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WindHunter

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  1. WindHunter liked a post in a topic by Mynoduesp in Disable autojoin chat function in config.json   
    Due to popular request, here's a short tutorial on how to disable the autojoin chat funciton in Battlefoge:
    If you follow the steps you'll be able to disable or enable the autojoin function for every chat individually and don't have to type "/leave XY" every time you start up Battlefoge.
     
    1. Open your Battlefoge folder and search for the file config.json

     
    2. Open the config.json file with an editor

     
    3. Add or edit the highlighted part below.
    To disable the autojoin funciton (does not join chat on startup) replace true with false on the corresponding line.
    To enable the autojoin function (automaticly joins chat on startup) replace false with true on the corresponding line.
      "chat": {
        "autojoinbeginner": true,
        "autojoinlfg": true,
        "autojoinstrategy": true,
        "autojointrade": true,
        "fontsize": 0
      },

     
    4. Save config.json

     
    5. Start-up Battleforge and enjoy your new settings
    If you have difficulties reply to this thread or directly msg me on the forum.
     
    Additional information:
    Check out other chat functions ingame by clicking on the speakbouble in the bottom left corner of the chat window.


  2. WindHunter liked a post in a topic by RuneSeeker in free pvp decks maximum number of a player can use them.   
    We've seen this topic appear from time to time, but I honestly don't think anything will satisfy players who don't like free PvP decks other than good intentions that will destroy the gamemode. I know all the new players I invited to the game would stop playing PvP if they had to grind 10's of hours in PvE first, and I know many others share the same view. It's honestly not a huge community, and PvP can realistically become unplayable with too few players.  
    I don't think it is productive to tell the entire PvP community how to best play the gamemode they can already enjoy with no restrictions. Everyone is on the same skill level now, there is no more pay-2-win, and there are even balance updates. Life is good.
    Plus, the more you play PvP, the more you want to experiment with new strats, adapt to the meta, which leads you to buy and upgrade new cards. It's just a different grind cycle than PvE, which does not depend on fully upgraded decks to be balanced. 
  3. Eirias liked a post in a topic by WindHunter in Growing community. Growing diversity. Growing language barrier. Growing Concern.   
    As pointed out in the other thread by @Dallarian, a /deutsch chat (if possible) would help alleviate this problem by having a place where Germans can, without judgement, speak German to each other. Anyone who doesn't want to speak it can simply /leave the chat like I do with trade. To make this even better it would be great if there was a command to permanently leave a chat group. Right now I have to /leave trade every time log-in and it would be the same for a /deutsch chat. 
    For context. the old Battleforge had an entirely German server there were so many Germans, so a single chat seems acceptable without threatening to fracture the community.
  4. Chibiterasu liked a post in a topic by WindHunter in Balance offer: Decomposer   
    I think our balance discussions have convincingly established that "no one is forced to use it" is a bad principle for balancing a game.  Anything that stratifies a segment of the game should be reviewed and modified.
    The fact that the card says "own unit" shows the current practice is unintended. Funneling all power into a single player such that you turn a multiplayer map into a singleplayer one is against the spirit of the game. The game has been continually balanced, rightfully, to nerf and remove group power management. This is worse is every sense.
  5. Teixeira liked a post in a topic by WindHunter in Let's Talk Shrine of Greed   
    This is a card near and dear to my heart. I used it as a crutch to get 12th on the ranked ladder at a time where everyone said it was useless. Before I go farther let's remember what it does:
    Shrine of Greed: Tier 2, Shadow/Shadow, 100 Power Building
    Transfer half of the void pool to the power pool instantly. For the next 30 seconds, no void power flows into the power pool and any power that would normally flow into the void pool is instead permanently lost.
    This debuff means that for 30 seconds if you use a spell, lose a building, or let a unit die you permanently lose the 90% power that would normally be refunded. The debuff is so crippling it makes the upside, gaining half of your void pool instantly, not worth it. The lose of a single nightcrawler means permanently losing 54 energy. Lose two nightcrawlers and it is worse for you than building a power well and instantly destroying it. The issue is, the debuff is so bad that you will lose far more than 100 power in the 30 seconds it is active.
    But, did you know Shrine of Greed's (SoG) debuff is tied to the building itself? If you destroy the building immediately after activating it, you lose the 90 power bound into the building but instead get half your void power instantly. This is clearly a bug but it makes the card incredibly interesting to play and gives Pure Shadow a way to run an incredibly long t2. Rediscovering the bug from another Pure Shadow player Eljyn(?) is what vaulted me into the top 20. It lets you turn a match you are losing into a game where you have 2 buffed harvesters on the field. If you have ever played me and wondered why my micro is below every other top player's, reading this should give you a hint.
    For 1v1 PvP
    In my opinion the card is balanced. If given the chance I'd redesign it to bring back Pure Shadow's old school t2 turtle into Harvester or 5-card T3 without requiring the player to abuse a bug every game. Once someone knows you have this in your deck(or is given the impression), they can punish you hard when you build it. I typically had to go one Power-well down when I built it and if I didn't get major value the game was essentially over. It is a true high-risk high-reward card and fits well in the Shadow faction.
    For 2v2 PvP
    This is the important part of this post. The widespread use of this bug had a detrimental effect on 2v2 in the later years of BattleForge. The issue is that both you and your ally get back half of your void power instantly and only one of you suffers a -100 power penalty. In 2v2 where there is more power already in the game, this gives a team with a Pure Shadow member an unfair advantage in the mid-to-late game. Assume all four players in a 2v2 match have 1500 power in their void pool. One team is capped at +20 void power per second with 1500 in their void pool while the team using SoG pulls out 750 power instantly and still gets 15-16 per second. This isn't healthy for the 2v2 scene and as time went on and knowledge of the bug grew, more and more teams started incorporating a Pure Shadow member.
    And that's why I'm making this post. I've seen talk of balancing and if we are going to be making balance changes it is very important for us to look first at cards that hurt the overall playing experience of the PvP communities and this is a card we need to focus on first. Discuss.
     
