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Kubik

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  1. Mynoduesp liked a post in a topic by Kubik in Simplify searching cards for upgrades and auctions   
    Improve experience when viewing / auctioning owned cards.
    1. Done... You can filter you inventory 🙂
    2. This would need server support 😞 so I can not do anything about it
    3. Done... You can filter you inventory 🙂
    Item Search
    1. This would need server support 😞 so I can not do anything about it
    DISCLAIMER: I am not sure if these changes will make it to the next path, but I really hope so.
  2. Volin liked a post in a topic by Kubik in Increase mailbox size   
    fixed client so it can handle up to 127 mails after next patch. (It is still up to server to chose any number that is not higher than this. I guess something round like 120?)
  3. Metagross31 liked a post in a topic by Kubik in Increase mailbox size   
    fixed client so it can handle up to 127 mails after next patch. (It is still up to server to chose any number that is not higher than this. I guess something round like 120?)
  4. Majora liked a post in a topic by Kubik in Increase mailbox size   
    fixed client so it can handle up to 127 mails after next patch. (It is still up to server to chose any number that is not higher than this. I guess something round like 120?)
  5. Dallarian liked a post in a topic by Kubik in Increase mailbox size   
    fixed client so it can handle up to 127 mails after next patch. (It is still up to server to chose any number that is not higher than this. I guess something round like 120?)
  6. Kubik liked a post in a topic by Cocofang in Community update #15 - December 3rd 2021   
    Tweeto continues to do such a bang up job emulating the artstyle.
    As for the name, I would lean a bit into the naming scheme of less serious, rugged names that you can imagine being bellowed across a tent while everyone is getting drunk. Things like "Boom Bomb" from Artillery. Bandit Launchers "Firebug". Corsairs "Big Fat Cannon" and Rioter's Retreat "Uproar". Descriptive, visceral names that you can yell even while drunk on gold and booze. "Treacherous Path" sounds a bit to lofty to catch on with Bandits.
    And a different name would help differentiate the card from "Mine" and Soulhunters "Minefield".
    Name: Desert Carpet
    Ability: Toeclippers
    The idea is based on carpet bombing as the area is similar. It is also something that I can imagine crafty Bandits saying. "Let's lay out the desert carpet for these folks.", making fun of the more civilized nations and their customs.
    The ability itself is the more grounded version and represents a type of dark, macabre humor I see as very fitting for Bandits. Since mines are equally meant to cripple and kill I imagine Bandits might have fun ironically belittling them as Toeclippers. Knowing fully well how devastating they really are. "Harhar, hope they don't mind some Toeclippers."
  7. OwedEvil liked a post in a topic by Kubik in Sudden bad stutter   
    based on your description I would more likely guess ti to be an network issue. But what I can say for sure is that it have nothing to do with .net, because game itself does not use .net.
  8. Kubik liked a post in a topic by Cocofang in too much cards not worth for ah   
    If you were able to trade up lower rarities to higher ones, then the excess of low rarity cards would get diminished to the point where it's actually worth it again to put them into the AH.
    And if it turns out the supply becomes so low that the prices, even for Commons, become unreasonable, then opening Boosters would be very lucrative once more, since even the crap cards would recoup some cost. Which would then increase supply again. Right now the value of an opened booster is determined by just a couple of cards that are valued for more than multiple boosters. Every booster not containing one of the top tiers is a big loss overall at the moment. So with enough economy participants, it should find a new balance.
    But the most important points are that it would stop endlessly inflating Ultra Rares by increasing supply (as people trade up) and the bottom tier Commons/Uncommons become a bit more valuable as the excess gets culled. Being able to trade up should have the effect of lowering the price ceiling while giving every card inherent value (if only as material to trade up), raising the price floor. It would also serve as a soft BFP sink, as cards are just another manifestation of BFP (they get generated through boosters, which are generated through BFP).
    Actually, I think a quick-sell option of turning cards directly back into BFP would be detrimental. It would generate even more BFP, which is the last thing the game needs.
  9. Kubik liked a post in a topic by Metagross31 in Campaign Incentive   
    I like the idea of a random "map of the day" thing. Maybe it could be made, so that reserve drains faster or you get more gold from that map.
  10. Kapo liked a post in a topic by Kubik in Ocean - Crash right at the start   
    kind of 😞 it is much more complicated than that, and I do not really follow what was released yet to main server and what not.
    But simplification can be that 1280 mean allow DX 11 or lower, 1025 mean allow DX 10.1 or lower, 1024 means allow DX 10 or lower, 768 means DX 9.0c (or lower part get really complicated here)
    And one thing we changed is default value in case the number is not know by BF, from fallbacking to 768 (DX 9.0c), to 1280 (up to DX 11). (so using 65535 result in either 768, or 1280, based on if that change is live already)
    problem is that all of these implementations are broken and crash for some people, so there is no value that would work for everyone 😞
  11. Kubik liked a post in a topic by Majora in Barrier to Entry   
    Hey there, and welcome back! 

