-
Posts
30 -
Joined
-
Last visited
Posts posted by gnomgrol
-
-
@Treim Found the problem, fixing it. Gemme 10 minutes.
Wrong card data is caused by the skylords backend, can't do anything about that myself.
EDIT: Done. If you were creating a deck while it was bugged, you'll have to delete it and recreate.
If anyone still has bugs, reload the page with Ctrl+F5 or Shift+F5 to make sure the newest version is loaded.
-
Hey @Ultrakool, here is another one
Patch 1.8:
You can now sort cards in a deck using the arrow keys <- and ->
-
No need to waste your time doing screenshots. I added a button to the booster simulator that lets you share an image of the booster
rittindentod and Ironshaduw like this -
Since I'm here waiting for the Open Beta like every one else, I added a new booster simulator to the cardviewer.
Link is in the top bar, or here:
-
-
@EarthRed Same reason as the other ones, missing API data for those cards. I'll talk to Lord Nullpointer about it when I can get a hold of him.
EDIT: Okay, @MrXLink seems to be the only one with access to the needed data. NullPointer will talk to him.
Until it's fixed, the Orb selection tool will remain kinda bugged.
EarthRed likes this -
All 3 issues are caused by the fact that there is bugged data in the database, mainly for Amii edition cards. They are all flagged as 4 neutral orbs, no matter what they have written on the card.
The Orb selection tool is where these issues are most common.
There is nothing I can personally do about it, until the devs update the data in the API.
-
19 hours ago, anonyme0273 said:
Promo cards display upgrades as "null". It makes sense, but perhaps you could try and replace this with "No upgrades possible for this card as it is upgraded to level 3 from the beginning" or something. Small thing.
Cards like Protectors Seal also display "null" as upgrade info. Probably a part of the API, but you may consider replacing this with "No info currently available" so its clearer to everyone
Yea this is because of missing API data. I changed the message.
The devs tried implementing the new cardbase yesterday, but they found a problem with the old system that needs to fixed first. Will probably be a few days until they get it to work.
Matejob likes this -
@SilenceKiller99 Jesus you people make up new features faster than I can create space on the UI.
It's implemented, check it out!
Matejob and SilenceKiller99 like this -
8 minutes ago, Kiwi said:
Oh sorry I totally missed it x) Only thing is, the card upgrade drops may not be the same as they where on old BattleForge. But really nice work!
NP All data comes from your API. If you gonna change the drops, youll have to change the API data
Matejob likes this -
@Kiwi Map data is available already! Click the show maps button on the top left
-
@LagOps I looked into that for a long time yesterday, unfortuanitly it is not possible. The images of the deck get created locally on your browser using a HTML5 canvas, and therefore no linking of the image is possible, since it is not saved to any server. You can however also get the deck-link and include it in your post, so people who dont know the cards well can check them out.
Shift-clicking on a card in your deck now opens the big version.
Matejob likes this -
Just got home from work. I'm glad that you guys like it! (@Matejob fixed)
Of course I grant you permission under the usual MIT Licence to use and modify my project in any way you see fit.
I'll be working with @InsaneHawk to get it integrated into the official site over the next days!
Matejob likes this -
LagOps likes this
-
Fimion, LagOps, SilenceKiller99 and 1 other like this
-
Last big content patch is now live! Check the OP for details.
-
31 minutes ago, SilenceKiller99 said:
Possible bug:
- make sure all boxes are checked except Spell, Structure, Counter S/M/L/XL, sort by energy, and sort by name.
It now shows all units without a counterdamage (which have the splash icon in the left bottom corner of the card)
- uncheck 'ranged attack'
It now shows nothing, while there are a lot of meelee units who shold show up, for example sunderer, mountaineer, ashbone, grimvine, etc..
The Api does not tell if units with a "Special Attack" are ranged or meele, they are simply all concidered ranged. Nothing I can do about that.
31 minutes ago, SilenceKiller99 said:Maybe a button to reset all filters to default would be nice now xD
Just reload the page But I'll add one
31 minutes ago, SilenceKiller99 said:for the part where you can chose the orbs and it shows the cards you could play, maybe add an fifth option for no orb. This way you can ignore all T3 and T4 cards if you play with only 2 orbs (in PvP for example). This could also be useful to simulate what cards of your deck (when deckbuilding is added) you are still able to play, if you for example lose your second orb
You can uncheck T3 and T4 at the top. I see it could be maybe somewhat usefull for the destructed orb, but I would have to rewrite a lot to get that to work. Will postpone.
-
I'm working on those right now. Should work a lot better now.
-
@SilenceKiller99 Check again! Patchnotes updated too.
Shift+F5 or Ctrl+F5 clears cache in case you still see an old version.
-
@SilenceKiller99 On it
SilenceKiller99 likes this -
-
More detailed selection options are coming up next. Will take a little longer though.
Matejob likes this -
First loading is always slow from an external server, but after that the browser caches the images and it becomes way faster.
Patch 1.2 is now live!!
SilenceKiller99 likes this -
Thanks for your reply.
Some of the bugs you mentioned come straight from the api data sorting, I'll see what I can do.
Map implementation is on the way.
I talked with insaneHawk in the shoutout box about adding mine as default, you can read the conversation.
With all the support of you guys we might be able to convince him
My Improved CardBase
in Development
Posted
@Treim Seems to have been a problem with different browsers. Should be fixed now, could you try it again?