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UltDragon

Admin & Main Developer
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  1. UltDragon liked a post in a topic by Ultralord in The Skylords Reborn Spring Cup 2026 - 10.05.2026 at 16:00 CEST   
    Who will be the King Of Spring 2026
  2. bergerb liked a post in a topic by UltDragon in Patch #400055 - 1 March 2026   
    Hotfixes
    01 March 2026

    Try fix being kicked for inactivity even while actively playing. Try fix some players not receiving starter cards. Fix Revenants gaining unlimited duration after leaving an extension aura (Banestone, Revenant’s Blessing). Fix deck name search not matching partial text.  
    02 March 2026

    Fix new players not receiving starter cards. Fix promo cards not working for challenges that check power cost. Fix deck level being wrong after updating cards or cover.  
    03 March 2026

    Fix tooltip for community goal "win different campaign maps" not properly tracking maps. Fix players incorrectly receiving rewards for community goal "complete all goals" when it did not reach milestone 3. Grigori border has been removed from players that received it.  
    04 March 2026

    Fix crash when auto matching on Ranked PvP. Allow Amii cards for bonuses on challenges 1.3 and 1.4.  
    07 March 2026

    Add checkbox "Grid View" to deck tags, to hide all tags and display decks in a grid. Fix Revenants having infinite duration on combination with extension aura (Banestone, Revenants Blessing). Update loading screen image to a higher resolution. Fix error when trying to remove a tag from a newly created deck. Use integer comparison for ordering deck names and tags. Add more icons to tags: Campaign, Random, Community, Speedrun, Modifiers, Timer. Update community goal "Win different campaign maps":   Add "Higher difficulties grant more progression" to description.   Add difficulty info to the maps tooltip.   Progress has been retroactively adjusted.   Milestones adjusted to 25000 and 50000.  
    09 March 2026

    Fix Ice Age and other abilities not extending ice shields Fix missing card translation on eligibility check description for challenge 5.3 Fix error on deck search by limiting allowed characters Fix being able to select multiple modifiers for a match  
    14 March 2026

    Fix modifiers wrongly affecting enemy entities. Allow all characters on decks names and tags, except < and >. Add NPC orbs and power to their tooltips.  
    16 March 2026

    Fix community goal missing for some players Fix community goal contribution going backwards Fix mind control and desintegration not counting for community goal 3 Progress will be adjusted on the following days 18 March 2026

    Fix game server crashing when a community goal milestone is reached. Now default deck tags will be translated accordingly to the player's language. Fixed an issue with the search not working on some tags. Remove the following tags from default tags, (they will be renamable/deletable): Speedrun Season Event P1, P2, P3, P4 Add the following tags to default tags: Ranked PvP Sparring PvP 22 March 2026

    General:
    Change the word "Power" to lower case on NPCs orbs and power info. Hide NPCs orbs and power infos for entities summoned by player cards showing a card visualization. Fixed seasonal content cosmetics obtainability (through challenges) tooltips to explain that they can be purchased in the season shop after the season has ended for textures, titles, icons and icons. Increased resoltion of loading screen image of season 3. Improved Shadow season community goal descriptions to be more consistent. Changed card icon resolution from artwork to icon for the following entities (improves quality): Hammerfall (Frost) Hammerfall (Nature) Stonekin Hammerfall (NPC) Stone Launcher (Frost) Stone Launcher (Shadow) Stonekin Launcher (NPC) Player Cards:
    Bedrock (Frost) / Bedrock (Shadow): Active ability Blessed Sculptor / Tainted Sculptor: Summoned Stone Launcher (Frost) / Stone Launcher (Shadow): Changed the orb requirements from None to 1 Frost + 1 Nature + 1 Neutral. Readded the card visualization on hover next to the card tooltip. Dark Maiden: Increased the unit's life points from 420|450|490|540 to 470|510|560|620. Autocast ability Soul Reave: Improved description to align with ingame targeting (may now officially target buildings instead of units only). Decreased damage per second from 50 to 40. Decreased displayed dp20 from 1000 to 800. Passive ability Life Stealer: Decrease effectiveness from 30% on all upgrades to 20|22|25|30%. Passive ability Awakened Wraith: Decreased trigger damage threshold from 1500 (30 seconds charge up time) to 800 (20 seconds charge up time). Decreased heal wave frequency from every 2 seconds to every 3 seconds. Decreased healing per wave from 160 (800 in total) to 160 (640 in total). Changed duration from 14|16|18|20 seconds to 15 seconds on all upgrades. Improved description to be more consistent by adding info about carge cooldown while mode is active. Adjusted visual effect to be more distinct from new ability Lingering Wraith. Added a new passive ability Lingering Wraith: If Dark Maiden has awakened at least once, her powers of healing will continue to linger, while <Awakened Wraith> is being inactive. Every 3 seconds, she releases a healing wave. Friendly units within an 18m radius regenerate 40 life points, up to 160 in total. Also affects the caster. Devourer: Passive ability Mincemeat: Fixed an issue where the damage could be affected by damage buffs. Now the damage is immune to any external damage modification and deals true dmg instead (now ignores Ice Shields and dmg reductions too). Improved card description and status bar on affected entities to be more consistent. Ethereal Storm  (Fire) / Ethereal Storm (Frost): Infused Shift / Blessed Shift: Improved description to be more consistent and merged two status bar icons on affected hostle units into one. Frenetic Assault (Fire) / Frenetic Assault (Shadow): Infused Aggression / Tainted Aggression: Improved card description to be more consistent in German. Nightmare: Summoned unit Night Terror: Autocast ability Terrify: Improved description to be more consistent in German. Overlord (Promo): Fix unit model selection hitbox to be more accurate. Unstable Demon: Passive ability Ciritcal Mass: Delay self-kill by 100ms to fix issues with aura based heals like Eliminator (Nature) or Lost Spirit Ship (Nature) crashing the game. Whisperer: Autocast ability Blind: Improved card description to be more consistent in German. Non-player cards:
    Urzach's Seeker (The Insane God Groove Spirit NPC) / Urzach's Guardian (The Insane God, Transformed NPC): Added the generic friendly leader sacrifice immunity making them immune against: Decomposer: Shred them! (Active and passive send in) Deathglider (Frost) / Deathglider (Nature) / Skycatcher (Frost) / Skycatcher (Nature) / Twilight Infestation: Twilight Infection Dreadcharger: The Reaping Incubator (Fire) / Incubator (Shadow): Infused Morphing / Tainted Morphing Lifestealer / Mutating Frenzy (Fire) / Mutating Frenzy (Shadow) / Summoned Mutating Frenzy (Fire) / Necrofury / Shadow Mage: Sacrifice Motivate: Spur Nasty Surprise: Foul Play Necroblaster (Nature) / Necroblaster (Shadow): Gifted Voodoo / Tainted Voodoo Offering (Frost) / Offering (Nature): Blessed Tempting Offer / Gifted Tempting Offer Shadow Mage: Foul Play Twilight Curse (Fire) / Twilight Curse (Shadow): Infused Shapeshifter / Tainted Shapeshifter Warrior's Death: Infused Immunity / Blessed Immunity Campaign Maps:
    Oracle: Increased the fallback-range for the wagons from 10m to 20m at the destination, to avoid wagons getting stuck The Treasure Fleet: Introduced a fallback-range for the wagons at the destination, to avoid wagons getting stuck (as on Oracle) Community Maps:
    Fixed various Community Maps containing removed towers in patch 400044 causing them to instantly crashes at the beginning: Heart of Corruption: Removed 4 instances of Bandit Elite Launcher. Twisted Legends - 0.998: Replaced all instances of Twilight Cursed Tower with the proper one.  
    01 April 2026

    Add third milestone for community goals:  Gather corpses: 8 billion, reward 5 points.  Win campaign maps: 45 thousand, reward 5 points.  Cause chaos: 4 million, reward 5 points. Change community goals: Win campaign maps: remove "different" requirement, progress has been adjusted retroactively. Complete all goals: now requires second milestone. Update loading screen image for Season 3 - Whisper of the Void. Update card artwork for Dark Maiden. April Fools: Shuffled units voicelines.  
    02 April 2026

    Fix challenge 3.3 not properly progressing. Fix DE keyword for "ranged" on challenge filters. Reverted the shuffled voiceline of April Fools.  
    04 April 2026

    Fix Community Goals overlapping trade and invite requests. Add button "Repair All Structures", replacing "Repair Mode" below Minimap. Clicking it once activate repair on all eligible structures (walls, wells, orbs, buildings). Double clicking it deactivate repair on all structures. Default hotkey is CTRL + B, can be changed on Options. "Repair Mode" button remains on hotkey B (functionality unchanged) Updated the community Map The Conquest: The timers on all difficulties have been increased by 4 minutes. The camera is no longer ripped from your control; instead, map warning pings happen in the relevant areas.  
    05 April 2026

    Fix "Repair All" causing desyncs. Added 1 second cooldown to the "Repair All" button.  
    09 April 2026

    Fix game crashing when trying to sacrifice an unit to Lifestealer right when its destroyed.
     
    15 April 2026

    Fix players not receiving community goals rewards after reaching minimum contribution.
    Rewards will be given retroactively, players will receive a mail ingame.
  3. LEBOVIN liked a post in a topic by UltDragon in Patch #400055 - 1 March 2026   
    Hotfixes
    01 March 2026

    Try fix being kicked for inactivity even while actively playing. Try fix some players not receiving starter cards. Fix Revenants gaining unlimited duration after leaving an extension aura (Banestone, Revenant’s Blessing). Fix deck name search not matching partial text.  
    02 March 2026

    Fix new players not receiving starter cards. Fix promo cards not working for challenges that check power cost. Fix deck level being wrong after updating cards or cover.  
    03 March 2026

    Fix tooltip for community goal "win different campaign maps" not properly tracking maps. Fix players incorrectly receiving rewards for community goal "complete all goals" when it did not reach milestone 3. Grigori border has been removed from players that received it.  
    04 March 2026

    Fix crash when auto matching on Ranked PvP. Allow Amii cards for bonuses on challenges 1.3 and 1.4.  
    07 March 2026

    Add checkbox "Grid View" to deck tags, to hide all tags and display decks in a grid. Fix Revenants having infinite duration on combination with extension aura (Banestone, Revenants Blessing). Update loading screen image to a higher resolution. Fix error when trying to remove a tag from a newly created deck. Use integer comparison for ordering deck names and tags. Add more icons to tags: Campaign, Random, Community, Speedrun, Modifiers, Timer. Update community goal "Win different campaign maps":   Add "Higher difficulties grant more progression" to description.   Add difficulty info to the maps tooltip.   Progress has been retroactively adjusted.   Milestones adjusted to 25000 and 50000.  
    09 March 2026

    Fix Ice Age and other abilities not extending ice shields Fix missing card translation on eligibility check description for challenge 5.3 Fix error on deck search by limiting allowed characters Fix being able to select multiple modifiers for a match  
    14 March 2026

    Fix modifiers wrongly affecting enemy entities. Allow all characters on decks names and tags, except < and >. Add NPC orbs and power to their tooltips.  
    16 March 2026

    Fix community goal missing for some players Fix community goal contribution going backwards Fix mind control and desintegration not counting for community goal 3 Progress will be adjusted on the following days 18 March 2026

    Fix game server crashing when a community goal milestone is reached. Now default deck tags will be translated accordingly to the player's language. Fixed an issue with the search not working on some tags. Remove the following tags from default tags, (they will be renamable/deletable): Speedrun Season Event P1, P2, P3, P4 Add the following tags to default tags: Ranked PvP Sparring PvP 22 March 2026

