DrunkenGummyBear
-
Posts
7 -
Joined
-
Last visited
Reputation Activity
-
DrunkenGummyBear liked a post in a topic by Rodick in New game modes
What about survival mode, PvE map where you have no walls, only some resource incomes and you try to survive as much waves to get in top "ladder". Each wave of enemy gets stronger, buffed, etc. It should be made without completing (no victory conditions) just to climb further in ladder. Top 5 get rewards and ladder maybe resets...
-
DrunkenGummyBear liked a post in a topic by RuneSeeker in Adding PvE Map Difficulty Modifiers
Some more ideas if we're brainstorming:
Twilight Bombs: Every unit in the game will blowup like a twilight slaver upon death (neutral eruption upon death) Stone Skin: Every enemy unit takes 1/3 less damage (stoneskin [-15%] + wheel of gifts damage reduction [-20%] buffs = should be around ~32% damage reduction) Enraged: Every enemy unit has the "Rage" passive (Fire Dragon passive, because it's longer) -
DrunkenGummyBear liked a post in a topic by Metagross31 in Adding PvE Map Difficulty Modifiers
I'm bad with names for these effects, but some ideas:
- Friendly units explode/spawn nightcrawlers on death
- Friendly units have a X% chance to get CC'ed every Y seconds
- Enemy units reflect X% of the damage they take back to the attacker
- Friendly units do not get healed near buildings
- Every units get spawned with half health and does not heal up to full after a certain duration
Might add some more ideas later...
-
DrunkenGummyBear liked a post in a topic by Mynoduesp in Adding PvE Map Difficulty Modifiers
- Infected: Squads spawn 1/2 Nightcrawler with activated frenzy (global or only for enemies, spawned units belong either to enemies or to neutral enemy)
- Powerless: No/less energy/void evergy at the start
- Onslaught: Generic buffs for enemies (squads and buildings): reduced/increased damage taken, reduced/increased damage dealt, enemies regenerate x% health per second
- Scorched Earth: Buildings take X% more damage (already mentioned)
- Shared Pain: damage friendly units recive is also dealt to surrounding friendly units
- Befallen: Friendly squads cannot be healed
- Disenchantment: Friendly squads cannot be buffed (both buff and debuff)
- Spellblock: Squads cannot use their active abilities
- Martyr: Squads cast a neutral-enemy spell on death
-
DrunkenGummyBear liked a post in a topic by Yuah in Adding PvE Map Difficulty Modifiers
I love playing PvE Campaign maps from time to time but by this point I have, like most other PvE players, beaten every map on expert. I really like the campaign maps cause I think they're beautifully crafted and I'd love too see a way to increase difficulty on them without our overworked devs having to reprogram every map, so I had this idea of optional modifiers you could use to further crank up the challenge on a map. They should be relatively easy to implement and increase the difficulty of a game in different ways but also net you more rewards for completing a map.
Here's an idea of what it could look like:
Motivated Foes: Morale is high amongst your foes. Enemy units deal 20% more damage.
Cursed Wells: An ancient curse was cast upon the wells in this area. They produce energy 25% slower than usual.
Termites: This place is infested with termites. Your structures take 30% more damage. This counts for buildings, walls, power wells and monuments.
Foreign grounds: Far away from your forge, your units have trouble adjusting to being summoned. Every friendly unit enters the game dazed, and the dazed status lasts 20 seconds longer than usual. (can be negated by rallying banner and wrecker)
Unoly Gift: An evil Shaman has blessed your foes with the gift of regeneration. Every Enemy unit gains 2% of their maximum life points every 2 seconds.
I just made these up to make my idea clear, they're not neccecarily balanced. What do you guys think abt somthing like this?
-
DrunkenGummyBear liked a post in a topic by Toggy in The Skylords Open #8 30.05.21
Hello fellow Skyladies and Skylords!
Another 1on1 tournament, who will take the title this time?
Format?
The tournament will be played as a 1on1 best of 3 double elimination tournament, grand finals will be best of 5, no reset. The grand finalist coming from the winnerbracket will start with a win (1-0) already.
