regonas
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regonas's Achievements
Warrior (4/34)
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Holy Snippers Snipe Down - Every 2 sec this unit deals X damage to its target. Has a long range of 50 meters. Rapid Retreat - For next X sec this unit gains Swift movement, becomes immune to knockback effects and becomes immune to slowing effects. Holy Departure - When this unit is killed, then it will heal all nearby friendly units for up to X life points, up to the total of X life points healed. Holy Enforcer Zealot's Wrath - This units sacrifices X life points to gain X% bonus damage for itself for X sec. After the effect expires, then sacrifices life point will return in a form of healing to this unit. Persecution - This unit gains Swift movement for X sec after being attacked. Holy Departure - When this unit is killed, then it will heal all nearby friendly units for up to X life points, up to the total of X life points healed.
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Illusionary Hunter Ancient Hex-ward - Every X sec this unit heal a nearby friendly unit for X life points instantly and additional X life points over X sec. Illusion Breaker - This unit deals X% bonus damage to revenants and enemies protected by Ice Shields. Seal And Banish - Cause this unit to self-destruct and deal X damage to all enemies within X meters, up to total X damage. Enemies damaged by this ability will have their abilities blocked and they will not be able to be healed for next X sec.
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Ammi Shard Shadow Globe - Every 3 seconds, unit hurls a shadow ball that deals X damage to enemies in a 5m radius around its target, up to X in total. Shadow-made Construct - This unit counts as a Shadow Unit for spells, orb construction and other related features. Nature Totem - This unit deals X% more damage and regenerates X life points every 2 sec if there is no other friendly unit nearby. Lost Soul Shard Shadow Globe - Every 3 seconds, unit hurls a shadow ball that deals X damage to enemies in a 5m radius around its target, up to X in total. Shadow-made Construct - This unit counts as a Shadow Unit for spells, orb construction and other related features. Shadow Totem - This unit deals X% more damage and consume nearby corpses to regenerate life points if there is no other friendly unit nearby. Bandit Shard Shadow Globe - Every 3 seconds, unit hurls a shadow ball that deals X damage to enemies in a 5m radius around its target, up to X in total. Shadow-made Construct - This unit counts as a Shadow Unit for spells, orb construction and other related features. Fire Totem - This unit deals X% more damage and gains Rage feature if there is no other friendly unit nearby.
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Slaveland Brutalizer Insubordinate - This unit does not provide ground presence. Survivor's Instinct - While this unit is more than 50 meters from any friendly structure, it will regain X life points every 2 sec. RAID! - Rally all nearby Slaveland units for 15 sec. Affected units will deal X% more damage to structures and will regain X% of damage deal to structures as life points. Slaveland Ogre Insubordinate - This unit does not provide ground presence. RAID! - Rally all nearby Slaveland units for 15 sec. Affected units will deal X% more damage to structures and will regain X% of damage deal to structures as life points.
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Beastcursed Savages Cannibalize - Unit consumes nearby corpses to regenerate X life points every second. Cannibal Frenzy - Cause the unit to go into savage frenzy permanently. It will deal X% more damage, but it will also lose X life points every 2 sec. Engorged Pest Regurgitate - Every 3 second, unit fires acid at enemies that deal X damage. Has a short range of 10 meters. Affects ground units only. Knock back small units. Corpse Gathering - Harvests energy from nearby corpses equal to their former maximum life points to enable the Bugged Evolution skill. A maximum of X life points can be stored at once. Bugged Evolution - Consumed X gathered life from corpses to transform this unit into a cocoon (building) for X sec. After X sec, the cocoon will rupture and a Nightcrawler of the same upgrade level will emerge under your control.
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Amii Stonesoul Vessel Soulburn Magic - deal X damage to a target every X sec. Deals 20% more damage to flying enemies. Ancient Blizzard Call (blue) - every X sec the next attack done by this unit will freeze its target for X sec. Ancient Blessing Power (green) - every X sec the next attack done by this unit will heal nearby allied units for X HP. Ancient Curse Fall (purple) - every X sec the next attack done by this unit will knock back its target. Core Anchor - immobilize this unit and unlock the bellow ability. While this ability is active, this unit attacks 50% slower, but deals 50% more damage. Lost Frost Eruption (blue) - every X sec cause a frost shard to erupt beneath the closest ground enemy and deal X damage to them. Deals full damage to frozen units. Lost Nature Eruption (green) - every X sec cause roots to erupt beneath the closest ground enemy and root them in place for X sec. Lost Shadow Eruption (purple) - every X sec cause shadows to erupt beneath the closes ground enemy and knock them back.
