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  1. 1) Girl power: make it area spell instead of single unit arcane 2) Warlock red: make him a t1 or increase dmg buff from 15% to 25% 3) Warlock blue: make it as friendly unit takes less damage instead of the dmg buff against frozen units. 4) Color crystals: Affect color cards intead of affinities, and balance it accordinly and maybe even add mixed crystals (Fire crystal affects all fire units) 5) Ofering blue: Same as green, but instead of sacrifizing units it sacrifizes buildings 6) Rioters retreat: Should knock back small and medium sized units like its NPC counterpart 7) Also rem
  2. Dont nerf achivments based on "frustration" balance them only by seing if its doable or not! i have all the new achivments and can confirm they are indeed dooable, it takes all the credit away from completing them, if they are easy. Sure ppl are going to cry about it, just like im doing but opposite, its natural, and its also natural for achivments to mean something, and be hard to ACHIVE.
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