-
Posts
3718 -
Joined
-
Last visited
Posts posted by Ladadoos
-
-
Unfortunately the installer is detected as some type of harmful virus, even though it is not. Why it is being marked as a virus is beyond me, and believe me, it is extremely annoying for us considering we've put thousands of hours to make everything work properly and then there are issues like these. We don't do anything harmful and never will.
CapnCrunch likes this -
@ghostsree Could you please provide a screenshot where I see "I vow" written but the button is still disabled?
-
@TubaltYes, the wipe already happened. You can start playing the game again without resets
-
-
In the future we might completely remove the collecting of rewards via mails: it is annoying and not rewarding. Instead, there could be a "Claim reward" button that directly adds the rewards to your inventory. This would indirectly fix this issue.
As for the issue itself, I suppose it is only an issue for quests, because once you complete them you cannot see them anymore. This is unlike achievements, where you can lookup what the description is by looking at the title of the mail with the reward and using the filter options (filter by name) to see the achievement in the achievements list. -
On 12/10/2020 at 9:04 PM, Rankerz said:
Any estimated time when it will happen with a timezone ? Afternoon or evening ?
The plan is to do the first reset (december 16th) in the morning, server downtime (december 17th) in the evening and release (december 18th) in the afternoon. These are our goals, but we might deviate if need be (there is a reason we didn't specify them :P). All these times are in CET by the way.
-
Greetings Skylords, Skyladies and Skyfolk,
We are about one week away from release and with that we would like to share our schedule and plans around release. This way you know what to expect.
December 16, 2020: We will reset everyone's progression in preparation for the reset on actual release day. This allows us to make sure our systems work properly after a reset and to potentially fix any remaining issues that could be caused by resetting the progression of all our players. A progression reset means you will lose your gold, BFP, cards, boosters, PvE and PvP ranks, friends lists, auctions etc. Both the main server and the test server will stay online and you can continue to play the game. Any in-game items gained after this initial progression reset will not be carried over after release.
December 17, 2020: The main server will be closed until release. This will give us time to prepare the server for release and to fix any potential issues found with the reset from the previous day. During this downtime everyone's progression will be reset for release and you will be asked to create a new in-game character when you login for the first time after release. You do not need to create a new account for release and can login with your current account after release. The test server will still be open throughout the release period. The server will likely be closed in the evening (UTC).
December 18, 2020: Release date. This is the day we will put the servers online again and is the day you can join and start playing again with a fresh start. After this day there will be no more resets so you can play/grind all you want. Depending on how drastically the player base suddenly increases, we might have to resort to putting a limit on the number of people allowed on the server at a time. Our current server is very performant and should be able to handle a lot more players than it currently is, so even though we don't expect to need to do this, you never know. There will also be a countdown livestream on our twitch channel https://www.twitch.tv/skylordsreborn, after which we will open the servers again. The release will likely happen in the afternoon (UTC).
We hope everything is clear. If you have any remaining questions feel free to ask them and we will update this post accordingly.
Have fun playing and hope everyone is looking forward for release!
- Skylords RebornLetTheBeet, OuhYesPlease, Metagross31 and 14 others like this -
Could you please provide us with your log file found in `Documents/BattleForge/Diag/_log_proxy_latest.log`?
-
The server went down for an update. We are doing update notifications on our discord server, so feel free to join there if you would like to be notified for this! In the future we hope to also post updates on the forums more often.
Thanks for the report though, because the fact that you saw error code 71 (and not a friendly error message) is a bug that we will fix -
The fix for this should be live now. I will move this to resolved.
-
The update with this change is now live. I will move this to resolved.
-
@JohnnyRico Yeh, I will change the descriptions to include the difficulty requirements. Thanks for the feedback!
JohnnyRico likes this -
@JohnnyRico Did you play on at least difficulty 5 or higher?
JohnnyRico likes this -
Thanks for the report. I have fixed this (you won't get introduction as a possible map anymore) and it should be there in the next update!
Volin likes this -
You can select your quest pool using the dropdown and quests you reroll should reroll into quests of your current pool.
-
Have you tried changing the ingame resolution? What resolution are you on now?
-
1 hour ago, Timirbarran said:
Ok!!!
worse update i saw!..... can't do my quests today ! ive renew one to hopefully get better quest !
one is to do "Blight" in expert !!!
ive waiting more than one hour to found players! and when founds we've lost it... i can't wait the day until founding good partners with good level and experience just for a quest....
have others things to do than waiting n' waiting !
Its already sometime really long to founds partners 4 simple maps! no pleasure at all!
i wanna see what goin' on some days more! if i have difficulties 4 my daily quest ! i wanna say bye bye!!!
23 minutes ago, RuneSeeker said:You'll see a lot less players in the game until the reset happens on December 18th. You'll have an easier time finding people to play after Dec 18.
What RuneSeeker said. Another option that we have is to make the random chosen map as equal as possible for all players for a a given quest, instead of choosing it random per player. So during a certain week, if someone gets the quest "Play map X on difficulty Y", we can make everyone have the same map for that quest (as much as possible, because not everyone has all the maps unlocked). This map would then change every week or few days.
MephistoRoss, RuneSeeker, VolvoxGlobator and 1 other like this -
Shouldn't be too bad
The more I think about it the more I want to start working on one (and to be honest, this modifier feature)RuneSeeker likes this -
What about the player starts with a random deck? Not completely random of course, but a random deck that satisfies a few conditions to make it playable.