    General:
    Change the word "Power" to lower case on NPCs orbs and power info. Hide NPCs orbs and power infos for entities summoned by player cards showing a card visualization. Fixed seasonal content cosmetics obtainability (through challenges) tooltips to explain that they can be purchased in the season shop after the season has ended for textures, titles, icons and icons. Increased resoltion of loading screen image of season 3. Improved Shadow season community goal descriptions to be more consistent. Changed card icon resolution from artwork to icon for the following entities (improves quality): Hammerfall (Frost) Hammerfall (Nature) Stonekin Hammerfall (NPC) Stone Launcher (Frost) Stone Launcher (Shadow) Stonekin Launcher (NPC) Player Cards:
    Bedrock (Frost) / Bedrock (Shadow): Active ability Blessed Sculptor / Tainted Sculptor: Summoned Stone Launcher (Frost) / Stone Launcher (Shadow): Changed the orb requirements from None to 1 Frost + 1 Nature + 1 Neutral. Readded the card visualization on hover next to the card tooltip. Dark Maiden: Increased the unit's life points from 420|450|490|540 to 470|510|560|620. Autocast ability Soul Reave: Improved description to align with ingame targeting (may now officially target buildings instead of units only). Decreased damage per second from 50 to 40. Decreased displayed dp20 from 1000 to 800. Passive ability Life Stealer: Decrease effectiveness from 30% on all upgrades to 20|22|25|30%. Passive ability Awakened Wraith: Decreased trigger damage threshold from 1500 (30 seconds charge up time) to 800 (20 seconds charge up time). Decreased heal wave frequency from every 2 seconds to every 3 seconds. Decreased healing per wave from 160 (800 in total) to 160 (640 in total). Changed duration from 14|16|18|20 seconds to 15 seconds on all upgrades. Improved description to be more consistent by adding info about carge cooldown while mode is active. Adjusted visual effect to be more distinct from new ability Lingering Wraith. Added a new passive ability Lingering Wraith: If Dark Maiden has awakened at least once, her powers of healing will continue to linger, while <Awakened Wraith> is being inactive. Every 3 seconds, she releases a healing wave. Friendly units within an 18m radius regenerate 40 life points, up to 160 in total. Also affects the caster. Devourer: Passive ability Mincemeat: Fixed an issue where the damage could be affected by damage buffs. Now the damage is immune to any external damage modification and deals true dmg instead (now ignores Ice Shields and dmg reductions too). Improved card description and status bar on affected entities to be more consistent. Ethereal Storm  (Fire) / Ethereal Storm (Frost): Infused Shift / Blessed Shift: Improved description to be more consistent and merged two status bar icons on affected hostle units into one. Frenetic Assault (Fire) / Frenetic Assault (Shadow): Infused Aggression / Tainted Aggression: Improved card description to be more consistent in German. Nightmare: Summoned unit Night Terror: Autocast ability Terrify: Improved description to be more consistent in German. Overlord (Promo): Fix unit model selection hitbox to be more accurate. Unstable Demon: Passive ability Ciritcal Mass: Delay self-kill by 100ms to fix issues with aura based heals like Eliminator (Nature) or Lost Spirit Ship (Nature) crashing the game. Whisperer: Autocast ability Blind: Improved card description to be more consistent in German. Non-player cards:
    Urzach's Seeker (The Insane God Groove Spirit NPC) / Urzach's Guardian (The Insane God, Transformed NPC): Added the generic friendly leader sacrifice immunity making them immune against: Decomposer: Shred them! (Active and passive send in) Deathglider (Frost) / Deathglider (Nature) / Skycatcher (Frost) / Skycatcher (Nature) / Twilight Infestation: Twilight Infection Dreadcharger: The Reaping Incubator (Fire) / Incubator (Shadow): Infused Morphing / Tainted Morphing Lifestealer / Mutating Frenzy (Fire) / Mutating Frenzy (Shadow) / Summoned Mutating Frenzy (Fire) / Necrofury / Shadow Mage: Sacrifice Motivate: Spur Nasty Surprise: Foul Play Necroblaster (Nature) / Necroblaster (Shadow): Gifted Voodoo / Tainted Voodoo Offering (Frost) / Offering (Nature): Blessed Tempting Offer / Gifted Tempting Offer Shadow Mage: Foul Play Twilight Curse (Fire) / Twilight Curse (Shadow): Infused Shapeshifter / Tainted Shapeshifter Warrior's Death: Infused Immunity / Blessed Immunity Campaign Maps:
    Oracle: Increased the fallback-range for the wagons from 10m to 20m at the destination, to avoid wagons getting stuck The Treasure Fleet: Introduced a fallback-range for the wagons at the destination, to avoid wagons getting stuck (as on Oracle) Community Maps:
    Fixed various Community Maps containing removed towers in patch 400044 causing them to instantly crashes at the beginning: Heart of Corruption: Removed 4 instances of Bandit Elite Launcher. Twisted Legends - 0.998: Replaced all instances of Twilight Cursed Tower with the proper one.  
    01 April 2026

    Add third milestone for community goals:  Gather corpses: 8 billion, reward 5 points.  Win campaign maps: 45 thousand, reward 5 points.  Cause chaos: 4 million, reward 5 points. Change community goals: Win campaign maps: remove "different" requirement, progress has been adjusted retroactively. Complete all goals: now requires second milestone. Update loading screen image for Season 3 - Whisper of the Void. Update card artwork for Dark Maiden. April Fools: Shuffled units voicelines.  
    02 April 2026

    Fix challenge 3.3 not properly progressing. Fix DE keyword for "ranged" on challenge filters. Reverted the shuffled voiceline of April Fools.  
    04 April 2026

    Fix Community Goals overlapping trade and invite requests. Add button "Repair All Structures", replacing "Repair Mode" below Minimap. Clicking it once activate repair on all eligible structures (walls, wells, orbs, buildings). Double clicking it deactivate repair on all structures. Default hotkey is CTRL + B, can be changed on Options. "Repair Mode" button remains on hotkey B (functionality unchanged) Updated the community Map The Conquest: The timers on all difficulties have been increased by 4 minutes. The camera is no longer ripped from your control; instead, map warning pings happen in the relevant areas.  
    05 April 2026

    Fix "Repair All" causing desyncs. Added 1 second cooldown to the "Repair All" button.  
    09 April 2026

    Fix game crashing when trying to sacrifice an unit to Lifestealer right when its destroyed.
     
    15 April 2026

    Fix players not receiving community goals rewards after reaching minimum contribution.
    Rewards will be given retroactively, players will receive a mail ingame.
  4. Metagross31 liked a post in a topic by UltDragon in Patch #400055 - 1 March 2026   
    Hotfixes
    01 March 2026

    Try fix being kicked for inactivity even while actively playing. Try fix some players not receiving starter cards. Fix Revenants gaining unlimited duration after leaving an extension aura (Banestone, Revenant’s Blessing). Fix deck name search not matching partial text.  
    02 March 2026

    Fix new players not receiving starter cards. Fix promo cards not working for challenges that check power cost. Fix deck level being wrong after updating cards or cover.  
    03 March 2026

    Fix tooltip for community goal "win different campaign maps" not properly tracking maps. Fix players incorrectly receiving rewards for community goal "complete all goals" when it did not reach milestone 3. Grigori border has been removed from players that received it.  
    04 March 2026

    Fix crash when auto matching on Ranked PvP. Allow Amii cards for bonuses on challenges 1.3 and 1.4.  
    07 March 2026

    Add checkbox "Grid View" to deck tags, to hide all tags and display decks in a grid. Fix Revenants having infinite duration on combination with extension aura (Banestone, Revenants Blessing). Update loading screen image to a higher resolution. Fix error when trying to remove a tag from a newly created deck. Use integer comparison for ordering deck names and tags. Add more icons to tags: Campaign, Random, Community, Speedrun, Modifiers, Timer. Update community goal "Win different campaign maps":   Add "Higher difficulties grant more progression" to description.   Add difficulty info to the maps tooltip.   Progress has been retroactively adjusted.   Milestones adjusted to 25000 and 50000.  
    09 March 2026

    Fix Ice Age and other abilities not extending ice shields Fix missing card translation on eligibility check description for challenge 5.3 Fix error on deck search by limiting allowed characters Fix being able to select multiple modifiers for a match  
    14 March 2026

    Fix modifiers wrongly affecting enemy entities. Allow all characters on decks names and tags, except < and >. Add NPC orbs and power to their tooltips.  
    16 March 2026

    Fix community goal missing for some players Fix community goal contribution going backwards Fix mind control and desintegration not counting for community goal 3 Progress will be adjusted on the following days 18 March 2026

    Fix game server crashing when a community goal milestone is reached. Now default deck tags will be translated accordingly to the player's language. Fixed an issue with the search not working on some tags. Remove the following tags from default tags, (they will be renamable/deletable): Speedrun Season Event P1, P2, P3, P4 Add the following tags to default tags: Ranked PvP Sparring PvP 22 March 2026

    General:
    Change the word "Power" to lower case on NPCs orbs and power info. Hide NPCs orbs and power infos for entities summoned by player cards showing a card visualization. Fixed seasonal content cosmetics obtainability (through challenges) tooltips to explain that they can be purchased in the season shop after the season has ended for textures, titles, icons and icons. Increased resoltion of loading screen image of season 3. Improved Shadow season community goal descriptions to be more consistent. Changed card icon resolution from artwork to icon for the following entities (improves quality): Hammerfall (Frost) Hammerfall (Nature) Stonekin Hammerfall (NPC) Stone Launcher (Frost) Stone Launcher (Shadow) Stonekin Launcher (NPC) Player Cards:
    Bedrock (Frost) / Bedrock (Shadow): Active ability Blessed Sculptor / Tainted Sculptor: Summoned Stone Launcher (Frost) / Stone Launcher (Shadow): Changed the orb requirements from None to 1 Frost + 1 Nature + 1 Neutral. Readded the card visualization on hover next to the card tooltip. Dark Maiden: Increased the unit's life points from 420|450|490|540 to 470|510|560|620. Autocast ability Soul Reave: Improved description to align with ingame targeting (may now officially target buildings instead of units only). Decreased damage per second from 50 to 40. Decreased displayed dp20 from 1000 to 800. Passive ability Life Stealer: Decrease effectiveness from 30% on all upgrades to 20|22|25|30%. Passive ability Awakened Wraith: Decreased trigger damage threshold from 1500 (30 seconds charge up time) to 800 (20 seconds charge up time). Decreased heal wave frequency from every 2 seconds to every 3 seconds. Decreased healing per wave from 160 (800 in total) to 160 (640 in total). Changed duration from 14|16|18|20 seconds to 15 seconds on all upgrades. Improved description to be more consistent by adding info about carge cooldown while mode is active. Adjusted visual effect to be more distinct from new ability Lingering Wraith. Added a new passive ability Lingering Wraith: If Dark Maiden has awakened at least once, her powers of healing will continue to linger, while <Awakened Wraith> is being inactive. Every 3 seconds, she releases a healing wave. Friendly units within an 18m radius regenerate 40 life points, up to 160 in total. Also affects the caster. Devourer: Passive ability Mincemeat: Fixed an issue where the damage could be affected by damage buffs. Now the damage is immune to any external damage modification and deals true dmg instead (now ignores Ice Shields and dmg reductions too). Improved card description and status bar on affected entities to be more consistent. Ethereal Storm  (Fire) / Ethereal Storm (Frost): Infused Shift / Blessed Shift: Improved description to be more consistent and merged two status bar icons on affected hostle units into one. Frenetic Assault (Fire) / Frenetic Assault (Shadow): Infused Aggression / Tainted Aggression: Improved card description to be more consistent in German. Nightmare: Summoned unit Night Terror: Autocast ability Terrify: Improved description to be more consistent in German. Overlord (Promo): Fix unit model selection hitbox to be more accurate. Unstable Demon: Passive ability Ciritcal Mass: Delay self-kill by 100ms to fix issues with aura based heals like Eliminator (Nature) or Lost Spirit Ship (Nature) crashing the game. Whisperer: Autocast ability Blind: Improved card description to be more consistent in German. Non-player cards:
    Urzach's Seeker (The Insane God Groove Spirit NPC) / Urzach's Guardian (The Insane God, Transformed NPC): Added the generic friendly leader sacrifice immunity making them immune against: Decomposer: Shred them! (Active and passive send in) Deathglider (Frost) / Deathglider (Nature) / Skycatcher (Frost) / Skycatcher (Nature) / Twilight Infestation: Twilight Infection Dreadcharger: The Reaping Incubator (Fire) / Incubator (Shadow): Infused Morphing / Tainted Morphing Lifestealer / Mutating Frenzy (Fire) / Mutating Frenzy (Shadow) / Summoned Mutating Frenzy (Fire) / Necrofury / Shadow Mage: Sacrifice Motivate: Spur Nasty Surprise: Foul Play Necroblaster (Nature) / Necroblaster (Shadow): Gifted Voodoo / Tainted Voodoo Offering (Frost) / Offering (Nature): Blessed Tempting Offer / Gifted Tempting Offer Shadow Mage: Foul Play Twilight Curse (Fire) / Twilight Curse (Shadow): Infused Shapeshifter / Tainted Shapeshifter Warrior's Death: Infused Immunity / Blessed Immunity Campaign Maps:
    Oracle: Increased the fallback-range for the wagons from 10m to 20m at the destination, to avoid wagons getting stuck The Treasure Fleet: Introduced a fallback-range for the wagons at the destination, to avoid wagons getting stuck (as on Oracle) Community Maps:
    Fixed various Community Maps containing removed towers in patch 400044 causing them to instantly crashes at the beginning: Heart of Corruption: Removed 4 instances of Bandit Elite Launcher. Twisted Legends - 0.998: Replaced all instances of Twilight Cursed Tower with the proper one.  
    01 April 2026

