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Metagross31 liked a post in a topic by Hrdina_Imperia in The Skylords Reborn Winter Cup 2025 - 08.03.2025 at 16:00 CET
Will try to attend - if only for someone to have an easy game 😄
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Metagross31 liked a post in a topic by Skillz in Get players to engage with community maps more
Hey there,
first of all thank you so much for keeping the game alive!!
I logged in 2 weeks ago and the motd for the campaign is such a cool and good way to play the campaign again. I really hated it, when they started the rpve maps back in the days, because it destroyed the campaign and the upgrade system. Now there are always people on for the motd 🙂
Btt it would be good, when you could make a motd for custom maps too. I dont know how much "good" maps there are, but maybe there are 10 at least and they could rotate. It would be good for the custom map makers to see that the maps are used and they would make some more maybe 🙂 There could be a voting every month, if some new maps are coming to the pool and others maybe leave, because they were played long enough in the rotation.
Just some thoughts.
Maybe the custom motd could be on the start screen with the campaign maps somewhere that every player see it, when they look at the maps.
This could be a very good improvement for new content.
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Metagross31 liked a post in a topic by shaulani in Position 4 in RPVE
It's not completely random. Position 1 and 4 always suffer from the same issue, while 2 and 3 are safe.
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Metagross31 liked a post in a topic by Ultralord in The Skylords Reborn Winter Cup 2025 - 08.03.2025 at 16:00 CET
Great greetings, People of the Sky
Welcome to the first of four PVP Tournaments hosted by yours truly in 2025.
The plan is to have one Tournament in each season, so let’s kick this off with:
How to join and schedule
The event starts on 08.03.2025 16:00 CET
You can join till 08.03.2025 15:50 CET
I will stream the event starting at 08.03.2025 15:30 CET Here is my twitch.tv/ultralord_t1421
Where we quickly go over the rules and answer last minute questions
You can join here on Challonge. (check rules beforehand)
Tournament Format
We play 1vs1, Best of 3, with double elimination.
So if you lose your first set, you are not out! You can make your way to the final in the lower bracket.
The grand final will be a Best of 5.
The bracket will be shuffled before the start of the tournament.
Rules
The tournament will be held on the Live Server! I highly recommend using a Free PvP Deck. [LINK] Disconnection during a game will result in a default loss. If both sides agree, it is possible to have a rematch. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes. After your match, go to Challonge and insert the result. This is done by clicking on your match and selecting the winner/stats.
The brackets/match list will be updated automatically after all have finished their match. The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Yrmia. The map of round one will be Haladur; after that, it's loser's choice.
Against the second opponent, you start with Simai. third Elyon, etc. (I will make notes in Challonge) The first deck lock is done by a coin flip. (/roll 1) After that, the winner has to lock in first. You can only win prizes if you show up to the event and play your matches. Have fun and don’t be an idiot!
Prizes
Place 1: 7 General Boosters + 7.000 BFP Place 2: 5 General Boosters + 5.000 BFP Place 3: 4 General Boosters + 4.000 BFP Place 4: 3 General Boosters + 3.000 BFP Place 5 to 50%: 1 General Boosters + a part of 6.000BFP Booster are Sponsored by the SLR Team
And the BFP are a donation from @Fundus
Thank you for your Support!
I hope you all are as hyped as I am to see some incredible PvP Action in 2025!
Ultralord 🎩
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Metagross31 liked a post in a topic by 4esan4o95 in The Skylords Reborn Winter Cup 2025 - 08.03.2025 at 16:00 CET
HYPE - FINALLY SOMETHING GOOD FOR THE PVP COMMUNITY !!! LETS ROLL !
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Metagross31 liked a post in a topic by Ultralord in The Skylords Reborn Winter Cup 2025 - 08.03.2025 at 16:00 CET
Big THX to @triggz who will be the Co Admin ❤️
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Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added seeding to the random deck/booster/card apis as well as an option to generate M encoded deck codes for each for copying them directly in discord. Seeded random generation was needed so that generating them in discord will result in the same response for every user, which was previously not guaranteed:
Deck: api/random/deck?image&seed=[any string or number] -> seeded deck image api/random/deck?code&seed=[any string or number] -> seeded deck code other old query parameters are also still available Booster: api/random/booster?image&seed=[any string or number] -> seeded booster image api/random/booster?code&seed=[any string or number] -> seeded booster code other old query parameters are also still available Card: (more of a gimmick endpoint) api/random/card?image&seed=[any string or number] -> seeded booster image api/random/card?code&seed=[any string or number] -> seeded booster code -
Metagross31 liked a post in a topic by Majora in Get players to engage with community maps more
Alternatively, if players are interested in it, we could highlight a community map every Community Update.
