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PrincessKenny

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  1. Deadman liked a post in a topic by PrincessKenny in AFK timer   
    Hello. For few days now I'm back to playing and every single day there is at least 1 lobby created and completely abandoned for hours.
    Now there is [Empire] Standard lobby created. Problem is that it was created nearly 3 hours ago and host was AFK immediately after creating room. I was at menu when it appeared and we had full team 2 mins later. Host was not there already.
    - Cool a lobby on this map
    - Oh yea it's still this one...
    It's extremally annoying so what am I suggesting is AFK timer. After lets say 5 10 or 15 minutes of host afk lobby should get disbanded.
  2. Cryswar liked a post in a topic by PrincessKenny in Balance proposal: Amii Monument   
    Have You ever played Guns Of Lyr on 3 or 4 position? Search what cards You need for it. I won't name more maps because on most of them on expert i cant win with 5k deck worth.
     
    Amii as reward for all maps done on expert is just dumb and i guarantee people will stop play because of this cause i will be one of them.
  3. PrincessKenny liked a post in a topic by Mynoduesp in How to open map   
    Get "Dragon UnPACKer 5" to unpack files and the editor to repack them.
    Also if you want to decompile .lub scripts, rename them to .lua and upload them to "decompiler.com".
    Have fun
  4. PrincessKenny liked a post in a topic by Zyna in Differing Rate of Fire between two spawns of the same Unit   
    Thanks. You meant "Luschy" and not "Lushy", right? I gave you both your boosters.
  5. VolvoxGlobator liked a post in a topic by PrincessKenny in reverse AH   
    I know exactly what You mean. Just spoke with @Ladadoos about it.
    Something like this was in game called "Cabal". It has nothing to do with autobuy as @Ultrakool mentioned.
     
    System looks like this:
    - Got Frost Mage to sell
    - Opening AH
    - Searching for it in "WTS" section
    - See selling price 700BFP
    - Searching for it in "WTB" section
    - See buy offer for 500BFP
    - Like 500BFP price
    - Click [SELL] button
    - You got 500BFP and buyer got card in mail
    Here it's little more complicated as there are BFP. AH would need to desposit offered BFP for shopping in moment of creating buying offer.
  6. PrincessKenny liked a post in a topic by Mynoduesp in Refresh button   
    I'd like this too, but here are my additions:
    - Dropdowns for specific maps (for more than 1 open lobby) to prevent unnecessary clutter
    - A searchbar (for mapnames like MephistoRoss mentioned)
    - A difficulty filter (like MephistoRoss mentioned)
    - PvP in seperate tabs
    - Add the community maps section (with again a dropdowns per map) below the "official" maps 
    Additionaly I would not replace the worldmap and keep it as the default tab. As clunky as it is, it's just Battleforge in a nutshell.
    Maybe this can be done when adding additional "official" maps becomes a thing. I'm looking forward to it
  7. PrincessKenny liked a post in a topic by Ladadoos in Refresh button   
    Unlike what Kubik claims, adding the feature like how it is depicted by this image is quite easy.

    MephistoRoss suggested this a while back too, we just haven't really looked at it (because of having other priorities). I also don't necessarily see a reason why not to add it at some point. 
  8. PrincessKenny liked a post in a topic by MephistoRoss in Refresh button   
    As an alternative to the worldmap, I personally would like one lobby overview list where you could see all open game lobbies at once (that also refreshes each x seconds). Preferably with filters for difficulty, amount of players and an option to exclude specific maps.
    This would really help when you want to find an open lobby for any map on expert difficulty for example.
  9. Mynoduesp liked a post in a topic by PrincessKenny in Proposal: Rewards   
    To be honest I... HATE quests based on PVP matches. Always rerolling. I don't play pvp and most people I meet don't play pvp.
     
    Also quests should be based on certain maps. For example: "Kill Brannoc at Titans map" or "Kill Rock Giant at Bad Harvest map".
  10. PrincessKenny liked a post in a topic by Mynoduesp in Practice mode   
    Adding NPCs to empty slots would help practice a single map of 12 player games too, I quite like the idea. And I wouldnt have to make practice maps (which takes little time in most but not all cases) :^)
    I think its a quite simple but beatiful solution to a rather small problem which is nice.
  11. PrincessKenny liked a post in a topic by Zyna in Practice mode   
    It's definitely possible to add NPCs to the empty slots. What other maps would you need this feature for though? And for Guns of Lyr, could you not just start in Position 1 instead of Position 3? Would that not fix the issue in this case?
  12. PrincessKenny liked a post in a topic by Ultrakool in Let us buy bfp   
    Our agreement with EA does not allow us to monetize the game
  13. PrincessKenny liked a post in a topic by Ultrakool in Campaign order   
    There is no set order that you have to do them in, however this may be interesting to you. 
     