    Add third milestone for community goals:  Gather corpses: 8 billion, reward 5 points.  Win campaign maps: 45 thousand, reward 5 points.  Cause chaos: 4 million, reward 5 points. Change community goals: Win campaign maps: remove "different" requirement, progress has been adjusted retroactively. Complete all goals: now requires second milestone. Update loading screen image for Season 3 - Whisper of the Void. Update card artwork for Dark Maiden. April Fools: Shuffled units voicelines.  
    02 April 2026

    Fix challenge 3.3 not properly progressing. Fix DE keyword for "ranged" on challenge filters. Reverted the shuffled voiceline of April Fools.  
    04 April 2026

    Fix Community Goals overlapping trade and invite requests. Add button "Repair All Structures", replacing "Repair Mode" below Minimap. Clicking it once activate repair on all eligible structures (walls, wells, orbs, buildings). Double clicking it deactivate repair on all structures. Default hotkey is CTRL + B, can be changed on Options. "Repair Mode" button remains on hotkey B (functionality unchanged) Updated the community Map The Conquest: The timers on all difficulties have been increased by 4 minutes. The camera is no longer ripped from your control; instead, map warning pings happen in the relevant areas.  
    05 April 2026

    Fix "Repair All" causing desyncs. Added 1 second cooldown to the "Repair All" button.  
    09 April 2026

    Fix game crashing when trying to sacrifice an unit to Lifestealer right when its destroyed.
     
    15 April 2026

    Fix players not receiving community goals rewards after reaching minimum contribution.
    Rewards will be given retroactively, players will receive a mail ingame.
  5. LEBOVIN liked a post in a topic by UltDragon in Patch #400054 - 1 October 2025   
    Hotfixes
    01 October 2025

    Give missing season leaderboard rewards to players. Give missing achievement leaderboards rewards to players. Fix cards not showing up on players inventories after opening a booster. Fix challenges 1.2 and 1.3 not allowing Twilight and Neutral cards on bonuses requirements. Fix challenge 2.6 showing max relics 1, should be 0.  
    03 October 2025

    Fix recurring error message related to season leaderboards. Fix season leaderboards refreshing even when the season window isn't open. Fix auto flip checkbox incorrectly enabling flip all cards even if they are already flipped. Fix challenge text formatting on postgame window. Change what's considered as unit dying (challenge 2.8): What counts as dying: Lethal damage from units, buildings and spell Sacrifice abilities Timed death Manual sacrifice Mind controlled enemies dying What doesn't count: Transformation (Twilight) Nightguard control swap Parasite Swarm mind control Bandit Sorceress entering building  
    05 October 2025

    General
    Fix texts wrapping and cutting on season window for languages other than English. Fix challenges inventory filter not working for languages other than English. Fix infection of the week on worldmap events showing two Random PvE maps, should be one Campaign and one Random PvE. Global Sound Effects:
    Decreased sound effect range of the following units from 2500m to 100m: Bloodhorn (Fire) / Bloodhorn (Shadow) Forest Elder (Frost) / Forest ELder (Nature) / Forest Elder (Promo) Hellhound Thunder Wagon (Fire) / Thunder Wagon (Frost) Ancient of the Forest (NPC) Bandit Bloodhorn (NPC) Forest Elder (NPC) Leader of the Black Fangs (Strong) (NPC) Thunder Wagon (NPC) Cards
    Twilight Warfare (Shadow) / Twilight Warfare (Fire): Fixed 30% cost reduction not applying. Amazon (Frost) / Amazon (Nature): Passive ability Wildlife Affection / Wildlife Protection: Improve description to be more consistent in German. Crystal Fiend (Frost) / Crystal Fiend (Nature): Passive ability Blessed Use it well / Use it well!: Decrease heal sound volume from 80% to 35%. Decreased sound duration from 30 to 10 seconds. Improve description to be more consistent. Twilight Minions (Fire): Passive ability Infused Incentive: Fixed an issue where upgrade 3 applied the upgrade 1 buff. Improve status bar description on affected units to be more consistent. Twilight Minions (Nature): Passive ability Gifted Incentive: Improve status bar description on affected units to be more consistent. Nightshade Plant (Nature) / Nightshade Plant (Shadow) Increased the cost to transform into this unit from 180 to 182 power. Passive ability Adept Mutation: Decreased the transformation cost reduction from 28 to 26 power. Treefiend (Nature) / Treefiend (Shadow): Increased the cost to transform into this unit from 120 to 128 power. Twilight Crawlers Increased the cost to transform into this unit from 55 to 56 power. Decreased the transformation cost reduction from 13 to 12 power. Twilight faction ability Transformation: Improved description of bound power after transformation to be more detailed: 85% transformation cost: Tier 2 80% transformation cost: Tier 3 75% transformation cost: Tier 4 70% transformation cost: Nightshade Plant (Nature) / Nightshade Plant (Shadow) Twilight Crawlers 16 October 2025

    Fix some monuments turning neutral when a player leaves the game. Fix challenge 1.10 (Win PvP matches) ending at 50, should be 100. Increase challenge 5.3 (Win campaign maps with T1) max progress to 8 and max points to 50. Now matches must last for at least 2 minutes for them to count for challenges that requires winning. Fix unique card counts on storybook showing 592 cards, should be 591. Fix challenges eligibility check not being cleared out on match end. Fix tooltip infos for border Jungle Maw, border Harvest Glow and texture Twilight.  
    27 October 2025

    General
    Fix challenge 5.3 rewarding wrong points. The points difference will be claimable as the hotfix is deployed. Fix max points for challenges categories 5 and 6. Fix players that created an account after Oct 1st not receiving the card Molt. It will be given to players as the hotfix is deployed. Move achievement Evacuation Expert from Intermediate to Veteran category. Cards
    Colossus: Active ability Thunderous Roar: Improved description to be more consistent in French and Russian. Envenom (Fire): Infused Intoxication: Fixed an issue that lead to the damage over time never running out, causing infinite damage if the spell was cast twice on the same unit. Improved description to be more consistent in German. Fire Force (Fire) / Fire Force (Frost): Infused Morale / Blessed Morale: Fixed an issue where the spell could be cast on allied instead of only own units.  Lost Vigil (Nature): Passive abiility Gifted Invigoration: Improved description to be more consistent in French and Russian. Mine: Goblin Trap: Improved description to be more consistent in Russian. Mutating Maniac (Fire): Passive ability Infused Fervor: Improved tooltip description on affected entities to be more consistent in English.  Santa Claus: Improve class description in German to be more consistent. Shrine of Martyrs: Active ability Blessing of the Martyr: Improved description to be more consistent in English. Shrine of War: Active ability Song of Battle: Improved description to be more consistent in English. Improved global tooltip description to be more consistent. Improved upgrade II and III description in non-English languages. Improved condition description that the ability is already active in German. Warden's Sigil (Nature): Active ability Gifted Sigil: Improve tooltip description on affected entity to be more consistent.  
    02 November 2025

    General
    Now all seasonal achievements are once per account, rather than once per year. Fix challenge 5.3 - Win maps with T1, rewarding wrong **relics**. The relics difference will be claimable as the hotfix is deployed. Improve description for challenge 1.12 - Help skylords, add "Bonuses do not count" at the end. Fix description for challenge 3.5 - Win Titans and Raven's End, base difficulty should be Advanced. Fix description for challenge 3.6 - Win The Soultree, was displaying incorrect map Ochila. Fix description for challenge 5.3 - Win maps with T1, remove number 3 from text, as there the max progress is 8. Cards
    Hatecaster (Nature) / Hatecaster (Shadow): Change classification from Fortress to Tower. Fix it being able to be used on challenge 3.5 - No towers, fortress or shrines. Deepgorge (Frost): Passive ability Cold Clutch: Removed former affinity coloring on passive ability icon in the card tooltip and upgrade card. Twilight Slayers (Fire) / Twilight Slayers (Shadow): Passive ability Elan: Add visual effect on affected targets. Twilight Warfare (Fire) / Twilight Warfare (Shadow): Infused Battling / Tainted Battling: Immunity to summoning sickness and cost reduction now properly affects also friendly units instead of only own units.  
    03 November 2025

    Fix Promise of Life and Second Chance not properly reviving units.
     
    04 November 2025

    Fix when using Twilight transformation, transformed units not inherit the original unit's group, selection, and commands.
     
