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Kubik

Developer
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  1. Alishmass liked a post in a topic by Kubik in logging in from Iran   
    you can try pinging the server `162.55.91.56`
    If your internet service provider is blocking something by IP you can try asking them to stop, or choose different provider, or using an VPN to avoid them knowing to what you are connecting. Proton VPN is free https://protonvpn.com/free-vpn
  2. bergerb liked a post in a topic by Kubik in Add Fullscreen/Window Mode   
    @Omega1001 but EA did not write the game in C#, and they did not give us source code for the game, do you also have some example on how to add it to game without changing a source code?
  3. Metagross31 liked a post in a topic by Kubik in Community Update - March 2024   
    As you can see above people are excited for it.
  4. Metagross31 liked a post in a topic by Kubik in AI generated art as a solution to quicker generation of new content?   
    AI generated images have a lot of issues, for example do you have legal rights to distribute them?
    How 3rd parties may came and claim rights for the image, because the AI was trained from their work?
    Can EA use it as reason to shut the project down?
    While textures and images will not take much time to convert to format BF would understand, I am not sure I heard about AI that could generate models in the format BF uses.
    Also have you considered memory usage, BF is 32 bit process, so it is impossible to address more than 4 GB of memory, so having too many options, that look almost identical would only waste memory.
  5. Metagross31 liked a post in a topic by Kubik in BUG where if I select only frost when you scroll down you see all kinds of other factions   
    Hello @XanderLord, can you be more specific, how did you "select only frost"?
    I can guess you "only" unselected the other other orbs on the left side, which shows frost and neutral cards, which I think would not be correct to say "all kinds of other factions", so not sure that is the case. Or maybe you mean something else by "factions"?
    Can you include a screenshot please?
  6. Majora liked a post in a topic by Kubik in BUG where if I select only frost when you scroll down you see all kinds of other factions   
    Hello @XanderLord, can you be more specific, how did you "select only frost"?
    I can guess you "only" unselected the other other orbs on the left side, which shows frost and neutral cards, which I think would not be correct to say "all kinds of other factions", so not sure that is the case. Or maybe you mean something else by "factions"?
    Can you include a screenshot please?
  7. Askeroth94 liked a post in a topic by Kubik in Units not attacking   
    server crashed few minutes before you write that post. Commanding units is command that BF do not care about, to inform you when it lose connection to the server. Leaving match unfortunately is also command that BF just wait for confirmation from server without any timeout.
  8. Thingol liked a post in a topic by Kubik in Skylords Reborn PvP AI programming contest - Phase 1   
    Thanks for the reply, that is actually a good point, I got the invite link on discord, where it shows the server, so there no confusion that it is a different server.
    @Metagross31 you should also add the information, that it is different server, because people that already are on SR discord might not notice, and not click on the link.
  9. Thingol liked a post in a topic by Kubik in Skylords Reborn PvP AI programming contest - Phase 1   
    🤔 45 people filled the questionnaire, but only 13 14 participants on discord so far.
    What is working:
    Rust, C#, python, have full API with 2 examples for both Rust, and C#, and only 1 for python. These 3 languages are tested with every version. (at least a bit) Types are mostly documented. Typescript (javascript) have the required types generated for each version, but no testing is done. Participants are already trying to make their bots. What is still missing:
    More documentation. More examples. Improvements are prioritized based on requests from participants. Can I ask what are the reasons to not join yet?
  10. Kubik liked a post in a topic by Kapo in I can't start the game   
    Getting input/output error upon game start? Check the file path in the error message if it contains OneDrive. If yes, add an exception to OneDrive to not sync the BattleForge directory.
    You will find more information on how to do that here: https://support.office.com/en-us/article/choose-which-onedrive-folders-to-sync-to-your-computer-98b8b011-8b94-419b-aa95-a14ff2415e85
  11. Thingol liked a post in a topic by Kubik in Skylords Reborn PvP AI programming contest - Phase 1   
    @Thingol the python versin is almost ready to be tried out, but the problem is, we have no python expert to finish it 😢 and python just complains without am useful error
  12. Metagross31 liked a post in a topic by Kubik in Skylords Reborn PvP AI programming contest - Phase 1   
    😮 Oh @Metagross31 made only temporary link. Here is a new one https://discord.gg/2WNd4FbGVq (Will try to edit the old post).
  13. Kubik liked a post in a topic by Devilzwirn in Skylords Reborn PvP AI programming contest - Phase 1   
    Hi, 

