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Maze

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  1. Xamos liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    I am actually currently reworking a lot of things behind the scenes and adding the newer cards to the site and the bot. No promises, but expect to see the new iterations up and running again some time next week. 🙂
    Sorry that it took so long for me to finally fix the issues. 🙏
  2. Ultralord liked a post in a topic by Maze in SMJ-Bot (Price Notification Discord Bot)   
    Hey everyone,
    I have something new that I want to share with you.
    In the last two days I tried something new and built a simple Discord Bot that allows you to set notifications for card prices.
     
    DISCLAIMER:
    Please note that to use the automated notifications you will have to subscribe to the bot, meaning that you need to confirm that your publicly visible Discord ID and all your personal notification settings for this bot are stored in one of my databases. You can unsubscribe at any time, which deletes all your user data including all notification settings for this bot from the database, never to be recovered.
     
    Here are some things it can do right now:
    Set multiple notifications for different cards with criteria for when there are buyout prices below (for buying) or only buyout prices above (for selling) a set price available Unset all notifications for a specific card, so you can set new ones, if your criteria change Unset a specific notification Show all your current notification settings Show all current buyout prices for the cards you have set notifications for Show all current buyout prices for a specific card, or cards that include a specific set of characters (no subscription needed) I set the Bot up so that it checks for new data frequently and sends notifications each time a previously set criteria is met, which should be not later than 1.5 minutes after new data is available from the API.
     
    If you are okay with subscribing, just want to use it for displaying the buyout prices of a card or simply want to stay updated on changes to my website or bot, join my myDiscord Server and start interacting with the bot in your DMs. If you joined the server, when the bot was not online, simply DM the bot with !help once it is online again. You can join it here:
    https://discord.gg/m5Dm5fweSV  
    Also, since I haven't spent a lot of time with programming this little bot (or Discord Bots in general) yet, there might still be some issues and other stuff, like a not so understandable command documentation or the nonexistent description on my Discord server.

    Nonetheless, I hope you still like it and find this simple bot useful.
     
  3. Maze liked a post in a topic by Kapo in Beginners Guide for Disinterest in Skylords Economy   
    Beginners Guide for Disinterest in Skylords Economy
    Or: How to not get screwed over by your own mistakes, the market, or other players
     
    Skylords Reborn – a wonderful piece of RTS gaming – but also a Trading Card Game with market mechanics. Some enjoy the economic aspects a lot – but maybe you don't. This guide is as short as possible and gives you simple tips of what you should do and what to avoid.
    If you just want to play the game, make progress and have fun, this guide is for you.
     
    Check prices: When buying or selling something over a certain limit – lets say 100 or 200 BFP – check the median price first. You don't need to memorize anything, use www.smj.cards (courtesy of [GM] Maze). Sometimes cheap cards are on temporary low supply and sold for outrageous prices. You only know what's going on if you check the price beyond the lowest market buyout.
      Sell Boosters: One way to ensure progress is to stay away from the gambling machine. You might end up losing several BFP, or you might win big – but that's especially a bigger risk for someone who is just starting out. For a casual player, staying even also has a downside: selling cards takes time too, and that's time not spent playing the game itself.
      Plan ahead: As a beginner, select one or two factions/decks you want to put your resources into and stick to them. Don't pump all your resources into fire cards and lose interest the next day. Cycling through your resources usually means losing some amount of BFP.
      High value - buy on chat, sell on market: On very expensive cards (>500 or 1000 BFP), take some time and buy them on the chat. Bartering can save you a lot – demand a healthy discount, otherwise you could buy from the market anyway. Selling expensive cards goes the other way around, just put them up on the market.
      Reforge right: The Reforge can be a powerful tool, but don't put random cards into it. To keep it simple and if you don't want to learn the exact mechanics, just put 4 of the exact same cards in, and you will be fine. Just be sure to never trash something of value.
      Be patient: This is the hardest part – many already mentioned points revolve around the ability to wait if the situation isn't right. You don't have to wait to sell a card for months – just don't sell it while it's at the very bottom. When buying a card you really NEED for a deck to play right now, you can make conscious exceptions for this, but moving fast almost always means losing BFP.  
    Hopefully it helps new players with disinterest in economy a bit. If you have some additional tips for beginners and people who want to participate in the market as little as possible, just suggest them and I will add them here:
     
