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erkserkserks

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  1. erkserkserks liked a post in a topic by Majora in Skylords Reborn VR   
    April Fools!

    Watch the trailer
  2. Majora liked a post in a topic by erkserkserks in Community Update - February 2024   
    Great work! rPVE 9.5 is very satisfying!
  3. erkserkserks liked a post in a topic by Majora in Community Update - February 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!


    • New Patch Release

    Our latest patch, Revenant's Doom, has been released! This patch comes with two brand-new cards!
    The new Lost Manabeast (card spotlight), in combination with our Lost Soul rework, allows players to lean more into the revenant playstyle of the faction. Meanwhile, Tectonic Shifts (card spotlight) gives Stonekin players the unique ability to bring their very buildings to the frontlines. 
    This patch also sees the introduction of a new difficulty for rPvE, alongside a naming adjustment for the difficulty scale to be in line with the campaign map logic of Standard, Advanced and Expert. We have created a video to explain the changes in more detail.  
     

    While the popularity of rPvE encouraged us to implement more challenges for players to enjoy, we also have been working on improvements for playing campaign maps. We have replaced the old Need/Greed, Random and Assign system for a clearer post-game screen. Players now earn rewards on a per-player basis, allowing players to pick the upgrades they would like, without feeling guilty towards their fellow players if they want the same upgrade. Meanwhile, disenchanting an upgrade now rewards the same gold regardless of the rarity of the upgrade, while also providing the player with PvE experience, depending on the level of the upgrade. For more information, check out our patch notes. 
     

     
    Alongside new cards, our loot rework and the addition of a new rPvE difficulty, we have also implemented multiple balance changes, quality-of-life-fixes, and a smoother new-player experience through tutorial missions. 
     
    Full Patch Notes

    To celebrate the patch release, we have a small present for the community. Enter this scratch code in the marketplace to get a mini-booster: PLAY-SKYL-ORDS-RPVE, This code has expired. Please see the code at the bottom of this Community Update instead. 
     
    • Where is Bedrock?

    We know a lot of Skylords are looking forward to our revealed Stonekin card Bedrock. Originally planned for the current patch cycle, we sadly had to either delay the whole patch, or delay Bedrock due to technical complications while implementing the card. We are still hard at work on solving these issues, and while we feel confident we can release the card as intended, we were not able to do so before the deadline.
    Our next big content patch of 2024, Echoes of the Amii, which will contain our new campaign maps, will not be released for quite a while. Because we do not want to delay Bedrock for so long, our current plan is to release a mini-patch in-between. Due to the uncertainty of the mentioned complications we are not able to share a release date yet. 
    On the topic of Bedrock, many of you have voiced concerns about its card availability, noticing Bedrock will be the first Ultra Rare card released in Skylords Reborn. While the cards' rarity is decided by our rarity design philosophy, we also want to make sure enough players are able to enjoy this and other new additions from the Rebirth Edition. To do so, we are working on a new type of booster, focusing on the new Skylord Reborn cards from the Rebirth Edition. We are still fleshing out the details on how this booster will be obtainable, but rest assured that we will strive for a good balance between rarity and availability. We will share more information about this in the future. 
     
    And with Stonekin getting a shiny new Ultra Rare, the Lost Souls couldn't stay behind. Now planned for a release alongside Bedrock, have a look at Gate of Akylos!
     
    • New Card Reveal - Gate of Akylos

    Today we have an exciting upcoming new card to reveal. At the end of 2022, we hosted a card creation contest where everyone from the community could submit a card design to our jury. Adding a new card to Skylords Reborn is a big undertaking, as has become apparent during the years (if you want to know more about everything that goes into it, be sure to check out episodes #2 and #9 from the interview series from Kapo). 
    One of the winning designs of the contest was Lost Obelisk, a card aimed at supporting the Lost Souls faction's revenant gameplay. We have since been hard at work on balancing the original card design from Ult, and are happy to reveal its final iteration: Gate of Akylos!
    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 

    Gate of Akylos is a powerful tier 3 shrine, making use of our hybrid orb to allow deck diversity among Lost Soul decks looking to play it. Let's break down the card! 
     
    Soul Extraction
    Activate to extract a revenant from a friendly Tier 3 or Tier 4 Lost Souls unit. A revenant of that unit will appear nearby, and if active, the Revenant's Doom effect will be removed from the unit. The unit cannot activate Revenant's Doom again afterward. Only one revenant can be extracted from a Lost Souls unit in this way. Has a 60 seconds cool-down after the building was built. Usable every 60 seconds.
     
    Give up the Ghost
    Activate to sacrifice up to 6 friendly Tier 2 Lost Souls units in a 50m radius around Gate of Akylos to extract revenants from their remains. A revenant from all sacrificed units will appear nearby. Has a 60 seconds cool-down after the building was built. Usable every 60 seconds.
     
    Ethereal Anchor
    Every friendly revenant in the current game will have its duration extended by 25%.
     
     
    Design Notes: While we are happy with the recent changes to Lost Souls, the faction still lacks a global support card and all of its revenant effects (Lost Manabeast, Revenant's Blessing) are localized with a lot of micro and power required for upkeep. Gate of Akylos is intended to make revenants more efficient, both in terms of initial cost and overall longevity.
    "Soul Extraction" provides a way for Lost Souls units to generate revenants without having to die, and "Give up the Ghost" allows for faster and cheaper transitions of T2 units to revenants, which can combine with Banestone to act as defenders. This gives GoA both an offensive and defensive function. Additionally, all effects work on allies, meaning that players who choose to run Lost Souls together only need 1 GoA between them.

    Gate of Akylos will release alongside Bedrock in a mini-patch on a later to be announced date.
    Starting next month, we will also start revealing the card designs for the upcoming new Amii cards planned for the Echoes of the Amii patch.
    2024 is going to be an exciting year for Skylords Reborn!
     
    • Skylords Reborn Resources

    Over the years we have released a lot of content, both in-game and on our Forum. From explaining our rarity system, to Deep Dives exploring various factions, there is a lot of behind the scenes information available. We have now placed all these resources into one place, so both new and current Skylords alike will have an easier time finding the information they need.
     
    Skylord Reborn Resources

     
     
    • New - Map Editor Tutorial

    Speaking of resources; our Map Designer r4bitf00t has been working on the official map editor tutorial! Every download of Skylords Reborn comes with the Map Editor, allowing Skylords to create their own maps and creative ideas. 
    Split into several parts, this tutorial will guide you on how to work with the BattleForge Map Editor. By the end, you will be able to create your own maps, script them, and publish them to the Community Maps section of the game. If your map is enjoyed by fellow Skylords, it might even earn a place among the featured community maps!
    Want to work on more formal map content? Consider applying as Map Designer or Map Developer and help out the team! 
     
    Map Editor Tutorial

          
    • Events

    To celebrate the patch release, we have a new event based around rPvE, with the chance to win the new cards!
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! 

    • NEW - Faction Fusion: Embrace the Shift - February 1st until February 14th 
    New cards for Stonekin and Lost Souls are here! Play the newly redesigned rPvE difficulties to have a chance at receiving one of the new cards, Lost Manabeast and Tectonic Shift. More information.
     
    • COMING UP - Battle of Tactics #6 - Rainbow Road - February 23rd until March 3rd
    Try to conquer a modified version of a well-known campaign map in this crazy colorful contest hosted by Ultralord. 
    Stay tuned for more information!
     
    • FINISHED - Amii Training Camp
    While we eagerly wait for new Amii cards, let's find out if you fully master the existing ones! Play rPvE with only Amii Paladins and Amii Phantoms on Tier 2 and see how fast you can get! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Phase 2 is starting soon! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Contribute

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

     
    We are currently looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: LOST-SOUL-STON-EKIN
    The code is valid until March 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Resources (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update January 2024
  4. erkserkserks liked a post in a topic by Majora in Community Update - November 2023   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    • Halloween Patch

    Happy Halloween Skylords! Last weekend, we released a surprise Halloween patch. This patch contains various bugfixes and quality of life changes. Additionally, we have implemented some balance changes, including the previously announced Stronghold changes. 
    We have also added the Fire-themed Forge. Keep yourself warm this month with this special themed Forge (active as a featured Forge till the end of November), or complete the achievement ''Never Thought of Him'' to permanently unlock the Forge in addition to 100.000 gold. This reward is retroactive, meaning those who already completed the achievement in the past automatically have the Fire-forge. 
    Skylords might remember our Spooky Encounters Halloween Event from last year. We have now implemented a returning achievement, where you can earn a Lost Souls booster and a special Pumpkin-avatar for beating the map during the Halloween season. 
    For those looking for a more classic event, we also have a Halloween event that went live earlier today. 
    We hope you enjoy this special Halloween patch. You can find the full patch notes here. 
     
