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Denolven

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  1. To honor the work of love that was put into the wormlings, and the game in general, I hereby declare August the Month of Honour (or Month of Honor, for our fellow Amercan Skylords out there). I thank everyone who contributed to this project. I've been working in a voluntary setting for years as well and might have an understanding of what many of you go through. So many improvements and additions. How you managed to do all this, whithout even having access to the source code, is beyond my comprehension. I hope that one day you get that access, even if it's just limited to bugfixing purposes. One of the latest additions to the game, the Fire Wormlings, caused alot of headache, yet are a really cool unit. They represent many aspects of voluntary work. And sometimes, no matter how much love you put into something, it can't be fixed. For this whole month, August 2025, I will change my ingame profile picture to honour the work that all the volunteers put into this project. And I encourage everyone to do the same. Pick a picture of any of the changes that were made to the original. Pick one that speaks to you. For me it's the wormlings. The cute little buggers deserve a place in the game. Despite the model causing technical problems that would need source code access to fix, I hope that you decide to keep them in the game wherever they don't cause problems, like artwork. In memoriam of the work that went into them. May the big Skylord grant access to the code one day. Until then, rest in peace, little buggers ❤️ And to all SR contributors, past and present: Thank You ❤️
  2. NAME: Oracle Mask description inconsistent with actual card behaviour DESCRIPTION: Oracle Mask provides a buff to buildings, which then buffs units near that building. The card says it works on allied buildings and allied units. But it actually works only on OWN buildings and allied units. Tested twice with different setups - a community member helped to verify. So either the card text is wrong, or the behaviour is bugged. Said community member told me that it used to affect allied buildings as well (I can't verify that statement). REPRODUCIBILITY: 100% (as far as I could test, see additional information). Steps to reproduce: go T3 in a game with at least two allied players build a small test setup: Oracle Mask building and a unit next to it. Both players do this, and send an additional unit to the allied building. activate Oracle Mask and see which units/buildings get buffed. SCREENSHOT/VIDEO: The following gallery contains replay screenshots of 3 different test cases (files are named accordingly), with selected units/buildings to check their buffs. ADDENDUM: Note that some of the screenshots show both players using Oracle Mask at the same time. This was by accident and doesn't change the findings described above. I'm too annoyed to create the screenshots again after spending 90 minutes on this report - my apologies. Instead, I added a saved replay of the test we did. https://postimg.cc/gallery/Cwq4x5x LOG: see attachment - I needed to compress the file because it exceeded the allowed maximum file size of this forum (original file is 6 MB) ADDITIONAL INFORMATION: I'm playing on Linux, by using Steams compatibility layer and adding Skylords Reborn as an external game to my Steam library. That SHOULDN'T be an issue, but who knows - old software used to have problems with interoperability. I recommend verifying the issue on a 2-Windows-players setup, since that is what is officially supported by the project. _log_proxy_latest.log.7z 2025-07-04_19-04-52_Crusade_diff1_s8841_Denolven_Anske_time_0_13_12.7_v272.pmv
  3. With the season-specific challenges and expert maps often requiring specific decks, I find myself increasingly drowning in decks. Which is awesome - I LOVE deckbuilding in this game 🙂 In fact, I spend more time with that than actually running missions ^_^ Unfortunately, that leads to quite a mess in the deck list. There are filter options, which is good. But additionally I'd like to be able to mark my 1-3 favourite decks, so they are always listed first and I don't need to search for them or make ugly names. Also, I' found myself naming decks like "zz Ascension 2", just so they are at the bottom of the list, because I rarely need these mission-specific decks. Not sure if this is required, but if there are favourites that are listed above everything else, maybe there is a use of the opposite as well, for decks you don't want to delete, but still rarely need that specific one.
  4. There is also the crystals. I think I've only ever seen anyone play a crystal exactly one time. Which is less than I saw Lord Cyan. I would be fine with Brannoc + Fire Crystal be allowed for the fire challenges, if messing with card types or internal tags is too risky.
  5. I just returned to the game and am happy to see the whole "fire season" theme. I was always a fan of themed decks and LOVE building them, even if they are not "metagaming strong". Unfortunately, I had to realize that Brannoc himself does not count regarding the fire-related challenges. And I get it, it's a neutral card. But I wondered why those neutral cards exist. I mean there is no mechanic for neutrals, other than you can have only one each. So it's more like a "legendary", not a neutral. Mechanically they just don't need any specific colour. So, here is my suggestion: allow people to bring these legendary cards into the element-related challenges and theme decks. I mean how sad is that - Brannoc does not count as fire 😞 There could be several ways to do it. Removing the neutral colour from the crystals, Brannoc, Viridya, Rogan, and Moon. They each are related to a colour anyway. Or, if you want to keep the neutral stuff to maybe do something with it later, maybe allow them in the challenges explicitly (not the cleanest version, as it would handle specific cards, which you never want to do if you can avoid it), or give them an internal tag "fire-related" etc. and allow fire and fire-related cards. I never see the neutrals, except for the Amii monument. They could use some love. And the themed seasons are a great opportunity :)
  6. After 2 days of struggle with Wine and several different launchers, I finally got it working. Plus it's a relatively simple, compared to the original method posted in this topic. I use Steam. It handles all the Wine stuff. Here is what finally did it for me: (EDIT: The whole process has changed a bit and has become simpler, thanks dev team 🙂 I've updated the list.) Download the game client (you only need part 1) the updater from the official download page - the file "SkylordsRebornUpdater.exe" IMPORTANT: check the integrity of the downloaded file!!! (I learned this the hard way). The download page tells you the checksums. EDIT: this step has become obsolete Unzipt he file to where you want the final game folder to be. Put the file where you want the game to be installed, preferably in its own Skylords Reborn folder. start Steam. Click the "add external game to steam" button (bottom left in your steam library) In the dialog that steam opens, select the file of the game: use the file "SkylordsRebornUpdater.exe" from the folder you unzipped in step 3. The game is now listed in your Steam library. Rightclick it and go to settings. In the field starting options enter "PROTON_NO_D3D11=1 PROTON_NO_D3D10=1 %command%". This will prevent render bugs by forcing steam to use DirectX 9. In the same settings menu, go to the Compatibility section, activate compatibility mode and select the latest stable proton version. Start the game from Steam. This should now open the Skylords updater and it should patch the game. When it finishes, you can click the play button. If the updater tries to patch but the window closes before the patcher finishes, stop the game via Steam and do the following three things: Make sure that the unzipped game folder is not "read only". From the game folder, open the terminal and use "bash skylords-upd.sh" manually. This is an updater script that has been provided thankfully. Restart Steam and try step 8 again. The ingame patcher should patch the game now. Below is a video that shows the process. NOTE: the fixing in step 8 is not shown in the video. Thanks to all the people contributing and sharing their findings 🙂 https://www.youtube.com/watch?v=DDdliFWRAR8
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