    Have fun: Even though the advice above is sound, don't force yourself to optimize too much. For example, if you have fun opening Boosters, just do it, especially while you are still exploring what cards exist and what factions you may or may not like.
      Stay Updated: Skylords Reborn is in constant development, there is a regular forum post of changes that also contains a free Booster code. Official streams or videos usually come with codes too.
     
  4. CrispyChicken liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    I decided to implement a few additional feature that were suggested, and were on my list in some way anyway, so I just went ahead and coded them up. But keep in mind that they are only in a preliminary state and layout changes are highly probable. It was surprisingly fast to code with 2 long evening sessions. xD
    Anyway, the features are:
    - add cards to a favorites list that is stored locally in your browser
    - filter the cards on the main page with your lists or a List Code
    - copy the List Code of the currently filtered cards
    - set the favorites list with a List Code so you don't need to click on the favorite button for every card
    - copy the current favorites List Code so you can store it in a textfile or somewhere else in case you want to switch browsers or devices
    - calculate the total amount of gold to upgrade a list/all cards and how much bfp it would cost to complete your collection with some additional adjustable settings (filtering is done with a List Code)
     
    You are now probably wondering what a List Code is, it's simply a string of SMJ ids that are joined together.
    Example: "A1A2A3A4A5A6A7" is a list of all the newest cards (the order doesn't matter). The List doesn't have a maximum size, so go crazy with it. xD
    You can also place as many commas or spaces in the string if that helps you with readabiliy, but they are removed when stored in the localStorage, it also removes duplicate ids and sorts the ids for better readability when you copy it again.
    I set it up to allow the addition of other personal lists in the future, but I haven't coded that yet. Nonetheless, you should be able to adjust the value of the "lists" key in your localStorage to manually add another list and use it on the main page. 🙂
     
    I haven't tested every little detail yet, so please tell me if you notice any weird behavior/have problems with the usability and have a better suggestion.
    On a side note, I also fixed a few bugs (Mini Booster values were wrong, Card Auction Details didn't change when the card changed) and added some tooltips here and there.
    Next I really have to fix the prices, since the Long Term and Notables data haven't updated for a few days and the I should finally migrate the old data from before the patch 🙈
     
  5. Maze liked a post in a topic by Majora in Community Update #17 - January 8th 2022   
    Greetings Skylords!

    Welcome to the first Community Update of 2022! We hope you had a blast playing Skylords Reborn in 2021 and hope you will continue to do so in this brand new year. Even though we just released a major content patch, there is already a lot of interesting things to talk about, so let's get started!

    • Yearly Recap 2021
    On the 17th of December we had our Anniversary Stream, celebrating the 1-year anniversary of Skylords Reborn. Sadly, something went wrong with the playback of the stream that we were not able to fix. Instead of doing a rerecording, we decided to record a recap of 2021 instead. 
    In this yearly recap video we go over everything that was added to the game in 2021. Use it as an easy catch-up or as an introduction video for your returning friends!

    A lot was added in the patch on the 18th, so we can understand you might have missed something in the overload of changes and new content. To make things a bit more easier for both current and new players, we have also collected information into a handy overview. 
    We grouped all the documents (deep dives, behind the scenes, PvP guide, etc.) we have released last year, and collected every community update thus far on a single page with highlights. Especially Community Update 16 went into all the changes added in the last major content patch. We hope this will make it easier for you to keep track of progress.
     