    11 November 2025

    Apply discount to season shop cosmetics from past seasons based on the progress to the Promo from that season. E.g. If you earned 60% of the points to unlock the Promo, cosmetics you will cost 60% less. The discount is capped at 70% for general cosmetics. The discount is capped at 50% for the final title and the top 100 border reward. Rework progression filter on the season challenges tab, now it will be two checkboxes: Hide Max Progress and Hide Max Points. Fix the top 100 border reward from past seasons not showing up in the season shop. Fix some replays not showing played cards. Fix Twilight transformations not appearing as played cards on replays. Fix challenge 3.4 description, from Standard to Advanced. Fix challenge eligibility check having swapped texts for different week and different month. 12 November 2025

    Fix season shop discount not applying to the Promo card. Discount is capped at 70%.
      18 November 2025

    Fix global modifiers being applied multiple times to entities spawned by spawn camps (particularly on rPvE).
      26 November 2025

    Add "Hide E-mail" checkbox to Login screen.  
    01 December 2025

    Allow players to define a description during lobby creation. Descriptions will be shown on the game list and inside the lobby. Add Community Goals (more information on Community Update). Will become available at the daily reset on Dec 1st. Fix critical error on match end Fix crash when looking for matchup on Ranked Duel Fix rarity keyword on inventory filter not working for German Adjust Community Goals position on 4k resolution  
    05 December 2025

    Fix max points for challenge 6.2 Fix error on the Contacts window (friends list) Fix error when buying Barbed 2 border on season shop  
    31 December 2025

    Hide the lobby description in the lobby list when it’s empty. 01 February 2026

    Season 1 and 2 will be extended until March 1st Repeatable and leaderboard challenges wont progress Others will progress normally Fix ice shield extension (Ice Age) conflicting with Revenants extension (Lost Banestone) Fix season leaderboards not switching when selecting a past season  
  6. Dorukking liked a post in a topic by UltDragon in 5.3 is bugged? i completed 8 maps but got only 30 points and zero relics .   
    Missing points have been given accordingly.
    Affected players and points:
    Batisegs    8
    bitbeast    8
    BrookeSkywalker    4
    Calypsos    8
    ChinChiller    4
    CutePanzi    8
    Dawn    4
    Dominik28    4
    Dorukking2    12
    Drakk    4
    Gardfield    4
    GodisBear    4
    GoldKeeT    4
    Heros5k    12
    Hi8Im8Pan    4
    KingsFlame    8
    KJ69    4
    lasexypouliche    4
    Mayestro    8
    MrKaypol    4
    T3eS    4
    Triffo    8
    Yawn    4
    Zarkray    4
     
  7. Puschelorizor liked a post in a topic by UltDragon in Can' even download the Game   
    We've updated the install process, please check the link:
     
     
  8. Adam17 liked a post in a topic by UltDragon in 5.3 is bugged? i completed 8 maps but got only 30 points and zero relics .   
    Will be fixed, and points will be given accordingly.
  9. Metagross31 liked a post in a topic by UltDragon in Patch #400054 - 1 October 2025   
    Hotfixes
    01 October 2025

    Give missing season leaderboard rewards to players. Give missing achievement leaderboards rewards to players. Fix cards not showing up on players inventories after opening a booster. Fix challenges 1.2 and 1.3 not allowing Twilight and Neutral cards on bonuses requirements. Fix challenge 2.6 showing max relics 1, should be 0.  
    03 October 2025

    Fix recurring error message related to season leaderboards. Fix season leaderboards refreshing even when the season window isn't open. Fix auto flip checkbox incorrectly enabling flip all cards even if they are already flipped. Fix challenge text formatting on postgame window. Change what's considered as unit dying (challenge 2.8): What counts as dying: Lethal damage from units, buildings and spell Sacrifice abilities Timed death Manual sacrifice Mind controlled enemies dying What doesn't count: Transformation (Twilight) Nightguard control swap Parasite Swarm mind control Bandit Sorceress entering building  
    05 October 2025

    General
    Fix texts wrapping and cutting on season window for languages other than English. Fix challenges inventory filter not working for languages other than English. Fix infection of the week on worldmap events showing two Random PvE maps, should be one Campaign and one Random PvE. Global Sound Effects:
    Decreased sound effect range of the following units from 2500m to 100m: Bloodhorn (Fire) / Bloodhorn (Shadow) Forest Elder (Frost) / Forest ELder (Nature) / Forest Elder (Promo) Hellhound Thunder Wagon (Fire) / Thunder Wagon (Frost) Ancient of the Forest (NPC) Bandit Bloodhorn (NPC) Forest Elder (NPC) Leader of the Black Fangs (Strong) (NPC) Thunder Wagon (NPC) Cards
    Twilight Warfare (Shadow) / Twilight Warfare (Fire): Fixed 30% cost reduction not applying. Amazon (Frost) / Amazon (Nature): Passive ability Wildlife Affection / Wildlife Protection: Improve description to be more consistent in German. Crystal Fiend (Frost) / Crystal Fiend (Nature): Passive ability Blessed Use it well / Use it well!: Decrease heal sound volume from 80% to 35%. Decreased sound duration from 30 to 10 seconds. Improve description to be more consistent. Twilight Minions (Fire): Passive ability Infused Incentive: Fixed an issue where upgrade 3 applied the upgrade 1 buff. Improve status bar description on affected units to be more consistent. Twilight Minions (Nature): Passive ability Gifted Incentive: Improve status bar description on affected units to be more consistent. Nightshade Plant (Nature) / Nightshade Plant (Shadow) Increased the cost to transform into this unit from 180 to 182 power. Passive ability Adept Mutation: Decreased the transformation cost reduction from 28 to 26 power. Treefiend (Nature) / Treefiend (Shadow): Increased the cost to transform into this unit from 120 to 128 power. Twilight Crawlers Increased the cost to transform into this unit from 55 to 56 power. Decreased the transformation cost reduction from 13 to 12 power. Twilight faction ability Transformation: Improved description of bound power after transformation to be more detailed: 85% transformation cost: Tier 2 80% transformation cost: Tier 3 75% transformation cost: Tier 4 70% transformation cost: Nightshade Plant (Nature) / Nightshade Plant (Shadow) Twilight Crawlers 16 October 2025

    Fix some monuments turning neutral when a player leaves the game. Fix challenge 1.10 (Win PvP matches) ending at 50, should be 100. Increase challenge 5.3 (Win campaign maps with T1) max progress to 8 and max points to 50. Now matches must last for at least 2 minutes for them to count for challenges that requires winning. Fix unique card counts on storybook showing 592 cards, should be 591. Fix challenges eligibility check not being cleared out on match end. Fix tooltip infos for border Jungle Maw, border Harvest Glow and texture Twilight.  
    27 October 2025

    General
    Fix challenge 5.3 rewarding wrong points. The points difference will be claimable as the hotfix is deployed. Fix max points for challenges categories 5 and 6. Fix players that created an account after Oct 1st not receiving the card Molt. It will be given to players as the hotfix is deployed. Move achievement Evacuation Expert from Intermediate to Veteran category. Cards
    Colossus: Active ability Thunderous Roar: Improved description to be more consistent in French and Russian. Envenom (Fire): Infused Intoxication: Fixed an issue that lead to the damage over time never running out, causing infinite damage if the spell was cast twice on the same unit. Improved description to be more consistent in German. Fire Force (Fire) / Fire Force (Frost): Infused Morale / Blessed Morale: Fixed an issue where the spell could be cast on allied instead of only own units.  Lost Vigil (Nature): Passive abiility Gifted Invigoration: Improved description to be more consistent in French and Russian. Mine: Goblin Trap: Improved description to be more consistent in Russian. Mutating Maniac (Fire): Passive ability Infused Fervor: Improved tooltip description on affected entities to be more consistent in English.  Santa Claus: Improve class description in German to be more consistent. Shrine of Martyrs: Active ability Blessing of the Martyr: Improved description to be more consistent in English. Shrine of War: Active ability Song of Battle: Improved description to be more consistent in English. Improved global tooltip description to be more consistent. Improved upgrade II and III description in non-English languages. Improved condition description that the ability is already active in German. Warden's Sigil (Nature): Active ability Gifted Sigil: Improve tooltip description on affected entity to be more consistent.  
    02 November 2025

    General
    Now all seasonal achievements are once per account, rather than once per year. Fix challenge 5.3 - Win maps with T1, rewarding wrong **relics**. The relics difference will be claimable as the hotfix is deployed. Improve description for challenge 1.12 - Help skylords, add "Bonuses do not count" at the end. Fix description for challenge 3.5 - Win Titans and Raven's End, base difficulty should be Advanced. Fix description for challenge 3.6 - Win The Soultree, was displaying incorrect map Ochila. Fix description for challenge 5.3 - Win maps with T1, remove number 3 from text, as there the max progress is 8. Cards
    Hatecaster (Nature) / Hatecaster (Shadow): Change classification from Fortress to Tower. Fix it being able to be used on challenge 3.5 - No towers, fortress or shrines. Deepgorge (Frost): Passive ability Cold Clutch: Removed former affinity coloring on passive ability icon in the card tooltip and upgrade card. Twilight Slayers (Fire) / Twilight Slayers (Shadow): Passive ability Elan: Add visual effect on affected targets. Twilight Warfare (Fire) / Twilight Warfare (Shadow): Infused Battling / Tainted Battling: Immunity to summoning sickness and cost reduction now properly affects also friendly units instead of only own units.  
    03 November 2025

    Fix Promise of Life and Second Chance not properly reviving units.
     
    04 November 2025

    Fix when using Twilight transformation, transformed units not inherit the original unit's group, selection, and commands.
     
    11 November 2025

    Apply discount to season shop cosmetics from past seasons based on the progress to the Promo from that season. E.g. If you earned 60% of the points to unlock the Promo, cosmetics you will cost 60% less. The discount is capped at 70% for general cosmetics. The discount is capped at 50% for the final title and the top 100 border reward. Rework progression filter on the season challenges tab, now it will be two checkboxes: Hide Max Progress and Hide Max Points. Fix the top 100 border reward from past seasons not showing up in the season shop. Fix some replays not showing played cards. Fix Twilight transformations not appearing as played cards on replays. Fix challenge 3.4 description, from Standard to Advanced. Fix challenge eligibility check having swapped texts for different week and different month. 12 November 2025

    Fix season shop discount not applying to the Promo card. Discount is capped at 70%.
      18 November 2025

    Fix global modifiers being applied multiple times to entities spawned by spawn camps (particularly on rPvE).
      26 November 2025

    Add "Hide E-mail" checkbox to Login screen.  
    01 December 2025

    Allow players to define a description during lobby creation. Descriptions will be shown on the game list and inside the lobby. Add Community Goals (more information on Community Update). Will become available at the daily reset on Dec 1st. Fix critical error on match end Fix crash when looking for matchup on Ranked Duel Fix rarity keyword on inventory filter not working for German Adjust Community Goals position on 4k resolution  
    05 December 2025

    Fix max points for challenge 6.2 Fix error on the Contacts window (friends list) Fix error when buying Barbed 2 border on season shop  
    31 December 2025

    Hide the lobby description in the lobby list when it’s empty. 01 February 2026

    Season 1 and 2 will be extended until March 1st Repeatable and leaderboard challenges wont progress Others will progress normally Fix ice shield extension (Ice Age) conflicting with Revenants extension (Lost Banestone) Fix season leaderboards not switching when selecting a past season  
  10. UltDragon liked a post in a topic by Bini Inibitor in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    I'm actually not a real juror. I'm only here to sabotage the event to the best of my abilities and judge the entries based on one thing alone: pure randomness.
  11. Hrdina_Imperia liked a post in a topic by UltDragon in Patch #400053 - 3 August 2025   
    Hotfixes
    04 August 2025

    Fix storybook pages for Heart of Trouble not being formatted in DE, FR and RU. Fix season leaderboard pagination. Fix rounding on season leaderboard entry times. Fix marketplace pagination and "Your rank" refresh. Achievement Ragged Royal Rumble: Fix not checking for Bandit cards. Fix not completing on milestone 2. Campaign map Heart of Trouble: Fix wrong gate opening when picking east direction for allied waves. Fix replays displaying wrong loading screen and text placeholders. Adjust screaming stone disable trigger to 95% health, and remove the possibility to gain the stone after attacking Boggart.  
    05 August 2025

