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Hrdina_Imperia

Map Designer
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  1. Hrdina_Imperia liked a post in a topic by Zyna in Patch #400045 - 27 January 2024   
    Final Hotfix - 11 February 2024

    General Changes
    Added a new "Leader" tab to the Forge Menu. It allows spawning bosses from randomly generated scenarios.
    Card Fixes
    Resolved an issue with Altar of Chaos not using its stored lifepoints for damage calculations.  
  2. Hrdina_Imperia liked a post in a topic by Emmaerzeh in Old Battleforge wallpapers, magazines and memorys   
    Here are some old Battleforge Wallpapers and Magazines.
    Kind regards
     
    r-Hagon-BF-1.pdf r-Hagon-BF-2.pdf fire_cardoverview_en.pdf frost_cardoverview_en.pdf nature_cardoverview_en.pdf shadow_cardoverview_en.pdf battleforge-magazin_en.pdf battleforge-magazin_de.pdf
    r-Hagon-BF-3.pdf
  3. Hrdina_Imperia liked a post in a topic by Emmaerzeh in Old Battleforge wallpapers, magazines and memorys   
    Here is the legendary Forumpost of MrX-Link. Only for memory purposes.
    Also shout out goes to InsaneHawk at this point to revive BF and start Skylords Reborn.

  4. Hrdina_Imperia liked a post in a topic by Zyna in Patch #400045 - 27 January 2024   
    Hotfix - 05 February 2024

    General Changes
    Campaign PvE maps will now only award gold for the first 60 minutes of play time. Added difficulty numbers alongside the new rPvE difficulty names. Added an experimental feature to save the Community Map filters, which can only be enabled in the config.json file via the setting: "community_map_filters_save": true The original rPvE 10 portraits have been reinstated alongside the new versions for players who completed the "A Need For Speed" Achievement before this patch. General Fixes
    Surrender notifications will now display the correct player name again. Added the legacy avatar chosen at character creation to every player's inventory. Players who previously spent gold on the avatar received a 15000 gold refund. The remaining time for the daily boost will now be rounded correctly once again. Fixed the button in the "Go to existing match..." popup not functioning in some cases. Fixed issues related to quests. They will no longer disappear or cause the game to crash upon finishing a match. The 12-player Ascension and Passage to Darkness scenarios will now properly unlock when the required maps are completed. PvP maps now properly handle non-player teams. This allows for the creation of PvPvE maps. Card Fixes
    Raven Archwalker: Mode switch Corrupting Shot Fixed an issue which prevented the card from attacking in this mode. Lost Banestone: Active ability Blessed Underworld Gate / Tainted Underworld Gate: Added a tooltip that the target is invalid when attempting to curse an already affected unit. Lost Manabeast: Active ability Immortalize: Fixed an issue on upgrades U0-U2 that would kill the Manabeast instead of the affected Revenants at the end of their Revenant's Doom. Improved the upgrade card descriptions to be more consistent. Lost Reaver (Fire) / Lost Reaver (Shadow): Active ability Infused Mob / Tainted Mob: Increase life points of summoned Lost Crawlers from 260/280/310/310 to 330/360/400/400. Lost Shade (Shadow) Passive ability Tainted Union: Added a missing upgrade 3 change to be displayed on the upgrade card. Lost Spirit Ship (Fire) / Lost Spirit Ship (Nature): Autocast ability Torpedo Gun: Corrected displayed damage radius from 15m to 10m. Lost Warlord (Fire) / Lost Warlord (Frost): Active ability Onslaught: Corrected displayed revenant lifetime from 15 seconds to 25 seconds. Improved the upgrade card descriptions to be more consistent. Passive ability Infused Undying / Blessed Undying: Improve spacing on affected card visualizations to be more consistent. Overlord: Active ability Blood Share: Increased the activation cost from 1000 life points to 1500 life points. Promise of Life (Frost): Blessed Revive: Removed the unhealable effect on the target after its resurrection. Decreased the unhealable effect duration to align with the actual spell duration from 30 seconds on all upgrades to 20/25/30/30 seconds. Gifted Revive: Improved the card description to be more consistent. Decreased the unhealable effect duration to align with the actual spell duration from 30 seconds on all upgrades to 20/25/30/30 seconds. Tectonic Shift: Changed the card's orb requirements from 1 Frost + 1 Nature + 1 Hybrid to 1 Frost + 1 Nature + 1 Neutral. Active ability Terrestrial Gate: The ability will no longer go on cooldown when the teleport fails due to collisions with other buildings. Improved the upgrade card descriptions to be more consistent in German. Buildings with tunnel abilities will now update their visual effects when teleported. Phase Tower Active ability Relocation: The ability will no longer go on cooldown when the teleport fails due to collisions with other buildings.
  5. Hrdina_Imperia liked a post in a topic by fShark in Official PvE Event #12: Faction Fusion: Embrace the Shift - UNTIL 14.02. 23:59 CET   
    Just sent my replay on Advanced. Couldn't do it on Hard. I guess if I had Coldsnap it would be easier.
  6. Hrdina_Imperia liked a post in a topic by WindHunter in New cards and PVE   
    Beyond an initial wipe, the timers are the only method of loss in random PvE. They are therefore a necessary component of a mode which is based around speed. If the timers are leading you to regularly lose matches, I would recommend playing at a lower difficulty level until you can get used to some of the mode's mechanics. Our recent changes to the gold rewards are ensured that lower levels of random PvE properly compensate players for their time.
  7. Hrdina_Imperia liked a post in a topic by Majora in Community Update - February 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!


    • New Patch Release

    Our latest patch, Revenant's Doom, has been released! This patch comes with two brand-new cards!
    The new Lost Manabeast (card spotlight), in combination with our Lost Soul rework, allows players to lean more into the revenant playstyle of the faction. Meanwhile, Tectonic Shifts (card spotlight) gives Stonekin players the unique ability to bring their very buildings to the frontlines. 
    This patch also sees the introduction of a new difficulty for rPvE, alongside a naming adjustment for the difficulty scale to be in line with the campaign map logic of Standard, Advanced and Expert. We have created a video to explain the changes in more detail.  
     

    While the popularity of rPvE encouraged us to implement more challenges for players to enjoy, we also have been working on improvements for playing campaign maps. We have replaced the old Need/Greed, Random and Assign system for a clearer post-game screen. Players now earn rewards on a per-player basis, allowing players to pick the upgrades they would like, without feeling guilty towards their fellow players if they want the same upgrade. Meanwhile, disenchanting an upgrade now rewards the same gold regardless of the rarity of the upgrade, while also providing the player with PvE experience, depending on the level of the upgrade. For more information, check out our patch notes. 
     