    • New Voicelines Implemented
    With some help from our friends in the C&C community, we were able to fix the issues we had with the sound converter needed to implement new voicelines into the game. We are happy to announce we added English* voicelines to Banzai Lord and Amii Paladins! 
    Banzai Lord is voiced by Dreamlord. We tried to create a character that is both sinister towards his enemies, and caring towards his birds. Because both Tortugun and Wasteland Terror (soon™) are non-humanoid, we hope he will give some flavor to the lategame of Bandits. 
    Amii Paladins is voiced by Rothriel. The Amii can go into multiple directions; they are full of energy as part of their elemental nature, a joyous unrestraint and/or an excess of emotion. At the same time they are a race still shrouded in mystery. We went with a serious and calm vibe for these Amii soldiers, and we plan to lean into the more energetic approach for Amii Phantom. 
    In the near future we plan to also add voicelines to Bandit Sniper, Dryad, Mountain Rowdy and Amii Phantom.
    Additionally, there are already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock. 
    *Adding voicelines is a ton of work, both for the voice actors and those implementing. Because of this, we currently are only able to provide voicelines in English. We have added these English voicelines into each version of the game, no matter what language you play it in. We would like your opinion on this. If you play the game on German, French or Russian would you prefer your cards to be without sound, or with English voicelines? Fill in the poll here. 
     If you want to help with the implementation of voicelines and have experience with video and audio, please check out our open position for Video Editor below. 
     
    • Creating New Lore and Campaign Maps
    We are excited to announce that we are planning on expanding the Skylords Reborn lore! This will include future story expansions as we work on adding new campaign maps and new in-game characters, as well as new Legends pages (for the Lore book).
    The initial goal is to add 5 new Legends pages for each faction, including the hybrid factions. Yet we cannot do this alone, so as part of this endeavor, we would like to invite anyone interested in the lore and in writing to join us in a new official Lore Taskforce server! Any member of the community will be able to submit proposals for new Legends which, if approved, will be included in the game. So if you have ever had a great story idea for your favorite unit, now is the time to put pen to paper and give it a try! Join the Lore Discord here.
    We will share more about our plans and progress for campaign maps at a later date. 
     
    • Advanced Filtering Survey
    In our last patch we added advanced filtering options, both for the inventory and the AH. We are curious if you are aware of it and/or use it. 
    To gather data and figure out how many of you are aware of the new options, we have created a very small survey. We hope you will take the time to fill it in. 
    You can find the survey here, it should only take a few minutes of your time. 

    • Pure Nature Rework
    After Pure Frost and Bandits, the balance team has now set its eyes on Pure Nature as the next faction to receive major changes. On the balance discord you can already see some of the proposals for multiple cards, ranging from Nerfs to Deep One and Energy Parasite, to buffs to Ghost Spears and the Root Network. Cards like Grove Spirit, Forest Elder, Mind Control, Abyssal Warder, Colossus and Grimvine are also being looked at. 
    The Root Network is an interesting yet complex Nature mechanic that is often misunderstood (and poorly explained by the game). Some of the ideas currently being discussed are changing Thornbark to count as multiple entities for the Root Network and reduced power costs for cards like Spikeroot and Treespirit. After the changes are a bit more fleshed out, we plan to provide you with another Deep Dive document, going into what makes Nature tick, its strength and weaknesses, and how we plan to tackle them. 
    Alongside changes to Nature, we are also going to test out a couple of nerfs and buffs on the test server in the near future. Some of the cards that are currently being looked at are Nightguard, Executor, Phalanx, Ice Guardian, Warlock, Stoneshards and Twilight Minions. 
    You can find all our current idea's and join the discussion on our Balance Discord. 
     
    • Update to Skylords Marketplace Journal 
    Maze has been hard at work and released a new version of the website Skylords Marketplace Journal. On this website you can easily track prizes of cards. The redesigned site is now at a stage of development where he felt it is viable enough to replace the old version, which broke with the anniversary patch. The old version is and will probably stay available, but it won't receive any more updates. It can still be found here.
    There are a bunch of exciting features in the new website, including a larger variety of filters, more price details for each card, general card info and other interesting QoL features. You can even find the average value of the reforged card when destroying 4 of the same card and on what map you can find the upgrade for the card. 
    Read up all about the changes, or go directly to the new website here. 

