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UltDragon

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  1. Xamos liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Magma Phoenix
    Tier & Orbs: T3, Fire Fire Neutral
    Type: Unit
    Power: 100
    Hit points and Size: 700 plus L
    Attack value and Type: 3500 plus ranged and special-counter
    Passive Abilities:
    * Fiery Dive: Unit starts a powerful and quick suicidal attack that deals 1000 damage to enemies in a 25m radius around its target, up to 3500 in total. Unit dies during the attack. Knocks back small and medium units. Affects ground targets only. Deals half the damage against buildings. Has a 6 seconds cool-down after the card was played out.
    * Swift: Swift: Moves at high speed.
    Explanation of idea behind the card:
    You would need 2 phoenix to kill 1 Vulcan or 1 Virtuoso if they are alone, but with 2 phoenix you could kill up to 3 Vulcan / Virtuoso, so high risk, high reward.
    And why no reincarnation? Swift will increase the survival rate when going for a target, compared to Shadow Phoenix.
    The dive animation should also be a little faster than Shadow Phoenix.
    The half damage to buildings is necessary, otherwise you could bomb other players wells and orbs easily.

  2. UltDragon liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Wish I could keep it down to single per day 😅 But I promise,, this is the last one (for today). Have to take a break for the upcoming holidays 😄
    Name: Twilight Tumor
    Tier & Orbs: T4, Nature, Fire, Nature/Fire, Neutral
    Type: Unit
    Power: 250
    Hit points and Size: 7520 and XL, flier
    Attack value and Type: 3050
    Passive Abilities: 
    Toxic Pores - Every 4 seconds, 4 openings in the skin shoot independently. Every one deals 190 damage to enemies in a 7m radius, up to 300 in total. Affected units are also weakened by the toxic sludge and deal 30% less damage for 5 seconds.. 
    Infection - Just touching the tumor can be dangerous. Any unit that attacks the Twilight Tumor will be infected for 4 seconds. If the enemy entity dies while under effect of this infection, a small Twilight Tumor will spawn from its corpse. Maximum of 4 smaller tumors can be spawned per single big one. 
    Slow - Unit has slow movement.
    Active Abilities: 
    Transformation - as usual
    Uses enlarged Magma Spore model. 
    Explanation of idea behind the card:
    New flier for the Twilight faction, Twilight Tumor serves as sort of 'mothership', infecting and weakening units around it, while being able to take big punishment. It's damage output is not great though for T4 and it's power cost, which means it needs to be supported in the late stages of the game. If used properly, nice number of smaller tumors can be ammased, which can serve as a meatshield/extra dps for the main units. 

  3. Xamos liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Lost Obelisk
    Tier & Orbs: T4, 2 Shadow and 2 Frost
    Type: Building
    Power: 150
    Hit points and Size: 4000
    Attack value and Type: None
    Active Abilities:
    * Soul Extraction: [Power: 0] Activate to extract revenants from own lost souls units in a chosen area of 25m radius within a 200m range. Affected units that have Revenant's Doom activated will have their revenant forms forcefully spawned, but then Revenant's Doom will be removed from the unit, won't trigger anymore when the unit dies and cannot be reactivated while the unit is alive. Reusable every 20 seconds.
    Passive Abilities:
    * Ethereal Anchor: The life time of every friendly Lost Revenant's in the current game will run out 25% slower.
    Explanation of idea behind the card:
    Lost Souls needs a T4 building, this would enable strong end-game and fits the revenant theme.
    On T4, your squad rarely dies, if it happens, the support spells aren't being played accordingly, as Lost Souls need them, because of units with low utility abilities, aside from Lost Dragon, but it has low attack power, you need to spawn multiple in rPvE to be effective.
    If you are going pure Lost Souls you would generally play Lost Evocation (Frost affinity) for survivability, or splash some frost spells like Ward of the North or Maelstrom Storm.
    Then Revenant's Doom its almost a waste to use on T4, so by adding this building, would drastically increase the burst potential, with a high-risk, high-reward situation. If you choose to use the ability, you need to micromanage the revenants life time to reach the next camp and also keep they alive.
    The passive buff would stack multiplicatively with other Lost Obelisk, so the building cost is chosen thinking on that.

  4. UltDragon liked a post in a topic by Riviute in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Alright I also send my entry to Kapo but I also wanna share my idea so here it goes.
    Name: Amii Warmonger
    Tier & Orbs: T3, 1Shadow, 1Nature, 1AmiiHybrid
    Type: Unit
    Power: 140
    Hit points and Size: 2000(without Upgrade) and Large
    Attack value and Type: 2100 and L(Melee)
     

    Passive Ability:
    Elusive: The duration of the immobilizing effects of Freeze and Paralyze is reduced by 10%.
     
    Active Abilities:
    Battering Ram: Battering Ram is an active ability with a small aoe that allows the unit to charge into enemies (much like enforcer or strikers) and deals minimal damage (like extremely low) however it knocks back small, medium and large creatures (the knockback could be pretty big, like they were hit by a worldbreaker shot). The ability should be cheap like 10-20Power but with a extremely lenghty cooldown so it cant be spammed and stunlock the opponents.
     
    Power Essence:
    Power Essence is a mode switch to the unit. Activating it is permanent and cannot be changed once active, it also disables Arcane Essence. Once activated this unit gets highly resistent to melee damage (Without Upgrades 60%, U1 70%, U2 80%, U3 90%) but also recieves more damage from ranged and magical attacks (Without Upgrades 60%, U1 50%, U2 40%, U3 30%). This ability costs 60Power.
    Arcane Essense:
    Arcane Essence is a mode switch to the unit. Activating it is permanent and cannot be changed once active, it also disables Power Essence. Once activated this unit gets highly resistent to ranged and magical damage (Without Upgrades 60%, U1 70%, U2 80%, U3 90%) but also recieves more damage from melee attacks (Without Upgrades 60%, U1 50%, U2 40%, U3 30%). This ability costs 60Power.
    This card gains more HP with every upgrade. The upgrades also changes the numbers on the Essence abilities.
     