    There is quite a lot to dive into, so ill try to touch on a few subjects shortly, before this too becomes an info dump. 
    Before I start, here is the link to the Wiki, which also contains tons of information. 
    PvP 
    It is true that the PvP scene is currently quite small and thus has a established meta and most players know what they are doing. I would advice to get a bit more comfortable with the game in general before diving into PvP, but there are a few resources I would like to point out:
    - You can get free, fully upgraded, level 120 decks for playing PvP. Those can only be used in the PvP mode, but it prevents you from having to grind or playing an uneven match. You can find them by clicking the sword on the top right, and you can grab 2 and change them every week if you feel they dont fit your playstyle. 
    - Here is a (slightly outdated but still helpfull) pvp guide. I already requested this one to get updated in the future, but it should still help you get started.
    - There is a PvP tournament this Sunday that gets streamed live. Feel free to drop in the Twitch chat, watch a few matches and ask questions. Everyone is always willing to help out new players. Also, there was a Rookie tournament not that long ago, where the best players were not allowed to join. There are definitly more people like you who are interested in PvP but fear the entry barrier. You can rewatch the tournament here on our official Twitch. Lastly, every wednesday Toggy hosts the BattleForge fightclub, where you can watch or play some matches with commentary and support. By watching these for a couple of weeks, I quickly improved myself, and its always fun to hang out. 
    PvE
    The best advice I can give here is: just go with whatever you enjoy. By playing each day, completing maps and daily quests/archievements, you will quickly find yourself gathering a nice collection. If you have no clue what to play, just pick a card or unit you like or thinks looks cool, and build arround it. Nothing is set in stone, and you can always trade or sell your cards if you change your mind. For playing the game on standard or advanced, you can mostly get arround with basic decks anyway. Otherwise you can quickly find yourself spending hours reading up on the hundreds of cards, and I can imagine that can be quite tedious. 

    General Questions
    Some of the specific questions you have are a bit unclear (there are quite a bit of numbers on a card, which one are you referring? :P) but ill try to explain it with a mockup;

    Affinity
    The outline of another color you are referring to is an affinity.
    Affinity was added to cards from the expansions of the game, essentially making two card types out of each card design and ingame graphics. Each affinity type has separate Abilities, and consequently the utility and value of each affinity of the same card can vary considerably (or not matter at all).
    For example:

    Nether Warp comes in two versions, a green affinity and a frost affinity. This has nothing to do with the actual orbs needed to cast it, its just a flavor thing. 
    Both spells create a teleport zone from A to B, but the Green affinity heals the units that pass through, while the blue affinity slows the units that pass through. This results in the blue version being used more defensively, while the green one gets played more aggresively. 
    Some cards have affinities that drasticly change the use of a card, while others are completely neglectable because they change something about the card that wasnt used anyway. Regardless, it can explain why some versions of cards are way more expansive on the market than their other affinity. 
    What are the differences in playstyles between the factions and which ones should I combine?
    This is very personal, but here are some general tips and descriptions of the factions:
    Frost - Defensive, less micro intensive, units dont have a lot of abilities, easy to understand for newer players
    Nature - Control, healing, great archers, good spells and healing can prevent you from being punished for being out of position. Shaman is a very important card though, and he is quite expensive.
    Fire - Aggresive, more attack than defence, damage spells, decent for starters (just blow stuff up) but you lack defensive spells. I know a lot of new players do enjoy fire, and it can still work quite well.
    Shadow - High Risk, High Reward. Most shadow units use more complicated game mechanics, like sacrificing units, or using corpses. Also, most shadow cards need upgrades (see info below) to be effective. Hence, I would not advice to start with shadow (even though its my favourite faction). 
    The unit combinations mostly lean into what you could expect of combining two of the above. The factions that are the least supported are Fire/Frost (dont have unique cards) and Nature/Shadow (only one unique card), but even they can work very well together (I completed the campaign with Nature/Shadow myself back in the day). 
     