     
    Alongside new cards, our loot rework and the addition of a new rPvE difficulty, we have also implemented multiple balance changes, quality-of-life-fixes, and a smoother new-player experience through tutorial missions. 
     
    Full Patch Notes

    To celebrate the patch release, we have a small present for the community. Enter this scratch code in the marketplace to get a mini-booster: PLAY-SKYL-ORDS-RPVE, This code has expired. Please see the code at the bottom of this Community Update instead. 
     
    • Where is Bedrock?

    We know a lot of Skylords are looking forward to our revealed Stonekin card Bedrock. Originally planned for the current patch cycle, we sadly had to either delay the whole patch, or delay Bedrock due to technical complications while implementing the card. We are still hard at work on solving these issues, and while we feel confident we can release the card as intended, we were not able to do so before the deadline.
    Our next big content patch of 2024, Echoes of the Amii, which will contain our new campaign maps, will not be released for quite a while. Because we do not want to delay Bedrock for so long, our current plan is to release a mini-patch in-between. Due to the uncertainty of the mentioned complications we are not able to share a release date yet. 
    On the topic of Bedrock, many of you have voiced concerns about its card availability, noticing Bedrock will be the first Ultra Rare card released in Skylords Reborn. While the cards' rarity is decided by our rarity design philosophy, we also want to make sure enough players are able to enjoy this and other new additions from the Rebirth Edition. To do so, we are working on a new type of booster, focusing on the new Skylord Reborn cards from the Rebirth Edition. We are still fleshing out the details on how this booster will be obtainable, but rest assured that we will strive for a good balance between rarity and availability. We will share more information about this in the future. 
     
    And with Stonekin getting a shiny new Ultra Rare, the Lost Souls couldn't stay behind. Now planned for a release alongside Bedrock, have a look at Gate of Akylos!
     
    • New Card Reveal - Gate of Akylos

    Today we have an exciting upcoming new card to reveal. At the end of 2022, we hosted a card creation contest where everyone from the community could submit a card design to our jury. Adding a new card to Skylords Reborn is a big undertaking, as has become apparent during the years (if you want to know more about everything that goes into it, be sure to check out episodes #2 and #9 from the interview series from Kapo). 
    One of the winning designs of the contest was Lost Obelisk, a card aimed at supporting the Lost Souls faction's revenant gameplay. We have since been hard at work on balancing the original card design from Ult, and are happy to reveal its final iteration: Gate of Akylos!
    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 

    Gate of Akylos is a powerful tier 3 shrine, making use of our hybrid orb to allow deck diversity among Lost Soul decks looking to play it. Let's break down the card! 
     
    Soul Extraction
    Activate to extract a revenant from a friendly Tier 3 or Tier 4 Lost Souls unit. A revenant of that unit will appear nearby, and if active, the Revenant's Doom effect will be removed from the unit. The unit cannot activate Revenant's Doom again afterward. Only one revenant can be extracted from a Lost Souls unit in this way. Has a 60 seconds cool-down after the building was built. Usable every 60 seconds.
     
    Give up the Ghost
    Activate to sacrifice up to 6 friendly Tier 2 Lost Souls units in a 50m radius around Gate of Akylos to extract revenants from their remains. A revenant from all sacrificed units will appear nearby. Has a 60 seconds cool-down after the building was built. Usable every 60 seconds.
     
    Ethereal Anchor
    Every friendly revenant in the current game will have its duration extended by 25%.
     
     
    Design Notes: While we are happy with the recent changes to Lost Souls, the faction still lacks a global support card and all of its revenant effects (Lost Manabeast, Revenant's Blessing) are localized with a lot of micro and power required for upkeep. Gate of Akylos is intended to make revenants more efficient, both in terms of initial cost and overall longevity.
    "Soul Extraction" provides a way for Lost Souls units to generate revenants without having to die, and "Give up the Ghost" allows for faster and cheaper transitions of T2 units to revenants, which can combine with Banestone to act as defenders. This gives GoA both an offensive and defensive function. Additionally, all effects work on allies, meaning that players who choose to run Lost Souls together only need 1 GoA between them.

    Gate of Akylos will release alongside Bedrock in a mini-patch on a later to be announced date.
    Starting next month, we will also start revealing the card designs for the upcoming new Amii cards planned for the Echoes of the Amii patch.
    2024 is going to be an exciting year for Skylords Reborn!
     
    • Skylords Reborn Resources

    Over the years we have released a lot of content, both in-game and on our Forum. From explaining our rarity system, to Deep Dives exploring various factions, there is a lot of behind the scenes information available. We have now placed all these resources into one place, so both new and current Skylords alike will have an easier time finding the information they need.
     
    Skylord Reborn Resources

     
     
    • New - Map Editor Tutorial

    Speaking of resources; our Map Designer r4bitf00t has been working on the official map editor tutorial! Every download of Skylords Reborn comes with the Map Editor, allowing Skylords to create their own maps and creative ideas. 
    Split into several parts, this tutorial will guide you on how to work with the BattleForge Map Editor. By the end, you will be able to create your own maps, script them, and publish them to the Community Maps section of the game. If your map is enjoyed by fellow Skylords, it might even earn a place among the featured community maps!
    Want to work on more formal map content? Consider applying as Map Designer or Map Developer and help out the team! 
     
    Map Editor Tutorial

          
    • Events

    To celebrate the patch release, we have a new event based around rPvE, with the chance to win the new cards!
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! 

    • NEW - Faction Fusion: Embrace the Shift - February 1st until February 14th 
    New cards for Stonekin and Lost Souls are here! Play the newly redesigned rPvE difficulties to have a chance at receiving one of the new cards, Lost Manabeast and Tectonic Shift. More information.
     
    • COMING UP - Battle of Tactics #6 - Rainbow Road - February 23rd until March 3rd
    Try to conquer a modified version of a well-known campaign map in this crazy colorful contest hosted by Ultralord. 
    Stay tuned for more information!
     
    • FINISHED - Amii Training Camp
    While we eagerly wait for new Amii cards, let's find out if you fully master the existing ones! Play rPvE with only Amii Paladins and Amii Phantoms on Tier 2 and see how fast you can get! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Phase 2 is starting soon! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Contribute

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

     
    We are currently looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: LOST-SOUL-STON-EKIN
    The code is valid until March 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Resources (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update January 2024
  8. Hrdina_Imperia liked a post in a topic by Bleicher6 in Community Update - January 2024   
    Thank you all for keeping this alive and also updating it regulary. cant wait for the new campaign maps, that what i mosted whised for. 
  9. Hrdina_Imperia liked a post in a topic by Majora in Community Update - January 2024   
    Understandable, let me right that wrong:





     
  10. Hrdina_Imperia liked a post in a topic by WindHunter in Patch #400045 - 27 January 2024   
    Card Balance Changes
     

    Global Balance Changes
    Neutral Units are now limited on a per-player basis: 
       - Each player will now be able to play one copy of each neutral units. Neutral buildings are still limited on a per-team basis.
    We have been increasing neutral unit synergies and releasing new neutral cards, but an issue is that if one player is running a neutral archetype, say Ravenheart & Raven Archwalker, the other members of the team are also restricted in their deckbuilding choices. We think this is contrary to the spirit of the game, and since there are no balance considerations preventing a change, we are loosening the restriction while keeping the uniqueness of neutral units intact.

