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regonas

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Everything posted by regonas

  1. Amii Stonesoul Vessel Soulburn Magic - deal X damage to a target every X sec. Deals 20% more damage to flying enemies. Ancient Blizzard Call (blue) - every X sec the next attack done by this unit will freeze its target for X sec. Ancient Blessing Power (green) - every X sec the next attack done by this unit will heal nearby allied units for X HP. Ancient Curse Fall (purple) - every X sec the next attack done by this unit will knock back its target. Core Anchor - immobilize this unit and unlock the bellow ability. While this ability is active, this unit attacks 50% slower, but deals 50% more damage. Lost Frost Eruption (blue) - every X sec cause a frost shard to erupt beneath the closest ground enemy and deal X damage to them. Deals full damage to frozen units. Lost Nature Eruption (green) - every X sec cause roots to erupt beneath the closest ground enemy and root them in place for X sec. Lost Shadow Eruption (purple) - every X sec cause shadows to erupt beneath the closes ground enemy and knock them back.
  2. Rapid Adaptation - this unit regains X% of its maximum HP every X sec while it is within 40 meters of a friendly building. Alien Invasion - target an enemy building and disable it for X sec. Can't target enemy Orbs. Alien Ant Grunt Devolve - cause this unit to transform into a Cocoon (building) for X sec. After X sec the Cocoon will rupture and a new Alien Ant Grunt under your control will emerge. Short-lived - after X sec of being spawned this unit will die (unless you transform it into a Cocoon). Alien Ant Queen Overtaker - whenever this unit kills an enemy unit, an Alien Ant Grunt will spawn under your control. This effect has X sec cooldown after being triggered and spawned. Alien Ant King Heart of the Hive - this unit is treated as both an unit and as a building, but can't be targeted by spells and abilities affecting buildings. Alien Ant Sieger Cocooning - spawn a Cocoon (building) in targeted area. After X sec the Cocoon will rupture and a new Alien Ant Grunt under your control will emerge. Alien Ant Drone Fling - attacks done by this creature knock back small and medium units.
  3. Hexblood Ancestor Wicked Green - every X sec shoot a beam dealing X damage to its target and then chain to up to 3 other nearby targets. Each jump deals X% less damage. Haunting Forest - Immobilize this creature, disable its attack and enable: Chilling Discomfort (blue) - all nearby enemy creatures move slowly and they take full damage while frozen. Viral Discomfort (green) - all nearby enemy creatures take X damage every second. Searing Discomfort (red) - all nearby enemy creatures deal X% less damage. Volatile Spore Spore Cloud - every X sec this unit can target an enemy and create a damaging cloud in their area for X sec. All enemies within this cloud will take X damage every second while staying within it. Multiple Spore Clouds from the same creature do not overlap. Fungi Takeoever - target an enemy building and sacrifice this unit. Targeted building will take X damage over X sec. If the affected buildings is destroyed over this duration, then another Volatile Spore under your control will spawn. Amii Ghost Ship Ghostly Assault - every X sec release up to X ghost to attack flying units. Only one flying unit can be targeted per wave of ghosts. World Shape - immobilize this unit, disable its attack and enable: World of Rage (red) - all nearby friendly ground units will deal X% more damage. Ice World (blue) - all nearby friendly ground units will receive X ice shield every X sec. Amii Ancient Archer Double Light Arrows - every X sec shoot at enemy and deal X damage. Knock back small and medium units. Fast attack speed. Amii Flag - target and area and create a field in which enemy units can not be healed. Amii Punishment - disable Double Light Arrows and enable Heavy Half-arrows. Heavy half-arrows - every X sec shoot at enemy and deal X damage. Knock back large units. Slow attack speed. Mushroom Mother Vampiric Spores (red) - after gathering X life from corpses this unit will empower all nearby friendly units granting them Life Stealer feature for X sec. Soothing Spores (blue) - after gathering X life from corpses this unit will empower all nearby friendly units reducing duration of Freeze on them by X% for X sec. Restorative Spores (green) - after gathering X life from corpses this unit will empower all nearby friendly units increase all healing they take by X% for X sec. Self-destruction - sacrifice this unit to deal X damage to all nearby units, dealing up to X total damage. Knock back small, medium and large units. Chilling Self-Destruction (blue) - sacrifice this unit to deal X damage to all nearby units, dealing up to X total damage. Freeze all enemies hit for X sec. Virulent Self-Destruction (green) - sacrifice this unit to deal X damage to all nearby units, dealing up to X total damage. Paralyze all enemies hit for X sec. Ruined Hound Vigilant Hound - disable Swift movement and enable: Echoing Bite - this unit deals X% of its normal damage to all nearby enemies whenever it attacks. All enemies within this ability's area will move slowly for X sec. Armored Zealots Intolerance - this unit deals X% more damage while no other friendly unit is nearby. Persecution - target an enemy unit and cause it to run away from this unit for X sec. Affected enemy unit can not be controlled and no longer provide ground presence while affected. Blessed Persecution (blue) - target an enemy unit and cause it to run away from this unit for X sec. Affected enemy unit can not be controlled and no longer provide ground presence while affected. Affected enemy unit will move slowly. Animated Tombstone Call Skeletons - summon a group of Skeleton Warriors with Unholy Armor already active. Skeleton Warriors' upgrade level is equal to this unit's upgrade level. Graveguard - immobilize this unit and enable: Chilling Lifehater (blue) - every X shoot at a nearby enemy unit and deal X damage to them. An enemy who gets hit by this unit X times within next X sec will be frozen for X sec. Raging Lifehater (red) - every X shoot at a nearby enemy unit and deal X damage to them. This unit deals the more damage the longer it attacks. Its damage returns to normal after 5 sec of not attacking.