    • New Card Reveal - Soulstone

    This patch also contained the surprise reveal and release of Soulstone!
    Today we would like to dive a bit deeper into its design, and how the release is both sudden and overdue.  
     

     
    Soulstone is the very first building card we have introduced in the Rebirth Edition (if you don't count our Promo Worldbreaker Gun). It is a Frost card requiring only a single Frost orb, but with a unique twist: Skylords are able to upgrade the card to tier 2 once they have a second orb available. This allows the card to transition throughout the game, powering up alongside the other tools at your disposal. 
    Upgrading the card reduces the cost for its memorial ability, and increase its lifepoints. Soulstone is a rare card and can drop from boosters or be reforged into. We also have a special Halloween event where you have a chance to earn it, more about that later in this Community Update.
     
     
     

    Let's break down the card: 

    Frozen Ward
    Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 120 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.  
     
    Memorial (mode change)
    Activate to regenerate the full power of the Soulstone. After 2 seconds, the building gains Soul Armor and loses Frozen Ward. Requires 2 orbs to activate. Has a 60 seconds cool-down after the building was build. 
     

    Soul Armor
    Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 180 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Reusable every 60 seconds.
     
    Soulstone has been in the making for quite a while now, and we would like to share some behind the scenes' information about its road to release. To do so, Lead Designer Windhunter will take you all the way back to 2021.
     
    • Soulstone Design Notes

    The release of Soulstone is a testament to how far the Skylords Reborn team has come in its development capacities. The original design concept for Soulstone dates back to June 2021, where it was one of the first cards ever designed by the faction design department. Soulstone's initial design pattern was very closely on the Soulstone players encounter in Defense of Hope, similar to how Banzai Lord is patterned closely on its eponymous mini-boss in Mo. The idea was that the player Soulstone would achieve its full its strength upon reaching T2 just as the Soulstone in Defense of Hope regenerates its strength partway through the mission, summoning Skyelfs to defend itself. We did not think that Frost needed a Skyelf spawner, but we did believe that Frost needed early game sustain and that providing shields would fit well with Soulstone's existing identity. In terms of initial vision and final design, the Soulstone we released a few days ago and the Soulstone we originally designed 28 months ago are highly similar. So why did it take so long?
    The challenge of creating a card like Soulstone that could transform into a stronger version of itself upon reaching a higher tier was riddled with technical hurdles. Despite how much we have achieved, it is important to remember that we do not have the source code for BattleForge. Much of what we do is a slow process of reverse engineering and subsequent tool development to allow ourselves to make use of that reverse engineering. Many of our new cards and major redesigns to existing cards have required at least one new mechanic to be successfully reverse engineered before they could proceed. It is a frequent occurrence for our team's faction designers to put forward an idea, have it be accepted as worthwhile to pursue, only for development to hit a wall while we wait for our developers to play Marco Polo with the game engine until they can isolate the correct variable that then allows our card implementers to make the card a reality.
    For Soulstone, the primary challenge was the description length. Embedding the functionalities of two cards would result in an exceedingly lengthy description, unprecedented in the game. When we run into major issues like this, we ask ourselves, can we design around it? The best idea we had was to make the Memorial ability self-destruct the existing Soulstone and summon a new, better Soulstone in its place. Altar of Chaos and Portal Nexus both summon new buildings, so this was clearly possible. A little janky, but a promising workaround nonetheless, except that both Altar of Chaos and Portal Nexus' summon abilities are hardcoded, meaning that if we add the ability to a different building, it will always and only summon the building from the original ability. Additionally, even the ability icons were hardcoded, so even if we got it to work, Soulstone would have had an Altar of Chaos icon on it. For regular followers of our Community Updates, you may have pieced together that this same issue would seem to be true for our upcoming card Bedrock, which summons its own Stone Launcher, and if so, you would now have a better understanding of one reason for why said card is not yet released. Anyway, the workaround also proved impossible, so we decided to adjust the design so both the T1 and T2 version could reasonably fit into a single card.
    While lacking its originally intended evolution mechanic, Soulstone would have still made a good addition to the game. We implemented the global shields and found that it worked fine. Then we started designing a slightly frostier texture for the building, the original is quite gray, only to find that when we tried to construct the Soulstone in-game that the building got stuck under the ground. It was there, but completely buried. With no knowledge of how to fix this issue, we had to abandon the possibility of using the Soulstone building itself. What we knew we could do was retexture existing buildings with functioning build animations, so we decided to change the name and use a different building instead. Our most promising attempt was trying to retexture Fountain of Rebirth, turning its roots into icicles in the process.
    After a half dozen aborted tries leading to more and more frustration from the art team, and in light of the ongoing implementation struggles, we made the decision to shelve the development of Soulstone for the time being. This, while the right decision, became very awkward for us as a team because we justified several changes to Frost T1 cards with the reasoning that a new "Frost T1 sustain option" would be releasing next patch. Obviously, this was no longer true, so we scrambled to make changes to Northern Keep as compensation. Instances like this one are one reason we are careful not to announce things until we are sure they are possible.
    For nearly two years, Soulstone sat untouched and largely forgotten until early this summer one of the team members pointed out that the original Soulstone design was now fully possible. We did a few preliminary tests and discovered that the team member was correct. In the course of two years, we had advanced our understanding of the game to the point that what was previously impossible was now relatively simple. Once the various card and ability artworks were finished, the building retextured, and the 3D FX crafted, the card implementation took a little under a week. At long last, on Oct. 28th 2023, Soulstone made its way into the Forge.
     
    • Events

    If you want to get your hands on the brand-new Soulstone card, be sure to participate in our official Halloween event! We will distribute the card among 50% of the participants, and there are also Lost Souls boosters to be won! 
     
    • NEW - Official 1p rPvE Contest - Resurrection of the Lost Soul
    The Bandits have disturbed our rest for too long! It is time for the Souls to hunt the Soulhunters, show the Power of Lost Souls in this rPvE 1p Contest. The more participate, the more Soulstones we will Raffle! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • FINISHED - PvP Rookie Tournament
    Last weekend, Triggz hosted a special Rookie 1vs1 Tournament. 22 inexperienced players entered the ring and battled it out. The tournament was streamed live, and can be rewatched on the YouTube-channel of Eirias. More information. 
     
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Community Spotlight - Masters of the Forge

    In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 5 episodes to watch:
    • Episode 1: Dutchy, Lead Moderator - Watch now.
    • Episode 2: Majora, Project Coordinator - Watch now.
    • Episode 3: Volin, Testing Coordinator -  Watch now.

    • New: Episode 4: RadicalX, Faction Designer
    In this episode, Kapo and RadicalX talk about Radicals fame as one of the best players in speedrunning and PvP, but also about design (decisions) and loads of topics submitted by user questions. Watch now.

    • New: Episode 5: Ult, Server Developer
    In this episode, Kapo and Ult talk about the server side of the game, especially about systems like the achievements or cosmetics, as well as future projects like map modifiers. Watch now.
    Episode 6 will be hosted live on the 4th of November and feature Ultralord, Video Editor. Tune in live on Twitch, or watch back on YouTube the day after.  
     
    • Team changes

    During the past month, WaterMelonLord, Nukie and Dallarian have moved on from the team for various reasons. All three of them helped us out with moderation. Additionally, Nukie managed the Event Department, where Dallarian helped the Map Department set the first step into new campaign maps. We appreciate their contributions and wish them well in their future endeavors!
    Meanwhile, Noah.K has joined the team as our second Audio Editor. He is helping us out with adding new voicelines into the game by providing editing and advice regarding the recorded takes we have received from our voice-actors. In the moderator department, Linkz has been promoted to Global Moderator. 
     
    • Contribute

    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!


    We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying.
    • Marketeer / Outreach Coordinator
    As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. 
    Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. 
    More information. 
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Lost Souls booster: SOUL-STON-ENOW-LIVE
    The code is valid until December 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update October 2023
  5. erkserkserks liked a post in a topic by Zyna in Patch #400044 - 28 October 2023   
    Patch #400044 - 28 October 2023
    🎃👻 Welcome to the Spoooooky Halloween Patch! 🦇🕷️
    Skylords, gather 'round as the shadows lengthen and the nights grow cold! We're thrilled to present our ninth balance patch, teeming with delightful treats and perhaps a trick or two.
    Dive deep into the abyss to discover a mysterious new card, unveil chilling new achievements that await the brave, and embrace the night as you light up the forge with a hauntingly beautiful new theme.
    Happy Halloween in the Forge, Skylords!

