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Everything posted by Metagross31

  1. There are actually efforts towards creating new cards. The problem is, that it would not make sense to just blindly rush them out. There is a lot of work, that has to be put into making new cards, for example: - Design The cards should feel unique and fit into their own nieche. For example, if you just make the Bandit Walker the same as construct, why even put it in? It needs its own identity to play and feel differently than existing cards. This includes: What are their effects? How many Orbs/Power do they require? Do they synergize well with other cards of the archetype. - Balance
  2. Concerning AIs: I generally like the idea and would love to see it implemented. The biggest problem I see right now is a missing API for programming one, I do not know though how much work it is to create one. Creating an AI afterwards will be the smaller problem I think. Especially if people can make and test their own AIs, there will be a quick development and we will probably see some decent ones quicker than we expect. Concerning Happy hours: I am all for that!
  3. Btw: Is the price for beating RadicalX still available? Not that I have any chance, but Just out of curiosity.
  4. 3002 Glad to be alive to whitness this great moment!
  5. I frickin LOVE this idea! Iron Maiden for life! But we have to make sure not to get copyright issues with this...
  6. I meant what would you go for other than style points I remember you posted that idea somewhere here before and it sound really fun. Would you mind sharing the decklist?
  7. What else would you want to go for?
  8. Nox Carrier + Nether Warp maybe? Don't know, of it even works, but it is the only creative solution that came to my mind and hasn't been mentioned before.
  9. Imo this is the best solution. It works well in other speedrunning games, too. They usuallt have a 100% category (in BF this would be the no Decomposer/amii/enlightenment category) and an any% category (where anything goes). We don't neccessarily need an ingame leaderboard for this. We can simply make a forum thread or something.
  10. That wouldn't even work for most maps. For example in PtD the leftmost starting position on each map usually takes the top route, where they find 2 Monuments. To whom should they be designated? Both to the left position or one to another position? But if you assign it to the bottom position, then they wouldn't take the bottom route. If you assign it to any other position, what about the middle route then? The same problem could appear in other maps as well. Well, if it is only about deck building and not about skill, who is it, that only a handfull of players have about every singl
  11. Wait, WoG's damage buff and green forest elder don't stack? My whole life has been a lie!
  12. A little thing to add to @LEBOVIN's proposal imo: The maximum orn count achieved should be capped at 4. Otherwise people going for more orbs (e.g. 4orbs+amii mon. or Raven's wns, where more than 4 orbs are needed) would drag down the team, unless everyone goes for more than 4. Just a little detail but imo quite important. Otherwise I like the suggestion in general
  13. There is also a community PvP map called "Deathmatch", where you start off with 4 Orbs of each colour and have to destroy a buffed up World Breaker Gun. Maybe in this mode you can make use of this strategy.
  14. Did you use it a lot of times before? Because I think some CCs in BF have deminishing returns, i.e. when you use the same CC multiple times in a row, the duration will be shortened. Correct me if I'm wrong, but afaik this is the case for Oink! as well for example, but not for Roots. This is put in place to prevent perma CC. It is in general a common thing in many games such WoW. But again, I'm not 100% sure, so correct me if I'm wrong.
  15. Tool This get's an easy 9/10 from me. Now it's my turn:
  16. Depends on how much you get to play. If you can play everyday for a few hours it surely takes way less time. But if you can't play that much, for example some people can only play on maybe 2-3 days a week for maybe 1-2 hours, and since I have a similar amount of time at my hand right now I can assure you, that it does indeed take a long ass time. Eventhough I played a lot right after the release, I could probably not yet afford to finish up a semi-complete deck. The only way for me to do this would be to not build a PvE deck at all, but then, who should I get the gold/BfP? Grinding PvE with an
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