    Explanation of idea behind the card:
    The Amii Warmonger should be based of the Abyssal Warden (Large Version) as its a model thats been rarely used so far. This unit comes with a main purpose, to be a battle initiator. Charging into enemies, scattering them and create an opening for your remaining army to strike. Just using this card for the Battering Ram makes it easy to use, but i think that more experienced players with enough map knowledge can also utilize the Essence abilities quite well. This unit was partly inspired by those Bandit Lords that you fight in the mission blight as they also had a anti magic aura. (Guess what kind of device you used to change that ;), thats right Amii). 
    The abilities also represent shadow and nature quite well, with the Essences having the typical shadow quirk to it, getting stronger in one aspect but also weaker in another, and with nature you have a crowd control ability with a high cooldown as a price. Just like with many other nature cards that are either very pricey or have high cooldowns. 
     
    The Art was created by the Art AI DALL-E 2. 
    If something is not well enough explained pls tell. 
    I also wanna give a quick shoutout to all of you guys who already presented their ideas. They are either absolutely amazing or so weird and strange that you still like it. Love this community so much man. Good luck to everyone! 🙂
  5. DefAnske liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Lost Obelisk
    Tier & Orbs: T4, 2 Shadow and 2 Frost
    Type: Building
    Power: 150
    Hit points and Size: 4000
    Attack value and Type: None
    Active Abilities:
    * Soul Extraction: [Power: 0] Activate to extract revenants from own lost souls units in a chosen area of 25m radius within a 200m range. Affected units that have Revenant's Doom activated will have their revenant forms forcefully spawned, but then Revenant's Doom will be removed from the unit, won't trigger anymore when the unit dies and cannot be reactivated while the unit is alive. Reusable every 20 seconds.
    Passive Abilities:
    * Ethereal Anchor: The life time of every friendly Lost Revenant's in the current game will run out 25% slower.
    Explanation of idea behind the card:
    Lost Souls needs a T4 building, this would enable strong end-game and fits the revenant theme.
    On T4, your squad rarely dies, if it happens, the support spells aren't being played accordingly, as Lost Souls need them, because of units with low utility abilities, aside from Lost Dragon, but it has low attack power, you need to spawn multiple in rPvE to be effective.
    If you are going pure Lost Souls you would generally play Lost Evocation (Frost affinity) for survivability, or splash some frost spells like Ward of the North or Maelstrom Storm.
    Then Revenant's Doom its almost a waste to use on T4, so by adding this building, would drastically increase the burst potential, with a high-risk, high-reward situation. If you choose to use the ability, you need to micromanage the revenants life time to reach the next camp and also keep they alive.
    The passive buff would stack multiplicatively with other Lost Obelisk, so the building cost is chosen thinking on that.

  6. Draconnor liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Lost Obelisk
    Tier & Orbs: T4, 2 Shadow and 2 Frost
    Type: Building
    Power: 150
    Hit points and Size: 4000
    Attack value and Type: None
    Active Abilities:
    * Soul Extraction: [Power: 0] Activate to extract revenants from own lost souls units in a chosen area of 25m radius within a 200m range. Affected units that have Revenant's Doom activated will have their revenant forms forcefully spawned, but then Revenant's Doom will be removed from the unit, won't trigger anymore when the unit dies and cannot be reactivated while the unit is alive. Reusable every 20 seconds.
    Passive Abilities:
    * Ethereal Anchor: The life time of every friendly Lost Revenant's in the current game will run out 25% slower.
    Explanation of idea behind the card:
    Lost Souls needs a T4 building, this would enable strong end-game and fits the revenant theme.
    On T4, your squad rarely dies, if it happens, the support spells aren't being played accordingly, as Lost Souls need them, because of units with low utility abilities, aside from Lost Dragon, but it has low attack power, you need to spawn multiple in rPvE to be effective.
    If you are going pure Lost Souls you would generally play Lost Evocation (Frost affinity) for survivability, or splash some frost spells like Ward of the North or Maelstrom Storm.
    Then Revenant's Doom its almost a waste to use on T4, so by adding this building, would drastically increase the burst potential, with a high-risk, high-reward situation. If you choose to use the ability, you need to micromanage the revenants life time to reach the next camp and also keep they alive.
    The passive buff would stack multiplicatively with other Lost Obelisk, so the building cost is chosen thinking on that.

  7. Jolares liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Lost Obelisk
    Tier & Orbs: T4, 2 Shadow and 2 Frost
    Type: Building
    Power: 150
    Hit points and Size: 4000
    Attack value and Type: None
    Active Abilities:
    * Soul Extraction: [Power: 0] Activate to extract revenants from own lost souls units in a chosen area of 25m radius within a 200m range. Affected units that have Revenant's Doom activated will have their revenant forms forcefully spawned, but then Revenant's Doom will be removed from the unit, won't trigger anymore when the unit dies and cannot be reactivated while the unit is alive. Reusable every 20 seconds.
    Passive Abilities:
    * Ethereal Anchor: The life time of every friendly Lost Revenant's in the current game will run out 25% slower.
    Explanation of idea behind the card:
    Lost Souls needs a T4 building, this would enable strong end-game and fits the revenant theme.
    On T4, your squad rarely dies, if it happens, the support spells aren't being played accordingly, as Lost Souls need them, because of units with low utility abilities, aside from Lost Dragon, but it has low attack power, you need to spawn multiple in rPvE to be effective.
    If you are going pure Lost Souls you would generally play Lost Evocation (Frost affinity) for survivability, or splash some frost spells like Ward of the North or Maelstrom Storm.
    Then Revenant's Doom its almost a waste to use on T4, so by adding this building, would drastically increase the burst potential, with a high-risk, high-reward situation. If you choose to use the ability, you need to micromanage the revenants life time to reach the next camp and also keep they alive.
    The passive buff would stack multiplicatively with other Lost Obelisk, so the building cost is chosen thinking on that.

