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Little_Ducky

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  1. Little_Ducky liked a post in a topic by Lans in PvE League - Season 2 Sign Ups Open!   
    Thanks for the reminder! Meant to sign up last time too but forgot and finally registered this time. I'll start off with Pro (lowest of what is open to me) to take is slow. 
  2. DefAnske liked a post in a topic by Little_Ducky in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    Community events are created, run and largely sponsored by community members and as much as community events would love to give participation boosters to everyone they simply can't. Prizes are largely by community members (more than 2/3) and Ultralord put in nearly 20k worth of cards from his own personal collection. We should be extremely grateful that he not only put his time & effort but BFP into it. The bad harvest event is an official event so as many prizes can be generated as needed without anyone being out of pocket that is the main difference. Events are changing for the better to ensure there is equality in prizes between community and official events, the events team have listened to feedback and are making the changes necessary. Please continue to support official and community events
     
    Thank you for hosting an amazing event, your time, effort & prizes are truly appreciated. We often take community events for granted, but I would like to say a job well done!
  3. Octochicken liked a post in a topic by Little_Ducky in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    Community events are created, run and largely sponsored by community members and as much as community events would love to give participation boosters to everyone they simply can't. Prizes are largely by community members (more than 2/3) and Ultralord put in nearly 20k worth of cards from his own personal collection. We should be extremely grateful that he not only put his time & effort but BFP into it. The bad harvest event is an official event so as many prizes can be generated as needed without anyone being out of pocket that is the main difference. Events are changing for the better to ensure there is equality in prizes between community and official events, the events team have listened to feedback and are making the changes necessary. Please continue to support official and community events
     
    Thank you for hosting an amazing event, your time, effort & prizes are truly appreciated. We often take community events for granted, but I would like to say a job well done!
  4. Ultralord liked a post in a topic by Little_Ducky in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    Community events are created, run and largely sponsored by community members and as much as community events would love to give participation boosters to everyone they simply can't. Prizes are largely by community members (more than 2/3) and Ultralord put in nearly 20k worth of cards from his own personal collection. We should be extremely grateful that he not only put his time & effort but BFP into it. The bad harvest event is an official event so as many prizes can be generated as needed without anyone being out of pocket that is the main difference. Events are changing for the better to ensure there is equality in prizes between community and official events, the events team have listened to feedback and are making the changes necessary. Please continue to support official and community events
     
    Thank you for hosting an amazing event, your time, effort & prizes are truly appreciated. We often take community events for granted, but I would like to say a job well done!
  5. Little_Ducky liked a post in a topic by TimmieTuinbroek in PvE League - Season 2 Sign Ups Open!   
    I signed up! Im very excited, I missed the last one due to inactivity. Looking forward to it, not sure what to expect yet!
  6. DefAnske liked a post in a topic by Little_Ducky in PvE League - Season 2 Sign Ups Open!   
    Only 2 weeks to go to sign up everyone.
  7. Ultralord liked a post in a topic by Little_Ducky in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    Love love love the new BOT, simple and beginner friendly so you've got 2 thumbs and 2 big toes up from me 😄 
  8. Volin liked a post in a topic by Little_Ducky in PvE League - Season 2 Sign Ups Open!   
    I am old enough to be your mother 😂
  9. Little_Ducky liked a post in a topic by Hrdina_Imperia in PvE League - Season 2 Sign Ups Open!   
    I'm happy to stay in Pro league, thank you very much. Let the suffering fun begin!
  10. nukie liked a post in a topic by Little_Ducky in PvE League - Season 2 Sign Ups Open!   
    I am old enough to be your mother 😂
  11. nukie liked a post in a topic by Little_Ducky in PvE League - Season 2 Sign Ups Open!   
    I am looking forward to meeting more new people this season and welcoming them into the league family.
  12. Hirooo liked a post in a topic by Little_Ducky in PvE Club   
    JOIN THE CLUB, THE PvE CLUB!
     
    What is it?
    PvE League is running live team-based challenges which are open to all. Participants are assigned a team upon joining, we will ensure that there is a mix of skill levels in each team. Maps can either be campaign, community or rPvE maps with a set of objectives. 
     
