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Metagross31

Event Organizer
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  1. Metagross31 liked a post in a topic by Vultagx in Gimme something to spend my money on, am i wrong for thinking that ?   
    I didn´t red the topic named "Gimme something to spend my money on, am i wrong for thinking that ?" - The answer is yes. 😉 We are a non-profit project. We do not allow players to spend any real currency for that game - No pay-to-win.
    So please do not think about spending any real-money into that game as this is strictly forbidden. 🙂 
     
     
  2. Metagross31 liked a post in a topic by ElementG in Patch #400050 - 22 December 2024   
    Do not forget the paralysis crab with double nature. 😄
  3. Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    update:
    - added Frost Mage (Promo) already, before it's planned release tomorrow
    - updated community decks veteran actions to mark decks as outdated, so that one reporter is enough for the tag to appear, instead of 3 like before
  4. Metagross31 liked a post in a topic by Vultagx in Gimme something to spend my money on, am i wrong for thinking that ?   
    I´m happy that we don´t have the option to get unlimited BFP as I don´t wanna spend 24/7 ingame. 😄
  5. Metagross31 liked a post in a topic by LEBOVIN in Raven Archwalker - Color of Fleet Support   
    Will be adjusted in an upcoming patch.
  6. Metagross31 liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    22 December 2024

    Fix Stonekin Warrior green affinity being able to target non-paralyzed units with its ability. Fix Stonekin Critters from Deepfang being able to heal non-stonekin units with its ability.  
  7. Metagross31 liked a post in a topic by WindHunter in Patch #400050 - 22 December 2024   
    Patch #400050 - Save Christmas
    Welcome to our newest patch. This update contains our sixteenth balance patch for the game, 1 new promo card, one new achievement, and much more!

    Patch Preview
    Added three new featured community maps! Shadowy forces have mind controlled Santa and stolen his presents in these demonic re-imaginings of Bad Harvest, Treasure Fleet, and Slave Master! One new Christmas achievement; beat the new Christmas maps before February 2nd to receive the new promo Frost Mage! Reworked some T3 and T4 cards.
    General Changes & Fixes
    Fixed a large number of incorrect descriptions in all languages. Fixed storybook page order for Unexpected Visitors and Into the Jungle. Updated scratch code description on marketplace.
    New Christmas Event Maps
    While everyone was brewing hot cocoa and preparing cookies below the chimney, the forces of darkness have kidnapped the elves and mind controlled Santa! The Skylords must act quickly to recover the stolen presents, free the captured elves, and return Santa to sanity to save Christmas. Re-experience three classic campaign maps and earn yourself a new promo Frost Mage in the process! The event lasts until February 2nd and will reoccur yearly. You can find the maps in the Community Maps section of the World Map. 
    Christmas Fleet, 1-player map
    Dark forces have stolen Santa's presents. The presents have been found, but you need to defend the sleighs full of presents until they can reach the North Pole.


    Elf Master, 2-player map
    Santa's elves have been kidnapped! Free the elves so they can make it home in time to spread Christmas cheer.


    Naughty Harvest, 4-player map
    Shadow units have invaded the north pole and mind controlled Santa! Defend Santa's sleigh while you help Santa return to normal.

     

    New Christmas Achievement
    Save Christmas [Card: Frost Mage (promo)]
    Win the featured community maps Naughty Harvest, Christmas Fleet, and Elf Master on Expert difficulty during Christmas.
     