    Treasure Wagon: Add internal classification as "Artifact". Fire Seasonal Challenge 4.6: Fix RU map name in description.  
    10 August 2025

    Make modifier indicator static on replay entries, fixing slow down. Attempt to fix desync when using Revenants Doom ability.  
    18 August 2025

    General:
    Fix infected maps having the same elemental modifier on consecutive weeks. Update general loading screen artwork quality regarding the Scorchlings.  Season challenge 6.3: Fix check ignoring T4 cards. Season Challenge 1.8: Improve description to be more consistent in English. General leaderboards: Fix overlapping text on low resolutions. Fix Lost Manabeast Immortalize not working inside Revenants Blessing and Lost Banestone aura. Maps:
    Empire: Fixed a Bug, where the newly added Generator/Monument conditions would give brief FOW Visibility. Heart of Trouble:  Fix Boggart sometimes continuing to patrol for longer than the intended 15 seconds before attacking the fortress after the Screaming Stone was activated. Changed 3 walls in the center to no longer be player owned from the start. As a slight (over)compensation the starting void power was increased by 75p as the player now has to build them instead of repairing them (which also costs void power, but destruction would yield 100% of the 75p bound). Improve fx alignment of upper monument (locked by black fangs crystal). Ragged King: Adjust second to last outcry text to match spoken audio in English. Improved cannon status bar description to display a shared cooldown of Mortar Strike as well as an owned cannon counter. Cannon firing animation on all owned cannons. Ocean: Improve a typo in Moons outcry about the Skyrakes having hatched in English. Cards:
    Bandit Buildings: Improved the generic construction fx (changed ground texture from frost to fire and added little sandstorm fx). Affected: Artillery (Fire) Artillery (Shadow) Bandit Hut Bandit Launcher (Fire) Bandit Launcher (Shadow) Rioter's Retreat (Frost) Rioter's Retreat (Nature) Skydefender (Nature) Skydefender (Shadow) Waystation (Fire) Waystation (Shadow) NPC Entities:
    Bandit Wasteland Terror (NPC): This is about the new generic Bandits entity introduced with Heart of Trouble. Fixed Russian translation to be more accurate. Bandit Launcher (NPC) : This is about the generic entity. Changed the building's orbs from 2 Neutral to 1 Fire and 1 Shadow. Increased the building's construction time from 0s to 20s . This causes normal repair behaviour (no instantenous repair and cost deduction). Now properly displays its autocast ability Flame Arrow: ''Every 2 seconds, tower shoots a fiery arrow that deals 42 damage to enemies in a 5m radius around its target, up to 60 in total.'' Increased displayed average attack damage over 20 seconds from 0 to 510. Removed former flavor description: "Fires projectiles at its enemies." Old Artillery (NPC) : This is about the Heart of Trouble variant. Decreased the building's lifepoints from 2000 to 1200 to match regular Old Artillery (no gameplay impact as that cannon cannot be damaged). Changed displayed classification from Artillery to Bandit Artillery to match regular Old Artillery. Swapped order so that the displayed classification is shown before and not after the flavor description. Passive ability Clustered Shelling: Improve description formatting to be more consistent. Timeshifter Spirit (NPC) : This is about the generic entity. Autocast ability Jinx: Added to description that it affects ground targets only. Remove visual fx being multiplied by squad count to improve performance. Twilight Creeper (Shadow): Autocast ability Tainted Spit: Improved description to be correct in French.  
  12. Armatores liked a post in a topic by UltDragon in Patch #400053 - 3 August 2025   
    Hotfixes
    04 August 2025

    Fix storybook pages for Heart of Trouble not being formatted in DE, FR and RU. Fix season leaderboard pagination. Fix rounding on season leaderboard entry times. Fix marketplace pagination and "Your rank" refresh. Achievement Ragged Royal Rumble: Fix not checking for Bandit cards. Fix not completing on milestone 2. Campaign map Heart of Trouble: Fix wrong gate opening when picking east direction for allied waves. Fix replays displaying wrong loading screen and text placeholders. Adjust screaming stone disable trigger to 95% health, and remove the possibility to gain the stone after attacking Boggart.  
    05 August 2025

    Treasure Wagon: Add internal classification as "Artifact". Fire Seasonal Challenge 4.6: Fix RU map name in description.  
    10 August 2025

    Make modifier indicator static on replay entries, fixing slow down. Attempt to fix desync when using Revenants Doom ability.  
    18 August 2025

    General:
    Fix infected maps having the same elemental modifier on consecutive weeks. Update general loading screen artwork quality regarding the Scorchlings.  Season challenge 6.3: Fix check ignoring T4 cards. Season Challenge 1.8: Improve description to be more consistent in English. General leaderboards: Fix overlapping text on low resolutions. Fix Lost Manabeast Immortalize not working inside Revenants Blessing and Lost Banestone aura. Maps:
    Empire: Fixed a Bug, where the newly added Generator/Monument conditions would give brief FOW Visibility. Heart of Trouble:  Fix Boggart sometimes continuing to patrol for longer than the intended 15 seconds before attacking the fortress after the Screaming Stone was activated. Changed 3 walls in the center to no longer be player owned from the start. As a slight (over)compensation the starting void power was increased by 75p as the player now has to build them instead of repairing them (which also costs void power, but destruction would yield 100% of the 75p bound). Improve fx alignment of upper monument (locked by black fangs crystal). Ragged King: Adjust second to last outcry text to match spoken audio in English. Improved cannon status bar description to display a shared cooldown of Mortar Strike as well as an owned cannon counter. Cannon firing animation on all owned cannons. Ocean: Improve a typo in Moons outcry about the Skyrakes having hatched in English. Cards:
    Bandit Buildings: Improved the generic construction fx (changed ground texture from frost to fire and added little sandstorm fx). Affected: Artillery (Fire) Artillery (Shadow) Bandit Hut Bandit Launcher (Fire) Bandit Launcher (Shadow) Rioter's Retreat (Frost) Rioter's Retreat (Nature) Skydefender (Nature) Skydefender (Shadow) Waystation (Fire) Waystation (Shadow) NPC Entities:
    Bandit Wasteland Terror (NPC): This is about the new generic Bandits entity introduced with Heart of Trouble. Fixed Russian translation to be more accurate. Bandit Launcher (NPC) : This is about the generic entity. Changed the building's orbs from 2 Neutral to 1 Fire and 1 Shadow. Increased the building's construction time from 0s to 20s . This causes normal repair behaviour (no instantenous repair and cost deduction). Now properly displays its autocast ability Flame Arrow: ''Every 2 seconds, tower shoots a fiery arrow that deals 42 damage to enemies in a 5m radius around its target, up to 60 in total.'' Increased displayed average attack damage over 20 seconds from 0 to 510. Removed former flavor description: "Fires projectiles at its enemies." Old Artillery (NPC) : This is about the Heart of Trouble variant. Decreased the building's lifepoints from 2000 to 1200 to match regular Old Artillery (no gameplay impact as that cannon cannot be damaged). Changed displayed classification from Artillery to Bandit Artillery to match regular Old Artillery. Swapped order so that the displayed classification is shown before and not after the flavor description. Passive ability Clustered Shelling: Improve description formatting to be more consistent. Timeshifter Spirit (NPC) : This is about the generic entity. Autocast ability Jinx: Added to description that it affects ground targets only. Remove visual fx being multiplied by squad count to improve performance. Twilight Creeper (Shadow): Autocast ability Tainted Spit: Improved description to be correct in French.  
  13. UltDragon liked a post in a topic by Denolven in Rebirth Honour Month   
    To honor the work of love that was put into the wormlings, and the game in general, I hereby declare August the Month of Honour (or Month of Honor, for our fellow Amercan Skylords out there).
    I thank everyone who contributed to this project. I've been working in a voluntary setting for years as well and might have an understanding of what many of you go through. So many improvements and additions. How you managed to do all this, whithout even having access to the source code, is beyond my comprehension. I hope that one day you get that access, even if it's just limited to bugfixing purposes.
    One of the latest additions to the game, the Fire Wormlings, caused alot of headache, yet are a really cool unit. They represent many aspects of voluntary work. And sometimes, no matter how much love you put into something, it can't be fixed.
    For this whole month, August 2025, I will change my ingame profile picture to honour the work that all the volunteers put into this project. And I encourage everyone to do the same. Pick a picture of any of the changes that were made to the original. Pick one that speaks to you. For me it's the wormlings. The cute little buggers deserve a place in the game. Despite the model causing technical problems that would need source code access to fix, I hope that you decide to keep them in the game wherever they don't cause problems, like artwork. In memoriam of the work that went into them.
     
    May the big Skylord grant access to the code one day. Until then, rest in peace, little buggers ❤️
    And to all SR contributors, past and present: Thank You ❤️
  14. UltDragon liked a post in a topic by Ultralord in Battle of Tactics #9: The Great Mage Magician - Untill 29.06.2025 23:59 CET   
    Great greetings, People of the Sky
    Today I have an exciting challenge for a Team of 3 Players.
    All praise The Great Mage Magician.

     

    The Challenge:
    You play a Community map, a modified version of Ravens End (changes can be found in the FAQ section)
    Positions 1 & 3 are Generals -> That means you can only play Units
    Position 2 is the Great Mage Magician -> You can only use Spells
    The Orb-Level of the Great Mage Magician is tied to the Orb-Level of his Generals.
    So if both are Tier 2, he will gain access to Tier 2 spells.
    The Great Mage Magician is a powerful wizard capable of casting spells of all colours.
    For additional support, the Great Mage Magician can use a "Life Stream" Building in the center of the map.
     
    Currently Fire Wormlings can cause problems in multiplayer matches, for that reason I sadly have to ban the card from this event.


    Ranking:
    Main Ranking:
    - Finish the map as fast as possible.
    Style Ranking (Prizes for all teammates):
    - Maximum Support: the Great Mage Magician who played the most spells.
    - It's a simple Strategy: The General with the least amount of units (Both combined)

    In conclusion:
    Map:                   Community map: "Battle of Tactics 9" (copy of Ravens end)
    Difficulty:            Advanced
    Goal:                   Finish the map as fast as possible
    Until when:         29.06.2025 23:59 CET
    Winner Stream:  04.07.2025 19:00 CET via my Twitch (https://www.twitch.tv/ultralord_t1421)
    How to join:        Upload your Replay at https://t1421.de
                                You can upload as often as you like and with as many teams as you like.
                                The page keeps the best run for each team in the ranking.
                                Replays can be found in your Documents folder (C:\Users\xxx\Documents\BattleForge\replays\)
    How to play the map:

    Prizes:
    The prizes are for each team member. 
    Main Ranking:
    Place 1: 5 General Boosters + Swamp Drake (Promo)     Place 2: 5 General Boosters + Avatar of Frost + Core Dredge [R] Place 3: 4 General Boosters + Firedancer + Cluster Explosion [P] Place 4: 4 General Boosters + Wrathgazer + Nether Warp [G] Place 5: 3 General Boosters + Forest Elder [B] + Abyssal Warder [R] Place 6: 2 General Boosters Lost Warlord [B] + Lost Warlord [R] Place 7: 1 General Boosters + Skycatcher [G] + Twilight Warfare [R] Place 8: + Tortugun [B] + Tortugun [R]   Place 9: + Rageflame [R] + Grinder [P]   Place 10: + Protector's Seal (LS) + Protector's Seal (TW)   If you join multiple teams, you will receive the prizes of your highest ranked team.
     
