KserSke Posted September 25, 2022 Share Posted September 25, 2022 (edited) Another thread to start up some discussion on Fire cards 🙂  Which fire cards do you think is good for PvE? Which could be underperforming? With some of the patches that came forth I thought it would be a perfect time to post my thoughts on fire. I have also added a poll to see what you guys think of Pure fire decks in PvE.  UPDATE 15 July 2025, in the spirit of the new fire season, I have updated my tier list to reflect patch changes and how good fire cards are for PvE!  Check out my NEW video below:   Below is an older video in 2022. OLD VIDEO   What do you think? Excited to listen to some thoughts around fire.  Here is the link to the fire card tier list: https://tiermaker.com/create/fire-cards-pve-skylords-reborn-tier-list-15125367 Edited yesterday at 09:45 AM by KserSke Dallarian, Kapo, Ultralord and 2 others like this Link to comment Share on other sites More sharing options...
Volin Posted September 25, 2022 Share Posted September 25, 2022 (edited) Hey mate! Just watching your video and got to put one question in between. Pure Fire is beside Bandit my most beloved Faction (~350 Pure Fire matches) and I really need to go into deep here 😄 Just to clarify, you are speaking sole about PvE, that is clear. But do you refer only to pure Fire Decks here, or to fire cards in any splashed environment? (You often speak of pure fire but sometimes it sounds like you are considering spashes too) Would you mind to share your tierlist set so that we can make a tierlist ourselfes? I would probably like to make a short Video or stream on this one to share some more thoughts and ideas, but only if you don't mind. PS: Rated Above Average, since Fire got really a bit more solid with the last changes.  Edited September 25, 2022 by Volin DefAnske likes this Link to comment Share on other sites More sharing options...
KserSke Posted September 25, 2022 Author Share Posted September 25, 2022 56 minutes ago, Volin said: Just to clarify, you are speaking sole about PvE, that is clear. But do you refer only to pure Fire Decks here, or to fire cards in any splashed environment? (You often speak of pure fire but sometimes it sounds like you are considering spashes too) Would you mind to share your tierlist set so that we can make a tierlist ourselfes? I would probably like to make a short Video or stream on this one to share some more thoughts and ideas, but only if you don't mind.  Hey man! That is a good question. I am rating the cards based on a pure fire environment. I did bring up points of how it might work in a splashed environment for certain cards but this was to make sure that I don't over inflate or deflate the value of the card.  Have attached the link to the fire tier list template on my original post. 🙂 Volin likes this Link to comment Share on other sites More sharing options...
Dutchy Posted September 25, 2022 Share Posted September 25, 2022 How I would organize it. Donaar, DefAnske, Volin and 2 others like this Link to comment Share on other sites More sharing options...
DefAnske Posted September 25, 2022 Share Posted September 25, 2022 Mine is a little closer to Dutchy's but still a bit different 🙂 Donaar, Dutchy, Volin and 1 other like this Link to comment Share on other sites More sharing options...
RadicalX Posted September 25, 2022 Share Posted September 25, 2022 The tier list below only includes rPvE performance as my pure Fire knowledge at campaign is fairly limited. For Global Warming I would like to add that I'm referring to the red affinity here. The blue one would rate way lower, but it was the only affinity you could select in this list. Volin, Donaar and Kapo like this Link to comment Share on other sites More sharing options...
Kapo Posted September 25, 2022 Share Posted September 25, 2022 (edited) After the stream, I did a quick one without thinking too much, just putting the cards in 2 minutes and... that's what I got  Edited September 25, 2022 by Kapo Donaar and Volin like this Link to comment Share on other sites More sharing options...
Volin Posted September 25, 2022 Share Posted September 25, 2022 (edited) We did discuss and this is what we came up with  If a unit would be rated higher if it shines more in one mode (rpve, cpve) it got the higher tier. S - Absolute powercreeps that you can almost not pick if playing pure fire A - Obvious picks in their decks and strong first choices B - More niche, but very good cards that are usefull in many situations C - Alternative picks that are weaker as C+ but still viable sometimes D - Either cards that are rarely playable or that have very, very few niche use-cases F - just plain useless (in pve)    If you want more reasoning for a certain card you can see that probably here:  Edited September 25, 2022 by Volin DefAnske, Donaar, KserSke and 1 other like this Link to comment Share on other sites More sharing options...