    Balance Changes
    While changes are split here between PvE and PvP sections, many of the changes have important consequences for both game modes. Our PvE and PvP balance teams work closely together to ensure that the impact of all changes are evaluated for both game modes. Below, we have listed both the changes and our reasoning behind them. 
    [ Tier 1 ]
     Envenom:
    1. Base damage: Restored one missing tick on both affinities
    2. Infused Intoxication: Scaling damage: Each time the 80 dmg threshold is reached, the poison damage increases by 10, stacking up to 6 times up to a maximum of 95 damage per second, and refreshing the spell duration.
    This change should allow the card to remain near its current state in PvP by allowing the player to micro their unit away before the poison stacks out of control, while providing a powerful new tool for Nature T1 in PvE as powerful singular units steadily kill themselves by stacking the poison damage higher and higher.
     Mumbo Jumbo:
    1. Power cost: 40p ➜ 50p
    2. Targeting: Units only ➜ Units and buildings
    3. Debuff strength (both affinities): 25% ➜ 35%
    Improve Mumbo Jumbo's usability in PvE by allowing it to target buildings. This will be especially useful with the infused affinity (r) which increases damage taken by 35%. This should help Nature T1 focus down troublesome towers and spawners.
    [ Tier 2 ]
     Earthkeeper:
    1. Damage: 540 dp20 ➜ 660 dp20
    2. Back Up, power cost: 25p ➜ 0p
    Improve use cases for Back Up by removing activation cost and give the card slightly more in-combat power by giving it a 22% damage boost.
     Lost Reaver:
    1. Mob:
       A. Targets: Hostile and friendly units ➜ Hostile units
       B. Corpse cost: 1500 ➜ 2000
       C. Crawler health: 310 ➜ 440 life points
    2. Corpse Gathering maximum amount: 1500 ➜ 2000
    Lost Reaver's ability seems made for PvE, but it has anti-synergy because it damages other friendly units and even its fellow crawlers. We have increased the corpse cost to make it slightly harder to use in PvP, while increase crawler health for better survivability. Additionally, and most importantly, we have removed the ability's friendly fire, which will allow players to spawn multiple crawler groups at a time without worrying about them killing each other instead of the enemy.
     Lost Shade(p):
    1. Tainted Union
       A. Remove existing reflect effect.
       B. New effect, "When surrounded by at least 2 other Lost Shades, each individual unit will deal 61/61/61/68 damage per second and take 15% more damage."
    Lost Shade(p)'s reflection effect has never quite worked, the more shades are in the union, the less damage is actually reflected. Instead of attempting to salvage an affinity effect we think is unfitting to the unit, we have instead decided to make the tainted affinity the true opposite of its frosty counterpart. Tainted Shades will receive more damage but deal more in turn, making them a high risk-high reward option.
     Vileblood(g):
    1. Gifted Liquids (g) healing per wave: 300 life points equally spread ➜ 160 life points, up to 800 in total
    Now works similar to Forest Elder's healing ability, with a separated single-target and multi-target healing amount. There are 6 total healing waves, meaning this changes the spell from 1800 total healing to 960 single-target healing to up to 5 targets. 
    [ Tier 3 ]
     Ethereal Storm:
    1. Charges: 8 ➜ 16
    2. Power: 150p ➜ 130p
    3. Duration: 21 / 21 / 21 / 26 ➜ 25 seconds on all upgrade levels
    4. Now only damages hostile units.
    5. Blessed affinity (b): All enemies in range take full damage, even when frozen (everything does full damage).
    6. Infused affinity (r): Enemy units take 20% more damage.
    7. Remove all stages except 1:
       A. Only one stage, baseline (0 Revenants) and stage 1 (1 Revenant).
       B. Baseline: 40 damage / Stage 1: 100 damage
    The existing scaling effect is bugged, so we are simplifying the mechanic. There is now a base effect and an improved effect if one Revenant is present. This gives LS a consistent damage spell for itself but with reduced effectiveness in helping allies due to a lack of Revenants unless the player also casts Lost Evocation. The affinity effects provide missing things in the faction, such as the ability to ignore freeze's damage reduction.
     Lost Banestone:
    1. Underworld Gate:
       A. Remove existing effect
       B. Add affinities, Tainted and Blessed
       C. Now spawns an own Lost Shade Revenant of the respective affinity
       D. Duration: Infinite ➜ 20 seconds
       E. Cooldown: 60 seconds ➜ 40 seconds
    2. Tainted Underworld Gate (p):
       A. New effect: "Activate to curse the targeted enemy unit. Every second, the targeted unit will lose 40 life points. Additionally, if the target dies, it explodes dealing 300 damage to every enemy in a 10m radius and a Lost Shade revenant with an affinity toward Shadow will spawn out of its corpse with a lifetime of 25 seconds."
    3. Blessed Underworld Gate (b):
       A. New effect: "Activate to curse the targeted enemy unit. Every second, the targeted unit will lose 40 life points. Additionally, if the target dies, Lost Banestone is fully repaired and a Lost Shade revenant with an affinity toward Frost will spawn out of its corpse with a lifetime of 25 seconds."
    4. Glacial ➜ Everlasting
       A. Remove affinities, now one effect
       B. Radius: 25m ➜ 30m
       C. Now suspends the duration of any friendly revenants in the area.
    With its new aura and the ability to generate unbound defenders, Lost Banestone will allow players to transition their T2 offensive units into T3 defenders. This fits in line with the new Revenant-based playstyle we envision for the faction. This will also remove the exploit where Banestone can permanently stop enemies on some cPvE maps from spawning, such as Bad Harvest and Siege of Hope. While this exploit is well known and used, these maps are perfectly completable without them, and they trivialize defending by functionally turning the map off.
     Promise of Life:
    1. Affected units can no longer be healed.
    2. Blessed Revive (b):
       A. Spawn delay: 15 seconds ➜ 10 seconds
       B. Ice Shield strength: 800 ➜ 1500
    Improve blue affinity without impacting the current workaround to spawn extra legendary units. Additionally, add a new effect to both affinities preventing units affected by Promise of Life from being healed. This should especially help in multiplayer, where well-intentioned allies heal units you want to die. 
     Stone Launcher:
    1. Orb cost: 1 Nature, 1 Frost, 1 Hybrid (T3) ➜ 1 Nature, 1 Frost, 1 Neutral (T3)
     Twilight Slayers:
    1. Orb cost: 1 Nature, 1 Fire, 1 Hybrid (T3) ➜ 1 Nature, 1 Fire, 1 Neutral (T3)
    [ Tier 4 ]
     Green Peace:
    1. Protect the Environment! allied buff duration: 20 seconds ➜ 30 seconds
    2. Protect the Environment! (r) damage buff: 50% ➜ 60%
     Infernal Chain:
    1. Orb cost: 2 Shadow, 2 Neutral (T4) ➜ 4 Shadow (T4)
    2. Power cost: 150p ➜ 100p
       A. Spell now costs 50p to cast once applied to the unit.
    3. Ability Rework:
       A. Target: Single-target ➜ Up to 5 enemy units
       B. Bugfix: Allow Infernal Chain's healing to regenerate squad members
    3. Blessed Bond (b) ➜ Tainted Bond (p):
       A. Remove 50% damage reduction for caster ➜ Add healing effect (55 per second) for each bond established
       B. Affected enemies now return 12% of current void power as power from the void
    4. Gifted Bond (g): 
       A. Healing: 75 per second ➜ 55 per second per bond
       B. Stuns affected targets after 5 seconds for 15 seconds.
    Two dedicated Shadow orb decks already have a lot going for them, 3 dedicated Shadow orb decks have both Death Ray and Plague, and Shadow Worm fails to provide a sufficient reason to go Pure Shadow on its own. The changes allow multiple bonds, with healing occurring per bond. This is intended to synergize with Shadow Worm's life loss from Mass Disintegration. Each affinity has a different role: the shadow affinity provides in the field void return, and the nature affinity grants a crowd control effect. 
     Lost Evocation:
    1. Power cost: 150p ➜ 140p
     Lost Spirit Ship:
    1. Torpedo Changes:
       A. Splash Radius: 15m ➜ 10m
       B. Knockback: Remove S & M-knockback
    2. Life points:  3930 ➜ 3630
    3. Power cost: 240p ➜ 230p
    4. Recycling:
       A. Target: Own buildings ➜ Own buildings and Revenants
       B. Cooldown: 10 seconds ➜ 5 seconds
       C. Ability description simplified
    5. Crystal Rework:
       A. Gifted Crystal (g): Damage effect removed, it now only heals
       B. Infused Crystal (r): Grants a +40% movement speed increase to friendly Lost Souls units
       C. Ability description simplified
    Lost Spirit Ship (LSS) is the major damage dealer for Lost Souls, which relies on units to deal damage. Therefore, we would be unable to remove its high damage without providing heavy compensation in other places. Instead of doing a full stat realignment of Lost Souls units, we are focusing on LSS.
    While the changes might look like LSS was significantly nerfed, this is less true than it first appears. First off, the card has the same stat efficiency as previously due to the cost decrease. The splash reduction is a direct nerf, but the removal of S & M-knockback is actually a buff. LSS would frequently knock back units, particularly S-squads, so far that it and other splash cards could no longer damage them. Additionally, there is a hitbox bug with flying S-units which makes it so that when they are knocked back their "click-box" extends over a massive radius. This issue was a major problem for LSS which is supposed to move around the camp to stay safe and to damage enough targets, as the player could no longer click a location to move, but now only press "attack" on the displaced S-unit."
    The crystal is being changed to either heal or increase movement speed, with the pointless spawn zone effect being removed. By allowing it to vacuum up Revenants, we add strong synergy with both Lost Warlord's new ability and Lost Evocation. This means that LSS will scale in strength the more a player invests into Lost Souls.
     Lost Warlord:
    1. New passive, "Undying": 
       A. Blessed Undying (b): The unit's revenant form spawns with an Ice Shield that absorbs up to 3000 damage. The Ice Shield refreshes every 25 seconds. 
       B. Infused Undying (r): The unit's revenant form deals 50% more damage.
    2. Onslaught rework:
       A. Remove affinity
       B. Provides ground presence.
       C. New effect - "Activate for Lost Warlord to project a revenant of himself to a destination within a 40m range. This revenant provides ground presence, has no abilities, and lasts for 25 seconds. Reusable every 30/25/25/25 40/35/35/35 seconds."
    With these changes, we hope to make Lost Warlord into the ultimate Lost Souls card, with a heavy focus on Revenants that synergizes with Nether Warp for quick movement of armies. We view this violation of fundamental game principles to be justified by the card's high orb restrictions and the recognition that by T4, the exploits enabled by teleporting ground presence are largely moot. The blue affinity is being buffed to have a refreshing Ice Shield for when players use cards like Lost Banestone and Revenant's Blessing to extend Revenant life times. This should help to equalize the two affinities.
     Overlord:
    1. Blood Share:
       A. Life point cost: 1000 life points ➜ 1500 life points
       B. Healing: 1500 life points ➜ 1500 life points, up to 7500 in total
       C. Cooldown: 5 seconds ➜ 30 seconds
       D. Ability cost: 0p ➜ 20p
    This change makes Overlord's "Blood Share" work similar to Forest Elder's "Forest Charm" in that it heals the group and the individual in different amounts. The goal here is to allow Overlord to function more fully as a sustain tank for the units it is protecting, as it already does for itself. This will help it to support army-based Shadow compositions, such as Shadow Worms, which is important because Overlord is the only melee Shadow unit in T4.
     Twilight Pestilence:
    1. Power cost: 150p ➜ 120p

