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Majora

Project Coordinator
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Posts posted by Majora

  1. 21 hours ago, vankata said:

    I have another suggestion. Look up World of Tanks. In their youtube channel alot of the mechanics of the game are well presented and explained. Maybe you could do something similar. It would be helpful for new players to have an official video guide, which is short, summarised and easy to digest. 

    Since we now have a video editor, we plan to create more of these resources in the future. Our first focus was to get some trailers ready to help spread the word of the project, but gathering useful information in an easy watchable format is definitly something we are interested in 🙂 

    Volin, Metagross31 and Kapo like this
  2. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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     Yearly Survey Results
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    Once more, a huge thank you to everyone who took part in our 2023 Survey. This year, more than 1700 of you generously shared your feedback on a wide array of topics, ranging from general perceptions of the project to thoughts on balance and upcoming features. As always, your insights will be instrumental in shaping our future updates and guiding our areas of focus. Just like last year, we have gathered all the responses and condensed them into a brief presentation.

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     New Card Reveal - Tectonic Shift
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    Today we have an exciting upcoming Stonekin card to show you, first teased in our Stonekin Deep Dive. Take a look at Tectonic Shift!

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    Terrestrial Gate
    Grants the targeted friendly Stonekin building the ability to relocate to another spot within a 100m range. After the relocation, the building will be more vulnerable, taking 50% more damage for 20 seconds. Reusable every 20 seconds.

     

    Please note: We are still testing the card. While we are generally happy with it, numbers, effects and artwork might still change before release. 








    By casting this spell on your Stonekin building, you grant it a permanent teleportation ability, akin to the mechanics of the Phase Tower. Once the spell is cast, you'll have the liberty to teleport the building multiple times throughout the match at no additional cost. It's worth noting that the teleportation range spans an impressive 100 meters, which is twice the distance covered by the Phase Tower (50 meters)

    Tectonic Shift is meant for the building-focused Stonekin archetype. If you are interested in more information about this archetype, please take a look at our Stonekin Deep Dive

    Below, you can see the teleport effect in all its glory:

    Spoiler

    Casting Tectonic Shift on a friendly Stonekin building grants a new ability to the building, allowing it to teleport at will. 
    Please note: this test footage was recorded before the artwork was finished.

     

     Voice Acting – Update
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    We have successfully completed our search for voice actors to bring our upcoming new cards and characters to life!

    The next steps will be to finalize the scripts and get the voice actors to record their lines. We are very happy about the chosen candidates, and can't wait to show you more in the future. 

    Everyone who applied as a voice actor should have received an e-mail about the results of their trail take. If, by any chance, you haven't received this email, please don't hesitate to reach out to me (Majora) directly via Discord or by sending a direct message on the Forum.

    Thank you, and to be continued!

     

    Events
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    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

     

    image.png• FINISHED - CCC #12 - Say Goodbye To One
    This CCC was a throwback to the very first CCC, where Skylords had to complete rPvE on difficulty 1 as fast as possible. Enough players participated to unlock a scratch code for the whole community! More information.

     

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31 or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     

     Gameplay Trailer
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    Continuing from our cinematic trailer, we're thrilled to present a fully voiced gameplay trailer for the game! We extend our heartfelt gratitude to Dreamlord for once again lending their voice to this project. We are already seeing an increase in new Skylords finding out about the project after watching the trailer, which is lovely to see!

    As a volunteer project, we are very limited to what we can do on the marketing side, so this trailer reaching the masses is super important for us. Please help us out by liking and sharing the trailer! As a thank you, we have also added a scratch code in the comment section of the video. Please don't share this code with other players directly, but point them towards the trailer instead!

    We hope the community can come together to make this trailer a great success!


    As a labor of love carried out by volunteers, Skylord Reborn's growth has been dependent on word-of-mouth recommendations and reconnecting with BattleForge's former playerbase. With over 130,000 registered accounts, we've been pretty successful in doing so. However, we remain convinced that there is still a lot of untapped potential. While a substantial portion of our player community comprises BattleForge veterans, there exists a vast expanse of real-time strategy (RTS) and trading card game (TCG) enthusiasts who are yet to discover this unique blend of genres. The above trailer was created with this in mind, showcasing the game for what it is in a way that does not require BattleForge knowledge. The next step is to actually reach those players, which brings us to....

     

     Contribute - Spotlight
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    There are two roles in specific we would like to highlight this month.

    First off, we are looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying.

     

    • Marketeer / Outreach Coordinator
    As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. 

    Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. 

    More information. 


    Second, we are looking for someone to help us in the Event Department. Where an Outreach Coordinator draws in new players, Event Managers try to keep them invested by providing fun events to participate, either by hosting them or supporting community members in doing so.

     

    • Event Manager / Organizer
    As an event organizer, you are responsible to design and organize official events and tournaments from start to finish. This process includes research for new and fun event ideas, design the event and rewards, promote and organize the event and ensure it runs smoothly as a whole. 

