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regonas

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Savage

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  1. Amii Stonesoul Vessel Soulburn Magic - deal X damage to a target every X sec. Deals 20% more damage to flying enemies. Ancient Blizzard Call (blue) - every X sec the next attack done by this unit will freeze its target for X sec. Ancient Blessing Power (green) - every X sec the next attack done by this unit will heal nearby allied units for X HP. Ancient Curse Fall (purple) - every X sec the next attack done by this unit will knock back its target. Core Anchor - immobilize this unit and unlock the bellow ability. While this ability is active, this unit attacks 50% slower, but deals 50% more damage. Lost Frost Eruption (blue) - every X sec cause a frost shard to erupt beneath the closest ground enemy and deal X damage to them. Deals full damage to frozen units. Lost Nature Eruption (green) - every X sec cause roots to erupt beneath the closest ground enemy and root them in place for X sec. Lost Shadow Eruption (purple) - every X sec cause shadows to erupt beneath the closes ground enemy and knock them back.
  2. Rapid Adaptation - this unit regains X% of its maximum HP every X sec while it is within 40 meters of a friendly building. Alien Invasion - target an enemy building and disable it for X sec. Can't target enemy Orbs. Alien Ant Grunt Devolve - cause this unit to transform into a Cocoon (building) for X sec. After X sec the Cocoon will rupture and a new Alien Ant Grunt under your control will emerge. Short-lived - after X sec of being spawned this unit will die (unless you transform it into a Cocoon). Alien Ant Queen Overtaker - whenever this unit kills an enemy unit, an Alien Ant Grunt will spawn under your control. This effect has X sec cooldown after being triggered and spawned. Alien Ant King Heart of the Hive - this unit is treated as both an unit and as a building, but can't be targeted by spells and abilities affecting buildings. Alien Ant Sieger Cocooning - spawn a Cocoon (building) in targeted area. After X sec the Cocoon will rupture and a new Alien Ant Grunt under your control will emerge. Alien Ant Drone Fling - attacks done by this creature knock back small and medium units.
  3. Hexblood Ancestor Wicked Green - every X sec shoot a beam dealing X damage to its target and then chain to up to 3 other nearby targets. Each jump deals X% less damage. Haunting Forest - Immobilize this creature, disable its attack and enable: Chilling Discomfort (blue) - all nearby enemy creatures move slowly and they take full damage while frozen. Viral Discomfort (green) - all nearby enemy creatures take X damage every second. Searing Discomfort (red) - all nearby enemy creatures deal X% less damage. Volatile Spore Spore Cloud - every X sec this unit can target an enemy and create a damaging cloud in their area for X sec. All enemies within this cloud will take X damage every second while staying within it. Multiple Spore Clouds from the same creature do not overlap. Fungi Takeoever - target an enemy building and sacrifice this unit. Targeted building will take X damage over X sec. If the affected buildings is destroyed over this duration, then another Volatile Spore under your control will spawn. Amii Ghost Ship Ghostly Assault - every X sec release up to X ghost to attack flying units. Only one flying unit can be targeted per wave of ghosts. World Shape - immobilize this unit, disable its attack and enable: World of Rage (red) - all nearby friendly ground units will deal X% more damage. Ice World (blue) - all nearby friendly ground units will receive X ice shield every X sec. Amii Ancient Archer Double Light Arrows - every X sec shoot at enemy and deal X damage. Knock back small and medium units. Fast attack speed. Amii Flag - target and area and create a field in which enemy units can not be healed. Amii Punishment - disable Double Light Arrows and enable Heavy Half-arrows. Heavy half-arrows - every X sec shoot at enemy and deal X damage. Knock back large units. Slow attack speed. Mushroom Mother Vampiric Spores (red) - after gathering X life from corpses this unit will empower all nearby friendly units granting them Life Stealer feature for X sec. Soothing Spores (blue) - after gathering X life from corpses this unit will empower all nearby friendly units reducing duration of Freeze on them by X% for X sec. Restorative Spores (green) - after gathering X life from corpses this unit will empower all nearby friendly units increase all healing they take by X% for X sec. Self-destruction - sacrifice this unit to deal X damage to all nearby units, dealing up to X total damage. Knock back small, medium and large units. Chilling Self-Destruction (blue) - sacrifice this unit to deal X damage to all nearby units, dealing up to X total damage. Freeze all enemies hit for X sec. Virulent Self-Destruction (green) - sacrifice this unit to deal X damage to all nearby units, dealing up to X total damage. Paralyze all enemies hit for X sec. Ruined Hound Vigilant Hound - disable Swift movement and enable: Echoing Bite - this unit deals X% of its normal damage to all nearby enemies whenever it attacks. All enemies within this ability's area will move slowly for X sec. Armored Zealots Intolerance - this unit deals X% more damage while no other friendly unit is nearby. Persecution - target an enemy unit and cause it to run away from this unit for X sec. Affected enemy unit can not be controlled and no longer provide ground presence while affected. Blessed Persecution (blue) - target an enemy unit and cause it to run away from this unit for X sec. Affected enemy unit can not be controlled and no longer provide ground presence while affected. Affected enemy unit will move slowly. Animated Tombstone Call Skeletons - summon a group of Skeleton Warriors with Unholy Armor already active. Skeleton Warriors' upgrade level is equal to this unit's upgrade level. Graveguard - immobilize this unit and enable: Chilling Lifehater (blue) - every X shoot at a nearby enemy unit and deal X damage to them. An enemy who gets hit by this unit X times within next X sec will be frozen for X sec. Raging Lifehater (red) - every X shoot at a nearby enemy unit and deal X damage to them. This unit deals the more damage the longer it attacks. Its damage returns to normal after 5 sec of not attacking.
