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UltDragon

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  1. UltDragon liked a post in a topic by Ultralord in Battle of Tactics #9: The Great Mage Magician - Untill 29.06.2025 23:59 CET   
    Great greetings, People of the Sky
    Today I have an exciting challenge for a Team of 3 Players.
    All praise The Great Mage Magician.

     

    The Challenge:
    You play a Community map, a modified version of Ravens End (changes can be found in the FAQ section)
    Positions 1 & 3 are Generals -> That means you can only play Units
    Position 2 is the Great Mage Magician -> You can only use Spells
    The Orb-Level of the Great Mage Magician is tied to the Orb-Level of his Generals.
    So if both are Tier 2, he will gain access to Tier 2 spells.
    The Great Mage Magician is a powerful wizard capable of casting spells of all colours.
    For additional support, the Great Mage Magician can use a "Life Stream" Building in the center of the map.
     
    Currently Fire Wormlings can cause problems in multiplayer matches, for that reason I sadly have to ban the card from this event.


    Ranking:
    Main Ranking:
    - Finish the map as fast as possible.
    Style Ranking (Prizes for all teammates):
    - Maximum Support: the Great Mage Magician who played the most spells.
    - It's a simple Strategy: The General with the least amount of units (Both combined)

    In conclusion:
    Map:                   Community map: "Battle of Tactics 9" (copy of Ravens end)
    Difficulty:            Advanced
    Goal:                   Finish the map as fast as possible
    Until when:         29.06.2025 23:59 CET
    Winner Stream:  04.07.2025 19:00 CET via my Twitch (https://www.twitch.tv/ultralord_t1421)
    How to join:        Upload your Replay at https://t1421.de
                                You can upload as often as you like and with as many teams as you like.
                                The page keeps the best run for each team in the ranking.
                                Replays can be found in your Documents folder (C:\Users\xxx\Documents\BattleForge\replays\)
    How to play the map:

    Prizes:
    The prizes are for each team member. 
    Main Ranking:
    Place 1: 5 General Boosters + Swamp Drake (Promo)     Place 2: 5 General Boosters + Avatar of Frost + Core Dredge [R] Place 3: 4 General Boosters + Firedancer + Cluster Explosion [P] Place 4: 4 General Boosters + Wrathgazer + Nether Warp [G] Place 5: 3 General Boosters + Forest Elder [B] + Abyssal Warder [R] Place 6: 2 General Boosters Lost Warlord [B] + Lost Warlord [R] Place 7: 1 General Boosters + Skycatcher [G] + Twilight Warfare [R] Place 8: + Tortugun [B] + Tortugun [R]   Place 9: + Rageflame [R] + Grinder [P]   Place 10: + Protector's Seal (LS) + Protector's Seal (TW)   If you join multiple teams, you will receive the prizes of your highest ranked team.
     
    Style Ranking:
    Your Team can only win in one of the categories.
    Rank Maximum Support Its simple Strategy 1         
    1500          
    1500 2  
    1000  
    1000 3    
    500    
    500 4      
    300      
    300 5        
    100        
    100                                                                      
     
    Random Draw:
    For every 10 Players in the event, there will be 5 Fire Boosters in the random draw.
    So 10 Player = 5 Boosters, 20 Players =10 Boosters, etc.
     -> And more?
     
    A New Star Is Rising:
    Every Player with a PvE Rank below or equal to Level 10  will receive a Wrathgazer.

     

    Big thank you to:

    "The Crazy Group of Crazy People for Crazy Challenges" For Map Testing ❤️ 

    SR-Team             For all of the Boosters
    @ElementG     For Wrathgazer -> A New Star Is Rising
    @NIP              For 20.000 BFP
    Anonymous 1     For Swamp Drake (Promo)
    Anonymous 2     For Swamp Drake (Promo)
    Anonymous 3     For 3x Avatar of Frost, 3x Wrathgazer, 3x Nether Warp [G]
    Anonymous 4     For 3x Cluster Explosion [P], 3x Abyssal Warder [R], 3x Bandit Minefield, 3x Nightshade Plant [P], 3x Hurricane, 3x Home Soil
                                     3x Sunderer, 3x Batariel [R], 3x Matter Mastery [G], 3x Lost Grigori [P], 3x Abomination [B], 3x Earthen Gift [B],
                                     3x Inferno, 3x Spikeroot, 3x Fallen Skyelf, 3x Frenetic Assault [P], 3x Dryad [G], 3x Revenge, 3x Shrine of Memory,
                                     3x Mind Control, 3x Lost Shade [B], 3x Treespirit [G]
    Ultralord 🙂       For Swamp Drake (Promo), 3x Core Dredge [R], 3x Firedancer, 3x Forest Elder [B], 3x Lost Warlord [B], 3x Lost Warlord [R],
                                     3x Skycatcher [G], 3x Twilight Warfare [R], 3x Tortugun [B], 3x Tortugun [R], 3x Rageflame [R], 3x Grinder [P],
                                     3x Frost Shard, 3x Moloch, 3x Crystal Fiend [B], 3x Fire Worm, 3x Ashbone Pyro, 3x Skyelf Sage, 3x Wintertide [B],
                                     3x Tranquility, 3x Frost Mage

    It was a lot of fun playtesting the map. If you hop in the voice chat, do not forget to call the player on position 2 always "Great Mage Magician" 🙂
    If you want to host your own event, feel free to contact me or @Metagross31
    See you in the forge, fellow Skylords
    Ultralord 🎩
     

    FAQ:
  2. Ggoblin liked a post in a topic by UltDragon in Patch #400052 - 1 June 2025   
    Hotfixes

    01 June 2025

    Fix being able to get promos from reforging Fix some Repeatable challenges not progress, because the requirements were checking team rather than only yourself Fix infected rPvE maps being different each match Fix being able to do some challenges on non-featured community maps (destroy buildings, spend power on spells) Fix no bonus showing on postgame window for infected map of the week (resulting in negative values)  
    03 June 2025

    Primordial Fire Season: Fix challenge 2.4, the correct description is: Win the 2-player featured community maps An Expedition South and Lyrish Uprising on advanced difficulty or higher, using only Fire cards, each under 40 minutes. Completing the challenge more quickly awards progressively more points.
      Global Map Modifier: Neutral 12 (Poisonous): Decrease aura activation range from 100m to 15m for better performance.
      Fire Wormlings: Autocast ability Worm Fire: Decreased damage over time duration from 8 seconds on all upgrades to 5/6/7/8 seconds. Improved description to be more consistent. Passive ability Worm Fire: Increased damage reduction from 40/45/50/60% to 60% on all upgrades. Fixed an issue that could lead to significant performance loss.
      Sunderer / Sunderer (Promo): Active ability Sundering / Sundering: Improved description to be more consistent.
      Treasure Wagon: Toggle ability Avarice: Added a radius indicator on hover over the activation icon.  
    12 June 2025