    Who can join
    If you would like to meet new people and have some fun, then you've met all the requirements for PvE club. It's an informal gathering of like-minded people who enjoy playing PvE coming together to play some team games, we welcome people of all skill levels.
     
    When is it?
    Every Sunday 10:30am CET, it generally runs for a few hours so feel free to join the group at any time.
    Where will it be?
    We meet in Voice Chat Room 1 on the main Skylords Reborn Discord server at the scheduled time.
     
    How do I register?
    You can join on the day however it is preferred if you message Little_Ducky (DaDuck#5103) on Discord to let me know you are attending. 
     
     
  13. Little_Ducky liked a post in a topic by nukie in PvE League - Season 2 Sign Ups Open!   
    Hello Skyladies and Skylords,
    PvE League is starting soon!

    When?
    Start: February 6, 2023
    End: April 3, 2023
    Duration: 8 weeks
     
    What if I start when the season has already started?
    Please feel free to join us at any time during the season, you will still be eligible for end of season, achievement and bonus challenge prizes. Late participants will not be able to make up for missed challenges.
     
    What is it?
    Compete against other players of similar abilities and ranks in a series of challenges consisting of campaign and rPvE maps. All info about the challenges and rules can be found on our website HERE!
     
    Who can participate?
    We have 4 league divisions, to determine which one suits you best each division is summarized here:
    Rookie League - Restricted to newer players with PVE ranks 10 (gold 2) or below*
    Pro League - Open to everyone PVE rank 11 (gold 3) or above, challenges will be at an expert level.
    Elite League - Open to everyone, PVE rank 13 (platinum 1) or above is recommended, challenges will be at an expert level. Elite league challenges are designed to be difficult; our objectives are designed to block most traditional speed running strategies, players will be required to think outside the box.
    Master League - Open to all, however we highly recommend a minimum PVE rank of 15 (platinum 3) because it requires an in-depth knowledge of all cards & maps. Masters league challenges are the same as Elite League but with an added twist.
    League admins reserve the right to reallocate you to a different division if we feel your capabilities and skills does not fit the division you registered for.

    *deadline is on league start, you're allowed to progress your rank afterwards
     
    What are the prizes?
    Lots of in game prizes will be awarded to each League, including some promos! The exact prize pools can be viewed on our web page in the info tab under the information and rules.
    Rookie League info/prizes - HERE!
    Pro League info/prizes - HERE!
    Elite League info/prizes - HERE!
    Master League info/prizes - HERE!
     
    How do I register?
    Visit our website (HERE!), click on "Register for PvE League Here" and follow the instructions. 
     
    Can I participate if I don't have Discord?
    Yes, you are able to participate without a Discord account. All information & challenges will be on our website and replay submissions will be done via the website too.
     
    Join our PvE League Discord Server
    Join us for all the fun and frivolity whilst getting to know other participants in your division.  
     
                                                                              https://discord.gg/kQfnfGheNZ
     
    QUESTIONS?
    If you have any questions, please don't hesitate to contact @Little_Ducky (DaDuck#5103) or @nukie (nukie#9354). We look forward to meeting you all for Season 2 of PvE League.
  14. Little_Ducky liked a post in a topic by Volin in rPvE 10 Lost souls - Bandit - Stonekin decks   
    Hey Solpher,

    in general I would say that a deck for rpve should have any faction and boss in mind that can occur. So if not the motm is LS you will usually not see any adapted decks for that. And a common good deck can deal with all factions. But there's a "but":

    When I played way more 10s in the year after start, it was a unwritten law tho, that in random groups any LS with flyers on T2 directly got skipped. The quality of 10 groups was way higher back then, and everybody knew that even trying made not much sense even if you have 4 top players around. At least as long as you are not a static premade group that sits in Discord. So if LS occured, one scouted and deleted the nomad if there where no flyers and left the game to indicate flyers.
    When those maps got map of the month this was the time to practice that, as those maps are incredibly hard and so you could at least try over and over again. At least 2 times those maps where only beaten by 2 static groups (one three man'ed it because it was easier like that (early attacks)) and iirc one time there was a third static that build up for this purpose and beat that one too.
    So LS with air units at T2 is a very special thing that should be looked at a very special view. There's not much (or no) content in SR that was beaten by less then a dozen people.

