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shroomion liked a post in a topic by Cocofang in Release schedule and server downtime
Yo, fuck Cyberpunk, THIS is what I am waiting for.
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Yhwach liked a post in a topic by Cocofang in Release schedule and server downtime
Yo, fuck Cyberpunk, THIS is what I am waiting for.
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Volin liked a post in a topic by Cocofang in Release schedule and server downtime
Yo, fuck Cyberpunk, THIS is what I am waiting for.
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Strider liked a post in a topic by Cocofang in Release schedule and server downtime
Yo, fuck Cyberpunk, THIS is what I am waiting for.
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Fimion liked a post in a topic by Cocofang in Release schedule and server downtime
Yo, fuck Cyberpunk, THIS is what I am waiting for.
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gemeiner Lauch liked a post in a topic by Cocofang in Release schedule and server downtime
Yo, fuck Cyberpunk, THIS is what I am waiting for.
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Metagross31 liked a post in a topic by Cocofang in Release schedule and server downtime
Yo, fuck Cyberpunk, THIS is what I am waiting for.
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fiki574 liked a post in a topic by Cocofang in Goodbye NanoRhino!
His artworks gave this project its own unique flair, distinct from the original. Hope they will continue to see good use in the launcher, in-game and everywhere else.
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Metagross31 liked a post in a topic by Cocofang in Goodbye NanoRhino!
His artworks gave this project its own unique flair, distinct from the original. Hope they will continue to see good use in the launcher, in-game and everywhere else.
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gemeiner Lauch liked a post in a topic by Cocofang in Goodbye NanoRhino!
His artworks gave this project its own unique flair, distinct from the original. Hope they will continue to see good use in the launcher, in-game and everywhere else.
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Zyna liked a post in a topic by Cocofang in We have a release date: December 18, 2020!
Yes, and among many reasons I think the most important one is: The dev team said so. Fostering trust and showing consistency is very important for the long term health of the project. Many people waited for the rested to get into the game again.
@shroomion Dude, EA could change its mind on a whim and Cease and Desist nuke this entire project tomorrow for absolutely no reason other than somebody over there woke up and felt like it. Would be a good idea to not give them any cue at all to rear their heads. This is built on sand as it is, better to not get smart with them, dancing around boundaries.
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fiki574 liked a post in a topic by Cocofang in We have a release date: December 18, 2020!
Yes, and among many reasons I think the most important one is: The dev team said so. Fostering trust and showing consistency is very important for the long term health of the project. Many people waited for the rested to get into the game again.
@shroomion Dude, EA could change its mind on a whim and Cease and Desist nuke this entire project tomorrow for absolutely no reason other than somebody over there woke up and felt like it. Would be a good idea to not give them any cue at all to rear their heads. This is built on sand as it is, better to not get smart with them, dancing around boundaries.
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gemeiner Lauch liked a post in a topic by Cocofang in We have a release date: December 18, 2020!
Yes, and among many reasons I think the most important one is: The dev team said so. Fostering trust and showing consistency is very important for the long term health of the project. Many people waited for the rested to get into the game again.
@shroomion Dude, EA could change its mind on a whim and Cease and Desist nuke this entire project tomorrow for absolutely no reason other than somebody over there woke up and felt like it. Would be a good idea to not give them any cue at all to rear their heads. This is built on sand as it is, better to not get smart with them, dancing around boundaries.
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VolvoxGlobator liked a post in a topic by Cocofang in New quests and quest pools update!
Are quest rewards final or what's the plan there?
In regards to the "specific PvE" quests, I can see some people using it because they like getting arbitrary challenges. But overall I see it as a small niche. Guess it's up to you if you think the additional development workload for a feature that will be used by very few people is justifiable.
If it's easy to build, I don't see a reason why not. But keep in mind people will optimize their quests. So if you offer more options (different pools), some people will go for the optimal one. If it turns out some specific PvE quests are notably faster than generic PvE quests, people will feel penalized for picking generic PvE. Similarly if it's the other way around.
Same goes for PvP quests, by the way. If it turns out you can churn through your quest log much faster in one quest-mode over the other, people will be incentivized to pick it even if they don't necessarily enjoy it. The crux of game design is trying to make the most optimal approach also the most enjoyable one. Because otherwise you will end up in a situation where people that optimize their gameplay end up hating it while people that don't end up feeling left behind.
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OuhYesPlease liked a post in a topic by Cocofang in Skylords Marketplace Journal (SMJ)
HAHAHAHAHAHAHAHA!
Anyways, potential profits, no matter if real or only in colorful pixels, will lead to people trying to exploit. Self reported prices won't work. Without objective input like through an API I wouldn't trust these numbers. Because I know people try to manipulate prices (and sometimes successfully do so) EVEN IF there is access to an objective graph as a resource.
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Metagross31 liked a post in a topic by Cocofang in We have a release date: December 18, 2020!
Are you suggesting the people that disagree with you are new accounts paid off with virtual gaming cards? What are you even talking about? How does that ... what? It doesn't make any sense, I can't.
>I will tell you later why.
Please don't.