    Furthermore, you will also be responsible for the communication from and to the community for anything event and tournament related and to guarantee all rewards are handed out accordingly. Lastly, as an event organizer, you are also the contact person for unofficial community events and tournaments seeking for sponsorship from the project. 

    More information.


    But there are more roles available. Below, you can take a look at all our open positions. 

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions!
     

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    New Team Members
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    We had five new members join the project the past month!

    We have two new moderators;
    Linkx is our new Discord Moderator, while Vultagx is our new Global Moderator. Feel free to contact them if you have a question or run into any issues in the game or on our Discord.

    We also have two new developers; Pierakor is our new Tool Developer. His initial focus will be on the Special Effects Editor, which we use for editing and creating new special effects in-game. He will work closely with our two Tech Artist to improve our tool according to their needs. Lucas Ansei is our new Web Developer. He will be working with our other developers on the internal web-interface.

    Last but not least, Kayrie has joined the team as a Map Artist. He will help out the Map Department who are currently working on new Campaign Maps, making sure they will look visually appealing. 

     

     In Conclusion
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    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: 
    NEWT-ECTO-NICS-HIFT

    The code is valid until October 1st, when we will bring you another Community Update. 

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Community Update footer.png

    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update August 2023

    Zeroo, Metanolo, RadicalX and 4 others like this
  3. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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    QoL Patch
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    Last week, we released the long-awaited quality of life patch, resolving various minor bugs and improving the Forge's performance to ensure smoother gameplay. Additionally, this update now allows you to watch outdated replays, although replays impacted by patches will still experience desync issues. Check out the full patch notes here.

    We are also still hard at work on our next content patch. We apologize for announcing the Lost Souls changes too early. Our bottleneck in card descriptions has been underestimated, as all cards in Skylords Reborn require translation into English, German, French, and Russian. This translation process, especially for the changes made to cards, can significantly impact our progress when translators are occupied or inactive. If you would like to assist with this effort, please check the contributor roles available for translators.

     

    Cinematic Trailer
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    A few months ago, we released a video showcasing the significant changes and improvements made to Skylords Reborn compared to the original BattleForge over the past 2 years. As part of our ongoing effort to attract more new Skylords, we have now created a cinematic trailer designed for RTS players unfamiliar with the original game.

    Please support the game by sharing it with your friends who might be interested in the game!

     

    Card Rework Spotlight - Stronghold
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    stronghold.pngWhile new cards usually get the spotlight, reworking existing cards can be just as exciting and impactful. Skylords Reborn has a lot of unused and underpowered cards, which, if reworked, would functionally constitute an entirely new tool for players to use. Stronghold is one such card. The T3 Frost tower is beautiful and imposing, promising an unconquerable fortress, a powerful and immovable bastion able to hold off hordes of enemies by itself. Unfortunately, anyone who has used the card knows this description is fantasy. We have been working on Stronghold for a while now, and are happy to showcase our new design, which we think will make the card worthy of its name and image.

    To help Stronghold become a fearsome fortress, we intend three major changes to its existing design. First, we are increasing Stronghold's single-target damage from 2420 dp20 to 4000 dp20. Second, we are giving Stronghold two new abilities. The active ability will allow the player to defend against 50m siege units like Lost Dancers without needing an additional unit or building, and “To the Last!” will make Stronghold more deadly as it loses life points. This will synergize well with Frost building supports like Glacier Shell and Shield Building, allowing the player to keep Stronghold at a lower health threshold without endangering their defenses. The idea of "To the Last!" is to tap into the image of Frost as a faction which does not easily give up. Instead of losing hope in difficult situations, the Lyrish defenders manning the Stronghold dig in their heels and fight even more tenaciously in the face of danger. 

     

    stronghold.pngCannon Turrets
    Every 3 seconds, turrets deal 164 damage each to enemies in 10m radius, up to 246 in total.

     

     

    image.pngBombardment - Active Ability 
    Cost: 40p
    Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units.

     

    image.pngTo the Last! - Passive ability
    If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. 

     

     

    image.pngTo the Last! - Passive ability
    If the fortress has equal to or less than 1500 life points left it will deal 50% more damage and take 50% less damage.

     

     

    slowedconstruction.jpgSlowed Construction - Passive ability
    Construction time is increased by 50%.

     

     

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    We also added a new visual indicator to show the various states of "To the Last". Below, you can see the Bombardment ability in action:

     

    Spoiler

    Here you can see the Bombardment ability in action

     

    We hope you are looking forward to these changes coming to Stronghold! They are planned for release alongside our new content patch. We are not able to share a release date yet, so stay tuned!


    Survey - Update
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    A big thank you to the 1500 Skylords who have already submitted their feedback in our yearly survey! The survey will close at the end of the week, so if you haven't shared your thoughts yet, please take a moment to do so. Your feedback will be anonymous.

