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Kozzrazz liked a post in a topic by Ladadoos in Patch #400029 - 23 May 2021
Patch #400029
Greetings Skylords, Skyladies, and Skyfolks,
this is a minor update that contains mostly behind the scenes changes that were required for our maintenance we had on the 22nd of May. It also contains a new feature that allows players to see all of the boosters they have opened in the past!
General fixes
Fixed postgame screen (after a match) showing a negative BFP gain occasionally. Players will no longer receive a warning in the middle of their screen that their in-game mailbox is full while in-game. Improved numerous tooltips in the in-game Rankings page. General changes
The selected auction duration will not reset to its default after placing the auction. Instead it will stay at the last selected auction duration. All Snapjaws Promo are now tradeable. They still cannot be obtained from boosters. Changed the `Complete Quests` achievement to reward an All-Editions booster every 20 completed quests. Removed the `Latest Booster` button and replaced it with a `History` button that will open a window showing the complete history of opened boosters for that player.
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Timer liked a post in a topic by Ladadoos in Patch #400029 - 23 May 2021
Patch #400029
Greetings Skylords, Skyladies, and Skyfolks,
this is a minor update that contains mostly behind the scenes changes that were required for our maintenance we had on the 22nd of May. It also contains a new feature that allows players to see all of the boosters they have opened in the past!
General fixes
Fixed postgame screen (after a match) showing a negative BFP gain occasionally. Players will no longer receive a warning in the middle of their screen that their in-game mailbox is full while in-game. Improved numerous tooltips in the in-game Rankings page. General changes
The selected auction duration will not reset to its default after placing the auction. Instead it will stay at the last selected auction duration. All Snapjaws Promo are now tradeable. They still cannot be obtained from boosters. Changed the `Complete Quests` achievement to reward an All-Editions booster every 20 completed quests. Removed the `Latest Booster` button and replaced it with a `History` button that will open a window showing the complete history of opened boosters for that player.
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Majora liked a post in a topic by Ladadoos in Patch #400029 - 23 May 2021
Patch #400029
Greetings Skylords, Skyladies, and Skyfolks,
this is a minor update that contains mostly behind the scenes changes that were required for our maintenance we had on the 22nd of May. It also contains a new feature that allows players to see all of the boosters they have opened in the past!
General fixes
Fixed postgame screen (after a match) showing a negative BFP gain occasionally. Players will no longer receive a warning in the middle of their screen that their in-game mailbox is full while in-game. Improved numerous tooltips in the in-game Rankings page. General changes
The selected auction duration will not reset to its default after placing the auction. Instead it will stay at the last selected auction duration. All Snapjaws Promo are now tradeable. They still cannot be obtained from boosters. Changed the `Complete Quests` achievement to reward an All-Editions booster every 20 completed quests. Removed the `Latest Booster` button and replaced it with a `History` button that will open a window showing the complete history of opened boosters for that player.
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LEBOVIN liked a post in a topic by Ladadoos in Patch #400029 - 23 May 2021
Patch #400029
Greetings Skylords, Skyladies, and Skyfolks,
this is a minor update that contains mostly behind the scenes changes that were required for our maintenance we had on the 22nd of May. It also contains a new feature that allows players to see all of the boosters they have opened in the past!
General fixes
Fixed postgame screen (after a match) showing a negative BFP gain occasionally. Players will no longer receive a warning in the middle of their screen that their in-game mailbox is full while in-game. Improved numerous tooltips in the in-game Rankings page. General changes
The selected auction duration will not reset to its default after placing the auction. Instead it will stay at the last selected auction duration. All Snapjaws Promo are now tradeable. They still cannot be obtained from boosters. Changed the `Complete Quests` achievement to reward an All-Editions booster every 20 completed quests. Removed the `Latest Booster` button and replaced it with a `History` button that will open a window showing the complete history of opened boosters for that player.
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Metagross31 liked a post in a topic by Ladadoos in Server Maintenance - 22nd May 2021
I am sorry: everyone works on this in their free time and the weekend is a good time for us because then most developers have time to help.
With that being said, servers are up and running again!
@XT2RY4
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Loriens liked a post in a topic by Ladadoos in Server Maintenance - 22nd May 2021
I am sorry: everyone works on this in their free time and the weekend is a good time for us because then most developers have time to help.
With that being said, servers are up and running again!