    General:  Fix Tutorial Missions not progressing.  Fix Primordial class on advanced filter having an additional space at the end.
      Season UI: Add points orange progress bar overlapping the progress bar. Add infos about the challenge max values when hovering on the progress bar. Fix ordering when theres multiple challenges to claim. Fix visual bonus value having a different font size.
      Season challenges: 1.2 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.3 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.4 - Modify description to: "Play cards in any game mode. Cards that are not Fire, Bandits, or Twilight grant decreased progress.". 1.6 - Fix info "Times map completed" showing a higher number than expected. 2.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 2.3 - Improved description to be more consistent in French. 2.7 - Allow players to upgrade bonus by doing different maps after the last milestone is reached. 5.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 5.4 - Fix not being able to upgrade map bonus by playing rPvE with different player count.
      Cards: Strikers: Passive ability Bloodthirsty: Can no longer stack multiple instances of the healing. Treasure Wagon: Increase the card's rarity from Rare to Ultra Rare. Second Chance (Nature) / Second Chance (Shadow): Gifted Global Revive / Tainted Global Revive: Fixed an issue that lead to units reviving once even beyond the spells duration.  
    16 June 2025

    Season: Fix challenge 2.4 description in all languages. Improve description of challenges bonus to be more consistent in Russian. Improve description of the titles Fire Lord / Fire Lady to be more consistent in Russian. Hellhound: Passive ability Magma Armor: Improve description to be more consistent in Russian.  
    19 June 2025

    General: Add initial forge enemy Twilight Fighters to all players. Fix infected map bonus not showing for rPvE on postgame. Fix storybook audio for Slave Master - Conclusion. Remove incorrect storybook audio for Spitfire.
      Season: Fix sometimes challenges not progressing correctly. Fix challenge 1.6 giving more progress than intended when beating a map for the first time. Fix challenge infos "Highest Difficulties" and "Fastest Times" not showing the map name when theres a single map. Update text for challenge bonus "Times map completed".
      Cards: Systematic Changes: Worm units were already inherently immune to any knock back, but now we fixed an issue where worms would permanently lose that immunity after Paralysis (overwritten by Paralysis immunity). For all also adjusted: Passive ability Earth Dive: Improved description to be more consistent. Affected units: Fire Wormlings, Fire Worm, Fire Worm (NPC) Core Dredge (Fire), Core Dredge (Frost), Core Dredge(NPC), Dredgling (NPC) Deepcoil Worm, Deepcoil Worm (NPC) Shadow Worm Incubator (Fire): Active ability Infused Morphing: Fix to the summoned Mutating Frenzy to no longer stack its Deathwish ability in combination with The Incredible Mo's "The Benevolent Mo" without the damage-over-time penalty. Shadow Worm: Toggle ability Mass Disintegration: Reordered ability to be displayed as last ability.  
    29 June 2025

    General: Fix map of the day flame not being greyed out when done on the worldmap events section. Fix "Time Spent in Matches" not showing full time on profile. Fix leaderboard confirmation being shown when pausing infected matches.
      Season UI: Fix leaderboard groups not being locked when unavailable. Fix animation for season icon when theres collectables. Reduce vertical step when clicking on the vertical scroll button of the season leaderboard. Add tooltip "You have unclaimed rewards" to exclamation marks. Improve description on challenges 2.6 and 5.1.
      Season Challenges: Fix beating infected map on expert not giving an additional relic by the achievement. Additional relics have been added to players accounts accordingly. Reduce final milestones of challenge 1.7 (destroy buildings) from 20k/30k to 15k/20k. Reduce final milestones of challenge 1.8 (spend power) from 4mil/8mil to 3mil/4mil. Reduce max progress of challenge 1.1 (map of the day) from 122 to 100.
      Cards: Amazon (Frost) / Amazon (Nature): Active ability Beast Mastery: Decreased target restrictions from only S/M/L-sized units to any unit size. Energy Core: Active ability Pulse: Self-damage will now occur after cast animation is done (300ms faster). Self-damage can no longer affect other friendly units within a 2m radius. Active ability Overcharge: Self-damage can no longer affect other friendly units within a 3m radius. Energy Core (NPC): Autocast ability Pulse: Self-damage can no longer affect other friendly units within a 2m radius. Matter Master (Nature): Gifted Take-Over: Improved description to be more consistent in English. Improved tooltip shown on invalid targets in English. Matter Master (Shadow): Tainted Take-Over: Improved description to be more consistent in English. Nightguard (Fire) / Nightguard (Shadow): Active ability Swap: Decreased target restrictions from only S/M/L-sized units to any unit size. Parasite Swarm: Active ability Mind Control: Decreased target restrictions from only S/M/L-sized units to any unit size. Treasure Wagon: Increased the card's power cost from 130/130/130/120 to 150 power on all upgrades. Decreased the unit's life points from 750/850/1000/1000 to 750/825/900/1000.  
    02 July 2025
    Fix challenge 3.2 not progressing when completing Behind Enemy Lines A script will be run to advance the challenge retroactively, if you didn't get it, send a message on #report-a-bug  Add new keywords `type` and `tier` to advanced filter Type can be `squad`, `building` or `spell` and supports `=` Tier can be `1`, `2`, `3` or `4` and supports `=`, `<` and `>` Add new predefined advanced filter `freepvp`, alongside the existing `starter` Can be used by typing `*freepvp*`  
     
  3. Armatores liked a post in a topic by UltDragon in Patch #400052 - 1 June 2025   
    Hotfixes

    01 June 2025

    Fix being able to get promos from reforging Fix some Repeatable challenges not progress, because the requirements were checking team rather than only yourself Fix infected rPvE maps being different each match Fix being able to do some challenges on non-featured community maps (destroy buildings, spend power on spells) Fix no bonus showing on postgame window for infected map of the week (resulting in negative values)  
    03 June 2025

