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Zyna

Admin & Main Developer
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Everything posted by Zyna

  1. A fix for this will be on the test server next week. If possible, please retest there and report if it still happens.
  2. A fix for this will be on the test server next week.
  3. A fix for this will be on the test server next week.
  4. I would assume this happens due to the activity bonus being upated. This is the only explanation imo, since you mentioned that your opponent also lost elo.
  5. It is not a bug though. Whether it says "A player got a promo [...]" or "Boemien got a promo [...]" is determined by the settings of the player who opened the booster. So in the first message, the player had "Announce without name" for the setting "Announce Promo Drops", and for the second message the other player (Boemien) had "Announce" for the same setting.
  6. I added the ability to the description. The change will be rolled out on the test server soon. Also, Corsair does not have Siege from what I can see in the database.
  7. Fixed. The change will be rolled out on the test server soon.
  8. Fixed. The change will be rolled out on the test server soon.
  9. Fixed. The change will be rolled out on the test server soon.
  10. Fixed, the change will be rolled out on the test server soon.
  11. The change is only for the upgrade tab. When exactly are you lagging? When you open the window where you can see all your decks? Or when you actually switch between the decks?
  12. Zyna

    2 Grammar.

    I don't think this needs fixing. There's nothing wrong with the grammar. Nevermind I saw the typo, fixed. The change will be rolled out on the test server soon.
  13. We greatly improved the perfomance. The functionality will remain the same. The changes will soon be rolled out on test server.
  14. Quick update on this: it's also possible to keep power cost of the original unit bound.
  15. I fixed this, this change will be rolled out on the test server soon.
  16. I've just skimmed over your report, but your formula for deriving the expected construction time seems way to complicated. Looking at the times you measured ingame, I think a formula the game might use is: U0-U2 normal ProductionTime * 0.5 20 * 0.5 = 10 U0-U2 dazed ProductionTime * 1.5 * 0.5 20 * 1.5 * 0.5 = 15 U3 normal ProductionTime * 0.55 20 * 0.55 = 11 U3 dazed ProductionTime * 1.5 * 0.55 20 * 1.5 * 0.55 = 16.5 I will test this later today and read your post in detail. If U3 is really slower than U0-U2 though this should be easily fixable. Like you said, there will presumably be no card changes before release. However, this does not mean that there will be no card changes upon release or after release. Also, the values the game displays in the card description can be different from the ones that the game actually uses for calculations.
  17. Thanks for the report. It indeed only returns 50% of the power cost instead of the intended 60%.
  18. I was able to reproduce this with one player building a U2 Wheel of Gifts, and another one building a U3 Wheel of Gifts. While the ability did indeed show up twice, it did not stack. So this bug is only visual. We should be able to fix this in the future though.
  19. The range of razorshard is indeed 40m. Fire stalker has a range of 50m.
  20. Zyna

    Pssword Issues

    Can you please make sure you are using your e-mail to log in to the game, and not your username?
  21. Nope, there weren't any client updates recently. And there weren't any changes to nether warp in the past either.
  22. I will make it a tiny bit smaller Every line you see on the health bar is a very small black widget, I am adding them after the health bar is created. It is optional, yes.
  23. The way I did it right now is to have one big line each for 1k HP (this will also scale logarithmically for 10k, 100k, etc. HP). For the small lines, I will add an option in the options menu where you can choose how much health they represent. In the picture the small lines represent 200 HP. Currently, if there is not enough space for the smaller lines, I just don't add them (see Comet Catcher), I don't know if that's ideal though. This is actually ingame What do you think about the version below? I think that one looks less cluttered. Unfortunately adjusting the total length is only possible for S/M/L/XL units in general. My biggest concern right now is that this feature might be too hard for lower-end PCs, but I tried to make it as performance-friendly as possible. Here is what it looks like for monuments and power wells:
  24. How does this look? I think it looks fine for the S units. I noticed that the health bar of the buildings are quite small, so maybe they should be made bigger
  25. This will be handled better after the next patch. The only case where this bug will still happen is when the recipient does not exist. Ok nvm, will be fixed after the next patch
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