Prize Pool! (subject to change)
1st place - 4 Booster packs
2nd place - 3 Booster packs
3rd place - 2 Booster pack
4th - 8th place - 1 Booster pack
Big thanks to the devs who sponsor the booster packs!
When?
On 30.05.21 starting on 3pm CET (Berlin time), the stream will start about 30 minutes in advance.
Organisation?
The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
The streaming channel that will be covering the tournament is DasToggy on twitch.tv.
In case of problems contact me or one of my mods via Discord, Battleforge or on twitch.
Twitch mods: LynnTaki
Rules!
-Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
-Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
-After your match, go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
-The Map Pool is: 1st round: Haladur, 2nd round: Simai, 3rd: Elyon, 4th: Lajesh, 5th: Uro and 6th: Yrmia (same pool as in ranked duel). The first match of the round will be played on the fixed map, then it is losers choice. The winning player (who won the previous match in this bo3) also has to lock in his deck first.
-The brackets for the tournament will be shuffled before the tournament starts.
-Use your Battleforge name for the tournament. If your Challonge account differs from your Battleforge account name use the "Sign up with an alternate name" feature or change your name for the tournament in the settings. Finding your opponent will be a LOT easier this way.
Reply in this thread if you have questions, I will check it out later.
Best regards,
Toggy
-
DrunkenGummyBear liked a post in a topic by Majora in New game modes
Oh wow really? For how many maps was this done?
Almost all RTS-games with Fog of War dont have the option to spawn in units (and spells!) directly. Scouting is important because you can see what tech and units your opponent has, in battleforge that would only limit to which orbs are available. I think it would also greatly limit factions without CC, since they cant stall and counter attack as easily, making most games play out mostly random. I also dont think this would result in what you think, since towers still bind power, and thus you are still better off having units on the field most of the time. I just dont see this working in Battleforge personally.
Now this I could see happening. I always think free for alls are a ton of fun in RTS games. Im sure this mode will also have some weird balance issues, but it could be interesting, and most spells at least require you to have ground presence. Let me check with the Devs if this is actually possible to add tho.
-
DrunkenGummyBear liked a post in a topic by Xamos in New game modes
Good Ideas, new Gamemodes is what could really improve the long-time fun to keep players playing the game.
Personally I´d also like a PvP-Mode, where Fog Of War is enabled - like it´s the case in (almost all) other RTS-games.
-> To then balance this I would also add aother layer of unit-cap (max units you can have in play), bound to the number of Wells you have for example - or even just bound to time. This would prevent overwhelming rushes. This mode could then be about building a nice base - looking for the perfect balance between towers build and units played and so on.
-
DrunkenGummyBear liked a post in a topic by Cocofang in Organizing decks with folders
Right now all decks you make are just in a giant dump that you have to filter with names and/or which orbs they contain.
As someone who doesn't focus on any particular deck not only did I hit the 100 cap a few times and had to clean up, I also naturally have a giant list of decks. But I noticed that there are already something like subfolders present. Namely "General" and "Beginner". My suggestion is to implement the feature of creating such folders yourself and the ability to open/close them.
-
DrunkenGummyBear liked a post in a topic by wanky in New game modes
I) there sould be some gamemodes already, just watch into the community maps
II) sounds intresting. But maby hard to creat. (tetris have similar things if u play 1 vs 1 tetris)
III) some maps have a *extra difficulty", but not finisched. f.e. crusade have on top 4 lines to defend on Expert. but if u watch the map in editor, there seems to be even 2 lines more to defend. Sadly this "extra hard" mode was never implementet. I rly would like to get a ultra hard mode for the CPVE maps, but probely only a rly smal playerbase would even able to finisch them.
-
DrunkenGummyBear liked a post in a topic by Toggy in The Skylords Open #7 NEW DATE 15.05.21
Hey everyone,
What an awesome tournament today! Congratulations to Crossbow_andy for taking the Skylords Open #7!
Greetings,
Toggy
-
Xamos liked a post in a topic by DrunkenGummyBear in Timestamps on messages
Hello again!
You could also add some timestamps on messages. Not really a must in the game but would be convenient.
-
DrunkenGummyBear liked a post in a topic by Lucam in Option to add titles to game lobbies
I just came up with the idea of adding titles to a match. I looked through all the suggestions and and could not find the same idea.