    Primordial Fire Season: Fix challenge 2.4, the correct description is: Win the 2-player featured community maps An Expedition South and Lyrish Uprising on advanced difficulty or higher, using only Fire cards, each under 40 minutes. Completing the challenge more quickly awards progressively more points.
      Global Map Modifier: Neutral 12 (Poisonous): Decrease aura activation range from 100m to 15m for better performance.
      Fire Wormlings: Autocast ability Worm Fire: Decreased damage over time duration from 8 seconds on all upgrades to 5/6/7/8 seconds. Improved description to be more consistent. Passive ability Worm Fire: Increased damage reduction from 40/45/50/60% to 60% on all upgrades. Fixed an issue that could lead to significant performance loss.
      Sunderer / Sunderer (Promo): Active ability Sundering / Sundering: Improved description to be more consistent.
      Treasure Wagon: Toggle ability Avarice: Added a radius indicator on hover over the activation icon.  
    12 June 2025

    General:  Fix Tutorial Missions not progressing.  Fix Primordial class on advanced filter having an additional space at the end.
      Season UI: Add points orange progress bar overlapping the progress bar. Add infos about the challenge max values when hovering on the progress bar. Fix ordering when theres multiple challenges to claim. Fix visual bonus value having a different font size.
      Season challenges: 1.2 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.3 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.4 - Modify description to: "Play cards in any game mode. Cards that are not Fire, Bandits, or Twilight grant decreased progress.". 1.6 - Fix info "Times map completed" showing a higher number than expected. 2.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 2.3 - Improved description to be more consistent in French. 2.7 - Allow players to upgrade bonus by doing different maps after the last milestone is reached. 5.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 5.4 - Fix not being able to upgrade map bonus by playing rPvE with different player count.
      Cards: Strikers: Passive ability Bloodthirsty: Can no longer stack multiple instances of the healing. Treasure Wagon: Increase the card's rarity from Rare to Ultra Rare. Second Chance (Nature) / Second Chance (Shadow): Gifted Global Revive / Tainted Global Revive: Fixed an issue that lead to units reviving once even beyond the spells duration.  
    16 June 2025

    Season: Fix challenge 2.4 description in all languages. Improve description of challenges bonus to be more consistent in Russian. Improve description of the titles Fire Lord / Fire Lady to be more consistent in Russian. Hellhound: Passive ability Magma Armor: Improve description to be more consistent in Russian.  
    19 June 2025

    General: Add initial forge enemy Twilight Fighters to all players. Fix infected map bonus not showing for rPvE on postgame. Fix storybook audio for Slave Master - Conclusion. Remove incorrect storybook audio for Spitfire.
      Season: Fix sometimes challenges not progressing correctly. Fix challenge 1.6 giving more progress than intended when beating a map for the first time. Fix challenge infos "Highest Difficulties" and "Fastest Times" not showing the map name when theres a single map. Update text for challenge bonus "Times map completed".
      Cards: Systematic Changes: Worm units were already inherently immune to any knock back, but now we fixed an issue where worms would permanently lose that immunity after Paralysis (overwritten by Paralysis immunity). For all also adjusted: Passive ability Earth Dive: Improved description to be more consistent. Affected units: Fire Wormlings, Fire Worm, Fire Worm (NPC) Core Dredge (Fire), Core Dredge (Frost), Core Dredge(NPC), Dredgling (NPC) Deepcoil Worm, Deepcoil Worm (NPC) Shadow Worm Incubator (Fire): Active ability Infused Morphing: Fix to the summoned Mutating Frenzy to no longer stack its Deathwish ability in combination with The Incredible Mo's "The Benevolent Mo" without the damage-over-time penalty. Shadow Worm: Toggle ability Mass Disintegration: Reordered ability to be displayed as last ability.  
    29 June 2025

    General: Fix map of the day flame not being greyed out when done on the worldmap events section. Fix "Time Spent in Matches" not showing full time on profile. Fix leaderboard confirmation being shown when pausing infected matches.
      Season UI: Fix leaderboard groups not being locked when unavailable. Fix animation for season icon when theres collectables. Reduce vertical step when clicking on the vertical scroll button of the season leaderboard. Add tooltip "You have unclaimed rewards" to exclamation marks. Improve description on challenges 2.6 and 5.1.
      Season Challenges: Fix beating infected map on expert not giving an additional relic by the achievement. Additional relics have been added to players accounts accordingly. Reduce final milestones of challenge 1.7 (destroy buildings) from 20k/30k to 15k/20k. Reduce final milestones of challenge 1.8 (spend power) from 4mil/8mil to 3mil/4mil. Reduce max progress of challenge 1.1 (map of the day) from 122 to 100.
      Cards: Amazon (Frost) / Amazon (Nature): Active ability Beast Mastery: Decreased target restrictions from only S/M/L-sized units to any unit size. Energy Core: Active ability Pulse: Self-damage will now occur after cast animation is done (300ms faster). Self-damage can no longer affect other friendly units within a 2m radius. Active ability Overcharge: Self-damage can no longer affect other friendly units within a 3m radius. Energy Core (NPC): Autocast ability Pulse: Self-damage can no longer affect other friendly units within a 2m radius. Matter Master (Nature): Gifted Take-Over: Improved description to be more consistent in English. Improved tooltip shown on invalid targets in English. Matter Master (Shadow): Tainted Take-Over: Improved description to be more consistent in English. Nightguard (Fire) / Nightguard (Shadow): Active ability Swap: Decreased target restrictions from only S/M/L-sized units to any unit size. Parasite Swarm: Active ability Mind Control: Decreased target restrictions from only S/M/L-sized units to any unit size. Treasure Wagon: Increased the card's power cost from 130/130/130/120 to 150 power on all upgrades. Decreased the unit's life points from 750/850/1000/1000 to 750/825/900/1000.  
    02 July 2025
    Fix challenge 3.2 not progressing when completing Behind Enemy Lines A script will be run to advance the challenge retroactively, if you didn't get it, send a message on #report-a-bug  Add new keywords `type` and `tier` to advanced filter Type can be `squad`, `building` or `spell` and supports `=` Tier can be `1`, `2`, `3` or `4` and supports `=`, `<` and `>` Add new predefined advanced filter `freepvp`, alongside the existing `starter` Can be used by typing `*freepvp*`  
     
  4. DefAnske liked a post in a topic by UltDragon in Patch #400052 - 1 June 2025   
    Hotfixes

    01 June 2025

    Fix being able to get promos from reforging Fix some Repeatable challenges not progress, because the requirements were checking team rather than only yourself Fix infected rPvE maps being different each match Fix being able to do some challenges on non-featured community maps (destroy buildings, spend power on spells) Fix no bonus showing on postgame window for infected map of the week (resulting in negative values)  
    03 June 2025

