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Maze

Web Developer
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Posts posted by Maze

  1. 1 hour ago, CrispyChicken said:

    Hi,

    first of all, verry nice work but is it possible to get a static view of the full 547 cards table somehow or a function like "export snapshot" or similar?

    What do you wish to gain from a static view? Please tell me more, as I have something planned down the line that may be what you are interested in, but maybe not. ๐Ÿ™‚

    I made the table virtual to make the rendering faster when you filter as it only renders what you are able to see, since otherwise the site would have been quite slow in that regard.

  2. I agree that the unit classifications aren't always justified.

    ย 

    I guess the Maurauder class is due to Thugs and Strikers having the Looter passive ability as the only cards in the game, but that alone shouln't justify a separate class. Same with Gladiator which would only be justified by the model of Amii Phantom, but even Gladiatrix is a Soldier...

    Maurauder and Gladiator are ones I would just change into Soldier, since I don't believe there is any benefit in having them in a separate class.

    ย 

    The classification is better for buildings, but there are still Statue, Barrier and Hut which could be argued to also fit into other classes (at least Statue, Barrier on the other hand doesn't really fit anywhere else)

    For spells it's even better and the classifications are justified.

    ย 

    Going back to unit classifications, while I am not entirely sure if ranking them in regards to their powerlevel is a good idea, I support the concept of clearifying what each class should symbolize and adjusting the existing cards accordingly. Here is just a general idea that came to mind, similar to yours.

    ย 

    - Soldier: gerneral melee focused unit

    - Archer: general ranged focused unit

    - Wizard: ability focused which can benefit own or disadvantage enemy entities

    - Supporter: aids/gives benefits to friendly entities

    - Corruptor: handicaps/gives disadvantages to enemy entities

    - Dominator: excels at overpowering another (single) enemy entity

    - Destroyer: excels at larger scale desctruction of enemy entities

    - Crusader: able to influence the outcome of a large scale battle in a significant way with low numbers

    ย 

    Though the issue with this is that there are units that fit into multiple classifications, which makes a clear cut not always possible. On the other hand it could also be argued that the roles of Wizard and Crusader are already covered by other classes, so I am not sure if it wouldn't be better to assimilate the units into the other classes. Nonetheless there are some Units that don't really fit into their current class, so some changes might still be a good way in the right direction.

    Classifying units correctly sure isn't always easy, but there might be others with better ideas. ๐Ÿ™‚

    JarodDempsey likes this
  3. On 11/1/2021 at 10:46 AM, Maze said:

    The site wasn't working correctly and to test if it was related to the data size, I saved and deleted the data, but that wasn't what was causing the issue. I planned on adding the data again, I just haven't gotten around to doing that yet. I will hopefully add it again soon.

    All prices should now be available again. Please tell me if I missed some. ๐Ÿ™‚

    Kapo likes this
  4. 7 hours ago, Dallarian said:

    Was the data base reseted on 26th Oct?

    The site wasn't working correctly and to test if it was related to the data size, I saved and deleted the data, but that wasn't what was causing the issue. I planned on adding the data again, I just haven't gotten around to doing that yet. I will hopefully add it again soon.

    Metagross31 and Kapo like this
  5. 4 hours ago, CrispyChicken said:

    stopped updating 41h ago ๐Ÿ˜ž

    Thanks, but I am aware of that ^^ I was in the process of deploying and testing my new scripts, when I realized that the APIitself wasn't working correctly. I already forwarded the problem, other than that there is nothing I can do. The new features that I am able to implement with my new scripts should soften the disappointment of the currently not working site though, so look forward to that. ๐Ÿ˜‰

  6. 4 hours ago, Maze said:

    I added a second Noteworthy Prices table that shows Median, Mean, Lowest and Highest prices for the last 28 days, enjoy. ๐Ÿ™‚

    Added a feature that allows you to adjust the number of days that you want to get the data for.
    Standard value is 28 and you can adjust it with pressing "Enter" in the input field or through the button. ๐Ÿ˜‰

    Kosta and Metagross31 like this
  7. On 6/1/2021 at 1:41 PM, Ca7 said:

    This is a bit off-topic, but are direct trades also logged? Would be interesting to see the average price in a trade vs AH.

    It is certainly logged internally, but my site gets the data from the official public API, not the game database, so it only provides information on the auctions that are currently in the auctionhouse and not even any info on wether or not a card was actually sold for said price.

  8. On 5/22/2021 at 6:00 PM, Ca7 said:

    It would be also nice to know the average booster value sans the promos.

    Is now added, I just replaced the average mean value column with it, as I probably won't add the mean values again (in this current version at least).

