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Volin

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  1. Emmaerzeh liked a post in a topic by Volin in Skylords unique relationship to speedrunning   
    So if you have a pact with the dark lord, you are done:
     
    Edit: All information is supplied without guarantee
  2. Volin liked a post in a topic by Ponni in Proposal to reduce the power of greefing   
    I would argue there is no problem with Decomposer. If someone "steals" your troops using Decomposer I argue that is a violation to the rules of the game, e.g. not ok! Important though is that every person joining a lobby for a match also need to ask/understand the nature of the match to be played (speedrun or not...). With that said, sometimes crap happens and you might decompose a fellow team mate's unit, then an apology should be enough to sort that particular situation out.
    There are however other cards in the game that in certain match setups (PvE and rPvE at least) is only really used for sabotage or in some cases even greefing.
    If there is a need for a solution, here is my suggestion: Put those players on your ignore list and never play with them again. Simple, effective and in the end the only one who looses anything on this are those douche bags...
    // Ponni
     
  3. Volin liked a post in a topic by Danol in The marctplace should not be a economic simulation!!!!!   
    ^ this.
    When i see multiple exclamation marks in one sentence, I usually expect incoherent, immature ramblings . I didn't get disappointed. Again. It's amazing how well this works.
  4. Volin liked a post in a topic by Mynoduesp in The marctplace should not be a economic simulation!!!!!   
    Oh boy this thread is a goldmine. XD
  5. Volin liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    As Mynoduesp mentioned, I mirrored the website, as the free active hours of the hoster on the first site ran out earlier today. I will update the main post later today to clearify some things. For now please use: https://smj2.herokuapp.com/
  6. wanky liked a post in a topic by Volin in Mail from AH lags the game   
    We europeans encounter the same problem.
    Usually not much of an isse, if you are not doing speedy things or other tricky stuff. But AH mail during the camp engage can kill a Batariel - tested for you
  7. Volin liked a post in a topic by Metagross31 in What is the end game for you ?   
    PvP and explaining people on the forums, why Free PvP Decks are a good thing.
  8. Volin liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    New-All-Time-Record Nightmares End Solo: 33.22.0

  9. Volin liked a post in a topic by Hi Im Pan in All-time fastest speedrun rankings   
    Nightmare's End Solo 36:17.5 Hi8Im8Pan

  10. Volin liked a post in a topic by Dallarian in Choosing Daily Missions - Tired of the chores   
    Random quests from PvE pool promote all game modes (...).
    You have 3 days to finish a daily quest and many quests overlap, so completion of them should not be a problem unless it is "play specified map". With minor budget management (having 75 BFPs in advance, for example drained from reserve) allow you to keep buying boosters and other things.
    However, if for any reason someone would like to reroll their quest to complete it quickly, or do not feel like doing this particular one, I believe it should be possible to reroll quests indefinitely. It's one of foundations of BFP income, and in MMORPG if I dislike one XP spot / it's busy / something happened, I have freedom to go to another, because there are usually 3-5 other locations available. I believe similarly it should be in Skylords Reborn.
  11. Volin liked a post in a topic by Blashyrkh in Expert Campaign - Missions Briefing - Among the Old Gods achievement   
    I've asked a similar question in Discord. Answer from Treim was this:
    "Tasks on Ascension for each map: Map 1 = Keep Jorne alive Map 2 = Kill waves and Avengers so they don't reach Map 1 & 3. After 15 Avengers are killed you get a energy boost (I think 300). After 30 Avengers are killed Viridya starts spawning and you need to stop her from reaching the portals (Easiest way is to use Coldsnap to immobilize her and then use the taunt ability of lightblade (a single application is enough to root her in place permanently)). After map 3 has killed all the portal guardians, map 2 has to stop all 16 avengers of a wave from reaching a portal (if map 2 has stopped all avengers of the wave before map 3 finished the last guardian, the end is also triggered on map2. Last Goal is to kill the 4 Viridyas in the middle of the map. Without melee unit they can have crazy sustain so at least send a lightblade or sth along those lines to attack her. Map 3 = kill portal guardians"
  12. Volin liked a post in a topic by Toggy in Patch #400024 - 19 January 2021   
    There was not only a hint but a full description at the "news" page ingame plus several promotions via stream, chat, forum and discord.
  13. Volin liked a post in a topic by wanky in All-time fastest speedrun rankings   
    Äll Time record for Ascension 25.55.0 done by 5 Players
     