With titles you can tell what you are up to with your game. For example on bad harvest you could tell like i want to speedrun this or with rpve construction meme decks. This way it would be easier to find like minded people and mess around or find people who know the same strategy in game.
Looking forward to what you guys think
-
DrunkenGummyBear liked a post in a topic by anonyme0273 in Fear of a slow death of a community
Hi, all you weird people who like me still visit the forum for some reason.
I've come to share my first negative experience with the project and hope to bring more attention to what I believe matters most.
Now we all are here for the game and its community (can't have one without the other for long). The game is almost the same as when we fell in love with it so many years ago. The community changed over the years since the establishment of this project until now - for the better in most cases, I'd say. There is still positivity everywhere I look and support has seemingly never been stronger, now that we can play to our hearts content. But is playing all I expected from this project? Not really.
The game is (essentially) the same, you can tell me all about the changes to BFP, quests, balances... I think I know all of those. But the community, in my opinion, is at a standstill. Not because the hype is dead, that is not the case. But there is nothing official happening. We have a few amazing streamers and content creators and honestly praise be onto them, they keep this project fresh for me. Things are happening BY the community FOR the community, while the staff team hires more people to work on the game. Why is that not a good thing? More maps, more stable development, a clearer image of what the game can be - all those are great, but are all for nothing if the life of the game is stale with no official events, tournaments or something to look forward to by the staff.
I brought this idea up in Discord without much reply, so I took it then privately to @Ladadoos, who ignored the content of the message because of the way it was worded - a rather shallow behavior. I admit, I lost my temper in how I addressed this, but I will not apologize because I firmly believe that map designers, discord moderators, and more developers are not necessary until the word gets out there to both existing and hopefully new players. We can have the best game, but with only ~1000 active players it won't be long until those numbers start to fall and sooner or later the hype dies with it. What we should be doing, in my opinion, is supporting the community, its content creators, the games public image, rather than the inner workings. I believe noone here can complain about the job done until now - impecable! The game works, we can play, trade, talk, strategize, get better, grind. But that won't last forever, unless the community has something more to look forward to - again, tournaments, events, official livestreams, contests of all kinds. I love this game and the community that grew over the years and don't want it to die just because the staff is busy growing itself and the game mechanics when the player numbers are what essentially matters long term.
So yea, to be blunt and completely honest, in the last few weeks, I couldn't care less about rebalancing cards or hiring new staff and in my opinion @Toggy has done more for the game this year than any other actual staff member. Watching his tournaments and seeing the people root for their favorite deck, player, and generally enjoying the vibes is what I always looked forward to! I am so grateful we get to play the game, and I want it to stay a great place to go to, but not if it's at the cost of the people that came along with it.
If you disagree with me, please, let me know. Maybe I am missing a big picture, some future amazing prospects and plans that elude me, but for now I stand firmly by my beliefs that if nothing changes, soon this game will be just that - another game, nothing special. And that would be the worst thing to happen after all this work.
-
DrunkenGummyBear liked a post in a topic by chickennoodler in Skylords Pre Reset era price reference
Ultrarares, rare Squads and buildings so far.
** I recommend using Ctrl F and typing the card name you want to see etc.
Price ref based on pre-reset era
Because over relying on SMJ is weird
Price listed is an expected range, but you will find outliers when
you look because most casual players won't read this list or use SMJ anyways.
*Pricing is subjective and based on my buying experience.
But remember, in pre reset era, I could even flip commons for profit.
Very difficult to do this in the current post reset, so use this list as a reference, not as a
modern daily list trying to flip cards.
I think
----------------------------------------------------
Pricing reference based on Pre-Reset era
----------
Ultra rares:
Low supply, expect soaring and plunging price deviations when
listings expire or supply is lower. No one actually cares much about the consistently
lower priced ultra rares on here so expect derp pricing on promise of life etc.
