-
Posts
27 -
Joined
-
Last visited
Reputation Activity
-
Llewellyn liked a post in a topic by Potato_Hoarder in "Crystal's" effect from active to passive.
Hello,
I've got a suggestion since I have yet to see a player use any of these cards in any game, could they be buffed by having their effect be passive?
Hopefully, they will see some use if they get buffed.
Additionally, I'm not sure how neutral cards affect "X-only deck" quests, maybe keep them neutral orb costs but give them their affinity?
-
Potato_Hoarder liked a post in a topic by Jodekoek in Into the Jungle - Discussion Thread
I checked in-game, there are units present that cast a spell that prevent card presence it seems indeed! I suppose they are new creatures then
As for more feedback, it has been bothering me a bit that this map is so beautifully designed yet the minimap doesn't really do it justice (in my opinion), I made a quick photoshop edit to give a suggestion to maybe edit the aesthetics of the minimap to please the eye a bit more. Just an idea.
-
Potato_Hoarder liked a post in a topic by toxicitzi in Unexpected Visitors
I like the idea of what the map is doing, switching from attacking during the night to advancing during the day and moving defenses to that LS camp after you build that big wall, this is a novel and interesting idea on a defense map, but isn't it kinda bizarre that this map's Advanced difficulty is as hard as some of the top hardest maps on Expert difficulty? because it sure felt as hard as those for me.. It seems like a mix of Dwarven Riddle and Guns of Lyr with the strong early units and insane waves to defend, but with some pretty limited power with wells that take surviving multiple nights to acquire them.
-
Potato_Hoarder liked a post in a topic by Delendar in One mixed orb Lost Souls/Stonekin/Bandit/Amii
Idea: Seeing how there are now mixed orbs as seen on Nightshade Plant... wouldn't it be possible to have some Tier 1 non-base faction cards?
Reason: Fully factional decks and make some redundant/lacking units useful at a lower tier. It opens the possibility of granting the lowest tier units that one normally encounters in pve, more strategies as they could be summoned alongside pure-element units and creates new niches. As some ideas for Tier 1:
Bandit: Commandos and Banditos. There are currently way too many bandit tier 2 that no one uses or are so incredibly situational they barely are chosen. Twilight: Twilight Minions and the chance of including some human twilight archers as the elven ones are already covered by the Tier 3 Twilight Slayers. Lost Souls: There are currently no S sized group-type Lost Souls units at the moment so it could be a chance to create new ones! Actual Reason: This is just wishful thinking for the sole purpose of having a 100% faction deck and not have to start with one of the base factions to then move onto a mixed one. I don't have the slightest hope for this but the mixed orb is out there, so this is not impossible.
-
Potato_Hoarder liked a post in a topic by Ultralord in SSS 4 - Guardian Skylord
Rise and shine - the 4th challenge is here.
If you have any questions regarding this challenge post them here.
All the information and prizes can be found here:
Seven Strategy Showdown - All you need to know
Send in your replay here:
https://t1421.de/
Time Frame: Start's 04.10.2024 at 18:30 CET -> End's 18.10.2024 at 15:30 CET.
The Challenge: Help Rogan to finish a round as fast as possible. Support him exclusively with spells.
Each spell can only be cast once including affinity.
Ranking: First by time, then by power used.
Starting power: 1000
Starting Orbs: first half 1xFire 1xFrost 1xNature 1xShadow
second half 2xFire 2xFrost 2xNature 2xShadow
Max time: none (one run ~90 sec)
Difficulty: Standard
Map: SSS#4 - Guardian Skylord (Community Map)
Image of the map:
-
Potato_Hoarder liked a post in a topic by Ultralord in Seven Strategy Showdown - All you need to know
Great greetings, people of the sky,
I´m happy to share with you a new event series that I have prepared over the last months.
THE SEVEN STRATEGY SHOWDOWN or for short SSS
The event is heavily inspired by the Crappy Community Contest by @Kapo
with the scope of a small-scale challenge in which every player can take part in, no matter their skill or collection.