  4. Lepper Squad Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Toxic Crossbows (green) - deal X damage on hit and addition X damage over 6 sec. Affected enemies move slowly. Cursed Crossbows (purple) - deal X damage on hit and addition X damage over 6 sec. Affected enemy will be Frozen for X% longer. Lepper Specialists Dark-tech Rifles - deal X damage. Knock back small units. Has long range. Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Unjust Mania (purple) - if there are no other friendly units nearby, then this unit will gradually gain attack speed while it is attacking. Return to normal attack speed if it doesn't attack for 6 sec or another friendly units comes nearby. Viral Mania (green) - attacks by this unit cause all other nearby friendly units to gradually deal more damage. Bonus damage wears out if this unit doesn't attack for 6 sec. Lepper Lord The Great Unwashed - sacrifice a friendly unit to grant this unit an Ice Shield equal to 100-300% of sacrificed unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Lepper Incinerator Filth Burn - every 4 sec deal X damage to its target and all other enemies around its target. Knock back small, medium and large units. Cleanse the Filth - target an area and unleash fire upon it over 10 sec while channeling. Deal X damage every second to all enemies within targeted area. Deals double damage to buildings. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Lepper Disgrace Martyr of Torment - target another friendly unit. Sacrifice this unit to grant targeted unit an Ice Shield equal to 300% of this unit's current HP for 20 sec. Chilling Rage - this unit has Rage feature while it has an Ice Shield on it. Hidden Parasite - this unit gather corpses up till X corpses are gathered. If this unit dies while it has X amount of corpses gathered, then 2 Filth Parasites will spawn in its location. These Filth Parasites are treated as friendly units to you. Filth Parasite Sickness Within - when this unit dies, then it will infect up to 3 other friendly units, except for Filth Parasite units. When infected unit dies, then 1 Filth Parasite will spawn out of their corpse (the corpse will be instantly consumed). Mindless - this unit is friendly to you, but you can't control it and it doesn't grant ground presence. Short Living - after X sec of being spawned this unit will die.
  5. Viking Hound Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Conqueror's Spirit - this unit deals X% more damage while within 40m of enemy building. Viking Looters Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Great Spoils - this unit gather corpses of nearby enemies and grant you power based on the amount gathered. Conqueror's Spirit - this unit deals X% more damage while within 40m of enemy building. Viking Warhorn Master Odin's Servant - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Priest under your control will be summoned (of the same upgrade level). Lost Priest summoned via this ability doesn't grant ground presence. Great Conquest - encourage nearby allied units for X sec. While affected units are within 40m of enemy building they will move fast (swift). Odin's Living Weapon Odin's Most Loyal - activate to grant this unit special blessing. It this unit gets killed within next 30 sec, then a Lost Reaver under your control will be summoned (of the same upgrade level). Lost Reaver summoned via this ability doesn't grant ground presence. Spirit Crush - when this unit kills an enemy unit then all other nearby enemy units will take X damage. Final Conqueror - this unit deals X% more damage and take X% less damage while within 40m of enemy building.
  6. Tundra Frenzy Go Frenzy - lose control of this unit and cause it to deal X% more damage for 10 sec. Chill Down - every X sec this unit will become frozen for X sec. Guardian of Ash Ashen Rage - this unit gather corpses of enemies and gains Rage upon doing so. Gathering more corpses refreshes Rage. Blaze Up - activate the following ability: Pyromancy Scepter - each of this unit's attacks consume X of its HP and deals the same damage to all nearby units, causing up to total X damage. Demon Chanter Worship of Black Sun - bond this unit to 1 friendly flying unit as long as they are within range. Chant Regeneration (green) - bonded creature will regenerate X HP every 2 sec. Chant Rage (red) - bonded creature gains Rage feature.