Squads:
Nox carrier (both affinity) 10-30
Queek queek 50-80
Tortugun (both affinity) 100
Wrathgazer 100-130
Timeshifter 120-150
Moloch 100-150
Thunderwagon purp 180-220
Parasite Swarm 150-220 (this one is odd. It used to fly to 350, but was prolly price gouging)
Shadowworm 250-330
Core Dredge blue 260-330 (high flux)
Core Dredge Red 330-370+ (very high flux)
Forest elder Purp 300-350
Abyssal Red 250-300+
Abyssal Blue 330-370+
Rageflame 330-350
Lord Cyrian (was a promo) 5k+ (current reset market 350-400 ish)
Grim bahir (both affinities) 400-450 (high flux, again, expect within range)
Ironclad Red 450-600 (post reset 400-450+) (Was very high flux depending on the day)
Lost Warlord Red 500-600
Ironclad Blue 550-750 (post reset 400-450+) (very high flux at the time. It was weird)
Thunderwagon Red 480-520
Lost warlord Blue 500-700 (usually low 600s, high 500s)
Spitfire 500-700 (high flux at the time)
Skycatcher (both affinities) 500-700 (very high Flux)** (Modern pricing is 800ish. Anything more is SMJ being weird or supply is low.)
***Addendum. Realistically right now, any price between 860-920 range is okay currently because SMJ is creating a lot of unnatural demand. This is actually why I don't like SMJ, it creates an unnatural third party carfax effect, but in reverse, which inflates the value hence people just buy buy buy. Forgetting hey, instead of trusting strangers, you're now trusting and giving pricing power to 1-4 specific strangers to determine prices.
Dreadnaught 500-800 (was usually close to 600s, not always)
Rageflame blue 500-900 (very high flux in price)
Forest Elder green 1100-1300
Fire Dancer 1500-1700
Avatar of Frost 1800-2300
Mountaineer 2200-2400
Harvester 2500-2700 (Was almost always 2500 ish)
Buildings:
Oracle Mask (both affinities) 10-50 bfp ( no one really cared)
Voo doo 30-50-70 (also no one really cared)
Volcano Red 50-100 (high flux)
Volcano Green 50-100 (high flux)
Mindweaver 100-150+
Stronghold 400-700 (high Flux)
Church of negation 550-800 (very high flux)
Spells:
Curse orb 15-20? (Idk how to price this in the current market)
Evocation's Woe (both affinities) 3-20 bfp? (this one always puzzled me. Wtf? )
Forest Vim (both affinities) 15-30bfp (very High flux)
Promise of life (both affinities) 20-30 (very high flux)
Gravity surge purp 15-30 (very high flux)
Ice Age (both affinities) 20-40+
Twi Warfare (both affinities) 15-50+
Backlash 25-70 (insane flux) (im not even sure people know what this card even does .)
Protector's seal (lost+Twi colors) 75-150
Gravity Surge Blue 100-250 Very Very high flux (popular, but it can get absurd)
Cluster bomb purp 120-170 (have seen 75-200, but don't expect it)
Disenchant purp 180-300 (very high flux)
Nether warp blue 180- 400 (very Veeerrry high flux)
Frost Shard 300-350+ (This used to have tons of meme pricing at 500+. Not in current market)
Cluster Bomb Red 650-770
Nether Warp Green 1300-1500+ (very popular, don't expect it to be 1300 or on the lower end.)
Disenchant Green 1300-1500+ (very popular, don't expect it to be 1300 or on the lower end.) * It's actually gone crazy right now as of march 2021
Enlightenment 2100-2600 (ooof, 3100 in current market. Feels bad)
Infect 3500-4000 (used to be 3k even, but they discontinued free daily boosters to the current bfp reserve and booster discount system.)
--------------------
Rares:
Moderate supply, expect consistent prices. When listings expire or supply is lower,
prices can soar or behave strangely There are some consistently lower priced rares ,
but as before, no one cares as much about the prices of lower priced rares, so they
are really derpy.