    Game Balance Changes
    [ Card Changes ]
     Deepfang:
    1. Icefire new effect: “If a building directly attacked by Deepfang is destroyed, a Stonekin Critter will spawn out of its ruins.”
    2. Union general changes (both affinities):
       A. Radius: 20m ➜ 30m
       B. No longer requires a Stonekin Critter nearby to activate
    3. Infused Union (r) buff:
       A. 50% ➜ 80% more damage
       B. Now buffs all friendly Stonekin, not just Deepfang and its Critters.
    4. Gifted Union (g) poison: 50 ➜ 70 damage per second
    5. Stonekin Critter’s Joyful Death: Now affects all Stonekin, not just Deepfang.
    Deepfang is one of the worst designed cards in T3. It is full of little annoyances. The Union ability can only be triggered if a Critter is nearby, but Critters are low health and non-respawning, with a suicide ability to top it off. The fire affinity gives a +50% damage buff, but it has a small radius, only affects Deepfang and its Critters, has a long animation leading to a 660 damage loss, and is outcompeted by a 40p T1 Frost spell. The nature affinity actually deals damage, but it is a self-cast ability with a 20m radius on a ranged unit. Deepfang also comes with 2 Stonekin Critters, but they cannot respawn and their healing only works on Deepfang.
    We are trying to fix everything in one fell swoop. Both Union affinities are being buffed by increased radius, increased effects, ability to work on friendly Stonekin units, and no longer requiring a Critter nearby. We are also adding a way to generate Critters by adding an Infect-esque effect to Deepfang's attack which only works against buildings. This should limit the number of Critters possible overall while making them feel like a real part of Deepfang's kit and identity. It also fits with our goal to add more building interactions to the Stonekin faction. Finally, we are expanding the Critter healing to all Stonekin.
     Deepgorge:
    1. Orb cost: Frost, Frost, Nature, Nature (T4) ➜ Frost, Nature, Hybrid, Hybrid (T4)
    2. Infused Cold Clutch (r):
       A. Aura now freezes instantly, not after 7 seconds.
       B. Fire affinity, remove current effect and replace with: “Additionally, the usual damage reduction of frozen targets will be removed from all frozen enemies within the aura.” 
    3. Blessed Cold Clutch ➜ Cold Clutch
       A. Add Frost affinity to auto-attack: Ether Eruption ➜ Blessed Ether Eruption
       B. New effect: "Additionally, the building deals 100% more damage against frozen enemies and is able to ignore the usual damage reduction of frozen targets."
    Improve splash-ability but still require all Nature or Frost orbs to keep it within Stonekin. Double hybrid will allow the card to be usable alongside Shatter Ice, so that players can do Shatter Ice + Deepgorge + Tectonic Shift combos. The goal is to make one affinity better on its own (Frost affinity) and the other affinity better as a support card (Fire affinity). While +100% damage increase against frozen targets might seem like a lot, please note that the last time we buffed Deepgorge we gave this card the largest stat increase in balancing history, and it is still barely viable. The frost affinity will have a 6k single-target dp20, which while decent, is still worse than both WBG and Volcano.
     Stone Warrior:
    1. Blessed Shatter Lance (b) damage: 2600, up to 3900 in total ➜ 2600, up to 5200 in total
    2. Gifted Shatter Lance (g):
       A. Now only works on paralyzed enemies
       B. Damage: 1040, up to 1560 in total ➜ 2600, up to 5200 in total (same as frost affinity)
    3. Shatter Lance: Apply damage overflow fix
    We want to give Stone Warrior (b) a slight buff to continue improving on its synergy with Rageflame. At the same time, we are taking this opportunity to change how the nature affinity works. Right now, it is an unconditional damage ability and this fact prevents us from buffing its numbers. It is also odd because the nature affinity has a paralyze extension effect akin to the frost affinity's freeze extension effect, but the Shatter Lance has no paralyze synergy. We are therefore changing it to work on paralyze targets like the other affinity works on frozen targets and buffing its damage numbers to be equivalent.
     Lost Horror:
    1. Life points: 3730 ➜ 3230
    2. Multishot - Both affinities may shoot at 3 targets at once.
    3. Move affinity effects into the attack itself.
       A. Infused Lost Goo (r) - Knocks back small and medium units.
       B. Gifted Lost Goo (g) - Additionally, the goo is extremely toxic, poisoning every enemy it touches for 20 damage every second for 10 seconds.
    Lost Horror(g) is one of the best beginner cards in the game. The same is not true for the fire affinity, which like many affinities is significantly worse. The damage difference between the cards is so high that it is difficult to ever imagine the player choosing the fire affinity. Therefore, we are buffing the fire affinity to also be able to target 3 enemies simultaneously and adding a minor poison effect to the green affinity. At the same time, we are chopping off 12% of the card's health as its life points are closer to a T3 melee XL-unit than a ranged unit.
     Ravenheart / Ravenheart Promo:
    1. Passive ability Fleet Support: now works on any allied Raven unit, including the Raven Archwalker.
    2. Updated status bar icon to be more consistent. 
     
