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Lavos2018

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  1. Lavos2018 liked a post in a topic by MephistoRoss in UPDATE: BFP Reserves and Boosters   
    Frequent (daily) play is already rewarded with the daily boost. You get 250bfp daily if you play one hour while if you don't play  150bfp of it is stored for the next day (to a max of 550). So playing each day let's you earn 100bfp more than someone who skips a day. 
  2. MrDanilov liked a post in a topic by Lavos2018 in What a surprise!   
    yeah that is one of the nice features about control groups this game had, also being able to use that +/- button to dissolve or create new groups with the selected units, makes it easy to manage control groups without hotkey use, course hotkeys are good too!
  3. Lavos2018 liked a post in a topic by fiki574 in Open Stress Test Information   
    Finally someone reasonable.
    Thanks for this comment.
  4. Lavos2018 liked a post in a topic by DrPsy in Open Stress Test Information   
    I can understand that someone really wants the game to come out without progress reset. The loot count and table won't change as far as i have read it. The point of not doing it is for the sake of PVP for balancing non cheat fair games (I may be incorrect, sry in that case). I don't want to play PVP. I don't want to play with random people, because I got some friends that will never cheat and i plan playing only with them PVE. The reset is not good for me and my friends that are waiting and want to start after no more reset.
    But if i keep thinking that way i go full ego mode. The devs have a reason. They can't and won't make decisions for some individual, but for the sake of the whole game that they are working on unpaid for. If I want it another way the answer is: Do it yourself! And i won't be able to it. And without you devs i would never be able to play this great game ever again. Yeah i have to wait, yeah i don't like it but that's my personell problem. There will be people that want to play PVP and this game mode will be bad and frustrating if it is full of cheater. I have to respect that, even if i don't care to play it. Decisions can't be made only for me but for the whole. Keep up your good work devs i keep on waiting for release
  5. Xientie liked a post in a topic by Lavos2018 in nerf amii monument   
    if you dont like dont use it

    thats the best solution

    i like it because it allows versatiltiy in my decks, a Twilight deck for example that can actually use a Juggernaut or Fire Dragon, hell even a Thunder Wagon or Abyssal Warder without having to sacrifice the T4 Twilight units like Abomination or Skycatcher, without Monument i wouldnt be able to use T3 or T4 cards that have a color requirement of 3 orbs

    for me its mostly for adding more units, buildings or spells to my T4 so that my deck is capable of doing alot more things, but i still use some T3 units because they can still be useful, even in a T4 army
  6. Lavos2018 liked a post in a topic by Navarr in nerf amii monument   
    To add to this, many cards from the core edition have been nerfed very hard since then. Surge of Light, Tremor, Silverwind Lancer, Home Soil, Wildfire, etc - the list is pretty long ^^
  7. Lavos2018 liked a post in a topic by Irysunna in nerf amii monument   
    I agree with RadicalX and Treim on their analysis of the actual meta and the card, but i don't think it's that bad.
    There is lots of map where Amii Monument is just like winning 20s to 5min. (Example : Convoy without Amii Monument we still can finish the map in 7:10 vs 6:50 with ?)...
    Of course you'll need more skill to play maps without it, and like you all want to say : "The way they were designed to be played..."
    Actually i remembered the beginning of BattleForge when you had only the 200 first cards, with just 2 upgrades/cards, and when you had to farm every specific map to win them. Expert Mode was SO INSANE, everyone were new players and map were so hard with old deck !
    I don't really miss those day... Playing 1h30 to fail on a map was painful !
    Grinding for upgrade 20 times/day on a 12 players maps when other side were failing T_T or when you don't have upgrade at the end...
    For me "Upgrade level 3" brokes PvE long time ago : Nowadays Windweavers + Shaman can nearly finish every maps alone.
    And today we have plenty of cards to break record : Nether Warp, BH, Bata... Nerf Amii Monument and then what ? Speedrunners will just be 20s-5min slower ?
    But for new people you just forced them to learn the old way. I don't miss those day were i was obliged to run slowly. After playing 100 times on each map i'm happy to be able to cut the 4th orb sometimes. Less fail, less farm, no need to play hours and hours (i'm not in school anymore).
    Moreover there will be a reset, more farm again and again.
    You want to nerf cards ? Then Go release the Vanilla game ! Then wait 6 months between each extensions. That way maybe you will love to have Amii Monument.
    For me it's a Gift for all those years of playing without it.
  8. Lavos2018 liked a post in a topic by Kallion in nerf amii monument   
    Honestly, there is a bunch of other things more important than making amii cost a little more just so people finish maps a couple of minutes slower.
    Speedrunning isnt how the game it is intended to be played anyway, it is just a "challenge yourself to do it uber fast" and maximize the amount of runs you can make in one hour to farm gold (or heck, maybe just for the sake of doing it). So even if it "breaks" the game, it doesn't really matter and even if it was changed, people would find another way to exploit something else. This is no urgent matter and delaying other things just for this so that another one with the same title but a different card can pop up is unproductive. Let the devs finish making the game work first.
     