    As Skylords Reborn is a community project, we value knowing what our players like and what could be improved. Your feedback is crucial for our continuous game improvement and player base growth! As a token of appreciation, everyone who fills in the survey will receive two boosters.

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     Voice Acting – Update
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    A quick update on our search for new voice actors: We're thrilled to announce that we've received 24 trial takes, offering a diverse selection of voices to choose from.

    Now, our Audio Editor will carefully assess the sound quality of each file, followed by selecting the voices that best match the characters. We're excited to bring these unannounced characters to life and can't wait to share what we have in store for you!
     

     Fire-themed Forge
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    As we progress with the development of upcoming campaign maps, we have also been working on a new Fire-themed Forge skin as a side project. Although it is not officially a Summer Forge, players will soon have the option to select from the default Forge, the Winter Forge, the Spring Forge, and the upcoming Fire-themed Forge. Check out the teaser below:

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    Players automatically have access to the Winter and default Forge, while the Spring Forge is initially locked behind the "Outsourced Content" achievement, which requires completing 8 different community maps on Expert.

    The Fire-themed Forge will also be associated with an achievement called "Never Thought of Him," which tasks the player with completing the Mo campaign using only Fire cards on the maps Convoy, Mo, Oracle, Ocean, Raven's End, and Slave Master. We have received feedback that the current reward for this achievement feels insufficient, and we plan to enhance it to provide a more appealing incentive for completion.

    Players who have already completed this achievement will receive the additional reward once the Forge is released. Please note that the Forge is not yet available, but you are able to start working on the achievement in advance.


    Mapmaking fundamentals
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    We always strive to keep the playerbase informed about upcoming changes and the rationale behind them, whether it's through Community Updates, balance discord discussions, or Deep Dive documents detailing our design decisions. Originally intended as an internal guide for our current developers of new campaign maps, we decided to share the following guide with interested players, hoping it will also serve as a useful tool for aspiring community mapmakers. Don't forget, every Skylords Reborn download includes the Map Editor!

    BattleForge campaign maps have a particular feel to them, and this feel is a fundamental component of the unique experience which is playing BattleForge. The goal of this design guide is to use existing campaign maps, particularly the best campaign maps, to understand and to categorize the distinct features of the camps in BattleForge’s campaign, such that we can better design future campaign maps. This guide is therefore intended to categorize the design choices of the original devs and to act as a reference for future development for both community and official map development.

    Click here to check out the mapmaking fundamentals guide.
     

    Team Changes
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    Nukie has decided to step down from his role as Event Manager to allocate more time to his new job and personal life. Despite this change, he will continue to support the project with Moderation duties. We are grateful for his dedicated work during his time as Event Manager! 

    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31 or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

     

    Contribute
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    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 40 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions!
     

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     In Conclusion
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    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: 
    THAN-KYOU-SKYL-ORDS

    The code is valid until September 1st, when we will bring you another Community Update. 

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Community Update footer.png

    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update July 2023

    Ggoblin, Duza, Metagross31 and 16 others like this
  4. To add to that, please be aware you can mix and match with the free PvP decks, meaning you can select two decks that have the most cards you want, and then ''grind'' for the few you are missing in that set up.

    I put grind between brackets because it really cant be compared to the original EA days. Back then, you could either grind, or pay money to increase progress. Since the last option has been removed from the game, we adjusted the grind quite dramaticly. There are a bunch of quests, achievements, and steady flow of BFP to buy boosters to get you started on a decent collection in no time. A lot of us who played the game are in a similair situation as you (full time jobs, etc.) and we definitly tried to come up with a system that does not make the game impossible to play under these conditions, yet still offer the experience the original BF offered of exploring and gathering new options. 

    I hope you will agree after playing for a few days 🙂 And welcome!

     

    Metagross31 likes this
  5. Patch #400043 - 25 July 2023

    Welcome to the long-awaited quality of life patch. After this update, the Forge will finally be running smoothly again. Amongst other minor bug fixes and improvements, this patch will also allow you to watch outdated replays. Keep in mind that replays with gameplay affected by patches will still desync.

     

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    General Changes

    • Enabled playback for outdated replays. However, replays may not accurately reflect the original gameplay if the replay contains actions that have since been affected by balancing patches.

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    General Fixes

    • Improved overall performance in the Forge and while within game creation lobbies. 
    • Improved the remaining days display of auctions in German.
    • Improved the RPvE Cosmetic Portrait Names to be more consistent.
    • Improved the descriptions of various achievements to be more consistent:
      • Codebreaker
      • Lone Ranger
      • The Nightmare's Nightmare
      • Urban Planner

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    Card Fixes

    Player Cards:

    Abyssal_Warder.png Abyssal Warder (Fire) / Abyssal Warder (Frost):
    1. Active ability Crystal Spikes: Improved description to be more accurate in German.

