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sylvix95

Beta Tester
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  1. Chorba liked a post in a topic by sylvix95 in My Improved CardBase   
    I like this, I like this a lot.
  2. sylvix95 liked a post in a topic by Eddio in Skylords Reborn - All you need to know!   
    See you all in the Forge people 
  3. sylvix95 liked a post in a topic by WaterMelonLord in Should I come back to the community?   
    I said I will come back in open beta, this is an "open stress test" but do you want me back in the community. I probably will not try to get a slot, but If I do I will create some more crappy BattleForge videos. 
    So yeah, if the majority is a no, I will come back in open beta. 
    Thank You, The Ultimate WaterMelon OverLord. 
  4. sylvix95 liked a post in a topic by Eddio in Open Beta *Memes* Collection !   
    I made an original meme:  
     
  5. Luki liked a post in a topic by sylvix95 in [Forum Game] Rate the Movie!   
    This is my favourite movie, and this is my favourite scene, get goosebumps when the music starts.
  6. sylvix95 liked a post in a topic by NedDeppat in Multiple Accounts   
    https://www.urbandictionary.com/define.php?term=Barcode


    I want easy opponents,
    i want not loose ranking points when loosing,
    i want everyone to know my name

    HAHAHAHAHA cmon guys...seriously? and its battleforge fault your friends not understand the terms of a "training match"?

    i have a wish too, i want all cards from beginning because its unfair in pvp if other players pick good cards RNG before i get them
    also i should be able to destroy everyone with a single deck because otherwise its not fun for me to play

    multiple accounts used mostly to annoy new players or boost a main account through trading or pvp queue

    so a big NO , bann them all on all accounts
  7. sylvix95 liked a post in a topic by MrXLink in Multiple Accounts   
    Shortly put, we endorse neither of those actions. There has been a lot of discussion going over this in the past, and we are of mind that smurfing heavily disrupts the ranked PvP scene and will, especially with an even smaller community that will rely heavily on newcomers, result in an insanely unfair PvP environment where matchmaking doesn't even matter anymore due to the sheer amount of artificially low-ranked pros dominating the entire game because they don't dare to face any opponents matched with when trying something new. This is not what ranked PvP is made for. Ranked PvP exists to test your PvP skills comparatively to people at the same level of you. Whether this is regardless of decks is debatable, but this is why unranked PvP exists, why there are Sparring Grounds. It's even in the term; Sparring Grounds. Sparring in boxing (and fighting) means that you're not landing your blows heavily so you can train. The same goes for the game; Sparring Grounds are for training your PvP skills without being judged harshly for it by the matchmaking system. This is, very briefly and shortly put, why we are against multiaccounting and it will result in bans. Smurfing destroys the purpose of the difference between ranked PvP and Sparring PvP, and your training needs are easily resolved by testing your new decks out in Sparring instead.

    So, are you scared of losing your ELO because, skylords forbid, you are using a somewhat unconventional deck? Go to the Sparring Grounds. They are literally made for this exact purpose.
  8. sylvix95 liked a post in a topic by MrXLink in Important: Open Beta Status Announcement   
    Dearest Skylords, Skyladies, Skyfolks,
    I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain. 
    The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues. 
    The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush.
    Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision.
    We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger.
    I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely. 
    This means that any development estimated times will be longer, but also more uncertain.
    This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations.
    Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this.
    That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that.

    ------TL;DR? Start here-------
    The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when!  -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/

    Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/

    But there's some positive news too!
    > The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time!
    > Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html
    > Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed.
    > Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything
    > We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website.
    > During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time!
    > The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you.
    We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again!
    Sincerely, and on behalf of the entire Skylords Reborn Team,
    MrXLink, your Community Manager