    [ NPC & Map Changes ]
    New NPC Entities: Added several new Shadow entities available for use by official and community mapmakers.

    Counter type fix: Fixed multiple NPC's to use the correct working armor type, so that they properly receive 50% more damage from attackers that have the matching counter type instead of 0% more damage regardless which counter attacked.

    Teststrike: Added two additional abilities to Teststrike for maptesting purposes; one to drain own wells to get more power, and one to kill friendly units. 
     

     
  8. Metagross31 liked a post in a topic by Vultagx in Skylords Reborn 4th Anniversary Christmas Event   
    Great news, I´m happy to play the new event.
  9. Metagross31 liked a post in a topic by Majora in Skylords Reborn Documents / Resources   
    Added Deep Dive: Twilight
    (Released in November 2024)
  10. Metagross31 liked a post in a topic by Majora in 12player maps   
    We are aware of these issues, and there are more fixes planned. I'm not sure what's currently considered final, so we will share the details on a later date, but more CC impacting Viridya was one of the things being worked on. 
  11. Metagross31 liked a post in a topic by Majora in Skylords Reborn 4th Anniversary Christmas Event   
    Today, marks the 4th Anniversary of Skylords Reborn! We’re thrilled not only to have revived this wonderful game but also to continue its development. This project is truly by the fans, for the fans, and we’re deeply grateful for your support in the Forge.
    To mark this special occasion, we’ve prepared an exciting event! Starting December 22nd, our Save Christmas event goes live!
    With this patch, a new achievement will challenge you to conquer three special Christmas-themed maps. Succeed, and you’ll earn a unique Frost Mage promo card as a reward.
    Join us on December 22nd for the full patch notes and celebrate this milestone with us!
    In the meantime, have a look at this teaser trailer. 

  12. Metagross31 liked a post in a topic by Majora in 12player maps   
    The Giant King Shall Fall on loop is one of the fixes we would like to implement, as well as some other quality of life things (regardless of what is going to happen with the 12p or 4p setup)
  13. Metagross31 liked a post in a topic by UltDragon in PAK-Folders for other Servers: Possibility to Opt-Out?   
    There's still some things to solve, but a new updater is in the making.
    Would like for it to include an opt-in/out of different servers.
    Lets see how it goes.
  14. Metagross31 liked a post in a topic by Kapo in PAK-Folders for other Servers: Possibility to Opt-Out?   
    Folder Size of Paks for Test Server:  1,4GB
    Folder Size of Legacy Server: 0,5GB
    Folder Size of Internal Server: 1,6GB
    For 99% of the time, thats 3,5GB of space wasted for stuff most of us dont use. Is there a possibility to get at least a Opt-Out for all those files?
    Especially for the Internal Server, downloading those files to every Installation is a massive waste of HDD space, bandwith, time for checking those files every time we launch the game etc. for something normal players can't even use in any form.
    Even better would be a Opt-In.
  15. Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    update:
    - added new page to edit personal collection manually:
    https://smj.cards/personal/collection/edit accessible from the personal collection page with the "Edit Collection Manually" button at the top of the page simple name filtering for cards (other filters may follow at some point, if demanded) with pagination and limited to 20 cards per page due to performance issues otherwise
  16. Metagross31 liked a post in a topic by WindHunter in Achievements and New / 12 Player Maps   
    I definitely think there is a real question to ask about what to do regarding the new maps and the old achievements. For now we just incorporated the new maps into them, but as we add more maps the question really needs to be asked if that is a good idea. I don't particularly like newer players, or just less active ones, needing to do more work for the same rewards, and in that sense it seems smart to limit the existing achievements to the original maps. 
  17. Metagross31 liked a post in a topic by Ultralord in Seven Strategy Showdown - All you need to know   
    Great greetings, people of the sky, 🙂
    after 6 Months of Perpetrations and 5 Months of events, SSS came to an end.
    I hope you all enjoyed joining and playing along, and found the challenges interesting.
    We had 316 Replays, from 111 Players, and 13 of them joint in all 7 Events ❤️ 
    Feed free to share your opining on the event here in this thread.
    I would love to get feedback! Which was your fav. least fav. challenge? Was the time frame ok? etc.
    I want to sent a BIG THANKYOU to all who helped me behind the scenes! 
    The event would not be as good as it was without your help.
    Attached you find the SSS Rankings from the website, since it will be removed at some point.
    Until the next event - See you in the forge fellow Skylords
    Ultralord 🎩
    SSS_Rankings.xlsx
  18. Metagross31 liked a post in a topic by SkyRoXXor in Viewing mode   
    Hello folks,
    first of all I would like to give you a big compliment for reviving this great game! I think it would be great if there was a way to watch a 4-player map live, something like a viewing mode. So you could possibly learn something from the “big” players. Unfortunately I don't know if something like this is technically possible. Keep it up and all the best to you!
  19. Metagross31 liked a post in a topic by DDrazard in Community Update - December 2024   
    Superb work as A.L.W.A.Y.S. Also awesome!
  20. Metagross31 liked a post in a topic by Majora in Community Update - December 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Yearly Feedback Survey

