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Kybaka

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  1. Kybaka liked a post in a topic by Volin in RPVE Random 10 - Black map at start   
    Bonjour mate,

    when your game crashes it will not put a replay in the replay folder but in the "Diag" folder in documents, together with a crashlog (hopefully)

    You find you crashdata here (I guess you can relate tho it is german, if not hit me up and I try to find this screenshot in French or English)


    There you will also find there the files "crashdata.mdmp" and "_log_proxy_latest.log", those two files are what is usually needed to identify the problems.
    The "movie.pmv" you find in that folder is the replay of the latest crashed game.


    All this will not help on this issue, as I guess you played a game afterwards, but maybe the information can be helpful next time.

    Cheers
  2. Kybaka liked a post in a topic by Dutchy in Why does Wheel of Gifts suck...   
    Why does Wheel of Gifts suck... – that's what the title suggests. Now, give me a moment to explain why many in the community share this viewpoint.
    Let's start with the fact that this card has a bit of a bad reputation, and not for the right reasons. In the early days, there was a bug that allowed stacking the same buff multiple times. Combined with the ease of using Lost Spirit Ships, any map became super easy. This was especially true for Random PvE maps. Since the Skylords Reborn team revived the game, this bug is fixed, but the notion that this card is "good" still sticks around, especially among casual or older players.
    Now, let's understand what the card does before jumping to the present.
    Wheel of Gifts is a Tier 3 Shrine with a rare rarity. When you build it, you get to pick one of three global buffs. The first one boosts your and your allies' units, making them deal 20% more damage. The second one lets you and your allies take 20% less damage. The third buff heals every friendly unit, yours and your allies', for 3% of their total health every 4 seconds. If you build three of these buildings, you can have all three buffs active simultaneously.

    On paper, these buffs sound very impressive. This is even further enhanced when considering that the buffs are “free”. You pay 180 power upfront, and you get a global buff. However, this plays perfectly into why it is not as great or efficient as most people think.
    Since this card is mainly used in Random PvE matches, this topic will mainly focus on that area. In Random PvE you have to kill all enemies within a certain time alone, or with a group of two or four players. This time limit is part of the difficulty for the higher-difficulty maps, especially in four-player maps. These maps are also where Wheel of Gifts is commonly found. The idea behind this card is to buff up all friendly units in the game, including those of your teammates. It's a great deal because, for just 180 power, about 20 Tier 4 units can deal 20% more damage. Spending another 180 power makes these units also take 20% less damage. Imagine adding a third building that makes all friendly units heal for a percentage of their total health – it would be even better!
    Spending 540 power on building three Wheel of Gifts might not be the best move in Random PvE. For the same amount of power, you could build two Gemeyes, enough to handle earlier camps. With the strict time limits in Random PvE, investing in Wheel of Gifts can slow down your progress on the map. Here's why building them right after getting Tier 3 or Tier 4 is not a great idea:
    - You use up 540 power on a building that doesn't directly help you clear the map.
    - At this point in the game, there aren't enough friendly units to make the buff worthwhile.
    - Many spells can handle earlier camps by themselves (Maelstrom, Frenetic Assault, Cluster Explosion).
    - Your teammate has to defend and attack on their own for the first few minutes/camps, while you are stacking Wheels.
    - The buffs don't stack with other external buffs, like Unholy Hero.
    - Building Wheel of Gifts right after Tier 3 denies you two power wells and leaves your partner alone to capture the Tier 4 camp.
    On the topic of buffs. Often Wheel of Gifts is played in a single-unit deck, like Batariel or Bloodhorn. Because of the high initial investment, it is just not worth the effort to place them down.  Besides that, single-unit decks can not utilize the buffs from the Wheel of Gifts as they do not stack with other external buffs. (For more information on a Batariel deck, click the link at the bottom.)
    Now, you might be wondering if Wheel of Gifts has a place in Random PvE. It does! In the last rows of a Random PvE map, you often have excess power that's hard to use. This is the perfect time to set up Wheel of Gifts for that extra boost needed to tackle the toughest camps.
    Also, in scenarios without a timer and plenty of power, Wheel of Gifts can be a decent card to buff up your army. 
     