Mynoduesp, Eirias, Metagross31 and 1 other like this -
-
8 minutes ago, Vysnia said:
The question is: is there a way to restrict having T4 cards in a deck for a game? Would T4 spells be allowed? If there is no way to restrict having T4 cards in a deck, what if someone on 4 player map spawns T4 unit?
There would be no nice way to prevent players from starting a match with T4. How it would work, is that if you finish a match that matches the requirements of a quest, then you finish the quest. Just like all other quests currently work.
-
3 hours ago, Cocofang said:
Are quest rewards final or what's the plan there?
There are no (concrete) plans to change quest rewards.
3 hours ago, Cocofang said:In regards to the "specific PvE" quests, I can see some people using it because they like getting arbitrary challenges. But overall I see it as a small niche. Guess it's up to you if you think the additional development workload for a feature that will be used by very few people is justifiable.
From the poll so far, seems that about twice as many people want it than people who don't. Not that this says anything yet, but you might be jumping to conclusions too quickly by claiming this is a feature that "will be used by very few people".
-
There should now be more than enough quests for this to never happen again. Moving to resolved.
-
Hello everyone!
An update that has long been overdue: new quests. We are happy to finally be adding many more of them to the game. In total there will be 31 quests, which will hopefully offer a solid variety for the upcoming future. These quests were designed to be not too specific, as to not force people into doing things they wouldn't like. This update also contains the quest pool selection feature where players are able to select from what pool they want to receive daily quests. As of now there are three pools: PvE, PvP and PvE/PvP. You will only receive quests from the chosen pool, so this way PvE players can choose to receive only PvE quests and PvP players only PvP quests. Choosing PvE/PvP means you receive quests that are both PvE and PvP oriented.
We have also been thinking about adding a fourth pool: "Specific PvE". The idea for this pool is that it would contain more specific (a.k.a less generic) PvE quests for those players who want to be more guided/pushed towards certain playstyles/actions. For example, instead of having generic quests like "Win PvE campaign matches" the pool would have quests like "Win Convoy on Advanced difficulty without using T4 units". Let us know via the poll in this thread if this is a pool you would enjoy having and whether or not you would choose it.
In a future update we will be adding new achievements, which will likely take less time to add compared to the quests, so keep an eye out for that update!Anyways, here is a full list of all the quests in the game:
PvE quests:
- Nyn Won't Save Itself => Win 2 PvE Campaign games
- Conquer Uncharted Lands => Win 2 Random PvE games
- Treasure Hunter => Collect 7 gold chests
- Skylords Unite => Win 2 Random or Campaign PvE games
- Explore the Unknown => Play 3 Random or Campaign PvE games
- A Quest for Booty => Collect all gold chests of a Campaign map
- Rush for Random Riches => Collect all gold chests of a Random PvE map
- Protect The Realm => Win 1 Campaign and 1 Random PvE game
- A Lone Skywolf => Win single-player map X on difficulty Y or higher
- A Dynamic Duo => Win duo map X on difficulty Y or higher
- A Tough Tetrad => Win four player map X on difficulty Y or higher
- The Spice of Life => Play 40 distinct cards in Random or Campaign PvE games
- The Enchanter's Finest => Play 50 spells in Random or Campaign PvE games
- We Are Many => Play 75 units in Random or Campaign PvE games
- Unlimited Power! => Spend 18000 power from cards in Random or Campaign PvE games
- Shady Business => Play 100 cards with shadow orbs in Random or Campaign PvE games
- Back To Your Roots => Play 100 cards with nature orbs in Random or Campaign PvE games
- Spicy Shenanigans => Play 100 cards with fire orbs in Random or Campaign PvE games
- Just Chillin' => Play 100 cards with frost orbs in Random or Campaign PvE gamesPvP quests:
- An Answer For Everything => Play 40 distinct cards in PvP games
- The Heart of the Cards => Play 150 cards in PvP games
- We Are Legion => Play 75 units in PvP games
- And Now, For My Next Trick... => Play 50 spells in PvP games
- That's Overpowered => Spend 12000 power from cards in PvP games
- Climbing the Ranks => Win 2 Ranked PvP games
- Remember Your Training => Win 3 Sparring PvP games
- Battle Tourism => Win 2 Sparring PvP games on map X
- Now It's Serious => Player 3 Ranked PvP games
- Jousting Party => Play 4 Sparring PvP games
- Double Trouble => Play 2 2vs2 PvP gamesPvE/PvP quests:
This pool contains all the quests from PvP pool and PvE pool plus:
- I'm a Skylord and I'm Okay => Play 3 matches in any game mode
Some extra notes about the quests:
-> The difficulty variable for quests like `A lone Skywolf` are chosen dependent on the players current PvE Rank. Starting from Commander rank the difficulty is Advanced and starting from Highlord the difficulty is Expert (click here for more details about what each rank is).
-> All quests have universally applied requirements to them. These can be seen by hovering with your mouse over the "?" (alongside the new quest pool selectin dropdown). Please see the attached image.Metagross31, Zyna, ImaginaryNumb3r and 2 others like this
Searching for a new web developer!
in Announcements
Posted
Greetings Skylords,
This is a quick message to announce that we are looking for an extra web developer to join us! As a web developer you'll work mostly alongside @freund17 on new web tools (or improving current ones). This includes internal tools (for example moderation tools), but also account management tools to be used by all players. We are open for both frontend and backend web developers, but we currently have a preference for backend developers. Listed below are the requirements the ideal candidates for these positions would have, in order of importance (starting with the most important one).
Backend web developer
Frontend web developer
You can write your applications in the development recruitment section. If you plan to apply, please describe how you meet these requirements and possibly any other relevant details (like other skills that could be useful).