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Kubik

Client Developer
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  1. Lavos2018 liked a post in a topic by Kubik in Estimated time for release?   
    do you know what hex editor is?
    if no try opening any exe with notepad and edit something, do not expect it will be working after the edit, but you may get lucky and change some unused part
    we have bit better tools to do that that at least suggest what we are editing, but editing the game is really hard, We generate server provided data, can modify the config, so everything outside the exe that is loaded by the exe provide us limited ways to alter the game without spending too much time guessing what the exe do.
    But almost whole last week I was searching the exe for 1 stupid number  and I still do not have it.
  2. Dyornos liked a post in a topic by Kubik in [E] Exception: Certificate error   
    great, so I am on 1803 build 17134.48
    I will update and check what will happen
  3. Flrbb liked a post in a topic by Kubik in How many People can play this game?   
    Right now we peaking to 400 concurrent players each day. Highest peaks was about month after the stress test start when we was reaching 800 concurrent players.
  4. RadicalX liked a post in a topic by Kubik in Bid for beta start   
    Can I cote too? And what is the price for the winner?
  5. Kubik liked a post in a topic by darklionking in Removing Amii Monument - Game Balance   
    With this kind of argumentation we could also implement an "instant win" button, wich can be pressed right at the start of the game. This would save much more time and charges than amii monument.
    As it is now it has massive advantages without any drawbacks which makes the card broken. And I dont blame you are anyone else who uses this card because everyone tends to use the strategy which is the fastest and easiest. But that doesnt change the fact that the advantage delivered by this card stands above every other card in Pve and that it should be changed (when the developers are at a point at which they can start worrying about balance)
  6. Kubik liked a post in a topic by RadicalX in nerf amii monument   
    First of all I want to summarize some information about the Amii Monument as alot of arguments here are based on some missconceptions. 
     
    1. Void Level
    Amii Monument (U3) shrinks your voidlevel by 264. If the building gets destroyed and you are forced to reconstruct it you lose 39 power out of your voidpool. 
    Classic T4 shrinks your voidlevel by 300. If the building gets destroyed you lose 100 additional power to reconstruct. 
     
    Additional Information:
    - Amii Monument can be combined with Construction Hut to reduce the costs.  
    - Amii Monument does not trigger the T4 entrance Barrier, so if you lose any orb you can't rebuild it as you need to spend 300 Power. In order to circumvent this you need to deactivate your Amii Monument, rebuild your orb as "T3 orb" and activate the Amii Monument again. This takes some time but reduces permanent power loss to 114.
    - Temporary Power losses are irrelevant in PvE due to the easy access to void manipultion. This leads to alot of misscalculations.
     
    2. The market question (why is Amii Monument not as expensive as some other rare cards?) 
    First of all the Market doesn't reflect a cards strength perfectly. Some prices are inflated like the Shaman as he's somewhat of a fan favourite without being super essential for PvE.
    You don't need charges in order to use an Amii Monument effectively as it is restricted to a single use anyways. This has great implications on the market as it reduces the demand. 
     
    3. Stategic advantages 
    - You don't need to fight for your T4 spot (which is heavily guarded on some maps)
    - your permanent power loss is lower compared to normal T4
    - As you skip T3, you can save multiple deck slots in your deck
    - Since you can build Amii Monument at a save place, you usually don't need to defend it, which makes it easier to keep up with your economy. 
    - Specific map conditions like soultree T5 are somewhat pointless
     
    4. Can skill compensate the Amii advantages? 
    - The most skilled PvE players rely on Amii Monument in order to get top speedrun times on more than 60 percent of the maps. Without Amii Monument you can't compete with the top times. The data from so many months of speedrunning are crystal-clear in that regard.
     
     
    What change for Amii Monument is good from my perspecitve? 
    - Increasing the bound power to a point where Amii Monument always ends up being more expensive than a classic T4 (400+). With that cost you would have a risk when playing the card while keeping its identity of granting early T4 access. In order to find a good power number it  requires some stat cost efficiency analysis aswell as some testing in the first place. Once you removed the global Amii abuse fest you could lower the cost of the active ability to support strategic diversity based on orb switching a little bit. 
     
  7. Kubik liked a post in a topic by Treim in nerf amii monument   
    Where did i or anyone in this thread ever state that this has to happen now?
    I simply stated that Amii-Monument is the most broken card, at least from an PvE perspective. I agree that balancing things out will take a lot of time and should not be done before finishing the game. That does not mean that possible changes can not be discussed within the community. To add onto that when starting to balance things out you should most definetly start with the most glaring problems which Amii-Monument is definetly one of. This does not mean that i even think it should be the first card to be tackled. PvP should get that honor as its the main competitive game mode.

    The argument that everyone has the choice to play it is utter nonsense imo. Might as well add a card that instantly ends the game when hitting t3 and 500 power (as mentioned before) as you have the choice not to use it or find a way to beat the game even faster. After all creativity can beat anything right? Just find a better strategy and get good.