    "Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
  9. sylvix95 liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  10. sylvix95 liked a post in a topic by MrXLink in Introducing... Ultrakool, our new Moderator!   
    Greetings, Skylords, Skyladies, Skyfolks!
    With Open Beta pounding on the locked gates of the Forge, we have considered it would be time to get some new Moderators in play to keep the community a friendly, safe, and comfortable environment, as well as the actual game server when open beta starts. In the past few weeks, there has been some internal discussion about hiring new moderators, and we have come to the conclusion that @Ultrakool would make a fitting addition to the team, due to his motivation, game knowledge, forum activity, and overall expertise. 
    With this we have reached our current limit for EU-region moderators. Throughout Open Beta we may decide on hiring more EU mods, possibly relatively soon. We have had Ultra in mind for a long time now, but if the upcoming server traffic requires more, we will throw the recruitment section open soon for EU members. 
    For NA forum members aspiring to be moderators, however; we are looking for a new moderator in the Americas. When Open Beta is released, we'll unlock the recruitment forums for NA moderators to apply.
    Those who have been meaning to apply, please don't worry. Open Beta is a touch time with lots of traffic and people joining, and I am expecting we may need some more moderation. We'll just have to face Open Beta first.
    Meanwhile, please welcome @Ultrakool to the team! May his efforts within the team make the forge stronger, safer, and more awesome than ever before!
  11. sylvix95 liked a post in a topic by WaterMelonLord in Hello I just wanted to post something here   
    Most of the community are nice people, but there is always some arseholes... but anyway welcome and have a nice time. 
  12. sylvix95 liked a post in a topic by Ultrakool in Random staff xD   
  13. WaterMelonLord liked a post in a topic by sylvix95 in [Important] Open Beta Delayed   
    Didn't knew a pile of **** could be that long.
  14. sylvix95 liked a post in a topic by xxraidxx in [Important] Open Beta Delayed   
    Honestly, any sane person should think like him.   To give this person access to beta would be a good idea.
  15. Man of the West liked a post in a topic by sylvix95 in [Important] Open Beta Delayed   
    Didn't knew a pile of **** could be that long.
  16. sylvix95 liked a post in a topic by vladistick in Avatar of frost fanart   
    Someone suggested painting avatar of frost, so here it is. Next one is dreadcharger for sure. After that I'm not sure, perhaps I will make a poll later on. 

  17. sylvix95 liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    @Fotti
    "I've been in the shoes of those developers, working so hard to revive our favorite game." - Proof or didn't happen
    "I actually don't believe that those devs are able to pull this stuff. So young and lacking experience..." - Young yes, lacking experience? No. I'm 8 years in programming business so argument invalid.
    "I predict that nothing will be playable, except the forge in the next 2 years." - How so when there were so much testers playing and streaming stuff from old server?
    I'd like to see you reverse engineer a game completely, then code a server counterpart for it, then make an application that can edit game files you didn't have a clue about how they work. Oh, and make it all in timespan of 2.5 years. The amount of work I've put into this is immense, I won't tolerate anyone bashing my 2.5 years work.
    As @Ultrakool said and this may sound arrogant, if there wasn't for me you'd still be stuck with dev updates regarding old C# server, let alone have a new version rewrite at the point it is currently. If I snap, quit and don't come back, you won't be able to play this game until 2020 so be grateful. Point me to a project or game studio that has weekly updates as we have and is involved with their community as we are. That's what I thought, you can't, so be sure you collectively don't mess up whole staff<>players relationship.
  18. sylvix95 liked a post in a topic by Kiwi in How to Enter Giveaways   
    Hello Skylords,
    As many of you are aware we were doing giveaways daily on our Discord #giveaway channel. Giveaways for Closed Beta Access is currently closed! It appears that some of you are confused by how to participate in these so I have decided to make this thread to help explain it.
    First of all ALL giveaways happen on Discord in the #giveaway channel or on our forums here: https://forum.skylords.eu/index.php?/forum/66-giveaways/
    Giveaway Information
    How do I enter a giveaway?
    During our Discord giveaways you will get a notification as our bot will do an @everyone tag. The bot will already add all the possible needed emotes to the message so that you only have to click the emote which is needed. The needed emote is located under the "WHAT WE NEED" field. (see photo below)

    NOTE: If you have two or more, or one invalid emote then your vote isn't counted.
    What are the possible emotes needed?

    NOTE: These are just a few examples of some of the emotes that you may need to react with during the giveaways.
    Participants?
    The Participants field shows the number of Discord users currently participating in the giveaway. However, this does not mean, that all the votes are valid. Maybe there are some users who added more than one emote or the wrong emote which is not needed at the current time. (see photo below)

    Valid votes?
    The Valid votes field shows the votes which are actually valid. (see photo below)

    Valid votes are the votes of all the users who reacted to the emote which is displayed in the message. (see photo below)

    NOTE: In this example the emotions in the red square are incorrect as they are not the same emote as the "What we need". Whereas the emote in the green square matches the "What we need" emote therefore it is correct.
    What is my chance at winning the giveaway?
    You can see your calculated chance in the field Chance which is a percent. Everyone has the same chance to win the giveaway on our Discord server. (see photo below).

    Giveaways on our Forums we try to give those who are more active and contribute to the project a bit of a higher chance.
    But you can be happy... There will soon be a big update to the giveaway system where active players will have a way higher chance than inactive or AFK players. But it could still be the same chance if everyone is on standby to see if the needed emote changed. At the end of each giveaway you will be notified if you won the giveaway. (see photo below). The bot will mention you in the giveaway channel and automatically adds you to the Closed Beta Testers Discord group. You will then have access to all the needed files and discussions of the closed beta.