Squads:
Ice fang raptors (both affinity) 3-9 bfp (modern range is closer to 5-12)
Mountain Rowdy (both affinity) 3-9 bfp (modern range id 5-12)
Gladiatrix (purp) 6-15
Storm Singer (Red) 10-25
Amazon (blue) 10-25
Virtuoso 15-30+ (Moderate flux)
Nightguard (purp) 15-25+ (Depending on timing, price could soar . This is no longer a common thing as more players= more supply)
Timeless one 15-20+ (High flux) (Used to be even higher, but free pvp deck change knocked the price of this card down)
Treespirit (purp) 15-20+
Satanels (both affinity) 23-30+
Dryad (Green) 20-30+ (Was usually close to 25)
Grove spirit 20-33+ (Somedays, it was 10 bfp. That's no longer a common thing on modern post reset market)
Nightshade plant (both affinity) 40-60
Twi Creeper (both affinity) 40-60+ (Usually closer to 50)
Magma Fiend 40-60+ (Was usually around 50's flat)
Amazon (Green) 40-55 (Higher 40-90 bfp price was once a thing, not anymore post reset)
Shadowmage 45-55 (consistently)
Deep fang (both affinity) 40-85
Treespirit (Green) 40-80+ (Modern post reset price closer to 50s-70)
Giant Slayer 50-100 (very high flux) (Modern pricing is 40-60.)
Skyelf Commander 40-60 (consistently)
Fallen skyelf 40-60 (consistently)
Ravenheart 50-90 (post reset, it is hard to determine with the Expert clear free Ravenhearts)
Fathomlord 50-110 (High flux) ( Modern pricing is 50-80)
Ice Guardian 50-80+
Death Ray 50-100 (High Flux)
Gladiatrix (Green) 50-100+ (Very High flux) (Modern is 45-80+)
Batariel (purp) 50 (Modern is 80-100) (It used to team kill allied units super hard, but this was changed so price went up)
Firesworn (Blue) 70-110
Spikeroot 80- 110 (Modern post reset range is closer to 50-90)
Lost Shade (purp) 50-100 (Modern is 100-130+)
Crystal Fiend (G) 70-120 (high flux) (Post reset market 120 ish??)
War Eagle 100-150
Scythe fiends 100-150+
Rogan Kayle 50-70 (*Modern range is currently 110+ due to booster achiev, but I'm willing to bet this will get lower)
Storm Singer (G) 100-150+
Skyelf Templar 100-200 ( Modern is 85-110+)
Lost Grigori 100-150
Crystalfiend (B) 100-200 (Post reset range 100-150+)
Skyelf Sage ( 110-160
Corsair (both affinity) 80-110 (Modern, close to 140-150+)
Abom (Purp) 80-110 ( Modern range 100-150)
Fire Worm 100-150
Nightguard (G) 150-250+(High flux) (Modern range is 145-170+)
Abom (B) 120-160 (Current Market range 150-200+)
Jorne 100-170+
Firesworn (RED) 100-300 (Modern range is 100-150+) *yes, the range was that crazy, I never figured out why.
Colosus 190-220 (Very consistently)
Razorleaf 190-275
Dryad Blue 350-600 (Modern range is 150-200+) *This pricing changed a lot post reset
Ashbone Pyro 250-330 ( Modern price range is 190-250+)
Dreadcharger 350-500 (Modern pricing is 200-220+)
Battleship 100 (Modern post reset 200-240+) *price bump due to Battleships getting ice shield gives speed ability
Viridiya 100+ (Modern post reset range 240-280) *Price change was due to booster achievment, over time will likely go down.
Lost Shade (B) 150-250+ (Post reset 200-230+) to
Brannoc 75-120 (Post reset 300-330++) * Price bump was due to booster achieve. Will likely go down over time.
Sunderer 450-550 (Modern range 220-300s with high flux)
Juggernaught 500-700+ (Post reset era 350-550)
Cultist master 300-350 (Post reset era, close to 500 consistently)
Bloodhorn (R) 450-550
Grinders (both affinities) 450-600
Mo 450-550
Manawing 450-550+ (post Reset era 300-500?) *** Bought my 4 early, so I haven't watched these as much post reset
Deepcoil worm 530-570 (consistently around 550)
Batariel (R) 450-550 (modern market 650-750) (*The thirst to pay for a normally useless 4 fire orb creature u need Enlight for is strong.)
Bloodhorn (P) 500-600 (post reset era 700-850)
Overlord 800-950
Buildings:
Altar of Nihil 3-6
Northstar (Both affinities) 3-6
Shrine of greed 3-20
Soulsplicer Red 10-15
Rocket Tower 15-30? *Could be 15-40. Not sure.
