Ceekay Posted August 23, 2015 Share Posted August 23, 2015 Finally got around to reading this, didn't know nature was so bad in rPvE, well you learn something new everyday in this forum. +1 from me again because of updates and stuff. Link to comment Share on other sites More sharing options...
SirTegetoff Posted August 26, 2015 Share Posted August 26, 2015 (edited) Nature start with fountain of rebirth + healing spell and roots can be a good start t1 for a supporting position for bg 10 4er. Edited August 26, 2015 by SirTegetoff Link to comment Share on other sites More sharing options...
Treim Posted August 26, 2015 Author Share Posted August 26, 2015 Nature start with fountain of rebirth + healing spell and roots can be a good start t1 for a supporting position for bg 10 4er. its good to have that on random maps when you dont really know what happens to have a bit more safety, however in speedruns nature just dont have the offensive power that fire has, thatfor fire > nature in speedruns . I agree though that it can help in normal rPVE matches Link to comment Share on other sites More sharing options...
SirTegetoff Posted August 26, 2015 Share Posted August 26, 2015 (edited) hmm still it depends, my friend. Also in certain even motm maps it can be a speedrun option as mark of the keeper defends then incoming.But this would be a discussion on a high level, which noone despite us would really care about it,If battleforge will be reborn, we can try then that, with one green if you are faster, or just 3 fire....:)Time will tell then Edited August 26, 2015 by SirTegetoff Link to comment Share on other sites More sharing options...
Treim Posted August 26, 2015 Author Share Posted August 26, 2015 (edited) hmm still it depends, my friend. Also in certain even motm maps it can be a speedrun option as mark of the keeper defends then incoming.But this would be a discussion on a high level, which noone despite us would really care about it,If battleforge will be reborn, we can try then that, with one green if you are faster, or just 3 fire....:)Time will tell thenyou can pretty much defend every income to t1 with a mine and 2 sunstriders. Unless that income pulls the hole base. But thats so rare that its not really relevant. Edited August 26, 2015 by Treim Link to comment Share on other sites More sharing options...
SirTegetoff Posted August 26, 2015 Share Posted August 26, 2015 My point is that a challenge: if battleforge returns, motm map, me with players and one with nature faster than you with your group without nature... probably I will lose...but month after month that challenge will be "reborn".  And no, heavy incomming with mine and 2 sunstriders wont do it.Mark of the keeper is a nice thing for t1 and t4 to stop incommings Link to comment Share on other sites More sharing options...
Treim Posted August 26, 2015 Author Share Posted August 26, 2015 My point is that a challenge: if battleforge returns, motm map, me with players and one with nature faster than you with your group without nature... probably I will lose...but month after month that challenge will be "reborn".  And no, heavy incomming with mine and 2 sunstriders wont do it.Mark of the keeper is a nice thing for t1 and t4 to stop incommings strongest income that you can get on outer positions are treefiends,1 squad and 1 lost dancer. i guarantee you that you can do it with 2 sunstriders and a mine. Link to comment Share on other sites More sharing options...
SirTegetoff Posted August 26, 2015 Share Posted August 26, 2015 strongest income that you can get on outer positions are treefiends,1 squad and 1 lost dancer. i guarantee you that you can do it with 2 sunstriders and a mine.As I said, I will probably lose it, but maby a map will come, my group will be faster with one nature t1 than youirs. Better the rest to our private conversation. Link to comment Share on other sites More sharing options...
Buddelmuddel Posted November 13, 2018 Share Posted November 13, 2018 I was wondering: is there a limit of how many spawn you can kill before the whole camp starts to attack you? Soometimes I have the impression:Â like on lvl 9, the t4 is close to the next camp. You kill the spawn multiple times, and after like 3 spawnkills the whole camp attacks? Link to comment Share on other sites More sharing options...