    the link doesn`t work anymore. Could you send a new one?
  14. Thingol liked a post in a topic by Kubik in Skylords Reborn PvP AI programming contest - Phase 1   
    We are testing the above theory... partial examples available for Rust, and C# (Python soon?) So feel free to join the discord to check it out.
    Lets hope, that there will be a lot of useful feedback 🙂
  15. Kapo liked a post in a topic by Kubik in Free for all mode ? or 1v1v1 possible ?   
    oh I think the question was about human players not AIs, in that case I am not sure maximum amount of teams is probably 217, or 254, both -3 because of mandatory teams (for trees rocks and animals 🤔SpellForce leftover?), or there is some other limit I do not know about.
    But lobby shows only team 4 (normal PvE player or team 1 in PvP), and team 5 in case of PvP.
  16. Eirias liked a post in a topic by Kubik in Cant find my times on ranking scoreboard   
    He did not, seed is 51409, and his screenshot shows 45474. It can be also shown in the log, but I am too lazy for that 😛
    You need to tick this checkbox, if you want to be on the leaderboard.

  17. Dallarian liked a post in a topic by Kubik in Dear Skylords Reborn Developers   
    Hello, can I ask how old are you, that you consider 10 years a "short amount of time"?
    There is no way to donate money, because that would breach the aggreement with EA. We have enough to run the servers for quite some time.
    You can read trough open position, and consider if something there would be a fit for you: https://forum.skylords.eu/index.php?/forum/89-contribute-to-the-project/
  18. Metagross31 liked a post in a topic by Kubik in Dear Skylords Reborn Developers   
    Hello, can I ask how old are you, that you consider 10 years a "short amount of time"?
    There is no way to donate money, because that would breach the aggreement with EA. We have enough to run the servers for quite some time.
    You can read trough open position, and consider if something there would be a fit for you: https://forum.skylords.eu/index.php?/forum/89-contribute-to-the-project/
  19. MG_zockt liked a post in a topic by Kubik in Cant find my times on ranking scoreboard   
    He did not, seed is 51409, and his screenshot shows 45474. It can be also shown in the log, but I am too lazy for that 😛
    You need to tick this checkbox, if you want to be on the leaderboard.

  20. Kapo liked a post in a topic by Kubik in Cant find my times on ranking scoreboard   
    He did not, seed is 51409, and his screenshot shows 45474. It can be also shown in the log, but I am too lazy for that 😛
    You need to tick this checkbox, if you want to be on the leaderboard.

  21. Kapo liked a post in a topic by Kubik in Dear Skylords Reborn Developers   
    Hello, can I ask how old are you, that you consider 10 years a "short amount of time"?
    There is no way to donate money, because that would breach the aggreement with EA. We have enough to run the servers for quite some time.
    You can read trough open position, and consider if something there would be a fit for you: https://forum.skylords.eu/index.php?/forum/89-contribute-to-the-project/
  22. Kubik liked a post in a topic by Kapo in Fire Frost Steampunk Facktion   
    If I remember right, several times it was suggested to make Fire/Frost something along the lines of Steam/Steampunk.
     
    The thing is, even if it would be possible to add Fire/Frost cards of the game, it wouldnt make much sense to come out with a new faction now - it would have only 2 or 3 cards, so it would start out in an unsatisfying situation as Amii. Since the resources for new cards are limited, its perferable to make Amii more complete now, and not to hype up a new faction where its impossible to deliver on the hopes that would arise from such a hype.
  23. Hrdina_Imperia liked a post in a topic by Kubik in Skylords Reborn PvP AI programming contest - Phase 1   
    🤔didn't @Metagross31 promissed working example in all "not obscure" (or whatever the formulation was) languages people will ask for it?
  24. Metagross31 liked a post in a topic by Kubik in Units shall prio "attacking" instead of "position"   
    How hard it would be to code? I have no idea, because we do not have source code of the game.
    But there is already an config for action priorities, that can be easily changed.combatvalues.xml (MeleeAttackerFreeSlot was already changed, but the change is not in a file)
    To me it seems, that it is configured to generaly prioritize attacking over moving.
    If you would want to play with these values, please check out:
    Changing all squads to have only 1 unit, and cards to cost 6 (4) times less and increase charges by same amount, would be probably not too hard to do, but you would end up with cards that cost for example 11.6666 power, and are quite OP, because sqads with abilities would be able to use these  abilities 6 times more often.
    You would also be able to have less units on map in total, because of population limit 120.
    And last but not least I am sure some players would no longer be able to run the game, because it would be so much more demanding, and they have quite a weak CPUs.
    I would be also interested what pro players think, because I hea a lot about micro management.
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