    Maze is not the only one who provides market statistics through his website however. Some of you might be aware of the Auction House Archives, created by DraginMaster. The goal of this site is to track each card's journey through the in-game auction house and beyond. Since it tracks each individual auction, it can deduce when a card has sold in the auction house and for how much. More information can be found here. 
     
    • Update to the Stats Website 
    The Skylords Reborn Stats website also received an overhaul. Here you can find interesting and up-to-date stats from Skylords Reborn, like current number of players online and running matches, but also fun stats like unopened boosters. It now also contains Auctions and Leaderboards!

    • Tournaments
    • NEW: Official 2p rPvE Contest#2: The Bandit alliance UNTIL 31.01.2022
    For this challenge, we want to see your adaptability in unique situations.
    We are looking at the fastest time with only one rule: each player may only spawn one single unit with ground presence through the whole run!

    • FINISHED: Official PvE Contest#4: Winter is coming
    The fourth official PvE contest has ended, and the winners were revealed in a stream you can rewatch on our Twitch channel. 

    • FINISHED: CCC #1 Hunt Down The Stragglers
    Kapo took the initiative to host the first in a series of ''Crappy Community Contests'' This and future CCCs are meant to be super-small-scale contests with weird challenges, hopefully luring you away from well-trodden paths. They are small scale on the organizers side too: there is no stream, video or event announcing the winners. Because of this, the entry barrier was low, and this resulted in 130 players participating! 
     
    • Host your own event / tournament
    Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    • We need your help!
    We are in dire need of a Marketeer / Outreach Coordinator!
    As you are probably aware, Skylords Reborn does currently not have anyone who helps actively promoting the game. We would love to promote and increase the player base for Skylords Reborn. To do so, we have two open positions. If you have the time and the required skills to help, please consider having a chat with us. We would love to get help in these area's!
     
    Open Position - Video Editor
    As a video editor you are responsible for creating exciting video content for Skylords Reborn. This can range from short card reveal videos to exciting trailers and cutting up Twitch-stream content for highlight videos on our Youtube channel. If you have any experience with audio post production, you can also help us out with the process of adding new voice-lines and sound effects into the game. Click here to read more and apply.

    Open Position - Marketeer / Outreach Coordinator
    As a Marketeer / Outreach Coordinator you are responsible to spread the word and create awareness about Skylords Reborn and to attract veteran and new players alike. This includes actively researching and reaching out to potentially interested streamers, youtubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. Click here to read more and apply.
     
    • Team changes / Open Position
    The position for  Community Manager has opened up, which might come as a bit of as surprise. Over the past 10 months I have been in charge of bringing all of you these community updates and enjoy doing so. However, I have taken on more and more tasks lately, resulting in a shift to a new role; Project Coordinator. In this role I will put a bigger focus on streamlining our workflow and planning of patches. Because of this, we are now looking for someone who can help with some of my previous responsibilities. If you are interested, please check out the description below. 
    Open Position - Community Manager
    As a community manager you are responsible with aiding the communication to and from the community. You will work closely with the Project Coordinator (previously Community Manager) to communicate staff and project decisions to the community through, for example, The Community Updates and self-written announcements. Furthermore, you will act as a contact person for the community to share project feedback and suggestions and are expected to keep the staff informed and be up-to-date with the state of the community. Click here to read more and apply.
     
    • In Conclusion
    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a mini-booster: COMM-UNIT-YNEW-S17B
    The code is valid till January 29th, when we will bring you another Community Update. 
    Please keep in mind that the 100BFP discount on all boosters is still valid until January 18th. 
    As always, we are open to feedback so please let us know if you have any questions, suggestions or comments! 