    Miscellaneous Changes
    Added Nature faction classes to generic NPC Nature buildings: Mark of the Keeper, Primal Defender, Stranglehold, Healing Well, Living Tower, Root Nexus, Healing Gardens, Howling Shrine, Mindweaver, Gateway of Nature, Temple of Nature, Wheel of Resilience, Wheel of Juvenescence, Wheel of Strength, Earth Crystal, and Fortress of Nature. Added Fire faction classes to generic NPC Fire buildings: Makeshift Tower, Rocket Tower, Blaster Cannon, Pyromaniac, Volcano, Tower of Flames, Gateway of Fire, Temple of Fire, Flame Crystal Added over 20 new Shadow NPC enemies for use in community maps. Includes units, towers, and spawn buildings. Units - Dreadcharger, Forsaken, Skeleton Warriors, Wrath Blades, Nox Trooper, Harvester, Shadow Mage, Mutating Frenzy, Cultist Master, Rifle Cultists, Necrofury, Unstable Demon, Ashbone Pyro, and Grim Bahir. Buildings - Stone of Torment, Lifestealer, Soul Splicer, Time Vortex, Necroblaster, Church of Negation, Embalmer's Shrine, Incubator (small spawner), and Shrine of Greed (large spawner)  Worldbreaker Gun: Fixed animations not playing on U3. Fixed the normal maps of several map objects to correct their interaction with light. Nomad: Improved upgrade description to be more consistent.
  11. Hrdina_Imperia liked a post in a topic by WindHunter in Patch #400045 - 27 January 2024   
    Patch #400045 - Revenant's Doom
    Welcome to our newest patch. This update contains our tenth balance patch for the game, two brand-new cards, a rework of the rPvE difficulty system, tutorial missions, and many other changes, enjoy!