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Metagross31 liked a post in a topic by RadicalX in Deepfang and Gemeye tier swap
Hey, in most cases tier shifts and full card reworks are only considered if the existing design sees no play in any game mode (rPvE, cPvE, PvP) without being salvagable by numeric changes. We would otherwise remove existing content from the game, which will inevitably lead to frustration for players that did enjoy playing the card. I think there is a general misconception about Gemeye's popularity in PvE in this proposal, so I would like to provide this particular stat for context: Gemeye is included in 11% of all decks in rPvE adv ++ (the most popular game mode), making it the most popular stonekin card by far and also one of the most played T4 units in the game. Its simple and forgiving design also makes it quite beginner friendly.
In terms of Deepfang the proposed dive ability would be impossible to implement, because we are limited by existing unit animations. Only unit models like Burrower or Scythe Fiends could make use of such an ability. The same applies to new mechanics like damage scaling based on cards included in your deck. Implementing such things is extremely time consuming, maybe even impossible. We need to prioritize design additions that are easy to implement, because these can actually end up in the game and improve the player experience even if some flaws remain at times.
If you are looking for some spicy stonekin combinations I recommend playing World Breaker Gun + Tectonic Shift. If you enjoy theorycrafting about a functional stonekin card rework or buff proposal I would recommend Earthkeeper as this card has no existing play rate right now. I obviously can't promise anything, but it's the stonekin card with the highest probability of seeing a rework proposal getting accepted.
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armatores liked a post in a topic by Metagross31 in ** "The Ethics of Digital Necromancy: Should We Revive Dead Games?
I think a better analogy would be to take paintings, which a painter threw in the trash and hang them up as art in your house, eventhough the artist clearly wanted them to be gone. In this case it is actually illegal to take them from their trash (at least in Germany) and it is morally questionable.
But in the case of this game, it was less of an act of actively trying to destroy the game and more of a "it doesn't make enough money, I don't care", so more like paintings being shelved in the back of the painters attic. The statements given by EA, which essentailly state "you can run the game, but don't make money from it" also seem to fit in that direction, i.e. the artist just not caring about their paintings and being fine with people hanging them in their living room as long as they don't sell them under their own name.
In general, I would say it is fine to resurrect games, if they were just abandonned, but if the developers actively want to get rid of it, its a different question. But that could also cause the Streisand effect to happen.
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4esan4o95 liked a post in a topic by Metagross31 in Get players to engage with community maps more
I am also a huge fan of the community maps. We even reworked the UI of the community maps section a while ago to make them more accessible (the old UI was terrible) and added gold rewards and some achievemnts (Before then, you would only get playtime BfP rewards, but not even gold). We also host events on community maps every now and then. We also have a speedrun ranking for some of the community maps in the forums (here).
If you have any specific ideas on how to motivate players further to play them, I would love to hear them, as this is one of the favourtie parts of my game.
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Metagross31 liked a post in a topic by UltDragon in Community Update - February 2025
Yay, Gate of Akylos, let go 🤩
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Metagross31 liked a post in a topic by Vysnia in Community Update - February 2025
Nice one!
I see Treasure Wagon used a lot for Viridia in one map 🙂
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Metagross31 liked a post in a topic by Majora in Community Update - February 2025
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
• Feedback Survey
We'd like to start this community update with a big thank you for providing your feedback through our Yearly Feedback Survey. Over 1.400 Skylords took the time to share their thoughts with us, which is much appreciated!
Just like last year, we have gathered all the responses and condensed them into a brief presentation. While this presentation mostly focused on graphs and general data, rest assured we read your personal comments and will take your feedback from open-questions into account as well.
• An update on Gate of Akylos
Exactly a year ago, we announced the exciting new Lost Souls card Gate of Akylos. Sadly, we ran into technical limitations and underestimated the amount of work this card would take to implement. The card was put aside in favor of focusing on other content. We recently picked the card up again, and figured out a way to make the card work as intended. We are currently testing out this iteration, and things are looking hopeful for its release sometime in the future. Gate of Akylos is a powerful tier 3 shrine, making use of our hybrid orb to allow deck diversity among Lost Soul decks looking to play it. You can check out the original card reveal here. We are excited to bring this new card to the faction, and want to thank you for your patience! • New Card Reveal - Treasure Wagon
Today we have a very unique new card to reveal. Treasure Wagon gives you control of one of the wagons from the legendary Treasure Fleet. How will you use this card to your advantage? Let's break down the card!
Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release.
Fool's Gold
When the unit is destroyed, 2 Thugs will spawn out of its remains.
Relentless Stomp
Tramples small and medium units. Additionally, Treasure Wagon cannot be slowed by unit collision.
Resilient
This unit takes 50% less damage.
Slow
This unit has Slow movement.
Avarice - Mode-Change 20p
The lure of immense wealth attracts the attention of every hostile unit within a 20m radius around Treasure Wagon. Affected enemy units within this aura will then be forced to only attack the caster and cannot be controlled any more. Reusable every 3 seconds.