@XT2RY4
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kingre liked a post in a topic by Ladadoos in Server Maintenance - 22nd May 2021
I am sorry: everyone works on this in their free time and the weekend is a good time for us because then most developers have time to help.
With that being said, servers are up and running again!
@XT2RY4
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Scolasticus liked a post in a topic by Ladadoos in Server Maintenance - 22nd May 2021
The game servers will be down for a few hours for the maintenance starting now, but it could also take considerably longer. It depends on how long it takes our data to be exported and imported between our new machines. We will update here once it goes live again.
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Ladadoos liked a post in a topic by Zyna in Server Maintenance - 22nd May 2021
Hey everyone,
we're planning on doing some maintenance work today, on the 22nd May of 2021, as we're in the process of changing our server providers. We are expecting a downtime of our forums starting from 12:00 until at least 19:00 CEST. For the majority of time in that period, our game servers will still be accessible, although there will also be a short downtime of approximately 30 minutes to 90 minutes sometime during that period. The test game server will be unaffected by the downtime.
Best regards, Skylords Reborn Team.
EDIT:
Unfortunately the downtime is longer than expected and might take a few hours to finish. We are sorry for the inconvenience, we are proceeding as quickly as possible.
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Ladadoos liked a post in a topic by Minashigo Hiko in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021
Hello Skylords, Skyladies and other Skybeings.
It has been a long time, but we are finally about to start the first official PvE event since release.
We hope you will have a lot of fun with this event!
What will the event be?
PvE - Siege of Hope - Expert Challenge with a point system.
When will it start?
We will accept entries starting from 25.05.2021 00:00 CEST.
The event will run for 3 weeks, you have time until mid June. To be specific: 15.06.2021 23:59 CEST.
You can send your replays through DM to me in Discord (Minashigo Hiko#1126) or through a PM to me on the forum.
How can I participate?
No need to sign-up, just send in your best replay including the categories (see below) you think you have achieved. Note: you can only participate with a victory.
For example: "Low points: a, c, d Total: 800; Medium points: h, i Total: 1200; High points: all Total: 2200"
Please note: we will only accept the first won replay you send in, so make sure it's your best try!
You can find your replays here: Documents=>Battleforge=>replays
Nice and where is the difficulty?
This event will have a point system: points will be rewarded by completing the following challenges. The goal is to get as many points as possible!
You don't have to complete them all, but of course you should aim for as many points as you can in a single run.
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Low points:
A: Kill the 2 small western camp buildings before the first timer runs out. 200
B: Build at least one tower that can attack in every refugee camp.
(The building has to be completely constructed) 200
C :Don’t build any walls. 200
D : Don't take any wells in the refugee camps. 400
E: Don't destroy buildings from the final camp until the Twilight Infester has spawned. 400
F: Kill all enemy units/buildings from the final camp after the Twilight Infester spawns and before he dies. 400
G: Don't use any swift units. 400
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Maximum low points: 2200
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Medium points:
H: Don't destroy buildings of the center camp until the first timer runs out. 600
I: Don't build any buildings that are tier 2 or higher. 600
J: Run 2 rounds around the 2 small western camps with 3 different kind of units (see clarification). 600
K: Don't use more than three Orbs at the same time (don't go tier 4). 600
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Maximum medium points: 2400
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High points:
L: Use a pure deck (colorless cards like Santa are allowed). 800
M: Use only Uncommon and Common cards. 800
N: Reach the fastest time among all participants. 800
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Maximum high points: 2400
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Maximum earnable points: 7000
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Penalty points:
O: Using Enlightenment -1200
P: Each dead refugee -1000
Q: Using Necrofury -1000
R: Using Batariel -1000
S: Using Bloodhorn -1000
T: Using Lost Banestone -800
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Total penalty points: -6000
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Sounds fun and what's the prize pool?
There will be two prize pools: Novice and Expert. Submissions will be categorized in one of those two groups depending on how many points the submission has: if the submission has a low amount of points it will be in the Novice group and if it has a high amount of points it will be in the Expert group. We will not disclose in what category a submission belongs, in the case of a draw, the faster time ranks higher. Each group has different rewards and all booster packs are the standard (all-editions) booster packs.
Expert prize pool
1st place Promo of your choice + 4 Booster packs
2nd place Promo Razorleaf + 2 Booster packs
3rd- 8th place 3 Booster packs
Novice prize pool
1st place 4 Booster packs
2nd place 3 Booster packs
3rd- 8th place 1 Booster packs
Wait, there is more!