  4. Lepper Squad Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Toxic Crossbows (green) - deal X damage on hit and addition X damage over 6 sec. Affected enemies move slowly. Cursed Crossbows (purple) - deal X damage on hit and addition X damage over 6 sec. Affected enemy will be Frozen for X% longer. Lepper Specialists Dark-tech Rifles - deal X damage. Knock back small units. Has long range. Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Unjust Mania (purple) - if there are no other friendly units nearby, then this unit will gradually gain attack speed while it is attacking. Return to normal attack speed if it doesn't attack for 6 sec or another friendly units comes nearby. Viral Mania (green) - attacks by this unit cause all other nearby friendly units to gradually deal more damage. Bonus damage wears out if this unit doesn't attack for 6 sec. Lepper Lord The Great Unwashed - sacrifice a friendly unit to grant this unit an Ice Shield equal to 100-300% of sacrificed unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Lepper Incinerator Filth Burn - every 4 sec deal X damage to its target and all other enemies around its target. Knock back small, medium and large units. Cleanse the Filth - target an area and unleash fire upon it over 10 sec while channeling. Deal X damage every second to all enemies within targeted area. Deals double damage to buildings. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Lepper Disgrace Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Hidden Parasite - this unit gather corpses up till X corpses are gathered. If this unit dies while it has X amount of corpses gathered, then 2 Filth Parasites will spawn in its location. These Filth Parasites are treated as friendly units to you. Filth Parasite Sickness Within - when this unit dies, then it will infect up to 3 other friendly units, except for Filth Parasite units. When infected unit dies, then 1 Filth Parasite will spawn out of their corpse (the corpse will be instantly consumed). Mindless - this unit is friendly to you, but you can't control it and it doesn't grant ground presence. Short Living - after X sec of being spawned this unit will die.
  5. Viking Hound Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Conqueror's Spirit - this unit deals X% more damage while within 40m of enemy building. Viking Looters Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Great Spoils - this unit gather corpses of nearby enemies and grant you power based on the amount gathered. Conqueror's Spirit - this unit deals X% more damage while within 40m of enemy building. Viking Warhorn Master Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Great Conquest - encourage nearby allied units for X sec. While affected units are within 40m of enemy building they will move fast (swift). Odin's Living Weapon Odin's Most Loyal - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Reaver under your control will be summoned (of the same upgrade level). Lost Reaver summoned via this ability doesn't grant ground presence. Spirit Crush - when this unit kills an enemy unit then all other nearby enemy units will take X damage. Final Conqueror - this unit deals X% more damage and take X% less damage while within 40m of enemy building.
  6. Tundra Frenzy Go Frenzy - lose control of this unit and cause it to deal X% more damage for 10 sec. Chill Down - every X sec this unit will become frozen for X sec. Guardian of Ash Ashen Rage - this unit gather corpses of enemies and gains Rage upon doing so. Gathering more corpses refreshes Rage. Blaze Up - activate the following ability: Pyromancy Scepter - each of this unit's attacks consume X of its HP and deals the same damage to all nearby units, causing up to total X damage. Demon Chanter Worship of Black Sun - bond this unit to 1 friendly flying unit as long as they are within range. Chant Regeneration (green) - bonded creature will regenerate X HP every 2 sec. Chant Rage (red) - bonded creature gains Rage feature.