    Timer?
    The timer could be set to be visible for all (which makes no sense at the current state of the giveaway) and is currently hidden during the whole giveaway. (see photo below)

    Who can enter giveaways?
    Only Discord users who are not a member of any of the staff groups (Administrator, Community Manager, Moderator or Developer) can take part in the giveaway. Of course users who are already a Closed Beta Tester (CBT) are excluded as well.
    How long do the giveaways last?
    They last around 5-7 minutes.
    Are giveaways rigged?
    No, the giveaways are only started by staff the bot does everything else, it picks what emotions are needed and even picks the winner at random.
    Can you start a giveaway?
    This dreaded question. Staff are constantly getting asked to start giveaways even though it has been said we will do them randomly. Please have patience we are human and have other commitments. Also note if you keep annoying staff in pm or in chats we will just eventually ignore you or even black list you (which means you will be banned from all giveaways). We also require InsaneHawk's computer to be online in order to start giveaways (as the bot is ran from his computer and it is needed for the giveaways).
    Feeling salty?
    We get that not winning a giveaway is upsetting but that doesn't mean you can go around being rude to one another or even towards the staff and project. We are doing our best to make it as fair as we can for everyone. We hope you understand that.
    Didn't win this time?
    If you didn't win this time don't give up, we are doing more than one giveaway each day at random times to try and meet every time zone possible. Keep up hope it could be you next time.
    Being naughty?
    If you're caught using multiple accounts to enter giveaways, they will all automatically be blacklisted so please don't. Let's make it fair for everyone. If you keep spamming and harassing staff asking for giveaways you will automatically be blacklisted so please don't.
  19. sylvix95 liked a post in a topic by plipse990 in BattleForge on America's Got Talent 2015 (!)   
    While I was mindlessly watching some YT videos, I came upon something interesting. I happen to like to watch funny talent show entries, and found a funny comedian called "Piff the Dragon". In America's Got Talent 2015 he came quite far, so I decided to watch some of his performances. But this is where it gets funny: on what I believe to be his third performance I was suddenly hit in the feels, and I didn't know why. But then I heard the epic music, what I recognized as a BattleForge soundtrack. So after a bit of searching I found out that "Piff the Dragon" used Battleforge OST - Northern Steel.
    Don't believe me? Just watch:
    Northern Steel: https://www.youtube.com/watch?v=7XslaXmoaIU&t=46s
    Piff the Dragon: https://www.youtube.com/watch?v=5uFBVwnxRlM (1 min 40 sec)
     
    TL;DR
    A comedian used a Battleforge soundtrack in one of his shows, what i found to be amusing/nostalgic.
     
  20. sylvix95 liked a post in a topic by vladistick in Lost Grigori   
    So, here is a painting I've made in this week. Would you like to see any other card illustrated?

  21. sylvix95 liked a post in a topic by BFlove123 in [Important] Open Beta Delayed   
    what about new giveaways for closed beta? how?
  22. sylvix95 liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    Sorry, people
  23. sylvix95 liked a post in a topic by InsaneHawk in [Important] Open Beta Delayed   
    Hello Skylords,
    So now, let's talk about what we're going to do after all you will have to wait a bit longer, and please forgive us for this delay.

    We have decided on a few things:
    Everyone will receive 2 boosters once the game will be in open beta (you'll still get them even after a potential reset) From the 1st of February and until the Open beta, we'll invite some players everyday to the closed beta, to increase the amount of players, progressively (Giveaways will happen anytime during the day, morning, afternoon, evening ..) You'll be able from now to pre-download the client, and we finally after a lot of discussion decided to give the client here on the forum ourselves. Want to pre-download it ? You can use Mediafire or MEGA to download it! (You cannot start the game right now, you'll have to wait for open beta, and the release of our launcher to make it work.)  
     
    INFORMATION : Giveaways for the Closed Beta will resume! These giveaways will mainly be held on Discord, but it may also happen on the forum, so keep following these two closely!
    Discord : https://discord.gg/0y3WGMGXhd5q2lXA

    With kind regards and apologies for any inconvenience caused,

    Sincerely,
    The Skylords Reborn Team
  24. sylvix95 liked a post in a topic by WaterMelonLord in Battleforge Screenplay   
    For my film studies coursework I have to create a screen play and the first idea that popped into my head was Battleforge, obviously as we are getting so close to open beta. So I want to do a screenplay for Battleforge and include lore and main characters such as Rogan, Moon, Viridya and more. But is it allowed? Is this plagiarism? idk if anyone can confirm for me that what be cool, the screenplay won't make any money, but I will be using it to try and get a good grade. I just though it would be a cool idea and I could share it here, I don't think I can ask for your help, but yeah if you want to give ideas and stuff, that would be cool. But yeah, got to see if this is legal first or I guess I could just do it lol.
    Thanks ThomasMann. 
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