  14. Volin liked a post in a topic by Mynoduesp in Growing community. Growing diversity. Growing language barrier. Growing Concern.   
    To whom it may concern ( @Dallarian @Volin )
    I've made a short tutorial on how to disable the autojoin chat function. If you don't want to autojoin any specific chat follow the easy instructions and be free from typing "/leave XY" in chat every time you startup Battlefoge.
    Regards,
    Myno
     
     
  15. Volin liked a post in a topic by Ultrakool in free pvp decks maximum number of a player can use them.   
    We have revamped the starting cards since EA times, they provide a very solid base now
  16. Volin liked a post in a topic by Dallarian in free pvp decks maximum number of a player can use them.   
    There are two important aspects for PvP:
    Deck upgrade and cards available make a difference between victory and lose, giving weaker player chance to win against superior one by cards only. The amount of time you spend grinding PvE gives you advantage in PvP. PvP community is small. Losing because of weak deck does not encourage players to play the gamemode. Waiting time is largest problem regarding PvP mode, therefore necessary actions were taken to make the mode playable . Also, time limitations would badly influence Tournaments and similar events.
    It has influence over marketplace, however, the cons are significantly smaller than pros.
    I cannot understand thought process behind PvP and multiaccounting, though.
  17. Volin liked a post in a topic by Metagross31 in free pvp decks maximum number of a player can use them.   
    Well, if you also want free decks for PvE I suggest you can play on the test server. Just taking stuff away from others to mkake yourself feel better is not gonna help anyone. Also, a lot of people play PvE also for the aspect of progression/deck improvement.
  18. Volin liked a post in a topic by Mynoduesp in Growing community. Growing diversity. Growing language barrier. Growing Concern.   
    I could make a short tutorial on how to edit the config files to disable the auto-join chat fuction.
    Personally I don't use /trade and only get triggered by the frequent scammers in there, that's why I don't join it. You can also disable the auto-join for all other chats. 
    @me if someone is interested, I'll be able to do it tomorrow and would link the tutorial here. 
  19. Volin liked a post in a topic by Chronoatog in Guide to Ascension Map 2 Expert   
    Every time I see someone running it on expert, I commonly see the same issue. They just have poor decks designed for it. So I'm writing a guide on how to do it since there isn't any.
    Map 2, can be one of the easiest maps if players know what they're doing with the right card setup. So I'm going to break it down.
    The first thing you will need is a proper deck. I will say there is THREE must have cards.
    Coldsnap + Frostbite (any color), this is to help control Viridia when she spawns in so a light blade can get into position and undaze itself (also it will save you from bad players.)
    Light blade: Light blade is essential here as Coldsnap, Paralyze, Sleep all suffer from the hard CC spam has diminishing returns (anything that stops the unit from doing anything.), taunt and slow are minor CC's and are not effected by it. But when she's taunted and doesn't have a direct attack... she will literally just stand there and the second it's off you can just do it again.
    Blue/Black or Black/Blue is the two best deck types for this mode. Because you get access to the "BEST" Defensive tower in the game, Lost launcher (Blue) IMO all you really need to push is Master Archers/Forsaken/Nox Troopers, I prefer Master archers due to their natural bulk means you they can tank the towers a bit better. To give you an idea, this was the lanes I was covering my last win. With this deck (I'm the red lines). Yes this deck will literally allow you to control half the map.
    https://allcards.skylords.eu/cards.html?d=TWFwIDIgQXNjZW5zaW9uPjI4NHwyMzl8NjZ8MjY4fDI2MHwyNTl8NTd8MTc2fDE1Nnw2MXw=

