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Ladadoos

Admin & Main Developer
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Everything posted by Ladadoos

  1. As far as I know, there is no specific tool to do that. However, there are two things you could do: This is probably the worse out of these two, but the Random Map Generator that the Map Editor comes with has three options regarding map symmetry which are: Point Mirrored, Axis Mirrored and No Mirror. The issue with this is that you kind of need to hope the random map generator creates a map more or less what you had in mind. Option two is to create your own heightmap and import that into an empty map. A heightmap is basically an image of your map where pure white is the highest spot in your map and black is your lowest. You can very easily create a symmetrical image and import that, therefore having a symmetric map. The width/height of the image must be the same as the map size. You always have the measuring tool from the map editor that measures distance between two points, but yeah...
  2. Ladadoos

    NEW 1on1 PVP MAP!

    @Saim25 Looks great, very well decorated! I like it! May I ask, what's the problem you're having with the minimap ?
  3. It disconnects for me, it doesn't crash. Weird, I think I can remember using that chat before while ingame and it not disconnecting, not exactly sure though.
  4. @Bolrader I quickly checked a couple of records from this month and they seem to be fine. Maybe the ones without deck will remain without a deck, even after you have fixed it. It's quite possible that's it's fixed then, but that you'll have to reset the rankings.
  5. @fiki574 I stil see a lot of decks without cards in it.
  6. SEVERITY: 3LOCATION: Post-Game screen (screen with Upgrades, Statistics and Gold after winning a match)REPRODUCIBILITY: 1/1DESCRIPTION: After me and @RadicalX finished playing a map, we got to the loot screen and saw the following upgrades (named in order from left to right): Area Ice Shield, Buggy White Card, Timeless One, Lost Shade. After RadicalX assigned the cards (Lost Shade for me, Timeless One and Area Ice Shield for Radical and disenchanted the Buggy White Card), the order in which the upgrades were displayed changed to: Lost Shade, Timeless One, Area Ice Shield, Buggy White Card. The order didn't use to change in the old BF.SCREENSHOT: -ADDITIONAL INFORMATION: I would also like to point on that after receiving the Lost Shade as reward I got the system message: " You have received Lost Shade as reward! ", which is kinda misleading since it sounds like I received the card when I only received the upgrade for it, in this case Lost Shade III. I suggest this system message to be worded differently if possible, to something like " You have received upgrade III for Lost shade as reward! "
  7. SEVERITY: 3 LOCATION: Post-Game screen (screen with Upgrades, Statistics and Gold after winning a match) REPRODUCIBILITY: Always DESCRIPTION: Every time I finish a map, I at first don't see the ugprades displayed. The loot screen is empty. Closing the window and re-oppening it doesn't help, but what does help is switching to the statistics window and then back to the loot window. After doing that I can see the loot and proceed to assigning it to a team member. Also, on a second note, I only the see EXP and Gold received after I have assigned the upgrades to someone. The Gold seems to work properly (since Disenchanting a card gives you more gold), but since disenchanting cards doesn't provide any more or less EXP, I believe the EXP should be displayed right away too, and not after the cards have been assigned (Although I am not sure how this exactly worked in the old BF) SCREENSHOT: - ADDITIONAL INFORMATION: This issue only seems to occur when the way of distributing the loot is in 'Assign' mode. If I have it on 'Random' I see the upgrades right away.
  8. It seems indeed to be a problem after playing maps a specific amount of times. I would also like to mention that the bug Speedrun displays wrong difficulty in rankings also seems to have an issue with 4. It adds 4 to the displayed difficulty in the rankings. Not sure how related these bugs are, but there seems to be something with 4.
  9. I like Giant wyrm, it's a pretty solid unit for a 1 nature only T4 card, especially agaisnt L units, although doesn't have much of a chance agaisnt XL. This is unless you combine it with unholy Hero and go flying around destroying all crystals in The Dwarven Riddle Most of the times tho I had other colors like frost and shadow in combination with my nature orb, which made me use LSS instead of Giant Wyrm. I pretty much only used it for either specific scenarios or if I didn't have any other better T4 card, which wasn't often the case.
  10. Well, I've written quite a bit of script always using ' , ' at the end instead of ' ; ' and never had issues.That being said though, the only difference I notice that might cause it compared to how I write it is that I write Conditions = { PlayerHasGameLost ({Player = "pl_Player1"}), }, instead of Conditions = { PlayerHasGameLost {Player = "pl_Player1"}, }, Although this also shouldn't cause it because else this script would never work It sometimes working and sometimes not (according to Geradon) is basically why I think it must be something else, but no idea what. Maybe some client stuff.
  11. 1. OnOneTimeEvent 2. { 3. Conditions = 4. { 5. PlayerHasGameLost {Player = "pl_Player1"}; 6. }, 7. 8. Actions = 9. { 10. PlayerGameOver { Player = "pl_Player2", TargetTag = "spectator2"}, 11. PlayerGameOver { Player = "pl_Player3", TargetTag = "spectator3"}, 12. }; 13. }; 14. 15. OnOneTimeEvent 16. { 17. Conditions = 18. { 19. PlayerHasGameLost { Player = "pl_Player4"}, 20. }, 21. 22. Actions = 23. { 24. PlayerGameOver { Player = "pl_Player5", TargetTag = "spectator5"}, 25. PlayerGameOver { Player = "pl_Player6", TargetTag = "spectator6"}, 26. }; 27. }; 28. 29. State {StateName = "INIT"} This is the script literally copied from the file, I changed nothing besides the line number on the left for convenience sake. Besides what I said earlier about it being strange that it doesn't always crash if it's a script error, I don't see anything in/near line 18 that could give this crash.
  12. I did take a look at the one and only lua script required to run this map and saw nothing which should lead to an error. What's more strange is that, according to Geradon, this only happened one time. If it's a 'true' script error it should crash all the time (assuming the lua file doesn't change its own script ), not just randomly.
  13. It's above average! That's still very good
  14. its-your-birthday-in8r0u.jpg

    Looks like it's your birthday, so happy birthday to the one and only :wrathgazer:!

    1. Show previous comments  7 more
    2. SunWu

      SunWu

      Happy Birthday!

    3. RadicalX

      RadicalX

      Happy birthday! :)

    4. anonyme0273

      anonyme0273

      Thank you all for your wishes! :) 

      I have had a nice day and I am grateful you were a part of it. Looking forward to seeing you in The Forge! <3  :bf:  

  15. While I was ingame, I changed the audio as well and then tried to exit the game (Battleforge). I got a black screen with some faded GUI elements. I was unable to click anywhere or pretty much do anything. Long story short, I experience this as well.
  16. Dreadnought? There's this card website anyways with all the cards if you ever forget the name of something or just want to check out the awesome cards the game has: https://cardbase.skylords.eu/Views/App.html
  17. I know that your idea is slightly different, but just thought I'd let you know about the Austrian guys that wrote in that topic Maybe you could ask them or quote them and hope they answer.
  18. @MeisterRihno Maybe this might come in useful:
  19. Who are those ? Got to admit though, Nomad is indeed a really awesome card. They're quick, strong, heal and do the job quickly at a relatively low power cost. Even better when you have a few gathered up for a buff.
  20. The first card in a booster pack is currently the only card that can drop a promo with a chance of 1%. Percentages may vary later on.
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