want to apply for the community reward (The Creative Kill), make sure to mention that as well. 
    - Wait until the end of the contest (15.06.2021 23:59 CEST) to see if you have won some prizes!
    - We will announce them in a stream on the 26.06.2021 (a time will be announced in the future).


    Future events
    If you are interested in creating events like this for the community or if you want to help with creating events, don't be afraid and simply send me a direct message via Discord (name as above) or a PM to me on the forum. We are happy to assist you with upcoming events and with sponsoring your prize pool!
    We hope you have a lot of fun with this event. We are looking forward to all your replays!
    Please do not hesitate to ask, if you have any questions.

    Best regards,
    Skylords Reborn Team
  13. Loriens liked a post in a topic by Zyna in Adding PvE Map Difficulty Modifiers   
    You are responding to an old message. We are able to apply any global ability we want (within the game's possibilities ofc).
  14. Loriens liked a post in a topic by Metagross31 in I just have a couple of questions :D   
    1. Charge:
    The number of charges a card has is the number of times you can play that card in a single game, before it has to recharge. Recharging takes 0.5 seconds per 1 power cost of the card. For example a Giant Wyrm would need to recharge for 150 seconds (2.5 Minutes). You can see the number of charges at the card itself and you can upgrade the charges in the upgrade window when you have multiple copies of the same card.
    2. Spells in rPvE:
    There were probably Twilight Negators around. They look like twilight versions of swiftclaws and you can't use any spells next to them.
    3. BfP:
    You get a daily amount of 350 (correct me if I'm wrong) BfP after playing for 45 minutes. If you play less, you still get a fraction of the BfP. Afterwards, you can slowly drain your BfP reserve (max. 250 BfP), which slowly refills over time. Additionally, you have 2 daily quests, which give 75 BfP each.
    4. Patch Notes
    https://forum.skylords.eu/index.php?/forum/33-updates/
    5. Story maps:
    Did you also play all the 2 and 4 player maps?
  15. Loriens liked a post in a topic by Cocofang in Organizing decks with folders   
    Right now all decks you make are just in a giant dump that you have to filter with names and/or which orbs they contain.
    As someone who doesn't focus on any particular deck not only did I hit the 100 cap a few times and had to clean up, I also naturally have a giant list of decks. But I noticed that there are already something like subfolders present. Namely "General" and "Beginner". My suggestion is to implement the feature of creating such folders yourself and the ability to open/close them.
  16. Loriens liked a post in a topic by Kapo in Game progression (This is gonna be destroyed and probably removed, heck I might be banned.)   
    As far as I know nobody gets banned for having a different vision how the game should be. Would be interesting if you elaborate where you got that perception from.

     
  17. Loriens liked a post in a topic by Majora in Community update #2 May 8th 2021   
    Greetings Skylords!

    It's been two weeks since our first community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    PvP Balance Patch 2 (Patch 400028)
    We released a patch filled with balance changes this week. You can check out the detailed patch notes on the Wiki.
    Some 1vs1 maps have also been changed (no more offensive walling!) and are now added to ranked play as well. 
    In the meantime, we are already setting our sights on Balance Patch 3. You can check out the upcoming changes in the document attached to this post. Those changes will hit the test server much earlier than the previous ones. This is an intended move as it allows us to work with more iterations to make sure a lot of fine tuning can be done. This patch is focused more on buffs, and many of the changes will bring some new strategies into the Forge, that require more testing compared to the previous process. On top of that this will also be an opportunity for you to test the changes a little bit longer as well to provide more playtesting feedback, that we can use to reevaluate our proposals. To join the discussion, please check out the balance discord.

    PvE: State of PvE

    This is the second Balance Patch focused on mostly PvP changes. We understand this might give the impression PvE is less important for us. We would like to take a bit of time to assure you this is not the case and give you an idea of things that are currently being worked on.
    First of all, you can expect our Design Philosphy to be shared soon. This document was a bit delayed, but we think it's important to have a clear vision of the PvE scene going forward so everyone knows what to expect and give a better explanation of why we do the things we do.
     Of course you can always share your personal feedback in the balance discord, even if we don't respond immediately, all the feedback is important to us and is discussed. We are also planning to restructure the balance discord, you will hear more on that subject soon.
    PvE is a lot harder to balance than PvP, because the playerbase is very divided on what they consider fun, fair, or part of the coregame. We know not everyone will agree with all the changes we will make in the future. We encourage you to provide feedback, but please do so in a constructed manner. We are all fans of the game, and we want what's best for it. 
    PvE: Patch
    Speaking of changes, there is also a PvE patch coming up. Just like with our PvP patches, we will test those changes out on the Test Server first and make adjustments where necessary. You can find all the upcoming changes in the document attached to this post.