     
  3. PrincessKenny liked a post in a topic by Kybaka in RPVE level 10 - Increase Time   
    Hello,
    I occasionally play lvl 10 with players who have no experience at this level.
    I notice that most of the cases where we lose the game, it's not a question of difficulty but rather of time.
    21 min.. That doesn't leave us a lot of time. I wonder if we could increase the time allotted by 2-3 minutes.
    Thx
  4. Kybaka liked a post in a topic by Volin in RPVE level 10 - Increase Time   
    Wall of text inc -> tl;dr at the end

    Time to speak up here as well. I truly did not think when Ky brought the issue to the table that it would be even slightly controversial. Even less so when you see who supports the issue and who brought it up.
    @Majora, I think you know how much I appreciate your person, your dedication to the team and also you as an innovative pvp player. But.
    You write 10s are only for players with experience in 10s. Classic chicken and egg problem, right? Furthermore I would like to ask you, how are your personal experiences in 10s? Do you regularly make random groups in the mode? With well known players, because the others have to be sorted out by us anyway?
    Please don't get me wrong here, but I wouldn't mind if we discuss this with 10s players who also know the mode and the problems with it. Hope for your understanding, this is not an offense, but I guess you get my point.
    From the comfort zone of belonging to one of the TWO premade groups that, after a lot of work, only with voice communication ever succeeded in such a Lost Souls map you mentioned - since SR exists, it's really a bit nasty to say: Let's keep it all that way, we need a challenge too. As a random map and unprepared such maps would neither be defeated by your premade, nor by ours, even with voice, if we didn't have several attempts, which is just not possible on a random map. That wouldn't even be a problem, I like challenges too, if these maps wouldn't be spit out by the random generator. By the way, the proposed 2-3 min would change exactly NOTHING in this situation. No random group has a chance to beat such maps, we would rather need 30-35min for such a 10, which is not in the pipe. So not only is your answer somewhat off-topic, it is unfortunately also so unappealing that any above average player can only be put off. Groups like yours and ours are already seen as closed, elitist circles that are almost impossible to join anyway. We should actually be doing more to help players move up into 10s than saying "If they're too hard, you're too weak."
    It should also just be thrown into the discussion that ~10% more time would not make the maps 10% easier, the math is not that simple. Time is by far not the only factor that makes the difficulty of a 10. Most 10's don't forgive one mistake and when one is made, it sometimes takes minutes and the full effort of the whole team to make up for it. And here I am not talking about inexperienced players, but a tiny circle of our top BG players. Yes, we are also human and sometimes make the wrong decision in a split second.
    But especially double lanes on the T3, close camps at the T4 or certain bosses at the T4 (or even a combination of the mentioned) cost so much time if you are not prepared for it (a.k.a. Motm), that for the T4 phase in 10s not rarely less than 5min remain. Even in T2, however, there can be time guzzlers that not only require highly optimized decks to cope with the situation (which I think is a good thing) - but it actually boils down to the fact that only a few meta approaches are viable at all. I think that's a shame.
    And picking up on this theme (few valid meta-approaches + the general difficulty of the T2-T4 phase) I find Kybaka's suggestion quite wonderful.
    Players who are very confident at 9s are often completely gobsmacked by the extended T2-T4 phase when they play their first 10. As someone who has played a bit more 10s randoms, I must even say that reaching T4 is less of a problem here than the time remaining afterwards. And when we play randoms it's not a rare picture that players who don't play a Batariel or a buffed Bloodhorn, spend the last 3-5min only looking at the 3 veterans who bring the map to a finish just before the end. Some of the "new" ones then understand why their actually solid T4 was somewhat ridiculed in the pre-game meeting, build themselves a Bata, or buffed Bloodhorn deck and play the game. But I also understand the players who say: If this is the only solution to get this mode clean, no thanks.
    Which leads me perfectly to the 2nd topic: Lack of variety.
    In the 10s we see 90% of the same T1 (Fire meta start), exactly two different T2 variants (Phoenix and Gladiatrix) and two T4 variants (Bata/BH). Isn't that a bit poor? Yes, I think it's good that decks would have to be super optimized in 10. But I also think we would need to empower more deck types to do these if they are very solidly built. And before anyone says it, of course we also have a handful (if at all) players trying to break out of the above scheme (Ky, Treim and myself come to my mind here, I'm sure there may be a few more but none that I can think of right now and I think that's saying something). Unfortunately, I've also seen groups like that fail because the fight to T4 took so long that Treim's Stonekin deck just wasn't fast enough and my Bandit deck was banging out so many Charges by T4 that we ran out of timer.
    And about me you have to say here: Only my approach to do it without the permanent green-splash forces me to align my deck otherwise to the pure meta (fire start into Phoenix into double shadow spells with BH), otherwise I would have little chance.
    To exaggerate, even if we gave an hour for 10s, it would still remain a mode for few players due to its base difficulty, as deeper understanding and background knowledge are needed, quick decisions and very accurate play are still required to get to the goal at all. Personally, I think that these difficulties are sufficient and the timer could play a subordinate role here. Because of me it may also be 5min more.
    But the mentioned 2-3min Kybaka has brought forward here, are a more than good idea. The pressure of the difficulty in 10s is in my opinion more than sufficient, we don't need to put good players through additional difficulties.
    TL;DR: 10% more time is not 10% easier, a longer timer would not only discourage "new" 10 candidates less, it would also possibly allow a little more variation. I'm very much in favor of that!
    PS: 5 people that play random 10s regularly support and 2 people that don't do so (really no offense) are against. Says much on this topic imo.
     