  6. RadicalX liked a post in a topic by WindHunter in Balance offer: Decomposer   
    I think our balance discussions have convincingly established that "no one is forced to use it" is a bad principle for balancing a game.  Anything that stratifies a segment of the game should be reviewed and modified.
    The fact that the card says "own unit" shows the current practice is unintended. Funneling all power into a single player such that you turn a multiplayer map into a singleplayer one is against the spirit of the game. The game has been continually balanced, rightfully, to nerf and remove group power management. This is worse is every sense.
  7. Metagross31 liked a post in a topic by WindHunter in remove autokick if inactive (after 45minute daily quests)   
    It would be nice if they could implement an inactivity check instead of kicking you. As in, if you are AFK for more than 5 consecutive minutes, you forfeit any achievement or BFP rewards but retain your gold/upgrade rewards as well as level progression.
  8. Volin liked a post in a topic by WindHunter in remove autokick if inactive (after 45minute daily quests)   
    It would be nice if they could implement an inactivity check instead of kicking you. As in, if you are AFK for more than 5 consecutive minutes, you forfeit any achievement or BFP rewards but retain your gold/upgrade rewards as well as level progression.
  9. Eirias liked a post in a topic by WindHunter in remove autokick if inactive (after 45minute daily quests)   
    It would be nice if they could implement an inactivity check instead of kicking you. As in, if you are AFK for more than 5 consecutive minutes, you forfeit any achievement or BFP rewards but retain your gold/upgrade rewards as well as level progression.
  10. Dallarian liked a post in a topic by WindHunter in remove autokick if inactive (after 45minute daily quests)   
    It would be nice if they could implement an inactivity check instead of kicking you. As in, if you are AFK for more than 5 consecutive minutes, you forfeit any achievement or BFP rewards but retain your gold/upgrade rewards as well as level progression.
  11. RuneSeeker liked a post in a topic by WindHunter in remove autokick if inactive (after 45minute daily quests)   
    It would be nice if they could implement an inactivity check instead of kicking you. As in, if you are AFK for more than 5 consecutive minutes, you forfeit any achievement or BFP rewards but retain your gold/upgrade rewards as well as level progression.
  12. WindHunter liked a post in a topic by Eirias in BattleForge Discord Servers (List)   
    As far as I'm aware, there isn't a list of the BattleForge Discord servers (If there is, I guess the mods can lock this one and pin that one  )
     