  7. Eternal Pyromaniac Black Flames - deal X damage to enemies in front of it every second. Great Glory - set an enemy building within range on fire dealing X damage to it over 6 sec. Ash Eater - this unit regains HP based on damage it deals to enemy buildings. Ash Legion Ashen Stance - become immobile and gain the following abilities: New Ash - this unit gather corpses of enemy units to regain HP. Lovely Necromancer Weak Curse Bolt - every 2 sec curse an enemy unit to take X damage over 10 sec. This effect stacks up to 5 times. Summon Corpses - summon 4 piles of corpses each having X maximum HP. Greater Corpse Gathering - corpse gathering effects are X% more effective while triggered near this unit. Tundra Rangers Chilled Arrows - deal X damage to enemy and slow their movement for 3 sec. Hidden Stance - change this unit attacking style. Raining Shards - deal X damage to all units around its target, dealing up to X total damage. Snowblast Construct Snowblast Mode - immobilize this unit and gain following abilities: Falling Snowbomb - every 5 sec shoot out devastating attack at all enemies around its target, dealing X total damage. All enemies hit by this attack will move very slowly for 2 sec. Has long range and knocks back small units. Chill Region - all nearby enemy units will move slowly.
  8. Twilight Tumor Mutated Matter - every 2 sec deal X damage to a creature. Mutation Breath - every 5 sec unleash a cone of energy dealing X damage to all enemies in the cone. Deals more damage to L and XL units. Rebel Angel Rebel Blast - every 3 sec deal X damage to a creature. This attack has very long range and deal X% more damage to non-human units. Failed Ascension - target a friendly human unit and grant then Life Stealer effect for 20 sec. An unit who already have Life Stealer ability will have its power doubled. Icespring Guardian Secret Spring - create a stationary healing aura for 10 sec which heals all allies for X HP every second. Brittle Elemental - this unit can not be affected by damage reducing effects or frost wards. Too Much Warming - this unit loses X HP every 2 sec. Forest Lancer Aura of Revival - all other friendly units nearby will be healed for X HP every 2 sec. The more HP this unit has - the more this effect will heal. Knight of Old Chaos Chaos Pitchfork - creatures damaged by this unit will take X damage over 4 sec. Self-immolation - cause this unit to self-destruct after 4 sec dealing X damage to nearby units. Knock back small units. Deal more damage based on this unit's current HP. Doomed Existence - after X sec of being spawned this unit begins to lose X HP every second. Knight of New Chaos Chaos Blade - a creature damage by this unit becomes taunted to attack this unit and will take X damage over 4 sec. Taunted units can't be controlled. Doomed Existence - after X sec of being spawned this unit begins to lose X HP every second. Self-immolation - cause this unit to self-destruct after 4 sec dealing X damage to nearby units. Knock back small units. Deal more damage based on this unit's current HP.
  9. Bloodsucker Ancient Leaching Breath - deal X damage to all enemies in a cone. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Devour Whole - kill friendly unit who is smaller than this unit and regain HP equal to X% of devoured units HP. Bloodsucker Adult Suck Suck - deal X damage to an enemy unit. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Predation Parasitation - enter a hostile unit who is bigger than this unit. While inside enemy unit, this units regains HP and host enemy units takes X damage every second. This ability lasts for 10 sec or until host unit is killed. Bloodsucker Young Suck Suck - deal X damage to an enemy unit. This unit heals itself for X% of damage done, up to X healing per attack. Starvation - this unit loses X% of its current HP every second. This ability becomes disabled when it reaches X HP. Parasite Paradise - enter a friendly unit who is bigger than this unit. While inside friendly unit, this units regains HP. This ability lasts for 10 sec or until host unit is killed.
  10. Night Ghouls Flesh Will Serve - when this unit attacks an enemy units, then it will steal some of their power cost and add it to owners void pool. Can not steal more than 100% of unit's cost. Non-living Bio-machine - reduce duration of frozen and paralyzed condition on this unit by X%. Degradation - this unit loses X HP every 2 sec. Rage and Decay (red) - the longer this unit attacks the more damage it deals, and the more HP it loses through Degradation. Returns to normal after 6 sec of not attacking. Virulent Explosion (green) - when this unit dies it will deal X damage to all nearby units over 6 sec.
  11. Living Crematorium Bonefire Blaze - cause this unit to deal more and more damage over 20 sec. After this effect expires - this unit will die. Misty Fireshower (blue) - deal X damage every second to enemies in front. Enemies damaged by this attack will deal X% less damage and take X% more damage as long as they are being attacked by this unit. Dreadful Spirits (blue) - when a nearby enemy unit dies, then they will explode dealing X damage to nearby enemy units. Knock back small and medium units. Raging Fireshower (red) - deal X damage every second to enemies in front. This unit deal more and more damage the longer it attacks. Damage returns to normal after 6 sec of not attacking. Vengeful Spirits (red) - when a nearby friendly unit dies, then they will explode dealing X damage to nearby enemy units. Knock back small units.