  14. PrincessKenny liked a post in a topic by BlueBerryBoy in Buddelmuddels suggestions for the game   
    Irrelevant. Get down from your high horse. Don’t act like you are some kind of Messias every game needs to have.
    This is a terrible idea: 
    1. your math is wrong: 2+3+5=10 not 8
    2. i think the devs have better stuff to do than implementing such a system that obviously won’ t work. As an Example: prices develop dynamically so after reset when the highly demanded t1 cards get sold for way more than most of the other cards, your idea sucks because the chance of these cards dropping in a booster will be even smaller than it is with the current booster system. 
    To the PvP start idea: if you would have followed the recent events you would have noticed that there is an other idea which gives every player access to every PvP deck for ranked at deck level 120. 
    Belongs to balance discord where such ideas are already discussed. 
    Great idea! You can start by checking all seeds for battlegrounds for their "true" difficulty level yourself.
    conclusion: Don‘t act like you are able to fix problems of this game with 4 bad ideas in which you put no research in. 

    Regards 
    BlueBerryBoy
     
  15. PrincessKenny liked a post in a topic by Kybo in Balance proposal: Amii Monument   
    I really like ths idea. Sounds like great fun.
    We'd just need to make sure there are no other broken combos entering the game this way.
  16. PrincessKenny liked a post in a topic by indubitablement in Balance proposal: Amii Monument   
    I like amii getting nerf, but I wish you did more. Look how superior amii is on nightmare's end for example.

    You're player 1 and just finished taking over the bottom base to secure t3 which you now have to defend along with your t1. After that fight, your t2 army is in pretty bad shape. You have two options to get t4:
    1: Make a t3 army and take over the top base. Build your t4 monument and defend it. T3 army cost 500-800 power with spells (90% refunded) and 2-3 deck slots. Monument is 300 power. Defence is 300-500 binded power. Totaling about 800 lost power, 2 deck slots and a whole lot of time.
    2: Put down amii monument. Totaling 325 binded power, 1 deck slot and 30 seconds.
    Now I know there are many way to do this map better. You could take your teammate's t2 and go straight to t4, you could defend your monument and the power shrine with one defence, etc. The example above is what an average joe would do.
    I don't think amii should cost 800 power. Maybe it should do something else entirely. An idea I saw on discord was to make amii t4 and cheaper, so it could be used as a 5th orb and orb swapping, opening many new possibilities.
  17. PrincessKenny liked a post in a topic by Cocofang in Balance proposal: Amii Monument   
    "Amii is so OP and broken! People are using it to finish maps too fast! That is so bad for the game."
    "We should give Amii to the good players only to widen the gap between what options they have and what the rest does. Sounds good."
    Anyone else sees the disconnect in logic here?
  18. PrincessKenny liked a post in a topic by Amorphium in Recent BFP Reward Changes are Bad for Daily Players   
    I agree that this change will probably lead to economy problems. It may (or may not) work for now that we have lots of boosters opened but after the reset and launch there will probably be issues with card supply. You can't have whales in this game (which I am fine with) who open enormous amounts of boosters and so supply the market.
    I think  that 1 booster/30 minutes of gameplay is probably a bit much but instead of totally removing the daily booster, I'd rather have a system where you can afford 1 booster after ~1 hour of play and then additional tiered rewards, similar to the current achievements track but resetting each week. e.g. after your first booster for the day you need to play 5/10/15 (adjust numbers as you like) matches for another booster or bigger RP rewards. The current system with boosted rp gain and reserves only adds unneeded complexity imho and would therefore be bad for high active player count after release. 
    So to sum up: Make one booster/large amout of RP achievable by ~1 hour of gameplay and then add more daily rewards with diminishing returns for those who want to grind
     