And the PvE-League by @Little_Ducky
with a series of events and rankings, one for each challenge but also for the whole event.
Both of them presented unique challenges and everyone who joined won something!
Old and current SSS:
SSS #1 Link: https://forum.skylords.eu/index.php?/topic/11761-sss-1-the-salesman-problem/
SSS #2 Link: https://forum.skylords.eu/index.php?/topic/11779-sss-2-the-last-fortress/
SSS #3 Link: https://forum.skylords.eu/index.php?/topic/11780-sss-3-wrecking-time/
SSS #4 Link: https://forum.skylords.eu/index.php?/topic/11781-sss-4-guardian-skylord/
SSS #5 Link: https://forum.skylords.eu/index.php?/topic/11782-sss-5-pc-on-fire/
SSS #6 Link: https://forum.skylords.eu/index.php?/topic/11783-sss-6-stand-still/
SSS #7 Link: https://forum.skylords.eu/index.php?/topic/11784-sss-7-egg-ball/
How does it work?
I have prepared seven custom maps, Each with a handcrafted challenge / mechanic.
They may be easy to beat, but hard to master.
Starting on the 02.08.2024 at around 18:30 CET the first map will be available in the community section.
You have 2 Weeks (till the 16.08.2024 at 15:30 CET) to submit your runs.
A few hours afterwards the next challenge will be put online and the cycle starts again.
I will make a new post for every challenge to share the rules and some further details.
And also answer specific questions.
Additionally I will steam some of the top runs of each challenge in my "Friday-BF-Stream" at: https://www.twitch.tv/ultralord_t1421
Planed timetable (depending on Patches the dates / times might change):
How to send in my replay?
There is a new section on my Website, named SSS: https://t1421.de/
You just have to upload the replay and if its valid run -> you're done 😊
(You can find your replays here: Documents=>BattleForge=>replays)
You can see your Time / Points, as well as your ranking.
If you want to upload a better run, feel free to do so. The page will always save your best run.
How dose the Ranking work?
Each map is has its own ranking, normally its by time, but depending on the nature of the challenge it differs.
A ranking of power means, played out cards. This includes Twilight Transformation & Enlighten.
Effects like breeding ground, etc. have no effect on the score.
The use of abilities do not incest the power score.
The over all Ranking works with points. There higher you place in each challenge the more points you get.
What can I win?
All players who join will win something!
The top 50% in each challenge will get a General Booster.
Meanwhile the lower half will get a Mini-Booster.
The Top 3 Players of each map will additionally receive one cool Card.
Place 1:
Place 2:
Place 3:
For the Over all Ranking the top 15 players will receive:
1. Harvester (Promo)
2. Swamp Drake (Promo)
3. Razorleaf (Promo)
4. Viridya (Promo)
5. Lyrish Knight (Promo)
6. Fallen Skyelf (Promo)
7. Rogan Kayle (Promo)
8. Infect
9. Forest Elder [G]
10. Harvester
11. Cluster Explosion [R]
12. Dreadnought
13. Primeval Watcher
14. Firedancer
15. Avatar of Frost
I will try to send out the rewards in the following days after each challenge ends.
Thank you
@Metagross31 For Orga
@bergerb For helping with Map Scripts
@Maze For the a awesome SMJ-API
@Potato_Hoarder For proofreading
The Sponsors
Pagaliau Razorleaf (Promo), Parasite Swarm, Forest Elder [B], Mana Wing, Soulstone, Abyssal Warder [B],
Deepcoil Worm, Grim Bahir [G], Promise of Life [B]
[Anonymes] Viridya (Promo), Lyrish Knight (Promo), Firedancer, Avatar of Frost, Shadow Worm,
Disenchant [G], Spitfire, Mountaineer, Nether Warp [G], Volcano [G], Thunder Wagon [R], Frost Shard,
Overlord, Nether Warp [B], Wrathgazer
Ultralord Harvester (Promo), Swamp Drake (Promo), Fallen Skyelf (Promo), Rogan Kayle (Promo),
Infect, Forest Elder [G], Harvester, Cluster Explosion [R], Dreadnought, Primeval Watcher, Mine, Wheel of Gifts
SLR-Team For all Boosters and Mini-Boosters
While it is not a "Battle of Tactics", I still hope you will have fun over the next 14 weeks,
exploring different strategies and cards and finding the most optimized way to beat the maps.