    Archive
    • Overview Community Updates
    • Community Update #16
  6. Cocofang liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    New Website is now available, check out the main post for all the juicy details. Enjoy! 😉
    (I just hope my server is able to handle all of you. xD)
  7. CrispyChicken liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    these might also interest you then: 🙂
    https://smj.cards/api/buyouts (current buyouts by card)
    https://smj.cards/api/details   (current details by auction)
    the full data from the details api will be used by the reinstation of the deals page once it's done, but currently it is only used by the current auctions at the bottom of each card page 🙂
     
    lol, didn't notice that, but yeah sucks to be nox trooper xD Luckily there is at least no card with 500 as the id, xD
    I should be able to change that, but I don't think that many people look for nox trooper by it's official id either way. xD
  8. CrispyChicken liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    New Website is now available, check out the main post for all the juicy details. Enjoy! 😉
    (I just hope my server is able to handle all of you. xD)
  9. Bini Inibitor liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    Greetings fellow Skyfolk,
    after reaching a point where it just wouldn't make sense to continue working on the now outdated version of the SMJ-Website, I decided to completely rebuild the website with different tools and development strategies.
    The redesigned site is now at a stage of development where I think it is viable enough to replace the old version, which broke with the anniversary patch of 2021 anyway.
    The new version can be found here:     https://smj.cards/
    The old version is no longer available due to changes made by the hoster heroku that would require paying to host it, but it didn't receive any more updates anyway.
    The old version was available here:     https://smj.herokuapp.com/
     
    The new site provides a lot of the features the old one did and more.
    There are a few exceptions though, which I haven't implemented yet due to time issues, as I wanted give you access to the new site since the old one doesn't work anymore, but I will reimplement them in a later version:
    Deals page Filtering/Sorting the cards by powercost, damage, lifepoints, abilities Using URL parameters to set filters/sorters Aside from these, the new site has other things going for it, which are best experienced by playing around with the site, but just a few that may be of interest to you:
    Bigger variety of filters (excluding the ones mentioned above) like:   Playable with certain orb setup   max charges, squad size, starter card, gender, etc.  More price details for each card:   1W/2W/3W/4W Median/Mean/Min/Max   7 Days Daily Meadian micro-chart in the main table view   Differences of current price to 1W median / yestedays daily median to the daily median of one week ago   Short Term chart that updates every 10 minutes but only shows 4 weeks worth of data (limited because of data size reasons)   Long Term OHLC-charts that update every day and give a better sense of price development over a longer period of time compared to a regular single point chart   Card Auction details of what auctions currently exist for each card, when the auctions were approximately started, when they will switch and when they will end (still a small bug in the calculation sometimes, but I will fix that independently of the site)   Average value of the reforged card, when destroying 4 of the same card  General card info:   Maps to get the upgrades from for each card   List of cards that share 5/4/3/2 similarities with the selected card for easier reforging decisions   Button to the wiki page for the card   Button to copy the shorthand card url for sharing  Some other info:    The main search field has a "fuzzy" functionality, try searching "LSS" and you will see what it means 😉    I created my own card IDs to not be as vulnerable to changes to official card IDs (Plague), Promo status (Lord Cyrian), affinity (Sandstorm R -> B), as well as potential name changes    In some cases SMJ IDs as well as official card IDs can be used for some things: The following links will all redirect to https://smj.cards/card/grinder-promo-p: https://smj.cards/7z https://smj.cards/[1607]    All card images are automatically generated from their static data through an api that you are able to use as well, but I will explain how to use it at a later date  
    The site is still in development and some things might still be subject to change in the future, but I didn't want to make you wait any longer, seeing as the old site doesn't work anymore.
    Also, just as an info, the features that the site currently provides represent about 50% of the features that I plan to add in the future. 😉
    Just like the previous site, the new one will also only provide information about the prices, the cards were put in the marketplace for and not actual sell prices!
     