    Achievement Updates
    [New] Happy Halloween! Rewards: Halloween Pumpkin (Avatar) + 1x Lost Souls Booster
    Win the PvE community map Spooky Encounters on expert difficulty during the Halloween season. (One week from Oct. 28th)
    [Updated] Never Thought of Him
    Now rewards a brand new Fire Forge theme in addition to the 100,000 gold. Reward is retroactive.
    Corporate Downsizing
    Added 2 additional levels to the achievement with 2 additional progressive avatars.
    General Changes
    The deck limit has been raised to 500 total decks, inclusive of PvP, Tutorial, and General decks. Please note: Performance issues may occur at higher deck counts. A warning for this will be displayed once you reach 100 decks. Players using a deck level below 100 will now receive a notification encouraging them to check out the free PvP decks. High-res textures are now used for "Flightblocking" objects. Completed goals in maps will now be stored in replay files. The "Seasonal" forge theme has been renamed to the "Featured" forge theme. The new Fire Forge will be the featured theme until the end of November 2023. The game's file system logic has been updated to use UTF-8 paths for enhanced support. This feature is experimental and may be rolled back if necessary. Profile comparison section has been improved with filters allowing sorting by achievement group, achievement type, and locked achievements.
    General Fixes
    The 'Show Upgrades' button has been repositioned, creating more space between it and the 'Create Game' button. The brown background issue that occurred when clicking on the leaderboard entry in 2 player scenarios has been fixed. Leaderboard filters no longer reload incorrectly after choosing the map from the dropdown. Flying units are now restricted from opening gold chests. This rectifies an issue introduced by a previous change. Issues related to entities like power wells, monuments, and walls not updating their position correctly when teleported via map scripts have been fixed. Achievement Fixes
    The tooltip for the forge spring theme locked achievement now correctly displays (8 maps) instead of (10 maps). Corrected faulty achievement descriptions with missing placeholder values in the profile comparison section. Resolved issues with the type filter not functioning properly in the profile comparison section. Chat commands in the chat menu will remain visible when switching chat regions. Community Map Fixes
    Removed misleading error messages that appeared after downloading a community map when joining an open game. Resolved issues related to rapidly switching between community map entries which affected the minimap load. Private maps will now be deleted after 3 hours as intended. Downloaded maps will now properly replace older map versions on the filesystem. The "Local" map type filter will from now on display all locally available community maps, including those downloaded and already on the server. Fixed the issue of daily quests not progressing when playing featured community maps. Rectified the error where maps were counted multiple times for the 'complete different featured community maps' achievement. Resolved inaccuracies in the text for hardcoded local community maps.  

    New Cards
    Soulstone  - 70p T1 Frost ()
    You will find the upgrades for this card on the map Defending Hope.
    A common complaint among players is that Frost lacks good shield spells and abilities for PvE before T4. This hole in Frost's design is real, and leads to other issues, such as a lack of teamplay oriented utility and army sustain in the early game. Soulstone, a Frost-like version of Fountain of Rebirth that grants ice shields, fills this gap. It is also the first card to make use of a new evolution mechanic we are adding to the game. Once the player reaches T2, Soulstone can be transformed into a stronger version of itself. This allows it to scale with the player, without being overpowered in T1. We hope players enjoy this new card and the many synergies it brings to Frost, and we cannot wait to see what you do with it.  

    Card & NPC Balance Changes

    Global Changes
    Standardize Basic Class Types:
    Added missing faction & affinity class tags to all player buildings. Fixed wrong affinity class type on dozens of units. Added missing class type to dozens of units and buildings.  While technically a balance change as it fixes several card inconsistencies, such as some affinities not working with the correct elemental crystal card, this change also improves the accuracy of the card filtering function.

    Description Fixes:
      Cleaned up the descriptions of dozens of player cards and NPCs for improved clarity in each language.     Introduced a new standard description for rage on all cards with the ability. Bug Fixes:
    Shrine of Martyrs: Fixed a bug preventing alive units from being affected by a shrine if they had already been affected and the current one was destroyed. Sun Reaver: Fixed various faulty interactions with linked fire.
    PvE Balance Changes
     Earthen Gift:
    1. Charges: 8 ➜ 12
     Frontier Keep:
    1. Power cost: 250p ➜ 125p
    In truth, we have little idea how strong Frontier Keep is as a card, merely that it is overpriced for its current effect. As such, we are cutting its price in half and seeing what happens. 
     Grinder(r):
    1. Infused Provoke (r): The damage buff is now stackable with external effects. 
    Grinder's built-in damage buff after using provoke will now stack with effects like Earthen Gift(r) and Wheel of Gifts. 
     Mindweaver:
    1. Fixed a bug where the population cap would be permanently increased beyond the 120 limit if a controlled unit died.
    2. Edict of Command range: 30m ➜ 40m
    3. Added a 40m radius indicator for Edict of Command on card play-out.
     Parasite Swarm:
    1. Can now takeover T3 units on upgrade 2 instead of upgrade 3. 
    Make Parasite Swarm more accessible to new players by reducing the total gold investment to reach T3 takeovers. 
     Sleet Storm:
    1. Radius: 15m ➜ 20m
    2. Spell delay: 5 seconds ➜ 4 seconds
    Sleet Storm released below the power level we wanted for the card. We have increased the effect radius and decreased the time it takes for the root and gravity surge effects to activate to ensure the player can ensnare faster moving L and XL-units more consistently. 
     Stone Launcher:
    1. Orb cost: 1 Frost, 1 Nature, 1 Neutral ➜ 1 Frost, 1 Nature, 1 Hybrid
    2. Power cost: 70p ➜ 100p
    3. Life points: 1700 ➜ 2200
    4. Rock shot
       A. Splash radius: 5m ➜ 8m
       B. Now damages both air and ground units
    5. Pulldown power cost: 80 / 80 / 75 / 70p ➜ 50 / 50 / 45 / 40p
    Stone Launcher is now a normal tower. We think that T3+ AA-only towers are largely a bad design, and, on top of that, we needed a normal T3 Stonekin tower for our upcoming card Bedrock to be able to summon and Tectonic Shift to teleport.
     Stronghold:
    1. Power cost: 150p ➜ 200p
    2. Displayed attack value: 2850 dp20 ➜ 4950 dp20
    3. Life points: 3600 ➜ 4500
    4. Cannon Turrets: 
       A. Splash radius: 5m ➜ 10m
       B. Turret firing arc: Allow up to 3 turrets to attack a target at a time.
       C. Damage: 74 damage, up to 110 in total ➜ 164 damage, up to 246 in total
    5. Bombardment:
       A. Now an active ability
       B. New description: Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units. Has a range of 40m. Reusable every 30 seconds.
    6. New passive, "To the Last!" 
       A. Description: If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. If the fortress has equal or less than 1500 life points left it will deal 50% more damage and take 50% less damage.
    7. New passive, "Slowed Construction:" Construction time is increased by 50%.
    Stronghold has been reworked from the ground up and is finally worthy of being an Ultra-rare card. We encourage players to experience the card for themselves and we hope that we have done the card sufficient justice so that it will live up to its name and model. 
    NPC Balance Changes
    [ Existing NPC Changes ]
    The changes discussed in this section pertain to the non-player versions of these entities which players encounter in campaign and random PvE.
     Flame Crystal:
    1. Can now be frozen and disintegrated.
     Howling Shrine (rPvE variant):
    1. Root Network connection radius: 25m ➜ 40m
     Mindweaver (rPvE variant):
    1. Added small and medium knockback.
    2. Splash radius: 5m ➜ 8m
     Nature Random PvE Boss Units:
    1. Removed the "Nature" class to prevent unintended interactions with player cards (such as Protector's Seal)
    2. Boss Tier: T5 ➜ T4
     Primal Defender (rPvE variant):
    1. Orb cost: 3 Nature ➜ 2 Nature
    2. Power cost: 150p ➜ 100p 
    Now able to be overtaken by both affinities of Matter Mastery.
     Root Network Units (Nature rPvE Variants):
    1. Fixed an issue where Treespirit, Thornbark, and Guardian of Nature would not aggro against flying units.
    2. Increased ranged at which these units root to attack enemies from 20m to 28m.  
     Root Nexus:
    1. No longer provides 2 support. 
    2. Removed from Nature rPvE and replaced by the new Earth Crystal.
     Stranglehold:
    1. Tower range: 30m ➜ 40m
    [ New NPCs ]
    These new NPCs are available to map makers to use for community maps. 
    New NPC Units:
       1. Pest Creepers: A permanent version of the nature affinity Pest Creepers spawned by Sunken Temple. 
       2. Earth Crystal: Provides 2 support to root network entities within a 20m radius, replaces Root Nexus in Nature rPvE. 
       3. Fortress of Nature: Boss variant of Howling Shrine with 50m range.
       4. Bramblethorn: New Nature variant of Stonekin Rockstorm which roots on-hit. 
       5. Amii Phantom: Ranged-only with swift. 
     