    Patch Preview
    Two new cards are now available! Jump in-game to collect Tectonic Shift and Lost Manabeast. Added tutorial missions! New and old players alike can now receive rewards for simple missions meant to explain some of the harder to understand mechanics of BattleForge. A new rPvE difficulty and changes to the existing difficulty system to align it better with the campaign map difficulties. Our much anticipated Lost Souls rework, a large number of buffs to well-designed but underperforming cards, and a change to the neutral unit exclusion rule. A complete rework of the campaign reward system, with individualized upgrades, gold rewards overtime, and gold rewards on-loss.
    General Changes
    Pause, Speed-up, and Slow-down buttons have been added to the Forge. Standard difficulty has been removed for the 12p maps Passage of Darkness and Ascension. Achievements have been adjusted accordingly.  The game will now remember the difficulty you selected for each map until you restart the game. Removed post-game message "Maximum rank achieved" for those players who are Master of the Forge rank in PvE. The post-game reward screen now always displays the player's current rank and experience earned. A description of the achievement completed has been added to achievement reward mail. Added previews when hovering over card and boosters rewards for achievements.  The networking library used for the client has been updated. Linux users will now need Wine 7.13 or higher to play the game. The game should still work on Windows 7, but support has been discontinued. General Fixes
    Improved user interface responsiveness. Longer gaming sessions were previously experiencing slowdowns. Resolved an issue that prevented free PvP decks from being cloned. Fixed a game crash related to map scripts, most commonly affecting the "Titans" map.
    New Cards
    Tectonic Shift - 50p T3 Stonekin Spell 
    You will find the upgrades for this card on the map "King of the Giants".
    When thinking about Stonekin's design, we determined that more buildings interactions fit well with the faction. More specifically, we thought that a building-based archetype was the natural expansion for a faction of living stones. Tectonic Shift is a T3 spell that adds a teleport ability to friendly Stonekin, Frost, and Nature buildings. This teleportation ability functions highly similar to Phase Tower's ability as a permanent addition, similar to how Santa and Infernal Chain add new abilities to a unit. For more information, check out Community Update - September 2023.
    Lost Manabeast - 120p T3 Lost Souls 
    You will find the upgrades for this card on the map "Titans".
    As part of our Lost Souls rework, we wanted to add the well-known NPC unit Lost Manabeast to the faction. The player version of Lost Manabeast is a ranged unit, which collects the souls of its victims to reset the revenant timer of allied Lost Souls units. It is a perfect fit for those players wanted to engage in revenant-based gameplay. For more information, check out Community Update - December 2023.
     

    Random PvE Difficulty Redesign
    A major part of the upcoming update is the addition of a new random PvE difficulty between level 9 and level 10. The significant gap that exists between level 9 and level 10 is well known, and this new difficulty, often referred to as level 9.5, is meant to help players prepare themselves to make the jump into level 10. Alongside this new difficulty, we are also changing the naming scheme of the random PvE difficulties and removing difficulty levels 1 to 3, which are almost never played. We hope this new system will make it easier for players to understand what difficulty is right for their skill level.
    [ New Difficulty Naming Scheme ]
    Standard difficulty - Old level 4 Standard+ difficulty - Old level 5 Standard++ difficulty - Old level 6 Advanced difficulty - Old level 7 Advanced+ difficulty - Old level 8 Advanced++ difficulty - Old level 9 Expert difficulty - NEW level 9.5 Expert+ difficulty - Old level 10
    Campaign Loot Rework
    Anyone who plays PvE in Skylords Reborn knows that the most commonly played multiplayer game mode is random PvE. One part of this is due to the ease of matchmaking, you can go to the 4p area and join a random PvE game of any difficulty without needing to jump around the map checking lobbies, and the other part is due to rewards. In most cases, random PvE simply rewards the player better, unless you get lucky while looking for an expensive level 3 upgrade. While our upcoming improvements to campaign map matchmaking will have to wait for a future patch, we are now rectifying the reward discrepancy between the two modes. 
    [ Campaign Reward Changes ]
    Campaign maps now reward gold over time. The total amount of gold rewarded has been substantially increased at all difficulty levels, even if players previously disenchanted all upgrades. Solo maps and multiplayer maps now give the same rewards. Campaign maps also reward players who lose a map part of the gold they would have obtained had they won. Standard maps reward 70%, advanced maps 40%, and expert maps 25% of the expected gold on-loss. Gold on-loss cannot be earned unless at least 5 minutes have passed in-game. The new Pick reward mode has replaced Random, Need/Greed, and Assign, which have been removed from the game.  Upgrades are now decided on a per-player basis, with each player able to choose the upgrade(s) of their choice. Expert and advanced maps reward 1 upgrade, while standard maps reward 2 upgrades. In the future, players will have the ability to earn more upgrades per map completion under special circumstances. Disenchanting an upgrade now rewards the same gold regardless of the rarity of the upgrade, while also providing the player with PvE experience, depending on the level of the upgrade. 

    Tutorial Missions
    Twenty-one new tutorial missions have been added to the game. These missions are designed to help new and old players alike to discover basic game features, as well as many of the new functionalities the Skylords Reborn team has added since the game's revival. Completing all 21 missions will reward players with 12 common cards, 8 uncommon cards, 900 gold, and the new in-game title "Lyrish Scholar." These rewards are designed to help new players and function as a supplement to the existing starter decks. All missions are completable within an hour.
    Tutorial Missions will be the new focus of attention when opening the rewards window, but focus will revert to quests once the missions are complete. 

     
     
  12. Hrdina_Imperia liked a post in a topic by Metagross31 in Official PvE Event #12: Faction Fusion: Embrace the Shift - UNTIL 14.02. 23:59 CET   
    Hello Skyladies and Skylords,
    Welcome to the twelfth official PvE event!

