
regonas
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Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Metagross31 liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Official Card Design Contest - CLOSED - Winners Reveal inside
regonas replied to Kapo's topic in Events and Tournaments
My first thought was: "How could these cards become winners? They are too simple and not very engaging" But, there is a certain beauty of a simple, but a solid design. A card doesn't need to have tons of different effects to it. All it needs is a solid feature, a niche which isn't filled or done better by any other card. This was a nice contest and congratulations to the winners. -
Ktaius liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Official Card Design Contest - CLOSED - Winners Reveal inside
regonas replied to Kapo's topic in Events and Tournaments
DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Living Siege Weapon Blazing Bombardment - every X sec this unit attacks its target and all enemies nearby. High attack range. Very slow attack speed. Sacrifice Bombardment - sacrifice a nearby unit to greatly increase attacks speed of this unit for X sec. Mushroom Soldier Heavy Spores - attacks done by this unit knock back small units. Decomposition Mode - immobilize this unit to gain: Spore Field - consume some of accumulated corpses on this unit to deal X damage to nearby -
Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Official Card Design Contest - CLOSED - Winners Reveal inside
regonas replied to Kapo's topic in Events and Tournaments
DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Some love for low rank Bandit units. Outlaw Alchemist Venom Injection - attack an enemy and cause them to take X damage over X sec. Bandit Medicine - every X sec heal an ally for X instantly and for the same amount over X sec. Regeneration Potion - create a healing field in a targeted area for X sec. Allies in this field will regain even more health via life stealing and corpse gathering. Enslaved Rootface Devastation Slam - slam the ground and deal X damage to all other un -
Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Official Card Design Contest - CLOSED - Winners Reveal inside
regonas replied to Kapo's topic in Events and Tournaments
DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Lets make Amii more fun and have better synergy between shadow and nature, but also have something unique for them. Amii Crystal Maiden Ancient Hail - deal X damage to all enemies in a cone. Ancient Echo - this creature gains bonus attack speed with each attack it makes. Lose all bonus attack if it doesn't attack for 6 sec. Amii Lore - create a dome for X sec in targeted area. Enemies inside of this dome will move slowly. Amii Ritual Guardian Shred Magic Resistance - every -
Official Card Design Contest - CLOSED - Winners Reveal inside
regonas replied to Kapo's topic in Events and Tournaments
DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Lets make Amii more fun and have better synergy between shadow and nature, but also have something unique for them. Mushroom Sorceress Mushroom Blast - attack your target and enemies nearby it dealing X damage to them. For next X sec all damaged enemies will move slowly. Fungi Gathering - gather nearby corpse and store them. Nutrient Infusion - consumed stored corpses to restore HP to an ally. If the target is part of the root network, then connected units/builds will received a s -
Official Card Design Contest - CLOSED - Winners Reveal inside
regonas replied to Kapo's topic in Events and Tournaments
DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Twilight Worm Dawn Consumption - every X sec this unit will shoot an enemy and deal X damage to them. The longer this unit attacks the same enemy - the more damage it deals. Twilight Expulsion - if this unit kills an enemy, then it will erupt and deal X damage to all other nearby enemies. This damage scales with bonus damage accumulated via Dawn Consumption. Twilight Brain Infection Ball - every X sec release an energy ball against an enemy and all other enemies nearby to it, d -
DefAnske liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Metagross31 liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Official Card Design Contest - CLOSED - Winners Reveal inside
regonas replied to Kapo's topic in Events and Tournaments
Name: Voodoo Wood Tier & Orbs: T1 shadow Type: Unit Power: 80 Hit points and Size: 800, Medium Attack value and Type: 250, Melee Passive Abilities: Voodoo Howling - every 30 sec this unit will release a wave of energy which will grant Life Stealer (10-20%) effect on nearby allies for 5 sec. Never to be seen again - every time an enemy unit dies nearby, this unit may collect their corpse to reduce the remaining cooldown of Voodoo Howling by (3-5) seconds. Active Abilities: Voodoo Splinters - this unit will start rapidly losing health while releasing a halo of spikes -
regonas liked a post in a topic: Frost+Fire archetype: Deep Sea Kingdom
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Archetype ability: 2 Orb creatures 2 Orb buildings (in progress) 2 Orb spells (in progress) 3 Orb creatures (in progress) 3 Orb buildings (in progress) 3 Orb spells (in progress) 4 Orb Creatures (in progress) 4 Orb Buildings (in progress) 4 Orb Spells (in progress)
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Thank you. I tried to model each creature to be slightly stronger than pure fire creatures. I don't expect any of these being implemented, but if by any chance they will, then of course they would need to be tweaked to be in line with already existing cards.
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Archetype ability: 2 Orb creatures 2 Orb buildings 2 Orb spells 3 Orb creatures 3 Orb buildings 3 Orb spells 4 Orb Creatures 4 Orb Buildings (in progress) 4 Orb Spells (in progress)