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Rapid Adaptation - this unit regains X% of its maximum HP every X sec while it is within 40 meters of a friendly building. Alien Invasion - target an enemy building and disable it for X sec. Can't target enemy Orbs. Alien Ant Grunt Devolve - cause this unit to transform into a Cocoon (building) for X sec. After X sec the Cocoon will rupture and a new Alien Ant Grunt under your control will emerge. Short-lived - after X sec of being spawned this unit will die (unless you transform it into a Cocoon). Alien Ant Queen Overtaker - whenever this unit kills an enemy unit, an Alien Ant Grunt will spawn under your control. This effect has X sec cooldown after being triggered and spawned. Alien Ant King Heart of the Hive - this unit is treated as both an unit and as a building, but can't be targeted by spells and abilities affecting buildings. Alien Ant Sieger Cocooning - spawn a Cocoon (building) in targeted area. After X sec the Cocoon will rupture and a new Alien Ant Grunt under your control will emerge. Alien Ant Drone Fling - attacks done by this creature knock back small and medium units.
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Hexblood Ancestor Wicked Green - every X sec shoot a beam dealing X damage to its target and then chain to up to 3 other nearby targets. Each jump deals X% less damage. Haunting Forest - Immobilize this creature, disable its attack and enable: Chilling Discomfort (blue) - all nearby enemy creatures move slowly and they take full damage while frozen. Viral Discomfort (green) - all nearby enemy creatures take X damage every second. Searing Discomfort (red) - all nearby enemy creatures deal X% less damage. Volatile Spore Spore Cloud - every X sec this unit can target an enemy and create a damaging cloud in their area for X sec. All enemies within this cloud will take X damage every second while staying within it. Multiple Spore Clouds from the same creature do not overlap. Fungi Takeoever - target an enemy building and sacrifice this unit. Targeted building will take X damage over X sec. If the affected buildings is destroyed over this duration, then another Volatile Spore under your control will spawn. Amii Ghost Ship Ghostly Assault - every X sec release up to X ghost to attack flying units. Only one flying unit can be targeted per wave of ghosts. World Shape - immobilize this unit, disable its attack and enable: World of Rage (red) - all nearby friendly ground units will deal X% more damage. Ice World (blue) - all nearby friendly ground units will receive X ice shield every X sec. Amii Ancient Archer Double Light Arrows - every X sec shoot at enemy and deal X damage. Knock back small and medium units. Fast attack speed. Amii Flag - target and area and create a field in which enemy units can not be healed. Amii Punishment - disable Double Light Arrows and enable Heavy Half-arrows. Heavy half-arrows - every X sec shoot at enemy and deal X damage. Knock back large units. Slow attack speed. Mushroom Mother Vampiric Spores (red) - after gathering X life from corpses this unit will empower all nearby friendly units granting them Life Stealer feature for X sec. Soothing Spores (blue) - after gathering X life from corpses this unit will empower all nearby friendly units reducing duration of Freeze on them by X% for X sec. Restorative Spores (green) - after gathering X life from corpses this unit will empower all nearby friendly units increase all healing they take by X% for X sec. Self-destruction - sacrifice this unit to deal X damage to all nearby units, dealing up to X total damage. Knock back small, medium and large units. Chilling Self-Destruction (blue) - sacrifice this unit to deal X damage to all nearby units, dealing up to X total damage. Freeze all enemies hit for X sec. Virulent Self-Destruction (green) - sacrifice this unit to deal X damage to all nearby units, dealing up to X total damage. Paralyze all enemies hit for X sec. Ruined Hound Vigilant Hound - disable Swift movement and enable: Echoing Bite - this unit deals X% of its normal damage to all nearby enemies whenever it attacks. All enemies within this ability's area will move slowly for X sec. Armored Zealots Intolerance - this unit deals X% more damage while no other friendly unit is nearby. Persecution - target an enemy unit and cause it to run away from this unit for X sec. Affected enemy unit can not be controlled and no longer provide ground presence while affected. Blessed Persecution (blue) - target an enemy unit and cause it to run away from this unit for X sec. Affected enemy unit can not be controlled and no longer provide ground presence while affected. Affected enemy unit will move slowly. Animated Tombstone Call Skeletons - summon a group of Skeleton Warriors with Unholy Armor already active. Skeleton Warriors' upgrade level is equal to this unit's upgrade level. Graveguard - immobilize this unit and enable: Chilling Lifehater (blue) - every X shoot at a nearby enemy unit and deal X damage to them. An enemy who gets hit by this unit X times within next X sec will be frozen for X sec. Raging Lifehater (red) - every X shoot at a nearby enemy unit and deal X damage to them. This unit deals the more damage the longer it attacks. Its damage returns to normal after 5 sec of not attacking.