The following award will be given out by the community at the end of the challenge.
Every participant can nominate themselves for the Community Award (only those who apply for the award will be able to win it).
The voting for the winner will take place on Twitch, where we will reveal the contest winners as well.
https://www.twitch.tv/skylordsreborn
The Community Award:
The Creative Kill
The One who showed the Twilight Infester their dominance.
--> Kill the final boss as uniquely as possible.
For example: try not to use the same units as another participant for the final kill.
This will decrease the chance for both of you to win this category.
4 Booster packs
Some Clarification
Map Clarification
GREEN(A): 2 small western camps
YELLOW(B): Center camp
PURPLE(C): Southern camp
BLUE(D): Northern camp
ORANGE(E): Final camp
Card Clarification
(YELLOW(A)) A tower is mainly recognizable by its damage number.
(GREEN(B)) The rarity of a card can be found at the bottom right corner.
The lost Launcher is common (bronze). The color is important and not the symbol!
You can find all card rarities here.
In conclusion
This event is unlike anything we have done so far, so it might be a bit overwhelming. Here is in simple steps what you must do to participate:
- The map to play on is Siege of Hope on Expert Difficulty
- Look at the categories and points you wish to achieve and do your best to clear the map earning as many points as possible.
- Once you are satisfied with your result, DM (Minashigo Hiko#1126 in Discord) or PM (in forum) your best replay to me. You can only send in once.
- Make sure to add a description of the categories (points) you went for and completed!
- If you want to apply for the community reward (The Creative Kill), make sure to mention that as well.
- Wait until the end of the contest (15.06.2021 23:59 CEST) to see if you have won some prizes!
- We will announce them in a stream on the 26.06.2021 19:00 CEST
Future events
If you are interested in creating events like this for the community or if you want to help with creating events, don't be afraid and simply send me a direct message via Discord (name as above) or a PM to me on the forum. We are happy to assist you with upcoming events and with sponsoring your prize pool!
We hope you have a lot of fun with this event. We are looking forward to all your replays!
Please do not hesitate to ask, if you have any questions.
Best regards,
Skylords Reborn Team
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Minashigo Hiko liked a post in a topic by Ladadoos in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021
Everyone submits their replay in which they show how they achieved a certain amount of points. Instead of looking at all submissions as one pool, we will divide the submissions into two pools (Novice and Expert) depending on the points. We will not disclose in what group you are in with a certain amount of points. Primary goal of this is to avoid having very good players claim all the rewards, as now we will also look at the "top" novice players.
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Loriens liked a post in a topic by Ladadoos in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021
Everyone submits their replay in which they show how they achieved a certain amount of points. Instead of looking at all submissions as one pool, we will divide the submissions into two pools (Novice and Expert) depending on the points. We will not disclose in what group you are in with a certain amount of points. Primary goal of this is to avoid having very good players claim all the rewards, as now we will also look at the "top" novice players.
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Ladadoos liked a post in a topic by Majora in Community update #3 - May 21st 2021
Greetings Skylords!
It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
Promo Snapjaws
Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
There are currently no plans to distribute the Snapjaw Promo through boosters.
New Patch on the Test Server
A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
Global Changes
Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased.
PvE Changes
Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost.
PvP Changes
After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at.
Bug Fixes
A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
Class Fixes
Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!).
QoL description changes
Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.
As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account.
Skylords Reborn Design Philosophy
Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
As always, we are open to constructive feedback.
Upcoming Tournaments
• NEW: Skylords Open #8
Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes!
If you want to participate, it helps a lot if you sign-up in advance!
• Community Challenge #3: King's Ridge
The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!
• NEW: Official PvE Contest#1 Siege of Hope
Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!
New Team Members / Team Changes
Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work.
We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.
In conclusion
And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know.
Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
COMM-UNIT-YUPD-ATE3
Archive
Community Update #1
Community Update #2
Attachments
Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
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Eirias liked a post in a topic by Ladadoos in Adding PvE Map Difficulty Modifiers
What about the player starts with a random deck? Not completely random of course, but a random deck that satisfies a few conditions to make it playable.
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Xamos liked a post in a topic by Ladadoos in Organizing decks with folders
Adding a feature to be able to separate decks into folders should be relatively easy. With that being said, the biggest complication with this feature would be figuring out how to properly manage the decks (as in, determine what decks goes where and be able to move them between folders), because drag and drop functionality in BattleForge is quite weird and as of now would require research to figure out if it could be built upon (or if it would require us to build our own drag and drop framework). Or maybe there is a good enough way to manage decks without drag and drop.