Sylvanian gate (Both affinities) 15-20
Altar of chaos 15-40
Lifestream 15-35
Comet Catcher 20-40
Ice shield tower 30-55
Shrine of martyr 20-40 * after card change ..... pricewise nothing changed.
Mortar tower 35-60
Mark of the Keeper 80-130
Shrine of memory 100-170 (fluctuates wildly)
Soul Splicer green 200-350 (post reset 120-150)
Embalmer's shrine 200-300 (Very High flux) ** Very popular so depends on timing.
Incredible Mo 450-550+
Worldbreaker gun 530-650+
Shrine of war 530-660++ (It's very popular and essential. Not a good combo for predicting it's price daily.)
Wheel of gifts 1200-1400 (post reset, price was trending towards 1000-1100 range. But it's popular enough so it might go back up.)
Amii Monu 500-650 **!! (Post Reset 2500-3000++++. Due to expert and adv now giving massive amounts of booster achievs, influx of
new players and old players trying to get these, this absurd price will stick for a long time and veeerrrryyyy slowly drop. . . if at all.
Spells:
Curse Well 20-50 (post reset 3?- 20?)
Curse Orb 10-30 (Post reset 3?-20?)
Earthen Gift (both) 3-10 (be honest, who normally even uses this? Exactly.)
Wintertide Red 15-50 (After recent dumb change it's 3-10bfp ) (**used to give paybck anti trample for lightblade combo, now it's a worthless spell)
Sandstorm 7-30
Revenant blessing (both) 10-25 (Revanet play is super unpopular, so u might be able to get for cheaper. )
Twi curse (both) 10-30
Matter mastery Purp 10-35
Lost Evocation (both) 15-35
Aura of corruption 50-100 (post reset 20-40)
Twi pestilence (both) 15-50 (usually in 20's. Even post reset 20's, 30's)
Amok (both) 15-25 (can get lucky for really low prices because it's a reaaallly unpopular card)
Parasite 15-30
Plague 15-30
Wintertide (blue) 15-50 (try for below 30's)
Mind Control 20-40 (consistently)
Wildfire 50-100 (Almost always in this range
Area Ice shield 50-80 (Post reset 30-70)
Ice Tornado 50-100+ (High flux)
Inferno 50-100+ (very high flux)
Frenetic (green) 80-90+
Ward of the north 40-110 (consistently)
Hurricane 100-150+
Motivate 130-170+
Revenge 150-220+
Soulshatter 200+
Frenetic (purp) 220- 350+ (high flux)
Earthshaker 150-250 (post reset, 300-400+)
Matter mastery (Green) 450-800+ (Depends on market supply, can go higher)
Homesoil 450- 550+ (post reset 450-700+ Very high flux)
Mine 500-750 (post reset 800+ Realistically 850+)
---------------------------------------------------
Uncommons
Most uncommons are so common, you are unlikely to ever get ripped off or get a very good deal.
Market price is what it is usually. There are some outliers however.
In progress
Squad:
Frost Sorc 10-30?
Buildings:
Spells:
-------------------------------
Commons
In progress
Lost Drags 6-20
Breeding 5-20 (prolly 5-12 range)
Surge of light 10-20+
Decomposer 10+
Barrier 10-20+
Lost launcher (both colors) 10-20+
Werebeasts 15-25+
Lost horror 25-40
Nomad (Green) 50-60+
-
DrunkenGummyBear liked a post in a topic by medoma in Game freezes for several minutes
Hello everybody,
for a while now I have the problem that the game freezes.
First it just lags, but I can still get some spells out. Then it freezes completely. I do not lose the connection to the server.
While (!) it was freeze, somebody texted me and I responeded to it WHILE (!) the game was freezed. And he responded to my respond WHILE (!) the game was freezed. LOL
I never had such a scenario in any game that I played so far.
But that the game freezes doesn't mean it was crashed. No after the freeze (that lasted about 10s - 5 min) the game continues but in SUPER RAPID MODE. Every unit moves super fast, like it wants to get on the same page with the server again because the other 3 player in random pve played normal for the past 5 min).
I can place cards in the freeze, but it does nothing. I will put a screen to demonstrate:
Anybody having the same problem or suggestions to solve it?
