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Different Icons for ranged Cards based on what they can attack


Venomlord

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As you know ranged Units or Buildings can attack different things. With that i mean they can either attack: Only Ground Units, Only Flying Units or Both. The difference to melee it that melee units have a rule you can understand easily. Every melee unit cannot attack flying units, unless the melee unit has the sice of XL, which makes sence. Its tall enough to attack flying things. Spells are very different anyway you need to read the description carefully to understand how the spell even works.

Now to the proposal: If you give the ranged unit or building an different icon based on what it can attack, i think it would make deck-buildung much more pleasant and reduce the mistakes you could make. (For Example: Taking Skyelf Templar with you because you thougth she can attack everything, because you didnt read the description carefully).

Here i include an visual (not professional) depiction of how it could look like.

Church_of_Negation_FullCard.webp.e5cf1c64b6e8f9a7f5ae144cc690c640.webpFiredancer_FullCard.png.2f5d5bc3656996eca33cbbf2484ed506.pngSkyelf_Templar_FullCard.png.34380ab370e9e43576296d630d40fb89.pngPrimal_Defender_FullCard.png.4e1e009ff2aac7b21ea0ca68f214c0cf.png

(Church has normal icon because it can attack both air and ground, all other have changed icon based on what they can attack)

Edited by Venomlord
Nerokin, Navilac and Hrdina_Imperia like this
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  • Venomlord changed the title to Different Icons for ranged Cards based on what they can attack

Its not a bad idea for sure! However, I fear this will cause a gigantic workload to manually adjust every single card (and upgrade) to fit this new logic. After all, we cant simply swap one icon for another, the whole idea is that each attack needs to be checked and adjusted accordingly, which is also quite a tedious task. 

Quite frankly, I dont think this is something we will spend our limited resources on. 

Metagross31 likes this
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34 minutes ago, Majora said:

we cant simply swap one icon for another

Why not? The icon is put there manually on every card, so writing a simple program, that replaces them should not take long for most cases. The issue I see would be what to do with the other cases, because you can easily end up with a list of 1000+ cards that did not match replacing conditions.

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9 minutes ago, Kubik said:

Why not? The icon is put there manually on every card, so writing a simple program, that replaces them should not take long for most cases. The issue I see would be what to do with the other cases, because you can easily end up with a list of 1000+ cards that did not match replacing conditions.

Maybe we misunderstand each other. Lets say currently all attack icons are of a Circle. We want to have all Melee attacks to be a Square icon, and all ranged attacks to be a Triangles icon. 

We can't say ''bulk replace all Circles with Triangles'. We would need to look at every card (and every attack) and if its ranged replace it with a Triangle, and if its Melee with a Square. As you mentioned,I dont think there is a clear logic we could use to make this replace in a way that works for every card. 

 

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I think we understood each other on most parts, I think that logic would be easy to do for more than half of the cards, but even with some thinking about it and handling edge cases it would not be enough to do all automatically, and there would be at least 100s left to do manually, but more likely over 1000, either way, it would be quite some work.

Majora likes this
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  • 1 month later...

Depends on whether or not you would like to apply that to all entities in the game or just player cards.

Manually doing it only for player cards is manageable busywork. Also doing it for NPC entities would be much more annoying as there are so many.

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