    But now to the map guide
    Phase 1: Expansion and Setup
    Generally depending on the position of 5/6/7/8 you will have some minor strategy changes.
    Position 7, it is generally better to get the middle point ASAP, as the attack waves to orb 1/2 will take the same path way (but also means dealing with double attacks. The Mobs also at orb 2 wont do anything while you deal with the linked tower. If someone doesn't have frost glyph, this is the best spot for em. But generally all you will need to do for your middle point is get around 5-6 MA's and charge the link tower to kill one and IMMEDIATELY retreat after it's destruction back to your first orb, have your MA's run behind the orb and pick off the werewolves x 2 attack wave, followed by maulers x 2. With the second linked tower down do the same with retreating if you're not confident in your abilities or taking out the group of guys you've frosted with werewolves first.
    Once the primal defender (which is stuck in sky watch mode) is dead, just take the orb and wells, defend it til you can drop around 3 (4 for position 7's case) that will attack and deal with every spawn forever with no repair. For Position 5/6/8, you can take a side orb as your first as you will need to defend both no matter what. This is where the power of lost launchers blue come in. The blues, 3 of them will defend every orb you have without fail from avengers/werewolves/maulers. The best thing is, this will work for Orb 3/4, you can claim every orb with just Master archers (if you want to swap to Darkelf assassins once you have orb 2 if you need to resupply your attack force, be my guest. Try to expand as much as you can (honestly taking your side orbs makes other maps easier as you can offer them support. Also I dont recommend upgrading past orb 2, but do get the wells (and defend them with 3 blue lost launchers.)
    For the archer caves, 2 cannon towers will generally do the trick, if it's close to a ledge have a blue lost launcher guarding the cannon tower so it's the first to get smacked by an
    Phase 2: Viridia is here!
    This isn't that hard, spawn in a lightblade, freeze and slow her til he's unphased and just taunt her (can if she's close to the portal taunt->frost rune if she's close to the portal and want to play safe. This is the safest thing I've seen so far, aggressors are good but I've also seen aggressors chuck her into the portal, where this is dummy proof. If she gets a portal it's a lost, but it's not hard with the deck I've given you because... with lost launchers blue never have to be repaired with good positioning and you can just focus on that mini map and the V. She will try 3 times instead of the 2 from advanced.
    Phase 3: Expand
    Just do what you do in phase 1, upgrade to orb 3. If anyone is struggling help your buddies get their side orbs. (which has caches to help map 1/3.)
    Phase 3: Viridia 2 Electric Boogaloo
    Same as phase 2 again, she will take a bit longer to despawn, but by now it should be a joke since you have half the map under control
    Phase 4: Expand and get orb 4
    Phase 5: Viridia 3, this is the third time with the spawn of her and should be the final one
    Phase 6: Viridia boss fight, it's not hard stun lock them with Construct and focus dps one by one. Get anything + constructs to keep her knocked down, It's an easy GG at that point. The only thing is it is possible for phase 5 and 6 to be happening at the same time I learned from the match above. Make sure she doesn't get to the portal.

    Recommended Upgraded cards
    Master Archers upgrade 3 + Charge 3
    Lost Launchers Upgrade 3 + Charge 3 (really just for the charges)
    Coldsnap Upgrade 2
    Frost Bite upgrade 3 + charge 3
     
    Card Pick reasons
    Units
    Master Archers: about 10 of them can take all of the additional orbs with proper use of frost glyph.
    Light Blade: Pay 25 to stop viridia from moving for 15 seconds
    Construct: Phase 6 becomes a joke
    Lost Ship/Dragon: Helps cover for allies with shitty defences (like blue and green that game), but not really needed
    Buildings
    Lost Launcher Blue: indestructable to their attack waves, will stop the air/werewolves/archers/avengers with 3 of them in a group. Will never need to be repaired and therefore eco friendly.
    Lost Launcher Red: Covered by blue, in ledge areas where the melee come out to take em out quicker (used in a few specialized cases, but nice to have as one blue + 1 red does around the same work as 3 blue.)
    Cannon Tower: Cover archers caves.
    Spells
    Frost Glyph: Cheap freeze to take out towers to get your wells.
    Cold Snap: Longer freeze for Viridia so you can get to her while your allies mess up an easy map I spent most of it waiting for the V markers to show up. It's not needed but nice.
    Frost bite: Slow, rotate with freezes as it's a light CC.
    Total Cost
    Master Archers x 3 = 45BFP Total
    Light Blade = 3 BFP
    Construct = 130 BFP
    Lost Dragon = 15BFP / Ship = 400 BFP
    Lost Launcher Blue 21 x 4 = 84 BFP
    Lost Launcher Red = 3 BFP
    Cannon Tower = 3 BFP
    Frost Bite x 4 = 12 BFP
    Glyph of Frost = 50 BFP
    Cold Snap = 300 BFP
    Cheap version (Lost Dragon purple + no Coldsnap) = 345 BFP
    Middle range version (No lost ship) = 645 BFP
    Expensive cover your dumb allies who have issues defending edition: 1045 BFP.)
    But yes that's right one day 40 min grind and one daily = the cheap version which can clear this map no issue
     