    Every year, Skylords Reborn has a Feedback Survey. While it is typically released in the summer, we decided to give players more time to explore our new Campaign Maps before inviting you to share your invaluable feedback.
    Because Skylords Reborn is a community project, we want to understand what our players enjoy and what could be improved. Your input is vital to helping us refine the game and expand our player base. 
    We hope you’ll take a moment to answer the survey questions, as your responses will directly shape our development priorities. As a thank-you, everyone who completes the survey will receive two boosters. Your feedback will be anonymous.

    • Christmas Event & Anniversary

    This year, we have something very special planned to close out the holidays. Check back later this month for the official announcement of our Christmas celebration! We are hard at work finalizing the challenge, but the special reward is already prepared. Players who complete the achievement will receive a new Promo Frost Mage card! More information is coming soon, so stay tuned!



    The 4th anniversary of Skylords Reborn is also coming up. Traditionally, we celebrate this milestone with an announcement stream and a large content patch. But with a significant patch in September, the Halloween Event in October, and our plans for Christmas in December, it has been an incredibly busy period, and we are not sure if this will be feasible this year.
    Rest assured that we are still hard at work on the second batch of new campaign maps, new cards and other features we are sure you will enjoy, but we feel rushing ourselves to release a content patch just to fit the anniversary window this year, is not the right approach. We would still like to celebrate this milestone with you however, so we will explore our options and let you know. 
     
    • New Card Spotlight - Molt

    We already talked a bit about Molt in our Twilight deep-dive last month, and are now ready to reveal the latest spell coming to the Twilight faction. Lets break down the card and share some of the thoughts behind its design.


    Shed
    Trigger a unit’s latent capacity for transformation. Target an own Twilight unit and trigger its transformation effect as if it had used Twilight Transformation. Reusable every 40 seconds.

    Design notes:
    Twilight Transformation has seen a number of improvements, such as reduced transformation time and a built-in cost reduction. At the same time, we have been steadily adding more transformation effects to the Twilight units to give the ability more strategic depth. Still, we are largely restricted by the fact that we cannot lower transformation costs without also lowering bound power costs in units. So as units scale in costs, our only choice is to make transformation effects scale in strength. We do not think this efficiency arms race is rightly achievable, so we are moving in a different direction through the introduction of Molt. For a low fixed cost, Molt will be able to trigger the transformation effect of any Twilight unit, meaning we can now design transformation effects with Molt in mind and not solely based on bound power costs. This also allows for more flexibility as players can now trigger transformation effects quickly and easily without having to make use of the often clunky Transformation process.
    Molt will release alongside our next content patch, date to be announced. 
     