  8. Kapo liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Lost Obelisk
    Tier & Orbs: T4, 2 Shadow and 2 Frost
    Type: Building
    Power: 150
    Hit points and Size: 4000
    Attack value and Type: None
    Active Abilities:
    * Soul Extraction: [Power: 0] Activate to extract revenants from own lost souls units in a chosen area of 25m radius within a 200m range. Affected units that have Revenant's Doom activated will have their revenant forms forcefully spawned, but then Revenant's Doom will be removed from the unit, won't trigger anymore when the unit dies and cannot be reactivated while the unit is alive. Reusable every 20 seconds.
    Passive Abilities:
    * Ethereal Anchor: The life time of every friendly Lost Revenant's in the current game will run out 25% slower.
    Explanation of idea behind the card:
    Lost Souls needs a T4 building, this would enable strong end-game and fits the revenant theme.
    On T4, your squad rarely dies, if it happens, the support spells aren't being played accordingly, as Lost Souls need them, because of units with low utility abilities, aside from Lost Dragon, but it has low attack power, you need to spawn multiple in rPvE to be effective.
    If you are going pure Lost Souls you would generally play Lost Evocation (Frost affinity) for survivability, or splash some frost spells like Ward of the North or Maelstrom Storm.
    Then Revenant's Doom its almost a waste to use on T4, so by adding this building, would drastically increase the burst potential, with a high-risk, high-reward situation. If you choose to use the ability, you need to micromanage the revenants life time to reach the next camp and also keep they alive.
    The passive buff would stack multiplicatively with other Lost Obelisk, so the building cost is chosen thinking on that.

  9. UltDragon liked a post in a topic by Mynoduesp in Official Card Design Contest - CLOSED - Winners Reveal inside   
    (This is the first entry of my evil twon brother: Mynoduesp, but with a mustache.)
    Mock-up #3:

    Timeless Slumber
    Create a temporary space rift in a 20m radius up to 6 / 8 / 10 / 10 units, buildings and Wall Segments are shifted to the in-between for 15 seconds.
    in-between
    Entity cannot be targeted, controlled, move, attack, loses its hitbox and effects are prolonged until this effect wears off.
    Elaboration:
    It's a Lost Souls-themed CC spell. For power level adjustments it can have an additional short wind-up time (like Coldsnap or more prolonged Creeping Paralysis). It can or cannot affect Amii Structures like Power Wells, Monuments and even Wall Segments. I feel like there's little to no interaction with walls. This could provide a new specific tool against walls.
  10. UltDragon liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I CANNOT STOP! But truly, already submitted my entries, but my head just wants to keep going 🥲
     
    Name: Possesed Fortress
    Tier & Orbs: T3, Frost, Shadow and Frost/Shadow
    Type: Building
    Power: 175
    Hit points and Size: 3195
    Attack value and Type: 2400
    Passive Abilities: 
    Ghost Turrets - Every 3 seconds, 8 turrets deal 50 damage each to enemies in 5m radius, up to 75 in total. Knocks back small units. Can attack only ground troops.
    Ray of Despair - Every 4 seconds, unit casts an energy lance that deals 110 damage to enemies in a 12m radius around it's target, up to 165 in total. Can only attack airborne entities.
    Cadaver Walls - Possesed Fortress can collect corpses from fallen enemies every 5 seconds, storing the avaible energy. When damaged, the Fortress will use up this stored energy to heal itself, using 1:1 ratio of energy to HP. Maximum storage capacity is 750 lifepoints. Maximum healing is 150 hp every second.
    Uses Stronghold model as a base.
    Explanation of idea behind the card:
    Well, Lost Souls buildings are mostly lackluster. Only faction defense is Lost Launcher, while on higher tiers player has to rely on pure Shadow/Frost cards. Time to change that!
    Possesed Fortress provides that mid-to early late game defense, which can hold its own against both ground and air troops. It can also use the corpses to heal itself, while having only limited storage for balance purposes. Its not meant to be completely sustainable in every situation, but with perfect conditions (or some support) this building can hold the line very well.

  11. UltDragon liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Wanted to make my own card just for fun 😄
     

  12. UltDragon liked a post in a topic by Lendam in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Hello, here are my 2 cards :

    Rotten Wolf :
    - Unholy Cloud : The wolf scratches, causing the bloody boils to explode on him and create a poisonous cloud filled with disease. Inflicts 400 damage per second divided among all enemies in the area
    - Unholy Bite : Inflicts a bite on the target whichpoisons it, the unit loses 15 health every 1 second.
    - Stench : Enemies can smell the wolf's corpse, causing them to not fight properly and reducing their damage by 25%.
    - Hungry as a Wolf : Enemies can smell the wolf's corpse, causing them to not fight properly and reducing their damage by 25%.

    Furious Gobelin :
    - Throw dynamite : Every 3 seconds, the goblin throws a stick of dynamite that deals 120 damage to enemies within 5 meters of the target.                                 
     - Back Ashe: Activate: Put all the dynamite available in the barrel attached to his back, this attack will be the last. The goblin will explode on death or 10 seconds after activation.                 
    - Powder smell : The unit deals 150% more damage to buildings.