  6. erkserkserks liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  7. erkserkserks liked a post in a topic by Kapo in BFP #1 - Bounty for Pro's - Bad Harvest Solo - CLAIMED by Hirooo   
    The bounty has been completed, stay tuned for upcoming additional infos (deck and replay).

  8. erkserkserks liked a post in a topic by Majora in Community Update - April 2023   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Huge Announcement

    Today, we have a very special surprise for you! Many have requested Skylords to be available on other platforms besides PC. After years of hard work, we are super excited to bring Skylords to the palm of your hand!
     
    • Upcoming Lost Souls Changes

    Recently, we shared our Stonekin Deep Dive, giving you a sneak peek at the changes coming to the faction. It is only fitting for the Lost Souls faction to mess with the timeline, resulting in their balance changes actually releasing before our Stonekin rework.
    Over the past few months, we have been hard at work on the Lost Souls faction, tackling many of their issues and finding design space to improve the feel of the faction as a whole. 
    We have enlisted the help of @Volin and @T1421 (Ultralord) to give you an overview video of some of the changes coming to the faction. Please take a look!
    We hope you are excited about these changes! Here are some of the concrete changes coming to the faction:
    Lost Banestone - Lost Banestone is receiving one of the largest reworks. The building's aura have been reworked and now indefinitely extend the lifespan of friendly revenant's in a 30m radius. This makes it ideal for turning your leftover T2 units into a free defensive force. Additionally, its ability no longer prevents enemy spawns. It now damages a target enemy, and if that enemy dies during the duration, a Lost Shade revenant spawns out of its remains under the player's control. This allows Banestone to slowly grow its revenant defensive force over time. 
     
    Lost Warlord - Lost Warlord's Onslaught ability and affinities have received major changes. Onslaught no longer teleports Lost Warlord. Instead, it spawns a revenant of Lost Warlord within a 40m radius. Additionally, the Fire affinity now provides all revenants spawned from Lost Warlord a +50% damage bonus, while the Frost affinity provides the unit's revenants a strong 3000 strength Ice Shield that refreshes every 25 seconds. 
     
    Lost Spirit Ship - Lost Spirit Ship has received a number of changes to its stats, alongside a cost reduction to 230p. Most importantly, its Recycling ability is now capable of working on revenants and buildings. This synergizes strongly with revenant generating abilities such as Lost Warlord's new Onslaught ability, as well as Lost Banestone and Lost Evocation. These changes will help Lost Spirit Ship to better fulfil its role as a hybrid damage dealer and supporter in pure Lost Souls decks, while remaining useful on its own. 
     
    Ethereal Storm - In its unchanged state, Ethereal Storm remains one of the worst cards in the game with poor payoff, high requirements, and bug-riddled functionality. We are reducing the spell's requirements so that only one revenant is required in the area to achieve its full effect, doubling its charges from 8 to 16, and reducing the power costs. The spell's damage has also been substantially buffed to 100 damage/sec with new affinity effects. The Fire affinity causes enemies to receive 20% more damage, while the Frost affinity removes the damage reduction from frozen enemies in the area. 
     
    General Changes - In addition to these major reworks, we have several other buffs. Lost Priest's debuff has been increased, and it can now affect up to 10 targets with a larger cast range. Revenant's Blessing has received numerous buffs, including to its radius, affinity effects, and charges. Lost Evocation's Fire affinity now increases allied unit damage by +100%, up from +50%. Finally, the power cost of Revenant's Doom now scales by tier. The ability now costs 75% of the power cost of Tier 2 units, 65% of the power cost of Tier 3 units, and only 50% of the power cost of Tier 4 units.
    Envisioned Playstyles:
    Tier 2: Lost Shades will be the primary PvE unit, which will be supported by buffs to Lost Priest and Revenant's Blessing.
    Tier 3: Lost Banestone will allow the player to maintain their revenant army of Lost Shades from as a static defensive army, as well as replace losses through its new Underworld Gate ability. For easy maps, players can continue with their army of Lost Shades, but otherwise they can transition into using Lost Horrors like currently. Ethereal Storm is being buffed to work with only 1 Revenant and will provide a good AoE damage spell which is currently lacking in Lost Souls. The red affinity will amplify damage, while the blue affinity will allow the player to bypass freeze's damage reduction.
    Tier 4: Lost Evocation(r) will be buffed to enable the unit-based damage playstyle of Lost Souls while the blue affinity will continue to provide strong sustain through damage reduction. Evocation and Lost Warlord's new ability will be able to be combined with Lost Spirit Ship, which can now recycle Revenants as well as buildings. This gives the player the choice between extending Revenant lifetimes or utilizing their remaining life points as fodder for LSS's Crystal ability. Lost Dragon will be useful as a support unit. We are also working to add @UltDragon's Lost Obelisk card from the card creation contest into the game, more on that later!
     
    • New Card Reveal: Sleet Storm

    While we have shifted our focus to map-related content, there are still new cards in development, one of which we can reveal today! Take a look at the upcoming new card Sleet Storm.
    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 
     

    Sleet Storm is a new tier 3 frost spell that can fit into multiple decks, requiring only 1 frost orb. The card will be Uncommon and will not have different affinities. The effect is as follows: 

    Heavy Rain
    Covers an area of 15m radius in freezing rain that fetters enemies to the ground. Enemy ground units which stay in the area for 5 seconds are rooted for 15 seconds, while flying units are enchained to the ground and can no longer move. Ground units will be able to attack it while it is bound. After the effect ends, targets are immune to root and Gravity Surge respectively for 10 seconds. Lasts for 10 seconds. Reusable every 20 seconds.
    While our changes to Pure Frost over a year ago have proven to be a success, one of the persistent issues we have faced is making it worthwhile to invest in only one or two Frost orbs. This card is intended to provide a reason for players to splash into a single Frost orb in exchange for receiving access to an area of effect Gravity Surge spell. In order to make the card effective even in cases where enemy flies might be lacking, we also attached a rooting effect for ground units. The effect itself synergizes perfectly with Frost's Construct, which also only requires one Frost orb. Overall, this card should provide a boost to archetypes which struggle with flying units, even ground melee decks which we have been trying to improve for more general usage in PvE.
    Sleet Storm is planned to release in our next patch. 
     
    • Art Spotlight: Sleet Storm 

    For the artwork of Sleet Storm, we used ArtRhino's old wallpaper as a base. You can see his wallpaper for Cold Snap below.

    To utilize this base, our artist @Tweeto first aligned it in a 1:1 ratio required for card artwork. Then, he auto-filled the empty areas, corrected the colours, added hue shifts in the background, and multiple missiles to accurately depict raining, more in line with the spell's description. (1)
    Afterward, Tweeto added more details to the foreground by covering it with Smokey Snow (2).
       
    Although we liked the direction it was taking, there were still some aspects to address. Version 2 depicted the units completely frozen, which was not entirely accurate. Also, it was not clear enough that it was raining in the artwork, rather showing the impact of a spell in the distance. To address these issues, Tweeto made some additional changes, resulting in version 3. Here, only the legs of the units were frozen, indicating that the affected units could still fight.
    However, the artwork still did not adequately depict the effect of the spell on flying units, a crucial element of the spell. With Gravity Surge already depicting a dragon being pulled to the ground, we thought it would be interesting to show a different model falling to its presumed doom. The final artwork version shows Spitfire caught in the rain.

     
    • Tournaments / Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

     FINISHED  – The Stonekin Hunt
    Over a year has passed since the successful bandit hunt. This time, players had to fight the Stonekin faction. The results are in: check out the winner reveal stream, hosted by Ultralord and Volin: More information.
     
      COMING SOON - Official Event: Easter Hunt – 08.04.2023 until 16.04.2023
    An Easter Egg has been stolen, and only the legendary Easter Bunny can return the missing pieces. Will you come to his aid? Maybe there will be a reward! More information soon!
     
    COMING SOON - Through Ice and Flames - 21.04.2023 until 14.05.2023
    We bring to you not one but TWO new community maps courtesy of @Damo and @Hrdina_Imperia! Look out for this three week event starting later this month.
     
    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizers, @Metagross31, @Minashigo Hiko, or @nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Team Changes

    We are happy to announce two new members joining our team. After they contributed so much to the game already, we decided to create a proper staff role for both @Titan and @CrazyCockerell, who have joind our team as Tech-Artist! 
    Both will help us out with spell animations, adjustments to models, and other visuals that come with adding and changing cards. You will already have seen some of their work in action, f.e. Wasteland Terror (CrazyCockerell) and the raven effect from the ability of Raven Archwalker (Titan). We are looking forward to their creations!
     
