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Immortal Skylord liked a post in a topic by Fimion in Shadow T2 issues : a solution to solve it
For an avid rPvE Expert+ player like me a Shadow Phoenix nerf would be a disaster there are alot of maps where you absolutely need Phoenix+Embalmer to win expecially when you have a bad teammate.
For example there are Bandit/Stonekin maps where T3 and T4 are right next to eachother you will have to kill 4 XL units + 4 Windhunters which is almost impossible with any other card especially when you have a slow teammate or on 2 player maps. Another expample are Lost Souls maps where you have to defend T3 against big spawn waves while flying over with some Phoenixes to help your teammate get his T2.
There are so many maps that are barely beatable even with Phoenix+Embalmers expecially when you have slow teammates nerfing the Phoenix Embalmer combo would result in even more gatekeeping that means i would have to kick 80-90% of players i usually play with and that would completely ruin rPvE Expert+ because even in its current state it sometimes takes 15-30 minutes to find decent players.
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MisterFreeze liked a post in a topic by Fimion in Skydancer
Yeah maybe i am but that would be one more reason to upload videos of you playing Expert+ with amii decks to show noobs like me how you do it.
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MisterFreeze liked a post in a topic by Fimion in Skydancer
First of all i cant even watch those videos because they are private but i guess you did some testing in the Forge which proves absolutely nothing.
Actually you have to clear bases alone all the time in rPvE Expert+ especially when you have bad teammates or when youre playing 2 player mode if youd play Expert+ alot you would know that.
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This Is Halloween_2 liked a post in a topic by Fimion in Skydancer
I'm talking about Lost Souls maps where you have Lost Vigils at T2 this is pretty much the hardest start and it takes alot of time to get to T4 and then you usually only have 5-8 minutes left and later you will encouter massive bases with 2 Banestones + 2 Archfiends.
You will need a deck with a T4 that does massive damage +1000 HP and slow regeneration is nothing in a situation like this. Another example would be twilight maps with multiple Willzappers and lots of Evil Eyes.
So i guess you mostly play Advanced++(lvl6) compared to difficult lvl 8 maps that is not even tutorial level Skydancer would need a massive buff to become a viable choice for lvl 8.
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Appollonir liked a post in a topic by Fimion in Small units with spears attacking XL units from the walls.
You got some good points but i still believe this would be a bad idea because it would probably take alot of time to implement such a mechanic and im sure nobody would make use of it then because even with Glaciation this wouldnt be a viable choice.
On Bad Harvest expert at position 3 for example you have to defend your wall against 1 XL unit 2 L units and some S M and flying units. The only unit than can be attacked by units with spears would be the XL unit and only 1 maybe 1.5 squads could attack it even with red glaciation that wouldnt work well. And even if youd manage to kill the XL unit youd still need ranged units to kill the other units.
I always thought it looked stupid how S melee units attack XL units and of course a rooted grinder should be able to attack spear wielding units but in my opinion it would look even more ridiculous if units armed with spears could attack XL units from walls.
A solution to this could be to change the textures of all spear units and make their spears longer but like i said that would be a waste of time because nobody would make use of that new mechanic anyway.
btw sry if my first post sounded a bit rude i had a pretty bad day
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Fimion liked a post in a topic by Conbleach in Community Update - September
Thanks for butchering Amii Monument and making it unplayable without improving the underlying problem that made the card so attractive in the first place. Now you took the freedom of choice from the players that enjoyed using this card in their decks. The only people that are thankful for this change previously chose to not use the card because of personal reasons.
Why didn't you add a new card with this crappy effect instead? Instead of dictating what is "good" and "bad", instead of deciding for the player whats better for them, why not leave the freedom to the player and supplementing available T3 options?
I previously tried bringing new players into the game and their main complaint was that the game is too grindy after learning about the upgrade system in light of the currently nonexistent economy. Effectively you have reduced the pool of viable deck options for these players which is just a really bad decision in general. All with the permanent excuse of "we are doing this for free in our freetime"
Increasing creativity by reducing degrees of freedom is backwards thinking.