KserSke Posted September 26, 2022 Author Share Posted September 26, 2022 Just want to mention that I almost completely agree with Volin's tier list, disagreements are just personal and more of my playing styles e.g. the juggernaut but at the same time i agree that it dies pretty quickly if played recklessly.  It was incredibly difficult to debate with myself on which card goes to whichever tier but maybe I should just do a simple stream in the future when deciding for some of the other factions so I'm able to critically think through and gain the different perspectives of the value of each card!  Nonetheless, very insightful 🙂 DefAnske and Volin like this Link to comment Share on other sites More sharing options...
Hrdina_Imperia Posted September 26, 2022 Share Posted September 26, 2022 My poor guy Rocket Tower getting shafted so hard. I personally find it good, though I get it can get outclassed by the Pyromaniac? Dunno, never used that one. DefAnske and JarodDempsey like this Link to comment Share on other sites More sharing options...
Dutchy Posted September 26, 2022 Share Posted September 26, 2022 Rocket tower is a good tower by design, buy very bad in practise. If the unit moves, 9/10 times the rocket will miss, making the tower very unreliable. Link to comment Share on other sites More sharing options...
DefAnske Posted September 26, 2022 Share Posted September 26, 2022 10 hours ago, Hrdina_Imperia said: My poor guy Rocket Tower getting shafted so hard. I personally find it good, though I get it can get outclassed by the Pyromaniac? Dunno, never used that one. Yes, sadly the rockettower underperforms in most situations. The idea of a multiattacking tower that knocks back small and medium units is great, but since it attacks very slow and has basicly no damage even that doesnt really help. You could combine it with pyromaniac so you have a cc and a damage tower, but normally the pyromaniac is enough anyway and you dont want to spend 2 deckslots for that 🙂 9 hours ago, Dutchy said: Rocket tower is a good tower by design, buy very bad in practise. If the unit moves, 9/10 times the rocket will miss, making the tower very unreliable. That could maybe get fixed with giving each towershot splash damage? Not sure if that would maybe even make the tower to op^^ Link to comment Share on other sites More sharing options...
KserSke Posted yesterday at 09:48 AM Author Share Posted yesterday at 09:48 AM (edited) IN THE SPIRIT OF THE FIRE SEASON.....  A NEW FIRE TIER LIST HAS BEEN REBORN AGAIN LIKE A PHOENIX RISING FROM THE ASHES.  Alright enough of that... I have updated my fire tier list for PvE cards in skylords reborn! After hours of playing and trying out fire cards, I have a better grasp of almost all fire cards and I want to find out what YOU think! Always happy to listen to your opinion and thoughts so I could gain a deeper understanding of the game.  You can find the updated tier list video in my first edited post 🙂 Edited yesterday at 09:48 AM by KserSke Link to comment Share on other sites More sharing options...
This Is Halloween_2 Posted 22 hours ago Share Posted 22 hours ago I have some experience in fire, so I will give you my tier list for PVE :            The only card I'm not 100% confident yet is hellhound, that I might drop to B tier. For my list I have applied a methodology using this rating :  1) Power level : How strong "in general" is the card in it's own tier, compared to that tier power level in the game. I split it in 3, the ones clearly on top, the one clearly at the bottom, & I group the rest in a middle pack. 2) Flexibility : When or in which conditions I can use a card in a game. It takes a lot of parameters into consideration (fixed tower, what kinds of units it can attack, is it fast or not, condition of activations, ...). Same as above, I split it into 3 categories, the cards that can be played in lots of conditions/configurations, the most situational ones, and the ones that are either a bit situational, or are lacking in a number of fighting configurations (melee units and towers are often considered 1 by default for example). The higher the tier, the harder i tend to note flexibility. 3) Scalability : +1 point. The question is whether my card is consistently played at a higher tier than its own or not, exactly like another card of that tier. For example, lifeweaving or curse of oink are scalable. More tricky, surge of light is while eruption isn't because while the massive healing of surge makes it completely playable in T2 like another T2 spell, eruption does lose significantly in power to cost ratio at T2 compared to other cards. 4) Synergy/Combo : +1 point if the card is an essential part of a combo or the heart of many synergy. Note however that the card must be an integral part of the combo, and not a fuel for the combo, or a replaçable one. For example, rioter's retreat (G) would get +1, but not the commandos themselves, since they merely act as the fuel, and could be replaced (albeit by something a bit less efficient). However, both phoenix & embalmer's shrine are integral part of their combo.  5) Adjustment : Since no rating is perfect, I do give myself a 1pts margin of ajustment, to split affinities, or for example a card's power level & flexibility were both rated 1, but realistically are closer to a 1.5 score. I also use it if a cards see in practive more or less play than the unajusted score would suggest. Fire T1 :  Fire T2 :  Fire T3 :  Fire T4 :   KserSke likes this Link to comment Share on other sites More sharing options...
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