    If you play normal LS without air units at T2 this is still a tough call sometimes, but way more doable. Sadly these days you have too much people organizing 10 groups that lack understanding of the game mode and you have too much unfitting decks to beat LS usually. What you want here is 4 fire starts if you are not in voice chat, if you do it with voice chat and an excellent group you can have one nature starter or shadow starter.

    Against LS often one player gets attacked by default, if that happens, he pings first asap and then starts spamming units into the direction of the attacks. Even if he starts fire he usually just spams units at this point, the other 3 players erupt spawn camp(s) and Lost Dancers and clear up as much is needed to bail out the attacked player.
    If 2 players get instant attacks you may be in the situation where you want to skip the map too.

    If no one gets instant attacks, or the bailout was successful, LS maps are played usually after normal 10-scheme: Decide if you go one by one or if everybody goes on his own, the team approach is however easier and faster. Here it is even more important: Spawn your first unit behind your wells to not trigger any unwanted attacks. In both scenarios you perhaps want to save up a little more energy then against other factions. You pull rather with 3-4 mines then with 1-2 as usual. More often as against other factions you want to do both spawners in one engage, this is depending on how close the two T2 camps are.
    As Dancers have this ultra long range it is often not a bad idea to care for outside position players first, as T3 waves are quite strong in LS and Dancers may else trigger unwanted attacks.
    Because of that range issues from Dancers and Vigils Pos4 needs to scout even more carefully then against other factions as close-well situations occur even a bit more often.

    Once all players are T2 the difficulty decreases to a more normal level. Though the T3 camps are quite crazy you have more and better tools now to handle this, but make sure if there is a double income on your T3 to be prepared for heavy attacks. LS post-T4 waves always have either a Beast (good for you) or a Treefiend and often a Vigil. Usually you want to take out T3 very fast in a single hard and short attack then.

    If you have close camps at T4 you will usually often need again spell support of the whole group, else LS maps are not that big difference from that stage of the game beside the fact that you are usually running into time issues and have to go on very fast now. The post T4 is usually the same as on 9s - only a slight bit bigger and everything is a bit more stuffed then on a 9.
    Banestones are more likely to appear (or even set?) be prepared for that, but players should be familiar with that from harder 9s already.



    In general you see more diversity in 10s since the Bata rework, but on the same side you have to see that in 10s it got even harder not to run into time issues when you have a hard early like you have on most LS maps. The most common T4 options deck wise are Bloodhorns and Banzais. You see them most commonly as 🔴🟣🟣🟢, as 🔴🟣🟣🟣 and 🔴🟣🟣🔴.
    This may not be what you see in the common 10 groups these days, but that is what you want to see and what you need if you want a halfway decent win-ratio.

    If you have any replays where you have questions at, any certain situations in mind or any other questions feel free to put there here, via PM or reach out to me via Discord (Volin#8101) and I try to help as good as possible.
     
    cheers

     
  15. Little_Ducky liked a post in a topic by Majora in Community Update - January 2023   
    Happy new year, Skylords!
    A new year; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • 2nd Anniversary Stream

    The 18th of December marked the 2nd Anniversary of Skylords Reborn! Two years ago, after many years of internal development and open stress tests, BattleForge was playable once again. We are very grateful for all your continued enthusiasm and support! 
    On the anniversary, we hosted a celebration stream. If you missed it, you can view it on our YouTube channel. We will also cover most of the announcements in this Community Update.
    Please note: The Anniversary Card Creation Contest ends today. If you want to participate, do so now! 
     



    • Upcoming Content Patch

    Sadly, our upcoming Content Patch which was planned for December didn't make it in time. The combination of many things to review (including our new feature Cosmetics) and the busy holidays proved to be a bit too ambitious. 
    Since the upcoming patch will break replays due to the many balance changes deployed alongside it, we know it's far from ideal for events to not have a set patch date. We are doing our best to release the patch as soon as possible in early January, but sadly can't lock in a concrete date yet.
    Please keep an eye on the Discord and the forum for more information in the coming days. 