    • Contribute

    We have made a name change to one of our critical roles in the project. We noticed a lot of people were not applying for the role of Balance Developer because they thought they had to have development experience, which is not the case. Additionally, players thought balance developers are the ones who adjust the balance of the game. While that is technically true, because they are the ones who adjust the card values for implementation, the Game Designers are the ones who make the actual balance decisions. To more clearly communicate what the role is about, we have changed it to "Card Implementer". 
    As a Card Implementer, you will be able to help out Skylords Reborn by making the needed adjustments to cards, either for balance purposes or completely new cards. This is a very important role that can really make a difference in our patching schedule, so if you are interested, please check out the position. 

    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 30 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions!
     

    • Newsletter

    While we aim to keep our community in the loop with monthly news through our Community Updates, we understand that sometimes these updates might not reach you. That's why we offer a newsletter that will notify you when a new patch or update is released. Don't worry, we respect your privacy and promise not to send spam or use your data in any other way. Click here to sign up.
     

     
    If you provided your email address during our summer survey to stay up to date, then you are automatically subscribed to our newsletter. We recently sent out our first newsletter, which announced the release of our latest patch.
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: SKYL-ORDS-HAND-HELD

    The code is valid until May 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update March 2023
  9. erkserkserks liked a post in a topic by Ultralord in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    Hello People of the Sky,
    Is Skylords Reborn a Real-time Strategy Game or is it an Investment Simulator?
    Let´s find out!
     
    Update: Winners, Replays and Stream can be found in this post:
     
    Only 3 Rules:
    •         Play the Map: Treasure Fleet on Standard Difficulty
    •         Finish the map with a victory without losing any gold wagons
    •         Build all 20 Power Wells and all 4 Monuments on the map as fast as possible
     
    Ranking
    The time determining your rank stops when you start the construction of the last Power Well/Monument. Note: “Build” does not mean it has to be kept alive, see FAQ at the end of the post.
    The key is to invest as much as possible into your economy while keeping the gold wagons safe.
     
    I forget to check the time when I built my last well/orb, do I have to rewatch the replay?
    No, because the funny BOT-Website returns for the third time!
    --> www.t1421.de
    You can upload your replay and the website will tell you:
         1. What time will be used for the ranking
         2. If and where you missed a Power Well/Monument
         3. What Power Well/Monument was built at which time and where
    Of course, the website is optional! You can join without using it to check your replay.
    You don’t enter the event by uploading, you have to send me your replay via the Forum or Discord!
     
    Is it possible to see how my run is performing?
    For the final 3 Days of the event the “RANK” tab on the website will be activated.
    Here you will find the best run of each player, the list is anonymous but you will receive your pseudonym after uploading a replay.
     
    In conclusion:
    Map:                   Treasure Fleet
    Difficulty:            Standard
    Goal:                   Don’t lose any gold wagon and build all wells and orbs as fast as possible
    Until when:         29.01.2023 23:59 CET
    Winner Stream:  17.02.2023 19:00 CET via my Twitch (https://www.twitch.tv/ultralord_t1421)
    Replays:              PM in the Forum @T1421 or DM via Discord Ultralord#9706
    Replay name:      BOT3_[Your Username].pmv
    You can send in multiple replays, the last one which I receive will be used for the event.
    Replays can be found in your Documents folder (C:\Users\xxx\Documents\BattleForge\replays\)
     
    And what can I win?
    1st place:            5 General Boosters         + Promo Construct 

    2nd place:           4 General Boosters         + Promo Rogan Kayle


    3rd place:           3 General Boosters         + Infect

    4th place:            2 General Boosters         + Avatar of Frost

    5th place:            1 General Booster           + Enlightenment

    6th place:            1 General Booster           + Dreadnought

    7th place:            1 General Booster           + Harvester

    8th place:            1 General Booster           + Disenchant (G)

    9th place:            1 General Booster           + Shadow Worm

    10th place:         1 General Booster           + Thunder Wagon (R)

     
    But wait, there is more! There are 25 Cards in the random draw (only one per player). Place 11 and lower get priority.
    So once all players in place 11 or lower have got a card, players in place 1 to 10 could get their chance. The Cards are:
         Skycatcher (B), Aura of Corruption, Frost Mage, Church of Negation, Core Dredge B,
         Juggernaut, Inferno, Shrine of War, Home Soil, Mo,
         The Incredible Mo, Bloodhorn, Mine, Comet Catcher, Embalmer's Shrine,
         Overlord, Shrine of Martyrs, Worldbreaker Gun, Wheel of Gifts, Transcendence,
         Fallen Skyelf, Icefang Raptor (R), Dreadcharger, Deepcoil Worm, Tortugun (R)





     
    (Update 26.01.2023) In addition to the 25 cards the Skylords Reborn Team sponsored another 20 Booster for the random draw!
    The rules are the same like for the cards. Place 11 and lower will get them before sending them to place 1-10.
         
         
    + 2x Sanctuary

     
    The slowest player will receive 4 Juicy Juice Tanks

     
    Big thank you to:
    SLR-Team                         For the 20 Boosters for Rank 1-20
                                             and another 20 Booster for the random draw
    @Metagross31              For helping once again with the organization
    SLR-Community               For feedback on the idea and the rank topic
    Proofreader                      For fixing mistakes and improving phrasing in this post
    @Kapo                         For the Promo Rogan Kayle
    @Trando                       For Skycatcher (B), Aura of Corruption, Frost Mage, Avatar of Frost, Dreadnought, Harvester
    @ZevsOleg (Bupyc)      For Church of Negation, Core Dredge (B), Juggernaut, Inferno, Shrine of War, Home Soil, Mo,
                                             The Incredible Mo, Infect, Enlightenment, Disenchant (G), Shadow Worm, Thunder Wagon (R)
    @Octochicken               For Fallen Skyelf, Icefang Raptor (R), Dreadcharger, Deepcoil Worm
    @arabikaa                     For the four Juice Tanks
     
    You want to sponsor something -> feel free to contact me.
    Replays and rankings will be shared after the stream.
    I hope you all have fun with this third BOT. See you in the Forge.
    Ultralord
     
    FAQ
     
  10. erkserkserks liked a post in a topic by Kapo in CCC #9 - The Archer's Tournament - UNTIL 10.12.2022   
    Hello again Skylords, Skyladies and other Skybeings; it's time to announce the winners!  
    First of all, I’d like to thank everyone for making the Crappy Community Contest #9 happen – no matter in what way: developing the idea, making and helping with the map, participation, sponsoring prizes, spreading the word or helping me to organize it.
    In total, we reached a total number of 103 participants – thanks to the Skylords Team for sponsoring the code: CCC9-BOWA-NDST-RING
     
    Here are the top ranked Skylords of the CCC #9 (all difficulty 4):
    1st place      06:53        RadicalX            
    2nd place      08:02        Octochicken      
    3rd place       08:10        Dolewan           
    4rd place       08:13        Volin                 
    5th place       08:26        ElementG          
    6th place       08:37        DemonRJ               
    7th place       08:39        Damo                
    8th place       08:48        Mrbelekas         
    9th place       08:52.0     Killbuster           
    10th place     08:52.6     Serar                 

    11th to 15th place:   Sirydawill91, Weirdone, Selbstjustiz, Anske, Subnnobs,
    16th to 20th place:   StrunPS, ShinjoNitsu, Matesu, Vucci, Draicor
    Important note: One top entries got overlooked, the rankings have been corrected.
    The last place goes out to the sole Skylord who chilled as slow as possible on rPvE 1.
    Congratulations to the winners! If you are interested, see below for the top replays.
    Winners of the Random Draws (Spoiler: Everyone)
    The dice gods have determined the fate of the following cards:
    Draws 1-5, one General Booster each:  Vornskr, Caeser2000, cheffcantier, Kektras, Damo
    Draws 6-10, one Evil Eye each:  Volin, Deus102, Spizzy, Subnnobs, Redmush
    Draws 11-30, 250 BFP each:  Hauclir, erks, Jim_phoenix, Codlbodl, Zuratenos, Matesu, Ultralord, Vyndra, Ggoblin, Grak, itap, Killbuster, GreenRays, VampirePrince, Gedtke, arabika, Sh1ine, Shaman48, Aluqardo, RexZykl0n

    Other single-card random draws (very long list, so I added a spoiler tag):
     
    Of the 103 participants, 36 were of Silver or Bronze rank, and due to the generous donations for the pool they all received more than one card. If I have missed out on one of you, please drop me a note!
    I will send you all prizes as soon as possible through in-game mail. I'm also reserving the right to make corrections on rankings and prizes, since the huge number of names and cards makes it very likely that I made a mistake.