    If you find anything that is not working properly or is irritating, please let me know and I will look into it. Also, if you have any specific feature ideas that you think would be useful, don't hesitate in telling me about them and I'll see what I can do. Design/Layout suggestions are also appreciated, as I'm not a designer and just did what came to mind, especially the boosters and card details tables with their cells that display the prieces, which I am not entirely happy with yet.
    I hope this little project of mine will be somewhat helpful to you all, as that was my foremost goal from the beginning. 🙂
    Thanks and I hope to see you all in the Forge. 😉
     
    PS:
    I would also like to mention that I have a discord server dedicated to the whole SMJ project, where I post about the project more regularly than on the forum and where it's easier to get in touch with me regarding everything related to the SMJ.
    You can join the discord server here:     https://discord.gg/m5Dm5fweSV
    Over there you are are also able to interact with a discord bot that allows you to set price notifications for cards that you want to buy/sell and a few other usefull features.
    Most of the features the bot provides are only listed by the bot itself, but you can read up a little bit of info about it in this forum thread: https://forum.skylords.eu/index.php?/topic/7300-smj-bot
  10. Johnysnake liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    New Website is now available, check out the main post for all the juicy details. Enjoy! 😉
    (I just hope my server is able to handle all of you. xD)
  11. Maze liked a post in a topic by Majora in Happy New Year + Yearly Recap   
    Happy New Year Skylords!

    For those who missed it, we recorded a recap video for 2021, where we go over everything that was added to the game. Use it as an easy catch-up or as an introduction video for your returning friends! Thanks a lot for being part of this community!

    Need more recap? We got you covered! You can find an overview of all our community updates here. 
    Last but not least, here you can find the overview from all the documents we have released this year. Deep dives, behind the scenes, pvp guide, everything is there. 
    We hope you will continue to enjoy Skylords Reborn in 2022!
  12. Cocofang liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    Hey, I am working on the new version of the website and since it is pretty close to being viable I will finish it up and won't update the old site anymore. I hope to release the new version by new year 🤞.
  13. Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    Hey, I am working on the new version of the website and since it is pretty close to being viable I will finish it up and won't update the old site anymore. I hope to release the new version by new year 🤞.
  14. CrispyChicken liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    Hey, I am working on the new version of the website and since it is pretty close to being viable I will finish it up and won't update the old site anymore. I hope to release the new version by new year 🤞.
  15. Mynoduesp liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    Hey, I am working on the new version of the website and since it is pretty close to being viable I will finish it up and won't update the old site anymore. I hope to release the new version by new year 🤞.
  16. Maze liked a post in a topic by fiki574 in Skylords Reborn API Hub   
    Hello everyone.
    This will be a very similar post and thread as the previous counterpart.
    I'll keep it short. Past few months, I've been working on a new, centralized UI and backend for the previously separated 3 API backends and frontends, from the upper linked thread.
    So, previous links are from now on obsolete/redundant, but will be still available for some time:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ New, relevant links are:
    GitLab repository: https://gitlab.com/skylords-reborn/Skylords-Reborn-API-Hub-Frontend/-/tree/master Frontend: https://hub.skylords.eu Backend: https://hub.backend.skylords.eu Swagger Documentation: https://hub.backend.skylords.eu/api/docs Frontend part of this "hub" is open-sourced on our GitLab. There are available Swagger v2 documentation. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Merge Requests that improve and extend the existing UI are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    The backend is still caching the data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. 
    Have fun! 🙂
    --
    P.S. The old thread will eventually be closed, the old GitHub repository will be archived (but public) and the old links will die out / be shutdown.
  17. JarodDempsey liked a post in a topic by Maze in what do you guys think about these unit classes   
    I agree that the unit classifications aren't always justified.
     
    I guess the Maurauder class is due to Thugs and Strikers having the Looter passive ability as the only cards in the game, but that alone shouln't justify a separate class. Same with Gladiator which would only be justified by the model of Amii Phantom, but even Gladiatrix is a Soldier...
    Maurauder and Gladiator are ones I would just change into Soldier, since I don't believe there is any benefit in having them in a separate class.
     