  19. PrincessKenny liked a post in a topic by Damo in Recent BFP Reward Changes are Bad for Daily Players   
    Amen.
    The biggest problem, in my opinion, is the following: 
    Many players (probably most) don't even buy boosters (because mathematically it's not worth it) and I don't think that will change because you get the boosters 100 Bfp cheaper after one hour of playing. 
    With the old reward system cards where basically forced into the market with the Daily Boosters. This will not happen anymore.
    I would strongly suspect that there will be less cards in circulation and they will be much more expensive.
    Daily active players should not outpace less active players. I can fully understand the approach. But why is this solved by effectively punishing the players who are active every day?
    In order to get the maximum profit out of the new reward system, you would have to play one hour before work, use up the reserve pool and continue playing ten hours later.
    Last but not least:
    Back then we had those neat 1 Bfp Boosters containing either a common or uncommon card. 
    Due to the high spread of cheap cards, new players with little capital were able to buy at least the foundation of a good deck very cheaply. That was great!
    Now you guys came up with a "similar idea": The 1000 bfp boosters.
    Whoever came up with that idea: Congratulations! You did clearly not understand the current market situation of this game
    Why do you even bother to give out fair rewards to players? I don't understand it and I probably never will.
  20. PrincessKenny liked a post in a topic by BlueBerryBoy in Recent BFP Reward Changes are Bad for Daily Players   
    Hello there,
    pretty much has already been said by the 2. I would just tell you some more or less accurate numbers (As i understand it) and the way to achieve them. 
    A daily player with the goal to get the maximum BFP would need to play 1hr for 250 bfp + 100 booster discount + probably both quests completed = 400 bfp and a booster would be only 350(since there is no real reson to buy the other boosters imo) but who would want to spend the 400 hard earned BFP on a booster? Even if it is only 350? The average Booster content is worth something like 200-250 (please correct me if i am wrong). 
    After achieving the daily boost you got the reserve which contains 200 BFP and Drains pretty slow just by the feel of it. Lets say you are able to play each day right after the new daily boost Is available for 2 hours (which by the way is at midday and most of the players who play much right now still have a job and are not able to do so) but for the sake of the calculation: 
    you get your daily boost after 1 hour And probably completed the quests (400 BFP) after that you drain your reserve completly (+200BFP) then after aprox 9 hours you can start draining your reserve again If that takes you 1 hour you get + 200 again. And the next time you get your daily boost you can drain it again. But for the raw calculation: 250 + 150 for the quests + 20 per hour on one day = 880 if your reserve never reaches its maximum.
    Thats doesent sound bad because in the old system if you sold your booster for 420 and completed both quest which was possible in 30 minutes you got 570 BFP. 
    The problem in my Opinion is that i dont see a way to play so much at such wired times each day If i have my usual work week.  Sure i get a few bfp more but the hours i need to invest are crazy high. 
    Furthermore i know many players who during the week logged in just to play 30 minutes to get their booster and the quests. Maybe on 1 workday they would play for much more than the 30 minutes. And i think these players wont be as motivated to play for 1,5+ hour longer each day Just to get daily boost and drain the reserve once (old system 570 BFP in 30 minutes/ new system 600 BFP in 2h or more). 
     
    A big part of my playing experience that motivated me to play every day was in fact the daily booster. 
     
    Additionally if i remember correctly a big argument for the catch up mechanic and the slower progression was that the pvp players didnt want to be far behind if they couldnt play as much. Since you announced that you are planning to make pvp playable for everybody with equal decks without the much feared grind that argument about the catch up mechanic and the slower progression overall becomes worthless.
    You want slower progression to keep the game interesting for all players for many years. I understand that, but i feel kind of scammed now that i need to player several hours more each day just to progress a little faster than in the old system. 

    New point: If you dont complete the daily boost to a certain point you only get 100BFP the following day. So thats pretty bad if you really cant play the 60 minutes!
     
    60 minutes are pretty long since if you decent at the game most maps dont take you that long and to find players to play with also takes alot time. So the time to get the daily boost is more likley 75-90 minutes 
    And i dont even want to talk about the economy after the reset because i cant look into the future but what i expect too happen doesnt make me happy. 
     
    Lets hope to find a slollution that makes everyone happy. 
    Have a good day everyone
    Regards,
    BlueBerryBoy
  21. PrincessKenny liked a post in a topic by macabi in Recent BFP Reward Changes are Bad for Daily Players   
    Recent BFP Changes that reward 250 BFP for 60 minutes instead of a Booster for 30 minutes are Bad for Daily Players.
    Before the changes took place players would have gained 2 boosters over 2 days after playing 30 minutes each day which is worth 900 BFP (for 60 minutes of game play).
    Now, with the recent changes players have to play 60 minutes each day (for 2 days) in order to gain 500 BFP (120 minutes total of game play).
    If you add the 100 discount for a booster that you can claim the reward is actually 600 BFP.
    So not only players have to play 120 minutes over two days (instead of 60 minutes), players end up making even less - 600 BFP vs 900 before for half the time.
    I understand that the new system is trying to help none-daily players to earn more, and that is fine.
    But why reduce the reward for daily players? and by so much?
    At the very least allow players to earn 250 BFP for 30 minutes of gameplay instead of 60 minutes, and then add more (reduced) reward for 30 additional minutes.
    Also, booster are NOT worth 450 BFP.
    Their average worth is more like 200 BFP.
    Therefore, the daily Booster discount should be at least 250 BFP instead of 100 discount.
    These recent changes will only discourage daily players from playing every day.
    I play most days and I am very discouraged.
     
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