    in big parts translated with www.DeepL.com/Translator (free version)
     
  5. Damo liked a post in a topic by Kybaka in RPVE level 10 - Increase Time   
    Hello,
    I occasionally play lvl 10 with players who have no experience at this level.
    I notice that most of the cases where we lose the game, it's not a question of difficulty but rather of time.
    21 min.. That doesn't leave us a lot of time. I wonder if we could increase the time allotted by 2-3 minutes.
    Thx
  6. Volin liked a post in a topic by Kybaka in RPVE level 10 - Increase Time   
    When I said inexperienced player at this level, it was not Watcher but rather Skylord (lvl 12) and higher.
     
    In the case of a motm, it's easy to restart over and over again for find the right path and the good deck to beat the time. But when you play a random map, it's much more difficult because our decks are not necessarily designed for this type of map : LS, Twilight, Bandit, Fire. In this case, playing with experienced players does not guarantee success.
    In an ideal world, the time allotted should vary depending on the difficulty of the map. We can agree that playing a Lost Soul map with Vigil + Tower at T2 camp (Second orb)  is much difficult and requires much time than a Bandit map with only grounds units at the same spot.
    You realize this when you look at the rankings. Some months you can saw 5 tabs of teams that reached level 10.. and some months.. only 2 or 3 teams.
    In comparison, the second most difficult level ( 9 - 4 players ) is so easy that it can be won, in most cases, in duo or solo (Treim). 
     
