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Pritstift

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Posts posted by Pritstift

  1. On 1/20/2022 at 11:56 PM, Dallarian said:

    I will try adding Enlightenment ---> Cluster Explosion / Inferno. I'd love to see it in action!

    Psssst. Anyone has spare Cluster Explosion/ Inferno?

    Instead of adding dmg i would add some kind of void return xD. If you call it a spell deck you need fast void return - without its no real spell deck....its waiting for energy all the time.

  2. 9 hours ago, Cocofang said:

    The building is the designated spawn for the enemy waves, right?
    What behavior would you rather see?

    Simply place the spawn building at another position that cant be so easily killed by fire stalkers or fire dancers over the cliffs. The building is well protected against air units but not against such high ranged units that just can kill it from far away. Killing the spawner before the waves spawns is ok for me but should not that easy. 

    Metagross31 likes this
  3. 21 hours ago, T1421 said:

    Blight:

    On expert this map is brutal.
    On other maps the player can support each other with some spells, but here is the timing and energy so tied that helping your teammate could mean losing your side.
    Having a bit mor time would help a lot or ~100 more energy (=one more Unit) at the start could also help

    Blight is the best example how expert-mode should feel. I am against any changes just to make the map easier for players that dont want to invest time to beat a map on expert mode. Point out clearly that you are under time pressure is sufficient for this map. You can already have great team support on this map to master it still below 20min. Expert mode should be for experienced players - most players play blight on expert and give it 1-3 trials and start to cry its to hard instead of thinking why they fail and checking the forum, youtube or discord for support.

     

    Making expert maps easier makes the game even less fun/exciting for experienced players. You can do some fine-tuning but thats all what is required for 90% of the maps - there are some exceptions for sure. Most of the changes are against speedrunners - its quite confusing - the dev team should be more creative to think about how to change a map to make it more attractive and accessible instead of just how can we crash "exploiting" speedrun strategies. Most of the speedrun-strategies are quite rarely used and mainly in focus by always the same players that even dont have a clue about all details for this strategies and still make a big deal out of it for the Skylords Reborn Community. This is also the reason why we keep most of the strategies secret for not giving feed for more sencless discussions. Also we are playing for the spirit of fastest times and not grinding the map brainless for exp and gold like a lot of players do.

     

    Also you should consider the open pve card balance changes e.g. for nightguard - the impact of this open card changes need to be considered too. This is mainly related to nightmare shard maps , behind enemy lines, titans and such maps. This maps will become a way harder if nightguard cant be used anymore. So most of the players will struggle even more with this maps. But also i have to remind that making the maps to easy can lead to even faster times and easier strategies 😉

    Ultralord and Loriens like this
  4. 1 hour ago, BlueBerryBoy said:

    true

    You can stop to spam this trash here now. Simply do your time post and wait until i have time to update the rankings or for rpve the month is over. If you want to have this kind of conversation do it on discord but not here please. My post was serious one to show that for rpve situation can change quite fast and that you cant force me to update every day this rankings. 

  5. 1 hour ago, Minashigo Hiko said:

    Life weaving is indeed a special case, but as the "main feature" is the damage reduction on that one unit you choose there is no restriction.

    I am well aware that it does reflect a lot of dmg and as we also could see in the last Community Award of LEBOVIN, it even can kill bosses.

    BUT I am not restricting it, because if you wan't to deal damage with this, you can not "just" do it.

    In conclusion: Not restricted.

    Sorry this makes no sence for me. If i am the attacker and i am flying or running left side with a unit that has life weaving on it the enemy units will get dmg. So its a way of attacking units - because i could fly or run around the units and i also can kill them with it. So it should be not allowed. And if you dont want to deal dmg you should not cast this spell on your unit if you are in this area - thats the part of the challenge.

  6. On 7/12/2021 at 9:09 PM, Minashigo Hiko said:

    Every spell that is able to target an enemy is an offensive spell.


    As example: Revenge targets your own units, same as life weaving. Infect targets enemy units.
     