    Style Ranking:
    Your Team can only win in one of the categories.
    Rank Maximum Support Its simple Strategy 1         
    1500          
    1500 2  
    1000  
    1000 3    
    500    
    500 4      
    300      
    300 5        
    100        
    100                                                                      
     
    Random Draw:
    For every 10 Players in the event, there will be 5 Fire Boosters in the random draw.
    So 10 Player = 5 Boosters, 20 Players =10 Boosters, etc.
     -> And more?
     
    A New Star Is Rising:
    Every Player with a PvE Rank below or equal to Level 10  will receive a Wrathgazer.

     

    Big thank you to:

    "The Crazy Group of Crazy People for Crazy Challenges" For Map Testing ❤️ 

    SR-Team             For all of the Boosters
    @ElementG     For Wrathgazer -> A New Star Is Rising
    @NIP              For 20.000 BFP
    Anonymous 1     For Swamp Drake (Promo)
    Anonymous 2     For Swamp Drake (Promo)
    Anonymous 3     For 3x Avatar of Frost, 3x Wrathgazer, 3x Nether Warp [G]
    Anonymous 4     For 3x Cluster Explosion [P], 3x Abyssal Warder [R], 3x Bandit Minefield, 3x Nightshade Plant [P], 3x Hurricane, 3x Home Soil
                                     3x Sunderer, 3x Batariel [R], 3x Matter Mastery [G], 3x Lost Grigori [P], 3x Abomination [B], 3x Earthen Gift [B],
                                     3x Inferno, 3x Spikeroot, 3x Fallen Skyelf, 3x Frenetic Assault [P], 3x Dryad [G], 3x Revenge, 3x Shrine of Memory,
                                     3x Mind Control, 3x Lost Shade [B], 3x Treespirit [G]
    Ultralord 🙂       For Swamp Drake (Promo), 3x Core Dredge [R], 3x Firedancer, 3x Forest Elder [B], 3x Lost Warlord [B], 3x Lost Warlord [R],
                                     3x Skycatcher [G], 3x Twilight Warfare [R], 3x Tortugun [B], 3x Tortugun [R], 3x Rageflame [R], 3x Grinder [P],
                                     3x Frost Shard, 3x Moloch, 3x Crystal Fiend [B], 3x Fire Worm, 3x Ashbone Pyro, 3x Skyelf Sage, 3x Wintertide [B],
                                     3x Tranquility, 3x Frost Mage

    It was a lot of fun playtesting the map. If you hop in the voice chat, do not forget to call the player on position 2 always "Great Mage Magician" 🙂
    If you want to host your own event, feel free to contact me or @Metagross31
    See you in the forge, fellow Skylords
    Ultralord 🎩
     

    FAQ:
  15. Ggoblin liked a post in a topic by UltDragon in Patch #400052 - 1 June 2025   
    Hotfixes

    01 June 2025

    Fix being able to get promos from reforging Fix some Repeatable challenges not progress, because the requirements were checking team rather than only yourself Fix infected rPvE maps being different each match Fix being able to do some challenges on non-featured community maps (destroy buildings, spend power on spells) Fix no bonus showing on postgame window for infected map of the week (resulting in negative values)  
    03 June 2025

    Primordial Fire Season: Fix challenge 2.4, the correct description is: Win the 2-player featured community maps An Expedition South and Lyrish Uprising on advanced difficulty or higher, using only Fire cards, each under 40 minutes. Completing the challenge more quickly awards progressively more points.
      Global Map Modifier: Neutral 12 (Poisonous): Decrease aura activation range from 100m to 15m for better performance.
      Fire Wormlings: Autocast ability Worm Fire: Decreased damage over time duration from 8 seconds on all upgrades to 5/6/7/8 seconds. Improved description to be more consistent. Passive ability Primal Resonance: Increased damage reduction from 40/45/50/60% to 60% on all upgrades. Fixed an issue that could lead to significant performance loss.
      Sunderer / Sunderer (Promo): Active ability Sundering / Sundering: Improved description to be more consistent.
      Treasure Wagon: Toggle ability Avarice: Added a radius indicator on hover over the activation icon.  
    12 June 2025

    General:  Fix Tutorial Missions not progressing.  Fix Primordial class on advanced filter having an additional space at the end.
      Season UI: Add points orange progress bar overlapping the progress bar. Add infos about the challenge max values when hovering on the progress bar. Fix ordering when theres multiple challenges to claim. Fix visual bonus value having a different font size.
      Season challenges: 1.2 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.3 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.4 - Modify description to: "Play cards in any game mode. Cards that are not Fire, Bandits, or Twilight grant decreased progress.". 1.6 - Fix info "Times map completed" showing a higher number than expected. 2.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 2.3 - Improved description to be more consistent in French. 2.7 - Allow players to upgrade bonus by doing different maps after the last milestone is reached. 5.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 5.4 - Fix not being able to upgrade map bonus by playing rPvE with different player count.
      Cards: Strikers: Passive ability Bloodthirsty: Can no longer stack multiple instances of the healing. Treasure Wagon: Increase the card's rarity from Rare to Ultra Rare. Second Chance (Nature) / Second Chance (Shadow): Gifted Global Revive / Tainted Global Revive: Fixed an issue that lead to units reviving once even beyond the spells duration.  
    16 June 2025

    Season: Fix challenge 2.4 description in all languages. Improve description of challenges bonus to be more consistent in Russian. Improve description of the titles Fire Lord / Fire Lady to be more consistent in Russian. Hellhound: Passive ability Magma Armor: Improve description to be more consistent in Russian.  
    19 June 2025

    General: Add initial forge enemy Twilight Fighters to all players. Fix infected map bonus not showing for rPvE on postgame. Fix storybook audio for Slave Master - Conclusion. Remove incorrect storybook audio for Spitfire.
      Season: Fix sometimes challenges not progressing correctly. Fix challenge 1.6 giving more progress than intended when beating a map for the first time. Fix challenge infos "Highest Difficulties" and "Fastest Times" not showing the map name when theres a single map. Update text for challenge bonus "Times map completed".
      Cards: Systematic Changes: Worm units were already inherently immune to any knock back, but now we fixed an issue where worms would permanently lose that immunity after Paralysis (overwritten by Paralysis immunity). For all also adjusted: Passive ability Earth Dive: Improved description to be more consistent. Affected units: Fire Wormlings, Fire Worm, Fire Worm (NPC) Core Dredge (Fire), Core Dredge (Frost), Core Dredge(NPC), Dredgling (NPC) Deepcoil Worm, Deepcoil Worm (NPC) Shadow Worm Incubator (Fire): Active ability Infused Morphing: Fix to the summoned Mutating Frenzy to no longer stack its Deathwish ability in combination with The Incredible Mo's "The Benevolent Mo" without the damage-over-time penalty. Shadow Worm: Toggle ability Mass Disintegration: Reordered ability to be displayed as last ability.  
    29 June 2025

    General: Fix map of the day flame not being greyed out when done on the worldmap events section and improve tooltip in hover to be more consistent. Fix "Time Spent in Matches" not showing full time on profile. Remove leaderboard confirmation being shown when pausing infected matches.
      Season UI: Fix leaderboard groups not being locked when unavailable. Fix animation for season icon when theres collectables. Reduce vertical step when clicking on the vertical scroll button of the season leaderboard. Add tooltip "You have unclaimed rewards" to exclamation marks. Improve description on challenges 2.6 and 5.1.
      Season Challenges: Fix beating infected map on expert not giving an additional relic by the achievement. Additional relics have been added to players accounts accordingly. Reduce final milestones of challenge 1.7 (destroy buildings) from 20k/30k to 15k/20k. Reduce final milestones of challenge 1.8 (spend power) from 4mil/8mil to 3mil/4mil. Reduce max progress of challenge 1.1 (map of the day) from 122 to 100.
      Cards: Amazon (Frost) / Amazon (Nature): Active ability Beast Mastery: Decreased target restrictions from only S/M/L-sized units to any unit size. Energy Core: Active ability Pulse: Self-damage will now occur after cast animation is done (300ms faster). Self-damage can no longer affect other friendly units within a 2m radius. Active ability Overcharge: Self-damage can no longer affect other friendly units within a 3m radius. Energy Core (NPC): Autocast ability Pulse: Self-damage can no longer affect other friendly units within a 2m radius. Matter Master (Nature): Gifted Take-Over: Improved description to be more consistent in English. Improved tooltip shown on invalid targets in English. Matter Master (Shadow): Tainted Take-Over: Improved description to be more consistent in English. Nightguard (Fire) / Nightguard (Shadow): Active ability Swap: Decreased target restrictions from only S/M/L-sized units to any unit size. Parasite Swarm: Active ability Mind Control: Decreased target restrictions from only S/M/L-sized units to any unit size. Treasure Wagon: Increased the card's power cost from 130/130/130/120 to 150 power on all upgrades. Decreased the unit's life points from 750/850/1000/1000 to 750/825/900/1000.  
    03 July 2025
    Fix challenge 3.2 not progressing when completing Behind Enemy Lines A script will be run to advance the challenge retroactively, if you didn't get it, send a message on #report-a-bug  Add new keywords `type` and `tier` to advanced filter Type can be `squad`, `building` or `spell` and supports `=` Tier can be `1`, `2`, `3` or `4` and supports `=`, `<` and `>` Add new predefined advanced filter `freepvp`, alongside the existing `starter` Can be used by typing `*freepvp*`  
    31 July 2025
    Reroll this week's Neutral Modifier Regeneration, because of the problematic interaction with the Grinder Boss on Convoy Added pagination to the Season's Leaderboard Other preparations for upcoming patches
  16. Armatores liked a post in a topic by UltDragon in Patch #400052 - 1 June 2025   
    Hotfixes

    01 June 2025

    Fix being able to get promos from reforging Fix some Repeatable challenges not progress, because the requirements were checking team rather than only yourself Fix infected rPvE maps being different each match Fix being able to do some challenges on non-featured community maps (destroy buildings, spend power on spells) Fix no bonus showing on postgame window for infected map of the week (resulting in negative values)  
    03 June 2025

    Primordial Fire Season: Fix challenge 2.4, the correct description is: Win the 2-player featured community maps An Expedition South and Lyrish Uprising on advanced difficulty or higher, using only Fire cards, each under 40 minutes. Completing the challenge more quickly awards progressively more points.
      Global Map Modifier: Neutral 12 (Poisonous): Decrease aura activation range from 100m to 15m for better performance.
      Fire Wormlings: Autocast ability Worm Fire: Decreased damage over time duration from 8 seconds on all upgrades to 5/6/7/8 seconds. Improved description to be more consistent. Passive ability Primal Resonance: Increased damage reduction from 40/45/50/60% to 60% on all upgrades. Fixed an issue that could lead to significant performance loss.
      Sunderer / Sunderer (Promo): Active ability Sundering / Sundering: Improved description to be more consistent.
      Treasure Wagon: Toggle ability Avarice: Added a radius indicator on hover over the activation icon.  
    12 June 2025

    General:  Fix Tutorial Missions not progressing.  Fix Primordial class on advanced filter having an additional space at the end.
      Season UI: Add points orange progress bar overlapping the progress bar. Add infos about the challenge max values when hovering on the progress bar. Fix ordering when theres multiple challenges to claim. Fix visual bonus value having a different font size.
      Season challenges: 1.2 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.3 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.4 - Modify description to: "Play cards in any game mode. Cards that are not Fire, Bandits, or Twilight grant decreased progress.". 1.6 - Fix info "Times map completed" showing a higher number than expected. 2.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 2.3 - Improved description to be more consistent in French. 2.7 - Allow players to upgrade bonus by doing different maps after the last milestone is reached. 5.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 5.4 - Fix not being able to upgrade map bonus by playing rPvE with different player count.
      Cards: Strikers: Passive ability Bloodthirsty: Can no longer stack multiple instances of the healing. Treasure Wagon: Increase the card's rarity from Rare to Ultra Rare. Second Chance (Nature) / Second Chance (Shadow): Gifted Global Revive / Tainted Global Revive: Fixed an issue that lead to units reviving once even beyond the spells duration.  
    16 June 2025

