Jump to content

Loptous

Member
  • Content Count

    381
  • Joined

  • Last visited

Everything posted by Loptous

  1. Transformation Power: Varies. Cost to transform into this unit: 221 - The unit is infected with the Twilight Curse and can be transformed into any other Twilight creature. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met! Gifted Tendrils Affinity: Gifted - If the unit dies its many tendrils will cover the ground rooting every enemy unit in (a) 20m radius for 20 seconds. Tainted
  2. Well sorry about the long delay, been on a Thanksgiving trip and whatnot. Infused Backup Activate to become immobile and absorb 50% of all damage done to the targeted friendly unit and allow it to deal 30% more damage. The absorbed damage is transferred to all own stonekin within a 40m radius of the target. The transferred damage can not be warded off by damage reducing abilities. Lasts for 30 seconds or until interrupted. Reusable every 30 seconds. Blessed Backup Activate to become immobile and absorb all damage done to the targeted friendly unit. The absorbed damage is t
  3. Gifted Bow Attack Affinity: Gifted Every 2,5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds. Tainted Bow Attack Affinity: Tainted Every 2,5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 20 per second. The damage dealt by this substan
  4. Entrance After a preparation time of 5 seconds up to 5 enemies within a 20m radius will be paralyzed for 10 seconds. After the effect wears off, targets are immune against Paralyze for a while. Reusable every 20 seconds. Upgrades: Creeping Paralysis I Entrance* +2s duration Creeping Paralysis II Entrance**+3s duration Creeping Paralysis III Entrance***+2 paralyzed target My Thoughts: I like this better in some regards better than curse of oink, just because you can still a
  5. Homeland Portal Creates a Portal that teleports friendly units in a 15m radius back to the nearest monument of their owner. Lasts for 30 seconds. Reusable every 20 seconds Upgrades: Retreating Circle I Power Cost-5 Retreating Circle II Power Cost-5 Retreating Circle III Power Cost-10 @Shotty I can formulate my opinions if you wish, just haven't been doing it cause time and such. Also apologies for no post yesterday, hectic things going on these next few weeks.
  6. Tainted Blast Affinity: Tainted Every 3 seconds, unit delivers a nether blast that deals 80 damage to enemies in a 15m radius, up to 120 in total. Deals 100% more damage against humans. Blast Every 3 seconds, unit delivers a nether blast that deals 80 damage to enemies in a 15m radius, up to 120 in total. Necro Explosion Power: 25 Activate to gather up to 2600 life points from corpses within a 20m radius around the caster to create a huge nether sphere that explodes after 2 seconds dealing the corpses former maximum life points as are
  7. Tunneling Activate to teleport unit to an own ground unit or structure within a 30m range. Reusable every 10 seconds. This ability is properly, a teleportation ability rather than a tunneling ability as with many Nature Cards; it does not require a tunnel nor can it use the tunnel network. Swift Moves at high speed. Upgrades: Scythe Fiends I Damage+15x4 Scythe Fiends I Tunneling+10m range Scythe Fiends II Damage+30x4 Scythe Fiends II Tunneling+10m range
  8. Boom Bomb Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 in a 15m radius, up to 1176 in total. Knocks back small and medium units. Affects only ground units (not mentioned in card's description) Tainted Mine Blow Affinity: Tainted If surrounded by more than 4 hostile entities Artillery may additionally shoot mines every 15 seconds at the position of an enemy unit. After 10 seconds the delivered mine my be triggered by nearby enemies within a 12m radius and deal 1000 damage, up to 3000 in total. If not triggered the mine
  9. Disintegrating Gaze Disintegrates its target slowly over time. Target unit will be paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted prematurely the target will be released unharmed. May only disintegrate units. Pain Link 200% of all damage done to the unit will additionally also be distributed among all friendly units within a 20m radius. Resilient Takes 30% less damage. Upgrades: Wrathgazer I Resilient + 20% damage reduction Wr
  10. Repeater Is able to repeat the root network and bridge the distance between two entities connected to it. Those entities may then support each other even across wide distances although the Root Nexus itself does not grant any additional support. Gifted Support Affinity: Gifted Friendly entities connected to the root network within a 25m radius around Root Nexus will regenerate 2% of their life points every 2 seconds. Blessed Support Affinity: Blessed Friendly entities connected to the root network within a 25m radius aro
  11. Burn! Spreads burning liquid over the ground dealing 340 damage to enemies in a 25m radius, up to 2100 in total. Knocks back small and medium units. Affects ground units only. Reusable every 10 seconds. Deal half damage to structure. Upgrades: Lava Field I Burn! 20 damage per target and 100 in total Lava Field II Burn! 40 damage per target and 200 in total Lava Field III Burn! 40 damage per target and 240 in total
  12. Snowy Bomb Every 4 seconds, unit fires snowy bombs at enemies, that deal 544 damage ina 15m radius, up to 860 in total. Knocks back small and medium units. Infused Winterfall Affinity: Infused Power: 50 Switch into this mode in order to turn Ironclad's Frost Cannons to the ground. They will unleash pure ice that slowly freezes the surrounding ground. The ice will spread from the giant's feet until a total radius of 20m has been frozen. Up to 10 enemies within that area take 1400 damage and will then be frozen for 15 seconds. Ironclad will be immobile whi
  13. Infused Reserve Affinity: Infused If the unit has less than 450 LP, its will then extends its frosty spikes.In this emergence stage it will then reflect 30% damage taken to attacker in close combat. Blessed Reserve Affinity: Blessed If the unit has less than 450 LP, its will then extends its frosty plating.In this emergence stage it will then take 25% less damage. Agility Move faster when near friendly structures. Requires upgrade I. Upgrades: Icefang Raptor I Ne
  14. Transformation Power: Varies. Cost to transform into this unit: 51 - The unit is infected with the Twilight Curse and can be transformed into any other Twilight creature. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met! Infused Incentive Affinity: Infused - If the unit is transformed it will incite other friendly small units within a 20m radius to deal 30% more damage for
  15. Bedtime! Casts a fatiguing beam that makes the target unit fall asleep for 8 seconds after a short while. Sleeping units will awake after 3 seconds if being attacked. After Sleep wears off, target is immune against Sleep for 8 seconds Nature's Wrath Enter this mode in order to enable the wrath of nature. Every 2 seconds, Dryad will then release the forces of nature to deal 35 damage to enemies in a 5m radius around the target, up to 55 in total. Gifted Genius Loci Affinity: Gifted Friendly units in 20m radius around Dryad are
  16. Sorry for the lack of posts in the Daily Card Discussion. I've been on a little vacation and the topic will return to normal schedule starting the 31st.

