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Kubik

Developer
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Everything posted by Kubik

  1. I did not say it is not the case right now, quests are far from being about 30 minutes each. I said it would make it much worse. I can not imagine me winning with pure shadow, I tried multiple times, and even Harvester is so week.
  2. Win that is even worse, that mean some people can win under 10 minutes, and some will lose after more that 2 hours. So the gap in wil get much bigger much quicker with that quest.
  3. again I do not think there ever was a non promo version, they was giving it for playing Ultima Online. you can even check the description on the wiki, that no one updated since then:
  4. of course it would, but there is no system in place to manipulate drop chances other than card's rarity, and position. And 5% seems very high.
  5. ok if you require an answer I guess no one else will do it, so my answer is: "10 minutes for PvE, just like it is today, and 7 minutes for PvP" PvE can be completed under 1 minute, did you try rPvE diff 1? "The quest can require two matches just like it is today for campaign PvE but then it should be 100 BFP or more." why quest requirering 14 minutes should give more than all other quests that was supposed to take 30 minutes each with some overlaps (unfortunatelly the reality is much different ) "I also think that new, and more involved quests that give a booster as a reward would be more exciting." do you have an idea for quests that will not make gap between skilled players and unskilled players even bigger? "Play 4 ..." play not win? so it can be done under 1 minute by skilled player? But it can also take over 8 hours to someone not trying to exploit it? "In that scenario it could be 6 matches with different 6 deck combos" so changing 1 card?
  6. https://battleforge.fandom.com/wiki/Card:Lord_Cyrian if you think so, can you find any picture of that card?
  7. there are no "regular" versions I know about, at least in EA's time they was not public if they existed, I did not check all cards in the game thou.
  8. so to complete the quest I would need to have in deck or play at least one nature and one fire card during how long match?
  9. MrXLinks policy is no card changes until long after release no plans I only showed there is not technical problem with it
  10. for me it is hobby project, at work I program other things
  11. I do not have any other projects right now I replaced over 5% of the game's code already, and my plan is to continue in that direction as long as there is EA's binary to replace left But I do not have that big expectations to replace all their art, but that can change if someone skilled enough make enough replacements
  12. if you want to make "another" game who will create all the 3D and 2D art? that is most of the work.
  13. logs are here: `Documents\BattleForge\Diag\_launcher_log_YYYY.MM.DD_X` where YYYY.MM.DD is date and X is incremented every time you start the game, or connect to the foge server. "profitability"? this is non profit project.
  14. it works "just fine" on the test server you could test it that unaplied upgrades are vissible, and it fixed the problem discussed, but no one ask how this ****** game handles upgrade page and claim upgrade page
  15. @Legendary_Apocalypse did you try restarting the game, did it create any logs?
  16. unfortunatelly not situation for you did not improve yet.
  17. last time I check both links was slow (about 8 minutes) and both was also free
  18. https://gist.github.com/Kubikx/189d173c337e4d996382cc59b0bf7919 Well I already seen similar systems in other games, and unfortunatelly these are real results.
  19. I really do not know what you talking about
  20. if there is filter option in the UI it first sort them, then filter them, so lag is similar for everyone just based on how much upgrades you have, and how fast is you CPU (single core performance available matter, 32 cores do not help here)
  21. to be honest I did not look in game if there is filter option I mean filter on server side so the game will not even know you have some upgreades that are applied, that filter in game would be irrelevant then and (probably) should be removed, because it would not work.
  22. I do not have another idea how to remove RNG from boosters that would make sense. I said that I am against RNG being the only options, so if you can sell away the booster, you do not depend on RNG. The other person bet that price on the RNG by choice. Unfortunatelly skins and cosmetics are not possible right now
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