  7. Eternal Pyromaniac Black Flames - deal X damage to enemies in front of it every second. Great Glory - set an enemy building within range on fire dealing X damage to it over 6 sec. Ash Eater - this unit regains HP based on damage it deals to enemy buildings. Ash Legion Ashen Stance - become immobile and gain the following abilities: New Ash - this unit gather corpses of enemy units to regain HP. Lovely Necromancer Weak Curse Bolt - every 2 sec curse an enemy unit to take X damage over 10 sec. This effect stacks up to 5 times. Summon Corpses - summon 4 piles of corpses each having X maximum HP. Greater Corpse Gathering - corpse gathering effects are X% more effective while triggered near this unit. Tundra Rangers Chilled Arrows - deal X damage to enemy and slow their movement for 3 sec. Hidden Stance - change this unit attacking style. Raining Shards - deal X damage to all units around its target, dealing up to X total damage. Snowblast Construct Snowblast Mode - immobilize this unit and gain following abilities: Falling Snowbomb - every 5 sec shoot out devastating attack at all enemies around its target, dealing X total damage. All enemies hit by this attack will move very slowly for 2 sec. Has long range and knocks back small units. Chill Region - all nearby enemy units will move slowly.
  8. Twilight Tumor Mutated Matter - every 2 sec deal X damage to a creature. Mutation Breath - every 5 sec unleash a cone of energy dealing X damage to all enemies in the cone. Deals more damage to L and XL units. Rebel Angel Rebel Blast - every 3 sec deal X damage to a creature. This attack has very long range and deal X% more damage to non-human units. Failed Ascension - target a friendly human unit and grant then Life Stealer effect for 20 sec. An unit who already have Life Stealer ability will have its power doubled. Icespring Guardian Secret Spring - create a stationary healing aura for 10 sec which heals all allies for X HP every second. Brittle Elemental - this unit can not be affected by damage reducing effects or frost wards. Too Much Warming - this unit loses X HP every 2 sec. Forest Lancer Aura of Revival - all other friendly units nearby will be healed for X HP every 2 sec. The more HP this unit has - the more this effect will heal. Knight of Old Chaos Chaos Pitchfork - creatures damaged by this unit will take X damage over 4 sec. Self-immolation - cause this unit to self-destruct after 4 sec dealing X damage to nearby units. Knock back small units. Deal more damage based on this unit's current HP. Doomed Existence - after X sec of being spawned this unit begins to lose X HP every second. Knight of New Chaos Chaos Blade - a creature damage by this unit becomes taunted to attack this unit and will take X damage over 4 sec. Taunted units can't be controlled. Doomed Existence - after X sec of being spawned this unit begins to lose X HP every second. Self-immolation - cause this unit to self-destruct after 4 sec dealing X damage to nearby units. Knock back small units. Deal more damage based on this unit's current HP.
  9. Bloodsucker Ancient Leaching Breath - deal X damage to all enemies in a cone. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Devour Whole - kill friendly unit who is smaller than this unit and regain HP equal to X% of devoured units HP. Bloodsucker Adult Suck Suck - deal X damage to an enemy unit. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Predation Parasitation - enter a hostile unit who is bigger than this unit. While inside enemy unit, this units regains HP and host enemy units takes X damage every second. This ability lasts for 10 sec or until host unit is killed. Bloodsucker Young Suck Suck - deal X damage to an enemy unit. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Parasite Paradise - enter a friendly unit who is bigger than this unit. While inside friendly unit, this units regains HP. This ability lasts for 10 sec or until host unit is killed.
  10. Night Ghouls Flesh Will Serve - when this unit attacks an enemy units, then it will steal some of their power cost and add it to owners void pool. Can not steal more than 100% of unit's cost. Non-living Bio-machine - reduce duration of frozen and paralyzed condition on this unit by X%. Degradation - this unit loses X HP every 2 sec. Rage and Decay (red) - the longer this unit attacks the more damage it deals, and the more HP it loses through Degradation. Returns to normal after 6 sec of not attacking. Virulent Explosion (green) - when this unit dies it will deal X damage to all nearby units over 6 sec.