    Season: Fix challenge 2.4 description in all languages. Improve description of challenges bonus to be more consistent in Russian. Improve description of the titles Fire Lord / Fire Lady to be more consistent in Russian. Hellhound: Passive ability Magma Armor: Improve description to be more consistent in Russian.  
    19 June 2025

    General: Add initial forge enemy Twilight Fighters to all players. Fix infected map bonus not showing for rPvE on postgame. Fix storybook audio for Slave Master - Conclusion. Remove incorrect storybook audio for Spitfire.
      Season: Fix sometimes challenges not progressing correctly. Fix challenge 1.6 giving more progress than intended when beating a map for the first time. Fix challenge infos "Highest Difficulties" and "Fastest Times" not showing the map name when theres a single map. Update text for challenge bonus "Times map completed".
      Cards: Systematic Changes: Worm units were already inherently immune to any knock back, but now we fixed an issue where worms would permanently lose that immunity after Paralysis (overwritten by Paralysis immunity). For all also adjusted: Passive ability Earth Dive: Improved description to be more consistent. Affected units: Fire Wormlings, Fire Worm, Fire Worm (NPC) Core Dredge (Fire), Core Dredge (Frost), Core Dredge(NPC), Dredgling (NPC) Deepcoil Worm, Deepcoil Worm (NPC) Shadow Worm Incubator (Fire): Active ability Infused Morphing: Fix to the summoned Mutating Frenzy to no longer stack its Deathwish ability in combination with The Incredible Mo's "The Benevolent Mo" without the damage-over-time penalty. Shadow Worm: Toggle ability Mass Disintegration: Reordered ability to be displayed as last ability.  
    29 June 2025

    General: Fix map of the day flame not being greyed out when done on the worldmap events section and improve tooltip in hover to be more consistent. Fix "Time Spent in Matches" not showing full time on profile. Remove leaderboard confirmation being shown when pausing infected matches.
      Season UI: Fix leaderboard groups not being locked when unavailable. Fix animation for season icon when theres collectables. Reduce vertical step when clicking on the vertical scroll button of the season leaderboard. Add tooltip "You have unclaimed rewards" to exclamation marks. Improve description on challenges 2.6 and 5.1.
      Season Challenges: Fix beating infected map on expert not giving an additional relic by the achievement. Additional relics have been added to players accounts accordingly. Reduce final milestones of challenge 1.7 (destroy buildings) from 20k/30k to 15k/20k. Reduce final milestones of challenge 1.8 (spend power) from 4mil/8mil to 3mil/4mil. Reduce max progress of challenge 1.1 (map of the day) from 122 to 100.
      Cards: Amazon (Frost) / Amazon (Nature): Active ability Beast Mastery: Decreased target restrictions from only S/M/L-sized units to any unit size. Energy Core: Active ability Pulse: Self-damage will now occur after cast animation is done (300ms faster). Self-damage can no longer affect other friendly units within a 2m radius. Active ability Overcharge: Self-damage can no longer affect other friendly units within a 3m radius. Energy Core (NPC): Autocast ability Pulse: Self-damage can no longer affect other friendly units within a 2m radius. Matter Master (Nature): Gifted Take-Over: Improved description to be more consistent in English. Improved tooltip shown on invalid targets in English. Matter Master (Shadow): Tainted Take-Over: Improved description to be more consistent in English. Nightguard (Fire) / Nightguard (Shadow): Active ability Swap: Decreased target restrictions from only S/M/L-sized units to any unit size. Parasite Swarm: Active ability Mind Control: Decreased target restrictions from only S/M/L-sized units to any unit size. Treasure Wagon: Increased the card's power cost from 130/130/130/120 to 150 power on all upgrades. Decreased the unit's life points from 750/850/1000/1000 to 750/825/900/1000.  
    03 July 2025
    Fix challenge 3.2 not progressing when completing Behind Enemy Lines A script will be run to advance the challenge retroactively, if you didn't get it, send a message on #report-a-bug  Add new keywords `type` and `tier` to advanced filter Type can be `squad`, `building` or `spell` and supports `=` Tier can be `1`, `2`, `3` or `4` and supports `=`, `<` and `>` Add new predefined advanced filter `freepvp`, alongside the existing `starter` Can be used by typing `*freepvp*`  
    31 July 2025
    Reroll this week's Neutral Modifier Regeneration, because of the problematic interaction with the Grinder Boss on Convoy Added pagination to the Season's Leaderboard Other preparations for upcoming patches
  17. DefAnske liked a post in a topic by UltDragon in Patch #400052 - 1 June 2025   
    Hotfixes

    01 June 2025

    Fix being able to get promos from reforging Fix some Repeatable challenges not progress, because the requirements were checking team rather than only yourself Fix infected rPvE maps being different each match Fix being able to do some challenges on non-featured community maps (destroy buildings, spend power on spells) Fix no bonus showing on postgame window for infected map of the week (resulting in negative values)  
    03 June 2025

    Primordial Fire Season: Fix challenge 2.4, the correct description is: Win the 2-player featured community maps An Expedition South and Lyrish Uprising on advanced difficulty or higher, using only Fire cards, each under 40 minutes. Completing the challenge more quickly awards progressively more points.
      Global Map Modifier: Neutral 12 (Poisonous): Decrease aura activation range from 100m to 15m for better performance.
      Fire Wormlings: Autocast ability Worm Fire: Decreased damage over time duration from 8 seconds on all upgrades to 5/6/7/8 seconds. Improved description to be more consistent. Passive ability Primal Resonance: Increased damage reduction from 40/45/50/60% to 60% on all upgrades. Fixed an issue that could lead to significant performance loss.
      Sunderer / Sunderer (Promo): Active ability Sundering / Sundering: Improved description to be more consistent.
      Treasure Wagon: Toggle ability Avarice: Added a radius indicator on hover over the activation icon.  
    12 June 2025

    General:  Fix Tutorial Missions not progressing.  Fix Primordial class on advanced filter having an additional space at the end.
      Season UI: Add points orange progress bar overlapping the progress bar. Add infos about the challenge max values when hovering on the progress bar. Fix ordering when theres multiple challenges to claim. Fix visual bonus value having a different font size.
      Season challenges: 1.2 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.3 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.4 - Modify description to: "Play cards in any game mode. Cards that are not Fire, Bandits, or Twilight grant decreased progress.". 1.6 - Fix info "Times map completed" showing a higher number than expected. 2.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 2.3 - Improved description to be more consistent in French. 2.7 - Allow players to upgrade bonus by doing different maps after the last milestone is reached. 5.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 5.4 - Fix not being able to upgrade map bonus by playing rPvE with different player count.
      Cards: Strikers: Passive ability Bloodthirsty: Can no longer stack multiple instances of the healing. Treasure Wagon: Increase the card's rarity from Rare to Ultra Rare. Second Chance (Nature) / Second Chance (Shadow): Gifted Global Revive / Tainted Global Revive: Fixed an issue that lead to units reviving once even beyond the spells duration.  
    16 June 2025

    Season: Fix challenge 2.4 description in all languages. Improve description of challenges bonus to be more consistent in Russian. Improve description of the titles Fire Lord / Fire Lady to be more consistent in Russian. Hellhound: Passive ability Magma Armor: Improve description to be more consistent in Russian.  
    19 June 2025

    General: Add initial forge enemy Twilight Fighters to all players. Fix infected map bonus not showing for rPvE on postgame. Fix storybook audio for Slave Master - Conclusion. Remove incorrect storybook audio for Spitfire.
      Season: Fix sometimes challenges not progressing correctly. Fix challenge 1.6 giving more progress than intended when beating a map for the first time. Fix challenge infos "Highest Difficulties" and "Fastest Times" not showing the map name when theres a single map. Update text for challenge bonus "Times map completed".
      Cards: Systematic Changes: Worm units were already inherently immune to any knock back, but now we fixed an issue where worms would permanently lose that immunity after Paralysis (overwritten by Paralysis immunity). For all also adjusted: Passive ability Earth Dive: Improved description to be more consistent. Affected units: Fire Wormlings, Fire Worm, Fire Worm (NPC) Core Dredge (Fire), Core Dredge (Frost), Core Dredge(NPC), Dredgling (NPC) Deepcoil Worm, Deepcoil Worm (NPC) Shadow Worm Incubator (Fire): Active ability Infused Morphing: Fix to the summoned Mutating Frenzy to no longer stack its Deathwish ability in combination with The Incredible Mo's "The Benevolent Mo" without the damage-over-time penalty. Shadow Worm: Toggle ability Mass Disintegration: Reordered ability to be displayed as last ability.  
    29 June 2025

    General: Fix map of the day flame not being greyed out when done on the worldmap events section and improve tooltip in hover to be more consistent. Fix "Time Spent in Matches" not showing full time on profile. Remove leaderboard confirmation being shown when pausing infected matches.
      Season UI: Fix leaderboard groups not being locked when unavailable. Fix animation for season icon when theres collectables. Reduce vertical step when clicking on the vertical scroll button of the season leaderboard. Add tooltip "You have unclaimed rewards" to exclamation marks. Improve description on challenges 2.6 and 5.1.
      Season Challenges: Fix beating infected map on expert not giving an additional relic by the achievement. Additional relics have been added to players accounts accordingly. Reduce final milestones of challenge 1.7 (destroy buildings) from 20k/30k to 15k/20k. Reduce final milestones of challenge 1.8 (spend power) from 4mil/8mil to 3mil/4mil. Reduce max progress of challenge 1.1 (map of the day) from 122 to 100.
      Cards: Amazon (Frost) / Amazon (Nature): Active ability Beast Mastery: Decreased target restrictions from only S/M/L-sized units to any unit size. Energy Core: Active ability Pulse: Self-damage will now occur after cast animation is done (300ms faster). Self-damage can no longer affect other friendly units within a 2m radius. Active ability Overcharge: Self-damage can no longer affect other friendly units within a 3m radius. Energy Core (NPC): Autocast ability Pulse: Self-damage can no longer affect other friendly units within a 2m radius. Matter Master (Nature): Gifted Take-Over: Improved description to be more consistent in English. Improved tooltip shown on invalid targets in English. Matter Master (Shadow): Tainted Take-Over: Improved description to be more consistent in English. Nightguard (Fire) / Nightguard (Shadow): Active ability Swap: Decreased target restrictions from only S/M/L-sized units to any unit size. Parasite Swarm: Active ability Mind Control: Decreased target restrictions from only S/M/L-sized units to any unit size. Treasure Wagon: Increased the card's power cost from 130/130/130/120 to 150 power on all upgrades. Decreased the unit's life points from 750/850/1000/1000 to 750/825/900/1000.  
    03 July 2025
    Fix challenge 3.2 not progressing when completing Behind Enemy Lines A script will be run to advance the challenge retroactively, if you didn't get it, send a message on #report-a-bug  Add new keywords `type` and `tier` to advanced filter Type can be `squad`, `building` or `spell` and supports `=` Tier can be `1`, `2`, `3` or `4` and supports `=`, `<` and `>` Add new predefined advanced filter `freepvp`, alongside the existing `starter` Can be used by typing `*freepvp*`  
    31 July 2025
    Reroll this week's Neutral Modifier Regeneration, because of the problematic interaction with the Grinder Boss on Convoy Added pagination to the Season's Leaderboard Other preparations for upcoming patches
  18. Metagross31 liked a post in a topic by UltDragon in Patch #400052 - 1 June 2025   
    Hotfixes