    Quick Overview:
    Map                           1-player random PvE, Map of the Month Difficulty                   Your choice! Date                           01.02.2024 until 14.02.2024 23:59 CET Prizes                        Boosters and the recently released cards  
    Rules and Goals:
    A new update just came to the game a few days ago, so let's use the opportunity to enjoy the fresh content!
    ... you can choose which faction you play - Stonekin or Lost Souls. ... you are only allowed to build orbs that fit your faction - Frost and Nature orbs for Stonekin, Frost and Shadow orbs for Lost Souls. ... you are allowed to select any of the newly redesigned difficulties, but the higher you go, the better your chances are at amazing prizes!  
    What's the Prize Pool?
    All entries, that are done at the difficulties Standard, Standard+ and Standard++, as well as Advanced, Advanced+ and Advanced++, will enter a random draw with a 50% chance of winning the new card of their faction (Tectonic Shift / Lost Manabeast), the other 50% will get a faction booster.
    All entries done on the difficulties Expert and Expert+ will receive the new card of their faction (Tectonic Shift / Lost Manabeast) AND a faction booster.

     
    How can I participate?

    Everyone with an ingame account can participate in the event, there is no need to sign up separately.

    To enter, you just have to send in your best replay, including the player name and the faction used, to Metagross31 on Discord (metagross31) or the forum (@Metagross31)
    Battleforge automatically saves a replay of your last game. You can find your replays here: Documents=>Battleforge=>replays
    To save me some time, please rename the replay to the following name format:  <your_faction>_<your_difficulty>_<your_name>.pmv (e.g. "Stonekin_standardplusplus_Majora.pmv")

    You can send in your replays until 14.02.2023 23:59 CET.
     
    FAQ:
    I will update the below as questions are asked throughout the event. 
     
    Future events
    If you are interested in helping with these kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out!
    Send @Metagross31, or @Minashigo Hiko a PM on the forum, or direct message via Discord (metagross31, minashigohiko).
    We are happy to assist you with upcoming events and with sponsoring towards your prize pool!
     
    We hope you have a lot of fun with this event and are looking forward to seeing all your replays!
    If you have any questions, please do not hesitate to ask.
  13. Hrdina_Imperia liked a post in a topic by Ultralord in Skylords Reborn TV Table   
    Great Greetings People of the Sky 🙂
    i need to fix my TV Table and decided, when i spend time to paint it -> then make something cool.
    And so here it is the SLR TV Table:

     
    You can fine the making of it on my YT Chanel under this link:
     
    Or find the making as a slide show here:
     
    Maybe some of you got inspired and make something too 🙂
    See you in the forge, fellow Skylords
  14. Hrdina_Imperia liked a post in a topic by Metagross31 in Skylords Reborn PvP AI programming contest - Phase 1   
    Hey everyone,
    thank you already for the great interest in the event! We already had many people fill in the survey and join the Discord.
    The formal deadline set for phase 1 is over and we are currently working on making Phase 2 (the actual programming phase) happen as soon as possible. There will be a separate Forum post once it goes live. The survey will still be available for a while, so if you did not fill it in yet, now is your chance!
    In the meantime, please be a bit more patient. If you want something interesting to do while waiting, feel free to join the event Discord (https://discord.gg/2WNd4FbGVq) to take a first look the example bots and check out the API thus far.
  15. Hrdina_Imperia liked a post in a topic by Kapo in Official PvE Event #11: Amii Training Camp - UNTIL 10.01. 23:59 CET   
    Bandit Wizard Towers are hard? Fear not!

    Here is some budget deck participation run for you:
    (Please note that the commentary is kinda scuffed because the mic was positioned wrong, but I think the video is short-lived so no need to re-record 😃
  16. Majora liked a post in a topic by Hrdina_Imperia in Community Update - January 2024   
    Thanks for all the hard work🥳 Let's hope for even better year!
  17. Hrdina_Imperia liked a post in a topic by Majora in Community Update - January 2024   
    In addition to the community update, I'd also like to take this time to share some of my personal thoughts as we transition into year 4 of Skylords Reborn. 

    3 years and 43 Community Updates in the books! Working on this yearly recap sure was a trip down memory lane with many "Did we really release that this year?". With so many moving parts and various things in development, things can start to blur a bit. Due to the nature of map making, this felt like a year in which we did a ton of work behind the scenes, but couldn't show off our hard work yet. I'm excited we can now finally start to reveal what the team has been working on.
    I hope our monthly community updates still managed to show we are hard at work, and had enough to reveal for players to feel engaged with the project. In hindsight, there were some things that we probably announced too early, (for example the Lost Soul Rework) but with so many variables in our project (our team now has 50 volunteers!) that is bound to happen now and then. I am extremely proud of the work our team put out this year, and I can't wait for players to get their hands on our new campaign maps. 
    Speaking of the team, we had a bunch of lovely people joining as volunteers! I am super grateful that 3 years in, we still have so many people with dedication and love for the project that they are willing to spend their free time on it. The following Skylords joined in 2023:
    CrazyCockerell and Titan as Tech-artists
    Piskr as Client Developer
    Pierakor as Tool Developer
    Lucas Ansei as Web Developer
    Ultralord as Video Editor
    Volin as Map Tester Coordinator
    Damo and Hrdina Impéria as Map Designers
    Kayrie as Map Artist. 
    Discoheart and Noah.K as Audio Editor 
    Vultagx and Linkz as Global Moderator
    ElementG is currently in his trial period for Tech-artist

    But it would be unfair to not also give a shout-out to the members who left the team during 2023: 
    Katchau (developer) left the team
    Nukie left the event department
    Watermelon Lord, Nukie, Pfirsichkralle and Dallarian left the Moderator department

    Thank you all for your work for the project!
    Besides the team, I would like to give a personal shout out to Kapo and Dreamlord. You know Kapo from his CCC and Masters of the Forge series, but he does not get nearly enough credit for how much he does for the project and has always been a reliable friend, whether it be proofreading my documents, or getting a Rayman statue imported from another country. Dreamlord has been our favorite Banzaiii Lorrrd and I have been consistently impressed by not only his quality voice acting but his professionalism and willingness to help out, sometimes on short notice. Besides doing voice-overs for our trailers, you can also expect to hear him in our loading screen narrations for the new maps in 2024. I have high hopes for his voice-acting career, and I hope 2024 will be the breakthrough year for him! 
    2023 was a year full of highs and lows. My girlfriend and I got our own apartment and a lovely cat named Lyra. At the same time I saw friends struggling with depression, break-ups, war and death of loved ones. The world can be a rough place, so please take care of yourself and each other. 
    What was your highlight for 2023? And what are you most excited about for 2024? Would love to hear it in the comments!
    Thank you so much for being a part of this lovely community. 
  18. Hrdina_Imperia liked a post in a topic by Majora in Community Update - January 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    • Skylord Reborn 3rd Anniversary

    Happy New Year, everyone! We hope 2024 will be a wonderful year for every one of you! 
    December 2023 marked the 3rd Anniversary of Skylords Reborn, and we are happy you are here to celebrate it with us!
    In case you missed it, we hosted a special Anniversary Stream last Friday, which you can rewatch here. 