Design notes:
Treasure Wagons are an icon part of the campaign and we wanted to find a way to put them in the player's hands. While legendary cards are already hard to design, Treasure Wagon suffers from the additional issue that it has no attack. This required us to get creative to develop a viable unit design for a non-attacking XL-unit in T2. Taking inspiration from the lore, we gave it a taunt, Avarice, which allows Treasure Wagon to function as a tank unit, drawing fire away from the player's offensive units. Taking more inspiration from the lore, we made it spawn 2 Thugs on death, as the Wagons were used to hide Fire units during the Treasure Fleet campaign mission.
Treasure Wagon will release in an upcoming content patch, date to be announced.
• Team changes
Our team is constantly evolving. As new Skylords join the team, old ones move on to other projects or life responsibilities. We would like to thank Hirooo (card implementation/faction designer), Runeseeker (marketing), Linkz (moderator) and Pierakor (tool development) for their contributions during their time with us.
With our team spanning members across the globe, developments in the world, such as the war in Israel, have sadly also impacted our team. While we do not know if something has happened, or if he is simply focused on other priorities, after a year of radio silence we unfortunately have to accept that Tweeto has left the team. Tweeto has been with us since Community Update #1 and was responsible for the artwork of many Rebirth-edition cards, such as Coat of Protection, Burning Spears, and most cards from the Amii faction. He also inspired and supported our other artist SpiritAlpha, offering advice and encouragement. We are extremely grateful for his work on the game, and hope we will hear from him again. Thank you for everything Tweeto, we all hope you are safe.
In happier news, we are happy to welcome RainZy as our new outreach coordinator / brand manager. He will focus on reaching new players to grow our playerbase. Meanwhile, Prof_Amezy will take over our social media, working together to inform our current playerbase and grow our channels.
A warm welcome to both of you!
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
Current events:
• LAST DAY - Save Christmas - Until February 2nd
While Christmas is over, our event is not. Complete the 3 Christmas-themed community maps to earn yourself a promo Frost Mage. Be sure to do so before the 2nd of February, or you will have to wait till the holidays of 2025 to have another shot.
• FINISHED - PvP AI programming contest - Final Showdown
We have a winner! Find out which Bot won in our most recent PVP tournament that featured community-made bots facing off for glory. You can rewatch the stream, which had co-host Toggy make a special guest appearance. More information.
• Please fill in our short PvP-bots Feedback survey
We would like to ask you all to answer a short feedback survey about the PvP-bots-contest. Please, also fill it out even if you did not submit a bot for the final showdown. We want to learn what we could have improved! Take the survey here.
• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a general booster: LOOT-SHIP-GRAB-GOLD
This code is valid until March 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update January 2024
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Metagross31 liked a post in a topic by WindHunter in Reward grinding and failing difficult Maps
You earn BFP at the same rate regardless of if you win or lose. Additionally, campaign map gold rewards have the failure rate factored in. So as long as you do not fail significantly more than the average player, you will receive the same effective gold per minute as if you played rPvE 6 and won every round.
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Metagross31 liked a post in a topic by Bkingn in Skylords Reborn PvP AI programming contest - Phase 3
WoW so cool bots! i loved the video! Yeah spells would be cool to see, but still they are so cool! #FIREBOT4THEWIN
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Bkingn liked a post in a topic by Metagross31 in Skylords Reborn PvP AI programming contest - Phase 3
The tournament is over and we have a winner!
Congratulations to
If you missed the stream, you can rewatch it here: (Stream starts at 49:10)
I will send out the rewards for the participants on Monday.
Thank you all for participating and congratulations to all the winners!
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Ultralord liked a post in a topic by Metagross31 in Skylords Reborn PvP AI programming contest - Phase 3
Hey all,
the event stream will start very soon!
Due to some issues with logging in to twitch, the stream will instead be held on YouTube:
You can find the tournament bracket here:
https://challonge.com/tmilj3ic
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Metagross31 liked a post in a topic by Cocofang in Corporate Downsizing Guide
This deck takes care of four achievements at once on Treasure Fleet. Cheapskate, Corporate Downsizing, A New Sun and A Force of Nature.
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Metagross31 liked a post in a topic by This Is Halloween_2 in Urban Planner Budget Guide
I love how the deck you gave require the player to have the promo card he's trying to win ^_^
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Metagross31 liked a post in a topic by Cocofang in Urban Planner Budget Guide
Throwing my Urban Planner Mo deck in for future reference.
It was after I got my T3 that I realized I was so focused on avoiding MotK that I forgot to actually still splash into nature for heal. Figured I'm committed now, so I played it out, which took 39 minutes. In hindsight I would drop fire for nature. Aura of Pain was nice but I was in pain myself as I always had to wait for Mo to regen next to a building to proceed. Final boss fight was instantly over though with 8 WBGs blasting the arena at once.
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Metagross31 liked a post in a topic by bergerb in I baked a pizza. :D
Pizzatime! 🙂
NY Style this time ^^