    Upgrades
    Each card can be upgraded 3 times. Sometimes this can be a simple stat buff, but sometimes they gain completely new abilities (mostly Shadow cards). Because of this they are crucial for PvP, and helpfull for PvE. The idea is you slowly upgrade your deck once you reach the harder campaign maps and get more cards. You get upgrades by beating maps, or buying them with gold. 
     
    Well, I guess that still ended up being a lot of info, but I hope it answered most of your questions. Lastly, every day you can buy a booster with a discount if you played for 45 minutes. Be sure to do so! If you have no clue what to play yet, Id advice to not bother too much with the market yet, and just see what you get from boosters: play what you like, sell what you dont. 
    Let me know if you have any other questions 🙂 
     
  12. Kubik liked a post in a topic by Volin in client   
    Why a new thread, why not answering the question that was put: Did you try a VPN? Probably not, but blame the game ... 😕
  13. Kubik liked a post in a topic by Kapo in Easter Egg has a Name Tag   
    NAME: see title
    DESCRIPTION: Easter Egg has a Name Tag, like players have in Multiplayer Games.
    REPRODUCIBILITY: Enter the Forge. Summon a Easter Egg. 😃
    SCREENSHOT/VIDEO:

    LOG: None needed.
    ADDITIONAL INFORMATION: Another total uninteresting, low priority bug. But reporting is my honorbound duty.
  14. Kubik liked a post in a topic by Metagross31 in An increase in game speed as an option.   
    While I think that the idea sounds interesting, there were two things which immediately struck my mind:
    1. Speedrunning. Being able to play the game at say 0.8x speed, it would make it much easier to hit crucial timings and micro more efficiently. This would (probably) make speedrunning somewhat easier, but also more time consuming, since every reset then means 25% extra time loss.
    2. Grinding. Giving the option of increased speed would mean, that people can complete maps much faster, also the typical farming maps like BH and GoL or even rPvE9. They could speed it up to a point, where they can still manage to play correctly and control their micro, but maximize the gold gained per time. Since farming is already usually seen as problematic, this would definitely not help with that issue.
    All in all I am not a priori against such an option, but I would not want it at any cost and make sure, that it does not break anything/make it worse when being implemented.
  15. Kubik liked a post in a topic by Majora in More campaign single player maps   
    We would love to add those at some point! However, we are currently lacking in our map department, so they are not being worked on 😞
    We are working on our new defence RPvE mode, and new factions for the RPvE mode. 

    We are looking for Map Artists, Map Designers and Map Developers
    You can find our open positions here:
    Im a big fan of campaign maps myself, so if anyone has the skill and time, please apply to one of these positions. 🙂 
  16. Metagross31 liked a post in a topic by Kubik in Can you play Skylords Reborn on mobile?   
    First of all you should explain what you mean by "play on mobile". Because there are multiple ways this can be technically understood..
    As was mentioned above "streaming". I can imagine at least 3 technical solutions for this and none of them have a reason to not work.
    (If you would have PC, I can recommend moonlight-stream, because I personally tested it with BattleForge, and it works without any issues, if you ignore control scheme on mobile phone without keyboard and mouse)
    Next options are playing directly on the phone. And first of those is obtaining one of the few x86 compatible phones, and installing Linux on it (or windows for simplicity if possible), then it is "just a PC" in different sized box, so only additional issue would be controls, but someone who install Linux on their phone will know about software to map controls from touch screen.
    Arm (or any other architecture) based phones are bigger issue. I can provide only general direction, because I did not like the results on my phone. qemu x86 on arm (No offense intended but based on structure of your question I think this would be too complicated topic for you)
  17. Kubik liked a post in a topic by Kaliber84 in [Abandoned] Wav to snr converter   
    Sounds like a job for a Fourier transform. I will try to give it a look in the upcoming weeks once I get access to my Laptop that runs Labview again. I am not too familiar with audio formats and their compression methods but I've worked with image compression and proprietary file structures already, so I might be able to help out.
    What programming language are you using? Not too comfortable with my programming skills but I'll make do.
  18. Kubik liked a post in a topic by LEBOVIN in Old Replays   
    Well but as it doesn't the anti patcher is useless now... 😔
    People, get a hex editor instead!
  19. Kubik liked a post in a topic by Sylar in Old Replays   
    I also thought that was the case but did not bother to check the diference between current replay and a patched one in hexedit until now.
    Antipatch swaps FF (in case of previous patch) with 00, but it also need to change the next 00 to 01, for the next patch it will probably be 02.