    I'm sorry in advance if there are any mistakes, I use a translator because I don't speak English. Thank you !


  13. UltDragon liked a post in a topic by Mynoduesp in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Mock-up #1:


    Blessed Dispel Magic
    Ignite the soul of target friendly unit immediatly removing all effects from it and become immune to all major debuff effects, but the unit will die as soon as the effect runs out. Additionaly, the target taunts hostile units within a 25m radius for 5 | 6 | 7 | 7 seconds. Lasts for 20 seconds. Reusable every 15 seconds.
    Gifted Dispel Magic
    Ignite the soul of target friendly unit immediatly removing all effects from it and become immune to all major debuff effects, but the unit will die as soon as the effect runs out. Additionaly, units within a 25m radius will be immune to all major debuffs for 5 | 6 | 7 | 7 seconds. Lasts for 20 seconds. Reusable every 15 seconds.
    Elaboration:
    Back in the days I was playing pure fire in PvP. I was by no metric good at any point, but it still performed better than in PvE. Nowadays, pure fire is not only viable, its actually good, thanks to SRs additions and balance patches. But I always felt like someone's left out... Moloch.
    The fat turtle has a special place in my heart, he's like your 5 years old cousin playing with the unpluged controller when the older kids playing mario party. He's trying, but will never win.
    This is how I came up with the concept. Even if chaining Cleansing Ritual will keep a tank form dying, the turtle will get left behind after one uses its soul for ones purifying lust.
    The card is meant to give heavy fire decks the ability to let the turtle shine in glorious battle, but also give the player a deal with the devil - an unethical trade for the life of one for the greater good.
    After a few reconsideration  or even  in addition to other numeric adjustments would make the card flexible enough to see it in other decks as well. A.e. moving Root Network decks.
    Addition:
    Yes, this would make Tempest fun to play.
     
    Mock-up #2:

     
    Workaholic [15p]
    Switch into this mode to work restless until the bitter end. The next building played within a 25m radius will be construced nearly instantly consuming the unit in the process. The unit will die as soon as the effect runs out. Lasts for 20 seconds. Cannot be switched back.
    Senior Engineer [15p]
    Switch into this mode to become a more efficiant worker. Playing friendly buildings within a 25m radius refund 40% of their power cost. Cannot be switched back.
    Field Specialist [15p]
    Switch into this mode to gain advanced knowledge in material science. Friendly structures within a 25m radius take 40% reduced damage. Cannot be switched back.
    Elaboration:
    Buildings are cool, just a shame they suck have a limited viability. These lyrish workers want to change that and put some real effort into their art of construction giving you the option to build them aggressivly and keep them from demolition through hostile forces.
    Many support cards for this archtype already exist, but are either too restricting or lack a binding element - which Lyrish Workforce tries to be. Being able to instantly construct any building for an upfront cost may be able to push agressive buildings into a fun-to-play spot.
    Upgrades undetermined, I don't want to mess up all those sweet rations. You're already a nerd if you're looking for them. :^)
    Addition:
    Make Kobold Inc.  please.
     
    Affinities don't count as multiple entries, riiiiight? 😄
  14. MacoWish liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Pure Shadow card, was thinking if it would also drain friendly units, but then wouldn't be that viable.
    Main weakness is ranged entities.

    Penumbra Shroud: [Power: 60] Activate to engulf own entities within 20m radius in a deep shadow. Those entities will be hidden from hostile players and cannot receive commands except move. This unit deals 50% more damage as long the ability lasts. Lasts for 15 seconds. Reusable every 60 seconds.
    Essence Drain: Unit is surrounded by the anti-life aura that deals 120 damage to every hostile unit within 20m radius every 2 seconds.
    Life Stealer: 100% of the damage dealt by the unit will be added to its life points.
  15. ImaginaryNumb3r liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Pure Shadow card, was thinking if it would also drain friendly units, but then wouldn't be that viable.
    Main weakness is ranged entities.

    Penumbra Shroud: [Power: 60] Activate to engulf own entities within 20m radius in a deep shadow. Those entities will be hidden from hostile players and cannot receive commands except move. This unit deals 50% more damage as long the ability lasts. Lasts for 15 seconds. Reusable every 60 seconds.
    Essence Drain: Unit is surrounded by the anti-life aura that deals 120 damage to every hostile unit within 20m radius every 2 seconds.
    Life Stealer: 100% of the damage dealt by the unit will be added to its life points.
  16. UltDragon liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. 
    The artwork seen on the cards is "stolen" from Magic the Gathering cards.


    Serra will be using the Firedancer model. 

    Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds.
    Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
    Siege: Deals 100% more damage against structures. 
    Swift: Moves at high speed.



    Skyelf of Lightning will be using the Skyelf model.

    Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. 



    Skyelf of Rejuvenation will be using the Skyelf model. 

    Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. 




    Voice of the Forest will be based on the Sunstrider model.

    Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
    Multishot: Unit may shoot at three targets at once.
    Regeneration: Unit constantly regenerates 24 life points per second.
    Swift: Moves at high speed.



    Forest Mare will be based on the Lyrish Knight model.

    Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
    Swift: Moves at high speed.
    Stomp: Tramples small units.
  17. eragonas liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Pure Shadow card, was thinking if it would also drain friendly units, but then wouldn't be that viable.
    Main weakness is ranged entities.