    Burning Spears.png Burning Spears:
    1. Toggle ability Weapon Change: Ability display on the card visualization has been reordered.

    Fleshbender.png Fleshbender (Shadow):
    1. Fixed tooltip to show correct English name in non-English languages on upgrade 3.

    Hammerfall.png Hammerfall (Frost):
    1. Passive ability Breeze of Strength:
       A. Fixed ability tooltip to display 40 instead of only 15 shielding capacity regeneration.
       B. Improved description to be more consistent.

    Life_Weaving.png Life Weaving:
    1. Pain Link: Fixed the damage transfer to no longer target nearby structures but only units.

    Lord_Cyrian.png Lord Cyrian:
    1. Fixed the description of the upgrade card for upgrade 3 in German.

    Lyrish_Knight.png Lyrish Knight / Lyrish Knight (Promo):
    1. Passive ability Steadfast: Ability is now displayed as a 5th ability in the card tooltip (does not fit on the card visualization).

    Mind_Control.png Mind Control:
    1. Infinite Domination: Added the missing origin name of the debuff immunity tooltip.

    Regrowth.png Regrowth:
    1. Emerald Blessing: Improved the translation of the Godspell name to be more accurate in German.

    Sleet Storm.png Sleet Storm:
    1. Heavy Rain: Improved the upgrade card visualization of upgrade 1.

    Stone_Warrior.png Stone Warrior (Frost):
    1. Active ability Blessed Shatter Lance: Fixed the ability to properly work against some frozen conditions.

    Sunken_Temple.png Sunken Temple (Nature):
    1. Autocast ability Gifted Plague: Fixed an issue that caused upgrade U0-U2 to not spawn Pest Creepers.

    Non-Player Cards:

    Lost_Crawler_Entity_Icon.png Lost Crawler:
    1. Passive ability Blowout: Improved the description to be more accurate.

    [Disclaimer: The following is about the entities introduced by the nature battlegrounds preset.] 

    Caustic_Sentinel_Entity_Icon.png Caustic Sentinel:
    1. Autocast ability Acid Spit: Added an impact visual effect to the projectile.

    Overmind_Entity_Icon.png Overmind:
    1. Autocast ability Infinite Domination: Fixed a bug where the ability did not change the population count when mind-controlling a unit.

    Swamp_Drake_Card_Icon.png Swamp Drake:
    1. The general mind-control immunity that allowed power expenditure without actually granting the target has been removed.

    Wheel_of_Gifts_Card_Icon.png Wheel of Juvenescence:
    1. Fixed a typo in the card's name.
    2. Gift of Juvenescence: Improved description to be more consistent in non-English languages.

    [Disclaimer: The following is about the testing entity, exclusively available on the test server.] 

    Emberstrike.png Teststrike:
    1. Adjusted the internal classifications and removed the visualization of a Fire affinity.
    2. Increased the unit's life points from 5,000 to 10,000.
    3. Increased the average damage dealt over 20 seconds from 5,000 to 10,000.
    4. Changed the size type from XL to L.
    5. Decreased the visual model size scaling from 200% to 135%.
    6. Added a German card name to search for it.
    7. Active ability Fire Lance:
       A. Fixed incorrect handling of overkill damage.
       B. Removed M-sized counter damage bonus.
       C. Improved description to be more consistent.
    8. Passive ability Fiery Birth:
       A. Increased damage from 10,000 (30,000 in total) to 30,000 (90,000 in total).
       B. Fixed incorrect handling of overkill damage.
       C. Removed M-sized counter damage bonus.
       D. Improved description to be more consistent.

     

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    That's all for this patch! See you in the Forge!

  6. 2 hours ago, Sasorith said:

    I have filled out the survey weeks ago and still didnt get the two mentioned boosters? Is this sill work in progress or was there an error?

    On the last page of the survey it says "Please confirm your answers with the button below to get two boosters." 
    Once done so, you get a page with a scratch code unlocking those 2 boosters. If you forgot the code, please DM me. 

  7. 8 minutes ago, SirTegethoff said:

    As a rpve 10 player, who is again rightfully banned, I think you truely took the wrong step. Skilled players should teach players, who are interested how to play rpve 10, how to play it. To understand the mechanisms, which hut you to have to destroy, how your deck should look like, etc... Players like kybaka are willing and nice enough to help you to build a deck so you can play rpve 10.

    Not sure if you misunderstood, but we are not removing rpve 10. We are adding an addition difficulty between 9 and 10. 

    Dran likes this
  8. On 7/8/2023 at 8:25 PM, LoganOn said:

    I don't have enough cards from the Twilight Series 😞
    Why are all these Events so hard for players who have been playing for several days? 🙂

     

    While we try to make events inclusive for all kinds of players, most players have been playing for quite a while already, and are looking for something unique/fun in these kind of events that normal maps cant offer them anymore. If you are just starting out (like, first week of playing) there is still a ton of content in the original game to enjoy. Once that dries up, we hope to encourage players to try new tactics and strategies through these events. 