  12. Amii Dragon Echoing Breath - deal X damage every 2 sec. Damage done by this attack accumulates on creatures as delayed damage and it is dealt instantly after 5 sec of not being attacked. Great Collapse - become more devastating to buildings rather than units: Ruining Breath - deal X damage every 3 sec. Deal 100% more damage to buildings. Rare Stone Collector Loaded Bullets - deal X damage every 2 sec. This attack penetrates all damage reducing effects. Collect Gems - enter into a special mode. Immobilize itself and gather nearby corpses to regain health. Resurrected Hero Healing Gas - continuously heal injured allied units in front of it. Rejuvenating Gust - every 10 sec this units heals an ally unit for 100% of its health over 10 sec. Life Trader - this unit takes damage based on how much it heals. Burning Motivation (red) - when healing units who are below 50% of their maximum HP this units will regain X HP every second. Bad Motivation (purple) - this unit will deal X damage every second to nearby enemies while it is healing friendly units. Big Motivation (blue) - when healing units who are affected by an ice shield this units will regain X HP every second.
  13. Small Tomb Guardian / Tomb Guardian / Eternal Tomb Guardian Quick Burial - consume nearby corpses equal to maximum HP of this unit and heal nearby units for X% of gathered amount, up to X total healing. Bad Totem - all nearby enemy units of the same rank or lower will take X damage every 2 sec. Tombstone of Rage (red) - when attacking an units who is of the same rank or higher, this creature will slowly become enraged dealing more damage over time. Rage ends when this units doesn't attacking any enemy unit of the same rank of higher for X sec. Monument of Peace (green) - all nearby friendly units of the same rank or lower will be healed for X HP every 5 sec.
  14. Emerald Elemental Emerald Burn - deal X damage to a creature instantly and X damage over 6 sec. Healing Mists - apply a healing aura on a damaged friendly creature for 6 sec, healing affected creature and all other friendly creatures for X HP every second. Emerald Chill (blue) - deal X damage to a creature instantly and X damage over 4 sec. Curing Mists (blue) - apply a healing aura on a damaged friendly creature for 9 sec, healing affected creature and all other friendly creatures for X HP every second. Emerald Sacrifice (red) - sacrifice a targeted friendly creature and heal all other nearby friendly creatures for X HP. Emerald Damnation (purple) - sacrifice this unit to create a zone for 6 sec. All enemies within this zone can not make melee or ranged attacks.
  15. Twilight Obelisk Pulsing Searing (blue) - deal X damage to nearby enemies every 2 sec, up to X total damage. If a building damaged by this ability dies soon, then it will infect all nearby friendly creatures with twilight curse. Creeping Pulsation (purple) - deal X damage to nearby enemies every 2 sec, up to X total damage. Enemies damage by this ability will move slowly for 5 sec. Twilight Obelisk - immobilize this creature, disables the above ability and activates the below ability: Spring Healing (blue) - every 2 sec heal all nearby Twilight creatures for X HP. Fall Healing (purple) - every 2 sec heal all nearby non-Twilight creatures for X HP. Singer for the Lost Anti-magic Zone - spell can not be played near this creature. Oblivion Bolt - deal X damage to an enemy every 2 sec. Attacked creature will move slowly for 3 sec. Cold Oblivion Bolt (blue) - deal X damage to an enemy every 2 sec. Attacked creature will move very slowly for 3 sec. Dark Oblivion Bolt (purple) - deal X damage to an enemy every 2 sec. Attacked creature will suffer bonus damage equal to portion of their power cost. Less Humanity (red) - all nearby hostile buildings will lose X% of their maximum HP every second. Flesh Mountain Leaking Liquids - this creature deals X damage to all nearby creatures every 2 sec. Rapid Rot - this creature loses X HP every 2 sec. Noxious Smell (red) - all other nearby creatures will deal X% less damage. Sour Smell (green) - all other nearby creatures will receive X% less healing. Germ-chill (blue) - sacrifice X of this unit's HP to freeze all nearby creatures for X sec. This creature must have at least X HP to activate this ability.
  16. I don't really want to double-post everything, and I would prefer just to have one threat for all my stuff so not to spam-over other people's ideas. Also, I am pretty sure my thread will soon have more cards that the other one. So, posting all the stuff in another threat would simply push down cards of other people and would make them hard to find/notice.
