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Loptous

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About Loptous

  • Rank
    Fiend
  • Birthday 04/18/1887

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    Not Telling
  • Location
    Jugdral
  • Interests
    Nothing you need to be concerned of...

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  1. Transformation Power: Varies. Cost to transform into this unit: 221 - The unit is infected with the Twilight Curse and can be transformed into any other Twilight creature. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met! Gifted Tendrils Affinity: Gifted - If the unit dies its many tendrils will cover the ground rooting every enemy unit in (a) 20m radius for 20 seconds. Tainted
  2. Well sorry about the long delay, been on a Thanksgiving trip and whatnot. Infused Backup Activate to become immobile and absorb 50% of all damage done to the targeted friendly unit and allow it to deal 30% more damage. The absorbed damage is transferred to all own stonekin within a 40m radius of the target. The transferred damage can not be warded off by damage reducing abilities. Lasts for 30 seconds or until interrupted. Reusable every 30 seconds. Blessed Backup Activate to become immobile and absorb all damage done to the targeted friendly unit. The absorbed damage is t
  3. Gifted Bow Attack Affinity: Gifted Every 2,5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds. Tainted Bow Attack Affinity: Tainted Every 2,5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 20 per second. The damage dealt by this substan
  4. Entrance After a preparation time of 5 seconds up to 5 enemies within a 20m radius will be paralyzed for 10 seconds. After the effect wears off, targets are immune against Paralyze for a while. Reusable every 20 seconds. Upgrades: Creeping Paralysis I Entrance* +2s duration Creeping Paralysis II Entrance**+3s duration Creeping Paralysis III Entrance***+2 paralyzed target My Thoughts: I like this better in some regards better than curse of oink, just because you can still a
  5. Homeland Portal Creates a Portal that teleports friendly units in a 15m radius back to the nearest monument of their owner. Lasts for 30 seconds. Reusable every 20 seconds Upgrades: Retreating Circle I Power Cost-5 Retreating Circle II Power Cost-5 Retreating Circle III Power Cost-10 @Shotty I can formulate my opinions if you wish, just haven't been doing it cause time and such. Also apologies for no post yesterday, hectic things going on these next few weeks.
  6. Tainted Blast Affinity: Tainted Every 3 seconds, unit delivers a nether blast that deals 80 damage to enemies in a 15m radius, up to 120 in total. Deals 100% more damage against humans. Blast Every 3 seconds, unit delivers a nether blast that deals 80 damage to enemies in a 15m radius, up to 120 in total. Necro Explosion Power: 25 Activate to gather up to 2600 life points from corpses within a 20m radius around the caster to create a huge nether sphere that explodes after 2 seconds dealing the corpses former maximum life points as are
  7. Tunneling Activate to teleport unit to an own ground unit or structure within a 30m range. Reusable every 10 seconds. This ability is properly, a teleportation ability rather than a tunneling ability as with many Nature Cards; it does not require a tunnel nor can it use the tunnel network. Swift Moves at high speed. Upgrades: Scythe Fiends I Damage+15x4 Scythe Fiends I Tunneling+10m range Scythe Fiends II Damage+30x4 Scythe Fiends II Tunneling+10m range
  8. Boom Bomb Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 in a 15m radius, up to 1176 in total. Knocks back small and medium units. Affects only ground units (not mentioned in card's description) Tainted Mine Blow Affinity: Tainted If surrounded by more than 4 hostile entities Artillery may additionally shoot mines every 15 seconds at the position of an enemy unit. After 10 seconds the delivered mine my be triggered by nearby enemies within a 12m radius and deal 1000 damage, up to 3000 in total. If not triggered the mine
  9. Disintegrating Gaze Disintegrates its target slowly over time. Target unit will be paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted prematurely the target will be released unharmed. May only disintegrate units. Pain Link 200% of all damage done to the unit will additionally also be distributed among all friendly units within a 20m radius. Resilient Takes 30% less damage. Upgrades: Wrathgazer I Resilient + 20% damage reduction Wr
  10. Repeater Is able to repeat the root network and bridge the distance between two entities connected to it. Those entities may then support each other even across wide distances although the Root Nexus itself does not grant any additional support. Gifted Support Affinity: Gifted Friendly entities connected to the root network within a 25m radius around Root Nexus will regenerate 2% of their life points every 2 seconds. Blessed Support Affinity: Blessed Friendly entities connected to the root network within a 25m radius aro
  11. Burn! Spreads burning liquid over the ground dealing 340 damage to enemies in a 25m radius, up to 2100 in total. Knocks back small and medium units. Affects ground units only. Reusable every 10 seconds. Deal half damage to structure. Upgrades: Lava Field I Burn! 20 damage per target and 100 in total Lava Field II Burn! 40 damage per target and 200 in total Lava Field III Burn! 40 damage per target and 240 in total
  12. Snowy Bomb Every 4 seconds, unit fires snowy bombs at enemies, that deal 544 damage ina 15m radius, up to 860 in total. Knocks back small and medium units. Infused Winterfall Affinity: Infused Power: 50 Switch into this mode in order to turn Ironclad's Frost Cannons to the ground. They will unleash pure ice that slowly freezes the surrounding ground. The ice will spread from the giant's feet until a total radius of 20m has been frozen. Up to 10 enemies within that area take 1400 damage and will then be frozen for 15 seconds. Ironclad will be immobile whi
  13. Infused Reserve Affinity: Infused If the unit has less than 450 LP, its will then extends its frosty spikes.In this emergence stage it will then reflect 30% damage taken to attacker in close combat. Blessed Reserve Affinity: Blessed If the unit has less than 450 LP, its will then extends its frosty plating.In this emergence stage it will then take 25% less damage. Agility Move faster when near friendly structures. Requires upgrade I. Upgrades: Icefang Raptor I Ne
  14. Transformation Power: Varies. Cost to transform into this unit: 51 - The unit is infected with the Twilight Curse and can be transformed into any other Twilight creature. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met! Infused Incentive Affinity: Infused - If the unit is transformed it will incite other friendly small units within a 20m radius to deal 30% more damage for
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