    • Art Spotlight - Molt

    The artwork for Molt (originally called Evolution during development) was created by SpiritAlpha. He envisioned Twilight creatures shedding their old skin, transforming into even greater monstrosities. SpiritAlpha quickly produced two early sketches:
          
     
    We liked the early concept, and work continued on the one involved the Mutating Maniac. To ensure the artwork fit well within the card frame and kept the focus on the main design, we removed the extra characters. At one point, we considered depicting old skin transforming into new body parts, but we quickly discarded the idea, as it didn’t enhance the artwork.
     
          

    We were pleased with how the artwork was progressing but concerned it wasn’t clear enough that this was a spell rather than a unit. We explored several options but weren’t satisfied with the results. The first attempt made the card feel like a binding spell, while the second clarified it was a spell but faced contrast issues when displayed in the deck bar. Wherever possible, we aim to ensure players can quickly identify cards at a glance.
     
          

    We spent some time tweaking the base artwork, experimenting with various intensities of the blue glow to emphasize the spell aspect of the card. We also ensured the toxic Twilight clouds, iconic to the faction, were present to highlight the transformation effect being triggered. Ultimately, we chose a strong blue contrast against the creature and mirrored the artwork to further distinguish the card from its creature counterpart when viewed in the deck bar.


    We are happy with how the artwork turned out and would like to once again thank SpiritAlpha for his incredible work and contributions to the game. Our art department is severely understaffed, and it’s almost entirely thanks to him that we’re still able to add new cards to the game.
    If you’re an artist or know someone who can create art in a style fitting for BattleForge, please don’t hesitate to reach out to us! You can apply directly here, or contact Majora or Dutchy on the Forum or on Discord. 
     
    • "How Does It Work" series - BFP

    We recently launched a new video series on our YouTube channel, How Does It Work, where we dive into various topics that often raise questions.
    So far, we’ve released a video on Void Power, the Root Network and a guide on how to install the game.
          
    Another topic that often comes up is ''How do I earn BFP?", the topic of our latest video! 
        We’d love to hear feedback from the community on this series. These videos take quite some time to create, but we’re more than happy to continue if they’re appreciated. 
    Are the videos clear and interesting to watch? Are there any other topics you would like to see covered?
    Please let us know your thoughts in the comments below! 
     
    • Contribute to Skylords Reborn


    Expanding on a game like BattleForge requires a lot of enthusiastic and skilled volunteers. While we are very happy with how the game shaped out to be, over the years we have struggled filling certain roles that are now truly becoming a problem for the health of the project. We would like to highlight a couple of positions that we could really use (more) people for. 
    Critical: Artists

    Despite multiple calls for help, we have unfortunately not received any applications for the artist role. Due to the remote nature of our team and current global challenges, both of our artists have been heavily impacted, with one now completely inactive. This has significantly slowed the release of new cards and placed immense pressure on our sole remaining artist.
    We would like to stress our appeal: if you know any skilled artist who might be willing to contribute to Skylords Reborn, please forward them our way. Your support is vital to keeping the game alive and thriving!
    For more information, click here. 
    Critical: Marketeer

    One of the most common pieces of feedback we receive from players is, “You should market the game more.” While we completely agree, this is easier said than done. Our options are greatly limited—paid marketing is off the table—and more importantly, we currently don’t have a dedicated marketer. Unfortunately, no one with the necessary skills or experience has applied for the role.
    If you’re motivated, have a strong network, and believe you can help us spread the word about Skylords Reborn, we’d love to hear from you!
    For more information, click here.  
    Map Testers

    With our increased focus on map-related content, we are looking for more Map Testers to help identify bugs and ensure balance.
    As a Map Tester, you’ll gain early access to new maps and game modes, with the responsibility of playtesting and providing valuable feedback to the map development team. This includes evaluating the balance and fun factor of maps, identifying exploits, suggesting areas for visual improvements, and ensuring overall quality.
    The availability of dedicated Map Testers not only improves the game’s quality but also significantly speeds up the release of high-quality content.
    This is a non-staff contributor position. Tasks for these roles come and go, and they are a great way to help without receiving too much responsibility. 
    For more information, click here.  
    Other roles

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.