    Also a paid message sponsored by the lost soul players.
    GREEN PLAYERS STOP TRYING TO ROOT/PIG VIRIDIA IT DOES NOTHING! SLEEP IS ALMOST JUST AS BAD!
    Replay, is in to give you an idea pretty much the people who did the leg work of the mission was light blue and light green (aka me). Blue was there "there", and green had a defense but no viridia control and luckily had Light blue to light blade them.
    Deck:
    Master archers to push + defend
    Frost sorcerer / mage are nice as one sorcerer can shield the archer taking the tower hits.
    Imperials U3 are nice at holding back maulers from your ranged units.
    Soul Splicer (Green) Is nice early on to hold points with minimal units (4 MA's or 2 MA's + 2 Imperials)
    But really dropping 4 lost launcher (blue) is the most optimal plan as it keeps you safe from air and the constantly spawning aggressors.
    Dropping cannon towers are preferable around archers spawns (2 should keep them perm in check), if beside air instead switch off to blue lost launchers.
    Construct makes it so if it's on the viridia boss fight she cant cast spells since she's getting knocked down.
     
    autosave.pmv
  20. xs0ulLess liked a post in a topic by Volin in Nature Deck   
    I don't like giving out certain combinations over others, because as said there are many ways to rome - but that does not help you, so I try to give some ideas.
    Though I aimed for an early meta deck I liked to do my campain maps with straight classical and colorfull mixed decks, there I often even played all 4 colors together as the starter pack and my collection had some nice stuff from each color to fit in here.
    If you like nature, there is nothing wrong about focusing heavy on that, but think what you get if you take 3 or even 4 nature orbs (we are speaking about 3-4 cards with that, or?) or your options if you take somethink like 2 nature and mix in another 2 colors. There are hundreds of opportunities. Even one blue, red or shadow orb offeres you new possibilites to fill gaps your deck. If you need more dmg, consider 1-2 red orbs, if you feel more for protection and defence try to mix in blue. Shadow is also mighty and many meta approaches come with 1 shadow orb (the buffs) or 2 (infect/frenetic/booster/cultist&fuf) and other cool kids stuff.
    If you are new, I can only recommend to try and look around, and most important: Do whatever makes fun to you! There is much to learn and the best thing in a new game is getting a feeling for the things.
  21. Madmax7 liked a post in a topic by Volin in German Chat   
    Hey all,
    we already had a large percentage of German players, but since it's going through the roof at the moment, I think we have a very urgent need for a German chat.
    I'm not so much interested in having a way to talk German in-game, but more in finding a way for the non-Germans to escape all the German chatter.
    I can understand that people who have to permanently follow conversations they can't understand feel left out and that's rude.
    We might also need to spread the little-known knowledge about the feature of how to leave and rejoin chat channels. But I'm not quite sure how that can be done.

    What do you think?
  22. Volin liked a post in a topic by Rankerz in Blight Expert   
    Made some self challenge to clear the 2nd base with pure decks from every starting position (!)
    A lil trick which can help -> Sometimes we delay picking up the 2nd orb to have more time until the mini wave reaches our base
    Pure Fire:
    Bottom right is the easiest to clear with fire thanks to skyfire drakes, same as with Shadow Phoenix/ Mana wing so this replay is not added
    Pure Frost:
    Same as above, just with war eagles, so not added
    Pure Nature:
    Bottom left is already covered how to clear many times on this forum by Krumpli or the Speedrun Youtube so it is not added
    Pure shadow:
    Since Forsaken + Shadow Phoenixes is the most common strategy it is very much works the same so I do not made replicate replays
    Please note these replays can be improved, mostly played with randoms so the outcome was never guaranteed
    The purpose of these replays is to show the possibility of many ways to clear the 2nd bases (hardest part) , whatever deck you like to play
    Hope it helps
     
     
    Frost t1 bottom left .pmv pure fire bottom left.pmv Pure fire top left 2nd.pmv Pure fire top right.pmv Pure frost top left 2nd.pmv Pure frost top right 2nd.pmv Pure Nature bottom right.pmv Pure Nature top left.pmv Pure Nature top right.pmv
  23. Volin liked a post in a topic by LEBOVIN in card creator - How to make a custom card from scratch!   
    Thou shall play nightmare shard 1000 times. ?
  24. Volin liked a post in a topic by Mynoduesp in [BF Sink] Brainstorming Inflation   
    The trashcan idea is great, but not solution for everything: If a "Card shredder" would convert 'valueless' cards back into bfp, the bfp economy would just inflate faster.
    I like the idea of shredding cards for moderate gold values. But that requires an endsolution for the late economy gold economy (which the community seems to have some ideas for). A shredder like that would drain the market from low value cards just slightly, but at least there wouldn't be *valueless* cards (as long as there is value to gold). 
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