    Primordial Fire Season: Fix challenge 2.4, the correct description is: Win the 2-player featured community maps An Expedition South and Lyrish Uprising on advanced difficulty or higher, using only Fire cards, each under 40 minutes. Completing the challenge more quickly awards progressively more points.
      Global Map Modifier: Neutral 12 (Poisonous): Decrease aura activation range from 100m to 15m for better performance.
      Fire Wormlings: Autocast ability Worm Fire: Decreased damage over time duration from 8 seconds on all upgrades to 5/6/7/8 seconds. Improved description to be more consistent. Passive ability Worm Fire: Increased damage reduction from 40/45/50/60% to 60% on all upgrades. Fixed an issue that could lead to significant performance loss.
      Sunderer / Sunderer (Promo): Active ability Sundering / Sundering: Improved description to be more consistent.
      Treasure Wagon: Toggle ability Avarice: Added a radius indicator on hover over the activation icon.  
    12 June 2025

    General:  Fix Tutorial Missions not progressing.  Fix Primordial class on advanced filter having an additional space at the end.
      Season UI: Add points orange progress bar overlapping the progress bar. Add infos about the challenge max values when hovering on the progress bar. Fix ordering when theres multiple challenges to claim. Fix visual bonus value having a different font size.
      Season challenges: 1.2 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.3 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.4 - Modify description to: "Play cards in any game mode. Cards that are not Fire, Bandits, or Twilight grant decreased progress.". 1.6 - Fix info "Times map completed" showing a higher number than expected. 2.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 2.3 - Improved description to be more consistent in French. 2.7 - Allow players to upgrade bonus by doing different maps after the last milestone is reached. 5.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 5.4 - Fix not being able to upgrade map bonus by playing rPvE with different player count.
      Cards: Strikers: Passive ability Bloodthirsty: Can no longer stack multiple instances of the healing. Treasure Wagon: Increase the card's rarity from Rare to Ultra Rare. Second Chance (Nature) / Second Chance (Shadow): Gifted Global Revive / Tainted Global Revive: Fixed an issue that lead to units reviving once even beyond the spells duration.  
    16 June 2025

    Season: Fix challenge 2.4 description in all languages. Improve description of challenges bonus to be more consistent in Russian. Improve description of the titles Fire Lord / Fire Lady to be more consistent in Russian. Hellhound: Passive ability Magma Armor: Improve description to be more consistent in Russian.  
    19 June 2025

    General: Add initial forge enemy Twilight Fighters to all players. Fix infected map bonus not showing for rPvE on postgame. Fix storybook audio for Slave Master - Conclusion. Remove incorrect storybook audio for Spitfire.
      Season: Fix sometimes challenges not progressing correctly. Fix challenge 1.6 giving more progress than intended when beating a map for the first time. Fix challenge infos "Highest Difficulties" and "Fastest Times" not showing the map name when theres a single map. Update text for challenge bonus "Times map completed".
      Cards: Systematic Changes: Worm units were already inherently immune to any knock back, but now we fixed an issue where worms would permanently lose that immunity after Paralysis (overwritten by Paralysis immunity). For all also adjusted: Passive ability Earth Dive: Improved description to be more consistent. Affected units: Fire Wormlings, Fire Worm, Fire Worm (NPC) Core Dredge (Fire), Core Dredge (Frost), Core Dredge(NPC), Dredgling (NPC) Deepcoil Worm, Deepcoil Worm (NPC) Shadow Worm Incubator (Fire): Active ability Infused Morphing: Fix to the summoned Mutating Frenzy to no longer stack its Deathwish ability in combination with The Incredible Mo's "The Benevolent Mo" without the damage-over-time penalty. Shadow Worm: Toggle ability Mass Disintegration: Reordered ability to be displayed as last ability.  
    29 June 2025

    General: Fix map of the day flame not being greyed out when done on the worldmap events section. Fix "Time Spent in Matches" not showing full time on profile. Fix leaderboard confirmation being shown when pausing infected matches.
      Season UI: Fix leaderboard groups not being locked when unavailable. Fix animation for season icon when theres collectables. Reduce vertical step when clicking on the vertical scroll button of the season leaderboard. Add tooltip "You have unclaimed rewards" to exclamation marks. Improve description on challenges 2.6 and 5.1.
      Season Challenges: Fix beating infected map on expert not giving an additional relic by the achievement. Additional relics have been added to players accounts accordingly. Reduce final milestones of challenge 1.7 (destroy buildings) from 20k/30k to 15k/20k. Reduce final milestones of challenge 1.8 (spend power) from 4mil/8mil to 3mil/4mil. Reduce max progress of challenge 1.1 (map of the day) from 122 to 100.
      Cards: Amazon (Frost) / Amazon (Nature): Active ability Beast Mastery: Decreased target restrictions from only S/M/L-sized units to any unit size. Energy Core: Active ability Pulse: Self-damage will now occur after cast animation is done (300ms faster). Self-damage can no longer affect other friendly units within a 2m radius. Active ability Overcharge: Self-damage can no longer affect other friendly units within a 3m radius. Energy Core (NPC): Autocast ability Pulse: Self-damage can no longer affect other friendly units within a 2m radius. Matter Master (Nature): Gifted Take-Over: Improved description to be more consistent in English. Improved tooltip shown on invalid targets in English. Matter Master (Shadow): Tainted Take-Over: Improved description to be more consistent in English. Nightguard (Fire) / Nightguard (Shadow): Active ability Swap: Decreased target restrictions from only S/M/L-sized units to any unit size. Parasite Swarm: Active ability Mind Control: Decreased target restrictions from only S/M/L-sized units to any unit size. Treasure Wagon: Increased the card's power cost from 130/130/130/120 to 150 power on all upgrades. Decreased the unit's life points from 750/850/1000/1000 to 750/825/900/1000.  
    02 July 2025
    Fix challenge 3.2 not progressing when completing Behind Enemy Lines A script will be run to advance the challenge retroactively, if you didn't get it, send a message on #report-a-bug  Add new keywords `type` and `tier` to advanced filter Type can be `squad`, `building` or `spell` and supports `=` Tier can be `1`, `2`, `3` or `4` and supports `=`, `<` and `>` Add new predefined advanced filter `freepvp`, alongside the existing `starter` Can be used by typing `*freepvp*`  
     