    In this Community Update, we would like to take a look back at 2023, and share what 2024 has in store for Skylords Reborn. We have a lot to talk about, so let's get started!
     
    • Looking back at 2023

    Can you believe it's already been a year since we added cosmetics? Here is a quick summary of every patch we released in 2023. 
     
    January 14th, 2023

    Early in 2023, we released our 2nd Anniversary Patch. The patch contained three new cards; Sanctuary, a Tier 4 Nature spell to go along with our ongoing Pure Nature rework, Raven Archwalker, our first Legendary card, and Worldbreaker Gun Promo, the first Promo building in the game. 


    This patch also introduced cosmetics; unlockable ways for Skylords to personalize their banner and avatar border. We also added 32 new achievements, many balance changes, and a ton of Quality of Life features; like a longer Marketplace option, more advanced filtering options including a handy in-game guide, and an import/export deck function.


    February 27th, 2023

    As with most major patches, our follow-up patch was a small one, containing some bugfixes, and the QoL option for players to re-roll the same quest multiple times. The minimum quest reward after re-rolls was changed to 50 BFP. 
     
    April 8th, 2023

    After our successful Halloween Event, we wanted to surprise Skylords with an Easter-themed event. While the map and general idea were received positively, we probably should not have attached a speedrun contest to it. Players expressed playing the map once was fun, but grinding the clunky Egg-push mechanic for the top time turned out to be a bit tedious. 

    Regardless, completing the special map ''The Easter Tree" on any difficulty resulted in the completion of the newly added achievement "Bunny Brawler", which automatically rewarded Skylords with a new Easter-themed banner. We saw that banner equipped a lot around the holidays, so we are happy to see it being received so positively. 

    This patch also contained some bugfixes, and a change to the friend list to display only online friends by default, a much requested change. 
     
    May 19th - 2023

    In May, we released another big content patch, called appropriately called Nature's Awakening. Alongside many Nature-themed changes, the patch also contained one new card: Sleetstorm.

    The spotlight for this patch, however, was on the addition of the Nature faction to rPvE, joining Fire as the second Skylords-Reborn exclusive addition to the game mode. Hodron spend a lot of time balancing the faction and making it fun to play against, which you can read more about in our interview. The patch also contained many balance changes, mostly focusing on our Pure Nature rework. 

    The patch also included many Quality of Life changes, including a single-player pause feature, key-down vs key-up interaction, the ability to copy text or import a deck from the in-game chat, and gold chests being openable in combat. Lastly, the patch also included our first part of our Gold rework, a few campaign map changes, and a rework of the community map section. 


    This rework allows Skylords to have an easier time finding great community-made maps, by showing more information, and having featured maps for maps that are especially good or unique. We also had an event on two of those great community maps: An Expedition South and Lyrish Uprising. We would once again like to stress that every Skylords Reborn installation comes with a Map Editor, so feel free to add your creations to the list! 
     
    July 25th - 2023

    Sadly, the major content patch came alongside some annoying bugs, the most infamous being the lag in the Forge after playing for a while. The issue should be solved, though we still sometimes receive reports of similar behavior. If this is the case for you, please report it to our team to investigate. 
    We also used this occasion to fix some inconsistencies in card descriptions and enabled playback for outdated replays. However, because replays are playbacks (instead of being a video), if cards were used that have since been changed, it can still result in not accurately reflecting the original gameplay. Regardless, it solved a major headache for our Event Department and Community Events to still be able to access replays if the game had been patched in a way that only effected a few cards that were not present in their replays. 
     
    October 28th - 2023

    For our Halloween patch, we added a new Pumpkin avatar for Skylords to unlock by playing the custom map Spooky Encounters once more during the Halloween season. The patch also contained one new card: the long awaited Soulstone. This card saw the longest development cycle yet, but we are very proud of how it turned out. 

    There was one more thing for Skylords to unlock: we released a special Fire-themed Forge, locked behind an achievement we noticed not many players were participating in due to the old lackluster reward. We are happy to see an increase in the completion rate after adding the special Forge. 
    Lastly, we also released a bunch of balance changes, bugfixes, and a batch of Quality of Life changes, like a higher deck-limit (500), a warning notification for queuing up with a low deck level for ranked (pointing towards the free PvP decks), and some improvements to comparing profiles. 

    The Fire-themed Forge can be unlocked by completing the achievement "Never Thought of Him"
     
    December - 2023 -> January 2024

    Originally, our plan was to bring out a patch for our 3rd Anniversary in December. Sadly, we had to delay after crucial staff members became sick. Which brings us to...
     
    • Looking ahead at 2024

    We are kicking off 2024 with our first content patch, and today we are happy to announce the patch date:
    January 26th - 2024

    Our first content patch of 2024 will contain various previously announced features. You can expect to see the new card Lost Manabeast, our overhaul of the rPvE difficulty system, our Lost Souls Rework, balance changes, and quality of life features, like buttons in the Forge to pause, speed up and slowdown. While we are trying to include previously announced cards like Tectonic Shift and Bedrock, technical issues are plaguing their developments, so we can't make the promise they will be included yet. 
     
    2024

    While we are not able to provide a concrete roadmap for 2024, we are able to share some general information about what we have planned for the new year. We have spent a lot of 2023 working on map-content, and we are very excited to share what we have been working on! The following content can be expected further along in 2024: 
     
    New Campaign Maps

    2024 will see the release of some brand-new campaign maps! There are currently four maps in development, three 2-player maps, and one 1-player map. The first two maps you can expect will be Unexpected Visitors and Into the Jungle, which are part of our new Key of Ashia story campaign, filling in some of the questions the original campaign failed to answer. In Unexpected Visitors, you will face the Lost Souls to protect the last Amii tribe, while Into the Jungle tasks you with finding a new safe haven for them. We did a short live-play of Into the Jungle during our stream.

    Unexpected Visitors will be the first new campaign map of Skylords Reborn.
     
    New Cards

    You can expect more new cards, including three for the Amii faction: Amii Golem, Amii Simulacrum and Amii Skydancer, bringing long-awaited higher tier units to the faction. We will reveal more about these new cards in the upcoming Community Updates. 
    Besides new Amii cards, we also have a couple of other new cards in various stages of development. 
     