  17. Death Tribe Jungle Curse - any creature attacked by this creature will deal X damage every 2 sec to all other nearby enemy units for 6 sec. Raging Chanting (red) - consume nearby corpses accumulating up to X of their health, and then incite other friendly units to deal X% more damage for 10 sec. Duration of this buff depends on the amount of corpses gathered. Wild Chanting (green) - incite nearby friendly units to regenerate X% of their maximum HP over 10 sec. Duration of this buff depends on the current missing HP of this unit. Death Chanting (blue) - consume nearby corpses accumulating up to X of their health, and incite nearby friendly units to regenerate X% of their maximum HP over 10 sec. Duration of this buff depends on the amount of corpses gathered. Nabuku Domore (blue) - this unit moves swiftly and can't be trampled while near an enemy building. Awakened Crystal Crystalizing Shot - deal X damage around its target, for up to X total damage. All enemies hit by this attack will move slowly for 5 sec. Black Crystal Within (purple) - immobilize this creature and prevent it from attacking. While this ability is active, all nearby Shadow, Ammi, Bandito and Lost Soul creatures will take X% less damage and regenerate X% of their max HP every second. Red Crystal Within (red) - immobilize this creature and prevent it from attacking. While this ability is active, all nearby Fire, Twilight and Bandito creatures will take X% less damage and regenerate X% of their max HP every second. Black Ant Colony Call - grant Swiftness to all other nearby Beast Soldier units for 20 sec. Desert Adaptation (red) - this creature deal X% more damage to Fire, Twilight and Bandito Creatures. Tundra Adaptation (blue) - this creature takes X% less damage from Frost, Stonekin and Lost Souls creatures. Rot Adaptation (purple) - this creature heal itself for X% of damage done when attacking Shadow, Bandito, Amii or Lost Souls creatures. Corpse Eater (purple) - this creature consumes/removes corpses.
  18. Voodoo Wood Voodoo Howling - every 30 sec this unit will release a wave of energy which will grant Life Stealer (10-20%) effect on nearby allies for 5 sec. Never to be seen again - every time an enemy unit dies nearby, this unit may collect their corpse to reduce the remaining cooldown of Voodoo Howling by (3-5) seconds. Voodoo Splinters - this unit will start rapidly losing health while releasing a halo of spikes around itself every 3 sec. Stacking this ability increases health draining and reduces the duration between each halo of spikes. Voodoo Oakin Acid Sap - this unit deals X damage to nearby enemies whenever it loses X% of its HP within X sec. Acid Globes - throw acidic sap against an enemy within medium range. Deal double damage against structures. Vodoo Da'Nature - this unit immobilizes itself to disrupt all hostile root networks within X meters. While rooted, your melee attacks will be replaced with Acid Globes. Twilight Worm Dawn Consumption - every X sec this unit will shoot an enemy and deal X damage to them. The longer this unit attacks the same enemy - the more damage it deals. Twilight Expulsion - if this unit kills an enemy, then it will erupt and deal X damage to all other nearby enemies. This damage scales with bonus damage accumulated via Dawn Consumption. Twilight Brain Infection Ball - every X sec release an energy ball against an enemy and all other enemies nearby to it, dealing X damage in total. Enemies built resistance (lasting 6 sec) whenever they take damage from this attack and will take progressively less damage with each stack. Twilight Leader - nearby twilight creatures (friendly and hostile) will deal X% more damage. Twilight Ember Fiery Infection - when this creature is spawned, it will infect all nearby friendly units with Twilight Curse for 10 sec. Explosion Rebirth - when this unit is transformed, it will deal X damage to nearby enemies. Knock back small and medium enemies. Twilight Knight Great Stomp - every X sec this unit will stomp the ground and deal X damage to all nearby enemies. This effect is also triggered whenever a nearby friendly unit Transforms. Infected Royalty - cost to Transform nearby twilight creatures is reduced by X. Twilight Angel Great Twilight Lance - every X sec (very slow attack speed) unleash a powerful energy blast against a single target and deal X damage to them. Knock back small, medium and large units. Twilight Mania - gain increased attack speed, but lose some health every second. Lost Ritualist Anti-life Bolt - every X sec deal X damage to a single enemy. After X sec this energy bolt will return to this unit and will heal it for X HP. Lost Soul Regeneration - every X sec this unit will sacrifice X HP to heal a friendly unit for 100-150% of HP sacrificed. Lost Revenants receive 50-100% more healing. End Of Doom - target a Lost Revenant unit and disable this creature. For next 20 sec targeted Revenant will deal X% more damage and will take X% less damage. Revenant will not expire while under effect of this ability. However, if Lost Ritualist gets killed, then Lost Revenant will die as well. At the end of of this ability both units die. Mushroom Sorceress Mushroom Blast - attack your target and enemies nearby it dealing X damage to them. For next X sec all damaged enemies will move slowly. Fungi Gathering - gather nearby corpse and store them. Nutrient Infusion - consumed stored corpses