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Lepper Squad Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Toxic Crossbows (green) - deal X damage on hit and addition X damage over 6 sec. Affected enemies move slowly. Cursed Crossbows (purple) - deal X damage on hit and addition X damage over 6 sec. Affected enemy will be Frozen for X% longer. Lepper Specialists Dark-tech Rifles - deal X damage. Knock back small units. Has long range. Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Unjust Mania (purple) - if there are no other friendly units nearby, then this unit will gradually gain attack speed while it is attacking. Return to normal attack speed if it doesn't attack for 6 sec or another friendly units comes nearby. Viral Mania (green) - attacks by this unit cause all other nearby friendly units to gradually deal more damage. Bonus damage wears out if this unit doesn't attack for 6 sec. Lepper Lord The Great Unwashed - sacrifice a friendly unit to grant this unit an Ice Shield equal to 100-300% of sacrificed unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Lepper Incinerator Filth Burn - every 4 sec deal X damage to its target and all other enemies around its target. Knock back small, medium and large units. Cleanse the Filth - target an area and unleash fire upon it over 10 sec while channeling. Deal X damage every second to all enemies within targeted area. Deals double damage to buildings. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Lepper Disgrace Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Hidden Parasite - this unit gather corpses up till X corpses are gathered. If this unit dies while it has X amount of corpses gathered, then 2 Filth Parasites will spawn in its location. These Filth Parasites are treated as friendly units to you. Filth Parasite Sickness Within - when this unit dies, then it will infect up to 3 other friendly units, except for Filth Parasite units. When infected unit dies, then 1 Filth Parasite will spawn out of their corpse (the corpse will be instantly consumed). Mindless - this unit is friendly to you, but you can't control it and it doesn't grant ground presence. Short Living - after X sec of being spawned this unit will die.
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Viking Hound Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Conqueror's Spirit - this unit deals X% more damage while within 40m of enemy building. Viking Looters Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Great Spoils - this unit gather corpses of nearby enemies and grant you power based on the amount gathered. Conqueror's Spirit - this unit deals X% more damage while within 40m of enemy building. Viking Warhorn Master Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Great Conquest - encourage nearby allied units for X sec. While affected units are within 40m of enemy building they will move fast (swift). Odin's Living Weapon Odin's Most Loyal - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Reaver under your control will be summoned (of the same upgrade level). Lost Reaver summoned via this ability doesn't grant ground presence. Spirit Crush - when this unit kills an enemy unit then all other nearby enemy units will take X damage. Final Conqueror - this unit deals X% more damage and take X% less damage while within 40m of enemy building.
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Tundra Frenzy Go Frenzy - lose control of this unit and cause it to deal X% more damage for 10 sec. Chill Down - every X sec this unit will become frozen for X sec. Guardian of Ash Ashen Rage - this unit gather corpses of enemies and gains Rage upon doing so. Gathering more corpses refreshes Rage. Blaze Up - activate the following ability: Pyromancy Scepter - each of this unit's attacks consume X of its HP and deals the same damage to all nearby units, causing up to total X damage. Demon Chanter Worship of Black Sun - bond this unit to 1 friendly flying unit as long as they are within range. Chant Regeneration (green) - bonded creature will regenerate X HP every 2 sec. Chant Rage (red) - bonded creature gains Rage feature.