    The classification is better for buildings, but there are still Statue, Barrier and Hut which could be argued to also fit into other classes (at least Statue, Barrier on the other hand doesn't really fit anywhere else)
    For spells it's even better and the classifications are justified.
     
    Going back to unit classifications, while I am not entirely sure if ranking them in regards to their powerlevel is a good idea, I support the concept of clearifying what each class should symbolize and adjusting the existing cards accordingly. Here is just a general idea that came to mind, similar to yours.
     
    - Soldier: gerneral melee focused unit
    - Archer: general ranged focused unit
    - Wizard: ability focused which can benefit own or disadvantage enemy entities
    - Supporter: aids/gives benefits to friendly entities
    - Corruptor: handicaps/gives disadvantages to enemy entities
    - Dominator: excels at overpowering another (single) enemy entity
    - Destroyer: excels at larger scale desctruction of enemy entities
    - Crusader: able to influence the outcome of a large scale battle in a significant way with low numbers
     
    Though the issue with this is that there are units that fit into multiple classifications, which makes a clear cut not always possible. On the other hand it could also be argued that the roles of Wizard and Crusader are already covered by other classes, so I am not sure if it wouldn't be better to assimilate the units into the other classes. Nonetheless there are some Units that don't really fit into their current class, so some changes might still be a good way in the right direction.
    Classifying units correctly sure isn't always easy, but there might be others with better ideas. 🙂
  18. Kapo liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    All prices should now be available again. Please tell me if I missed some. 🙂
  19. Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    The site wasn't working correctly and to test if it was related to the data size, I saved and deleted the data, but that wasn't what was causing the issue. I planned on adding the data again, I just haven't gotten around to doing that yet. I will hopefully add it again soon.
  20. Kapo liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    The site wasn't working correctly and to test if it was related to the data size, I saved and deleted the data, but that wasn't what was causing the issue. I planned on adding the data again, I just haven't gotten around to doing that yet. I will hopefully add it again soon.
  21. Headbanger liked a post in a topic by Maze in SMJ-Bot (Price Notification Discord Bot)   
    Hey everyone,
    I have something new that I want to share with you.
    In the last two days I tried something new and built a simple Discord Bot that allows you to set notifications for card prices.
     
    DISCLAIMER:
    Please note that to use the automated notifications you will have to subscribe to the bot, meaning that you need to confirm that your publicly visible Discord ID and all your personal notification settings for this bot are stored in one of my databases. You can unsubscribe at any time, which deletes all your user data including all notification settings for this bot from the database, never to be recovered.
     
    Here are some things it can do right now:
    Set multiple notifications for different cards with criteria for when there are buyout prices below (for buying) or only buyout prices above (for selling) a set price available Unset all notifications for a specific card, so you can set new ones, if your criteria change Unset a specific notification Show all your current notification settings Show all current buyout prices for the cards you have set notifications for Show all current buyout prices for a specific card, or cards that include a specific set of characters (no subscription needed) I set the Bot up so that it checks for new data frequently and sends notifications each time a previously set criteria is met, which should be not later than 1.5 minutes after new data is available from the API.
     
    If you are okay with subscribing, just want to use it for displaying the buyout prices of a card or simply want to stay updated on changes to my website or bot, join my myDiscord Server and start interacting with the bot in your DMs. If you joined the server, when the bot was not online, simply DM the bot with !help once it is online again. You can join it here:
    https://discord.gg/m5Dm5fweSV  
    Also, since I haven't spent a lot of time with programming this little bot (or Discord Bots in general) yet, there might still be some issues and other stuff, like a not so understandable command documentation or the nonexistent description on my Discord server.

    Nonetheless, I hope you still like it and find this simple bot useful.
     