    Penumbra Shroud: [Power: 60] Activate to engulf own entities within 20m radius in a deep shadow. Those entities will be hidden from hostile players and cannot receive commands except move. This unit deals 50% more damage as long the ability lasts. Lasts for 15 seconds. Reusable every 60 seconds.
    Essence Drain: Unit is surrounded by the anti-life aura that deals 120 damage to every hostile unit within 20m radius every 2 seconds.
    Life Stealer: 100% of the damage dealt by the unit will be added to its life points.
  18. Metagross31 liked a post in a topic by UltDragon in Patch #400035 - 14 September 2022   
    All cards benefit from Frenetic Assault, it was too strong, now with the nerf, other decks got a chance to shine.
    And there isn't a card named "War Shadow".
  19. UltDragon liked a post in a topic by Majora in Community Update #30 - December 2022   
    On a personal note; it is hard to believe this is Community Update 30 already! Preparing and writing these always takes much more time than expected, but I hope its appreciated by the playerbase.
    Community Updates started out as a way to keep the playerbase informed about all the work going on behind the scenes, as we are always working on more content, quality of life fixes or other ways to expand upon Skylords Reborn, even if it can take a while for a new patch to go live. All of this is done by a team of about 35 volunteers working in different departments on their evenings, weekends or holidays, alongside their job, studies and social responsibilities. It's always impressive to me to see how much we get done and are willing to invest into a fan project for no profit. Sometimes the workload can be a lot, but I am extremely grateful for the fact BattleForge was not only resurrected and I get to play it again, but I also get to work with a bunch of talented and passionate people in a great community. 
    Lets celebrate another year of Skylords together, and I hope to see you during the stream and in the Forge. 😄
     
  20. UltDragon liked a post in a topic by Majora in Community Update #30 - December 2022   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • 2nd Anniversary Stream

    The second anniversary of Skylords Reborn is coming up! Two years ago, on the 18th of December 2020, the world of Nyn opened its doors again, allowing more than 100.000 Skylords to re-experience this one-of-a-kind game. Since then, we have been hard at work to bring you even more content, bugfixes, new cards and other features. Skylords Reborn is truly by the fans, for the fans, and we are glad we can celebrate this second anniversary with you. 
    On Sunday the 18th of December at 20:00 CEST*, we will be hosting an anniversary stream on our official Twitch channel. We will look back on another year of Skylords Reborn, show off what will be included in our latest patch, and answer questions from the community. 
    We hope you will be joining us! 

    *Due to the busy December month, this time slot is pending, we will share the final streaming time closer to the anniversary. 
     
    • Upcoming Content Patch

    We are also hard at work to bring you a new content patch, aimed for release in December. It will include various balance changes, new cards, new achievements and a new feature.
    Last year we focused on improving the economy and introduced Reforging; a way to make use of spare cards lying around and to adjust the prices of cards, giving even worthless cards a set minimum value and a creating a soft cap on card prices to prevent runaway inflation among the best ultra rares. We also added more achievements, increasing the number of boosters players can earn to help newer players get started on their collection.
    Achievements are a great way to naturally introduce players to more cards, but also to keep players engaged with fun challenges. However, by rewarding items that interact with the economy (boosters, cards) we see some players get frustrated with achievements that provide challenges they don't enjoy or find too hard, yet feel forced to do because of the rewards.
    So we started to work on an additional reward layer, and we are proud to reveal the new upcoming feature: Cosmetics.
    With our new patch, we are introducing a bunch of new achievements focused on providing fun new challenges for players, while not having to worry about impacting the economy with their rewards. Instead, players will be able to earn special borders, banners and titles, allowing for more expression and fancy bling! Here is a little teaser:  

    Cosmetics will be part of our upcoming patch, and we will share more about it and their connected achievements in the anniversary stream. 


    • New Card Reveal: Sanctuary

    In our Nature Deep Dive back in April, we already mentioned Sanctuary, a card that has been in development ever since. Sanctuary is a new tool for Pure Nature players that provides an effect similar to Mark of the Keeper to a select number of units. 
    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 

    Sanctuary is a new tier 4 spell for pure Nature decks, requiring four Nature orbs. The card will be Rare, and will come in two affinities. The effect of the non-upgraded version is as follows:
     
    Blessed Spellbane
    Up to 4 friendly units in a 25m radius will be wrapped in a countermagical aura. Affected units are surrounded by a spellblocking zone of 20m where enemies can neither use ranged attacks nor special abilities. Hostile players cannot play out cards within that zone. Additionally, affected units take 25% less damage. Lasts for 20 seconds. Reusable every 40 seconds.

    Gifted Spellbane
    Up to 4 friendly units in a 25m radius will be wrapped in a countermagical aura. Affected units are surrounded by a spellblocking zone of 20m where enemies can neither use ranged attacks nor special abilities. Hostile players cannot play out cards within that zone. Additionally, the duration of the immobilizing effects of Freeze and Paralyze is reduced by 75% on all affected targets. Lasts for 20 seconds. Reusable every 40 seconds.

    Sanctuary continues our work on the Nature faction, alongside various balance changes coming to the faction in our upcoming patch. Sanctuary aims to provide Nature players with a reward for playing Pure Nature decks, instead of Enlightenment decks. It is a powerful effect that covers some weaknesses with which the faction struggles.
    Sanctuary is planned to release in our next patch. 
     
    • Art Spotlight

    Work on Sanctuary started back in July, with SpiritAlpha coming up with a few sketches to explore directions. At this point, we weren't sure what the focus point would be of the spell. During design there were versions with non-nature units like the Overlord at the center of the spell. We thought it would be fun to show these very early concepts.


    The art feedback channel was home to many a discussion during the progress, with as many as eight different takes up for discussion. We had versions with the focus on a village (1, 2), a focus on a single unit (Swamp Drake 3, Giant Wyrm 4, Abyssal Warder 6) to Twilight investation around the borders, being held back by the sanctuary (8).