    PvE: In Development
    Some cool things are also coming to PvE in the future. They are currently in various stages of development.
    - Defensive Random PvE mode
    Similar to a 4 player Random PvE, but instead of attacking you are defending against random enemies. We hope this will provide a fun twist to the rPvE scene. 

    - Random PvE presets rework
    We are reworking existing rPvE factions and adding the 4 basic elements as factions. This means in the future you might go up against Harvesters and Fire Dragons. 
    - Polishing Battle Arena 
    Some of you might already be familiar with Battle Arena, a fun PvP map where you get one random unit and have to score points by killing the other units. Once your unit dies, you get a new one and move slowly up the tiers. 
    - New World Map Overview
    Still in its early stages, but we are also considering adjusting the world map to include popular PvE community maps. There are some great gems hidden in the community map section and there might be great content waiting for you out there already that you have never discovered. 
    Most of those things are not ready to go public yet, and we will use the community updates to keep you up to date on their progress. We found it important to share them with you already to show we have definitely not forgotten the PvE scene. We are always in need of map testers, map artists and map creators however, so if you want to help, please check out our open positions. 

    Public Test Server
    Some of you might not be aware of how easy it is to play on the test server, so here is a quick reminder. To get to the test server, all you have to do is start "LauncherTest.exe" in you Battleforge folder. On the test server you can check out the new changes that are currently being tested and provide feedback on the balancing discord. To get back to the official server, all you have to do is launch the normal launcher again. 

    Upcoming Tournaments

    • Skylords Open 7
    This sunday (9th of May) you can again battle it out in the Skylords Open #7. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prices! 
    • Community Challenge 3
    There is also a PvE contest going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prices!
    There are also some new events in the works, which brings us to the next point:

    New Team Members
    We are happy to announce two new team members have joined the Skylords Reborn team. 
    First up is Minashigo Hiko, our new Event Organiser. He will be the go-to person for people who want to organize an event in Skylords Reborn. Got a cool PvE contest idea or do you want to host a PvP tournament so Toggy can actually play instead of host? Please contact Hiko and he will help you make it happen! Hiko is also hard at work at creating fun events for you to play, so look forward to that as well. 
    We would like to point out that the event organizer role is not exclusive. If you want to help organizing events, you can still apply for this position as well.
    We are also very excited to have MarcoMaar join the team as our new Client Developer. He will be responsible for adding new features, modifying user interfaces, or fixing bugs in our game client. Up until recently, he was working on a new ingame section, where you are able to see all of your opened boosters. Below, you can see a sneak peek of this new feature


    We are still looking for new team members however! For example, we currently have a lack of Discord Moderators, which actually prevents us from being very active with our marketing (in the current state we would risk being overrun with new players without moderators). If you want to see Skylords Reborn succeed, please take a look at how you can help. We will also added new positions: backend web developer, frontend web developer and C# developer.

    List of Discord channels
    Skylords Reborn is a big project, and it can be tricky to keep track of everything that is going on. To help you with this we have started these very community updates, but if you want to be right there where the discussions are, discord is the place to be. Below you can find a complete list of all Skylords Reborn discords and their roles. If a discord channel is missing, please reach out to @Majora. We also created a #discord channel in our official server where you can also find the list of servers. 
    OFFICIAL DISCORDS

    • Skylords Reborn
    The main Skylords Reborn discord. If you need any help, or have any general questions about the project ask here!
    https://discord.gg/wex9AA6wBt
    • Skylords Reborn Balance Changes
    The Skylords Reborn discord for discussing balancing changes. All card and map balancing changes can be discussed here. 
    https://discord.gg/NvSUwpf
    • Skylords Reborn Description changes 
    The Skylords Reborn discord for reworking all the descriptions in the game. Managed by @Mynoduesp.
    https://discord.gg/WMqvMVYgCH
    • Skylords Reborn rPvE Faction Changes
    The Skylords Reborn discord dedicated to reworking and adding new presets to the rPvE maps.
    https://discord.gg/CUvh2ZAUzt

    COMMUNITY MANAGED DISCORDS

    • Skylords Reborn Creators Guild
    A group where you can discuss or contribute to the community youtube channel.
    https://discord.gg/5hPdhnPfsE
    • Skylords Tutors & Apprentices
    A group where you can teach others, or be taught on how to improve in Skylords Reborn.
    https://discord.gg/JbhbSjMyvH
    • Skylords Reborn PvP
    A group for organizing and finding PvP games.
    https://discord.gg/T3WsbVt8me
    • Communitymap Community
    A group for discussing anything related to map making and the map editor.
    https://discord.gg/DBC3TrbpqH