    That being said, as can be seen above, most players are definitely not unwilling to share some cards to allow newer players to play 🙂

    Ultralord and Dutchy like this
  9. It has become quite common in gaming communities these days for players to get angry and feel ignored if their feedback doesn't get implemented. But being loud and frequent, doesn't equal being right. I have noticed some players only feel listened to if their feedback (and as RadicalX mentioned, definitely not always constructive feedback either..) is implemented at is. Anything else will be considered ''we don't listen to the community''. That is not what feedback is. Feedback is data, and we use that data to make decisions. If, for example, 10 players dislike a change, but 200 players like it, we tend to lean towards the 200. If you are among those 10 players, it can feel like we aren't listening to you, and that sucks. But just because those 200 players aren't as active in the discussion, doesn't mean they aren't playing the game and should be disregarded. 

    This does not mean our changes are always based on the majority vote. There are multiple situations or reasons why a change (doesn't) get made, like technical limitations, a change we have to make for other changes to happen, feedback conflicting other data we see, and more. But there is always more at play than player X saying Y, and if we do not implement Y, we are not listening to the playerbase. If no one likes a change, we are obviously not going to make it. We are not actively trying to ruin the game. 

    It is also worth noting that almost every change we make will be liked and disliked. Some players get frustrated if we make changes that result in Skylords Reborn drifting away even more from the original BattleForge, while others love to have new tools and gameplay to enjoy. We might change a niche card, causing more players to play and enjoy it, but disappointing the minority of players who played the original card in their deck. We might nerf a card because its clearly over-performing, limiting the number of options and making the game feel same-ey, but frustrate the players who like playing these powerful decks. All we can do is gather as much data as we can, and make informative decisions based on it. And sometimes we might miss the mark. We are not perfect after all. But some players still bring up a mistake we made (and fixed) two years ago as an argument of us not caring about feedback, which is just absurd. Creating and analyzing these yearly feedback surveys cost a ton of work. We don't do that to keep up the image that we care about feedback, but secretly disregard everything the community has to say for... profit?... It makes no sense. 

    If our team and the decisions we made caused some players to enjoy the game less or even leave, that makes me sad. At the end of the day we are all here with this revival project because of our love for BattleForge. But insulting and harassing staff members because you disagree with their decisions (which has sadly been happening recently) is never okay, and is arguably harming the team (and thus the project) a lot more than some changes we make that might be unliked by some. 

    To end on a positive note, I agree with RadicalX that the majority of this playerbase is awesome and helpful, and im grateful to be in it. 

    Dutchy, Metagross31 and Xamos like this
  10. 20 hours ago, HappyGoat1221 said:

    It would be nice to be able to have bots fill in slots as allies since it can be difficult to find people to play with sometimes. Probably hard to implement I'm guessing. =(

    Yea implementing a AI bot for this is sadly out of our scope 😞 
    So spread the word and get your friends to play Skylords Reborn instead 😄

  11. On 7/1/2023 at 12:33 PM, Riviute said:

    I just wanna throw out a huge thanks to all the developers on this project. But I wanna ask the devs something. How do you keep going? I mean I dont wanna be the negative dude here but the playerbase has shrunk down a lot, yet you guys just shrug it off and keep working on this. How do you keep up your motivation?

    Again this is not meant as something negative... I'm just bamboozled by all this

    Can't talk for the whole team but:

    Love for the game. Me and most of us were there when the original servers were down, and I was pretty devastated about it, having wonderful memories of playing it with my brother, ex girlfriend and friends. Its quite rare (especially for an online-only game) to be revived, so I personally count my blessing to be able to enjoy it once more. 

    Potential. This game is super unique. I have not encountered anything like it. While it has some issues because of this (how on earth do you market this?) I still fully believe in what this game has to offer, and still hold on to hope that sometimes it will be discovered by the right group of people. 

    New players. We still have an influx of new players coming in, either returning from the EA days, or finding the game as its own thing. This is not a case of a group of people slowly dwindling, there are people coming in and going out. 

    Non-active players. While active players go up and down, there is still a large number of players with warm feelings towards Skylords Reborn, as we tend to see with, f.e. the Yearly Feedback Survey. As was mentioned in this topic already, we also see numbers go down a bit during summer time in general. I also don't expect people to continue playing daily for 2+ years straight. There is only so much content to experience and replay. But most of them keep a close eye on the project and return for big patches or other exciting changes. Leading to:

    Upcoming new Campaign Maps. When I joined the team, one of my first pushes was for new cards to enter development. The team achieved bringing back BattleForge into a playable state, but if we wanted it to not face the same fate, we had to keep improving on it, and the easiest way to communicate new stuff is new cards. But new cards only do so much for time spend playing the game; we need people to actually have new content to play. Achievements, rPvE Nature and Fire and the upcoming 9.5 difficulty are good examples of this (and previously mentioned Map Modifiers will also do a ton for replayability) . But the biggest ask from the Community has been New Campaign Maps. We still have this up our sleeve, and I fully expect a lot of those non-active players will return to take a look once we start releasing them. Non-active players need a hook to come back, and I expect this will do the trick.