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Conbleach liked a post in a topic by Fimion in Community Update - September
Many players dont use discord and others dont even speak english thats why i believe you should add a poll in multiple languages right when the game starts up. Id really like to see the results.
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Conbleach liked a post in a topic by Fimion in Community Update - September
Show us these testimonies please.
Why was this only being discussed on Discord and not on the Forums? Im sure alot of players arent even aware of this you could have added a poll in the news tab that always shows up first when you enter BattleForge.
I would really like to know if the majority of BattleForge players support your changes or just some people on Discord.
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Conbleach liked a post in a topic by Fimion in Community Update - September
Sorry but comparing Teststrike to Amii Monument is just idiotic yes on some maps Amii Monu is very powerful but on others its not even worth a deck slot. There are very strong T3 cards and combinations that are just as powerful as Amii Monu Enlightenment+Batariel for example or T3 Root Networks and many others.
Why are you comparing Amii Monument to addictions that can and will ruin your life? Usually using the strongest decks isnt even the most enjoyable way of playing BattleForge in fact creating and testing new and unusual decks is way more fun for me than using amii monu ever was.
There are so many players who dont use Amii Monument i have used Amii Monu alot in the past and i never felt addicted it just got more and more boring thats why i dont use it anymore. But im more of an rPvE player and i know that Amii Monu if much more impactful in cPvE than in rPvE.
Maybe you should ask people who play cPvE alot of they feel addicted to using Amii Monu or if it somehow negatively affects their BattleForge experience but i cant imagine that being the case. Amii Monu is just useful card for some maps and a pretty useless one for others.
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Conbleach liked a post in a topic by Fimion in Community Update - September
How am i supposed to know that? If Battleforge was never created do you think there would be a huge demand for Battleforge?
Amii Monument exists and alot of people like it and will miss it thats a fact.
There is a big difference between just skipping T3 and going T4 instantly i mostly play rPvE Expert+ and Amii Monu isnt that powerful there it can be useful when you have a close base at T4 or a boss enemy but usually it doesnt give you much of an advantage. On Bad Harvest for example its not that important either you can easily attack and defend with just T3 by using Razorleaf Stronghold Frenetic+Infect and so on.
Or simply allow the group leader to disable Amii Monu that would be the best option.
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Conbleach liked a post in a topic by Fimion in Community Update - September
I used Amii Monument excessively when i was new and it really helped me getting into the game especially cPvE. But when i got better i slowly started removing it from my decks and nowadays i dont use it anymore at all because i enjoy playing at T3 and not instantly going T4.
I dont believe Amii Monument makes Batleforge less fun and that players are somehow forced to use it because its so powerful or do you have any evidence that backs your claim? When it comes to RPGs for example there are cheats available for pretty much any game but they have absolutely no negative impact on those games.
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Fimion liked a post in a topic by Detyman in Community Update - September
To the administrators! Great job again with your approx. 200 updates and the many negative changes! Now you have finally managed to make me, as an "Eternal", turn my back on the game 99% of the time because you have taken away my desire and the urge to play! Congratulations and keep it up if you want to lose more players!
Too bad, that used to be my favorite game!
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DieToPlay liked a post in a topic by Fimion in Community Update - September
You are just doing what you and a bunch of other people on Discord want and of course you cant please everyone but you should at least try to please the majority of players remember you work for the players and not for yourself or at least thats how it should be.
Just like the absolutely unnecessary Decomposer and of course the Batariel nerf only you and a bunch of other people wanted that but definitly not the majority. One man army Batariel decks are ruined nobody uses them anymore at least not on Expert+ and the Decomposer nerf was also a horrible decision people made alot of good suggestions but you only did what you wanted.
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DieToPlay liked a post in a topic by Fimion in Community Update - September
By "you" i meant the skylords team not you personally.