to restore HP to an ally. If the target is part of the root network, then connected units/builds will received a small portion of the healing as well. Skull Thrower Beast Rot Artillery - disable melee attack and grant access to: Skull Barrage - units consumes a portion of gathered corpses to launch a globe of flesh. After 3 sec globe explodes, deals damage and knocks back small units. Affects ground units only. Armored Ghouls Flash Batter - this unit heal itself for X% of damage deal against enemies who are bellow 50% of their max HP. Gift Of Denial - this unit take half damage while it is being attacked by Large or Extra Large creatures. Flesh Rage - for next X sec attacks done by this unit will knock back small and medium units. When this effect expires, this unit will die. Animated Gravestones Gravecall Spores - whenever this unit attacks, it unleashes spores who jump to up to 2 additional enemies nearby. These spores deal less damage with each jump. Sacred Burial Rights - nearby enemy units take X% of corpse maximum HP as damage whenever they attempt to gather corpses. To Beyond Again - sacrifice this unit to gather all corpses nearby into a globe for X sec. Your units, spells and buildings will be able to gather corpses from this globe. Gate Demon Premature Departure - all corpses created nearby this creature will be automatically destroyed, and thus this creature prevents corpse gathering. Departure Delay - for next X sec any corpse destroyed by Premature Departure will produce an explosion dealing X damage to everyone nearby. Spirit Caller Melody Of Joy - every X sec this unit will deal up to 3 allies in front of it. Spirits Be Gone - create a magic field around itself for X sec. Enemies can not gather copses within this field. Healing Elemental Healing Fumes - every second this unit produces healing enemies and heal allies in front of it for X HP. Erupting Restoration - sacrifice this unit to create a healing field for X sec. All allies in this field will take X healing every second. Amii Crystal Maiden Ancient Hail - deal X damage to all enemies in a cone. Ancient Echo - this creature gains bonus attack speed with each attack it makes. Lose all bonus attack if it doesn't attack for 6 sec. Amii Lore - create a dome for X sec in targeted area. Enemies inside of this dome will move slowly. Amii Ritual Guardian Shred Magic Resistance - every X sec this minion will curse an enemy to take X% more damage from all spells. Ultimate Ward - every X sec this minion will bless an allied unit to take X% less damage from all spells. Ancient Truth - any beneficial spell or effect applied to this creature will last X% longer. Amii Temple Beast Amii Sacrifice - turn all nearby allied units into living bombs. If affected units die within X sec, then they will explode dealing X damage to all nearby units. Enemy units take X% more damage from these explosions. Ancient Force - attacks done by this creature knock back small, medium and large creatures. Limited Life - each time this creature attacks it loses some health. This creature can not be healed by spells or other creatures. Outlaw Alchemist Venom Injection - attack an enemy and cause them to take X damage over X sec. Bandit Medicine - every X sec heal an ally for X instantly and for the same amount over X sec. Regeneration Potion - create a healing field in a targeted area for X sec. Allies in this field will regain even more health via life stealing and corpse gathering. Enslaved Rootface Devastation Slam - slam the ground and deal X damage to all other units. Knock back small, medium, large and extra large units. Barely Under Control - if this units falls to X% of his max HP or lower, then you will lose control of it. In this state it will attack any nearby unit and it will no longer grant land presence for you. Bear-cursed Savage Scavenging - this unit can gather nearby corpses to regenerate X health. Savage Tactics - X% of damage this unit deals to building will be added to its health. Furthermore, any building being directly attacked by this unit will lose X% of its maximum HP every second. Bandit Golem Makeshift Repulsion Field - protect this unit for X sec from all ranged attacks. Built-in Anti-air Defense - every X sec this unit deals X damage to nearby enemy unit. Knock back small, medium and large units. Affects flying units only. Living Siege Weapon Blazing Bombardment - every X sec this unit attacks its target and all enemies nearby. High attack range. Very slow attack speed. Sacrifice Bombardment - sacrifice a nearby unit to greatly increase attacks speed of this unit for X sec. Mushroom Soldier Heavy Spores - attacks done by this unit knock back small units. Decomposition Mode - immobilize this unit to gain: Spore Field - consume some of accumulated corpses on this unit to deal X damage to nearby enemies every sec. Tundra Walker Ice Built-up - every X sec gain an Ice Shield absorbing X damage. Channel Tundra Essence - enter special mode to gain: Arctic Eruption - every X sec this unit emits ice wave. Enemies hit by this wave take damage. Frozen enemies take bonus damage. Hanging Balloon Terror From Above - deal X damage to a an enemy. Knock back small units. Affect only ground units. Doom Approaches - nearby enemy flying units will move slowly. Hand To The Death - target a ground unit. Sacrifice this unit to kill the targeted unit. Only works on small and medium targets.