    The Community. Skylords Reborn has an amazing community. Its a bit of a cliché for a Community Manager to say this is the best community to be in, but honestly, the absolute majority of our players are amazing! When things get rough, I sometimes take a look at the kind words our players mention in f.e. the Survey. At the end of the day, everyone is grateful for all the hours we pour into this, and its important to remember this.

    Though I will admit, sometimes I wish some players remember a bit more that we do this in our free time as well 😅 There have been a couple of moments where some of our teammembers, myself included, got very demotivated by the way certain players expressed their disagreement. So to everyone reading, if I could ask for a single favor to keep the motivation up for both me and the team; please keep in mind we are all volunteers. We do not get paid, yet we show up day after day, working on the game while we have a lot of things to deal with, both in Skylords Reborn and outside of it. Most of us combine the hours we pour into this game with a job, study, kids, marriage, etc, to the point where we don't even have time to play the game we put so much hours in as much as we would like. We love the game, and want to see it succeed, and for that we absolutely want to hear your feedback, we create this game for our players after all. But be constructive, and be kind. It really goes a long way for our motivation and the health of the project. 

    Thank you for being a part of this game. ❤️

     

    Zeroo, Metagross31, Xamos and 9 others like this
  12. 1 minute ago, KeyNeR said:

    What if the survey is linked to Gmail, and the game is linked to another mail? Where to specify an account so that boosters go where they need to go?

    You do not need to link your e-mail account to the survey. There will be a boostercode at the end of the survey. 

    KeyNeR likes this
  13. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    7-23-CU.png

    Share your feedback, get two boosters!community_splitter.png

    Our yearly feedback survey has become a tradition by now. Because Skylords Reborn is a community project, we want to know what our players like about Skylords Reborn, and what could be better. We want to keep improving the game and growing our player base, and your feedback is crucial for us! 

    As a thank you, there will be two boosters for everyone who fills in the survey. Your feedback will be anonymous.

    TakeTheSurvey.png

     Announcing a new rPvE difficultycommunity_splitter.png

    As mentioned in previous Community Updates, we are currently hard at work creating more map-based content, like the much anticipated new campaign maps. But we are also aware that one of the most played game-modes in Skylords Reborn is rPvE, specifically difficulty level 9. Today we are excited to announce we are close to complete a new difficulty for rPvE, sitting between difficulty 9 and 10!

    We sat down with one of our designers to share some more information about this upcoming new difficulty. Take it away, RadicalX! 
     

    What was the motivation to create rPvE 9.5?
    Based on game data, we noticed the difficulty spikes from rPvE difficulty 9 to 10 are too big. The change in win rate is even greater than the difference between difficulty 5 and 9, and the majority of games at the highest difficulty just result in a loss.


    What makes rPvE 10 so difficult?
    Outside significantly strengthened camps and waves throughout the entire game, early layout changes from single to double camp at the T2 row greatly increases difficulty. These camps also include spawn buildings, resummoning dead units and sending out very early waves towards the players. This requires a different strategy compared to lower difficulties. Getting used to these new threats takes some time, but since none of the other difficulties work in the same way, it’s hard to prepare and practice strategies.
     

    What are the goals of rPvE 9.5?
    The new difficulty is supposed to achieve two things. First, we want to provide players a more enjoyable experience by adding a more linear difficulty scaling in rPvE. Whereas single player rPvE already functions like that to some extent, 4-player rPvE lacks a proper difficulty scaling, currently generating the same amount of games as all other difficulties combined. Second, we want to provide players an environment that allows them to learn and understand how rPvE 10 works on a structural level.
     

    What can players expect from rPvE 9.5?
    In order to achieve the two previously mentioned goals, rPvE 9.5 is using the same layout as difficulty 10. To smoothen out the early game experience, all fliers are removed from camps in the T2 row. Starting void was increased towards the level of rPvE 9. The T3 area will not feature spawners, reducing the total wave income in the early game. This makes more methodical approaches viable and removes some of the toughest mechanics rPvE 10 has to offer. Camp density in post T4 camps is reduced a little bit, waves will generally be comparable with difficulty 10.

    From that point we did further tweaks based on map tester feedback, to address more specific preset dependent issues. Because rPvE 9.5 is a systematic change, certain rPvE layout issues are inherited. That said, the adjusted unit compositions and wave spawn structures should still help with making these very unforgiving maps appear less frequently. Ultimately, this should give players a new challenge beyond difficulty 9 and also give a better indication on what difficulty 10 will look like.