    Please let me know if I missed any, and I'll add them here.
    Skylords Reborn: This is the main discord server, run by official moderaters from the Skylords Reborn team. Here you can find announcments, development updates, links to the test server, and general chat rooms. Skylords Reborn Balance Changes: This is an official discord, used for discussing balance changes. You can't participate in most channels unless you are voted as a "community representative," but you can read the discussion, offer thoughts in a general channel, or PM a representative with your suggestion. Skylords Tutors and Apprentices: This was originally for PvP tutoring, but has evolved to a place where anyone can ask for help (but most members are PvP players). I don't think it's an official discord, but @Ultrakool is still one of the moderators Skylords Reborn Creator's Guild: This is an unofficial discord. This is a discord for content creators to come together and help each other. If you are interested in growing the largest BattleForge youtube channel, this is the community to join. Skylords Map Community:This is an unofficial discord, for map creators! Skylords Reborn PvP: This is an unoffical discord for PvP matchmaking, set up by @felkin Allegedly there's a Russian discord server as well, for helping translate the game for Russians that don't speak another language. I don't have a link to that one though.... Please let me know if I missed any other unoffical discords! (I'm guessing there's a speedrun discord somewhere I don't know about?). If you make a BattleForge related discord in the future, you can also write a post here and I'll add it to the main list.
  13. ndclub liked a post in a topic by WindHunter in Remove lending LVL120 PVP decks   
    Free PvP decks is a boon for the gamemode. Handicapping the PvP scene at the beginning by removing the free decks would kill the game mode long-term, and removing it later would make the barrier to entry incredibly high. I play Pure Shadow, the most expensive deck in the game bfp and gold-wise. I don't want to grind rPvE for weeks to be able to play my deck, if that's what it turns into I will quit.
    Only change that is appropriate is locking the free decks into their own card pool like the old tome decks. This way you could mix-and-match between the two weekly decks but otherwise be locked-in. If you want a fully custom deck you would need to level-up cards from your own collection. 
  14. gemeiner Lauch liked a post in a topic by WindHunter in PvP Replays Site   
    Do we currently have an active site for posting PvP replays like old bfreplays.info? Watching high-level play through replays was the primary way I improved in the original game.
    If not would we be able to make a connected site to the forum or potentially even in-game?
  15. WindHunter liked a post in a topic by RadicalX in Remove lending LVL120 PVP decks   
    -> The absoluteley unique Voidsystem and the mechanic of passive ressource income, which makes this game less APM heavy and allows you to focus on combat and strategic decisionmaking only
    -> Full information gameplay allowing you to make alot more precise calculations
    -> The ability to adjust your cardset and individualize your faction based on your playstyle and strategy
    -> The possibility of spawning units and spells directly into the battlefield
     