    After voting, the version with two dragons in the sky (5) was used to come to the final design. A big thanks to our artists SpiritAlpha and Tweeto for working on this piece and to our Art Critiques for providing feedback. As you can see, we always put a lot of thought and effort into our artworks, we hope it shows!

     
    • Tournaments / Events

    Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • CLOSING SOON – Official PvE Contest #7: Harvest season – until 02.12.2022
    For this challenge, we want to see you succeed in playing the map Bad Harvest, while accomplishing several goals of varying difficulty.
    The more objectives your team accomplishes, the more points you get, which will lead to greater rewards! More information. 

    • NEW – CCC #9 – The Archer's Tournament – Until 10.12.2022
    Once the official PvE contest is finished, a new CCC run by Kapo goes live the day. Click here for details.
     
    • FINISHED – Official Halloween Event
    While our Halloween event is now over, you can still play this new take on a familiar map. Instead of Encountering Twilight, Rogan Kayle finds himself in the face of new horrors. Click here for how to access the map.  

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.


    • Team changes

    Sadly, Chibiterasu has decided to quit his role of balance developer. While sad to see him go, we respect his decision and would like to thank him for all his work.
     
    • Contribute to the Project

    As always, we hope you will consider helping out the project. Please take a look at all our open positions on how you can do so. 
    There are also a variety of contributor roles, like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. 
     

    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a General-booster: HAPP-YANN-IVER-SARY

    The code is valid until January 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #29
  21. UltDragon liked a post in a topic by Majora in Community Update #29 - November   
    Greetings Skylords!
    This Community Update is a few days ahead of schedule because we have two events that we don't want you to miss! From today until 2nd of November there is a special Halloween event, and on Saturday 29th October we have a PvP tournament with a participation prize! Let's get you up to date. 

    • Halloween Event

    The Lost Souls have altered the timeline for a special Halloween event! Instead of Encountering Twilight, Rogan Kayle finds himself in the face of new horrors. Enjoy a spooky experience on this adjusted map to celebrate Halloween, and the upcoming release of the new card "Evil Eye" with us!    

    You can find the full event details here. This is a temporary event which ends on 2nd of November. Check it out now to not miss out!

    • Evil Eye release and adjustments

    Evil Eye will release next week in a small dedicated patch (which will not break replays).
    Players participating in the Halloween event will have the chance to be rewarded with the new Twilight card the moment it comes out! After the event is over Evil Eye will also be eligible to drop from General and Twilight boosters as an uncommon card. So save your boosters till then!
    Since its original reveal, we have made some adjustments to the card based on testing feedback.
    The original design had a couple of issues, including a lack of splash damage, squishiness, mobility issues and increased susceptibility against crowd control. While the damage output of the card has a very high potential peak, in practice the card turned out to be hard to use and didn't add much to the Twilight faction besides a new transformation effect. 
    To make the card feel more rewarding to play, we gave it a new mechanic; a unit being attacked by Evil Eye explodes if it dies (thematically its insides are superheated and explode), dealing damage in a small area. Having on-enemy-death mechanics is already part of Twilight's identity (i.e. Twilight Warfare) and we found this could solve the splash issue in a more creative manner. 
    While this addition goes against the single-target attacker role we originally had in mind, it makes the card more fun to play and gives the player the option to either focus on a strong unit (i.e. a boss) by making use of its passive Rage ability, or micro it to benefit from Searing Sight's new on-death ability. 
    Lastly, we gave the card a much-needed health increase from 3300 to 3800. We are happy with how the card turned out, and hope you will enjoy playing it! 
     
     
    CHANGED: Searing Sight
    Casts a superheated beam that deals 200 damage to a target enemy every second. If a unit directly attacked by Evil Eye dies, its corpse explodes, spewing forth boiling liquids that deal 1000 damage in a 15m radius, up to 3000 in total. 
     
    Transform
    Evil Eye has the faction's ability "Transformation", allowing it to transform into other Twilight units. Because Evil Eye is already a strong tier 4 card, it has a special passive ability to make transforming it worthwhile. 
     
    Conjuration
    If the unit is transformed, it will restore spell card charges. The card of every Fire, Nature, and Twilight spell will be granted one more charge and will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded.
     
    ADDED: Rage
    Unit does increasingly more damage the longer it attacks, up to a maximum of 300% more damage, but falls back to its original damage output if it doesn't fight for 5 seconds or changes target. 
     

    • New Card Reveal: Raven Walker

    While Evil Eye releases in the coming days, there are more new cards in development. We are hard at work adding a new legendary card into the game: the infamous Raven Walker.
    Raven Walker is a powerful tier 4 Legendary card, meaning only one can be summoned on the battlefield at a time (like i.e. Viridya or Ravenheart).  Besides being a strong ranged unit, Raven Walker has the ability to corrupt the very air around it, causing played out cards to backlash, dealing huge amounts of damage to both allies and enemies, including buildings! If Ravenheart or its summoned Raven Ships are nearby, Raven Walker will lose its slow passive ability and move like a general XL unit.
    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 

     
    Slow
    Unit has Slow movement.
     
    Blackpowder Turret
    Every 4 seconds, unit fires an explosive shot that deals 920 damage to enemies in a 10m radius around its target, up to 1380 in total. Knocks back small and medium units. Affects ground targets only.


    Corrupting Aura (100p)
    Activate to cast a destructive aura of 30m radius at the target location. Every card played out within it will backlash, dealing 10 times their power cost times their orb count as area damage distributed among all hostile and friendly entities, up to 10000 in total. Lasts for 30 seconds. Reusable every 60 seconds.
     
    Fleet Support
    If Raven Walker is within 25m radius of a Raven Ship or Ravenheart, it will lose Slow.
     