  11. Living Crematorium Bonefire Blaze - cause this unit to deal more and more damage over 20 sec. After this effect expires - this unit will die. Misty Fireshower (blue) - deal X damage every second to enemies in front. Enemies damaged by this attack will deal X% less damage and take X% more damage as long as they are being attacked by this unit. Dreadful Spirits (blue) - when a nearby enemy unit dies, then they will explode dealing X damage to nearby enemy units. Knock back small and medium units. Raging Fireshower (red) - deal X damage every second to enemies in front. This unit deal more and more damage the longer it attacks. Damage returns to normal after 6 sec of not attacking. Vengeful Spirits (red) - when a nearby friendly unit dies, then they will explode dealing X damage to nearby enemy units. Knock back small units.
  12. Amii Dragon Echoing Breath - deal X damage every 2 sec. Damage done by this attack accumulates on creatures as delayed damage and it is dealt instantly after 5 sec of not being attacked. Great Collapse - become more devastating to buildings rather than units: Ruining Breath - deal X damage every 3 sec. Deal 100% more damage to buildings. Rare Stone Collector Loaded Bullets - deal X damage every 2 sec. This attack penetrates all damage reducing effects. Collect Gems - enter into a special mode. Immobilize itself and gather nearby corpses to regain health. Resurrected Hero Healing Gas - continuously heal injured allied units in front of it. Rejuvenating Gust - every 10 sec this units heals an ally unit for 100% of its health over 10 sec. Life Trader - this unit takes damage based on how much it heals. Burning Motivation (red) - when healing units who are below 50% of their maximum HP this units will regain X HP every second. Bad Motivation (purple) - this unit will deal X damage every second to nearby enemies while it is healing friendly units. Big Motivation (blue) - when healing units who are affected by an ice shield this units will regain X HP every second.
  13. Small Tomb Guardian / Tomb Guardian / Eternal Tomb Guardian Quick Burial - consume nearby corpses equal to maximum HP of this unit and heal nearby units for X% of gathered amount, up to X total healing. Bad Totem - all nearby enemy units of the same rank or lower will take X damage every 2 sec. Tombstone of Rage (red) - when attacking an units who is of the same rank or higher, this creature will slowly become enraged dealing more damage over time. Rage ends when this units doesn't attacking any enemy unit of the same rank of higher for X sec. Monument of Peace (green) - all nearby friendly units of the same rank or lower will be healed for X HP every 5 sec.
  14. Emerald Elemental Emerald Burn - deal X damage to a creature instantly and X damage over 6 sec. Healing Mists - apply a healing aura on a damaged friendly creature for 6 sec, healing affected creature and all other friendly creatures for X HP every second. Emerald Chill (blue) - deal X damage to a creature instantly and X damage over 4 sec. Curing Mists (blue) - apply a healing aura on a damaged friendly creature for 9 sec, healing affected creature and all other friendly creatures for X HP every second. Emerald Sacrifice (red) - sacrifice a targeted friendly creature and heal all other nearby friendly creatures for X HP. Emerald Damnation (purple) - sacrifice this unit to create a zone for 6 sec. All enemies within this zone can not make melee or ranged attacks.
  15. Twilight Obelisk Pulsing Searing (blue) - deal X damage to nearby enemies every 2 sec, up to X total damage. If a building damaged by this ability dies soon, then it will infect all nearby friendly creatures with twilight curse. Creeping Pulsation (purple) - deal X damage to nearby enemies every 2 sec, up to X total damage. Enemies damage by this ability will move slowly for 5 sec. Twilight Obelisk - immobilize this creature, disables the above ability and activates the below ability: Spring Healing (blue) - every 2 sec heal all nearby Twilight creatures for X HP. Fall Healing (purple) - every 2 sec heal all nearby non-Twilight creatures for X HP. Singer for the Lost Anti-magic Zone - spell can not be played near this creature. Oblivion Bolt - deal X damage to an enemy every 2 sec. Attacked creature will move slowly for 3 sec. Cold Oblivion Bolt (blue) - deal X damage to an enemy every 2 sec. Attacked creature will move very slowly for 3 sec. Dark Oblivion Bolt (purple) - deal X damage to an enemy every 2 sec. Attacked creature will suffer bonus damage equal to portion of their power cost. Less Humanity (red) - all nearby hostile buildings will lose X% of their maximum HP every second. Flesh Mountain Leaking Liquids - this creature deals X damage to all nearby creatures every 2 sec. Rapid Rot - this creature loses X HP every 2 sec. Noxious Smell (red) - all other nearby creatures will deal X% less damage. Sour Smell (green) - all other nearby creatures will receive X% less healing. Germ-chill (blue) - sacrifice X of this unit's HP to freeze all nearby creatures for X sec. This creature must have at least X HP to activate this ability.
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