Most definitly the majority of players opinion but we will never find out since they were never asked.
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Fundus liked a post in a topic by Fimion in Community Update - September
Ok thats understandable but would it be possible to add a poll to the news tab + description in english?
I believe its important to inform as many players as possible about balancing changes especially big ones and let them vote whether they want those changes or not.
In the case of Amii Monument i just dont believe that the majority of players want it to be changed but i could be wrong of course.
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Markus34222 liked a post in a topic by Fimion in Community Update - September
Ok thats understandable but would it be possible to add a poll to the news tab + description in english?
I believe its important to inform as many players as possible about balancing changes especially big ones and let them vote whether they want those changes or not.
In the case of Amii Monument i just dont believe that the majority of players want it to be changed but i could be wrong of course.
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Fimion liked a post in a topic by Dolewan in Community Update - September
It's clear to everyone that the Amii Monument needs a nerf. But changing the card entirely is just too much.
There could have been so many solutions to the Amii Monument problem:
Increasing the construction costs to 350 A warning at the start of the match that you are playing with Amii Monument and that this is not in the interest of the map designers. A checkbox that the Map leader can use to set whether to use the card or not. Or all 3 things combined.
With the idea you have for the rework, you could design a new card. The idea of the effect is not bad.
But of course you had to choose the variant that would divide the community.
By implementing this rework, you are putting the project at unnecessary risk because, as mentioned above, you are dividing the community.
Why did Windhunter even announce the change to the Amii Monument in the Balancing Discord without being willing to find a compromise? That's almost the worst thing about the whole story, that the balancing team didn't approach the players who were dissatisfied with the proposed Amii Monument change to find a solution that everyone was happy with. The whole thing was a win-lose situation(in German "Friss oder Stirb"; a community project shouldn't be run like that when making such big changes.
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DieToPlay liked a post in a topic by Fimion in Community Update - September
A small advantage? What have you been smoking? lol Bad Harvest is basically the only cPvE map i play but spawntrapping is very powerful there you can easily completely disable the entire southern exit by placing an Ice Barrier+Skyelf and if you keep casting Glaciation on the upper wall you almost have unlimited time. You dont need to be skilled to pull that off anyone can do it. But like i said im not a big cPvE player maybe spawntrapping is less powerful on other maps.
Now lets talk about rPvE Expert+ it is without a doubt more powerful than Amii Monument there. There are maps where your T2 is very close to T3 and without spawn trapping you couldnt even build your T2 because the spawn waves would pull enemies from T3 to your T2. And this doesnt just apply to close T3 bases alot of times there are also close T2 side bases where spawntrapping allows you to go T2 much faster.
Amii Monument can be useful for rPvE Expert+ when you have a close base at T4 or a boss enemy but usually it doesnt give you much of an advantage. Spawntrapping on the other hand can win you the match especially when you have a slow and weak teammate who cant clear the T3 base alone.
On 2 player rPvE Expert+ maps spawntrapping is even more powerful there are maps where you have absolutely no chance without spawntrapping while Amii Monument is useless because T3 and T4 are in one place.
And nobody is forced to use Amii Monument so if certain cPvE maps are too easy for you with Amii Monument then just dont use it.
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Fimion liked a post in a topic by Oops in Community Update - September
I agree with this statement, but - Curse Well was a direct problem before, as it affected gameplay in PvP, which included players and their mutual gameplay directly. But Amii Monument is nigh exclusive for PvE content only, hence not quite as relevant in discussion of how OP it potentially is (albeit being a little bit too popular) - more so if neutral and available for all color variations.