  9. Lavos2018 liked a post in a topic by Kallion in nerf amii monument   
    For one, i didnt use any condescending adjective. Secondly, learning the game is not restricted to the basics but also the advanced things, which is what im talking about here. This stuff has been tested and modified way back in the day by people getting paid for it with a way larger community and much more feedback so they are how they are for a reason. You can speedrun anything you want, doesn't change the fact that the amii monument doesnt need a nerf, it is not powerful nor overpowered, it is just another little piece that takes place in a bigger strategy. It is the strategy that is powerful but it is not flawless and you can beat it, you just have to figure out how, that's for pvp. As for pve, one card slot wasted on that might just be as powerful as it can be useless, some people can use it for something they find better, some don't and that goes different on each person, still don't see any need to nerf it. It is a choice to make, not something that has to be tailored for people, nor made redundant compared to things already existing, differences are there to make things different and that means for either the better or worse.

    If you don't care about someone's opinion then you are welcome to ignore it. But it is offensive if you go out of your way and deviate from the main topic just to aggress me, while none of your comments were productive. Don't be condescending with people who can also make a solid argument against another solid argument, just accept it or not and leave it there. It is part of an argument to have a party saying yes and another saying no, no need to harass someone who doesnt agree with you.
    Lastly, I don't need to convince you and change your mind, the comments will remain here and ultimately the current developers will take the decision of making or not the changes, of which we might not see any in quite some time as they are already busy with more important things like fixing bugs, making the game playable and trying to implement changes so that the game can work in the current situation, and they are not even getting paid for it. So no need to get all heated up either.
  10. Lavos2018 liked a post in a topic by Titan in nerf amii monument   
    Just ban certain cards from speedruns if you want, like most other speedruns in games. There's no reason to rebalance the whole game just because you feel like it's "cheap" or "makes the game too easy". Just don't use that card if you think that and you'll lose nothing by not playing it, while others that want to use it will lose nothing by it not being changed. I feel the same can be said for any card really.