Best regards
-
Ca7 liked a post in a topic by DrunkenGummyBear in Friendlist suggestion
Hey all,
whould be nice if you could freely categorize your friendlist in groups. e.g i'd like make folders for pvp people / pve / marketplace / favorites e.t.c. Right now they are basically all together. Also you could add notes on top of their names so players can remember who is who.
-
DrunkenGummyBear liked a post in a topic by Sykole in Forging - Skylord's version of crafting
Hi,
Apparently since something like the booster history, which requires a database connection and client modification, can be developed at a time like this when it is (I assume) a low priority project with no impact on the game at all, then you now have a surplus of developers to afford working on such minor things?
If so, here goes another idea I had but didn't share due to limitations.
Name: Forging (Comes from BattleForge, duh)
Function: Allows players to forge cards, boosters, and cosmetic collectables.
Features:
- Shards: Can be forged into a random reward.
- Enhancers: XP and Gold boosters.
- Cosmetics: New legacy and time-limited avatars, titles (Like PvE/PvP ranks), name colors on the player list the same way as GMs. It could even extend to the forum where you get a special usertitle.
How it works:
- Shards: Winning a game, you have a chance to earn a shard. Three shards and you can forge them into a random reward, which can be a booster, random card or a cosmetic. Of course, it can be far more intricate than this, so if you want my detailed plan, sure. This post is just the basics. All within a single tab in the client. A couple of buttons and a few images, all the magic happens in the background in the server (really basic stuff though, a simple database and an RNG).
- Enhancers: Super simple yet I don't see why it isn't being added. "You have an XP booster for 4 hours". Can be 1.2x multiplier, or even a more advanced system where it scales with your rank. The higher your rank, the higher the multiplier, but the lower the time the booster lasts for. Can be purchasable with Gold or earned with Shards, or by levelling up. It's temporary boosters of course, noting permanent. The point is to increase play time.
- Cosmetics: A whole new world. Just add more unique and legacy items, like a golden border your avatar for instance. I assume that can be done. Whatever avatar you have is the same way it is, but if the server's packet for the avatar ID is like, "34_0" -> Then you'd have a golden border, since the "_0" is an identifier for golden border, and a LUA script can pick that up. If not, then just introduce new, limited-time avatars. Crop the face of a character from an oil painting of the game for instance, from the loading screens.
Honestly, I can't be bothered to make a more detailed or bigger post because it will most likely die like always and go unnoticed. If you want more information about the technicalities, implementation strategy, or the mechanisms and their effects, let me know and I will reply. I can even make a prototype for you. Peace.
-
DrunkenGummyBear liked a post in a topic by Metagross31 in Timestamps on messages
Just a quick question in between:
An option to toggle the timestamp only for group/whisper messages independently of channel messages would be cool!
So you could for example have timestamps on whispers and group chat, but not in trade.
-
Timer liked a post in a topic by DrunkenGummyBear in Timestamps on messages
Hello again!
You could also add some timestamps on messages. Not really a must in the game but would be convenient.
-
DrunkenGummyBear liked a post in a topic by Xamos in Friendlist suggestion
Yeah good idea, or the possibility to add Notes to your friendlist (or to each entry) would be nice also.
-
Eirias liked a post in a topic by DrunkenGummyBear in Friendlist suggestion
Hey all,
whould be nice if you could freely categorize your friendlist in groups. e.g i'd like make folders for pvp people / pve / marketplace / favorites e.t.c. Right now they are basically all together. Also you could add notes on top of their names so players can remember who is who.
-
Metagross31 liked a post in a topic by DrunkenGummyBear in Friendlist suggestion
Hey all,
whould be nice if you could freely categorize your friendlist in groups. e.g i'd like make folders for pvp people / pve / marketplace / favorites e.t.c. Right now they are basically all together. Also you could add notes on top of their names so players can remember who is who.
-
DrunkenGummyBear liked a post in a topic by Majora in Game progression (This is gonna be destroyed and probably removed, heck I might be banned.)
Are you aware we are all volunteers who work on this project for no profit in our free time alongside actual jobs and/or studies? There is no need to be this aggressive. We are open to feedback, but if you start throwing around childish insults like this, I wont bother replying to you any longer.