If it comes with steampunk infantry, mutated elementals, and shoots all manner of brimstone, ice shards and electricity all over the place sign me up. I'm not conventionaly a fan of enforcing card design that survives on dependencies (so, cards that are below rate by themselves that require other cards being cast in order to be competitive) as that is a slippery slope that restrains deck choices, but provided the new faction's cards were to be balanced around a healthy game state where the usual culprit spells (eruption, lava field, coldsnap, disenchant, ravage and so on) were considered (so,