If you want to support the event with prices like in a random draw, feel free to contact me.
And if you want to host your own event like me, get in contact with @Metagross31 .
He can support you with prices and advices.
If you have any questions, let me know,
Ultralord
FAQ
-
Potato_Hoarder liked a post in a topic by Metagross31 in Modifying Gold so that it can be converted from Gold to BFP - say 100 -> 1 or 1000 -> 1
How about buying Potatoes with the Gold?
-
Metagross31 liked a post in a topic by Potato_Hoarder in Modifying Gold so that it can be converted from Gold to BFP - say 100 -> 1 or 1000 -> 1
but its just sitting there, slowly growing, transforming me into a hoarder
-
Potato_Hoarder liked a post in a topic by Ultralord in 2p PvE Event - Save energy to restore Lyr - Until: 21.07.2024
Greetings people of the sky
I hope you all read the last community update.
There is a section about an awesome community map, which was substantially enhanced and nearly made it into the official story.
While it did not make it in to the official lore – Why not make an event for the map like we did for other awesome community maps!
Results / winner
https://forum.skylords.eu/index.php?/topic/11734-2p-pve-event-save-energy-to-restore-lyr-until-21072024/&do=findComment&comment=108059
Map Trailer
The challenge & ranking:
The map is called "Restoring Lyr V2", so lets save Lyr by "saving up".
The Team which spends the least amount of energy on cards receives the highest ranking.
(abilities, repair, orb and well costs are ignored in the final score)
For the event use Advanced difficulty.
How to check the score & how to join:
A new tab has been made on my website named "EVENT". --> https://t1421.de/
You can upload your replay there and it will tell you current score, as well as your current ranking in comparison of those who joined already.
(Every team will get an alias)
You can upload as many replays as you want. The website will always keep your best run for the rankings.
In conclusion:
Map: Community map: “Restoring Lyr”
Difficulty: Advanced
Goal: Use the least amount of power to play out cards
Replay: Upload replay here
End date: 21.07.2024 23:59 CET
Winner Stream: 26.07.2024 19:00 CET at https://www.twitch.tv/ultralord_t1421
How to play the map:
Prizes:
(per player)
1st Place: 5 Boosters + Both new cards + Harvester
2nd Place: 4 Boosters + Both new cards + Amii Monument
3rd Place: 3 Boosters + Both new cards + Cluster Explosion [R]
4th Place: 2 Boosters + Both new cards + Thunder Wagon [R]
5th Place: 1 Boosters + Both new cards + Raven Archwalker
Places 6 to 10: 1 Booster + One of these cards Oracle Mask [R], Moloch, Ashbone Pyro, Church of Negation, Nox Carrier [P]
You can join with as many teams as you want, but you will only receive the price of your highest ranking.
The prices from your other placement will enter a random draw for all players. (Added 18.07.2024)
Big thank-you to:
SLR-Team For 40xBoosters, 10xSwarms and 10xIcespiks
@Kayrie For helping with Trailer and Test runs
Anonymous For the cards 2xHarvester, 2xAmii Monument, 2xCluster Explosion [R], 2xThunder Wagon [R], 2xRaven Archwalker,
2xOracle Mask [R], 2xMoloch, 2xAshbone Pyro, 2xChurch of Negation, 2xNox Carrier [P]
@Maze As always, my page would not work without the SMJ-API
@Potato_Hoarder For Proofreading
Some information about the map:
If you want to host an event yourself, contact our Event Organizer @Metagross31
I hope you all in join the "small scale" event 🙂
See you in the forge fellow Skylords
Ultralord
-
Nerokin liked a post in a topic by Potato_Hoarder in Autocast for toggleable global effects, or the ability to group 2 into 1 hotkey.