    ย 

    On 5/25/2021 at 7:12 PM, Metagross31 said:

    Just a minor thing: The price for Promo Snapjaws is not yet tracked :)

    Is now added and I will add the prices from when they were made tradable at a later date as it is a bit more work. :)

    ย 

    1 hour ago, CrispyChicken said:

    no cards/table shown in view "cards -> display as table"

    Thanks for pointing that out, forgot to add the Snapjaws Promo in a dataset that the table view uses.

    ย 

    On 3/26/2021 at 3:30 PM, Maze said:

    All of this might change soon, as I plan to invest more time in April into the overhauled website and implement all the new tools that I have learned over last few months, so be patient for a few more months. :)

    I seem to have overestimated myself there.ย :( But things have calmed down a little after starting a new job and moving to another location and I think I learned an even better toolset on my job that I can implement in the new version (mainly backend stuff). So I hope to make more progress while applying the things I learn on the job in this new version. :)

    ย 

    And BTW, I usually also post updates regarding the site on my Discord server that also allows you to use my Price Notification Dicord Bot, but you don't need to make use of the bot and can just join for the site updates, which I post a bite more regularly over there than here on the forum: ;)

    Ca7 and Metagross31 like this
  9. 17 hours ago, Kapo said:

    And I thought I'm helpful, sorry for wasting your time by not reading closely enough =)

    No Problem, I am glad there are still people out there trying to contribute. :)

    ย 

    12 hours ago, Cocofang said:

    I think it's preferable to focus on the actual functionality of the site.

    It is not supposed to be a cardbase, it's supposed to give data on the AH.

    As such, if anything, it needs to be made as "patch proof" as possible. As in, remove any information from the card previews that might likely get changed and isn't necessary.

    Meaning: power cost, abilities, damage type and raw stats. Leave the name, rarity, type, orb requirements, edition and affinity. Some of these might get changed anyway but by streamlining the information on the cards the site becomes less prone of becoming out of date by patches. It would be a bunch of work now but less workload in the future.

    Or just leave it as is. Again, it's not meant to be a cardbase in the first place so it's not that important if the infos are out of date. Up to Maze which option he can get around to.

    Good point. I'll see how I would want to incorperate it. I already did some streamlining of the data, but not to the point where I am satisfied with it.

    ย 

    5 hours ago, LEBOVIN said:

    He sources the information and images from the cardbase, hence I said the card base needs to be kept updated, then he hasnโ€™t to do anything either :)

    I sourced the raw information from the cardbase once, but adjusted it myself, as there were quite a lot of errors. The only reference that I kept is the image link, as I couldn't be bothered to handle the images otherwise.

    ย 

    All of this might change soon, as I plan to invest more time in April into the overhauled website and implement all the new tools that I have learned over last few months, so be patient for a few more months. :)

  10. 11 hours ago, Kapo said:

    Small detail I noticed: Satanael [P] uses the Card Art of Satanael [R]. Tried to clear the browers cash but that didnt help.

    ย 

    On 10/2/2020 at 1:29 AM, Maze said:

    Known issues:

    • I used the available cardbase dataset as a startingpoint and adjusted it to fit my data structure, this means that some images weren't available so I picked (somewhat) related images, these are:
    1. Easter Egg (Promo) -> Santa Clause (Promo)
    2. Revenant's Blessing [G] -> Revenant's Blessing [R]
    3. Satanael [P] -> Satanael [R]

    ย 

  11. Exciting news, I bought a domain and verified my account for the current hoster. This means that you don't need to switch between links anymore.

    Here is the link to the site: http://www.smj.cards/

    Please note, that I haven't bought a SSL Certificate yet, so https://www.smj.cards/ won't work, and the site is marked as not secure, but since it's just a reference to the hosting link, there shouldn't be an issue. If you would rather use a "secure" link, you are still able to use https://smj.herokuapp.com/ which my domain points at.

  12. 7 minutes ago, Kapo said:

    Hey Maze,

    Here goes my suggestion for SMJ and the Bot - something very useful IMO. Many people are not-so interested in the details of trade or a long time chart, but I see many, many people using SMJ to check if a card is being manipulated right now. So my suggestion is that the site could give manipulation warnings when a card goes 200% (or 300%?) of "mean value of min.". The page could use some simple warning symbols like a traffic light, yellow if a card goes 150% and red if it goes 200%.

    The bot might even put automatic warnings as a message for those who are interested. Well thats my 2 cents, no idea how hard it would be to implement, but I would find it very useful and hopefully others too.
    ย 

    Not a bad suggestion, I thought of adding something similar in the overhauled version, like putting an indicator how the price developed over the last week or so with a simpler short term preview graph from which you could make out price manipulations.

    I also recently noticed that calculating the mean values over all prices isn't very usefull, as the Amii Monument steadily increased in price since the game launched and the mean price isn't representative anymore, for example. I will need to overthink the whole price datastructure anyways, so let's see what is possible. :)

    Not sure about the bot though, since the bot only sends notifications if your personally set criteria are met. Or where exactly would you put a warning message?