     
  16. WindHunter liked a post in a topic by Ladadoos in We have a release date: December 18, 2020!   
    Hello Skylords,

    The day everyone has been awaiting has finally arrived. After all these years of hard work and dedication we are excited to tell you we have an official release date for Skylords Reborn!
    December 18, 2020
    As you might know, we will also have a progression reset alongside this release. This means everyone's progress (this includes cards, BFP, gold, upgrades etc.) will be reset on release day. So hold back just a little if you were planning to play before release (or don't if you don't mind losing the progress). We have always said that there will be a reset on release date and it will definitely happen. If you would like to follow what we are up to and what is still left to be done before release, you can do so by looking at our Trello here.
    On another note, we are looking for new staff members!
    With the game being more stable and bug-free than ever before, and the upcoming release, we will start to look for ways to expand on the current game. This includes adding cards and maps, doing card and map balance changes, holding events and tournaments etc. And this is where we need your help. Listed below are three positions which will be open for applications. If you want to offer your help you can do so by applying in the recruitment section here on the forum. Please apply in the `Development` section and specify what role you would like to fulfill.
        - Designer: Design game mechanics related to progression/quests/rewards. 
        - Map Scripters: Fixes bugs in map scripts, and assists the map designers with map scripting.
        - Map Designers: Makes new maps, or polishes existing maps so they can be added as official to the game.
    That's it for now! For more information you can watch the livestream we did here. Thank you for your support thus far and we will see each other around.
  17. ndclub liked a post in a topic by WindHunter in Balance changes to game   
    In terms of balancing in the PvP community I am pretty optimistic that we can come to a consensus on a lot of the changes while just letting the controversial stuff sit where it is for now. In the last year of Battleforge's balancing, MaranV, myself, and 1 or 2 other major English players were able to present agreed upon changes to most watchlists. The English forum's watchlist on homesoil is a great example where a number of us privately worked out an acceptable homesoil change that MaranV then posted to the forum. The entire rest of the watchlist was just people posting "I agree with MaranV's proposed change." Of course Phenomic then responded by releasing the current slapshod homesoil change that almost no one is happy with. I think these discussions are easier to have on the forum because you can go back and review what someone has said previously easier and long posts don't appear as walls of text.
    In terms of current Devs making PvP changes, I'd prefer if they just deferred to the top players on issues to avoid more bad balancing like with homesoil and thugs. The current Devs have also made it pretty clear that they don't play PvP anyway.
  18. WindHunter liked a post in a topic by RadicalX in Shadow Mage spam + Green Nether Warp counterplay?   
    To give you an answer to some of your questions and some general information: 
    -> The buff gets applied to all units near the entrance zone, the exit zone does not affect units at all
    -> There are 2 effects applied by nether warp: Port immunity & the specific healing or slow effect dependend on affinity
    -> There is an instant healing tic once the buff gets applied which is the main reason for this interaction
    -> The buff refreshes every second always applying this instant tic which doubles the healing speed
    -> The max healing per target gets increased from 200 to 960.
    Intended healing: Instant starting tick + 4 ticks per 2 seconds (+200 hp over 8 seconds)
    Maximum healing: 20 starting ticks (1 per second) + 4 ticks per 2s (+960 hp over 28 seconds) 
    The speed is twice as fast, but due to the constant refreshes the duration also gets extended by 20 seconds making the healing even more valuable. 
    -> Cards like Incredible Mo or Green dryad suppress the port immunity, but healing is not affected by this 
    -> Card descriptions are bad in general. There are so many missing information like damage caps for Shadow spells (even Nether Warp has an unmentioned healing cap). I could probably name more than 100 "Features" in this game that do have an effect onto the overall gameplay.
    About the balancing question: In in the current high elo environment a change is not necessary. Lyrish Nasty, Amii Phantom spam, War Eagle scream, Lavafield, Razorshard/Stonetempest are sufficient answers to this specific combo. Pure Nature ends up getting destroyed, but that is more due to the awful T1 conditions. You always lose on tempo unless the enemy makes a mistake early on and Magespam is just really good at snowballing leads. 
    The stategy is easy to use, very oppressive and unfun to play against though, so from a mid to low elo standpoint a change could be reasonable. 
     