    • Upcoming Feature: Cosmetics

    For our first anniversary patch, we had Reforging as our big new feature, focusing on improving the economy. 
    For our second anniversary, Cosmetics will be introduced as a way to provide more challenges and collectibles. 
    Players will be able to collect new borders, banners and titles, further customizing their experience. Here is a look at the new borders:  
     

     
    Borders are the part of your profile that surround your character portrait. With the patch release, there will be two borders to choose from for each of the different elements/factions in the game. The first border is a simple but clean colour scheme, where the second level expands on the theme of the faction a bit more, like more vines for Nature or infestation for Twilight. 
    Borders can be combined with Banners, here is an example: 
     

     
    Banners, borders, and profile pictures can be freely combined to make unique combinations. There will also be new titles to unlock. An example of a title can be seen in the picture, above the name, in this case "Game Master". 
    Your cosmetics will show up in the lobby, and when hovering over players in the chat list.   
     

     
    Those new banners, borders, titles (and a few new profile pictures), are tied to new Achievements, which provide a variety of new challenges. Some will be rewarded simply by playing games with your favourite action, while others might ask you to complete the campaign using only cards from the Twilight Edition. 
    We hope you are looking forward to a bunch of new challenges to explore, and new bling to show off! 
     
    • Upcoming New Promo: Worldbreaker Gun

    While our new cards Sanctuary and Raven Walker had already been announced in previous Community Updates, we had one more surprise in store in our stream: our next promo card and the first promo building: Worldbreaker Gun! 

    In this year's feedback survey, people let us know loud and clear they would like to see buildings get the promo treatment. The newly buffed Worldbreaker Gun felt like the perfect candidate for being the very first promo building. 

    You will be able to unlock this new promo by completing the upcoming achievement Urban Planner.

    -- Please note: this achievement is not yet live! --
    Urban Planner
    Win the 2-player scenario The Sunbridge and the 1-player scenarios Mo and Ocean on expert difficulty, with all players in your team playing only building and spell cards
    -- Please note: this achievement is not yet live! --
    As with Mana Wing Promo, the promo will not drop from boosters, but will be tradeable. If you don't want to do the challenge yourself, you can buy the card on the market, or trade it with other players. 
     
    • Advanced Filtering

    We greatly expanded the search function in both the inventory and marketplace during the time of our first anniversary, which was probably overlooked by a lot of players in the new-patch-hype. Our developer Kubik wrote an in depth document about the way the new (and old) function worked, with handy shortcuts to find just the cards you need. 
    But even the players who were aware of the new tools at their disposal, had a hard time remembering the search commands. Our UI designer Ult and Skylord of Honour Kapo worked together to provide a handy new ingame tooltip that should make searching for cards a lot easier for everyone. 
     

     
    • Future Development Focus

    We spend the last two years on improving and balancing many, many cards. We currently feel the balance of the game, while not perfect, is in the best place it has ever been. The campaign and rPvE are playable with every faction right now, and while PvE changes will continue, we intend a major pivot next patch cycle to map/game content with many of our balance developers and team members. 
    This means we will put more focus on providing more map-based content, like our alternative Halloween map Spooky Encounters, the upcoming Nature rPvE faction, Defensive rPvE, tweaks to the difficulty levels of rPvE and new campaign maps. Basically, we want to focus on creating content that will lure back old players, and invite new ones in. 
    This has proven challenging. While every player automatically has access to the map editor, map making is a long and patient process. We are very aware people are looking forward to new campaign maps, but their design is a huge undertaking, and due to the volunteer nature of the project, mapmakers don't always stick it out till the end. 
    If you want to help out in the map department, please take a look at our open positions:
    • Map Designer
    • Map Developer
    • Map Artist
    We are also looking for an Audio Editor to help us with processing voice acting takes. Want to help out in another area? Check out our open positions.

     
    • Tournaments / Events

    Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • CLOSING SOON – Official Card Design Contest - UNTIL 01.01.2023 23:59 CET
    A contest like this has often been suggested: create your own card! Entries will be judged by a jury of Designers and there are tiered prizes, including boosters and promos. Maybe your design will even make it into the game! Today is the last day to join: More information.