    01 June 2025

    Fix being able to get promos from reforging Fix some Repeatable challenges not progress, because the requirements were checking team rather than only yourself Fix infected rPvE maps being different each match Fix being able to do some challenges on non-featured community maps (destroy buildings, spend power on spells) Fix no bonus showing on postgame window for infected map of the week (resulting in negative values)  
    03 June 2025

    Primordial Fire Season: Fix challenge 2.4, the correct description is: Win the 2-player featured community maps An Expedition South and Lyrish Uprising on advanced difficulty or higher, using only Fire cards, each under 40 minutes. Completing the challenge more quickly awards progressively more points.
      Global Map Modifier: Neutral 12 (Poisonous): Decrease aura activation range from 100m to 15m for better performance.
      Fire Wormlings: Autocast ability Worm Fire: Decreased damage over time duration from 8 seconds on all upgrades to 5/6/7/8 seconds. Improved description to be more consistent. Passive ability Primal Resonance: Increased damage reduction from 40/45/50/60% to 60% on all upgrades. Fixed an issue that could lead to significant performance loss.
      Sunderer / Sunderer (Promo): Active ability Sundering / Sundering: Improved description to be more consistent.
      Treasure Wagon: Toggle ability Avarice: Added a radius indicator on hover over the activation icon.  
    12 June 2025

    General:  Fix Tutorial Missions not progressing.  Fix Primordial class on advanced filter having an additional space at the end.
      Season UI: Add points orange progress bar overlapping the progress bar. Add infos about the challenge max values when hovering on the progress bar. Fix ordering when theres multiple challenges to claim. Fix visual bonus value having a different font size.
      Season challenges: 1.2 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.3 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.4 - Modify description to: "Play cards in any game mode. Cards that are not Fire, Bandits, or Twilight grant decreased progress.". 1.6 - Fix info "Times map completed" showing a higher number than expected. 2.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 2.3 - Improved description to be more consistent in French. 2.7 - Allow players to upgrade bonus by doing different maps after the last milestone is reached. 5.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 5.4 - Fix not being able to upgrade map bonus by playing rPvE with different player count.
      Cards: Strikers: Passive ability Bloodthirsty: Can no longer stack multiple instances of the healing. Treasure Wagon: Increase the card's rarity from Rare to Ultra Rare. Second Chance (Nature) / Second Chance (Shadow): Gifted Global Revive / Tainted Global Revive: Fixed an issue that lead to units reviving once even beyond the spells duration.  
    16 June 2025

    Season: Fix challenge 2.4 description in all languages. Improve description of challenges bonus to be more consistent in Russian. Improve description of the titles Fire Lord / Fire Lady to be more consistent in Russian. Hellhound: Passive ability Magma Armor: Improve description to be more consistent in Russian.  
    19 June 2025

    General: Add initial forge enemy Twilight Fighters to all players. Fix infected map bonus not showing for rPvE on postgame. Fix storybook audio for Slave Master - Conclusion. Remove incorrect storybook audio for Spitfire.
      Season: Fix sometimes challenges not progressing correctly. Fix challenge 1.6 giving more progress than intended when beating a map for the first time. Fix challenge infos "Highest Difficulties" and "Fastest Times" not showing the map name when theres a single map. Update text for challenge bonus "Times map completed".
      Cards: Systematic Changes: Worm units were already inherently immune to any knock back, but now we fixed an issue where worms would permanently lose that immunity after Paralysis (overwritten by Paralysis immunity). For all also adjusted: Passive ability Earth Dive: Improved description to be more consistent. Affected units: Fire Wormlings, Fire Worm, Fire Worm (NPC) Core Dredge (Fire), Core Dredge (Frost), Core Dredge(NPC), Dredgling (NPC) Deepcoil Worm, Deepcoil Worm (NPC) Shadow Worm Incubator (Fire): Active ability Infused Morphing: Fix to the summoned Mutating Frenzy to no longer stack its Deathwish ability in combination with The Incredible Mo's "The Benevolent Mo" without the damage-over-time penalty. Shadow Worm: Toggle ability Mass Disintegration: Reordered ability to be displayed as last ability.  
    29 June 2025

    General: Fix map of the day flame not being greyed out when done on the worldmap events section and improve tooltip in hover to be more consistent. Fix "Time Spent in Matches" not showing full time on profile. Remove leaderboard confirmation being shown when pausing infected matches.
      Season UI: Fix leaderboard groups not being locked when unavailable. Fix animation for season icon when theres collectables. Reduce vertical step when clicking on the vertical scroll button of the season leaderboard. Add tooltip "You have unclaimed rewards" to exclamation marks. Improve description on challenges 2.6 and 5.1.
      Season Challenges: Fix beating infected map on expert not giving an additional relic by the achievement. Additional relics have been added to players accounts accordingly. Reduce final milestones of challenge 1.7 (destroy buildings) from 20k/30k to 15k/20k. Reduce final milestones of challenge 1.8 (spend power) from 4mil/8mil to 3mil/4mil. Reduce max progress of challenge 1.1 (map of the day) from 122 to 100.
      Cards: Amazon (Frost) / Amazon (Nature): Active ability Beast Mastery: Decreased target restrictions from only S/M/L-sized units to any unit size. Energy Core: Active ability Pulse: Self-damage will now occur after cast animation is done (300ms faster). Self-damage can no longer affect other friendly units within a 2m radius. Active ability Overcharge: Self-damage can no longer affect other friendly units within a 3m radius. Energy Core (NPC): Autocast ability Pulse: Self-damage can no longer affect other friendly units within a 2m radius. Matter Master (Nature): Gifted Take-Over: Improved description to be more consistent in English. Improved tooltip shown on invalid targets in English. Matter Master (Shadow): Tainted Take-Over: Improved description to be more consistent in English. Nightguard (Fire) / Nightguard (Shadow): Active ability Swap: Decreased target restrictions from only S/M/L-sized units to any unit size. Parasite Swarm: Active ability Mind Control: Decreased target restrictions from only S/M/L-sized units to any unit size. Treasure Wagon: Increased the card's power cost from 130/130/130/120 to 150 power on all upgrades. Decreased the unit's life points from 750/850/1000/1000 to 750/825/900/1000.  
    03 July 2025
    Fix challenge 3.2 not progressing when completing Behind Enemy Lines A script will be run to advance the challenge retroactively, if you didn't get it, send a message on #report-a-bug  Add new keywords `type` and `tier` to advanced filter Type can be `squad`, `building` or `spell` and supports `=` Tier can be `1`, `2`, `3` or `4` and supports `=`, `<` and `>` Add new predefined advanced filter `freepvp`, alongside the existing `starter` Can be used by typing `*freepvp*`  
    31 July 2025
    Reroll this week's Neutral Modifier Regeneration, because of the problematic interaction with the Grinder Boss on Convoy Added pagination to the Season's Leaderboard Other preparations for upcoming patches
  19. UltDragon liked a post in a topic by Armatores in Patch #400052 - 1 June 2025   
    The patch is incredible  
  20. Xamos liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    Hotfix
    02 March 2025


    Extended support for Windows 7.  
    03 March 2025


    Fix some cards having wrong affinity highlighting. Bedrock: Active ability Sculptor: Change activation icon resolution from artwork to icon. Fixed an issue that displayed the wrong affinity description. Summoned Stone Launcher: Change card icon resolution from artwork to icon. Fixed the status bar description to correctly reference the summoning spell. Fix an issue that caused the building to construct over time instead of appearing instantly. Power Shrine: Fix non-EN U3 upgrade template. Fixed non-EN displayed English name spacing formatting.  
    05 March 2025


    General:
    Remove upgrades of the unreleased Treasure Wagon from the respective maps. Fix Twilight units ending up in another player selection when transforming. Remove maps random generated and Yshia from the ranked pool. Fix players getting stuck when comparing profiles sequentially. Cards:
    Spirit Gate: Active ability Exitus: Add loop effect on the unit affect by the spell. Remove default teleport sound and effect. Increase effects volume. Altar of Nihil: Fix its delayed death affect applying to Revenants. Gate of Akylos: Ethereal Anchor: Fix interaction with Lost Manabeast, where Immortalize didn't reset the ability to its full duration. Fix interaction with Lost Banestone and Revenant's Blessing, where if a Revenant duration weren't extended if it spawned inside the area of effect. Soul Extraction: Fix interaction with The Incredible Mo debuff immunity, where it was possible to extract multiple revenants from a single unit. Lost Dancer (Fire): Add daze immunity to its revenant.
      10 March 2025


    Fix achievements "Win matches where your first monument is X" not progressing  
    11 March 2025


    General:
    Potential fix for crash with message "is not a squad" while using twilight transformation. Fix file "custom_filter_extensions.json" having multiple "starter" tags, players will have the clean it up manually. Remove multiple logs message about "global_ability_on_entity". Cards:
    Bandit Hut: Active ability Summon Vanguards: Summoned Vanguards' passive ability Gang up!: Now properly works with itself and other Marauders' Gang up!. Improved description and status bar description to be more consistent in German. Thugs, Strikers and Rageclaws: Passive ability Gang up!: Improved description and status bar description to be more consistent in German. Altar of Nihil / Fleshbender (Fire) / Fleshbender (Shadow): Active ability Nihilation / Infused Infection / Tainted Infection: Can no longer be activated while Fleshbender or Altar of Nihil is already active. Shrine of War: Fix name to be more consistent in French. Blood Healing / Soul Shatter / Voidstorm: Improve description to be more consistent in English. Lost Horror: Update texture to be semi transparent. Lost Archers (NPC) / Lost Orcs (NPC): Update colors and textures to be semi transparent. Burrower / Twilight Bug (NPC): Fix texture alignment, should look better now.  
    17 March 2025


    General:
    Map script CardBlockAdd: Fix improperly blocking all card when the player tag is not found. Twilight: Fix crash when selecting a building while a twilight unit is transforming. Cards:
    Bedrock (Frost) Active ability Blessed Sculptor: Add building circle preview. Add collision check against other buildings. Summoned Stone Launcher (Frost): Add spawn beam effect. Bedrock (Shadow): Active ability Tainted Sculptor: Add building circle preview. Add collision check against other buildings. Summoned Stone Launcher (Shadow): Add spawn beam effect. Lost Souls: Add missing daze immunity to the following Revenants: Lost Vigil, Lost Reaver, Lost Manabeast Active ability Revenant's Doom: Move to the end of active ability list on the details UI. Spirit Gate: Fix presence check not working on Revenants. Reduce presence check range to 10m.  
    22 March 2025


    Gate of Akylos: Fix being able to activate Revenant's Doom after the Revenant has been extracted.
  21. MisterFreeze liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    Has been fixed.
  22. 4esan4o95 liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    Download the latest update and try again.
  23. 4esan4o95 liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    😕
    If it were the updater a rollback would be possible.
    But rolling back the game is not possible at this point, there were too many changes.
    Will continue to investigate possibilities.
  24. Majora liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    Support for Windows 7 has been dropped since December 2023, read more below.
    We will be looking into workarounds, but cant guarantee it will work.
     
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