  5. Metagross31 liked a post in a topic by UltDragon in Patch #400052 - 1 June 2025   
    Hotfixes

    01 June 2025

    Fix being able to get promos from reforging Fix some Repeatable challenges not progress, because the requirements were checking team rather than only yourself Fix infected rPvE maps being different each match Fix being able to do some challenges on non-featured community maps (destroy buildings, spend power on spells) Fix no bonus showing on postgame window for infected map of the week (resulting in negative values)  
    03 June 2025

    Primordial Fire Season: Fix challenge 2.4, the correct description is: Win the 2-player featured community maps An Expedition South and Lyrish Uprising on advanced difficulty or higher, using only Fire cards, each under 40 minutes. Completing the challenge more quickly awards progressively more points.
      Global Map Modifier: Neutral 12 (Poisonous): Decrease aura activation range from 100m to 15m for better performance.
      Fire Wormlings: Autocast ability Worm Fire: Decreased damage over time duration from 8 seconds on all upgrades to 5/6/7/8 seconds. Improved description to be more consistent. Passive ability Worm Fire: Increased damage reduction from 40/45/50/60% to 60% on all upgrades. Fixed an issue that could lead to significant performance loss.
      Sunderer / Sunderer (Promo): Active ability Sundering / Sundering: Improved description to be more consistent.
      Treasure Wagon: Toggle ability Avarice: Added a radius indicator on hover over the activation icon.  
    12 June 2025

    General:  Fix Tutorial Missions not progressing.  Fix Primordial class on advanced filter having an additional space at the end.
      Season UI: Add points orange progress bar overlapping the progress bar. Add infos about the challenge max values when hovering on the progress bar. Fix ordering when theres multiple challenges to claim. Fix visual bonus value having a different font size.
      Season challenges: 1.2 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.3 - Modify bonus requirement from team to self. Fix visual bonus value being higher than intended. 1.4 - Modify description to: "Play cards in any game mode. Cards that are not Fire, Bandits, or Twilight grant decreased progress.". 1.6 - Fix info "Times map completed" showing a higher number than expected. 2.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 2.3 - Improved description to be more consistent in French. 2.7 - Allow players to upgrade bonus by doing different maps after the last milestone is reached. 5.1 - Increase number of players from 50 to 100, leaderboard will show the top 200 players. 5.4 - Fix not being able to upgrade map bonus by playing rPvE with different player count.
      Cards: Strikers: Passive ability Bloodthirsty: Can no longer stack multiple instances of the healing. Treasure Wagon: Increase the card's rarity from Rare to Ultra Rare. Second Chance (Nature) / Second Chance (Shadow): Gifted Global Revive / Tainted Global Revive: Fixed an issue that lead to units reviving once even beyond the spells duration.  
    16 June 2025

    Season: Fix challenge 2.4 description in all languages. Improve description of challenges bonus to be more consistent in Russian. Improve description of the titles Fire Lord / Fire Lady to be more consistent in Russian. Hellhound: Passive ability Magma Armor: Improve description to be more consistent in Russian.  
    19 June 2025

    General: Add initial forge enemy Twilight Fighters to all players. Fix infected map bonus not showing for rPvE on postgame. Fix storybook audio for Slave Master - Conclusion. Remove incorrect storybook audio for Spitfire.
      Season: Fix sometimes challenges not progressing correctly. Fix challenge 1.6 giving more progress than intended when beating a map for the first time. Fix challenge infos "Highest Difficulties" and "Fastest Times" not showing the map name when theres a single map. Update text for challenge bonus "Times map completed".
      Cards: Systematic Changes: Worm units were already inherently immune to any knock back, but now we fixed an issue where worms would permanently lose that immunity after Paralysis (overwritten by Paralysis immunity). For all also adjusted: Passive ability Earth Dive: Improved description to be more consistent. Affected units: Fire Wormlings, Fire Worm, Fire Worm (NPC) Core Dredge (Fire), Core Dredge (Frost), Core Dredge(NPC), Dredgling (NPC) Deepcoil Worm, Deepcoil Worm (NPC) Shadow Worm Incubator (Fire): Active ability Infused Morphing: Fix to the summoned Mutating Frenzy to no longer stack its Deathwish ability in combination with The Incredible Mo's "The Benevolent Mo" without the damage-over-time penalty. Shadow Worm: Toggle ability Mass Disintegration: Reordered ability to be displayed as last ability.  
    29 June 2025

    General: Fix map of the day flame not being greyed out when done on the worldmap events section. Fix "Time Spent in Matches" not showing full time on profile. Fix leaderboard confirmation being shown when pausing infected matches.
      Season UI: Fix leaderboard groups not being locked when unavailable. Fix animation for season icon when theres collectables. Reduce vertical step when clicking on the vertical scroll button of the season leaderboard. Add tooltip "You have unclaimed rewards" to exclamation marks. Improve description on challenges 2.6 and 5.1.
      Season Challenges: Fix beating infected map on expert not giving an additional relic by the achievement. Additional relics have been added to players accounts accordingly. Reduce final milestones of challenge 1.7 (destroy buildings) from 20k/30k to 15k/20k. Reduce final milestones of challenge 1.8 (spend power) from 4mil/8mil to 3mil/4mil. Reduce max progress of challenge 1.1 (map of the day) from 122 to 100.
      Cards: Amazon (Frost) / Amazon (Nature): Active ability Beast Mastery: Decreased target restrictions from only S/M/L-sized units to any unit size. Energy Core: Active ability Pulse: Self-damage will now occur after cast animation is done (300ms faster). Self-damage can no longer affect other friendly units within a 2m radius. Active ability Overcharge: Self-damage can no longer affect other friendly units within a 3m radius. Energy Core (NPC): Autocast ability Pulse: Self-damage can no longer affect other friendly units within a 2m radius. Matter Master (Nature): Gifted Take-Over: Improved description to be more consistent in English. Improved tooltip shown on invalid targets in English. Matter Master (Shadow): Tainted Take-Over: Improved description to be more consistent in English. Nightguard (Fire) / Nightguard (Shadow): Active ability Swap: Decreased target restrictions from only S/M/L-sized units to any unit size. Parasite Swarm: Active ability Mind Control: Decreased target restrictions from only S/M/L-sized units to any unit size. Treasure Wagon: Increased the card's power cost from 130/130/130/120 to 150 power on all upgrades. Decreased the unit's life points from 750/850/1000/1000 to 750/825/900/1000.  
    02 July 2025
    Fix challenge 3.2 not progressing when completing Behind Enemy Lines A script will be run to advance the challenge retroactively, if you didn't get it, send a message on #report-a-bug  Add new keywords `type` and `tier` to advanced filter Type can be `squad`, `building` or `spell` and supports `=` Tier can be `1`, `2`, `3` or `4` and supports `=`, `<` and `>` Add new predefined advanced filter `freepvp`, alongside the existing `starter` Can be used by typing `*freepvp*`  
     