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

    • Newsletter

    While we do our best to make it easy to follow Skylords Reborn by providing monthly news through these Community Updates, we are limited to the Forum and our Social Media channels to reach you. You can now sign up to our newsletter, which we will use to give you a heads-up about a new patch release or Community Update. Don't worry, we hate spam as much as you do and won't use your data in any other way. 

     If you provided your e-mail during our summer survey to stay up to date, you are automatically subscribed. 
     
    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a General-booster: HAPP-YNEW-YEAR-2023

    The code is valid until February 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #30
  16. JarodDempsey liked a post in a topic by Little_Ducky in Official Card Design Contest - CLOSED - Winners Reveal inside   
    My dream card, a flying turtle 🤭

  17. Kapo liked a post in a topic by Little_Ducky in Official Card Design Contest - CLOSED - Winners Reveal inside   
    there's gold & silver tier, I think my entry is so useless it'd be rock tier 😄
     
  18. Little_Ducky liked a post in a topic by DefAnske in "All-time" Fastest Speedrun Rankings (September 2022-present)   
    Nightmares End: Blashyrkh + Anske  16:47.2
  19. Kapo liked a post in a topic by Little_Ducky in Official Card Design Contest - CLOSED - Winners Reveal inside   
    My dream card, a flying turtle 🤭

  20. DefAnske liked a post in a topic by Little_Ducky in Official Card Design Contest - CLOSED - Winners Reveal inside   
    My dream card, a flying turtle 🤭

  21. SpiritAlpha liked a post in a topic by Little_Ducky in Official Card Design Contest - CLOSED - Winners Reveal inside   
    My dream card, a flying turtle 🤭

  22. Metagross31 liked a post in a topic by Little_Ducky in Official Card Design Contest - CLOSED - Winners Reveal inside   
    My dream card, a flying turtle 🤭

  23. Dallarian liked a post in a topic by Little_Ducky in Official Card Design Contest - CLOSED - Winners Reveal inside   
    My dream card, a flying turtle 🤭

  24. Little_Ducky liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Welcome to the Official Anniversary Card Design Contest!

     
     
    THE CONTEST HAS ENDED.
    To see all winning entries, CLICK HERE
     
     
     
     
    Anniversaries are special opportunities – and we like to take this head-on and really show that Skylords Reborn is for the Community, by the Community! A contest like this has often been suggested, now is the time to ask you for your card development ideas.
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.


    The jurors for this will be the designers @Hirooo, @RadicalX and @WindHunter – for those who don't know, these are the guys who are calling the shots in the SR Team about what makes the cut for new content.
    Important note: Of course, there is no obligation for the SR Team to make any entry into a real card. But, a good idea that really fits into the game has a lot of power, and your idea will be heard, seen and judged anonymously and without any barrier of entry.
    The contest starts with the reveal of this post and ends on the 1st of January 2023, 23:59 CET. Submit your entry through Discord (DM to Kapo#0116) or the Skylords Forum (DM to @Kapo). I will anonymize the entries, present them to the jury, and after a voting phase the winners will be revealed.
     

    Rules:
    Your idea must be a new card (NOT a rework of an already existing card or a Promo card) Units and buildings must be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders) Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical limitations) You are asked to create the fully upgraded version (see below: Things you don't need to add) By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here You are limited to a maximum of TWO entries - if you win on both, you will recieve the higher price You are asked to use the following template:
     
    Things you don't need to add:
    Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special, or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator you can easily create your own card-mockup:
     



    Voting and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that REALLY could be considered to be added to the game. They must not be all-around perfect, since someone who is not on the SR team cannot know about every problem faced when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of choice of similar value (Infect, Forest Elder etc.). Should your card some day make it into the game, you will get it for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game etc. Gold tier winners will win a Booster, accompanied by an (good) Rare or (medium) Ultra Rare card.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a Booster.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Skylords Reborn Team

     
  25. DefAnske liked a post in a topic by Little_Ducky in PvE Club   
    Are you saying I'm fat? 🤨
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