Watermelonseller Posted June 7 Share Posted June 7 (edited) Took care to mostly avoid overly expensive cards BFP wise (like Spitfire). While I used Thunder wagons for firepower, they're optional. Core cards: - T1 Nomads(R), fire bombs (to deal with Deep Ones), Makeshift tower - T2 Fire Stalkers, lava field - T3, Magma hurlers + unity. Use Spitfire by preference but Voodoo shack at your starting is also a viable substitute to destroy MoTK and several other buildings - T4, technically free style but Fire dragons + Bloodthirst is strongly preferred. Deck used: https://smj.cards/deck?code=40630b0d0m0q0r0u0304430o060N0l4B0E450p0t&name=Titans+pure+fire Strategy in short: Description is mostly for Pos 4 since it's the most difficult. I suggest going north first since it has 4 wells. Red Nomads are used to 2-shot the Swamp drake. Go in with 4 Nomads incase 1 gets caught by Deep One or sniped by Living tower. Use fire stalkers + spells to clear your way to T3. Use Magma hurlers + Unity to get through the rest. Use by preference Spitfire but Voodoo shack can also be used from your starting position. Finish off with fire dragons + bloodthirst. Note:Jorne can be blocked with buildings at entry. Titans pos 3.pmv Edited June 7 by Watermelonseller Metagross31 likes this Link to comment Share on other sites More sharing options...
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