>Donuld
This has to be a troll account, please. For my sanity, please be a troll account.
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DrPsy liked a post in a topic by Cocofang in We have a release date: December 18, 2020!
Those are the most incoherently rambling posts that I have ever read, no joke. So many completely irrelevant if not downright cringe remarks. Actually this song in written form.
Okay, so let's take this seriously for a moment.
No doubt some people that were previously banned for multi accounting would actually embrace a new chance after release and never do it again. But for others it would just be an additional incentive because now any progress they make by farming BFP on multiple accounts would be permanent.
People squeezing the most amount of BFP they can out of one account is one thing. But imagine what it would do to the crucial early days after release if you invited people back in again that massively inflate BFP amounts on the server by grinding multiple accounts, even if only for a few days. There will definitely be a surge of multi accounting after release, why give chances to previous multi accounters too? It's just more workload for the moderation to ban most of them again.
If anything, somewhere down the line, a few months after release after the economy got more stable, the team could lift pre-1.0 multi account bans to give them that chance. But they are busy enough at launch as it is. No need to also invite known offenders back in, a lot of them will try either way.
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Metagross31 liked a post in a topic by Cocofang in We have a release date: December 18, 2020!
Those are the most incoherently rambling posts that I have ever read, no joke. So many completely irrelevant if not downright cringe remarks. Actually this song in written form.
Okay, so let's take this seriously for a moment.
No doubt some people that were previously banned for multi accounting would actually embrace a new chance after release and never do it again. But for others it would just be an additional incentive because now any progress they make by farming BFP on multiple accounts would be permanent.
People squeezing the most amount of BFP they can out of one account is one thing. But imagine what it would do to the crucial early days after release if you invited people back in again that massively inflate BFP amounts on the server by grinding multiple accounts, even if only for a few days. There will definitely be a surge of multi accounting after release, why give chances to previous multi accounters too? It's just more workload for the moderation to ban most of them again.
If anything, somewhere down the line, a few months after release after the economy got more stable, the team could lift pre-1.0 multi account bans to give them that chance. But they are busy enough at launch as it is. No need to also invite known offenders back in, a lot of them will try either way.
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gemeiner Lauch liked a post in a topic by Cocofang in We have a release date: December 18, 2020!
Those are the most incoherently rambling posts that I have ever read, no joke. So many completely irrelevant if not downright cringe remarks. Actually this song in written form.
Okay, so let's take this seriously for a moment.
No doubt some people that were previously banned for multi accounting would actually embrace a new chance after release and never do it again. But for others it would just be an additional incentive because now any progress they make by farming BFP on multiple accounts would be permanent.
People squeezing the most amount of BFP they can out of one account is one thing. But imagine what it would do to the crucial early days after release if you invited people back in again that massively inflate BFP amounts on the server by grinding multiple accounts, even if only for a few days. There will definitely be a surge of multi accounting after release, why give chances to previous multi accounters too? It's just more workload for the moderation to ban most of them again.
If anything, somewhere down the line, a few months after release after the economy got more stable, the team could lift pre-1.0 multi account bans to give them that chance. But they are busy enough at launch as it is. No need to also invite known offenders back in, a lot of them will try either way.
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RuneSeeker liked a post in a topic by Cocofang in UPDATE: Free PvP Decks and upcoming livestream
@WindHunter A fee of 100BFP is so low compared to your potential earnings even in a single day that it's almost a symbolic payment. Yet is still carries with it all the benefits I listed so I don't know where your assumption of "no real gain" is coming from.
What does "the deck isn't yours this is already true because you need your own cards in order to change it" even mean? Having to purchase additional cards doesn't make the free 120PvP cards less part of your available card pool. If you just repeatedly pick the same 120deck for free they are effectively your PvP cards and you no longer have to pursue actually collecting these cards. Which crosses them off your want-list at no opportunity cost, undermining the collectible part, which exceeds the extent of merely having to get the cards you want to add.
Like, take your own example: You are a PvP pure shadow player. You get U3 Harvester for free and if you pick one of the other shadow decks you get Shadow Phoenix for free too. There goes your need to EVER actually own these cards because you will just perma-select these two decks. You will engage with the essential collectible-aspect of the game and all things tied to it less now because you already have some of your bases covered in these departments at no cost.
@DukeDublin I don't know what you mean, you get points just for playing, no need to win. I even typed out how it would play out with a 100BFP weekly fee and the current BFP-generation rates.
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RuneSeeker liked a post in a topic by Cocofang in UPDATE: Free PvP Decks and upcoming livestream
That entirely depends on the amount. Currently you earn 250BFP for 45 mins of playing, that's about 5BPF/min. And I guess it depends on the quests they eventually implement but also 150BFP from those. They will probably consider PvE/PvP-only players. But let's just say you can only get 50 points a day by being PvP-only. And let's say you only play 30 minutes every 2 days. Over a week that's 600BFP.