    In conclusion
    And that's it for your second Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till May 22th.
    COMM-UNIT-YUPD-ATE2
    PvE_Testserver_Iteration_for_PvE_Patch.pdf PvP_Testserver_Iteration_for_PvP_Patch_3.pdf
     
  18. Loriens liked a post in a topic by wanky in Pls more than 1 reroll dailys with specific maps   
    usualy with your rank u have playd this game for -+ 1 year. This happens if u only Grind Feeder in Bad harvest and then get Rank PVE 17+. Witout this Bad harvest grind u did, u would know every map very well, and all of them can bi done Solo (exept of Empire and 12player maps) So i do not rly understand ur anger. Its your own fault. 
     
    and just to notice: If u have trouble finding  people to play with, just join into discord. There are many times player online who play with u, and carry u trough the maps. 
     
    sorry for the harsh choice of words, by the way. but there's really no other way than to say: it's your own fault. 
  19. Loriens liked a post in a topic by SunWu in Patch #400028 - 03 May 2021   
    Is proud of ,,not playing by the book'' - plays curse well lmao
    Curse well was one of the lamest most played cards in the top 100. If you don't want to play by the book try one of the cards devs carefully buffed to achieve more diversity. Getting a little annoyed by people getting a whole meal for free and complain because one of the side dishes is not exactly their taste. I'm totally fine with well mannered feedback/criticism like Chronopie did, but if i read something like ,,again devs ruining the game'' i gotta stay away from the forum for a while...
  20. Loriens liked a post in a topic by Minashigo Hiko in Patch #400028 - 03 May 2021   
    I agree, as a Mounty abuser myself, that this mountaineer patch is maybe too hard of a hit.

    But I wouldnt agree to your statement, that this patch makes it comfortable to 10-20 main stream by the book players as mountaineer itself was just a too toxic card who won many matchups by just existing.
    They basically removed that every game looks the same and I hope they will soon look over to stonekin.

    I understand that you and other players may not agree to this patch, but you cant patch everything for everyone. 
    There are always, in every game, players who think that because their unit got nerfed/removed nearly killed, that they are forced on the mainstream.. but its the opposite!
    Let this encourage you to maybe try other decks? Maybe go Lost souls T2.. play frost fire.. who knows.
    You have a deck made out of 20 cards, it is very rare that every deck is similar.
     
    Edit:

    And Aura of Corruption is not ruined.. just adjusted.
  21. Loriens liked a post in a topic by SunWu in Wintertide Red change: Wtf were u guys thinking?   
    You obviously didn't notice they reworked a lot of the maps so that frost now has much better chances of gaining mapcontrol / defending swift rushes.
  22. Loriens liked a post in a topic by Zyna in Wintertide Red change: Wtf were u guys thinking?   
    The discord was created in 2019 by a developer who went off on his own, and didn't even consult the rest of the team before creating that discord. Hence the discord was not considered official, and shortly laid to rest a few months later. In Summer 2020 we decided to start rolling out balance changes to the test server. The announcement in the main discord was literally made before we even rolled out the first changes to the test server.
  23. Loriens liked a post in a topic by JustCoco in The Incredible Mo & Mind Control   
    There is currently a bug where if you deploy the Incredible Mo (select the Insidious Mo Aura) and after that you use Mind Control on an enemy unit, the converted unit will maintain the debuff (Insidious Mo Aura) even though it became your unit.
    The weird thing is that in the Forge this does not happen, only in maps.
  24. Loriens liked a post in a topic by dtBane in Ultimate Card Collection   
    Hi! New player here, I am enjoying game very much so far. I've never played Battleforge before, so this is new experience for me and I can share some feedback from the perspective of a brand new player.
    The idea of this game is great and the mechanics are quite simple and intuitive. However I struggled a bit with getting to know cards and with deckbuilding - which is quite common in all card games, but can be more or less improved.
    The thing that this games lack in my opinion is the possibility to view all cards available in game, with already owned cards highlited (not only cards that you own, which is the case now). It would greatly improve deckbuilding possibilities and players creativity - you would be able to always check which cards would improve your deck or which ones fits best, which ones would create best synergy and so on. This would also help new players to get to know cards better.
    I hope you'll find those suggestions helpful.
    Cheers!
  25. Loriens liked a post in a topic by Zevlin in Very new player. Need a deck to build for a regular pve   
    I can give my advice on a budget lost souls deck with shadow as the starting orb. I'll share what I consider the most useful cards that are also relatively cheap. I won't talk about pure shadow since you need a bunch of very expensive cards (500+ bfp each) to make it work, and I don't have a lot of experience with pure frost.
     