     
  19. WindHunter liked a post in a topic by Kubik in Balance changes to game   
    I was maybe not clear, Discord option is my idea, not team idea. If I count the votes correctly it is 4 to 1 for forum from team members. I will still probably try the discord option, even thou it have bit less votes and see how it goes. Few peoples already said they change their opinion.
    I repeat main advantages for me:
    scrolling options
    channel control - 1 channel per change, that I can create, on forum I can not create sections...
    permission control - I can not ban someone from topic on forum. I can ban instantly without any secondary consequences, so only people that follow the rules will be there. On forum BAN would mean also game ban, so it would need moderation (that is work, pressing BAN is not ) and consequences would need to be carefully considered, on separate discord, consequences are minimal.
    no guidelines needed - on separate discord I can have strict and simple rules, with only 1 punishment BAN from that server, so significantly limiting access to balance changes in early phases.
    And again if it will go forward under my lead, it will not be PvP only how many times I need to repeat that?
  20. DarcReaver liked a post in a topic by WindHunter in Balance changes to game   
    This is a flawed reasoning, let me illustrate via two examples, one for PvP and one for PvE.
    (1) Imagine you are playing checkers. In checkers you can only move forward, until a piece is kinged, and you must jump a piece if it is possible. Now imagine you set up a nice 2 for 3 jump trap for your opponent but when he falls for it he refuses to execute the jump. He says that the rules of checkers violates his "freedom" and not only should he not have to jump, and thus give you a piece advantage, but he should also be allowed to move backwards at any time. You would rightfully think this absurd as the game isn't a game without rules and freedom in the game exists only because the rules exist. Your opponent checker nihilism/relativism in defense of his "freedom" would make the game itself unplayable. This is the PvP example.
    (2) Imagine you are running a 5K race. When you start the race you run the first 2 kilometers and are tied with a fellow runner. At this point your fellow runner stops, walks over to a car waiting on the side of the road, and decides to drive the next 2 kilometers. You run the fastest 5K time ever on that course, but your fellow runner unsurprisingly wins the race and "runs" faster then you, such that he know holds the course record. When you confront him afterwards that he violated the norms of the race and cheated/exploited the system by driving he tells you that "it doesn't sound fair to me to inhibit other runners' freedom by forcing them to only run in the slower way that you like". Now its obvious this person's appeal to freedom is absurd, because unless the norms of the race are enforced, then their is no reason for the competition in the first place. Additionally, his time should be stricken from the record for its exploitation to begin with. This is the PvE example, and I think its obvious to see how to fits the scenario with cards like Amii Monument in Soultree. 
  21. SunWu liked a post in a topic by WindHunter in Balance changes to game   
    Can we stop spamming the thread on this subject so we can talk about other things without it getting drowned by this? Kubik has already said he is making the change, and you guys are just throwing a lot of words at the wall saying the same thing other and other again without understanding his reasoning. 
    Kubik I am suddenly understanding your reasoning for discord a lot more.
    Also, from earlier, will you be able to add/remove unit abilities like Steadfast, Swift, and Slow easily or is that too complicated for now?
  22. Kilian Dermoth liked a post in a topic by WindHunter in Balance changes to game   
    This is a flawed reasoning, let me illustrate via two examples, one for PvP and one for PvE.
    (1) Imagine you are playing checkers. In checkers you can only move forward, until a piece is kinged, and you must jump a piece if it is possible. Now imagine you set up a nice 2 for 3 jump trap for your opponent but when he falls for it he refuses to execute the jump. He says that the rules of checkers violates his "freedom" and not only should he not have to jump, and thus give you a piece advantage, but he should also be allowed to move backwards at any time. You would rightfully think this absurd as the game isn't a game without rules and freedom in the game exists only because the rules exist. Your opponent checker nihilism/relativism in defense of his "freedom" would make the game itself unplayable. This is the PvP example.