Now, I also agree with this ideology, as it surely makes sense. However, let's be more pragmatic here - if we are truly eager to bring a normalizing aspect into the game, that would prevent players from cheating themselves through maps, instead of destructuring Amii as a Tier stepstone, it would be more fair to prevent abusement of exploits and bugs that exist in the game in the first place, LIKE nether warping through closed gates, like triggering map mechanics out of order or like ignoring 75% of the objectives due to a bug in spawned NPC behaviour (KotG cave block, Slave Master prisoner exploit, Matter Mastery interactions with specific map buildings, ...) and many more. If you want to be fair not only in gameplay, but in rankings too, you would have to ban atleast about 20–30 cards completely, as they somehow interact with a broken mechanic on a number of maps (thus making them an auto-include too for these maps), and erase most of said rankings after this change is employed, for you would still have a lingering issue of having players that actively exploit stuff to rank themselves high or finish the map ASAP against those that don't know how to do it or refusing to do it. Otherwise, a completely pointless debate, as this is trivially targeting a single card to abolish a widespread problem.
TL;DR - despite Monument being an issue of jumping from T2 to T4 straight, it is by far not the most concerning problem in the live game currently when it comes to gameplay.
Bonus Fun fact - Amii Monument is also bugged, as when you use it in T3 to get to T4, if any of your "standard" orbs gets destroyed, the price to rebuild it is 300, instead of 100 .
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Fimion liked a post in a topic by Oops in Community Update - September
As much as I understand the Amii Monument change to omit cheating out T4 cards in map-phases where you shouldn't do so, the card is functionally ruined, as it's utility to "increase" the orb pool while staying "in-tier" is not that useful in most of the decks - instances where it might be cool is an addition of color to otherwise pure decks (especially situations like pure fire combined with nature heals etc.) or support-less decks, that usually dont have heals/CCs - and even then its basically to empower your T3 options.
For obvious reasons, the card is unusable in PvP.
So I am a little skeptical about it, as my assumption is a straight downfall in use of it altogether.
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Fimion liked a post in a topic by Loriens in Community Update - September
It would have been a good change if it had been implemented a long time ago, before the start of the SR open beta. Now, with the player base dwindling and the community feeling the effects of careless balancing and overreactions for fair critisim , it's just not as relevant anymore. At least it's good that this time you publicly announced the major change before its release, rather than insisting that someone just forgot about it and that people shouldn't criticize such situation. However, it doesn’t really make a difference in the current situation. For example in rPvE it stille better to change orb to Fire, build SoW and change it back, instead of taking new Amii in additional slot.
So Energy Core dies after it anyway?
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Volin liked a post in a topic by Fimion in Missing hotkey for new card Bedrock
The problem is that this makes Bedrocks abillity useless in difficult situations for expample when you fight against Lost Souls(Banestones,Archfiends and so on) every second counts. In the heat of battle you just dont have the time to find your Bedrocks and click on them individually. If this cant be fixed just remove this abillity and replace it with a useful passive abillity.
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Fimion liked a post in a topic by WindHunter in New cards and PVE
Beyond an initial wipe, the timers are the only method of loss in random PvE. They are therefore a necessary component of a mode which is based around speed. If the timers are leading you to regularly lose matches, I would recommend playing at a lower difficulty level until you can get used to some of the mode's mechanics. Our recent changes to the gold rewards are ensured that lower levels of random PvE properly compensate players for their time.
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Fimion liked a post in a topic by Redmark in Patch #400045 - 27 January 2024
I never felt LSS being that strong of a card, it always felt like a wet noodle of a unit that struggled in RPvE 9 and 10 especially against factions like Lost Souls, Nature and Fire, even with spell support.
4 of any other T4 XL's wouldn't struggle as much clearing camps. I loved using the card as a budget XL when starting off, but it has been largely replaced by various expensive rares and UR's, and now there's even less of a reason to use it.
Looking forward to Lost Warlord though.
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Kapo liked a post in a topic by Fimion in Umbabwe in rPvE
Here is a replay of me fighting Urzach with Emberstrikes+Unity no additional spells used. About a year ago Urzach always killed multiple Emberstrikes with one shot thats why i added Abomination to my deck. In this replay Urzach managed to get my Emberstrikes down to very low health but when they are closely bunched together they take significantly less damage.
UrzachAt18.40.pmv