    More voice-acting

    Alongside voicing our new campaign-maps, we are also working on providing voices for both new and old cards alike. A teaser of the Amii Golem was already heard in the Amii-teaser above, but we also have talented people working on Burning Spears and other cards that patched without voice-lines. 

    To navigate the players through the new campaign, we have also worked on a Frost Skylord named Gaeron, artwork made by our artist Tweeto. Gaeron was an Imperial Captain defending a Lyrish town. He is shortly mentioned in the original lore book in the game, and we thought he would be a fitting candidate to expand upon. We have found a great voice-actor to voice him during our search back in June.
     
    Balance changes

    We are always tweaking cards and looking for opportunities to make underplayed but cards with potential viable, and 2024 will be no different. Be sure to join our balance discord if you want to join the discussion and/or provide suggestions! A lot of the changes in SR are community suggestions, after all!
     
    More Map Content

    2024 will continue our vision of focusing on returning content. We are especially excited about Map Modifiers, special conditions that can be activated on campaign maps to provide new and exciting challenges. Modifiers that increase the defense of enemies, or cause them to explode once defeated, are simple examples that can already impact maps drastically. We plan to bundle these with a highlighted Map of the Day campaign map, resulting in additional rewards for Skylords facing the challenge. 

    Example screenshot of Map Modifiers. Work in progress.

    With new campaign maps, expanding on rPvE and Map Modifiers freshening up the original Campaign Maps, 2024 should be a good year for replayable content! 
     
    • Events

    Kicking off 2024 we also have a new event to enjoy!
     
    • NEW - Amii Training Camp
    While we eagerly wait for new Amii cards, let's find out if you fully master the excising ones! Play rPvE with only Amii Paladins and Amii Phantoms on Tier 2 and see how fast you can get! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Community Spotlight - Masters of the Forge

    In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 10 episodes to watch:
    • Episode 1: Dutchy, Lead Moderator - Watch now.
    • Episode 2: Majora, Project Coordinator - Watch now.
    • Episode 3: Volin, Testing Coordinator -  Watch now.
    • Episode 4: RadicalX, Faction Designer - Watch now.
    • Episode 5: Ult, Server Developer - Watch now.
    • Episode 6: Ultralord, Video Editor - Watch now.
    • Episode 7: Zyna & Ladadoos, Admins - Watch now.


    • New: Episode 8: Maze, Web Developer - Watch now.
    In this episode, Maze and Kapo talk about the moderation tool, different APIs, and of course in great detail about Maze' wonderful website, the Skylords Marketplace Journal (www.smj.cards)
     
    • New: Episode 9: Windhunter, Lead Designer - Watch now.
    In this episode, Windhunter and Kapo talk all about design, the priorities of picking what to change next, the state of the economy and loads of submitted questions from Fire-Frost to Deepdives, and what's upcoming in the next months and years. 
     
    • New: Episode 10: Emmaerzeh & Hodron - Watch now.
    This episode is all about the art of map-making, in all variations from campaign, rPvE and PvP-maps; with a highlight on how (community) mapmaking is done.
     
    • Contribute

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!


    We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn! More information.
    Please consider applying for this position; we would love to gather both new and old players alike in 2024 to check out our new campaign maps. We are also looking for someone who can help us with our newsletter. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: LOOK-BACK-YEAR-2023
    The code is valid until February 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update December 2023
  19. Hrdina_Imperia liked a post in a topic by Kapo in Master of the Forge #9 - [GM] Windhunter, Lead Designer - 19.12.2023 20:00 CET   
    Skylords and Skyladies;
    Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube.
    Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team.
    In the ninth episode, I will interview [GM] @WindHunter, Lead Developer; who is very well known for standing in the front lines of developing the game forward in terms of design and balance, and also the author of many public design documents known as Deep Dives.
    Quick Overview:
    Guest                         [GM] Windhunter Date                           19. 12. 2023 Time                          20:00 CET Link                            www.twitch.tv/kapostream
    If you got any questions you would want to see asked, you are very welcome to drop me a DM here on the forums (@Kapo) or on Discord (#kapojones).
    Kapo
     
    Previous Episodes:
    #1 [GM] Dutchy, Lead Moderator
    #2 [GM] Majora, Project Coordinator
    #3 [GM] Volin, Testing Coordinator
    #4 [GM] RadicalX, Faction Designer
    #5 [GM] Ult, Server Developer
    #6 [GM] Ultralord, Video Editor
    #7 [GM] Ladadoos & [GM] Zyna, Project Lead
    #8 [GM] Maze, Web Developer
  20. Hrdina_Imperia liked a post in a topic by Kapo in Master of the Forge #9 - [GM] Windhunter, Lead Designer - 19.12.2023 20:00 CET   
    Masters of the Forge #9 is now available on YouTube!

    Thanks again to @WindHunter for joining the series. Next up are both @Emmaerzeh and @Hodron on the 28th of December (19:30 CET).
    See you in the Forge, fellow Skylords!
  21. Hrdina_Imperia liked a post in a topic by Majora in Anniversary Stream moved from 18th to 29th of December   
    Greetings Skylords,
    We unfortunately have to make the difficult decision to delay our upcoming Anniversary stream due to crucial staff members currently being sick. It seems even the mighty Skylords are not immune to the Twilight curse. 
    We have moved the stream from Monday, December 18th, to Friday, December 29th. 
    During the stream, we will share information about our upcoming content, and there will be giveaways and a Q&A. We hope you will join us to celebrate another year of Skylords Reborn on the evening of the 29th of December on our official Twitch channel. 

  22. Hrdina_Imperia liked a post in a topic by Ultralord in Battle of Tactics #5: Show Me What You Got - PvP Tome Tournament on: 10.12.2023   
    Thank your to everyone involved to make the event happaning.
    Form the Player in the event, The SLR Team and other sponsors, Triggz my helping co Admin, and all people who joined the stream or chatted in the Discord or Forum. 🙂
    The Prizes have been send out and the Stream recording is up on Youtube:
    Links the Card Pools: https://tome.t1421.de/?gameID=401065 and https://tome.t1421.de/?gameID=865051
    and challonge: https://challonge.com/de/xejiknwu
     
  23. Hrdina_Imperia liked a post in a topic by WindHunter in Twilight Faction Ideas   
    I think the idea of a spawn building definitely connects well with Twilight as a faction. I think both Twilight and Bandits could eventually see their spawn buildings become player cards. 
     
    I think the idea of a stampede effect that primarily interacts with units instead of buildings would be a cool twist on the ability. I am not sure if that would be infection or knockback or some other concept, but it is worth thinking more about. 

    We also want to add a lot of Twilight transformation effects like you suggest to make the mechanic more worthwhile to play around. 
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