  7. Buddelmuddel liked a post in a topic by Kybaka in RPVE level 10 - Increase Time   
    Hello,
    I occasionally play lvl 10 with players who have no experience at this level.
    I notice that most of the cases where we lose the game, it's not a question of difficulty but rather of time.
    21 min.. That doesn't leave us a lot of time. I wonder if we could increase the time allotted by 2-3 minutes.
    Thx
  8. Deadman liked a post in a topic by Kybaka in RPVE level 10 - Increase Time   
    Hello,
    I occasionally play lvl 10 with players who have no experience at this level.
    I notice that most of the cases where we lose the game, it's not a question of difficulty but rather of time.
    21 min.. That doesn't leave us a lot of time. I wonder if we could increase the time allotted by 2-3 minutes.
    Thx
  9. arabikaa liked a post in a topic by Kybaka in RPVE level 10 - Increase Time   
    Hello,
    I occasionally play lvl 10 with players who have no experience at this level.
    I notice that most of the cases where we lose the game, it's not a question of difficulty but rather of time.
    21 min.. That doesn't leave us a lot of time. I wonder if we could increase the time allotted by 2-3 minutes.
    Thx
  10. Volin liked a post in a topic by Kybaka in RPVE level 10 - Increase Time   
    Hello,
    I occasionally play lvl 10 with players who have no experience at this level.
    I notice that most of the cases where we lose the game, it's not a question of difficulty but rather of time.
    21 min.. That doesn't leave us a lot of time. I wonder if we could increase the time allotted by 2-3 minutes.
    Thx
  11. Dutchy liked a post in a topic by Kybaka in RPVE level 10 - Increase Time   
    Hello,
    I occasionally play lvl 10 with players who have no experience at this level.
    I notice that most of the cases where we lose the game, it's not a question of difficulty but rather of time.
    21 min.. That doesn't leave us a lot of time. I wonder if we could increase the time allotted by 2-3 minutes.
    Thx
  12. Blashyrkh liked a post in a topic by Kybaka in Bonus EXP versus Lost Souls in RPVE   
    More XP for the LVL 10 rpve map.
    Also, if we win a 4 players rpve/campaign map at 2-3 players, we could gain the XP of empty slots.
  13. LexC liked a post in a topic by Kybaka in rPVE 10 Decks   
    Your deck has some gaps for a random map.
    Fire deck start
    At t1, you need sunstrike or cannon for air unit. moreover, If u play phoenix, u need embalmer. Finally, if u play Lost Souls map with LSS without Yellow Mo, u will be beated.
    Nature deck start :
    U have a big chance to fail when u attack t3 with Deep one. Phoenix is better. moveover, u have dishenchant card but u play 2 nature / 2 shadows orbs.
  14. Hirooo liked a post in a topic by Kybaka in Recent BFP Reward Changes are Bad for Daily Players   
    I started playing BF when we had to pay. I had invested a little money but the bulk of my acquisitions were done by buying and selling cards in the market. With the free booster per day, I didn't need to do this anymore.

    I have a lot of duplicate cards that I would like to get rid of in the market but the 24 / 48h limit is too short. Why impose a time limit? I am too cowardly to put my unsold cards back on sale every 24 / 48h and I must not be the only one.
    It would also be fun to have rewards when you are in the top rank at the end of the month.
  15. Ponni liked a post in a topic by Kybaka in Is a hard reset really needed?   
    Why not 2 possibility after reset? When you create profile.. you have choices :
    1) You start from scratch :  Like currently.. Only beginner card deck.
    2) You start with all card / update : Marketplace, trading cards and sending cards by email are all disabled forever.
                      
  16. Ponni liked a post in a topic by Kybaka in Is a hard reset really needed?   
    Personally, I don't see the point of the reset. I mainly play to be in the top ranking of RPVE. Find the right tactic and the right card deck.
    I will have no fun trying to start from the beginning only to get the cards I need. So the reset risks in my case to be an end in itself.
  17. Kybaka liked a post in a topic by Treim in Treim's Motm solo speedrun archive   
    Hey everyone,

    I decided to continue my thread from the original Battleforge forums, where i shared all my solo rPvE replays with the community - thanks to @Kybaka for picking this up again last month.
    You can expect regular updates at the beginning of each month for the month that just passed. I will upload most replays throughout the month whenever I get a halfway decent time on these maps. Exception being maps where an alltime speedrun record is possible - those will be uploaded at the end of the month. Cleanliness of play in the replays can greatly differ due to time investment. You can at least expect a top 3 finish for the respective month for each of these replays though.
    If i play Motm level 9 maps solo, they will be updated throughout the month as I am doing those just for the sake of it.
    If you have questions in regards to gameplay or strategy feel free to post here or contact me on @Ultrakool's Battleforge Tutoring server: https://discord.gg/2R7yZTS

    Please note that older replays will not work due to the game being patched now. If all cards in the replay are unchanged you can fix it with the Replay Fixer Tool that can be found on the forums. If cards are changed, replays are at least as of right now not watcheable anymore - not sure if a backward compability will ever be introduced.
    If you want to cast any of these videos, feel free to do so.