    "The game is too easy with x card" is just competitive whining when you can easily just not use x card.
    EDIT: And for future reference, saying "Kind regards" or something like that at the end of your post doesn't excuse you for anything excessively negative you said above it.
  11. Lavos2018 liked a post in a topic by Kubik in Estimated time for release?   
    do you know what hex editor is?
    if no try opening any exe with notepad and edit something, do not expect it will be working after the edit, but you may get lucky and change some unused part
    we have bit better tools to do that that at least suggest what we are editing, but editing the game is really hard, We generate server provided data, can modify the config, so everything outside the exe that is loaded by the exe provide us limited ways to alter the game without spending too much time guessing what the exe do.
    But almost whole last week I was searching the exe for 1 stupid number  and I still do not have it.
  12. Lavos2018 liked a post in a topic by fiki574 in Estimated time for release?   
    We've made a tool that let us "alter" the game.
  13. Lavos2018 liked a post in a topic by MrXLink in Estimated time for release?   
    I don't mind the detail that this topic is getting into, but just for the sake of clarity and to give you a definitive answer to the topic's question:
    We can't give you any estimation time regarding our development progress due to the sheer uncertainty and unpredictable nature of this project and its development team. Considering BF is a complex and strange game when it comes to code, and due to us working in our spare time, we can't make any accurate prediction. Any ETAs made in the past that we were unable to abide by due to sudden bugs, sudden dev inactivity or development hindrances, have caused serious backlashes, flamewars, accusations and unnecessary conflict within the community. This in combination with development uncertainty sadly turns us to not be able to give you any semblance of an ETA for the sake of the game and community environment's health and atmosphere, and to not give you any sort of false expectations.
    Sorry about that, but we believe it's in everyone's best interest in the end to not set or announce any deadlines.
  14. fettsack666 liked a post in a topic by Lavos2018 in nerf amii monument   
    the only map so far that Monument actually breaks is Soultree, you can complete the map without attacking the twilight camp for the 5th orb, because you grab the 4th then use Monument and the game treats it as a 5th orb and causes victory as soon as the orb is finished building since the objective is to get 5 Orbs, maybe the devs can fix it so the quest only triggers victory when you grab the "normal" 5th orb so that monument isnt a cheap time-saver for a much easier and safer win with no risks associated

    but thats literally ONE map, a singleplayer PVE map, where it makes a large difference

    what i see here is some people worried about what is ultimately a non-issue, the simple fact is this: if you dont want to use it, then dont, but you dont need to have the entire game balanced according to your own whims, that is incredibly selfish and a good way to decimate what balance the game DOES have

    the minute we start balance discussions based solely on the fact an incredibly small number of people dont like something, we may as well just give up right then and there because we have let a small number of people change something for an entire community most of whom did not want an unnecessary and borderline-pointless change

    balance talk is fine, but what im seeing is sour grapes, not legitimate talk of balance, as others have said, Monument doesnt change the game so much that its broken and it has some limitations which hinder it in many circumstances meaning its mostly enjoyable for solo play, and theres nothing wrong with that, it doesnt magically make a map an instant win (outside Soultree but i addressed that) XL units arent impervious, especially not to boss-type units who generally deal insane amounts of damage in PVE

    in the end, if its mostly effective in solo play, why should that matter to anyone but the person choosing to use it? its not hindering the enjoyment of anyone else because in solo play it CANNOT effect anyone else, and as long as a person isnt cheating or hacking, then i say let them play decks how they want in solo play, as long as nobody is breaking any rules then its not our job to police how everyone else enjoys the game
  15. nofearek9 liked a post in a topic by Lavos2018 in nerf amii monument   
    the only map so far that Monument actually breaks is Soultree, you can complete the map without attacking the twilight camp for the 5th orb, because you grab the 4th then use Monument and the game treats it as a 5th orb and causes victory as soon as the orb is finished building since the objective is to get 5 Orbs, maybe the devs can fix it so the quest only triggers victory when you grab the "normal" 5th orb so that monument isnt a cheap time-saver for a much easier and safer win with no risks associated

    but thats literally ONE map, a singleplayer PVE map, where it makes a large difference

    what i see here is some people worried about what is ultimately a non-issue, the simple fact is this: if you dont want to use it, then dont, but you dont need to have the entire game balanced according to your own whims, that is incredibly selfish and a good way to decimate what balance the game DOES have

    the minute we start balance discussions based solely on the fact an incredibly small number of people dont like something, we may as well just give up right then and there because we have let a small number of people change something for an entire community most of whom did not want an unnecessary and borderline-pointless change

    balance talk is fine, but what im seeing is sour grapes, not legitimate talk of balance, as others have said, Monument doesnt change the game so much that its broken and it has some limitations which hinder it in many circumstances meaning its mostly enjoyable for solo play, and theres nothing wrong with that, it doesnt magically make a map an instant win (outside Soultree but i addressed that) XL units arent impervious, especially not to boss-type units who generally deal insane amounts of damage in PVE