    1. Riviute

      Riviute

      Dont worry, enjoy your vacation :)

    2. Shotty

      Shotty

      IRL > Forum all day everyday. HF on your vacation!

    3. EonBen

      EonBen

      it's fine, we've all gotten used to you dying every now and then :kappa:

      all jokes aside, have fun on your vacation man :]

  17. Blessed Tempting Offer Affinity: Blessed Power: 75 Sacrifices an own unit to restore card charges. The card of every unit that has the same size as the sacrificed one will be granted one more charge. The maximum number of possible card charges for a specific card will not be exceeded, though. Gifted Tempting Offer Affinity: Gifted Power: 75 Sacrifices an own unit to restore card charges. Every card that requires the same amount of orbs to be played out as the sacrified unit will be granted one more charge. The maximum number of possible card ch
  18. Explosion Blast Power: 80 Activate to emit a cone-shaped blast wave that deals 690 damage to enemies in an arc of 45m, up to 2100 in total. Knocks back small and medium units. Also triggers Detonation. Detonation Explodes when being destroyed charge deals 800 damage to enemies in a 20m radius around its target, up to 2000 in total. Knocks back small and medium units. Self-Destruct Activate to trigger Detonation by destroying the bomb. Requires Upgrade II. Upgrades: Mo
  19. Wish Disable the card play requirements. One card played within the next 20 seconds will not require any orbs to be used. Reusable every 30 seconds. Upgrades: Enlightenment I Power Cost-10 Enlightenment II Power Cost-10 Enlightenment III Power Cost-10 Sorry for the late post
  20. Destroy Barrier Instantly destroys a wall segment. Reusable every 30 seconds. Upgrades: Wallbreaker I Destroy Barrier-10 seconds until reusable Wallbreaker II Destroy Barrier-10 seconds until reusable Wallbreaker III Power Cost-5
  21. Spear of the Warrior Every 2.5 seconds, unit throws her warrior spear at an enemy dealing 105 damage Sobering Activate to immediately remove all buffs from a target hostile unit. Reusable every 20 seconds. Tainted Sobering Affinity: Tainted Activate to immediately remove all buffs from a targeted hostile unit. The target will additionally be insensitive to all major buffs for 15 seconds. Reusable every 20 seconds. Swift Affinity: Gifted Moves at high speed. Upgrades: Glad
  22. Blessed Partisans Affinity: Blessed Active to make unit deal 30% more damage against close-combat opponents.It will then deal 30% less damage against ranged enemies ,though. Attacked targets can only move at walk speed for 10s. Last until deactivated. Infused Partisans Affinity: Infused Active to make unit deal 30% more damage against ranged enemies.It will then deal 30% less damage against close-combat opponents,though. Attacked targets can only move at walk speed for 10s. Last until deactivated. Life Stealer 15% of the damage
  23. Adamant Skin Unit takes 15% less damage Blessed Fury Affinity: Blessed Deals 50% more damage against demon and undead creatures Infused Fury Affinity: Infused Deals 50% more damage against beast creatures Upgrades: Stone Shards I Damage+5x6 Stone Shards II Damage+10x6 Stone Shards III Damage+10x6 I don't care what anybody says, I like these dudes!
  24. Mason Mastery Power: 40 Friendly buildings in a 25m radius take only 60% damage for 15 seconds. Reusable every 30 seconds. Material Research Friendly buildings in a 25m radius have 50% lower repair costs. Upgrades: Kobold Laboratory I Lifepoints+60 Kobold Laboratory I Mason Mastery*+10% damage reduction Kobold Laboratory II Lifepoints+140 Kobold Laboratory II Mason Mastery**+10% damage reduction Kobold Laboratory III Lifepoints+150
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use