    I think this definition is not clear enough or life weaving is a special case in my opinion. Life weaving you cast on your own unit but you are able to damage enemy units a lot with it. So for me it has an offensive and defensive function. If i cast it on my own unit as an attacker and i go left side while getting damage and reflect part of this damage to the surrounding enemy units the challenge restriction is not fulfilled for me any longer. So how to handle this case? 

  7. Will all the submitted replays-files shared to the community after the challenge is over? Would be nice not just to see some replays in the stream - i prefer to have the replays to check and analyse in detail.  This was part of all  the non official pve challenges before - so would be nice if you can upload after.

     

    Also remark from my side --> for this challenge there are  a way to much different kind of runs you can do and get prices for sure. I understand that you want to realize that more players are able to get prices - but at the end you are just lowering the quality of the submitted replays because nobody (or at least at me :-D) has the time to play and optimize every possible run for each category. I prefer to have high quality speedruns / challenging runs that were pushed to the limit against the best - part of this can be that you get no prices but still had a lot of fun while working out and testing different strategies. And this was for sure not a waste of time --> dont like this way of thinking that we need to overhelm the community with a lot of different categories for a challenge just to ensure that nearly everybody is getting prices. 

     

    wanky, arabikaa, Treim and 1 other like this
  8. 7 hours ago, Homerun said:

    Question:

       Build at least one tower that can attack  in every refugee camp.
          (The building has to be completely constructed)             

    For the above the requirement, does it has to be alive at the end of game, or can be destroy after being built?

     

     

    As far as i know (based on the same question to Minashigo in Discord) it can be destroyed directly after finishing construction of the tower.

    arabikaa and Minashigo Hiko like this
  9. Thx to @Metagross31 for organizing the 3rd PVE Community Map Challenge and distributing some nice prices to the participants of the challenge:hype:.

    Nice to see some new names in the final rankings. But also sad at the same time that some well known "Speedrunners" were not/not again participating in the challenge. For this challenge there were a lot of options due to the four colloured gold expert challenge and silver advanced challenge in parallel.

    Anyway looking for more challenges :wrathgazer:

     

     

     

     

     

     

    Blashyrkh and Metagross31 like this
  10. 4 hours ago, Minashigo Hiko said:

    Hey pritstift,

    Thank you for your comment,

    this may count for you, but there is no need to discourage others.

    Everyone has other skill levels so everything can seem harder or way easier than for you.

     

    Share your knowledge with others, make this community a better place

    I dont wanted to discourage others. Just showing that it is a more like simple challenge compared to speedrun-challenges in my point of view. Because you "just" need to have good tactic and you can mostly ignore the total speed because final time is not that important at all.

    I was participating in every pve challenge (campaign + community map) since Skylords Reborn is back - so you dont need to worry that i dont will share my knowledge with others. I am already finished with the tactic for  this challenge ;-).

     

    Minashigo Hiko likes this
  11. 7 minutes ago, Dallarian said:

    There is penalty for lost banestone and I can get a lot of points with my standard playthrough.
    Now that's insanily interesting event, thank you very much for designing it!

    Simply call it slowrun as much as possible :-D It will be not that insane - just create a run which is including as much points as possible and you can completely ignore time.

  12. 1 hour ago, Kispilka89 said:

    Is it even possible on Expert? Some nice thing just like at start you can get 2 or 4 twillight enemy "randomly" if you get 4 you can like start again because 1 well will be destroyed.

    The only way what i found to stay alive on expert 20 mins is to lure factions to each other but... Endless hordes :)

    You should have played the earlier versions of this map - this older versions were a real challenge on expert even with nightguard xD. There was nearly no energy in the beginning and so much income in short intervals - quite crazy^^. 

    In the current version its possible to finish on Expert even for less experienced pve players if you have a match plan ;-).

  13. 3 hours ago, DieToPlay said:

    Wow, I didn't know I had that many records before the game was closed. 15/26.

    Where did you even get that? I want more of that stuff.

    Some old stuff you always will save on your computer ;-). If my old hard disk would not be broken i also would have tons of old replays too. But you see - in the past you had a lot of records. But right now all the times are on another lvl. - quite amazing how things developed with new Skylords Reborn and the same players just some years later.

    DieToPlay likes this
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