     

    Alongside this new difficulty, we will also be changing the naming of the rPvE difficulty scale. 

    New Name      Difficulty according to current scale
    Standard           (4)
    Standard +        (5)
    Standard ++     (6)
    Advanced          (7)
    Advanced +      (8)
    Advanced ++    (9)
    Expert               (9.5) New!
    Expert +            (10)

    As you can see, we will be removing rPvE levels 1, 2 and 3. Data shows us these levels don't see play, and their difficulty and rewards are very lackluster. By using this new logic, the difficulty should also be more in line to the campaign difficulty scaling, giving new players more clarity of what they can expect. 

    Difficulty rPvE 9.5 will be available for 1, 2 and 4-player scenario's, and contain all factions, meaning our newly added Nature and Fire factions will also appear in the pool of enemies. This new difficulty will go live alongside our next patch, currently planned for a Summer 2023 release. 

    We hope players are looking forward to face these new challenges!

    rpve.png


     Voice Acting – Updatecommunity_splitter.png

    Last month, we started looking for voice actors who could help us to bring upcoming characters to life. We are about to close the application window for the second wave of voice-acting, so be sure to apply this weekend if you are still interested!  

    We are looking for a variety of voices (both male and female), and encourage everyone who is interested (and has a decent microphone!) to apply. You are also welcome to apply if you did so in the original application round in 2021! 

    To apply, fill in a brief survey to provide us with some information about yourself and select which characters you are interested in. We will be in touch with you for a trial script, and select our favourites from the provided recordings.  
     

    button_apply-as-voice-actor.png

     

     Tournaments and Eventscommunity_splitter.png

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

     

    image.pngFINISHED - Official Event #9: Who Dares Wins! 
    Ultralord will be hosting a stream to showcase the winners of the last official event. Join us on June 3rd at 19:00 CET on his Twitch channel, which you can find here

     


    image.pngNEW - Crappy Community Contest #11: Meme-fy BattleForge - Until July 3rd
    A non-gameplay event where you create GIF-content for our Discord. Meme content, emotions, ingame scenes – everything is welcome. Help unlock a booster code by participating! More information.



    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizers, @Metagross31, @Minashigo Hiko or @nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

     

    Contributecommunity_splitter.png

    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 40 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

    image.png

     

     In Conclusioncommunity_splitter.png

    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster:
    SOON-RPVE-NINE-FIVE

    The code is valid until August 1st, when we will bring you another Community Update. 

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Community Update footer.png

    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update June 2023

  14. Not an expert but:

    Do you have winzip/winrar on your computer? 
    If so, right click on the file and ''open as'' 

    The files are still packed, so you need a program to unpack them. I think your computer does not yet have a program to do so, and thus does not know what to do with it. 

     

  15. 16 minutes ago, Riviute said:

    First of all, big thanks to everyone whos still working hard on this project. I actually would be interested in lending my voice but I'm not sure if my mic is gonna be good enough.

    For how long will this voice actor recruitment be open?

    Depends a bit on the number of applications, but i expect to send out some trial scripts in a week or two, but keep the applications open till we settle on our actors. 

    You dont need to have a super professional mic, but its important the audio is crisp enough for us to do any quality editing. Making sure there are no echos or background sounds (recording in a closet is actually quite common) also helps.

    Riviute likes this
  16. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    June2023_CU.png

     Patch Overview Videocommunity_splitter.png

    Our latest patch, Nature's Awakening, has released! We have made a short overview video to celebrate the occasion, highlighting some of the changes we have made to the game. We hope you enjoy it, and be sure to share it with your friends!


    If you want to read the full patch notes, you can find them here
     

    Patch Feedback Threadcommunity_splitter.png

    As always, we highly value your feedback on the changes implemented in our latest patch. To facilitate this, we have once again created a dedicated feedback thread where you can express your thoughts about what you liked, disliked, and any other suggestions you may have.

    We kindly request that you provide constructive feedback regarding aspects you would like to see improved, while also sharing the elements you enjoyed. Your input is invaluable to us!

     

     Voice Acting – Apply Now! community_splitter.png

    Back in October 2021 we initiated the search for voice actors to enhance the game with new voice lines. The new cards Amii Paladin and Banzai Lord were voiced by community members, bringing these characters to life. At that time, we had plans to expand the range of voice lines in the game further. Unfortunately, due to the absence of an audio editor, we faced limitations in what we could achieve, resulting in the regrettable need to even reject fully recorded lines. Consequently, voice-acting was temporarily put on hold.

    However, we are delighted to announce that we now have an Audio Editor on our team, and with our current focus on creating new campaign maps, we are once again actively seeking individuals who are interested in contributing their voices to Skylords Reborn!

    We are looking for a variety of voices (both male and female), and encourage everyone who is interested (and has a decent microphone!) to apply. You are also welcome to apply if you did so in the original application round in 2021! 

