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gnomgrol

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Posts posted by gnomgrol

  1. @Treim Found the problem, fixing it. Gemme 10 minutes.

    Wrong card data is caused by the skylords backend, can't do anything about that myself.

     

    EDIT: Done. If you were creating a deck while it was bugged, you'll have to delete it and recreate.

    If anyone still has bugs, reload the page with Ctrl+F5 or Shift+F5 to make sure the newest version is loaded.

  2. Hey guys, 

    I fixed the tool that lets you post decks as images on the forum, check it out!

    Two formats available:

    (Any number of cards works, this is the 16 Card Shadow Starter Deck that you r ecived with the original game)

    image.png.5b4dda5007af190f73cde056cb81e833.png

     

    image.thumb.png.7a416f02bd0a9745896c63d574a1ce14.png

  3. @EarthRed Same reason as the other ones, missing API data for those cards. I'll talk to Lord Nullpointer about it when I can get a hold of him.

    EDIT: Okay, @MrXLink seems to be the only one with access to the needed data. NullPointer will talk to him.

    Until it's fixed, the Orb selection tool will remain kinda bugged.

    EarthRed likes this
  4. @pabi 

    All 3 issues are caused by the fact that there is bugged data in the database, mainly for Amii edition cards. They are all flagged as 4 neutral orbs, no matter what they have written on the card.

    The Orb selection tool is where these issues are most common.

    There is nothing I can personally do about it, until the devs update the data in the API.

  5. 19 hours ago, anonyme0273 said:

    Promo cards display upgrades as "null". It makes sense, but perhaps you could try and replace this with "No upgrades possible for this card as it is upgraded to level 3 from the beginning" or something. Small thing.

    Cards like Protectors Seal also display "null" as upgrade info. Probably a part of the API, but you may consider replacing this with "No info currently available" so its clearer to everyone

    Yea this is because of missing API data. I changed the message.

    The devs tried implementing the new cardbase yesterday, but they found a problem with the old system that needs to fixed first. Will probably be a few days until they get it to work.

     

    Matejob likes this
  6. 8 minutes ago, Kiwi said:

    Oh sorry I totally missed it x) Only thing is, the card upgrade drops may not be the same as they where on old BattleForge. But really nice work!

    NP :) All data comes from your API. If you gonna change the drops, youll have to change the API data :P 

    Matejob likes this
  7. @LagOps I looked into that for a long time yesterday, unfortuanitly it is not possible. The images of the deck get created locally on your browser using a HTML5 canvas, and therefore no linking of the image is possible, since it is not saved to any server. You can however also get the deck-link and include it in your post, so people who dont know the cards well can check them out.

    Shift-clicking on a card in your deck now opens the big version.

    Matejob likes this
  8. 31 minutes ago, SilenceKiller99 said:

    Possible bug:

    - make sure all boxes are checked except Spell, Structure, Counter S/M/L/XL, sort by energy, and sort by name.

    It now shows all units without a counterdamage (which have the splash icon in the left bottom corner of the card)

    - uncheck 'ranged attack'

    It now shows nothing, while there are a lot of meelee units who shold show up, for example sunderer, mountaineer, ashbone, grimvine, etc..

    The Api does not tell if units with a "Special Attack" are ranged or meele, they are simply all concidered ranged. Nothing I can do about that.

     

    31 minutes ago, SilenceKiller99 said:

    Maybe a button to reset all filters to default would be nice now xD

    Just reload the page :P But I'll add one

     

    31 minutes ago, SilenceKiller99 said:

    for the part where you can chose the orbs and it shows the cards you could play, maybe add an fifth option for no orb. This way you can ignore all T3 and T4 cards if you play with only 2 orbs (in PvP for example). This could also be useful to simulate what cards of your deck (when deckbuilding is added) you are still able to play, if you for example lose your second orb

    You can uncheck T3 and T4 at the top. I see it could be maybe somewhat usefull for the destructed orb, but I would have to rewrite a lot to get that to work. Will postpone.

  9. Patch 1.3 is now live.

     

    Added filters for Rarity, Affinity and Edition.

    - Changed all exclusive selectors to Multicheckboxes. You can now filter in much more detail.

    - Fixed messed up UI for smaller screens

    - Renamed remaining Back to Purple

     

    Matejob and Fimion like this
  10. Thanks for your reply. 

    Some of the bugs you mentioned come straight from the api data sorting, I'll see what I can do.

    Map implementation is on the way.

     

    I talked with insaneHawk in the shoutout box about adding mine as default, you can read the conversation.

    With all the support of you guys we might be able to convince him :)

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