    Card names will be a hyperlink to the wiki for reference.
    T1 (1 shadow orb):
    Units: Nox Trooper is well worth the 100 bfp and their ability allows them to focus critical targets or CC small units since they knock them down. 5-10 of them will get you through most camps just fine, even on advanced. Nightguard (40-100 bfp depending on affinity) can be incredibly useful in some maps due to her ability to take control over enemy units. Some maps spawn L mobs to attack you and she can steal most of them. She turns hostile after you use the ability but she's easy to kill.
    Spells/buildings: I recommend including Decomposer (10 bfp) so that you can recycle your units after you get your third orb. When paired with Furnace of Flesh at T2 you can get most of your power back instantly.
    Most of the useful spells and buildings at T1 costs 100+ bfp so I don't recommend getting cards like Soul Splicer (g) or Motivate until have your core cards in other orb levels. I recommend avoiding risky cards like Nasty Surprise unless you know what you're doing.
     
    T2 (1 shadow 1 frost):
    Units: Lost Reaver (r) is only 12 bfp and is an incredible creature with a lot of health and damage. I use red affinity since it's ability helps clear the early camps very quickly with minimal losses as long as you keep the bugs it spawns away from your own units. You'll want to have some ranged unit to accompany Lost Reaver to fight against air. Nox troopers are usually good enough for that purpose and you should already have some around when you hit T2.
    Spells: Coldsnap (250 bfp) can be very useful. Most of the good spells at T2 are in the hundreds or thousands of BFP so Cold Snap is a good start.
    Buildings: It's very important to include a reliable defensive building at T2, and Lost Launcher (3-12 bfp) fits the bill. 2-4 of them will hold on most maps, especially when behind fortifications.
    Since you'll be building a lot of structures, it's also useful to include Construction Hut (70 bfp) to save a lot of power on structures and speed up construction time.
    Furnace of Flesh (45 bfp) is useful as I mentioned before. You can build it at locations where you expect enemies to attack so you can harvest their corpses while defending or use it to recycle your own units.
     
    T3 (1 shadow, 1 frost, 1 shadow or frost):
    Units: You can't go wrong with Lost Horror (g) (20 bfp). 3 of them can take care of most minor camps. Lost Grigori (100 bfp) can be useful if you have the spare BFP. After upgrading him you get a disintegrate ability which you can use to take down the really tough XL enemy units as long as they're not boss units with leader immunities.
    Buildings/spells: Most of the really useful cards here are prohibitively expensive for beginners (hundreds or thousands of BFP). Your T2 and T3 cards should still get the job done here.
     
    T4 (2 shadow, 2 frost):
    Units: Here you'll want a good frontline tank and high damage ranged units behind it. You mentioned you already own Lost Spirit Ship and it's an excellent ranged unit. You can also include Necrofury (35 bfp) or Construct for added damage, though it takes a bit of micro to make use of Necrofury since you have to switch between walking mode and the stationary siege mode. Unfortunately, most good tank units are very expensive so there are no real "budget" options. You could probably survive with just ranged units if you play carefully.
    Buildings/Spells: A lot of the stuff here is either very expensive or not beginner-friendly. Unholy Hero can give one of your units a massive damage boost but you risk hurting your own units as well by its effect. Most other spells are very situational.
     
    Once you have your core deck, I recommend saving for some of the cards and combos that are so good they're almost cheating, such as:
    - Amii Monument: You get to skip right to T4 instead of having to rely on the comparatively weaker T3 creatures.
    - Nether Warp (g): This card has so many uses. You can use it to jump over walls and barriers, climb up or down hills (takes precision), or displace enemy units.
    -  Infect + Frenetic Assault (p): Bases with lots of small and medium units will practically clear themselves with this combo. Especially strong in RPVE.
    -  Worldbreaker Gun + Skyelf Sage + Skyelf Commander combo: You can clear a base in 2 seconds with 2 WBGs that are put in snowball mode and boosted by Skyelf Sages. Skyelf Commander can help them survive against strong waves while defending.
     
    Besides that, there are plenty of interesting decks, strategies and combos left to explore so there's a lot to discover while playing.
    Hope this helps and best of luck!
     
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