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Ladadoos

Admin & Main Developer
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Posts posted by Ladadoos

  1. Greetings Skylords,

    This is a quick message to announce that we are looking for an extra web developer to join us! As a web developer you'll work mostly alongside @freund17 on new web tools (or improving current ones). This includes internal tools (for example moderation tools), but also account management tools to be used by all players. We are open for both frontend and backend web developers, but we currently have a preference for backend developers. Listed below are the requirements the ideal candidates for these positions would have, in order of importance (starting with the most important one). 

    Backend web developer

    1. Have time to invest in the project
    2. Basic knowledge of
      1. TypeScript
      2. Node.js
      3. Visual Studio Code
      4. MySQL
      5. Git
      6. Docker
    3. Willing to learn Loopback 4
    4. Have basic sense for good security practices (mostly input validation)
    5. Able to work independently if needed

    Frontend web developer

    1. Have time to invest in the project
    2. Basic/intermediate knowledge of
      1. TypeScript
      2. React
      3. Visual Studio Code
      4. Git
      5. Docker
    3. Able to work independently if needed

    You can write your applications in the development recruitment section. If you plan to apply, please describe how you meet these requirements and possibly any other relevant details (like other skills that could be useful).

     

  2. Unfortunately the installer is detected as some type of harmful virus, even though it is not. Why it is being marked as a virus is beyond me, and believe me, it is extremely annoying for us considering we've put thousands of hours to make everything work properly and then there are issues like these. We don't do anything harmful and never will.

    CapnCrunch likes this
  3. In the future we might completely remove the collecting of rewards via mails: it is annoying and not rewarding. Instead, there could be a "Claim reward" button that directly adds the rewards to your inventory. This would indirectly fix this issue. 

    As for the issue itself, I suppose it is only an issue for quests, because once you complete them you cannot see them anymore. This is unlike achievements, where you can lookup what the description is by looking at the title of the mail with the reward and using the filter options (filter by name) to see the achievement in the achievements list.

  4. On 12/10/2020 at 9:04 PM, Rankerz said:

    Any estimated time when it will happen with a timezone ? Afternoon or evening ?

    The plan is to do the first reset (december 16th) in the morning, server downtime (december 17th) in the evening and release (december 18th) in the afternoon. These are our goals, but we might deviate if need be (there is a reason we didn't specify them :P). All these times are in CET by the way. 

  5. Greetings Skylords, Skyladies and Skyfolk,

    We are about one week away from release and with that we would like to share our schedule and plans around release. This way you know what to expect.

    December 16, 2020: We will reset everyone's progression in preparation for the reset on actual release day. This allows us to make sure our systems work properly after a reset and to potentially fix any remaining issues that could be caused by resetting the progression of all our players. A progression reset means you will lose your gold, BFP, cards, boosters, PvE and PvP ranks, friends lists, auctions etc.  Both the main server and the test server will stay online and you can continue to play the game. Any in-game items gained after this initial progression reset will not be carried over after release.

    December 17, 2020: The main server will be closed until release. This will give us time to prepare the server for release and to fix any potential issues found with the reset from the previous day. During this downtime everyone's progression will be reset for release and you will be asked to create a new in-game character when you login for the first time after release. You do not need to create a new account for release and can login with your current account after release. The test server will still be open throughout the release period. The server will likely be closed in the evening (UTC).

    December 18, 2020: Release date. This is the day we will put the servers online again and is the day you can join and start playing again with a fresh start. After this day there will be no more resets so you can play/grind all you want. Depending on how drastically the player base suddenly increases, we might have to resort to putting a limit on the number of people allowed on the server at a time. Our current server is very performant and should be able to handle a lot more players than it currently is, so even though we don't expect to need to do this, you never know. There will also be a countdown livestream on our twitch channel https://www.twitch.tv/skylordsreborn, after which we will open the servers again. The release will likely happen in the afternoon (UTC).

    We hope everything is clear. If you have any remaining questions feel free to ask them and we will update this post accordingly. 
    Have fun playing and hope everyone is looking forward for release!

    - Skylords Reborn

  6. The server went down for an update. We are doing update notifications on our discord server, so feel free to join there if you would like to be notified for this! In the future we hope to also post updates on the forums more often.

    Thanks for the report though, because the fact that you saw error code 71 (and not a friendly error message) is a bug that we will fix :) 

  7. 1 hour ago, Timirbarran said:

    Ok!!!

    worse update i saw!..... can't do my quests today ! ive renew one to hopefully get better quest !

    one is to do "Blight" in expert !!!

    ive waiting more than one hour to found players! and when founds we've lost it... i can't wait the day until founding good partners with good level and experience just for a quest....

    have others things to do than waiting n' waiting !

    Its already sometime really long to founds partners 4 simple maps! no pleasure at all!

    i wanna see what goin' on some days more! if i have difficulties 4 my daily quest ! i wanna say bye bye!!!

     

    23 minutes ago, RuneSeeker said:

    You'll see a lot less players in the game until the reset happens on December 18th. You'll have an easier time finding people to play after Dec 18. 

    What RuneSeeker said. Another option that we have is to make the random chosen map as equal as possible for all players for a a given quest, instead of choosing it random per player. So during a certain week, if someone gets the quest "Play map X on difficulty Y", we can make everyone have the same map for that quest (as much as possible, because not everyone has all the maps unlocked). This map would then change every week or few days.

  8. 8 minutes ago, Vysnia said:

    The question is: is there a way to restrict having T4 cards in a deck for a game? Would T4 spells be allowed? If there is no way to restrict having T4 cards in a deck, what if someone on 4 player map spawns T4 unit?

    There would be no nice way to prevent players from starting a match with T4. How it would work, is that if you finish a match that matches the requirements of a quest, then you finish the quest. Just like all other quests currently work.

  9. 3 hours ago, Cocofang said:

    Are quest rewards final or what's the plan there?

    There are no (concrete) plans to change quest rewards.
     

    3 hours ago, Cocofang said:

    In regards to the "specific PvE" quests, I can see some people using it because they like getting arbitrary challenges. But overall I see it as a small niche. Guess it's up to you if you think the additional development workload for a feature that will be used by very few people is justifiable.

    From the poll so far, seems that about twice as many people want it than people who don't. Not that this says anything yet, but you might be jumping to conclusions too quickly by claiming this is a feature that "will be used by very few people".

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