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new guy

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  1. new guy

    Inventory Searchbar improvements

    Searches for numbre of cards could also be included. Something like they do in Hearthstone with the search "extra". Further keywords could be "Affinity:<shadow/fire/forst/nature>" and "Owned:<1/2/3/4/4+>". Maybe even "Owend:0" to take a look at cards not in your posession. Just some ideas. Do with it what you consider best for the game.
  2. new guy

    Inventory Searchbar improvements

    Good Point, even though I wouldn't consider this an actual problem. Sure, let's hear his opinion. While we're at it, maybe make the seachbar accassible with a shortcut like Ctrl + F. In my opinion, limiting the searchfunction to one keyword would also be sufficient. Then the visible space wont be a problem ever.
  3. new guy

    Inventory Searchbar improvements

    Use the search bar itself like the mentioned games do. The searchbar doesn't have to get any bigger it's big enough. As example, unitsize:M, "siege" or even lager ones like attack>2500 counter:XL really aren't long keystrings. Hearthstone's gamepedia page on their "Collection Manager" (section 1.1 Search) Path of Exil's &nbsp;gamepedia page on their "Stash" (section 5 Hilight Items) A couple of Images i took in PoE from their stash searchbar.
  4. I think the searchbar in the inventory (forge) could use some upgreads for more and more specific searches instead of the current Options searching by: - Name - Colour - Tier - Type - Rarity I'd suggest something I've seen implemented in Hearthstone and Path of Exile. Instead (or in addition) of the rather clunky select/deselect options we have right now, I'd like to search counters, unit size or even attack values in the searchbar (a.e.). To search for these keyword-terms the player would have to put "unitsize:M" aka "keyword:value" into the searchbar. It could maybe also be used with > and < for hp. Things I'd really like to see are (with keyword suggestion): - unit size - unitsize - Bonus Damage against * unit - counter - Keyword search - siege / swift / slow / steadfast / flying (?) / agility etc. - Energy cost - cost - Attack value - attack - Hit Points - hp What are your opinions on this?
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