  6. UltDragon liked a post in a topic by Armatores in Patch #400052 - 1 June 2025   
    The patch is incredible  
  7. Xamos liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    Hotfix
    02 March 2025


    Extended support for Windows 7.  
    03 March 2025


    Fix some cards having wrong affinity highlighting. Bedrock: Active ability Sculptor: Change activation icon resolution from artwork to icon. Fixed an issue that displayed the wrong affinity description. Summoned Stone Launcher: Change card icon resolution from artwork to icon. Fixed the status bar description to correctly reference the summoning spell. Fix an issue that caused the building to construct over time instead of appearing instantly. Power Shrine: Fix non-EN U3 upgrade template. Fixed non-EN displayed English name spacing formatting.  
    05 March 2025


    General:
    Remove upgrades of the unreleased Treasure Wagon from the respective maps. Fix Twilight units ending up in another player selection when transforming. Remove maps random generated and Yshia from the ranked pool. Fix players getting stuck when comparing profiles sequentially. Cards:
    Spirit Gate: Active ability Exitus: Add loop effect on the unit affect by the spell. Remove default teleport sound and effect. Increase effects volume. Altar of Nihil: Fix its delayed death affect applying to Revenants. Gate of Akylos: Ethereal Anchor: Fix interaction with Lost Manabeast, where Immortalize didn't reset the ability to its full duration. Fix interaction with Lost Banestone and Revenant's Blessing, where if a Revenant duration weren't extended if it spawned inside the area of effect. Soul Extraction: Fix interaction with The Incredible Mo debuff immunity, where it was possible to extract multiple revenants from a single unit. Lost Dancer (Fire): Add daze immunity to its revenant.
      10 March 2025


    Fix achievements "Win matches where your first monument is X" not progressing  
    11 March 2025


    General:
    Potential fix for crash with message "is not a squad" while using twilight transformation. Fix file "custom_filter_extensions.json" having multiple "starter" tags, players will have the clean it up manually. Remove multiple logs message about "global_ability_on_entity". Cards:
    Bandit Hut: Active ability Summon Vanguards: Summoned Vanguards' passive ability Gang up!: Now properly works with itself and other Marauders' Gang up!. Improved description and status bar description to be more consistent in German. Thugs, Strikers and Rageclaws: Passive ability Gang up!: Improved description and status bar description to be more consistent in German. Altar of Nihil / Fleshbender (Fire) / Fleshbender (Shadow): Active ability Nihilation / Infused Infection / Tainted Infection: Can no longer be activated while Fleshbender or Altar of Nihil is already active. Shrine of War: Fix name to be more consistent in French. Blood Healing / Soul Shatter / Voidstorm: Improve description to be more consistent in English. Lost Horror: Update texture to be semi transparent. Lost Archers (NPC) / Lost Orcs (NPC): Update colors and textures to be semi transparent. Burrower / Twilight Bug (NPC): Fix texture alignment, should look better now.  
    17 March 2025


    General:
    Map script CardBlockAdd: Fix improperly blocking all card when the player tag is not found. Twilight: Fix crash when selecting a building while a twilight unit is transforming. Cards:
    Bedrock (Frost) Active ability Blessed Sculptor: Add building circle preview. Add collision check against other buildings. Summoned Stone Launcher (Frost): Add spawn beam effect. Bedrock (Shadow): Active ability Tainted Sculptor: Add building circle preview. Add collision check against other buildings. Summoned Stone Launcher (Shadow): Add spawn beam effect. Lost Souls: Add missing daze immunity to the following Revenants: Lost Vigil, Lost Reaver, Lost Manabeast Active ability Revenant's Doom: Move to the end of active ability list on the details UI. Spirit Gate: Fix presence check not working on Revenants. Reduce presence check range to 10m.  
    22 March 2025


    Gate of Akylos: Fix being able to activate Revenant's Doom after the Revenant has been extracted.
  8. MisterFreeze liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    Has been fixed.
  9. 4esan4o95 liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    Download the latest update and try again.
  10. 4esan4o95 liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    😕
    If it were the updater a rollback would be possible.
    But rolling back the game is not possible at this point, there were too many changes.
    Will continue to investigate possibilities.
  11. Majora liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    Support for Windows 7 has been dropped since December 2023, read more below.
    We will be looking into workarounds, but cant guarantee it will work.
     
  12. Metagross31 liked a post in a topic by UltDragon in Community Update - February 2025   
    Yay, Gate of Akylos, let go 🤩
  13. UltDragon liked a post in a topic by Majora in Community Update - February 2025   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
    • Feedback Survey

    We'd like to start this community update with a big thank you for providing your feedback through our Yearly Feedback Survey. Over 1.400 Skylords took the time to share their thoughts with us, which is much appreciated! 
    Just like last year, we have gathered all the responses and condensed them into a brief presentation. While this presentation mostly focused on graphs and general data, rest assured we read your personal comments and will take your feedback from open-questions into account as well. 



    • An update on Gate of Akylos

    Exactly a year ago, we announced the exciting new Lost Souls card Gate of Akylos. Sadly, we ran into technical limitations and underestimated the amount of work this card would take to implement. The card was put aside in favor of focusing on other content. We recently picked the card up again, and figured out a way to make the card work as intended. We are currently testing out this iteration, and things are looking hopeful for its release sometime in the future.    Gate of Akylos is a powerful tier 3 shrine, making use of our hybrid orb to allow deck diversity among Lost Soul decks looking to play it. You can check out the original card reveal here. We are excited to bring this new card to the faction, and want to thank you for your patience!       • New Card Reveal - Treasure Wagon

    Today we have a very unique new card to reveal. Treasure Wagon gives you control of one of the wagons from the legendary Treasure Fleet. How will you use this card to your advantage? Let's break down the card!
    Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release. 

     
    Fool's Gold
    When the unit is destroyed, 2 Thugs will spawn out of its remains.
    Relentless Stomp
    Tramples small and medium units. Additionally, Treasure Wagon cannot be slowed by unit collision.
    Resilient
    This unit takes 50% less damage.
    Slow
    This unit has Slow movement.

