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regonas

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About regonas

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  1. Rapid Adaptation - this unit regains X% of its maximum HP every X sec while it is within 40 meters of a friendly building. Alien Invasion - target an enemy building and disable it for X sec. Can't target enemy Orbs. Alien Ant Grunt Devolve - cause this unit to transform into a Cocoon (building) for X sec. After X sec the Cocoon will rupture and a new Alien Ant Grunt under your control will emerge. Short-lived - after X sec of being spawned this unit will die (unless you transform it into a Cocoon). Alien Ant Queen Overtaker - whenever this unit kills an enemy unit, an Alien A
  2. Hexblood Ancestor Wicked Green - every X sec shoot a beam dealing X damage to its target and then chain to up to 3 other nearby targets. Each jump deals X% less damage. Haunting Forest - Immobilize this creature, disable its attack and enable: Chilling Discomfort (blue) - all nearby enemy creatures move slowly and they take full damage while frozen. Viral Discomfort (green) - all nearby enemy creatures take X damage every second. Searing Discomfort (red) - all nearby enemy creatures deal X% less damage. Volatile Spore Spore Cloud - every X sec this unit can target an enemy and
  3. Lepper Squad Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Toxic Crossbows (green) - deal X damage on hit and addition X damage over 6 sec. Affected enemies move slowly. Cursed Crossbows (purple) - deal X damage on hit and addition X damage over 6 sec. Affected enemy will be Frozen for X% longer. Lepper Specialists Dark-tech Rifles - deal X damage. Knock back small units. Has long range. Ma
  4. Viking Hound Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Conqueror's Spirit - this unit deals X% more damage while within 40m of enemy building. Viking Looters Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned
  5. Tundra Frenzy Go Frenzy - lose control of this unit and cause it to deal X% more damage for 10 sec. Chill Down - every X sec this unit will become frozen for X sec. Guardian of Ash Ashen Rage - this unit gather corpses of enemies and gains Rage upon doing so. Gathering more corpses refreshes Rage. Blaze Up - activate the following ability: Pyromancy Scepter - each of this unit's attacks consume X of its HP and deals the same damage to all nearby units, causing up to total X damage. Demon Chanter Worship of Black Sun - bond this unit to 1 friendly flying unit as long as th
  6. Eternal Pyromaniac Black Flames - deal X damage to enemies in front of it every second. Great Glory - set an enemy building within range on fire dealing X damage to it over 6 sec. Ash Eater - this unit regains HP based on damage it deals to enemy buildings. Ash Legion Ashen Stance - become immobile and gain the following abilities: New Ash - this unit gather corpses of enemy units to regain HP. Lovely Necromancer Weak Curse Bolt - every 2 sec curse an enemy unit to take X damage over 10 sec. This effect stacks up to 5 times. Summon Corpses - summon 4 piles of corpses ea
  7. Twilight Tumor Mutated Matter - every 2 sec deal X damage to a creature. Mutation Breath - every 5 sec unleash a cone of energy dealing X damage to all enemies in the cone. Deals more damage to L and XL units. Rebel Angel Rebel Blast - every 3 sec deal X damage to a creature. This attack has very long range and deal X% more damage to non-human units. Failed Ascension - target a friendly human unit and grant then Life Stealer effect for 20 sec. An unit who already have Life Stealer ability will have its power doubled. Icespring Guardian Secret Spring - create a stationary he
  8. Bloodsucker Ancient Leaching Breath - deal X damage to all enemies in a cone. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Devour Whole - kill friendly unit who is smaller than this unit and regain HP equal to X% of devoured units HP. Bloodsucker Adult Suck Suck - deal X damage to an enemy unit. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This
  9. Night Ghouls Flesh Will Serve - when this unit attacks an enemy units, then it will steal some of their power cost and add it to owners void pool. Can not steal more than 100% of unit's cost. Non-living Bio-machine - reduce duration of frozen and paralyzed condition on this unit by X%. Degradation - this unit loses X HP every 2 sec. Rage and Decay (red) - the longer this unit attacks the more damage it deals, and the more HP it loses through Degradation. Returns to normal after 6 sec of not attacking. Virulent Explosion (green) - when this unit dies it will deal X damage to all nearb
  10. Living Crematorium Bonefire Blaze - cause this unit to deal more and more damage over 20 sec. After this effect expires - this unit will die. Misty Fireshower (blue) - deal X damage every second to enemies in front. Enemies damaged by this attack will deal X% less damage and take X% more damage as long as they are being attacked by this unit. Dreadful Spirits (blue) - when a nearby enemy unit dies, then they will explode dealing X damage to nearby enemy units. Knock back small and medium units. Raging Fireshower (red) - deal X damage every second to enemies in front. This unit deal mor
  11. Amii Dragon Echoing Breath - deal X damage every 2 sec. Damage done by this attack accumulates on creatures as delayed damage and it is dealt instantly after 5 sec of not being attacked. Great Collapse - become more devastating to buildings rather than units: Ruining Breath - deal X damage every 3 sec. Deal 100% more damage to buildings. Rare Stone Collector Loaded Bullets - deal X damage every 2 sec. This attack penetrates all damage reducing effects. Collect Gems - enter into a special mode. Immobilize itself and gather nearby corpses to regain health. Resurrected Hero
  12. Small Tomb Guardian / Tomb Guardian / Eternal Tomb Guardian Quick Burial - consume nearby corpses equal to maximum HP of this unit and heal nearby units for X% of gathered amount, up to X total healing. Bad Totem - all nearby enemy units of the same rank or lower will take X damage every 2 sec. Tombstone of Rage (red) - when attacking an units who is of the same rank or higher, this creature will slowly become enraged dealing more damage over time. Rage ends when this units doesn't attacking any enemy unit of the same rank of higher for X sec. Monument of Peace (green) - all nearby fri
  13. Emerald Elemental Emerald Burn - deal X damage to a creature instantly and X damage over 6 sec. Healing Mists - apply a healing aura on a damaged friendly creature for 6 sec, healing affected creature and all other friendly creatures for X HP every second. Emerald Chill (blue) - deal X damage to a creature instantly and X damage over 4 sec. Curing Mists (blue) - apply a healing aura on a damaged friendly creature for 9 sec, healing affected creature and all other friendly creatures for X HP every second. Emerald Sacrifice (red) - sacrifice a targeted friendly creature and heal all ot
  14. Twilight Obelisk Pulsing Searing (blue) - deal X damage to nearby enemies every 2 sec, up to X total damage. If a building damaged by this ability dies soon, then it will infect all nearby friendly creatures with twilight curse. Creeping Pulsation (purple) - deal X damage to nearby enemies every 2 sec, up to X total damage. Enemies damage by this ability will move slowly for 5 sec. Twilight Obelisk - immobilize this creature, disables the above ability and activates the below ability: Spring Healing (blue) - every 2 sec heal all nearby Twilight creatures for X HP. Fall Healing (purpl
  15. I don't really want to double-post everything, and I would prefer just to have one threat for all my stuff so not to spam-over other people's ideas. Also, I am pretty sure my thread will soon have more cards that the other one. So, posting all the stuff in another threat would simply push down cards of other people and would make them hard to find/notice.
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