    Some of you might be wondering why Raven Walker is a Legendary card, instead of a Bandit card. While exploring our options, we found two issues with a Bandit approach. First, we feel Bandits as a faction is currently quite complete in terms of T4 units, and this unit would not add anything interesting to the faction; it would not be much different from Construct-decks which already use double Shadow for Nether Warp.
    Additionally, Raven Walker's Corrupting Aura ability works on buildings. This means it can be used even with healing spells to destroy enemies and important structures, allowing for a wide variety of decks to build around it. But because of how Corrupting Aura works, it can be stacked infinitely, which is problematic from a balance point of view. It does not come up often that we want something to be limited to a single instance, making this the perfect Legendary. It is also a good opportunity to expand the existing Legendary deck and slowly add Blight's entire raven squadron to the game.
    Raven Walker is planned to release in an upcoming content patch. We are not ready to announce a release date yet. 
     
    • Tournaments / Events

    Since Community Updates are posted on a monthly schedule, events might come and go in between Community Updates. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • NEW - Official Halloween Event - until 02-11-2022
    The Lost Souls have altered the timeline for this special Halloween event! Instead of Encountering Twilight, Rogan Kayle finds himself in the face of new horrors. Enjoy a spooky experience and celebrate Halloween and the release of the new card "Evil Eye" with us! More information.  
     
    • NEW - Official PvP Tournament - 29-10-2022
    On Saturday 29.10 we are hosting an official PvP tournament with prizes! The tournament starts at 14:00 p.m. CEST (Berlin time) and will also be livestreamed on our Twitch. Every player who participates will get a booster, so be sure to join even if you are inexperienced! More information. 

    • FINISHED - Battle of Tactics #2: Perfectly Balanced
    Ultralords latest contest has finished, and the winner reveal can be watched on Twitch. Big thanks to Ultralord for hosting this event, please let us know if you liked it! More information.  

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    • Team changes 

    We are glad to announce two new members to the team behind Skylords Reborn. WaterMelonLord has joined us as a Global Moderator. Cool. 

    Mynoduesp has also joined the team as Quality Assurance (QA), helping with maintenance and player friendliness, for example by improving descriptions. 

    We also had a couple of replies to our translator roles, thank you! We could always use more translators, so if you are fluid in French, Russian or German, please consider doing some translations for us.



    • Contribute to the Project

    We have opened up a new staff role: Social Media Manager. We heard multiple times that people are intimidated to join the team as a marketeer, so we split up the responsibilities and tasks, making the entry barrier a lot lower. As a Social Media Manager, you are responsible for keeping our Social Media channels (Facebook, Twitter, Reddit) up to date. Help with our Twitch and Instagram account would also be greatly appreciated.  
    As always, we hope you will also consider helping out the project. Please take a look at all our open positions on how you can do so. 

    There are also a variety of contributor roles like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. 
     

    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a Lost Souls-booster: LOST-SOUL-TIME-LINE

    The code is valid until December 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #28
  22. UltDragon liked a post in a topic by MrXLink in WARNING: Multiaccounting is forbidden!   
    Greetings, Skylords, Skyladies and Skyfolks,
    We would like to remind you all that we do not condone making multiple accounts in any way, be it for reward/progression system abuse in-game, shadowing your identity, circumventing penalties, or literally any other reason. Multi-accounting is strictly forbidden, Accounts in households, shared computers, or shared dwellings should not affect our system, and if you stick by our regulations, you should all have nothing to worry about.
    To make sure everyone is aware of this, there are warnings in place on our forums as well as in-game, and additional clarification has been added to the Global Rules (Rule 3.1). Also be reminded that this specific rule is a part of our Terms of Service (ToS) and our Registration Policy, meaning that by creating your account, you agree with the risks of multi-accounting and accept the reset of your main account and the loss of your access if you re-offend. Please also note our main warning: https://forum.skylords.eu/index.php?/announcement/29-beware-multiaccounting-can-cause-permabans/
    We hope you understand our concern and abide by the rules to make the forums as well as the game a safe, enjoyable, and wholesome place.
  23. UltDragon liked a post in a topic by Metagross31 in I wanna be a dev and help but...   
    Hey Riviute,
    I am glad to hear, that you are interested in learning more about game development and about the behind-the-scenes of BattleForge/Skylords Reborn in particular!
    The developers of Skylords Reborn come from all kinds of different backrounds, not neccessarily related to game development. I for my part learned programming in Java back in the beta days of Minecraft to write some plugins for a minecraft server in back in 2011. Most of my programming knowledge comes from scientific programming in physics though, which is quite different from game development.
    I tell you this to take away some of the fear that some people might have about applying to a dev role in this project. When working as a client developer for Skylords Reborn, you will have to write a bit of XML and LUA.
    The XML is used for defining how the UI looks. It is mostly about changing some numbers to change the looks of existing UI pieces and adding new widgets to the UI, which can often be copied over from other places.
    For the LUA part, a bit of programming background is desirable, but the language is secondary. LUA itself was designed to be very easy to learn, and the tricky part of developing for BF is more often finding out how to work with the existing code/interface.
    When developing, you will also need a bit of additional knowledge about programming conventions and tools, mostly how to use git, but that is something where the basics can easily be picked up.
    If you are still interested, feel free to also check out this post and to leave an application where you can introduce yourself. Maybe we can offer you a trial task to see, if we have a fitting role for you.
  24. UltDragon liked a post in a topic by Majora in Community Update #28 - October   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • September Patch Release + Feedback Thread

    Our latest content patch released on September 14th and brought three new cards and many balance changes to the game. You can check out the patch notes here. We hope you are enjoying the many hours that went into creating it.
    As always, we would love to hear your feedback on the changes we have made to the game with this patch. 
    What do you think of our first PvE nerfs? Do the various decks still feel usable? Have they changed much at all, etc.?
    Do you like the changes to card and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did we miss the mark, and what should we avoid in the future? Do you enjoy the new cards, are they balanced, do you like Hybrid Orbs? And what about our map changes? 
    While these are some of the topics we are most interested about, feel free to offer any suggestions regarding the patch and the current direction of the game. Please provide your feedback here, or you can also join us at our balance discord to further discuss changes to cards. 
     