    Avarice - Mode-Change 20p
    The lure of immense wealth attracts the attention of every hostile unit within a 20m radius around Treasure Wagon. Affected enemy units within this aura will then be forced to only attack the caster and cannot be controlled any more. Reusable every 3 seconds.

    Design notes:
    Treasure Wagons are an icon part of the campaign and we wanted to find a way to put them in the player's hands. While legendary cards are already hard to design, Treasure Wagon suffers from the additional issue that it has no attack. This required us to get creative to develop a viable unit design for a non-attacking XL-unit in T2. Taking inspiration from the lore, we gave it a taunt, Avarice, which allows Treasure Wagon to function as a tank unit, drawing fire away from the player's offensive units. Taking more inspiration from the lore, we made it spawn 2 Thugs on death, as the Wagons were used to hide Fire units during the Treasure Fleet campaign mission.
    Treasure Wagon will release in an upcoming content patch, date to be announced. 
     
    • Team changes

    Our team is constantly evolving. As new Skylords join the team, old ones move on to other projects or life responsibilities. We would like to thank Hirooo (card implementation/faction designer), Runeseeker (marketing), Linkz (moderator) and Pierakor (tool development) for their contributions during their time with us. 
    With our team spanning members across the globe, developments in the world, such as the war in Israel, have sadly also impacted our team. While we do not know if something has happened, or if he is simply focused on other priorities, after a year of radio silence we unfortunately have to accept that Tweeto has left the team. Tweeto has been with us since Community Update #1 and was responsible for the artwork of many Rebirth-edition cards, such as Coat of Protection, Burning Spears, and most cards from the Amii faction. He also inspired and supported our other artist SpiritAlpha, offering advice and encouragement. We are extremely grateful for his work on the game, and hope we will hear from him again. Thank you for everything Tweeto, we all hope you are safe.  
    In happier news, we are happy to welcome RainZy as our new outreach coordinator / brand manager. He will focus on reaching new players to grow our playerbase. Meanwhile, Prof_Amezy will take over our social media, working together to inform our current playerbase and grow our channels. 

    A warm welcome to both of you! 
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     


    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • LAST DAY - Save Christmas - Until February 2nd
    While Christmas is over, our event is not. Complete the 3 Christmas-themed community maps to earn yourself a promo Frost Mage. Be sure to do so before the 2nd of February, or you will have to wait till the holidays of 2025 to have another shot.  
     
     • FINISHED - PvP AI programming contest - Final Showdown
    We have a winner! Find out which Bot won in our most recent PVP tournament that featured community-made bots facing off for glory. You can rewatch the stream, which had co-host Toggy make a special guest appearance. More information.
     
    • Please fill in our short PvP-bots Feedback survey
    We would like to ask you all to answer a short feedback survey about the PvP-bots-contest. Please, also fill it out even if you did not submit a bot for the final showdown. We want to learn what we could have improved! Take the survey here. 
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a general booster: LOOT-SHIP-GRAB-GOLD
    This code is valid until March 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update January 2024
  14. Ultralord liked a post in a topic by UltDragon in PAK-Folders for other Servers: Possibility to Opt-Out?   
    There's still some things to solve, but a new updater is in the making.
    Would like for it to include an opt-in/out of different servers.
    Lets see how it goes.
  15. UltDragon liked a post in a topic by MrXLink in PSA: Never trade for real-life currency!   
    Heya Skyfolk!

    There have been increasing concerns lately about people selling and buying in-game content for real-life currency. We'd like to clarify that we do not and will never sell any BattleForge content for real-life money. This is due to the project being non-profit and a revival passion project in which we do not own any of the rights required to sell anything that's part of the game. Also, we like giving you a free experience of this amazing game without you ever having to worry about it being pay-to-win!
    ANY kind of activity in the games, the forums, or our official discord server that involves trading in-game content for non-in-game content, be it real-life currency, accounts, games, literally anything that's not a part of the game, is strictly forbidden and not condoned by the Skylords Reborn Team. We do not and will never tolerate any kind of transactions that go beyond the game, such as account sales or trading BFP for real-life money, even if it was meant as a joke.
    These kinds of malpractices put the entire game at risk for everyone involved; they could and will shut down the project entirely, never making Skylords Reborn available to the people again.  We don't want that to happen, and hopefully neither do any of you. We're very proud and happy to provide the BF experience to you and we intend to keep doing so!
    For the safety of the community as well as the entire project's future, please consider the following:
    If you see anyone attempting to sell or buy in-game content for out-of-game content on any platform report this to SR staff as soon as you can! We will do what we can to crack down on these cases as soon as possible. You can report someone by right clicking their name in the game and then clicking the report button, using the report function on the forums, or sending a DM to the SR Staff Mail bot on our Discord server. We will never sell you in-game content for real money. If someone does, report it. Attempting to sell in-game content like this is considered a threat to the entire project and its community, and will result in a permanent ban. This ban is NOT negotiable; you will never be able to access the game again. Period. We take these kinds of issues very seriously and we will always do what we can to keep Skylords Reborn a safe and enjoyable place for you all, and that means we try to keep it free from black market practices. By reporting, you can help keep Nyn safe and keep the game alive for all of us!
    Thanks for keeping the game safe and enjoyable with us! Stay cool, stay safe, and enjoy the forge!
  16. n3tax liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    03 January 2025