    General naming structure of the replays:
    Motm_Month_Game mode_Difficulty_Time

    You can watch the replays ingame by downloading the file(s) and saving them in this folder: Documents\BattleForge\replays.

    January 2019 - 1 Player: Stonekin; 2 Player: Lost Souls
    Motm_January_1Player_Level10_1847.pmv
    Motm_January_2Player(solo)_Level10_2855.pmv

    February 2019 - 1 Player: Stonekin; 2 Player: Lost souls
    Motm_February_1Player_Level10_2216.pmv
    Motm_February_2Player(solo)_Level10_2556.pmv  -  Youtube Commentary by RadicalX [RadicalX]
    March 2019 - 1 Player: Bandits; 4 Player: Bandits
    Motm_March_1Player_Level10_1413.pmv
    Motm_March_4Player(solo)_Level10_1846.pmv  -  former alltime record for 4 Player solo rPvE
    March Bonus
    Motm_March_1Player_Level9_1334.pmv
    April 2019 - 4 Player: Bandits
    Motm_April_4Player(solo)_Level10_1854.pmv
    May 2019
    did not play
    June 2019 - 1 Player: Bandits; 2 Player: Stonekin
    Motm_June_1Player_Level10_1736.pmv
    Motm_June_2Player(solo)_Level10_2648.pmv
    July 2019 - 1 Player: Bandits
    Motm_July_1Player_Level10_1644.pmv
    July Bonus
    Motm_July_1Player_Level9_1425.pmv
    August 2019 -  1 Player: Bandits; 4 Player: Lost Souls
    Motm_August_1Player_Level10_1738.pmv
    August Bonus
    Motm_August_1Player_Level9_1225.pmv
    Motm_August_4Player(solo)_Level9_2046.pmv
    September 2019 - 1 Player: Bandits; 2 Player: Stonekin; 4 Player: Lost Souls
    Motm_September_1Player_Level10_1536.pmv
    Motm_September_2Player(solo)_Level10_2230.pmv   -  former alltime record for 2 Player solo rPvE
    September Bonus
    Motm_September_4Player(solo)_Level9_2042.pmv
    Motm_September_2Player(solo)_Level1_0233.pmv
    October 2019 - 1 Player: Bandits
    Motm_October_1Player_Level10_1446.pmv
    November 2019 - Februar 2020:
    did not play
    March 2020 - 1 Player: Stonekin
    Motm_March2020_1Player_Level10_1907.pmv
    April 2020 - 1 Player: Stonekin; 2 Player: Lost Souls; 4 Player: Twilight
    Motm_April2020_1Player_Level10_2215.pmv
    Motm_April2020_2Player(solo)_Level10_2556.pmv
    May 2020 - 1 Player: Bandits; 2 Player: Stonekin; 4 Player: Lost Souls
    Motm_May2020_1Player_Level10_1241.pmv  -  Youtube Commentary by LEBOVIN [Skylords Reborn Speedrun Community]  -  former alltime record for 1 Player rPvE
    May2020 Bonus
    Motm_May2020_1Player_Level9_1137.pmv
    Motm_May2020_1Player_Level1_0127.pmv
    Motm_May2020_2Player(solo)_Level9_1450.pmv
    Motm_May2020_4Player(solo)_Level9_1957.pmv
    June 2020 - 1 Player: Bandits; 2 Player: Stonekin; 4 Player: Lost Souls
    Motm_June2020_1Player_Level10_1839.pmv
    Motm_June2020_2Player(solo)_Level10_2737.pmv
    June 2020 Bonus
    Motm_June2020_1Player_Level9_1324.pmv
    Motm_June2020_2Player(solo)_Level9_2009.pmv
    July 2020 - 1 Player: Stonekin; 2 Player: Lost Souls; 4 Player: Stonekin
    Motm_July2020_1Player_Level10_2033.pmv
    Motm_July2020_2Player(solo)_Level10_2728.pmv
    Motm_July2020_1Player_Level10_1749.pmv
    July 2020 Bonus
    Motm_July2020_1Player_Level9_1120.pmv
    Motm_July2020_2Player(solo)_Level9_1454.pmv
    August 2020 - 1 Player: Bandits; 2 Player: Stonekin; 4 Player: Stonekin
    Motm_August2020_1Player_Level10_1715.pmv
    August 2020 Bonus
    Motm_August2020_1Player_Level9_1437.pmv
    Motm_August2020_2Player(solo)_Level9_1659.pmv
    September 2020 - 1 Player: Stonekin; 2 Player: Lost Souls; 4 Player: Twilight
    Motm_September2020_1Player_Level10_1931.pmv
    September Bonus
    Motm_September2020_1Player_Level9_1217.pmv
    Motm_September2020_1Player_Level1_0212.pmv
    October 2020 - 1 Player: Stonekin
    Motm_October2020_1Player_Level10_1841.pmv
    November 2020 - 1 Player: Bandits
    Motm_November2020_1Player_Level10_1608.pmv
    November Bonus
    Motm_November2020_1Player_Level1_0139.pmv
    Motm_November2020_4Player(solo)_Level9_1810.pmv
    December 2020 - 1 Player: Stonekin; 2 Player: Lost Souls; 4 Player: Twilight
    Motm_December2020_1Player_Level10_1947.pmv
    December Bonus
    Motm_December2020_1Player_Level1_0125.pmv
    Motm_December2020_1Player_Level9_1056.pmv
    January 2021- 1 Player: Stonekin; 2 Player: lost Souls; 4 Player: Twilight
    Motm_January2020_1Player_Level10_1835.pmv  -  Youtube Commentary by Eirias and myself [Battleforge Creators Guild]
    January Bonus
    Motm_January2021_1Player_Level9_1107.pmv
    Motm_January2020_2Player(solo)_Level9_1913.pmv
    February 2021: 1 Player: Stonekin; 2 Player: Lost Souls
    Motm_February2021_1Player_Level10_1522.pmv
    Motm_February2021_2Player(solo)_Level10_1822.pmv  -  Youtube Commentary by LEBOVIN [Skylords Reborn Speedrun Community]  -  alltime record for 2 Player solo rPvE