This refers to shrine cards, "soulstone", "fountain of rebirth", the others like it (not the shadow shrines those cards just screw your team over).
Not cards like "fleshbender", "lifestream", "frontier keep", "ice shirld tower", etc.
These cards are the greatest barrier between "good" and "casual/new" players, mostly on RPVE, with players opting to not run them so they wont get flamed for it not being up every 30s.
Here are a few suggestions for implementation:
a) If you believe its too unbalance or strong you could add a toggle (idk "X") to that it auto toggles but at 50% potency? for those of us without the skillset of a pro starcraft player. (shrine of the martyrs is a decent example)
b) Make it work on RPVE only game modes? and not in PVE or PVP. (another thought would be make shrines in PRVE maps like in ascension to give small global buffs when found [toggleable and untargetable])
c) If both of those options "go against the spirit of Battleforges intended gameplay" at least let us hotkey 2 buildings and press "Z" whenever we finish spamming spells on our units and remember we have a shrine somewhere on the map.
If all these options seem overpowered remember wheel of gifts is a thing just balance it with that card in mind, and that card does 3 things very well and takes up only 1 slot.
If you like the idea maybe "kobolt INC" ,"warden sigil", "kobolt laboratory" as those card barely see use.
TL:DR
Cards with 0 cost actives should autotoggle or have an option to autotoggle at a reduced efficiency.
-
Potato_Hoarder liked a post in a topic by Kubik in Statement about antivirus programs flagging Skylords Reborn as unsafe
well no, it is not only the login credential, but everything, what cards you have, what maps you played, what actions you trying to do during match, .... everything, login credential are just the most obvious example. There is no EA's server to respond to these packets either, and there never was EA's server that would answer to things we added, like quests, achievements, cosmetics, booster history, ...
So there is no other way to do this. But we have been doing it like this since the begining, so no idea, why AVs started to trigger so much more now.
-
Dran liked a post in a topic by Potato_Hoarder in pcre3.dll issue
Same situation same question! can we just get the file in the "download" section, please?
-
Potato_Hoarder liked a post in a topic by Vetulus Montanis in pcre3.dll issue
well, i only have micrososft defender thats about it but what should i do now that the dll seems corrupt? is there anyway i can download the dll without reinstalling the whole game?
-
Potato_Hoarder liked a post in a topic by WindHunter in Autocast for toggleable global effects, or the ability to group 2 into 1 hotkey.
Options B and C are impossible. We have tried to change it so that players can add multiple buildings to a group and still use the abilities but we have been unsuccessful. The reason Bedrock's abilities disappear when you have multiple is because the spawn ability was originally from a building and it keeps the same limitation.
Option A is possible, it is mostly a question of balance and if we want shrines to work like that. We have discussed making Cultist Master having an auto-cast summon ability to enable Furnace of Flesh + Cultist Master to function autonomously though less efficiently, but we have not pulled the trigger on that as an idea we want to implement at this time.
-
Potato_Hoarder liked a post in a topic by Kubik in Autocast for toggleable global effects, or the ability to group 2 into 1 hotkey.
oh you just misunderstood me I think.
What you call "global persistant buff" are at least 2 "abilities". ("ability" the game's terminology for any non instant effect, to simplify the definition, and "spell" is an instant one time effect)
1. ability is relatively simple make another ability apply to all players
2. ability will do the actual thing, but to do actual thing, which might be complicated chain of abilities...
so for a card with 4 upgrade levels (0, 1, 2, 3) such thing is at least 8 new abilities, that will need to be maintained. (Not saying it is impossible, just pointing out the ammount of work)
And as I said before there is no way for ability to behave differently based on map, and I do not think, that we should even try to add such thing, because it would only lead to a confusion, why card does not work on map X like on map Y.
-
Potato_Hoarder liked a post in a topic by Bullet4U in Modifying Gold so that it can be converted from Gold to BFP - say 100 -> 1 or 1000 -> 1
Same here. Would like to buy gold ingame for BFP, maybe in auction house.