    Strategy of the Top 20 and Replays

    Here is a statistical overview of the best runs:
    Master Archers were the most prevalent choice of the top players – 13 times – followed by Windweavers (7). No Sunstriders or Forsaken were chosen for a top rank run. Of the Top 20 runs, all but one used Surge of Light on the T2 – only one Skylord used Motivate. 15 of the top players didn't unlock the second spell. Those who did, used Lava Field (3 times), and one Coldsnap and Curse of Oink each. 9 of them even opened Gold Chests, two more tried really hard, but didn't succeed, because those pesky chests sometimes just don't open in time. Veterans better watch out – 8 of the top 20 are Silver Ranks! Here are the Replays of the best runs, plus the only run that used Motivate/Lava Field:
    1st place: CCC9_4_06.53_2_RadicalX.pmv
    2nd place: CCC9_4_08.02.5_Octochicken.pmv
    3rd place: CCC9_4_08.10_6_Dolewan.pmv
    8th place: CCC9_4_08.52_Killbuster.pmv
    Besides card choice, two factors were most important: How many wells to take (most players took too many), and how to micro the army to be fast and still survive. Since CCCs are often also of educational value, here are some of the employed micromanagement strategies to save time:
    Fighting only part of camps by pulling them back Spawn-trapping to ensure no new spawns (most often Shamans) Timed camp kills, to ensure no respawn / no new wave spawn (e.g. kill disco ball and rage squads, then kill the camp) Split camp kills (some units kill the camp, some keep fighting normally) Sending a scout to pull back while others still heal on a well Even sending multiple scouts to different positions at intervals Spawning dazed units mid-fight in positions where they don't get hurt (too much) Retreating with single units for some seconds, so they don't die/don't lose a squad member/to spread damage evenly In the spirit of education, I would also beggingly invite content creators to make a video about "Why is RadicalX so fast?". In ski sports, there are side-by-side (split screen or overlay) comparisons between drivers, maybe this would educate the community? The huge gap of more then a minute demands answers. 😃
    Submitted Times
    To compare how you stacked up, here is a list of all submitted times:
    In conclusion
    First and foremost, I'd like to thank again all those who helped with this event, Of course, I'd like to thank the very generous sponsors for all the prizes they gave: @THE_BIG_WET, @MadDoggo, @arabikaa, @T1421, @Titan, @hauclir, @Dolewan, @Lans, @Grak, the anonymous donor and the Skylords Reborn Team.
    I hope you enjoyed another rPvE challenge at low level, focussing on micromanagement and simple choices.

    If you have a crappy idea for a future CCC you may share and discuss that with me, I can host your idea, or you can host your own Crappy Contest! Feel free to contact me anytime. If you want to discuss or host a non-crappy contest, contact our Event Manager @Metagross31. He is super supportive and will help you to organize your event!
  11. erkserkserks liked a post in a topic by Kapo in CCC #9 - The Archer's Tournament - UNTIL 10.12.2022   
    Hello Skylords, Skyladies, and other Skybeings; and welcome to CCC #9 – the ninth Crappy Community Contest!


    THE CONTEST HAS ENDED.
    To see the winners, CLICK HERE. If you are just here to grab the code, there you go: CCC9-BOWA-NDST-RING
     
     
    What are “Crappy Community Contests”?
    CCC's are meant to be small-scale contests with weird challenges, hopefully luring you away from well-trodden paths. They are small-scale on the organizers side too: usually there will be no stream, video, or event announcing the winners. What's special about these contests is a participation prize for the whole Skylords community.

    After a short pause, the CCC is back again, this time with a rPvE Challenge:
     
    What, when, where, how?
    The Archer's Tournament

    All the famous archers want to settle this question once and for all: Which of them is the strongest?

    This challenge is to win the highest possible single-player rPvE Map of the Month
    in the fastest time under severe card limitations.

    In this challenge, you are sent to win a rPvE MotM as fast as you can, using mainly T1 archers to destroy your enemies. You may unlock a maximum total of 3 cards (limited choice) by building your orbs:
    Tier 1: Chose your Archers



    Tier 2: Unlocks your first support spell


    Tier 3: Unlocks your second support spell


    Winners will be ranked according to the usual ranking tables – first on difficulty, then on time. For example, if you have an ultra-slow run on a rPvE difficulty 6 map, you will still be ranked higher than all difficulty 5 entries. Clearing a map with only archers is hard? Fear not! If you only want to participate, you may enter with a simple rPvE Difficulty Map of the Month Difficulty 1 run under these rules, making you eligible for the random prizes, which will only take you a minute or two.
    Clarifications:
    Don't forget to select Map of the Month! Replays with randomly generated maps are not allowed to enter the tournament. Even if you are able to play out a spell mentioned on Tier 2/Tier 3 earlier, you are only allowed to cast it once your orb has been built. If you don't want or need the T2 or T3 support spells, of course, you can ignore them and just build a big army of archers. You may also choose a second spell listed on Tier 2 after building your Tier 3, but you are not allowed to pick a second archer card. Lastly, even though the above pictures are of cards without upgrades, you can of course use your fully upgraded ones. The red affinity of Wintertide is allowed, but please note that the Infused Defense is plain worse in this challenge scenario.
      How to enter:
    Battleforge automatically saves a replay file of the last match you play, named autosave.pmv.  After playing the map, rename this file, so it doesn't get overwritten. You can find your replays here: Documents => Battleforge => replays.

    The contest has started with the release of this post – submit your replay through Discord (DM to Kapo#0116) or the Skylords Forum (DM to @Kapo) until 10.12.2022 23:59 CET  (= 8 days time total). You can submit multiple times, but only your best entry will count. Please note that any submitted replays may be posted here in the forums.

    To lessen my workload, please rename your replay to the following format: CCC9_<difficulty>_<time>_<name>.pmv  (e.g. CCC9_5_17.22_Kapo.pmv)


     
    What's the prize pool?
    Since this is not just a crappy contest, but a Crappy Community Contest, you may help with your participation to earn a prize for the whole community. If we reach more than 25 participants (unique players, not entries), we will unlock a Mini-Booster code for the entire Skylords community. If more than 40 participants enter, the code will be upgraded to a Booster instead of a Mini-Booster. So tell your fellow Skylords to try this challenge – it's an occasion to try something completely new, and it raises our chances to hand out a code for everybody. 
    Of course, the top ranking Skylords will get prizes too, sponsored by myself, the Community and the Skylords Reborn Team:
    1st place               5 General Boosters + Promo Razorleaf
    2nd place              4 General Boosters + Promo Rogan Kayle
    3rd place              3 General Boosters + Promo Lyrish Knight
    4th place              2 General Boosters + Harvester + Bandit Minefield
    5th place              1 General Booster +  Amii Monument
    6th place              Disenchant (G) + Deepcoil Worm
    7th place              Cluster Explosion (R)+ Razorleaf
    8th place              Parasite Swarm + Soulshatter
    9th place              Ice Age (G) + Transcendence
    10th place            Stronghold
    11-15th place       Two Rare cards (see sponsored cards below)
    16-20th place       One Rare card (see below)


    Last place              Juice Tank (x4)
    For participation, there is a random chance to win one of the following cards out of a large pool:
    Random Draws          5x1 General Booster, Evil Eye (x5), Spitfire, Stronghold, QueekQueek, Church of Negation, Mine, Nether Warp (B), Ice Age (B), Timeshifter Spirit, Mindweaver, Wrathgazer, Abyssal Warder (R), Mine, Frenetic Assault (R), Ashbone Pyro (x2), Cultist Master, Satanael (R), Razorleaf (x2), Wildfire, Deepcoil Worm, Mark of the Keeper, Hurricane, Corsair (G) (x2), Corsair (P), Bandit Minefield (x2), Banzai Lord (P) (x3), Lost Shade (B) (x2), Twilight Creeper (R), Abomination (P), Sunderer, Juggernaut, Shrine of War, Batariel (R), Earthshaker, Soulshatter, Home Soil (x2), War Eagle, Worldbreaker Gun, Battleship, Ice Tornado, Mana Wing, Spikeroot, Shrine of Memory, Colossus, Bloodhorn (P) (x2), Bloodhorn (R) (x2), Nightshade Plant (G), Abomination (B), Lost Shade (P), Lost Grigori (P), Transcendence, Grinder (R), Grinder (P), Viridya, Brannoc, Mo, The Incredible Mo, Jorne (x2), Ravenheart, Embalmers Shrine, Nightguard (P), Skyelf Sage, 250 BFP (x20).
     
    This CCC also features again a Newcomer Card Pool. By participating, players of Bronze or Silver Rank will automatically receive at least one valuable uncommon card (more likely two or three). Of course, you may also win other random draws additionally if you are lucky. The Newbie Card Pool contains the following cards:
     
    Should we get more too many entries, the pool will be expanded, so every newcomer will receive a guaranteed card. Those expansion cards will be rare cards (instead of more Uncommons), so tell your fellow beginner to participate!
     