    General Fixes and Changes Fix Christmas achievement being hidden, progress will be adjusted and rewards will be given accordingly through in-game mail. Remove Unexpected Visitors and Into the Jungle from old campaign achievements, progresses will be adjusted and rewards will be given accordingly through in-game mail. Affected achievements:   Make It Double   A Force Of Nature   Hero of the Realm   Among the Old Gods Card Changes Stone Warrior (Nature): Active ability Shatter Lance: Fix splash damage affecting non-paralyzed units. Burrower: Active ability Acid Spit: Corrected upgrade 3 description numbers. Frost Mage (Promo): Fixed death animation (Tornado was stuck in the ground). Lost Shade (Shadow): Passive ability Tainted Union: Improved description to be more consistent in French. Nox Carrier (Fire) / Nox Carrier (Shadow): Active ability Infused Necro Strike: Improved description to be more consistent. Active ability Tainted Necro Strike: Improved description to be more consistent. Now instantly applies the first instance of contamination damage to fix the issue where it would deal one damage instance too little throughout its duration. The aura will now properly reapply to already present units in the vicinity. Ravenheart (Promo): Fix death animation to show correct promo textured debris. Razorshard (Fire) / Razorshard (Nature): Infused Bombing Raid: Improved description to be more consistent. Improved name to be more consistent in Russian. Gifted Bombing Raid: Improved description to be more consistent in Russian. Improved name to be more consistent in Russian. Satanael (Shadow): Active ability Tainted Fealty: Passive ability Tainted Dilution of summoned Snapjaws (Shadow): Improved status bar tooltip description on affected targets to be more consistent. Scorched Earth (Shadow Affinity): Tainted Deconstruction: Improved non-En description on affected entities to be more consistent. Snapjaws (Shadow): Passive ability Tainted Dilution: Improved status bar tooltip description on affected targets to be more consistent. Wrathgazer: Passive ability Resilient: Removed permanent status bar icon to make room for more temporary debuffs. Passive ability Pain Link: Improved description in German to be more consistent. Event NPC Changes Frost Mage (Event NPC): Added permanent passive abilities: ally Leader immunity, Teleport immunity, Un(-self)killable. Gold Wagon (Event NPC): Decrease orb requirements from 4 Neutral to 1 Neutral. Fixed present disappearing when the wagon is damaged. Fixed wrongly referenced flu and scratch textures. Improved the death animation (debris). Improved the sound played on death. Shadow NPC Changes Skeleton Warriors (NPC): Damage: 600 -> 510 Wrathblades (NPC): Health: 600 -> 450 Unstable Demon (NPC): Tier: T3 -> T2 Energy: 150 -> 175 Ashbone Pyro (NPC): Tier: T3 -> T2 Energy: 150 -> 175 Damage: 2000 -> 1800 Overlord (NPC): Health: 4000 -> 5100 Cultist Master (NPC): Summoned Night Crawler Lifetime: 20s -> 15s
  17. LEBOVIN liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    03 January 2025

    General Fixes and Changes Fix Christmas achievement being hidden, progress will be adjusted and rewards will be given accordingly through in-game mail. Remove Unexpected Visitors and Into the Jungle from old campaign achievements, progresses will be adjusted and rewards will be given accordingly through in-game mail. Affected achievements:   Make It Double   A Force Of Nature   Hero of the Realm   Among the Old Gods Card Changes Stone Warrior (Nature): Active ability Shatter Lance: Fix splash damage affecting non-paralyzed units. Burrower: Active ability Acid Spit: Corrected upgrade 3 description numbers. Frost Mage (Promo): Fixed death animation (Tornado was stuck in the ground). Lost Shade (Shadow): Passive ability Tainted Union: Improved description to be more consistent in French. Nox Carrier (Fire) / Nox Carrier (Shadow): Active ability Infused Necro Strike: Improved description to be more consistent. Active ability Tainted Necro Strike: Improved description to be more consistent. Now instantly applies the first instance of contamination damage to fix the issue where it would deal one damage instance too little throughout its duration. The aura will now properly reapply to already present units in the vicinity. Ravenheart (Promo): Fix death animation to show correct promo textured debris. Razorshard (Fire) / Razorshard (Nature): Infused Bombing Raid: Improved description to be more consistent. Improved name to be more consistent in Russian. Gifted Bombing Raid: Improved description to be more consistent in Russian. Improved name to be more consistent in Russian. Satanael (Shadow): Active ability Tainted Fealty: Passive ability Tainted Dilution of summoned Snapjaws (Shadow): Improved status bar tooltip description on affected targets to be more consistent. Scorched Earth (Shadow Affinity): Tainted Deconstruction: Improved non-En description on affected entities to be more consistent. Snapjaws (Shadow): Passive ability Tainted Dilution: Improved status bar tooltip description on affected targets to be more consistent. Wrathgazer: Passive ability Resilient: Removed permanent status bar icon to make room for more temporary debuffs. Passive ability Pain Link: Improved description in German to be more consistent. Event NPC Changes Frost Mage (Event NPC): Added permanent passive abilities: ally Leader immunity, Teleport immunity, Un(-self)killable. Gold Wagon (Event NPC): Decrease orb requirements from 4 Neutral to 1 Neutral. Fixed present disappearing when the wagon is damaged. Fixed wrongly referenced flu and scratch textures. Improved the death animation (debris). Improved the sound played on death. Shadow NPC Changes Skeleton Warriors (NPC): Damage: 600 -> 510 Wrathblades (NPC): Health: 600 -> 450 Unstable Demon (NPC): Tier: T3 -> T2 Energy: 150 -> 175 Ashbone Pyro (NPC): Tier: T3 -> T2 Energy: 150 -> 175 Damage: 2000 -> 1800 Overlord (NPC): Health: 4000 -> 5100 Cultist Master (NPC): Summoned Night Crawler Lifetime: 20s -> 15s
  18. LEBOVIN liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    22 December 2024

    Fix Stonekin Warrior green affinity being able to target non-paralyzed units with its ability. Fix Stonekin Critters from Deepfang being able to heal non-stonekin units with its ability.  
  19. Kapo liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    22 December 2024

    Fix Stonekin Warrior green affinity being able to target non-paralyzed units with its ability. Fix Stonekin Critters from Deepfang being able to heal non-stonekin units with its ability.  
  20. bergerb liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    22 December 2024

    Fix Stonekin Warrior green affinity being able to target non-paralyzed units with its ability. Fix Stonekin Critters from Deepfang being able to heal non-stonekin units with its ability.  
  21. Metagross31 liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    22 December 2024

    Fix Stonekin Warrior green affinity being able to target non-paralyzed units with its ability. Fix Stonekin Critters from Deepfang being able to heal non-stonekin units with its ability.  
  22. Metagross31 liked a post in a topic by UltDragon in PAK-Folders for other Servers: Possibility to Opt-Out?   
    There's still some things to solve, but a new updater is in the making.
    Would like for it to include an opt-in/out of different servers.
    Lets see how it goes.
  23. Kapo liked a post in a topic by UltDragon in PAK-Folders for other Servers: Possibility to Opt-Out?   
    There's still some things to solve, but a new updater is in the making.
    Would like for it to include an opt-in/out of different servers.
    Lets see how it goes.
  24. UltDragon liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    update:
    - added new page to edit personal collection manually:
    https://smj.cards/personal/collection/edit accessible from the personal collection page with the "Edit Collection Manually" button at the top of the page simple name filtering for cards (other filters may follow at some point, if demanded) with pagination and limited to 20 cards per page due to performance issues otherwise
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