  20. Kubik liked a post in a topic by LEBOVIN in Old Replays   
    Maybe the anti patch cannot handle anything beyond 255. cause the new version should be 256 which suddenly requires 3 digits in hex?
    (maybe a developer knows this, I am just speculating)
  21. Kapo liked a post in a topic by Kubik in [Abandoned] Wav to snr converter   
    As announced in our 11th community update, we decided to open source wav_to_snr (repository link). This is a very simple application that allows you to convert audio files to a format that is compatible with BattleForge called SNR.
    SNR is compressed a lot, and it is lossy compression (over 70% of data is lost). Sample count is the same as WAV, but for most samples only 4 bits instead of 16 bits is used for the value, that means 16 possibilities instead of 65536 possibilities. It is not that bad as it might look at first look. There is some function (difference from previous 2 samples) applied so the dynamic range does not need to be that big, and only precision is lost.
    Currently it works this way: for each block of 32 consequent samples it tries all "configurations" and calculates all samples in the block, then pick the one that have on average smallest difference from the original sound. The problem with this is that if the original audio is decreasing at the end of block, but the compressed one is increasing it, it can still be the one with smallest difference, and if next block start lower than the source, the difference between the last sample of the block and first sample of the next block will be even greater because of that.
    In theory "configuration" should be picked so that whole audio wave is as similar shape as possible, instead of absolute difference for each sample averaged over independent blocks. But comparing shapes of waves is much more complicated thing, requires much more computation time, and what is most important it is much more complicated to write.
    So if anyone will improve the algorithm it would be great 🙂 right now it is kind of unusable for voice 😞 but for some simple effects it sounds kind of maybe acceptable.
    If you want to just play existing file check out:
  22. Kubik liked a post in a topic by Cocofang in Tradable starter cards   
    Why? 🤨
    It's hard enough to even sell commons because the game is flooded with them. Nobody needs to buy more commons. Except maybe people starting out.
    That's doubly true for starter commons where literally everyone has them. And having some fixed starter cards that are account bound doesn't strike me as particularly unintuitive.
    So what's the benefit that's supposed to justify the change? Is shuffling together maybe less than 100 additional BFP from selling them all in AH and trade chat really the goal? Or is it some OCD thing of wanting to have a super clean inventory? In that case opening boosters must be hell.
  23. Kubik liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hi all! Im working on a map called Restoring Lyr and its my first map ever so im still learning it all, but now im kind of done with the "core" work of the map, still alot to be done but for me to continue im gonna need some testing and help from other players. So if you want feel free to download it in community maps and try it and report the bugs/errors or suggestions to improve it!
    Its a 2P map with defend/attack elements
     
    Whats being worked on:
    Cyan = Worked on continuously
    Done = Added to the map
    ------------------------------------------------------------------------------------------------
    Difficulties - Currently only one diff but will add /standard/Advanced/Expert (This will be the highest priority after the "core" of the map works fine)
    Map design - terrain/cliffs/textures/props/audio etc
    Balancing - exploits/missed blocking/more or less enemies?/to hard or easy?/waves/quests/monuments and power wells.
    Add more objectives at the north to put some pressure to get there in time, maybe some defence.
    Reworking the North with new quests and more content
    Add translation for german/russian/french
    Add more Outcries
     
     
     
     Updates - Just updated! 21-09-27
     
     
     
    So please if you try it send me a message on the forum or ingame mail and give some feedback whats good or bad. I wanna be able to polish it as best as i can so the next map will be even better. I want to continue the PvE Campaign story and maps 🙂
     
    Thanks for all the feedback!
     
    /RookieN
     
     
     
  24. bergerb liked a post in a topic by Kubik in Add Fullscreen/Window Mode   
    @Omega1001 but EA did not write the game in C#, and they did not give us source code for the game, do you also have some example on how to add it to game without changing a source code?
  25. Metagross31 liked a post in a topic by Kubik in [QoL] [Optional] Clock   
    World of Warcraft did have last time I play it, Wurm have, Path of Exile have, and I am sure there are other games as well.
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