-
Potato_Hoarder liked a post in a topic by WindHunter in Modifying Gold so that it can be converted from Gold to BFP - say 100 -> 1 or 1000 -> 1
The gold system and the bfp system are designed to be entirely separate systems. This separateness makes it easier for us to balance them individually, and it also ensures that we avoid gold selling schemes which could get the project in trouble.
After we released some veteran-oriented achievements in January 2023, we spent the last year working on the early to mid-game experience. We think these are now in a good place with the gold rework, tutorial missions, and early game achievements. As such, we will be focusing on late-game content moving forward with one of the intentions being gold sinks.
-
Potato_Hoarder liked a post in a topic by Kapo in Patch #400036 - 3 October 2022
I totally agree there should be hard and superhard achievements, though it doesn't have to be that "Play X hours constantly" stuff. If the data suggests the Reserve stuff frustrates Skylords away from the game, it's the right move to remove them.
But as we have seen on the "Force of Nature" patch, achievements can revitalize interest pretty strongly.
-
Potato_Hoarder liked a post in a topic by Carofex in Patch #400036 - 3 October 2022
There could be also some harder archivements.
-
Potato_Hoarder liked a post in a topic by Lobo23 in Patch #400036 - 3 October 2022
Dont nerf achivments based on "frustration" balance them only by seing if its doable or not! i have all the new achivments and can confirm they are indeed dooable, it takes all the credit away from completing them, if they are easy. Sure ppl are going to cry about it, just like im doing but opposite, its natural, and its also natural for achivments to mean something, and be hard to ACHIVE.
-
Potato_Hoarder liked a post in a topic by WindHunter in Patch #400036 - 3 October 2022
Patch #400036
Welcome to our newest patch. This update contains a follow-up to our larger patch earlier in the month with new achievements and changes to existing achievements.
General Changes
Added notificaton when all gold chests have been opened. Fixed bug where you could start campaign PvE matches with free PvP decks. Solved numerous smaller textual inconsistencies in the UI. Renamed "Delete all" to "Collect all" in the mail window. Added dialog box that mentions the mails will also be deleted, instead. Removed map seeds from the random PvE map pool known to crash the game. This should solve the issue where a random PvE map crashes on start-up. Faction ability icons are no longer displayed as status effects on a unit to conserve space for non-permanent effects. This includes: Life Stealer (Bandits), Elusive (Amii), Adamant Skin (Stonekin units), and Adamant Alloy (Stonekin buildings).
New & Existing Achievements
Skylords Reborn released with a base set of achievements, including 3 achievements which reward players for draining their BFP reserves. Unfortunately, since release we have seen that contrary to encouraging more play, these reserve achievements are actually driving players away from the game. Players will grind many hours in a row to finish all three achievements and in the process completely burn themselves out. Given this situation, we have decided to remove all 3 reserve achievements and replace them with general in-game playtime achievements that the player can complete at their own pace. These new achievements will be available to everyone, even those who previously completed the reserve achievements.
Sadly, our newest achievements were also not free from issues. "A Wrinkle in Time" caused a lot of confusion with its description and has been updated accordingly. Our new RPvE 10 achievement "Abandon Hope..." has proved to be quite popular, even with brand-new players who attempt it without being properly prepared. This has led to frustration among our more veteran players, who the achievement was meant to help by increasing the RPvE 10 player pool. As such, we have locked the achievement beyond PvE Rank 10, to prevent unprepared players from joining lobbies in hopes of easy boosters. Our Pure Fire achievement "Never Thought of Him" has had a very low completion rate and after talking to players we decided to reduce the restrictions. Now, only the player pursuing the achievement is required to use a Pure Fire deck, instead of the entire team. While not mentioned here, see PvE map changes below, we have made changes to Defending Hope to allow the player to activate Rogan with a building and not just a unit. While the fact Rogan required a unit to be activated was intended to be a fun puzzle-like challenge for the "A City Strongly Compact" achievement, we noticed this caused substantial frustration among players, especially those who were also trying to complete "The Long Journey Home" simultaneously.
