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Map Making Director
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Posts posted by Emmaerzeh

  1. 14 hours ago, Carofex said:

    In which surrounding does a map tester tests the maps? On the official server, the testserver or somewhere else?

    Atm mostly on live server. But as the projects progress we might at some point test on testserver and we might not upload the maps to server but share them internally. 

    Kind regards

  2. I like the idea of @Buddelmuddel for 2 different speedrun categorys.

    The all is allowed and one with restrictions

    F. E. like no decomposer, amii + enlightenment and if possible no well and orb sharing. 

    This would make everybody happy in best case. 

  3. i sometimes prefer play on advanced with a nonmetadeck. f.e. if u have 1 quest play map x . and 1 quest with play 100 fire cards.  Speedrunning is omipresent cause its a grindgame and xp and gold is win based. And you need rediculous amounts of gold to upgrade all cards. btw someone pls calculate how much gold u need to upgrade all cards in the game.^^ 

  4. sidenote :they count to maximum maximum deckslimmit. if u take them u can build 2 own decks less. you can delete them but then they are gone until u can choose new decks.

    not exactly sure how it is is if u allready have maxinum decks and then choose the free decks. i think u can have 2 decks more then normal then.

    Not sure about this statements.

    Maybe someone know it better.


    Kind regards

  5. 1 I disagree pvp is only appeal. Atm we have a growing map making community that creates new content. 

    2 the reason that many not play pvp is not that u get cards to slow but there are too less low elo enemy's. And starting VS veterans is painful. 

    3 u not need all cards to play pvp just one deck, and you should be able to get a decent starting deck after idk... one month?! 

    4 real money is our of discussion, cause the game is not property of Sr. 

    5 I hope that the planed achievements system give an early boost of cards. 


    We didn't here something of the achievementsystem since ages. Would be awesome if we could get an update on this. 


    Kind Regards 

  6. The units are not unbound. If they would the ability would be strong. Recheck in F. E. Communitysmithy. It's easy to check if u kill a transformed unit u ll get void. The units bind as much power as the unit would cost if u would have summoned it normal. 

    I suggest that twilight transformation includes a discount like breeding grounds. So you save a deck slot and its at least not worse transforming units instead of killing the old and spawning new one at breading grounds. 

  7. is the saboteur allowed to attack te other saboteur?

    i d say better not.


    maybe just ban nasty and decomposer instead of ban shaddow in general.

    maybe also better play it on 3vs3 maps cause saboteur could just do nothing else then taking wells and orbs to deny the player to take wells and go t3.

  8. @MrXLink

    Bfp per min is awesome but  IMHO you should also add gold per min  playtime for communitymaps and pvp or I still have to farm gold in maps that I not wanna play anymore. 

    Pls not force me to farm Gol, Soultree or rpve over and over again.  :-) 

    Your bfp gain is only half of the real deal to the way to make all game modes worth playing. Bring to an end what you started. 

    Check it's a communitymap or pvp  then activate extra gold over time gain. Use same system like bfp. Just have to choose the gold gain rate. 

    Communitymaps have unlimited potential and content and you not have work creating them. 


    Kind regards

    Loriens and Tanktiger like this
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