    Sponsors
    If one or more mighty Skylord(s) decides to sponsor this event, please contact me. I would be more than happy to beef up or expand the prize pool, add additional random draws, special bounties or any other upgrades to the prize pool. 
    The following prizes have been sponsored so far:
    Skylords Team          General Boosters (x20), Evil Eye (x7), Community Booster Code
    @THE_BIG_WET     Newcomer Card Pool (see above), Promo Lyrish Knight, Sunderer(x3), Juggernaut (x3), Shrine of War (x3), Batariel (R) (x3), Earthshaker (x3), Ashbone Pyro (x3), Soulshatter (x2), Home Soil (x3), War Eagle (x3), Worldbreaker Gun (x3), Battleship (x3), Ice Tornado (x3), Mana Wing (x3), Spikeroot (x2), Deepcoil Worm (x3), Shrine of Memory (x3), Colossus (x3), Corsair (G) (x3), Bandit Minefield (x3), Banzai Lord (P) (x3), Bloodhorn (P) (x2), Bloodhorn (R) (x2), Nightshade Plant (G) (x3), Abomination (B) (x3), Lost Shade (P) (x3), Lost Grigori (P) (x3), Transcendence (x3), Grinder (R) (x3), Grinder (P) (x3), Viridya (x3), Brannoc (x3), Mo (x3), The Incredible Mo (x3), Jorne (x3), Ravenheart (x2)
    @MadDoggo         Promo Razorleaf
    @arabikaa             Promo Rogan Kayle
    @T1421                Spitfire
    @Titan                 Harvester, Disenchant (G), Cluster Explosion (R), Cluster Explosion (P), Church of Negation (x2), Spitfire, Nether Warp (B), Ice Age (G), Ice Age (B), Timeshifter Spirit, Parasite Swarm, Mindweaver, Stronghold, Wrathgazer, Abyssal Warder (R), Mine, Frenetic Assault (R) (x2), Ashbone Pyro (x2), Cultist Master, Satanael (R), Wildfire, Razorleaf (x4), Deepcoil Worm (x2), Mark of the Keeper, Hurricane, Corsair (G) (x2), Corsair (P) (x2), Bandit Minefield, Banzai (P) (x2), Bloodhorn (R), Lost Shade (B) (x4), Twilight Creeper (R) (x2), Abomination (P) (x2)
    @hauclir               Stronghold, QueekQueek
    @Dolewan            Embalmers Shrine, Nightguard (P), Skyelf Sage, Banzai Lord (P), Cultist Master
    @Lans                  Skyfire Drake (x4), Fire Dragon (x4), Nox Trooper (x4), Life Weaving (x4), Shadow Phoenix (x4), Void Maw (x4), Frost Mage (x4), Coldsnap (x4), Construct (x4), Shaman (x3), Ensnaring Roots (x3), Grimvine (x4), Lost Spirit Ship G (x4), Razorshard G (x4), Gemeye P (x4), Gemeye G (x4), Home Soil (x1)
    @Grak                  5000 BFP
    @Skury                 Abomination (B) (that got lost somehow, and when I wanted to buy it he gave it for free <3)
    Anonymous              Amii Monument
    Note: Since there have been two incredible big donations, some of those cards will go into the next CCC as well.
    Conclusion
    I hope you have fun with this challenge, and I hope your arrows and spells strike true.
    Kapo
         
    Future Events – get involved!
    If you are interested in helping with these (or better) kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out! Contact our beloved Event Manager @Metagross31 on the forums or discord. They are happy to assist you with upcoming events and with sponsoring your prize pool!
    If you especially like this small-scale-format, and you have an idea for it, you may also contact me directly to discuss your idea and host your own Crappy Community Contest.
     
     
     
  12. erkserkserks liked a post in a topic by DraginMaster in Auction House Archives   
    I've spent the past couple of weeks migrating the archive from Heroku to a new hosting platform. The new address for the archive can be found here: https://auction-house-archives.fly.dev/

    While migrating the archive, I made some additional back end changes. These do include api breaking changes, so please make sure to refer to the updated about page for the new api callouts. Below is a high-level overview of the changes made:
    Restructure back end data to hopefully be more performant Instead of me having to manually update card attributes, the archive now monitors the auction cards api to dynamically track changes This means that as new cards are added to the game (or more specifically, the auctions api), they should automatically be added to the archive Due to the above change, the card attributes that can be searched on have also changed (can refer to the about page for more details). Generally speaking, there are less attributes to search on  
    Let me know if you have any questions or find any issues, and I will try to resolve them, thanks!
  13. DefAnske liked a post in a topic by erkserkserks in Bad Harvest Position 3 Practice Map   
    Bad Harvest Position 3 Practice Map
    Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance!

     
    Why this map exists
    Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies.
     
    Map Layout
    This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). 

     
    Map Mechanics
    All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory.

     
    How to Play
    Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice"
    You can also download the map here.
    Credits/Thanks
    Thanks to Kapo for inspiring this map idea by hosting CCC #7.
    Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
     
  14. erkserkserks liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    It is now possible to sort by current/median/mean/min/max prices on the main page, enjoy. 🙂
  15. erkserkserks liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    The new iterations of the website and bot are online, go check them out. 🙂
    Since I changed the data schema again to be more future proof, there won't be any notable prices or long term ohcl prices at first and since they require more intensive calculations than my simple server can handle at the moment, I will have to add them manually once enough data is in the database again for it to be relevant.
    I don't plan to add past short term data at the moment, but I may add past long term ohcl data in the next few weeks or so.
     
    I am sorry again, that it took so long for me to fix the issues. 🙏
  16. erkserkserks liked a post in a topic by Cocofang in Increase Auction Set time   
    I think that would actually improve the consistency of card prices and reduce the frequency of price spikes.
    A price spike commonly occurs when the supply of a given card runs out so the next seller takes this opportunity to put theirs up for some outrageous price. Which then leads to this new price being the reference point for several future listings until, over the course of a few days, people undercutting one another leads to the price being normalized again.
    Price spikes can of course still be artificial when somebody intentionally buys up the supply for one card to relist it but at least against organically occurring price spikes longer AH times could help.
  17. erkserkserks liked a post in a topic by BoltyGER in Increase Auction Set time   
    I was wondering if it was possible to add more Set time to the Auction house.

    We currently have Short, Medium, long and Very long.
    a few games i played offered 3 days, 5 days and a week, so if it is possible to do such thing, then i would recommand extend the time ltime limit and add 4 days and a week to it. of course the gold cost will be risen up for the current set time.
    Name ideas could be:
    Very Short (2h)
    Short (8h)
    Medium (24h)
    Long (48h)
    Very Long (96h)
    Super Long (168h)
  18. erkserkserks liked a post in a topic by Kapo in Official Halloween Event: Spooky Encounters - UNTIL 2nd of November   
    Welcome to the Official Halloween Event!

    The Lost Souls have altered the timeline again - instead of encountering Twilight, Rogan Kayle finds himself facing very different horrors. Enjoy a spooky experience, celebrate Halloween and the release of the new card “Evil Eye” with us!    
     
    Everything you need to know:
    Map                 - Spooky Encounters (Community Map) Difficulty          - Expert Date                 - 28.10.2022 - 02.11.2022 Restrictions      - None Goals                - Win the map on Expert difficulty Prizes               - Either 1 Evil Eye (upcoming new card) or 1 Twilight Booster Replays            - Send through DM on Discord (Kapo#0116) or PM on the forum (@Kapo).
      Send in your replay, renamed to Halloween and your ingame name – for example: “Halloween_MyName.pmv” until the 2nd of November 2022, 23:59 CET. 

    At the end of the event, we may make a compilation of interesting and/or funny replays/screenshots – by participating, you automatically agree to be included in that.

    How To Play
    Go to the Community Map section and select the Event map named Spooky Encounters / Gruselige Begegnungen / Rencontre avec les Perdus / Жуткие Стычки. Complete the map on expert and send me your replay.

    How to access the map:
    How to get your replay:

    Prize pool
    For this event, everybody will get a prize – you have a 50:50 chance to either get your hands on the upcoming new card Twilight Evil Eye or a Twilight Booster. There is no restriction on how many prizes we dish out, half of the players will get an Evil Eye, the others will receive the Booster, determined by a roll of the die. Please note that you can only enter once with one winning replay. Prizes will be sent out manually after the event ends. 
              

    We are looking forward to your replays! If you have any questions, please do not hesitate to ask.

    Last but not least, a big shoutout to those who helped with this Event: @LEBOVIN, @Dallarian, @Majora, @R4bitF00t, @Metagross31, @CrazyCockerell, @SpiritAlpha and our map testers!