    March 2021 - April 2021:
    did not play
    May 2021: 1 Player: Bandit
    Motm_May2021_1Player_Level10_1754.pmv
    June 2021 - July 2021:
    did not play
    August 2021:1 Player: Bandits; 4Player: Bandits
    Motm_August2021_4Playe(solo)_Level10_1829.pmv  -  Youtube Commentary by LEBOVIN [Skylords Reborn Speedrun Community]  -  alltime record for 4 Player solo rPvE
    August Bonus
    Motm_August2021_1Player_Level9_1030.pmv
    Motm_August2021_4Playe(solo)_Level10_2033.pmv
    September 2021:
    did not play
    October 2021: 1 Player: Bandit
    Motm_October2021_1Player_Level10_1122.pmv  -  alltime record for 1 Player rPvE
    November 2021 - December2021:
    did not play
    January2022: 2 Player: Bandit
    Motm_January2022_2Player(solo)_Level9_1239.pmv
  18. Volin liked a post in a topic by Kybaka in Map of the month - Solo - June   
    Some players asked me if he could watch my replay for the map of the month in solo. So here it is ...
    You must copy the file into this directory :   C:\Users\*User*\Documents\BattleForge\replays
    20190623_120905_GeneratedMap.pmv
  19. Loriens liked a post in a topic by Kybaka in Map of the month - Solo - June   
    Some players asked me if he could watch my replay for the map of the month in solo. So here it is ...
    You must copy the file into this directory :   C:\Users\*User*\Documents\BattleForge\replays
    20190623_120905_GeneratedMap.pmv
  20. RadicalX liked a post in a topic by Kybaka in Map of the month - Solo - June   
    Some players asked me if he could watch my replay for the map of the month in solo. So here it is ...
    You must copy the file into this directory :   C:\Users\*User*\Documents\BattleForge\replays
    20190623_120905_GeneratedMap.pmv
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