    Matter of fact however is that Amii-Monument is necassary for at least 80-90% of speedruns and speeds up the time considerably compared to playing without it. That in itself would have been fine if using the card took any skill at all, as in you have to fullfill certain requirements to use the card as is the case with many speedrun glitches in other games which often require crazy amounts of precise inputs, training etcetera. That is not the case while building Amiii-Monument.  Just plop it down and your instantly t4.
    You can argue that thats just how it is and deal with it, well then why bother with balancing at all -> just deal with it .
    I am aware that this change will impact how maps are played and there are other problematic cards that are blatantly way too good compared to other cards in the game. You might say that is because all the other cards are to weak and we should buff those (or just say deal with it), but you should quickly realize that there is a couple of really strong cards and a lot of really weak cards with a decent amount somewhere around viable. I merely suggest that those cards that are way too good get turned down a notch and buff the weaker cards so that the spread of useability gets a lot smaller.

    I don't really mind if there is cards that are generally stronger than others - that's just how it is, but the ones that are just so far ahead of anything else should be pushed down a bit to a reasonable level.


    Also would you be kind enough to explain to me this bigger picture that you seem to be so knowledgable about? Seemingly fixing a card that circumvents map design by its own design and therefor forces players to play the map the way it was originally intended seems to not be everything. You can not possibly mean deck building because those maps were created with a lot less (and often) weaker cards in mind and were still beaten by people so it doesnt make the game unplayable either. While Amii opens up interesting deck builds such as playing t5 you could still do that with most of the changes proposed. So you can't mean those either. So please enlighten me as you seem to be very knowledgable about this bigger pciture you're talking about
    Also which card do you propose should be up for balancing first if not Amii? Or is it all perfect as is and we should just work with it instead of trying to better the game?
     
  8. Emmaerzeh liked a post in a topic by Kubik in increase maximum deck number   
    EA do not bother to implement multi-packet transfer so this is hard limitation, but lucky for you we plan to add "saving" decks the way you will not have that deck, but by not yet finalized UI you will be able to create with few clicks as long as you will have less than 50 decks.
  9. TestX liked a post in a topic by Kubik in Another way to get upgrades   
    Should we rename "gold" to "map silver" and change all the images  to get one player more happy?
  10. Dallarian liked a post in a topic by Kubik in Another way to get upgrades   
    Should we rename "gold" to "map silver" and change all the images  to get one player more happy?
  11. Navarr liked a post in a topic by Kubik in Lack of imagination title   
    I can say it that way, that we do not play to shut down, so you do not need to worry about it, and as long as there will be people interested we will probably be able to keep it running.
  12. Navarr liked a post in a topic by Kubik in Bid for beta start   
    Can I cote too? And what is the price for the winner?
  13. RadicalX liked a post in a topic by Kubik in Remove possibilty to buy upgrades for cards with gold   
    There is one problem. PvP players do not get upgrades for matches, so they want to buy them with gold.
  14. Navarr liked a post in a topic by Kubik in Remove possibilty to buy upgrades for cards with gold   
    There is one problem. PvP players do not get upgrades for matches, so they want to buy them with gold.
  15. ikke2902 liked a post in a topic by Kubik in Build in Expert Strategy Replays   
    back then people need to pay to hide their decks, now it is for free
  16. ikke2902 liked a post in a topic by Kubik in Build in Expert Strategy Replays   
    no, because these teams work hard in some cases to get these spots on leaderbords, so giving out their replay would make it much easier for other to take their place, they work so hard for.
  17. nofearek9 liked a post in a topic by Kubik in Build in Expert Strategy Replays   
    no, because these teams work hard in some cases to get these spots on leaderbords, so giving out their replay would make it much easier for other to take their place, they work so hard for.
  18. Garry349 liked a post in a topic by Kubik in Inactivity Message and Freeze   
    fixed
  19. Bazarov liked a post in a topic by Kubik in Middle of match freeze made PC restart   
    tbh it is HW or SW issue on your side, better HW does not always mean you can play older games without lags, HW evolving too fast and things are added and removed and to keep compatibility they simulate most of removed HW features by SW witch does not always end well, even thou it work well enough on most HW, so I would recommend trying another PC, if you are using windows 10 remember that anything can stop working without obvious reason, when miscrosoft send hidden actualization that break something
  20. Hermod liked a post in a topic by Kubik in Gold missing after reconnection   
    maybe fixed please confirm
  21. Nerevar liked a post in a topic by Kubik in 3 - Duplicated usernames   
    @Nerevar should be fixed
  22. Navarr liked a post in a topic by Kubik in Important Progress Update and Clarification   
    Thanks, I guess I am not bothered much by them, because I probably never opened Facebook page  and on the discord I have muted the general channel, beta testers do not complain about it and here on the forum I am active only in parts most of you do not see(beta section)  
  23. pajasin liked a post in a topic by Kubik in Important Progress Update and Clarification   
    One crappy example for all, would you expect game to search for open lobbies in the middle of running match?
    If no at all you would never figure it out.
    If no in first X hours/days/weeks then you would waste that many time searching elsewhere.
    We know a lot about BF weird behaviors so it took us "only" 3 hours to figure this out.
  24. lokendrak liked a post in a topic by Kubik in Important Progress Update and Clarification   
    One crappy example for all, would you expect game to search for open lobbies in the middle of running match?
    If no at all you would never figure it out.
    If no in first X hours/days/weeks then you would waste that many time searching elsewhere.
    We know a lot about BF weird behaviors so it took us "only" 3 hours to figure this out.
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