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Oracle - Discussion Thread


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Responsible members of the Skylords Reborn team recently met to discuss possible changes to campaign maps. What is outlined here are the proposed changes to the map Oracle. These changes are not final and are only proposed. As a warning, other map projects such as more RPvE presets and Defensive RPvE have a much higher priority for our team. As such, these, or any campaign map changes, may not happen for a very long time. 

Some changes here are firmer than others, all italicized proposals have accompanying explanations for why we are considering them, but they are the most tentative of all the proposals.

Proposed Changes:

1.      If the ritual is successful, the player gets control over some fire units. If failed, they stay neutral. This way succeeding on the ritual means something.

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  • 3 months later...
On 1/2/2022 at 4:08 AM, Reckoning said:

Can we include a skip option for the dialogue during the ritual? It's actually pain waiting 3minutes until they finished their talk every time you wanna run this map

I'd like this as well. Its especially tedious because the last part of the map suddenly gets a huge difficulty spike. I had to do the map 3 times in a row because I kept failing in my original expert run. Not sure if its technically possible though. 

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In my opinion it does not make sense that 1 map has a skip function and the other's do not. 
For example, on Mo, when you arrive in the top right, there is also a dialog. For speed reasons (and maybe others), many would want to skip that as well. 

If there would be a "skip" button implemented, I would love to see it done in every case, not just one. 

Pritstift likes this
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Eh i don’t think this will happen any time soon, different languages have different length of speech, and some map scripts require these „breaks“. This would already  be a lot of work to change it just for one map without breaking functionality, an insane endeavour for all. 

Edited by LEBOVIN
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  • 9 months later...

Don't think the dialogue is that bad on this map, gives you some time to build some defenses. King of The Giant is worse if you manage to clean up everything before they arrive.

I noticed a bug on the left side of the map.

1746972581_oraclebug.jpg.f79072f974f3c927a503baea099aa3ed.jpg
If flying units get to close to the edge of the map they disappear (visually) and become un-selectetable.
When I tried to select my Windhunter by the group, the game immediately deselects them. I managed to pull them out by spamming '2' and RMB though.

This could be quite painful if you play on expert and not only your units are gone but they block unit space.

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