    • Follow-up Achievement Patch 

    In a small follow-up patch, currently planned for this upcoming Monday, we will make changes to some achievements in the game (and add some new ones!). We know players really like achievements, so we plan to continue adding and improving the experience. This patch will also contain some QoL changes. 
    Skylords Reborn released with a base set of achievements, including 3 achievements which reward players for draining their BFP reserves. Unfortunately, since release we have seen that contrary to encouraging more play, these reserve achievements are actually driving players away from the game. Players will grind many hours in a row to finish all three achievements and in the process completely burn themselves out. Given this situation, we have decided to remove all 3 reserve achievements and replace them with general in-game playtime achievements that the player can complete at their own pace. These new achievements will be available to everyone, even those who previously completed the reserve achievements.
    Sadly, our newest achievements, added in our Force of Nature patch, were also not free from issues. "A Wrinkle in Time" caused a lot of confusion with its description and has been updated accordingly. Our new RPvE 10 achievement "Abandon Hope..." has proved to be quite popular, even with brand-new players who attempt it without being properly prepared. This has led to frustration among our more veteran players, who the achievement was meant to help by increasing the RPvE 10 player pool. As such, we have locked the achievement beyond PvE Rank 10, to prevent unprepared players from joining lobbies in hopes of easy boosters. Our Pure Fire achievement "Never Thought of Him" has had a very low completion rate and after talking to players we decided to reduce the restrictions. Now, only the player pursuing the achievement is required to use a Pure Fire deck, instead of the entire team. We have also made changes to Defending Hope to allow the player to activate Rogan with a building and not just a unit. While the fact Rogan required a unit to be activated was intended to be a fun puzzle-like challenge for the "A City Strongly Compact" achievement, we noticed this caused substantial frustration among players, especially those who were also trying to complete "The Long Journey Home" simultaneously.
    You can check out the full list of changes here. The patch is currently planned for release on Monday the 3rd. 

    • New Card Reveal: Evil Eye

    While we just released our latest patch, we are already hard at work on creating new cards and content. Stay tuned to our Community Updates for more information about their release. 
    Our last content patch already contained two new Twilight cards; Twilight Slayers and Twilight Crawlers. We might have kept the best for last, and are excited to reveal another new card coming to the faction in the future; the long requested Evil Eye! 

    Please note: We are still testing the card. While we are generally happy about it, numbers and effects might still change before release. 
    Evil Eye is a new tier 4 unit for Twilight decks, requiring two Nature and two Fire orbs. The card will be uncommon, and won't have an affinity. This ranged Demon Dominator deals increased damage the longer it can focus its sight on an enemy. 
     
    Searing Sight
    Deals 200 damage to a target enemy every second. Evil Eye's sight deals increasingly more damage the longer it attacks, up to a maximum of 800 damage every second, but falls back to its original damage output if it doesn't fight for 5 seconds or changes targets. Has a range of 30m. 
     
    Transform
    Evil Eye has the faction's ability "Transformation", allowing it to transform into other Twilight units. Because Evil Eye is already a strong tier 4 card, it has a special passive ability to make transforming it worthwhile. 
     
    Conjuration
    If the unit is transformed, it will restore spell card charges. The card of every Fire, Nature, and Twilight spell will be granted one more charge and will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded.

    Evil Eye has been requested as a playable card many times over the years, and we hope you look forward to playing with it in the future! 
     
    • Art Spotlight

    The artwork for Evil Eye was created by SpiritAlpha. As always, it went through many iterations; work on the card started as early as June 2022! We collected some sketches to show a behind the scenes look at the work that went into the final design. 

    First, SpiritAlpha provided 9 possible art compositions for Evil Eye. Our Art Critiques then voted for their favorite designs. The three top voted designs were picked to expand upon. Here you can see some of their exploration: 

    In the end, we went for the first design, which is a take on Nano's Wrathgazer wallpaper. We then spend a ton of time getting the colors and scenery just right for the card, making sure it fit with other twilight designs and the card frame. 
            
    2009 / 2022
    What do you think of the artwork? And do you enjoy these behind the scenes sections? Please let us know in the comments!
     
    • Tournaments / Events

    Since Community Updates are posted on a monthly schedule, events might come and go in between Community Updates. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • NEW Battle of Tactics #2: Perfectly Balanced - 14-10-2022 until 23-10-2022
    A new event soon to be hosted by Ultralord. To beat this challenge, you are required to play with a deck containing a perfect mix of cards. Four of each color, four of each tier, five of each card type, and every card has to be played out at least once (meaning you can't put filler cards into your deck). Keep an eye on the event calendar on the Forum or ingame news for the full rules and map! 

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    • Team changes 

    We are happy to welcome R4bitF00t to our team as Map Artist. He will help out the map department with the graphical side of things, which will greatly help our map projects that are currently in development. 

    • Contribute to the Project

    As always, we hope you will also consider helping out the project. Please take a look at all our open positions on how you can do so. 
    There are also a variety of contributor roles like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. 

     

    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a Twilight-booster: ISPY-WITH-HUGE-EYES

    The code is valid until November 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #27
     
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