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Eternal Pyromaniac Black Flames - deal X damage to enemies in front of it every second. Great Glory - set an enemy building within range on fire dealing X damage to it over 6 sec. Ash Eater - this unit regains HP based on damage it deals to enemy buildings. Ash Legion Ashen Stance - become immobile and gain the following abilities: New Ash - this unit gather corpses of enemy units to regain HP. Lovely Necromancer Weak Curse Bolt - every 2 sec curse an enemy unit to take X damage over 10 sec. This effect stacks up to 5 times. Summon Corpses - summon 4 piles of corpses each having X maximum HP. Greater Corpse Gathering - corpse gathering effects are X% more effective while triggered near this unit. Tundra Rangers Chilled Arrows - deal X damage to enemy and slow their movement for 3 sec. Hidden Stance - change this unit attacking style. Raining Shards - deal X damage to all units around its target, dealing up to X total damage. Snowblast Construct Snowblast Mode - immobilize this unit and gain following abilities: Falling Snowbomb - every 5 sec shoot out devastating attack at all enemies around its target, dealing X total damage. All enemies hit by this attack will move very slowly for 2 sec. Has long range and knocks back small units. Chill Region - all nearby enemy units will move slowly.
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Twilight Tumor Mutated Matter - every 2 sec deal X damage to a creature. Mutation Breath - every 5 sec unleash a cone of energy dealing X damage to all enemies in the cone. Deals more damage to L and XL units. Rebel Angel Rebel Blast - every 3 sec deal X damage to a creature. This attack has very long range and deal X% more damage to non-human units. Failed Ascension - target a friendly human unit and grant then Life Stealer effect for 20 sec. An unit who already have Life Stealer ability will have its power doubled. Icespring Guardian Secret Spring - create a stationary healing aura for 10 sec which heals all allies for X HP every second. Brittle Elemental - this unit can not be affected by damage reducing effects or frost wards. Too Much Warming - this unit loses X HP every 2 sec. Forest Lancer Aura of Revival - all other friendly units nearby will be healed for X HP every 2 sec. The more HP this unit has - the more this effect will heal. Knight of Old Chaos Chaos Pitchfork - creatures damaged by this unit will take X damage over 4 sec. Self-immolation - cause this unit to self-destruct after 4 sec dealing X damage to nearby units. Knock back small units. Deal more damage based on this unit's current HP. Doomed Existence - after X sec of being spawned this unit begins to lose X HP every second. Knight of New Chaos Chaos Blade - a creature damage by this unit becomes taunted to attack this unit and will take X damage over 4 sec. Taunted units can't be controlled. Doomed Existence - after X sec of being spawned this unit begins to lose X HP every second. Self-immolation - cause this unit to self-destruct after 4 sec dealing X damage to nearby units. Knock back small units. Deal more damage based on this unit's current HP.
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UltDragon liked a post in a topic: Totally big list of custom cards
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UltDragon liked a post in a topic: Totally big list of custom cards
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Bloodsucker Ancient Leaching Breath - deal X damage to all enemies in a cone. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Devour Whole - kill friendly unit who is smaller than this unit and regain HP equal to X% of devoured units HP. Bloodsucker Adult Suck Suck - deal X damage to an enemy unit. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Predation Parasitation - enter a hostile unit who is bigger than this unit. While inside enemy unit, this units regains HP and host enemy units takes X damage every second. This ability lasts for 10 sec or until host unit is killed. Bloodsucker Young Suck Suck - deal X damage to an enemy unit. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Parasite Paradise - enter a friendly unit who is bigger than this unit. While inside friendly unit, this units regains HP. This ability lasts for 10 sec or until host unit is killed.
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Night Ghouls Flesh Will Serve - when this unit attacks an enemy units, then it will steal some of their power cost and add it to owners void pool. Can not steal more than 100% of unit's cost. Non-living Bio-machine - reduce duration of frozen and paralyzed condition on this unit by X%. Degradation - this unit loses X HP every 2 sec. Rage and Decay (red) - the longer this unit attacks the more damage it deals, and the more HP it loses through Degradation. Returns to normal after 6 sec of not attacking. Virulent Explosion (green) - when this unit dies it will deal X damage to all nearby units over 6 sec.