  22. CrispyChicken liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    The site is updating again and the bot has a lot of new features. 😉
  23. Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    The site is updating again and the bot has a lot of new features. 😉
  24. Cocofang liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    The site is updating again and the bot has a lot of new features. 😉
  25. Cocofang liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    Greetings fellow Skyfolk,
    after reaching a point where it just wouldn't make sense to continue working on the now outdated version of the SMJ-Website, I decided to completely rebuild the website with different tools and development strategies.
    The redesigned site is now at a stage of development where I think it is viable enough to replace the old version, which broke with the anniversary patch of 2021 anyway.
    The new version can be found here:     https://smj.cards/
    The old version is no longer available due to changes made by the hoster heroku that would require paying to host it, but it didn't receive any more updates anyway.
    The old version was available here:     https://smj.herokuapp.com/
     
    The new site provides a lot of the features the old one did and more.
    There are a few exceptions though, which I haven't implemented yet due to time issues, as I wanted give you access to the new site since the old one doesn't work anymore, but I will reimplement them in a later version:
    Deals page Filtering/Sorting the cards by powercost, damage, lifepoints, abilities Using URL parameters to set filters/sorters Aside from these, the new site has other things going for it, which are best experienced by playing around with the site, but just a few that may be of interest to you:
    Bigger variety of filters (excluding the ones mentioned above) like:   Playable with certain orb setup   max charges, squad size, starter card, gender, etc.  More price details for each card:   1W/2W/3W/4W Median/Mean/Min/Max   7 Days Daily Meadian micro-chart in the main table view   Differences of current price to 1W median / yestedays daily median to the daily median of one week ago   Short Term chart that updates every 10 minutes but only shows 4 weeks worth of data (limited because of data size reasons)   Long Term OHLC-charts that update every day and give a better sense of price development over a longer period of time compared to a regular single point chart   Card Auction details of what auctions currently exist for each card, when the auctions were approximately started, when they will switch and when they will end (still a small bug in the calculation sometimes, but I will fix that independently of the site)   Average value of the reforged card, when destroying 4 of the same card  General card info:   Maps to get the upgrades from for each card   List of cards that share 5/4/3/2 similarities with the selected card for easier reforging decisions   Button to the wiki page for the card   Button to copy the shorthand card url for sharing  Some other info:    The main search field has a "fuzzy" functionality, try searching "LSS" and you will see what it means 😉    I created my own card IDs to not be as vulnerable to changes to official card IDs (Plague), Promo status (Lord Cyrian), affinity (Sandstorm R -> B), as well as potential name changes    In some cases SMJ IDs as well as official card IDs can be used for some things: The following links will all redirect to https://smj.cards/card/grinder-promo-p: https://smj.cards/7z https://smj.cards/[1607]    All card images are automatically generated from their static data through an api that you are able to use as well, but I will explain how to use it at a later date  
    The site is still in development and some things might still be subject to change in the future, but I didn't want to make you wait any longer, seeing as the old site doesn't work anymore.
    Also, just as an info, the features that the site currently provides represent about 50% of the features that I plan to add in the future. 😉
    Just like the previous site, the new one will also only provide information about the prices, the cards were put in the marketplace for and not actual sell prices!
     
    If you find anything that is not working properly or is irritating, please let me know and I will look into it. Also, if you have any specific feature ideas that you think would be useful, don't hesitate in telling me about them and I'll see what I can do. Design/Layout suggestions are also appreciated, as I'm not a designer and just did what came to mind, especially the boosters and card details tables with their cells that display the prieces, which I am not entirely happy with yet.
    I hope this little project of mine will be somewhat helpful to you all, as that was my foremost goal from the beginning. 🙂
    Thanks and I hope to see you all in the Forge. 😉
     
    PS:
    I would also like to mention that I have a discord server dedicated to the whole SMJ project, where I post about the project more regularly than on the forum and where it's easier to get in touch with me regarding everything related to the SMJ.
    You can join the discord server here:     https://discord.gg/m5Dm5fweSV
    Over there you are are also able to interact with a discord bot that allows you to set price notifications for cards that you want to buy/sell and a few other usefull features.
    Most of the features the bot provides are only listed by the bot itself, but you can read up a little bit of info about it in this forum thread: https://forum.skylords.eu/index.php?/topic/7300-smj-bot
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