  19. My first thought was: "How could these cards become winners? They are too simple and not very engaging" But, there is a certain beauty of a simple, but a solid design. A card doesn't need to have tons of different effects to it. All it needs is a solid feature, a niche which isn't filled or done better by any other card. This was a nice contest and congratulations to the winners.
  20. DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Living Siege Weapon Blazing Bombardment - every X sec this unit attacks its target and all enemies nearby. High attack range. Very slow attack speed. Sacrifice Bombardment - sacrifice a nearby unit to greatly increase attacks speed of this unit for X sec. Mushroom Soldier Heavy Spores - attacks done by this unit knock back small units. Decomposition Mode - immobilize this unit to gain: Spore Field - consume some of accumulated corpses on this unit to deal X damage to nearby enemies every sec. Tundra Walker Ice Built-up - every X sec gain an Ice Shield absorbing X damage. Channel Tundra Essence - enter special mode to gain: Arctic Eruption - every X sec this unit emits ice wave. Enemies hit by this wave take damage. Frozen enemies take bonus damage. Hanging Balloon Terror From Above - deal X damage to a an enemy. Knock back small units. Affect only ground units. Doom Approaches - nearby enemy flying units will move slowly. Hand To The Death - target a ground unit. Sacrifice this unit to kill the targeted unit. Only works on small and medium targets.
  21. DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Some love for low rank Bandit units. Outlaw Alchemist Venom Injection - attack an enemy and cause them to take X damage over X sec. Bandit Medicine - every X sec heal an ally for X instantly and for the same amount over X sec. Regeneration Potion - create a healing field in a targeted area for X sec. Allies in this field will regain even more health via life stealing and corpse gathering. Enslaved Rootface Devastation Slam - slam the ground and deal X damage to all other units. Knock back small, medium, large and extra large units. Barely Under Control - if this units falls to X% of his max HP or lower, then you will lose control of it. In this state it will attack any nearby unit and it will no longer grant land presence for you. Bear-cursed Savage Scavenging - this unit can gather nearby corpses to regenerate X health. Savage Tactics - X% of damage this unit deals to building will be added to its health. Furthermore, any building being directly attacked by this unit will lose X% of its maximum HP every second. Bandit Golem Makeshift Repulsion Field - protect this unit for X sec from all ranged attacks. Built-in Anti-air Defense - every X sec this unit deals X damage to nearby enemy unit. Knock back small, medium and large units. Affects flying units only.
  22. DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Lets make Amii more fun and have better synergy between shadow and nature, but also have something unique for them. Amii Crystal Maiden Ancient Hail - deal X damage to all enemies in a cone. Ancient Echo - this creature gains bonus attack speed with each attack it makes. Lose all bonus attack if it doesn't attack for 6 sec. Amii Lore - create a dome for X sec in targeted area. Enemies inside of this dome will move slowly. Amii Ritual Guardian Shred Magic Resistance - every X sec this minion will curse an enemy to take X% more damage from all spells. Ultimate Ward - every X sec this minion will bless an allied unit to take X% less damage from all spells. Ancient Truth - any beneficial spell or effect applied to this creature will last X% longer. Amii Temple Beast Amii Sacrifice - turn all nearby allied units into living bombs. If affected units die within X sec, then they will explode dealing X damage to all nearby units. Enemy units take X% more damage from these explosions. Ancient Force - attacks done by this creature knock back small, medium and large creatures. Limited Life - each time this creature attacks it loses some health. This creature can not be healed by spells or other creatures.
  23. DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Lets make Amii more fun and have better synergy between shadow and nature, but also have something unique for them. Mushroom Sorceress Mushroom Blast - attack your target and enemies nearby it dealing X damage to them. For next X sec all damaged enemies will move slowly. Fungi Gathering - gather nearby corpse and store them. Nutrient Infusion - consumed stored corpses to restore HP to an ally. If the target is part of the root network, then connected units/builds will received a small portion of the healing as well. Skull Thrower Beast Rot Artillery - disable melee attack and grant access to: Skull Barrage - units consumes a portion of gathered corpses to launch a globe of flesh. After 3 sec globe explodes, deals damage and knocks back small units. Affects ground units only. Armored Ghouls Flash Batter - this unit heal itself for X% of damage deal against enemies who are bellow 50% of their max HP. Gift Of Denial - this unit take half damage while it is being attacked by Large or Extra Large creatures. Flesh Rage - for next X sec attacks done by this unit will knock back small and medium units. When this effect expires, this unit will die. Animated Gravestones Gravecall Spores - whenever this unit attacks, it unleashes spores who jump to up to 2 additional enemies nearby. These spores deal less damage with each jump. Sacred Burial Rights - nearby enemy units take X% of corpse maximum HP as damage whenever they attempt to gather corpses. To Beyond Again - sacrifice this unit to gather all corpses nearby into a globe for X sec. Your units, spells and buildings will be able to gather corpses from this globe. Gate Demon Premature Departure - all corpses created nearby this creature will be automatically destroyed, and thus this creature prevents corpse gathering. Departure Delay - for next X sec any corpse destroyed by Premature Departure will produce an explosion dealing X damage to everyone nearby. Spirit Caller Melody Of Joy - every X sec this unit will deal up to 3 allies in front of it. Spirits Be Gone - create a magic field around itself for X sec. Enemies can not gather copses within this field. Healing Elemental Healing Fumes - every second this unit produces healing enemies and heal allies in front of it for X HP. Erupting Restoration - sacrifice this unit to create a healing field for X sec. All allies in this field will take X healing every second.