    Best regards,
    Skylords Reborn Team
  19. Blashyrkh liked a post in a topic by erkserkserks in Bad Harvest Position 3 Practice Map   
    Bad Harvest Position 3 Practice Map
    Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance!

     
    Why this map exists
    Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies.
     
    Map Layout
    This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). 

     
    Map Mechanics
    All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory.

     
    How to Play
    Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice"
    You can also download the map here.
    Credits/Thanks
    Thanks to Kapo for inspiring this map idea by hosting CCC #7.
    Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
     
  20. erkserkserks liked a post in a topic by Majora in Community Update #28 - October   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • September Patch Release + Feedback Thread

    Our latest content patch released on September 14th and brought three new cards and many balance changes to the game. You can check out the patch notes here. We hope you are enjoying the many hours that went into creating it.
    As always, we would love to hear your feedback on the changes we have made to the game with this patch. 
    What do you think of our first PvE nerfs? Do the various decks still feel usable? Have they changed much at all, etc.?
    Do you like the changes to card and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did we miss the mark, and what should we avoid in the future? Do you enjoy the new cards, are they balanced, do you like Hybrid Orbs? And what about our map changes? 
    While these are some of the topics we are most interested about, feel free to offer any suggestions regarding the patch and the current direction of the game. Please provide your feedback here, or you can also join us at our balance discord to further discuss changes to cards. 
     
    • Follow-up Achievement Patch 

    In a small follow-up patch, currently planned for this upcoming Monday, we will make changes to some achievements in the game (and add some new ones!). We know players really like achievements, so we plan to continue adding and improving the experience. This patch will also contain some QoL changes. 
    Skylords Reborn released with a base set of achievements, including 3 achievements which reward players for draining their BFP reserves. Unfortunately, since release we have seen that contrary to encouraging more play, these reserve achievements are actually driving players away from the game. Players will grind many hours in a row to finish all three achievements and in the process completely burn themselves out. Given this situation, we have decided to remove all 3 reserve achievements and replace them with general in-game playtime achievements that the player can complete at their own pace. These new achievements will be available to everyone, even those who previously completed the reserve achievements.
    Sadly, our newest achievements, added in our Force of Nature patch, were also not free from issues. "A Wrinkle in Time" caused a lot of confusion with its description and has been updated accordingly. Our new RPvE 10 achievement "Abandon Hope..." has proved to be quite popular, even with brand-new players who attempt it without being properly prepared. This has led to frustration among our more veteran players, who the achievement was meant to help by increasing the RPvE 10 player pool. As such, we have locked the achievement beyond PvE Rank 10, to prevent unprepared players from joining lobbies in hopes of easy boosters. Our Pure Fire achievement "Never Thought of Him" has had a very low completion rate and after talking to players we decided to reduce the restrictions. Now, only the player pursuing the achievement is required to use a Pure Fire deck, instead of the entire team. We have also made changes to Defending Hope to allow the player to activate Rogan with a building and not just a unit. While the fact Rogan required a unit to be activated was intended to be a fun puzzle-like challenge for the "A City Strongly Compact" achievement, we noticed this caused substantial frustration among players, especially those who were also trying to complete "The Long Journey Home" simultaneously.
    You can check out the full list of changes here. The patch is currently planned for release on Monday the 3rd. 

    • New Card Reveal: Evil Eye

    While we just released our latest patch, we are already hard at work on creating new cards and content. Stay tuned to our Community Updates for more information about their release. 
    Our last content patch already contained two new Twilight cards; Twilight Slayers and Twilight Crawlers. We might have kept the best for last, and are excited to reveal another new card coming to the faction in the future; the long requested Evil Eye! 

    Please note: We are still testing the card. While we are generally happy about it, numbers and effects might still change before release. 
    Evil Eye is a new tier 4 unit for Twilight decks, requiring two Nature and two Fire orbs. The card will be uncommon, and won't have an affinity. This ranged Demon Dominator deals increased damage the longer it can focus its sight on an enemy. 
     
    Searing Sight
    Deals 200 damage to a target enemy every second. Evil Eye's sight deals increasingly more damage the longer it attacks, up to a maximum of 800 damage every second, but falls back to its original damage output if it doesn't fight for 5 seconds or changes targets. Has a range of 30m. 
     
    Transform
    Evil Eye has the faction's ability "Transformation", allowing it to transform into other Twilight units. Because Evil Eye is already a strong tier 4 card, it has a special passive ability to make transforming it worthwhile. 
     
    Conjuration
    If the unit is transformed, it will restore spell card charges. The card of every Fire, Nature, and Twilight spell will be granted one more charge and will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded.

    Evil Eye has been requested as a playable card many times over the years, and we hope you look forward to playing with it in the future! 
     
    • Art Spotlight

    The artwork for Evil Eye was created by SpiritAlpha. As always, it went through many iterations; work on the card started as early as June 2022! We collected some sketches to show a behind the scenes look at the work that went into the final design. 

    First, SpiritAlpha provided 9 possible art compositions for Evil Eye. Our Art Critiques then voted for their favorite designs. The three top voted designs were picked to expand upon. Here you can see some of their exploration: 

    In the end, we went for the first design, which is a take on Nano's Wrathgazer wallpaper. We then spend a ton of time getting the colors and scenery just right for the card, making sure it fit with other twilight designs and the card frame. 
            
    2009 / 2022
    What do you think of the artwork? And do you enjoy these behind the scenes sections? Please let us know in the comments!
     
    • Tournaments / Events

    Since Community Updates are posted on a monthly schedule, events might come and go in between Community Updates. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • NEW Battle of Tactics #2: Perfectly Balanced - 14-10-2022 until 23-10-2022
    A new event soon to be hosted by Ultralord. To beat this challenge, you are required to play with a deck containing a perfect mix of cards. Four of each color, four of each tier, five of each card type, and every card has to be played out at least once (meaning you can't put filler cards into your deck). Keep an eye on the event calendar on the Forum or ingame news for the full rules and map! 

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    • Team changes 

    We are happy to welcome R4bitF00t to our team as Map Artist. He will help out the map department with the graphical side of things, which will greatly help our map projects that are currently in development. 

    • Contribute to the Project

    As always, we hope you will also consider helping out the project. Please take a look at all our open positions on how you can do so. 
    There are also a variety of contributor roles like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. 

     

    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a Twilight-booster: ISPY-WITH-HUGE-EYES

    The code is valid until November 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #27
     
  21. Donaar liked a post in a topic by erkserkserks in Bad Harvest Position 3 Practice Map   
    Bad Harvest Position 3 Practice Map
    Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance!

     
    Why this map exists
    Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies.
     
    Map Layout
    This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). 

     
    Map Mechanics
    All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory.

     
    How to Play
    Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice"
    You can also download the map here.
    Credits/Thanks
    Thanks to Kapo for inspiring this map idea by hosting CCC #7.
    Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
     
  22. Emmaerzeh liked a post in a topic by erkserkserks in Bad Harvest Position 3 Practice Map   
    Bad Harvest Position 3 Practice Map
    Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance!

     
    Why this map exists
    Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies.
     
    Map Layout
    This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). 

     
    Map Mechanics
    All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory.

     
    How to Play
    Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice"
    You can also download the map here.
    Credits/Thanks
    Thanks to Kapo for inspiring this map idea by hosting CCC #7.
    Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
     
  23. JarodDempsey liked a post in a topic by erkserkserks in Bad Harvest Position 3 Practice Map   
    Bad Harvest Position 3 Practice Map
    Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance!

     
    Why this map exists
    Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies.
     
    Map Layout
    This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). 

     
    Map Mechanics
    All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory.

     
    How to Play
    Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice"
    You can also download the map here.
    Credits/Thanks
    Thanks to Kapo for inspiring this map idea by hosting CCC #7.
    Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
     
  24. arabikaa liked a post in a topic by erkserkserks in Bad Harvest Position 3 Practice Map   
    Bad Harvest Position 3 Practice Map
    Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance!

     
    Why this map exists
    Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies.
     
    Map Layout
    This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). 

     
    Map Mechanics
    All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory.

     
    How to Play
    Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice"
    You can also download the map here.
    Credits/Thanks
    Thanks to Kapo for inspiring this map idea by hosting CCC #7.
    Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
     
  25. Volin liked a post in a topic by erkserkserks in Bad Harvest Position 3 Practice Map   
    Bad Harvest Position 3 Practice Map
    Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance!

     
    Why this map exists
    Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies.
     
    Map Layout
    This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). 

     
    Map Mechanics
    All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory.

     
    How to Play
    Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice"
    You can also download the map here.
    Credits/Thanks
    Thanks to Kapo for inspiring this map idea by hosting CCC #7.
    Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
     
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