Say the fee to rent 2 decks is 100BFP. Then you easily earn 6 times the amount necessary until you have to pay up again. Then let's say after that you only play 30 minutes a week and do one 50BFP quest. That's still 200BFP a week, twice as much as you need to sustain. Literally all you have to do is keep 100BFP on your account as a reserve because one day of short play is enough to stock up again.
Now you might ask "Well, if it's so easy then what is the point of having a fee in the first place?"
It creates an additional incentive to collect your own cards because it strengthens the feeling that the 120deck cards aren't truly "yours" and paying a fee makes it look more like something you want to grow out of eventually. It makes people participate more in the economy, both in the AH and by opening boosters because it nudges them towards building their own collection. It makes a scenario less likely where too many cards are just permanently taken off a players "want"-list because they just keep getting them for free. It can make people play a bit more because you either want a bigger cushion for future rents or go independent. And it is a small BFP sink which slows down inflation. What is more, 40 U3 cards is INSANE value, there should at least be some opportunity cost attached. Also, growing your collection is an integral part of the game, even if these cards can still only be used for PvP, it undermines that aspect pretty heavily. A fee would alleviate that a bit.
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IvarTheBoneless liked a post in a topic by Cocofang in We have a release date: December 18, 2020!
Can't wait to finally start collecting again! Thank you so much for doing this. Quite a few people waiting around here to sink their teeth in again. Hoping for a smooth launch.
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gemeiner Lauch liked a post in a topic by Cocofang in UPDATE: Free PvP Decks and upcoming livestream
You are right, it would be a small barrier that could make some new players consider if they really want to dump 100BFP (or whatever the fee would be) to take the chance. It would be a bit of a commitment but that could also be a positive as well. Like a player thinking to themselves that if they already paid the fee, they might as well get the most out of it and play more PvP, possibly getting hooked, as if the commitment is non-existent with the cards being free.
It would be additional legwork from a development standpoint but everyone could get a one-time voucher for their first unlock being free to circumvent this entirely.
When it comes to the amount of BFP, I think most people would agree that a weekly fee of 100BFP is incredibly low for the amount of value you get out of it. The conversation just seems a bit skewed because it started from the point of this crazy value being free. Not only are there some powerful and valuable cards in these decks, they are also fully upgraded. I don't think anyone could seriously argue that a weekly 100BFP for that would be expensive at all.
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gemeiner Lauch liked a post in a topic by Cocofang in UPDATE: Free PvP Decks and upcoming livestream
@WindHunter A fee of 100BFP is so low compared to your potential earnings even in a single day that it's almost a symbolic payment. Yet is still carries with it all the benefits I listed so I don't know where your assumption of "no real gain" is coming from.
What does "the deck isn't yours this is already true because you need your own cards in order to change it" even mean? Having to purchase additional cards doesn't make the free 120PvP cards less part of your available card pool. If you just repeatedly pick the same 120deck for free they are effectively your PvP cards and you no longer have to pursue actually collecting these cards. Which crosses them off your want-list at no opportunity cost, undermining the collectible part, which exceeds the extent of merely having to get the cards you want to add.
Like, take your own example: You are a PvP pure shadow player. You get U3 Harvester for free and if you pick one of the other shadow decks you get Shadow Phoenix for free too. There goes your need to EVER actually own these cards because you will just perma-select these two decks. You will engage with the essential collectible-aspect of the game and all things tied to it less now because you already have some of your bases covered in these departments at no cost.
@DukeDublin I don't know what you mean, you get points just for playing, no need to win. I even typed out how it would play out with a 100BFP weekly fee and the current BFP-generation rates.
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gemeiner Lauch liked a post in a topic by Cocofang in UPDATE: Free PvP Decks and upcoming livestream
That entirely depends on the amount. Currently you earn 250BFP for 45 mins of playing, that's about 5BPF/min. And I guess it depends on the quests they eventually implement but also 150BFP from those. They will probably consider PvE/PvP-only players. But let's just say you can only get 50 points a day by being PvP-only. And let's say you only play 30 minutes every 2 days. Over a week that's 600BFP.
Say the fee to rent 2 decks is 100BFP. Then you easily earn 6 times the amount necessary until you have to pay up again. Then let's say after that you only play 30 minutes a week and do one 50BFP quest. That's still 200BFP a week, twice as much as you need to sustain. Literally all you have to do is keep 100BFP on your account as a reserve because one day of short play is enough to stock up again.
Now you might ask "Well, if it's so easy then what is the point of having a fee in the first place?"
It creates an additional incentive to collect your own cards because it strengthens the feeling that the 120deck cards aren't truly "yours" and paying a fee makes it look more like something you want to grow out of eventually. It makes people participate more in the economy, both in the AH and by opening boosters because it nudges them towards building their own collection. It makes a scenario less likely where too many cards are just permanently taken off a players "want"-list because they just keep getting them for free. It can make people play a bit more because you either want a bigger cushion for future rents or go independent. And it is a small BFP sink which slows down inflation. What is more, 40 U3 cards is INSANE value, there should at least be some opportunity cost attached. Also, growing your collection is an integral part of the game, even if these cards can still only be used for PvP, it undermines that aspect pretty heavily. A fee would alleviate that a bit.