  24. DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries) Twilight Worm Dawn Consumption - every X sec this unit will shoot an enemy and deal X damage to them. The longer this unit attacks the same enemy - the more damage it deals. Twilight Expulsion - if this unit kills an enemy, then it will erupt and deal X damage to all other nearby enemies. This damage scales with bonus damage accumulated via Dawn Consumption. Twilight Brain Infection Ball - every X sec release an energy ball against an enemy and all other enemies nearby to it, dealing X damage in total. Enemies built resistance (lasting 6 sec) whenever they take damage from this attack and will take progressively less damage with each stack. Twilight Leader - nearby twilight creatures (friendly and hostile) will deal X% more damage. Twilight Ember Fiery Infection - when this creature is spawned, it will infect all nearby friendly units with Twilight Curse for 10 sec. Explosion Rebirth - when this unit is transformed, it will deal X damage to nearby enemies. Knock back small and medium enemies. Twilight Knight Great Stomp - every X sec this unit will stomp the ground and deal X damage to all nearby enemies. This effect is also triggered whenever a nearby friendly unit Transforms. Infected Royalty - cost to Transform nearby twilight creatures is reduced by X. Twilight Angel Great Twilight Lance - every X sec (very slow attack speed) unleash a powerful energy blast against a single target and deal X damage to them. Knock back small, medium and large units. Twilight Mania - gain increased attack speed, but lose some health every second. Lost Ritualist Anti-life Bolt - every X sec deal X damage to a single enemy. After X sec this energy bolt will return to this unit and will heal it for X HP. Lost Soul Regeneration - every X sec this unit will sacrifice X HP to heal a friendly unit for 100-150% of HP sacrificed. Lost Revenants receive 50-100% more healing. End Of Doom - target a Lost Revenant unit and disable this creature. For next 20 sec targeted Revenant will deal X% more damage and will take X% less damage. Revenant will not expire while under effect of this ability. However, if Lost Ritualist gets killed, then Lost Revenant will die as well. At the end of of this ability both units die.
  25. Name: Voodoo Wood Tier & Orbs: T1 shadow Type: Unit Power: 80 Hit points and Size: 800, Medium Attack value and Type: 250, Melee Passive Abilities: Voodoo Howling - every 30 sec this unit will release a wave of energy which will grant Life Stealer (10-20%) effect on nearby allies for 5 sec. Never to be seen again - every time an enemy unit dies nearby, this unit may collect their corpse to reduce the remaining cooldown of Voodoo Howling by (3-5) seconds. Active Abilities: Voodoo Splinters - this unit will start rapidly losing health while releasing a halo of spikes around itself every 3 sec. Stacking this ability increases health draining and reduces the duration between each halo of spikes. Explanation of idea behind the card: a supporting unit which may be turned into suicide bomber. Due to its support capabilities, it would be relevant through entire map/match, and combined it with Nature cards who have healing, you could extend lives of the critters just enough to take much stronger creatures just by AOE. Though, by itself it would be a pretty weak unit. Name: Voodoo Oakin Tier & Orbs: T2 shadow Type: Unit Power: 100 Hit points and Size: 1800, Medium Attack value and Type: 500, Melee Passive Abilities: Acid Sap - this unit deals X damage to nearby enemies whenever it loses X% of its HP within X sec. Acid Globes - throw acidic sap against an enemy within medium range. Deal double damage against structures. Active Abilities: Vodoo Da'Nature - this unit immobilizes itself to disrupt all hostile root networks within X meters. While rooted, your melee attacks will be replaced with Acid Globes. Explanation of idea behind the card: an overall disruptor card. Can't deal much damage by itself, but dealing damage while taking damage could be pretty significant in a massive battle, not even mentioning how it can single handedly disable bases of Nature enemies who rely on root network. Also, the more healing you have in your team - the more effective this old tree becomes.
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