     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • FINISHED - Seven Strategy Showdown 7 - Egg ball
    The last SSS-event finished past Friday, and was one of the most unique events we have seen in Skylords Reborn. Find out the winners in the event stream, or play it yourself in a versus mode that is being developed in the future! More information.
     
    • COMING SOON - Christmas Challenge
    While not technically an event, be sure to check in for our Christmas challenge later this month!
     
     
     • SECOND PHASE - PvP AI programming contest
    Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a general booster: GIVE-FEED-BACK-TIME
    Please note: Filling out the feedback survey also rewards you with 2 boosters. 
    The code is valid until January 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update November 2024
  21. Metagross31 liked a post in a topic by Ultralord in SSS 7 - Egg-Ball   
    Last Round of SSS was a blast. If you want to checkout there Replays you can find them here:
    SSS7.zip
    Or watch the Stream Recording:
    https://www.twitch.tv/videos/2314055796
    Will post the final ranking in the main post, as well as some addition event info's in the next days, so keep an eye on that.
    Ultralord 🎩
  22. Metagross31 liked a post in a topic by Ultralord in SSS 7 - Egg-Ball   
    Already working on it 🙂
    But balancing is harder then i was expecting
     
  23. Metagross31 liked a post in a topic by JiiPee in Mission: Get copy of each unique card in the game by opening boosters.   
    My mission started: 03/07/2022
    My mission finished: 24/11/2024
    It took me 875 days. Last unique card to gain was Ravenheart promo. 4281 is magic booster number what it required. Something like 460 of them was mini/amii boosters which doesnt give you any promos.
    I got total of 21 promos from thouse boosters. Another mission I had was getting all charges what also took very long time. It was like summer or something when I finaly got last queekqueek.
     
    I had like 4 months break year ago when I stopped opening boosters and bought rest of the promos what I was missing, which were: 
    Mo, Rogan Kayle, Construct, Swamp Drake, Razorleaf and Ravenheart
    Juggernaut, Grinder, Viridya, Harvester, Firedancer, Fallen Skyelf and Lyrish Knight I already had.
    I did that because I knew my luck to get unique promo would end very soon so I just bought rest of the promos to finish my collection. I dont have patience on some things. 😉
    In general I havent bought many cards. Oh Snapjaws I also bought because I wasn't playing on beta yet. However I played long long time ago so thats why I knew my mission when I started playing.
     
    My next mission is to get 100 promos from boosters. 😉 
    Or maybe not. I am not sure yet. Thing is that it would take still very long time.  However I can open much more boosters now than I was opening beginning of the game.
    First 5 promos, I was opening 2,5 boosters per day on average and it took 293 days.
    Last 5 promos, I have been popping almost 19 boosters per day on average and it took 54 days.
    Speed has increased alot and in fact I am currently limited by marketplace. I have like 150 boosters waiting for opening and I am trying to maintain 100 cards in marketplace all a time. Still with this speed getting 79 promos would take... 54 / 5 * 79 = 853 days. So about same what it took to get here. Well Mission is not impossible. 😛
     
    What about promo drop chance? Well I think it is already told that its 0,5% and that is quite much what I am seeing right now.
    0,49% right now and if we drop mini/amii boosters, then its 0,55%
     
  24. Metagross31 liked a post in a topic by JackDebellator in SSS 7 - Egg-Ball   
    Is it possible to make a PVP-Version out of this map?
  25. Metagross31 liked a post in a topic by Ultralord in SSS 6 - Stand still!!!   
    As always here are the replays:
    SSS6.zip
    And here The Recording of the Replay Watching Stream:
    https://www.twitch.tv/videos/2302609527
    SSS is in the last stage - dont forget to give no. 7 a try
    Ultralord 🎩
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