  13. Quote
    • extremely long loading time of the general cards information to be able to filter and sort the cards, even on the card specific page, which doesn't really need the whole data.

    There was quite the simple solution to this and I managed to decrease the load time of the site by around 15 sec to about 3 sec. It was only a minor adjustment needed, so I should have done that sooner...

    Volin likes this
  14. I updated the site a little bit and you are now able to see the current lowest buyout price for any card on the cards page (mean/min/max are still missing).

    I noticed a lot more QoL annoyances, like:

    • the table resetting the price sorting when page/cards per page changes
    • needing to go back a lot of pages when the max display value is adjusted
    • extremely long loading time of the general cards information to be able to filter and sort the cards, even on the card specific page, which doesn't really need the whole data.

    I know the cause of all of these, but the time investment to fix these things isn't worth it, as I am rebuilding the site from scratch, as I mentioned before. I hope you can live with all the issues that the site currently has until the new site is finished. :)

    Mynoduesp and Volin like this
  15. 17 hours ago, Loriens said:

    It says ingame that there are 175 common cards, while on the site it's only 171.
    Is it correct that these lost 4 cards are: promo Snapjaws, promo Swampย Drake, Santa Claus and Easter Egg?

    That is correct. I split the promos into their own rarity group, as they sort of have their own rarity when you get them from boosters, an it kind of fits better for the auction website.

    But you can just filter for Promos and count the rarity symbols in the corner of the card.

    Also, Promo Snapjaws are not yet available on my site, but I will add them at a later date.

    Loriens likes this
  16. 6 hours ago, Metagross31 said:

    Hey Maze,

    I have a feature recommendation for the display page of individual cards. It would be nice to have the option to display a straight horizontal line in the previous prices graph at a variable height.
    Why that? Because that way you can more easily compare the value of the card to the value of a booster. This can be used to check, whether your most recent booster payed off with the cards you got in it.
    Example: I pull a Deepcoil Worm from a booster (because green Worm is best Worm) and want to know, if its value is above or below the price of a booster of a certain type. Then I can go to https://smj.herokuapp.com/cards/deepcoil-worm and display a horizontal line at the price I bought the booster from (e.g. 350 for a normal booster without discount). This will make it easier to see, whether the card is above, below or oszillating around that line.

    This is only a small quality of live feature, but probably also not too much effort. Instead of having a variable height of the line, you could also just add a checkbox, which toggles a line at a fixed value (e.g. 350 and after booster price went up 450) on or off.

    Thanks for reading and for providing such an awesome tool!

    You mean like this?ย I was planning on implementing lines for the median and mean values of the cards, once I've completed the overhaul.

    But your idea is also not bad, but quite useless when displaying it for cards with a value of 3 BFP. So, how do you want it to work? Like the max diplay value, so you can set it yourself?

    ย 

    grafik.thumb.png.c696a14bdd4cfcb310c4c9b568b5bf9c.png

    Metagross31 likes this
  17. On 1/2/2021 at 6:40 PM, Maze said:

    Haven't thought of a good fix for this yet. One comes to mind, but that would only fix the prices for the current values not the mean values. If you think that is good enough, I will implement that... And... I just though of how I could fix it for the min and max prices on the cards page too and maybe even the mean prices, which would even solve the problem of the data size being too big to load/operate on for the future and allow for more features for the notification bot. I will try to do the neccessary adjustments tomorrow/next week. ;)

    I implemented some changes and the boosters page now displays the current average value again, but the data comes from a temporary dataset, that I implmented for the bot, so if there is a card that is currently not available on the auction house, a value of 0 is used to calculate the booster prices. Prices on the cards page as well as the mean prices of the boosters will be implemented another time.

    Other than that I created a new page on the site, where you can see potential sales, that have a bid price of at least 10 BFP less than the current lowest buyout price. (In the future, I plan to implement that you are able to set the difference yourself.)

    Also, the table on the specific card pages now don't show all historic prices, but all current buyout prices. (design is kind of wacky, since I feed the table with new prices, but didn't change the number of columns yet...)

    Apart from that I also changed my scrips a little, which hopefully won't cause any unforseen issues.

    ย 

    Edit:

    I am aware that the pages take longer to load, but this is not due to the changes, as the site took longer to load, even before I implemented them. I am not sure why, but it is probably because of the data sizes... again. I will have a look at it, when I find the time.

    Mynoduesp likes this
  18. 4 minutes ago, Volin said:

    Hey Maze, atm we see only a grey screen after selecting a card. Not sure if you are aware already

    Thanks for pointing that out, I was working on something and selected a different price database, but forgot to select the correct one again before deploying the changes. Should be fixed now.

    Volin likes this
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