[ New Achievements ]
Thirsty for More [1/2/3 General Boosters ]
Spend time in matches. (5/15/30 hours)
Up and Coming [1 Mini-booster]
Complete the 1-player scenario Introduction.
Gym Rat [3 General Boosters]
Win 20 sparring PvP matches.
Moon's Disciple [6 General Boosters]
Win 20 ranked PvP matches. (Locked until Gym Rat has been completed)
[ Changes to Existing Achievements ]
All 3 Reserve Achievements (Drink Up, Me Hearties!; Thirsty for More; To the Last Drop)
- Permanently removed from the game
A Wrinkle in Time
- Description changed to clarify it requires Lost Souls cards.
Abandon Hope All Ye Who Enter Here
- Achievement is now locked until a player reaches PvE rank 10 (Gold 2)
Never Thought of Him
- Only requires the player to use a Pure Fire deck instead of the entire team.
A Force of Nature
- Reward description changed to "1x Promo Mana Wing" to clarify it is not a normal Mana Wing being rewarded.
-
Potato_Hoarder liked a post in a topic by Dutchy in Community event #4: Onslaught on the Ground
The event has concluded, thank you for participating!
Dear fellow Skylords
You have to prove yourself worthy – this time without air support! You have to break the walls and get yourself and Rogan Kayle to the end of the map as fast as possible! You can bring one friend on this endeavor, but that's it.
Information:
Map: King of the Giants
Difficulty: Advanced
Players: Either solo or duo (separate prizes)
Card restrictions: No Amii Monument, Nether Warp, Enlightenment, and units that can fly
Goal: Win the map as fast as possible
Start: 19.08.2022 18:00 CEST
Until when: 28.08.2022 23:59 CEST
Replays: PM in the Forum @Dutchy or DM via Discord Dutchy#4596
Replay name: KingoftheGiants_Dutchy_time_0_20_12.0.pmv
You can send in multiple replays, the last one which I receive will be used for the event.
Prizes:
Solo
1st place: 5 Stonekin Boosters
2nd place: 4 Stonekin Boosters
3rd place: 3 Stonekin Boosters
4th place: 2 Stonekin Boosters
5th -10th place: 1 Stonekin Booster
Duo (each)
1st place: 4 Stonekin Boosters
2nd place: 3 Stonekin Boosters
3rd place: 2 Stonekin Boosters
4th place: 1 Stonekin Booster
Slowest solo run: 8x Juice Tank and 69 bfp
Random draw: Rogan Kayle Promo
5th place solo: Spitfire
Top 5 slowest overall runs gets 3 Magma Hurlers each - Nemoo SK / Hrdina Impéria
Big Thank you to:
The Skylords team for sponsoring this event.
Donaar for sponsoring 8x Juice Tanks and 69 bfp.
Kapo for sponsoring a Rogan Kayle promo
Ultralord for sponsoring a Spitfire
Nemoo SK / Hrdina Impéria for sponsoring 15 Magma Hurlers
Future events
If you are interested in helping with these (or better) kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out! Contact our beloved Event Managers @Minashigo Hiko and @Metagross31 on the forums or discord. They are happy to assist you with upcoming events and with sponsoring your prize pool!
-
Potato_Hoarder liked a post in a topic by Cocofang in Achievements for beginners with "essential" cards
It's a bit tricky because for some factions there are very strong baseline C and UC cards. Yet for others there are key Rs and URs that can really elevate a deck.
The economical ramifications also have to be kept in mind. Cards that are given out for free will drop in value. Even if you made them account-bound. Now, Cs and UCs aren't as affected because they hover around the baseline established by reforging. Different story for Rs though.
-
Potato_Hoarder liked a post in a topic by Dallarian in Achievements for beginners with "essential" cards
Current "play faction n times" achievements end at 10 games, and possibly expanding those to include more common and uncommon cards would be cool.
I am not sure if giving rare cards in such a way is a good idea, though.