    in the end, if its mostly effective in solo play, why should that matter to anyone but the person choosing to use it? its not hindering the enjoyment of anyone else because in solo play it CANNOT effect anyone else, and as long as a person isnt cheating or hacking, then i say let them play decks how they want in solo play, as long as nobody is breaking any rules then its not our job to police how everyone else enjoys the game
  16. Lavos2018 liked a post in a topic by Nicolaos in nerf amii monument   
    Wheel and breeding bug were gamebreaking (auto win scenario on end game). It was something that makes ur pve deck like 1000000 times better with that, in other hand current amiim. isnt anything that is gamebreaking, its just slightly faster way of getting into t4 on some maps. 
  17. Lavos2018 liked a post in a topic by WolvenX in nerf amii monument   
    One sentence!:  Leave it alone!!!! 
  18. Lavos2018 liked a post in a topic by nofearek9 in nerf amii monument   
    i did and that idea has nothing in common with amii monument ,even if you build it does not mean you will win the map.
    all your comments here show that you hate the card and you wish to destroy it for all the players .
    as said if you hate it so much dont use it .
  19. Lavos2018 liked a post in a topic by Nicolaos in nerf amii monument   
    I dont think it is that op as some say. Yeah, sure... it's very good card in certain scenarios but it's not op at all. If it was so great then everyone would use it, also look for price, why isnt it like 1,5k++ ? I think we should keep it as it is.
  20. Lavos2018 liked a post in a topic by ImperatorSK in nerf amii monument   
    Sure Amii Monument is a very usefull Card, but i mainly see the issue in Speedruns. pve and rpve is easy anyways as soon as you reach t3 you have so many cheap tactics. So for me Amii Monument is more like a convenience card for casual player to save time and not really one of the worst cards right now. I think there are other cards that not only save time but can make some situations just cheap like Void manipulation cards (Just spam the shit out of spells and dont fear disadvantages, the easy comeback card if you fail) 
  21. wertyy liked a post in a topic by Lavos2018 in nerf amii monument   
    if you dont like dont use it

    thats the best solution

    i like it because it allows versatiltiy in my decks, a Twilight deck for example that can actually use a Juggernaut or Fire Dragon, hell even a Thunder Wagon or Abyssal Warder without having to sacrifice the T4 Twilight units like Abomination or Skycatcher, without Monument i wouldnt be able to use T3 or T4 cards that have a color requirement of 3 orbs

    for me its mostly for adding more units, buildings or spells to my T4 so that my deck is capable of doing alot more things, but i still use some T3 units because they can still be useful, even in a T4 army
  22. nofearek9 liked a post in a topic by Lavos2018 in nerf amii monument   
    if you dont like dont use it

    thats the best solution

    i like it because it allows versatiltiy in my decks, a Twilight deck for example that can actually use a Juggernaut or Fire Dragon, hell even a Thunder Wagon or Abyssal Warder without having to sacrifice the T4 Twilight units like Abomination or Skycatcher, without Monument i wouldnt be able to use T3 or T4 cards that have a color requirement of 3 orbs

    for me its mostly for adding more units, buildings or spells to my T4 so that my deck is capable of doing alot more things, but i still use some T3 units because they can still be useful, even in a T4 army
  23. Lavos2018 liked a post in a topic by Kiwi in Wrong client   
    There is a problem with our Updater, the devs are working on this.
  24. RobertSmith liked a post in a topic by Lavos2018 in How does skylords reborn make money?   
    when i see Fiki i keep mistaking her for Kiwi and vice-versa, i blame the youtube channel!
  25. Lavos2018 liked a post in a topic by InsaneHawk in Rather impolite   
    Cleaning this topic a bit, went out of lines.

    Just to make things clear, this wasn't meant directly toward to you, you took it this way, fine, but it wasn't a harsh answer.. You're overreacting a bit.
    Things went out of lines during this topic, and I'll see privately about it.

    Anyway, please next time you're posting an issue, make sure it hasn't been posted first, that will save both moderation and development team a lot of time, and we don't have much of this, since we're working on our free time.

    We're not a company, we're just people like you, if people are annoying us all day long, I understand it can be hard for some people to keep their calm, but please, refrain for talking this way or exacerbate the debate.

    Thanks for understanding.

    #Closed.
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