Treim Posted November 13, 2018 Author Share Posted November 13, 2018 That is not a thing at least as far as i know. Spawns can however pull the whole base if they are attacking you and close enough to the next base. That is pretty common even from t2 to t3. About 80-90% close bases are not actually in aggro range of your t2 by themselves. Only when the spawn comes and attacks is the base pulled as well. That's when trapping incomes actually becomes an important technique to know. It is overall all about aggro ranges from my experience at least. If you pull the next base after the 3rd spawn that probably simply means that they are slightly closer to the next base and that aggroes everything else. Especially artillery range units like Bandit Snipers can become a nightmare in that case. Link to comment Share on other sites More sharing options...
Buddelmuddel Posted November 19, 2018 Share Posted November 19, 2018 ty Link to comment Share on other sites More sharing options...
Emmaerzeh Posted November 29, 2018 Share Posted November 29, 2018 Awesome Tutorial. Verry informative. GJÂ Â Link to comment Share on other sites More sharing options...
Buddelmuddel Posted February 4, 2019 Share Posted February 4, 2019 So in your first picture. When you manage to attack camp 4, without that the camps 1,2,3 and 5 noticed you. Will 2,3 and 5 then start spawning and move towards your base? Link to comment Share on other sites More sharing options...
Treim Posted February 4, 2019 Author Share Posted February 4, 2019 51 minutes ago, Buddelmuddel said: So in your first picture. When you manage to attack camp 4, without that the camps 1,2,3 and 5 noticed you. Will 2,3 and 5 then start spawning and move towards your base? Yes, thats how it works. Link to comment Share on other sites More sharing options...
Buddelmuddel Posted February 4, 2019 Share Posted February 4, 2019 So if I sneek up on them over a mountain, and camp 1 hasn't been activated yet;Â and for camp 2,3 there is no direct pass to my base, 2,3Â will still go for it. Little bastards, no guerilla in this one^^ Link to comment Share on other sites More sharing options...
xs0ulLess Posted December 22, 2020 Share Posted December 22, 2020 Awesome man, people like you are important: people that thrive to share experience and knowledge with the community. Is your guide finished now? Because you said you'd want to add more? Just the spawn mechanics alone are very interesting. Makes me wonder how much more complex the game and challenges would have become with different scripts. As these rPvE rules are very simple haha. Guys keep in mind this is posted for speedrunning, normal clears don't neeed as much attention. Maybe worth to post a noob guide for normal clears myself, we'll see. For now I'll update my friend's knowledge. Link to comment Share on other sites More sharing options...
Treim Posted December 25, 2020 Author Share Posted December 25, 2020 On 12/22/2020 at 12:40 PM, xs0ulLess said: Awesome man, people like you are important: people that thrive to share experience and knowledge with the community. Is your guide finished now? Because you said you'd want to add more? Just the spawn mechanics alone are very interesting. Makes me wonder how much more complex the game and challenges would have become with different scripts. As these rPvE rules are very simple haha. Guys keep in mind this is posted for speedrunning, normal clears don't neeed as much attention. Maybe worth to post a noob guide for normal clears myself, we'll see. For now I'll update my friend's knowledge. The guide will stay as is for the foreseeable future as I do not plan on updating this any further. The speedrun meta has evolved over time though, so technically an update would be necassary. Also I am not sure how good the section in regards to pathing and task management for especially 4 Player maps is explained. That is probably the section where one could add a bunch of paragraphs and examples. I guess one could also go into how to develop and refine and perfect strategies for these maps in more detail. I think examples or a documentation of this process would be especially helpful here. As I mentioned though I am currently not interested in doing that. I am not the only experienced speedrunner in the community though. Link to comment Share on other sites More sharing options...
Treim Posted September 4, 2021 Author Share Posted September 4, 2021 (edited) For some reason the images in the initial post just ceased to exist (no clue why, when, how?!?). Please use the link provided at the END of the original post to access dropbox where a .pdf document with the whole guide is provided. Edited September 4, 2021 by Treim Metagross31 likes this Link to comment Share on other sites More sharing options...
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