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Ladadoos liked a post in a topic by Cocofang in Organizing decks with folders
Right now all decks you make are just in a giant dump that you have to filter with names and/or which orbs they contain.
As someone who doesn't focus on any particular deck not only did I hit the 100 cap a few times and had to clean up, I also naturally have a giant list of decks. But I noticed that there are already something like subfolders present. Namely "General" and "Beginner". My suggestion is to implement the feature of creating such folders yourself and the ability to open/close them.
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Ladadoos liked a post in a topic by Pascal in BF does not start/"update"
Please read what @Aviat0r has posted just a few messages above before assuming that the development team isn't fixing issues. Especially if you post this statement one hour after your initial post!
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Metagross31 liked a post in a topic by Ladadoos in Timestamps on messages
This feature is technically possible and could be added with relative ease (with an option to disable it) if there's enough interest for it.
Personally though, I think the BattleForge chat can already be quite bloated. Saying hi in the Strategy channel already is [{GM}Ladadoos] says to strategy: hi and with this feature it would only get longer. But I suppose this symptom is alleviated with the setting to disable this feature. The timestamp could perhaps be a tooltip on each message instead, too.
How would you format the timestamp?
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Metagross31 liked a post in a topic by Ladadoos in Forging - Skylord's version of crafting
I would like to quickly touch upon this because it is, yet again, a wrong assumption that is just randomly being thrown in public.
We are far from having a surplus of developers: there are currently three (client) developers who could work on this feature, being me, Zyna and now MarcoMaar too. There is a reason we have open developer positions as can be seen here. The booster history feature was an entry test for the client developer position and not a feature our current client developers worked on. So please(!) either contact a staff member to discuss these matters to avoid making false assumptions, or even better, leave it out considering it adds no value to the suggestion you are making. To make matters worse: staff need to spend their time correcting this, which is time that could have been spent developing. Those remarks and comments like "it will most likely die like always and go unnoticed" are also completely unnecessary and just distract from what matters: the suggestion.
Because there is more involved than the implementation and also seemingly simple tasks can more often than not be very difficult or impossible to add. So please let the developers who have the required game knowledge and access to the codebase judge the simplicity of an implementation.
Now, as for your suggestions:
Adding a new currency is possible. Adding cosmetics is possible and has been WIP for a while. Adding multipliers is possible. -
Timer liked a post in a topic by Ladadoos in Timestamps on messages
This feature is technically possible and could be added with relative ease (with an option to disable it) if there's enough interest for it.
Personally though, I think the BattleForge chat can already be quite bloated. Saying hi in the Strategy channel already is [{GM}Ladadoos] says to strategy: hi and with this feature it would only get longer. But I suppose this symptom is alleviated with the setting to disable this feature. The timestamp could perhaps be a tooltip on each message instead, too.
How would you format the timestamp?
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Zyna liked a post in a topic by Ladadoos in Forging - Skylord's version of crafting
I would like to quickly touch upon this because it is, yet again, a wrong assumption that is just randomly being thrown in public.
We are far from having a surplus of developers: there are currently three (client) developers who could work on this feature, being me, Zyna and now MarcoMaar too. There is a reason we have open developer positions as can be seen here. The booster history feature was an entry test for the client developer position and not a feature our current client developers worked on. So please(!) either contact a staff member to discuss these matters to avoid making false assumptions, or even better, leave it out considering it adds no value to the suggestion you are making. To make matters worse: staff need to spend their time correcting this, which is time that could have been spent developing. Those remarks and comments like "it will most likely die like always and go unnoticed" are also completely unnecessary and just distract from what matters: the suggestion.
Because there is more involved than the implementation and also seemingly simple tasks can more often than not be very difficult or impossible to add. So please let the developers who have the required game knowledge and access to the codebase judge the simplicity of an implementation.
Now, as for your suggestions:
Adding a new currency is possible. Adding cosmetics is possible and has been WIP for a while. Adding multipliers is possible. -
Ladadoos liked a post in a topic by MrXLink in MrXLink, over and out...