    (2) Imagine you are running a 5K race. When you start the race you run the first 2 kilometers and are tied with a fellow runner. At this point your fellow runner stops, walks over to a car waiting on the side of the road, and decides to drive the next 2 kilometers. You run the fastest 5K time ever on that course, but your fellow runner unsurprisingly wins the race and "runs" faster then you, such that he know holds the course record. When you confront him afterwards that he violated the norms of the race and cheated/exploited the system by driving he tells you that "it doesn't sound fair to me to inhibit other runners' freedom by forcing them to only run in the slower way that you like". Now its obvious this person's appeal to freedom is absurd, because unless the norms of the race are enforced, then their is no reason for the competition in the first place. Additionally, his time should be stricken from the record for its exploitation to begin with. This is the PvE example, and I think its obvious to see how to fits the scenario with cards like Amii Monument in Soultree. 
  23. Loriens liked a post in a topic by WindHunter in Balance changes to game   
    Can we stop spamming the thread on this subject so we can talk about other things without it getting drowned by this? Kubik has already said he is making the change, and you guys are just throwing a lot of words at the wall saying the same thing other and other again without understanding his reasoning. 
    Kubik I am suddenly understanding your reasoning for discord a lot more.
    Also, from earlier, will you be able to add/remove unit abilities like Steadfast, Swift, and Slow easily or is that too complicated for now?
  24. Loriens liked a post in a topic by WindHunter in Balance changes to game   
    This is a flawed reasoning, let me illustrate via two examples, one for PvP and one for PvE.
    (1) Imagine you are playing checkers. In checkers you can only move forward, until a piece is kinged, and you must jump a piece if it is possible. Now imagine you set up a nice 2 for 3 jump trap for your opponent but when he falls for it he refuses to execute the jump. He says that the rules of checkers violates his "freedom" and not only should he not have to jump, and thus give you a piece advantage, but he should also be allowed to move backwards at any time. You would rightfully think this absurd as the game isn't a game without rules and freedom in the game exists only because the rules exist. Your opponent checker nihilism/relativism in defense of his "freedom" would make the game itself unplayable. This is the PvP example.
    (2) Imagine you are running a 5K race. When you start the race you run the first 2 kilometers and are tied with a fellow runner. At this point your fellow runner stops, walks over to a car waiting on the side of the road, and decides to drive the next 2 kilometers. You run the fastest 5K time ever on that course, but your fellow runner unsurprisingly wins the race and "runs" faster then you, such that he know holds the course record. When you confront him afterwards that he violated the norms of the race and cheated/exploited the system by driving he tells you that "it doesn't sound fair to me to inhibit other runners' freedom by forcing them to only run in the slower way that you like". Now its obvious this person's appeal to freedom is absurd, because unless the norms of the race are enforced, then their is no reason for the competition in the first place. Additionally, his time should be stricken from the record for its exploitation to begin with. This is the PvE example, and I think its obvious to see how to fits the scenario with cards like Amii Monument in Soultree. 
  25. Chibiterasu liked a post in a topic by WindHunter in Balance changes to game   
    In terms of balancing in the PvP community I am pretty optimistic that we can come to a consensus on a lot of the changes while just letting the controversial stuff sit where it is for now. In the last year of Battleforge's balancing, MaranV, myself, and 1 or 2 other major English players were able to present agreed upon changes to most watchlists. The English forum's watchlist on homesoil is a great example where a number of us privately worked out an acceptable homesoil change that MaranV then posted to the forum. The entire rest of the watchlist was just people posting "I agree with MaranV's proposed change." Of course Phenomic then responded by releasing the current slapshod homesoil change that almost no one is happy with. I think these discussions are easier to have on the forum because you can go back and review what someone has said previously easier and long posts don't appear as walls of text.
    In terms of current Devs making PvP changes, I'd prefer if they just deferred to the top players on issues to avoid more bad balancing like with homesoil and thugs. The current Devs have also made it pretty clear that they don't play PvP anyway.
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