    To apply, fill in a brief survey to provide us with some information about yourself and select which characters you are interested in. We will be in touch with you for a trial script, and select our favourites from the provided recordings.  
     

    button_apply-as-voice-actor.png
     

    Don't miss your chance to make a lasting impact on Skylords Reborn! Apply today and maybe your voice will be heard in the game!
     

    image.png

     

     Art Spotlight – Bedrockcommunity_splitter.png

    In our Stonekin Deep Dive, we previously mentioned our plans for a new tier 4 Stonekin unit based on the Moloch model. Today, we are excited to offer you a sneak peek of this unit by unveiling the artwork we have created for it. Additionally, we would like to share some insights into the process our artist, Spirit Alpha, went through to achieve the final result.


    Sketch and Early Draft

    Spirit Alpha initiates his artwork by creating a sketch or draft, outlining the general ideas to establish the artwork's direction. For this particular piece, we aimed to capture the essence of a formidable Stonekin creature emerging from the water.

    image.png

    It is important to consider the card frame when creating artwork. As you can see, while the left piece looks impressive on its own, the head partially falls off when placed within the card frame. This issue becomes even more apparent when displaying the creature type and charges in the game. This is why working with sketches and exploring various compositions is crucial before settling on a final design in Skylords Reborn.


    Settling on a Design
    Spirit Alpha explored several other options, some of which are highlighted below, while receiving feedback and suggestions from our art critiques along the way.

    image.png

    The design on the right showcased the most potential, and work continued with that version. 


    Finalizing the Design
    Although we were fond of the design, feedback indicated that the head of the creature should be tilted to the right instead of the left.

    image.png

    Throughout the process, Spirit Alpha also experimented with various designs for the creature's belly, ranging from a nearly fully closed appearance to a more open one.


    Colour Scheme
    Ultimately, we opted to retain a more closed design, and significant effort was invested in ensuring that the card followed the Stonekin colour scheme, preventing it from potentially resembling a Frost unit.

    image.png


    Final Adjustments
    Spirit Alpha submitted his final design, and our lead artist, Tweeto, made some last minor adjustments to produce the final artwork. One of the modifications involved tilting the "volcano" slightly to ensure it remained within the card frame. Can you identify the other changes? 

    image.png


    Here are Tweeto's final adjustments: 

    Spoiler

    Divided the image into separate layers, namely head, neck, frontal body, volcano, and background.

    Adjusted the contrast levels differently for each layer, emphasizing higher contrast for the head while gradually reducing it towards the back.

    Merged certain rocks within the frontal body to create larger shapes, minimizing focus on that area. Our intention is to make the head the center of attention.

    Aligned the spikes, ensuring they are straightened, and introduced an additional spike on the left side of the image to fill the empty space and guide the viewer's eyes towards the head.

    Incorporated a mist behind the head to increase contrast between the planes, make the head stand out.

    Applied slight smoothing to the background to reduce noise, preventing unnecessary distractions and providing more significant areas of visual rest.

    Introduced highlights to the front of the volcano, enhancing its form and giving it a more cylindrical appearance.

    Here is also the calculated depth map for comparison:

    image.png

    We are extremely pleased with the final outcome of Bedrock and sincerely hope that you can appreciate the dedication and effort that went into its creation. A heartfelt appreciation goes out to Spirit Alpha for his hard work!

     

     Tournaments and Eventscommunity_splitter.png

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

     

    image.pngNEW - Community Run Event: Old School Efficiency
    Fancy a challenge? Complete Encounters with Twilight on standard using as little power as you can! Please check in tomorrow for more information.

     

    image.pngCOMING UP - Official Event #9: Who Dares Wins! - June 17th until June 25th
    Look out for our next official event later this month. Do you have what it takes to aid Rogan?

     


    image.pngCOMING UP - Crappy Community Contest #11 - June 26th until July 3rd
    The next CCC will be a creative contest held on the forum. Look out for the forum post on June 26th!



    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizers, @Metagross31, @Minashigo Hiko or @nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

     

    Team Changescommunity_splitter.png

    We are thrilled to announce that the creators behind the maps used in the previous community event Through Ice and Flames have officially joined our team as Map Designers! With the addition of both Damo and Hrdina Impéria, our team's focus on creating new campaign maps has been further strengthened, and we can't wait to release some exciting content in the future. Welcome both, and thank you for your contribution! 

    More than a year after the position was first listed, we have found an Audio Editor in Discoheart! He will be able to help us out with the needed editing for adding new voice lines into the game, both for cards and upcoming campaign maps. We are glad to have him, and excited to continue adding new voice lines into the game. 

     

    Contributecommunity_splitter.png

    Interested in joining the team yourself? Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 30 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

    image.png

     

     In Conclusioncommunity_splitter.png

    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster:
    APPL-YFOR-VOIC-ENOW

    The code is valid until July 1st, when we will bring you another Community Update. 

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Community Update footer.png

    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update May 2023

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