Dear Skylords, Skyladies, and other skyfolk,
As you may know I've been here a long, long time. 12 years ago on the official forums, and pretty much ever since this project started. Over those years a lot has changed, for better and for worse. Both myself and some of the veterans around here have seen the game and its dev team rise and fall more often than we'd all like to admit, but we prevailed and we held on to Nyn and the wonders of this unique RTS/TCG hybrid. BattleForge has always been a great passion of mine, as a player and as a developer.
But times change, and life changes, and as Skylords Reborn grew to the size and state that it is now, my own time had to be more and more divided. Graduation, running a full-time job, major changes in my personal life and thought processes, and the ongoing pandemic have greatly jumbled up my day-to-day life, my mind, and my available time and energy. This has had quite an impact on how well I can contribute to this project right now, and so I've come to the conclusion that it doesn't feel appropriate to be a part of the SR team for as little work as I'm able to get myself to contribute.
It's with a heavy heart I'm saying I am, on my own accord, stepping down from the SR team for the time being, but I feel that it's necessary. This is purely personal and has nothing to do with the current team, community, or the game itself; after all, we've accomplished so much, all of us! Thanks to all of you we've actually succeeded in what many thought to be utterly impossible; to revive an entire game purely out of passion, figuring out its inner workings, and altering it to make it a 100% free, enjoyable, non-profit game to keep enjoying despite the studio having long been disbanded. I've had the pleasure of working with an already fantastic community and team on a passion project others would dream of, and over time the team's grown so much.
It's been fantastic working on Skylords for so long and the game and project still are very dear to me. Throughout the years I've learnt tremendously much and have helped to keep things afloat in both bright and darker times for the project; it's been a rollercoaster for all of us. But we got there! We got to a fantastic release and have a whole revitalised and excited team ready to support all of you for a long time to come! This project is now in better hands than I could ever have anticipated, and I am happy and confident to leave Skylords Reborn to some of the most capable people I've had the pleasure of meeting.
I'll be stepping down after having been a long-time admin, CM, moderator and designer, and though I will keep providing some advice and help in the background, I will stop being a dev and remain a player. Perhaps I'll return if my personal life allows for it in the future, but as of right now I simply don't think I can contribute enough.
It's been an absolute honour being a part of BattleForge's development throughout well over a decade, and I want to thank everybody for their continued work, support and belief in the amazing things we've ended up accomplishing. That includes you, no matter how long you're here or if you even know me. We did it! I'm still so proud of all of us, and I am happy to know the project's in great hands. Keep up the amazing work and let the hype train rage ever onward.
Thanks for everything, until next time, and may the Forge be ever with you!
~MrXLink
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Ladadoos liked a post in a topic by Toggy in PvE Contest#3 Ocean until 30.04.21
Congratulations to the winner Pritstift!
1st - Pritstift [14:29]
2nd - DieToPlay [15:19]
3rd - Wanky [16:02]
4th - Anske [16:42]
5th - Donaar [16:23]
6th - Lebovin [16:33]
7th - Irysunna [17:19]
8th - Arabika [18:04]
Thanks for all the entries, the participation was massive and it wont be the last contest. Also, here is the replaypack of the top ~10 to compare/lean.
OceanChallenge.rar
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Ladadoos liked a post in a topic by Minashigo Hiko in Introducing ... Minashigo Hiko, our new event organizer!
Hey all,
I hope we are gonna have a great time and some awesome events!
My role will be to help you guys with events and also organize official events for the community.
In the next weeks you will receive the first announcement for my first event.
If you have any event ideas, interest in assisting with organizing etc. Don't be afraid to just hit me up.
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Ladadoos liked a post in a topic by Zyna in Introducing ... Minashigo Hiko, our new event organizer!
Hey everyone,
we're glad to tell you we have found a volunteer for a role which has been unfilled for quite a while! We would like to welcome @Minashigo Hiko to the team. As an event organizer he will be responsible to design and organize official events and tournaments from start to finish. He will research new and fun event ideas, design the event and rewards, organize the event and ensure it runs smoothly as a whole. One of the first things he will be working on is a new PvE challenge, so be on the lookout for announcements in the upcoming weeks ! If you are a member of the community who's also interested in making your own events, you can reach out to him if you have any questions, or if you need to get sponsoring for your events. Alternatively, you can also reach out to him if you wish to help him out with the events by e.g. moderating, casting, or designing them. We're really glad he's part of the team now, and are highly anticipating the first official event in Skylords Reborn!
Best regards, Skylords Reborn Team.